Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 01:51:44 Player: Trione Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (28) 5600 Robots Destroyed (456) 2280 Value Destroyed (16510) 16510 Prototype IDs (67) 1340 Alien Tech Used (6) 1200 Bonus (10071) 10071 TOTAL SCORE: 41001 Bonus ------- High Alert Combat Kills 2030 Follower Combat Kills 818 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 500 Friendly Fire -477 Cogmind --------- Core Integrity 0/1450 Matter 208/300 Energy 82/100 System Corruption 33% Temperature Cool (0) Movement Core (1400) Ox27 Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Huge Storage Unit Advanced Signal Interpreter Improved Targeting Computer Advanced Target Analyzer > --- WEAPON (4) ------- Heavy Laser > --- INVENTORY (25) --- Matter Compressor (250) Advanced Sensor Array Long-range Terrain Scanner Long-range Proton Cannon Potential Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Advanced Myomer Leg Centrium Leg Centrium Leg Myomer Exoskeleton > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Advanced Energy Well Advanced Signal Interpreter Long-range Terrain Scanner Improved Targeting Computer Light Regenerative Plating Light Regenerative Plating Medium Regenerative Plating Advanced Force Field Deep Network Scanner > --- WEAPON ----------- Matter Neutralizer Enhanced Nova Cannon Railgun Railgun > --- INVENTORY -------- Quantum Reactor Light Quantum Reactor Advanced Medium Treads Experimental Heat Sink Matter Compressor Matter Compressor Advanced Sensor Array Advanced Target Analyzer Improved Kinecellerator Medium Regenerative Plating SHELL Armor Advanced Hardlight Generator Advanced Force Field Transdimensional Reconstructor Long-range Proton Cannon Matter Neutralizer Potential Cannon Coil Gun Railgun Thermoblaster Improved Datajack Powered Hammer [Rating: 195] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Neutrino Core Reactor Cold Fusion Reactor Propulsion Compact Wheel Treads Armored Treads Leg Centrium Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Powered Armor Weapon Railgun Energy Gun Tesla Rifle Energy Cannon Phase Cannon Ballistic Gun Railgun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Slots Evolved 16 | . . . 2 . . 4 . . . . 2 . . . . 2 . . . . . . 2 . . 2 . 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 Utility 9 | . . . . . . 3 . . . . 1 . . . . 2 . . . . . . 1 . . 1 . 1 Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Attached 734 | 7 26 14 24 19 1 66 22 12 6 22 35 8 2 3 22 89 6 36 11 15 11 20 91 34 10 18 48 56 Power 37 | 1 3 . . 1 . 2 2 1 . 1 1 . . . 2 2 1 3 . 2 1 . 3 3 . 2 1 5 Engine 14 | 1 3 . . 1 . 2 2 1 . 1 1 . . . 1 . . . . 1 . . . . . . . . Core 5 | . . . . . . . . . . . . . . . 1 2 1 1 . . . . . . . . . . Reactor 18 | . . . . . . . . . . . . . . . . . . 2 . 1 1 . 3 3 . 2 1 5 Propulsion 121 | 2 8 . 9 7 . 22 5 4 1 4 6 1 . . 3 12 . 4 . . 2 1 11 8 1 4 3 3 Treads 52 | . 4 . 4 3 . 11 3 2 1 3 2 . . . . . . . . . . . 9 5 . 2 1 2 Leg 7 | . . . . . . . . . . . . . . . . . . . . . 1 . . 3 1 . 1 1 Wheel 61 | 2 4 . 5 3 . 11 2 2 . 1 4 1 . . 3 12 . 4 . . 1 1 2 . . 2 1 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Utility 292 | 2 1 2 3 3 . 16 5 3 2 2 18 2 2 . 9 48 4 18 5 6 3 8 48 11 4 11 31 25 Device 193 | 1 . 2 . . . 3 3 2 1 1 10 1 2 . 8 35 4 16 5 6 1 6 36 3 2 7 21 17 Storage 16 | 1 1 . 1 1 . 3 . . . . . . . . . 2 . . . . . . 2 3 . . 1 1 Processor 5 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . 1 . 1 Hackware 9 | . . . . . . 1 . . . . 3 . . . . 2 . . . . . . . 2 . . 1 . Protection 69 | . . . 2 2 . 8 2 1 1 1 4 1 . . 1 9 . 2 . . 2 2 10 2 2 3 8 6 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 284 | 2 14 12 12 8 1 26 10 4 3 15 10 5 . 3 8 27 1 11 6 7 5 11 29 12 5 1 13 23 Energy Gun 12 | 1 . . . . . . . . . 1 . . . . . 1 . 2 . . 1 . 2 1 1 . 1 1 Energy Cannon 75 | . . . . 1 . 6 . 2 . 3 2 . . . 4 8 1 2 3 2 . 7 13 3 1 1 6 10 Ballistic Gun 81 | 1 4 . 3 4 . 11 2 1 . 5 4 3 . 2 1 6 . 1 1 3 . . 7 4 3 . 6 9 Ballistic Cannon 35 | . 6 6 5 1 . . 6 . 1 1 1 . . . 2 4 . 2 . . . . . . . . . . Launcher 53 | . 4 6 3 1 . 3 2 . . 3 2 2 . . 1 3 . 4 2 2 2 4 5 2 . . . 2 Special Weapon 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 19 | . . . . . 1 5 . 1 1 2 . . . . . 4 . . . . 1 . 2 1 . . . 1 Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 7 | . . . . . . 1 . . 1 . 1 . . 1 . 1 . . . . 1 . . 1 . . . . Unidentified Prototypes 30 | . . . 1 3 . 1 1 . 1 . 1 1 . . . . . 1 . . 4 . 2 1 6 1 5 1 Parts Lost 101 | . 3 1 3 . . 14 2 2 . 6 2 . . . 5 5 1 . 1 . . 1 4 15 2 2 2 30 Power 14 | . 1 . . . . . 1 . . 1 . . . . 2 . 1 . . . . . 1 2 . . 1 4 Propulsion 31 | . . . 1 . . 5 1 . . 2 2 . . . 2 5 . . . . . 1 . 5 1 1 . 5 Utility 30 | . . 1 1 . . 5 . 1 . 1 . . . . . . . . 1 . . . 1 5 . 1 1 12 Weapon 26 | . 2 . 1 . . 4 . 1 . 2 . . . . 1 . . . . . . . 2 3 1 . . 9 Highest Loss Streak 30 | . 2 1 2 . . 8 1 1 . 3 2 . . . 5 1 1 . 1 . . 1 2 9 1 2 2 30 To Critical Strikes 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . 1 Average Slot Usage (%) 95 | . 99 99 99 99 100 99 99 100 98 99 98 99 100 88 97 92 82 89 94 93 82 93 92 79 96 94 92 83 Engine 6 | . 14 14 11 11 11 7 7 7 7 7 12 13 13 13 11 7 . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . 1 5 4 5 11 9 8 10 5 9 7 Treads 8 | . 12 14 12 11 11 13 13 7 7 20 14 13 13 13 10 . . . . . . . 9 17 11 6 4 1 Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 8 9 12 15 Wheel 14 | . 15 14 20 21 22 16 16 22 23 9 10 13 13 13 14 20 17 17 17 17 17 17 7 . . 5 . . Device 10 | . 14 13 2 . . 5 7 7 10 7 10 6 6 6 8 12 17 17 17 17 17 17 18 9 10 16 12 14 Storage 7 | . 14 14 11 11 11 9 12 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 4 5 4 4 4 Processor 4 | . . . . . . . 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 10 10 9 8 Hackware 5 | . . . . . . 3 7 7 7 7 9 13 13 13 10 7 5 5 5 5 5 5 5 8 10 9 7 3 Protection 7 | . . . 8 10 11 17 1 7 4 6 4 5 6 6 6 7 5 7 11 11 11 11 9 5 5 4 10 13 Energy Cannon 6 | . . . . 4 6 10 5 6 . 8 12 13 13 . 3 6 11 10 9 9 . 15 7 6 5 8 4 3 Ballistic Gun 7 | . 9 . 14 24 22 9 5 3 . 8 3 5 6 2 11 5 . . . 1 . . 8 9 11 9 14 8 Ballistic Cannon 3 | . 12 25 16 3 . . 8 10 6 2 . . . . 2 1 5 2 . . . . . . . . . . Impact Weapon 1 | . . . . . 4 1 . 1 6 2 . . . . . 1 . . . . . . 3 . . . . . Peak Build Rating 195 | 7 8 8 18 23 22 45 51 50 50 52 64 63 67 62 67 89 88 94 94 94 91 92 133 130 140 143 175 195 Average Rating 68 | 4 7 7 13 21 21 35 43 47 45 49 59 62 63 50 61 74 80 88 89 89 75 88 113 105 131 132 164 176 On Entrance 66 | . 7 8 8 18 22 21 40 45 49 44 49 62 63 63 62 60 88 80 90 91 90 89 89 130 119 134 143 174 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 188 | 13 22 22 100 103 65 116 117 123 123 127 145 145 144 132 149 169 168 166 167 167 139 155 184 180 188 181 181 187 Greatest Support 190 | 26 26 10 26 22 22 40 44 44 44 44 60 26 26 26 42 60 60 60 48 48 48 54 125 125 93 93 160 190 Greatest Overweight (x) 26 | . 2 2 4 9 2 3 3 2 2 7 14 7 5 5 5 10 2 3 3 3 2 3 3 1 2 11 1 26 Average Overweight (x) 2 | . 1 2 1 2 2 2 2 2 2 6 5 5 5 4 4 2 2 2 3 2 2 2 1 . 1 3 . . Largest Inventory Capacity 25 | 8 10 10 25 25 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 6 9 10 16 22 20 21 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 20 25 25 25 25 Most Carried 25 | 8 10 10 16 25 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 25 25 25 Average Carried 21 | 5 9 10 10 20 20 20 24 24 24 22 23 24 25 19 24 24 24 24 24 24 20 24 24 16 21 23 24 23 Final Capacity 25 | 8 10 10 25 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 7 10 10 16 20 20 25 25 25 25 21 25 25 25 25 24 25 25 25 25 25 25 25 25 20 24 23 24 7 Class Distribution -------------------- 24% | Tank 16% | Scavenger-Tank 13% | Mutant 12% | Scavenger-Mutant 7% | Skirmisher 7% | Scavenger-Skirmisher 6% | Hacker-Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Storage Tank | -9/Recycling Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Hacker-Mutant | -5/Factory Skirmisher | -5/Waste Tank | -5/Factory Tank | -5/Upper Caves Tank | -5/Upper Caves Mutant | -5/Zhirov Skirmisher | -4/Proximity Caves Tank | -4/Factory Gunner | -4/Armory Gunner | -4/Lab Scavenger-Skirmisher | -3/Research Hacker-Skirmisher | -3/Testing Hacker-Skirmisher | -2/Research Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Matter Collected 16527 | 271 838 469 1042 848 46 1207 487 296 60 943 819 192 33 . 353 1601 215 534 408 177 121 307 2229 409 177 490 1057 898 Remotely 2214 | . . . . . . . . . . . 109 . . . 112 528 . 163 . 30 . . 1084 188 . . . . Salvage Created 20034 | 108 695 640 982 1527 494 2231 545 242 . 925 1471 98 50 . 40 2058 . 743 285 128 . 355 2549 531 64 490 990 1793 Parts 931 | 6 46 33 64 121 12 105 23 3 . 40 61 3 6 . . 86 . 57 10 9 . 10 79 26 1 9 34 87 Haulers Intercepted 9 | . 2 . 1 4 . . 1 . . . 1 . . . . . . . . . . . . . . . . . Recyclers Shooed 44 | . 3 . 3 . 1 8 . . . . 6 3 . . . 6 . 2 . . . . 3 . . 3 3 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 95 | . . . . . . . 22 3 4 41 . 4 6 . . . . . 3 8 . 4 . . . . . . Prevented 11 | . . . . . . . . . . 2 . . . . . . . . 5 . . 4 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Combat Hostiles Destroyed 305 | . 14 13 23 30 2 36 14 2 . 22 14 3 1 . 1 28 . 15 3 9 . 6 30 8 1 2 10 18 Melee 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Guns 94 | . 6 . 5 21 . 12 3 . . 5 1 . . . 1 4 . 2 . . . . 12 3 . . 8 11 Cannons 85 | . 5 2 12 6 2 11 2 2 . 6 7 3 1 . . 8 . 3 . . . . 8 2 . 2 1 2 AOE 99 | . 2 11 6 3 . 9 8 . . 8 6 . . . . 12 . 10 2 9 . 3 4 3 . . . 3 Classes Destroyed 22 | 2 4 1 3 1 . 6 1 . . . . . . . . . . . . . . . 1 1 . . 2 . Worker 39 | . 5 . 2 4 . 3 . . . . 3 . . . . 9 . 6 . . . . 3 . . 1 . 3 Builder 25 | . . 2 4 . . 5 . . . . 5 . . . . 1 . 4 . . . . 2 . . . 1 1 Tunneler 7 | 1 1 2 . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . Hauler 9 | . 2 . 1 4 . . 1 . . . 1 . . . . . . . . . . . . . . . . . Recycler 54 | 1 1 5 4 1 5 11 . . . . 4 . . . . 6 . 2 . . . . 4 . . 3 3 4 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Operator 3 | . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . Watcher 11 | . . . 1 2 . 1 . . . . 2 . . . . 3 . 1 . . . . . . . . . 1 Swarmer 69 | . 3 4 7 6 . 6 4 . . 3 2 2 . . . 9 . 8 . 9 . . . 2 . . 4 . Grunt 111 | . 11 9 8 14 . 11 8 . . 10 9 . . . . 8 . 3 . . . 4 10 . . 1 1 4 Brawler 5 | . . . 1 . . . . . . 2 . . . . . 1 . . . . . 1 . . . . . . Duelist 3 | . . . . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . Protector 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 33 | . . . 7 10 2 4 . . . 1 . . . . . 1 . . . . . 1 4 . . 1 . 2 Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Specialist 6 | . . . . . . 2 . . . . . . . . . . . . . . . . . 4 . . . . Hunter 21 | . . . . . . 1 . . . 4 . 1 . . . 1 . 1 3 . . . 6 1 . . 2 1 Programmer 46 | . . . . . . 9 1 1 . . 3 . 1 . . 8 . 3 . . . . 8 . . . 3 9 Heavy 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Behemoth 3 | . . . . . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . Tracker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Packrat 3 | . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . Best Kill Streak 22 | 2 5 8 8 9 3 12 6 1 . 6 19 2 1 . 1 22 . 7 2 5 . 4 7 2 1 3 5 10 Combat Bots Only 10 | . 3 4 7 5 1 8 5 1 . 6 10 2 1 . 1 10 . 4 2 5 . 4 7 2 1 2 5 6 Max Kills in Single Turn 6 | 1 2 2 3 2 1 4 3 1 . 3 5 1 1 . 1 6 . 3 1 3 . 2 3 1 1 1 2 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploded 3 | . 2 2 2 2 . 2 3 . . 3 3 . . . . 3 . 3 1 3 . 2 1 1 . . . 1 Melee 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . A5 (-4/Lab) Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Hostile Shots Fired 2799 | . 93 13 80 70 4 354 45 39 . 123 62 19 2 . 51 170 2 81 24 9 . 27 388 392 38 40 98 575 Missed 832 | . 28 6 31 19 1 104 15 19 . 41 22 6 . . 13 53 . 19 3 3 . 11 128 147 5 8 35 115 Damage Taken 31542 | . 884 92 662 647 47 3802 624 459 . 1674 770 297 14 . 807 1713 89 638 259 46 . 260 4306 3425 451 380 719 8477 Core 3434 | . 160 24 85 40 . 370 35 22 . 201 90 29 . . 26 91 . 47 25 . . 39 259 462 26 10 23 1370 Absorbed by Shields 6433 | . . . . 8 . . . . . . . . 15 . 232 604 . 493 124 49 . 112 1687 128 411 365 509 1696 Redirected to Shielding 65 | . . . . . . . 6 . . . 9 . . . . . . . . . . 20 30 . . . . . Regen/Repaired (Parts) 1553 | . . . 92 97 . . . . . . 160 . . . . 99 . . . . . . 203 . 14 29 253 606 Core Remaining (%) 64 | 100 . 26 . . 68 . . . . 10 . . . . 82 . . . . . . 79 . . 57 . 97 . Volleys Fired 1295 | 4 83 31 56 91 6 102 26 16 . 91 78 20 2 . 15 115 14 57 24 24 . 76 143 32 19 23 60 87 Largest 4 | 2 2 2 3 3 3 3 3 3 . 3 3 3 3 . 3 3 3 3 3 1 . 3 4 4 4 4 4 4 Hottest 335 | 70 70 70 105 114 114 161 176 176 . 170 203 185 185 . 195 218 218 225 221 85 . 260 335 310 210 280 210 295 Shots Fired 2462 | 8 152 38 156 219 18 247 63 37 . 185 133 27 6 . 38 177 25 82 29 22 . 90 244 76 47 44 125 174 Gun 1044 | 8 87 . 56 169 12 105 18 3 . 53 24 13 1 . 19 58 . 18 3 . . . 109 38 40 15 81 114 Cannon 1263 | . 60 14 91 45 6 130 41 34 . 120 98 11 5 . 19 114 25 47 22 17 . 80 117 34 7 29 44 53 Launcher 151 | . 5 24 8 2 . 12 4 . . 12 11 3 . . . 5 . 17 4 5 . 10 18 4 . . . 7 Special 4 | . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1273 | 4 118 14 147 187 12 105 42 25 . 77 26 13 1 . 31 85 3 9 . . . . 97 31 40 13 81 112 Thermal 949 | 4 29 . 1 30 6 130 17 12 . 91 96 11 5 . 4 82 22 39 18 17 . 71 94 29 7 29 44 61 Explosive 130 | . 5 24 8 2 . 12 4 . . 12 11 3 . . . 5 . 17 4 5 . 5 13 . . . . . Electromagnetic 110 | . . . . . . . . . . 5 . . . . 3 5 . 17 7 . . 14 40 16 . 2 . 1 Robot Hit Streak 17 | 2 13 7 11 13 12 16 5 9 . 11 8 5 2 . 7 11 8 5 6 . . 6 10 7 9 11 9 17 Robot Miss Streak 10 | 2 4 2 3 4 1 10 5 3 . 4 7 3 . . 1 4 1 3 3 2 . 1 4 6 4 2 5 4 Penetration Max 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . 1 2 Secondary Targets 9 | . . . . 1 . . . . . 1 . . . . . . . . . . . . 1 . . . 3 3 Max Gunslinging Chain 2 | . . . . 1 . . . . . 1 . . . . . . . . . . . . 1 . . . 2 1 Shots Hit Robots 1334 | 4 103 14 92 124 18 169 29 27 . 85 61 11 1 1 27 92 7 30 10 . 3 21 139 39 28 32 63 104 Core Hits 806 | 3 36 37 53 55 6 116 32 5 . 54 50 10 1 . 5 67 1 50 6 8 . 12 84 17 2 11 30 55 Critical Kills 14 | . . . . . 1 2 1 . . 2 1 . . . . 1 . . . . . . 1 . 1 1 1 2 Critical Parts Destroyed 13 | . 1 . . . 3 1 . 1 . 1 . . . . . 1 . . . . . . 1 . 1 . 1 2 Critical Strikes 41 | . 2 . 2 . 4 3 3 3 . 5 1 . . . 1 6 . . . . . . 2 . 2 1 2 4 Burn 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 10 | . . . . . . 2 1 . . 2 . . . . . 1 . . . . . . . . 1 1 1 1 Destroy 12 | . 1 . . . 1 . . . . 1 1 . . . . 1 . . . . . . 2 . 1 . 1 3 Blast 13 | . . . 2 . . . 2 2 . 2 . . . . 1 4 . . . . . . . . . . . . Smash 5 | . . . . . 3 1 . 1 . . . . . . . . . . . . . . . . . . . . Melee Attacks 85 | . . . . . 8 22 . 5 2 11 1 . . 1 . 17 . . . . 3 . 13 1 . . . 1 Impact 78 | . . . . . 8 21 . 5 2 11 . . . . . 17 . . . . . . 13 . . . . 1 Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 19 | . . . . . 5 2 . . . . 1 . . 1 . 3 . . . . 3 . 3 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 49578 | 49 1576 1158 2318 2228 731 5589 1215 1113 . 3166 2873 433 32 . 724 4821 171 2761 451 579 . 1065 6174 1594 617 1033 2022 5085 Guns 13954 | 49 755 . 567 1635 82 1288 174 28 . 626 303 152 . . 381 833 . 352 51 . . . 1966 514 535 281 1294 2088 Cannons 17819 | . 613 115 875 417 124 2023 524 659 . 1260 1637 92 32 . 343 1604 171 556 222 . . 583 2204 783 82 752 728 1420 Explosions 15193 | . 208 1037 876 173 . 1891 517 . . 1145 933 189 . . . 1800 . 1853 178 579 . 482 1458 297 . . . 1577 Melee 2603 | . . . . . 525 387 . 426 . 135 . . . . . 584 . . . . . . 546 . . . . . Ramming 9 | . . 6 . 3 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 16954 | 23 1053 115 1442 1807 82 1288 396 512 . 1083 362 152 . . 629 1393 51 217 . . . . 1740 440 535 277 1294 2063 Thermal 14469 | 26 315 . . 245 124 2234 302 175 . 765 1578 92 32 . 36 899 120 406 151 . . 227 1843 905 82 752 728 2432 Explosive 13175 | . 208 1037 876 173 . 1680 517 . . 1145 933 189 . . . 1800 . 1853 178 579 . 482 972 . . . . 553 Electromagnetic 2368 | . . . . . . . . . . 38 . . . . 59 145 . 285 122 . . 356 1073 249 . 4 . 37 Impact 2603 | . . . . . 525 387 . 426 . 135 . . . . . 584 . . . . . . 546 . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 33 | . . 1 . . 1 18 13 3 3 . 2 2 2 2 2 6 6 11 11 11 11 11 9 9 15 . 7 33 Average Corruption 6 | . . 1 . . 1 7 11 3 3 . 1 2 2 2 2 2 6 9 11 11 11 11 4 9 12 . 4 6 Corruption Purged 16 | . . . . . . 5 10 . . . 1 . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 411 | . . 1 . . 1 36 30 10 2 . 1 9 9 4 14 39 12 41 23 23 10 43 39 24 13 . 12 15 Message Errors 106 | . . 1 . . . 8 8 4 1 . . . 4 1 6 10 3 13 7 5 3 11 8 5 . . 6 2 Matter Fused 102 | . . . . . . 8 5 2 . . . 3 . 1 5 16 4 7 9 5 3 13 11 3 4 . 2 1 Heat Flow Errors 42 | . . . . . . 6 2 3 1 . 1 1 1 1 1 . 1 2 1 3 2 3 3 2 3 . . 5 Energy Discharges 42 | . . . . . . 1 6 . . . . 1 . 1 . 4 . 4 4 3 1 2 5 3 2 . 2 3 Parts Rejected 4 | . . . . . . . . . . . . 1 . . . . . 1 . . . . 2 . . . . . Parts Fused 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . Data Loss (minor) 44 | . . . . . 1 1 4 . . . . 1 2 . . 3 2 2 2 4 . 6 4 7 4 . . 1 Data Loss (major) 18 | . . . . . . 4 1 . . . . 1 1 . 1 2 . 3 . . . 3 1 1 . . . . Misfires 22 | . . . . . . 2 2 1 . . . 1 1 . . 1 2 2 . . . 3 3 3 . . 1 . Alerts 11 | . . . . . . 2 1 . . . . . . . . 1 . 3 . . 1 2 . . . . 1 . Weapon Failures 18 | . . . . . . 3 1 . . . . . . . 1 2 . 4 . 2 . . 2 . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2128 | . 66 21 . . 247 359 29 365 . 118 12 . . . 3 324 . 68 40 28 . 42 247 40 . 20 26 73 Projectiles 463 | . . . . . . 121 29 . . 3 12 . . . 3 36 . 25 40 . . 42 55 . . 20 26 51 Explosions 499 | . 66 21 . . . 88 . . . 38 . . . . . 97 . 43 . 28 . . 56 40 . . . 22 Melee 1166 | . . . . . 247 150 . 365 . 77 . . . . . 191 . . . . . . 136 . . . . . Knockbacks 44 | . 7 . 13 1 3 4 1 1 . . . . . . . 7 . 2 . . . . 5 . . . . . Impact 13 | . . . . . 3 4 . . . . . . . . . 2 . . . . . . 4 . . . . . Kinetic 29 | . 7 . 12 1 . . 1 1 . . . . . . . 5 . 2 . . . . . . . . . . Secondary 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . Self-Inflicted Damage 813 | . 124 25 20 . . 269 12 . . 62 40 39 . . . 92 . 31 20 . . 19 . . . . . 60 Shots 25 | . 3 1 1 . . 7 1 . . 2 3 1 . . . 2 . 1 1 . . 1 . . . . . 1 Rammed 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 467 | . 211 18 263 362 113 346 366 240 211 318 313 102 236 279 467 416 194 197 161 279 184 240 236 290 245 322 80 360 Average Temperature 92 | . 54 6 63 102 44 102 136 84 116 99 89 27 97 143 180 95 94 84 56 91 89 74 99 149 90 92 25 86 Received Heat Transfer 4614 | . 393 24 207 290 18 468 186 60 . 357 153 . . . 400 144 . 110 . . . 49 400 870 . 74 21 390 Effects 32 | . . . . 4 . . 1 . 2 2 . . . 1 10 9 . . . . . . . 3 . . . . Shutdowns 5 | . . . . . . . . . . . . . . . 2 3 . . . . . . . . . . . . Energy Bleed 6 | . . . . . . . 1 . . 1 . . . 1 1 1 . . . . . . . 1 . . . . Interference 21 | . . . . 4 . . . . 2 1 . . . . 7 5 . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 25 | . . . . . 2 3 . 1 . . . . . . . 7 . . 1 . . 3 8 . . . . . Combat Hostiles 16 | . . . . . . 2 . . . . . . . . . 4 . . 1 . . 3 6 . . . . . Parts Fried 39 | . . . . . 1 4 . 1 . . . . . . . 6 . 1 1 . . 1 20 4 . . . . Impact Corruptions 41 | . . . . . 7 7 . 12 . 3 . . . . . 8 . . . . . . 4 . . . . . Robots Melted 14 | . 1 . . . . 2 1 . . 3 . . . . . 1 . . . . . . . . 1 1 1 3 Combat Hostiles 10 | . 1 . . . . 1 1 . . 3 . . . . . . . . . . . . . . 1 . 1 2 Parts Melted 41 | . 5 . . . 1 8 4 . . 4 4 . . . . 1 . . . . . . 3 1 4 2 . 4 Heat Transferred 18962 | 74 999 . . 444 222 3294 550 300 . 1073 2225 137 37 . 50 1012 148 470 185 . . 259 1863 1109 93 777 740 2901 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Peak Influence 1107 | 10 366 251 796 1107 451 1002 . . . . 579 . . . . 734 266 506 . . . . 934 610 . 92 192 339 Initial 450 | . 6 121 88 182 431 450 . . . . 35 . . . . . 245 50 . . . . . 426 . . 51 63 Average 302 | 2 193 167 564 624 181 609 . . . . 132 . . . . 307 230 257 . . . . 308 472 . 21 101 104 Maximum Alert Level 4 | . 1 1 3 4 2 3 . . . . 2 . . . . 3 1 2 . . . . 3 2 . . . 1 Low Security (%) 45 | 100 46 55 7 11 68 . . . . . 81 . . . . 40 15 31 . . . . 50 . . 100 100 89 Level 1 18 | . 53 44 7 15 25 17 . . . . 2 . . . . 8 84 54 . . . . 4 12 . . . 10 Level 2 26 | . . . 59 34 6 50 . . . . 15 . . . . 43 . 13 . . . . 35 87 . . . . Level 3 8 | . . . 24 36 . 31 . . . . . . . . . 7 . . . . . . 9 . . . . . Level 4 . | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 58 | . 3 . . 5 . 9 . . . 1 7 . . . . 6 . 4 . . . . 7 6 . . 3 7 Investigation 4 | . 1 . . 1 . . . . . . 1 . . . . . . . . . . . . . . . 1 . Extermination 16 | . . . . . . 1 . . . . 2 . . . . 4 . 2 . . . . 3 1 . . 1 2 Reinforcement 26 | . 2 . . 3 . 4 . . . . 3 . . . . 2 . 2 . . . . 2 5 . . 1 2 Assault 3 | . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . . . Garrison 6 | . . . . 1 . 4 . . . . 1 . . . . . . . . . . . . . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Searches Triggered 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . 1 1 Haulers Reinforced 3 | . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Distress Signals 29 | . 2 2 6 2 . 4 . . . 1 3 . . . . . . 2 . . . . 4 1 . . . 2 Communications Jammed 134 | . . . . . . . . . . . . . . . . 3 . 69 . . . . 35 27 . . . . Distress Signals 134 | . . . . . . . . . . . . . . . . 3 . 69 . . . . 35 27 . . . . Times Spotted 436 | . 26 15 37 35 1 54 10 2 . 28 23 9 1 . 3 30 7 24 4 5 . 7 44 14 1 5 12 39 Peak Tracking Total 13 | . 5 3 8 7 1 11 5 1 . 10 9 4 1 . 5 5 4 6 2 4 . 4 5 5 1 3 4 13 Tactical Retreats 28 | . 2 4 1 . . 2 . . . 4 2 . . . 1 2 1 . . . . 1 3 . . 1 1 3 Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Traps Triggered 15 | . 2 . 1 5 . . . . . . . . . . . 4 . 2 . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Machines Disabled 59 | . 2 . 5 3 . 5 . . . . 7 1 . . . 8 . 1 . . . . 11 4 4 . 6 2 Max in Single Turn 4 | . 2 . 2 1 . 3 . . . . 2 1 . . . 3 . 1 . . . . 4 1 2 . 1 1 Garrison Access 2 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Machines Accessed 66 | . 5 . 8 8 9 4 1 . . . 3 2 . 4 . 4 . 2 . 1 7 . 3 1 . . 3 1 Terminals 26 | . 5 . 7 6 5 1 . . . . . . . . . . . . . . . . . . . . 2 . Fabricators 3 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . . . . Repair Stations 10 | . . . 1 1 . . . . . . 1 . . . . 2 . 1 . . . . 2 . . . 1 1 Recycling Units 5 | . . . . . 4 . . . . . . . . . . 1 . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Garrison Access 5 | . . . . 1 . 2 . . . . . . . . . 1 . . . . . . 1 . . . . . Total Hacks 204 | . 11 . 36 21 27 7 1 . . . 7 2 . 20 . 9 . 2 . 1 45 . 6 1 . . 6 2 Successful 138 | . 4 . 17 10 13 2 1 . . . 6 2 . 20 . 7 . 1 . 1 45 . 5 1 . . 1 2 Failed 65 | . 7 . 18 11 14 5 . . . . 1 . . . . 2 . 1 . . . . 1 . . . 5 . Catastrophic 16 | . 1 . 4 3 4 1 . . . . . . . . . 1 . . . . . . . . . . 2 . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Manual 129 | . 8 . 27 12 26 2 . . . . 13 . . . . 6 . 11 . . . . 5 3 2 4 10 . Terminals 89 | . 11 . 32 15 23 3 . . . . . . . . . . . . . . . . . . . . 5 . Fabricators 4 | . . . . . . 1 . . . . 2 . . . . . . . . . . . . 1 . . . . Repair Stations 22 | . . . 4 3 . . . . . . 2 . . . . 4 . 1 . . . . 5 . . . 1 2 Recycling Units 7 | . . . . . 4 . . . . . . . . . . 3 . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . 3 . . . . . . 1 . . . . . . . . . . Garrison Access 9 | . . . . 3 . 3 . . . . . . . . . 2 . . . . . . 1 . . . . . Terminal Hacks 87 | . 1 . 6 4 5 1 1 . . . . 2 . 20 . . . . . 1 45 . . . . . 1 . Record 45 | . . . . . . . . . . . . 1 . 11 . . . . . . 33 . . . . . . . Part Schematic 6 | . . . . . . . . . . . . . . 2 . . . . . . 4 . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Robot Analysis 6 | . . . 1 . 1 . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . 3 . . . . . . 4 . . . . . . . Open Door 5 | . . . . 1 . . 1 . . . . 1 . . . . . . . 1 . . . . . . 1 . Branch Access Points 3 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 3 | . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 1 . . . . 2 . . . . . . . . . . . . 1 . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Build 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Repair Station Hacks 18 | . . . 4 2 . . . . . . 2 . . . . 4 . . . . . . 4 . . . . 2 Scan Component 9 | . . . 2 1 . . . . . . 1 . . . . 2 . . . . . . 2 . . . . 1 Repair 9 | . . . 2 1 . . . . . . 1 . . . . 2 . . . . . . 2 . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . Insert Component 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Analyze 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 25 | . 3 . 7 4 8 . . . . . . . . . . 3 . . . . . . . . . . . . Terminals 17 | . 3 . 7 3 4 . . . . . . . . . . . . . . . . . . . . . . . Track 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 13 | . 3 . 5 2 3 . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . . . . . 4 . . . . . . . . . . 3 . . . . . . . . . . . . Monitor 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Reject 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recyclers 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Tunnel 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Jam 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 39 | . 5 . 7 8 5 3 . . . . 1 . . . . 2 . 2 . . . . 2 1 . . 2 1 Full Trace Events 7 | . . . . . 5 . . . . . 1 . . . . . . . . . . . . . . . 1 . Feedback Events 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . 2 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . . . . . 16 . 1 . . 2 . . . . . . 4 . . . . . 1 . Parts Built 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 245 | . . . . . . . . . . . 106 . . . . . . . . . . . . 139 . . . . Total Part Build Rating 24 | . . . . . . . . . . . 6 . . . . . . . . . . . . 18 . . . . Parts Repaired 9 | . . . 2 1 . . . . . . 1 . . . . 2 . . . . . . 2 . . . . 1 Time 376 | . . . 58 32 . . . . . . 56 . . . . 84 . . . . . . 84 . . . . 62 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 7 | . . . . . . 1 . . . . 1 . . 1 . . . . . . 3 . . 1 . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 7 | . . . . . . 1 . . . . 1 . . 1 . . . . . . 3 . . 1 . . . . Robot Hacks Applied 7 | . . . . . . 1 . . . . 1 . . 1 . . . . . . 3 . . 1 . . . . parse_system 7 | . . . . . . 1 . . . . 1 . . 1 . . . . . . 3 . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Total Allies 35 | . . 2 . . . . . . 4 1 5 . . . . 12 . 3 . . . . . 2 . . . 6 Largest Group 4 | . . 2 1 . . . . . 4 4 3 2 . . . 4 . 3 . . . . . 2 . . . 2 Highest-Rated Group 210 | . . 41 31 . . . . . 150 150 210 70 . . . 79 . 153 . . . . . 206 . . . 23 Highest-Rated Ally 103 | . . 31 31 . . . . . 40 40 70 35 . . . 31 . 51 . . . . . 103 . . . 13 Zionite Dispatches 4 | . . . . . . . . . . . 2 . . . . . . 1 . . . . . 1 . . . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Light 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Demo 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Total Orders 41 | . . . . . . . . . 5 . 8 . . . . 20 . . . . . . 8 . . . . . STAY 5 | . . . . . . . . . . . 2 . . . . 3 . . . . . . . . . . . . ROAM 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . FOLLOW 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . EXPLORE 19 | . . . . . . . . . 1 . 4 . . . . 9 . . . . . . 5 . . . . . RETURN 13 | . . . . . . . . . 1 . 1 . . . . 8 . . . . . . 3 . . . . . Ally Attacks 118 | . . 2 18 . . . . . . 13 36 17 . . . . . 8 . . . . . 13 . . . 11 Total Damage 4252 | . . 22 189 . . . . . . 828 896 1095 . . . . . 173 . . . . . 881 . . . 168 Kills 29 | . . . 4 . . . . . . 5 7 6 . . . . . 3 . . . . . 3 . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Robot Analysis Total 6 | . . . 1 . 1 . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 11 | . . 2 . . . . 2 1 . 1 . 2 . . 1 . . . 1 . . 1 . . . . . . Drone Launches 18 | . . . . . . . . . 2 . 3 . . . . 7 . . . . . . 6 . . . . . Drone Recoveries 13 | . . . . . . . . . 1 . 2 . . . . 6 . . . . . . 4 . . . . . Zionite Intel Received 5 | . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . 2 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Turns Passed 28590 | 82 936 1066 1042 1177 1255 1513 866 702 1757 1949 1385 752 520 188 839 2551 472 1040 680 618 290 1180 2045 628 646 388 994 1029 Spaces Moved 15432 | 58 562 693 619 579 1045 747 555 492 1323 856 603 407 310 115 482 1338 92 621 449 367 213 731 867 274 192 140 383 319 Core 94 | 1 . . . . . . . . . . . . . . . . . . . . . . . 92 . . . 1 Treads 797 | . 96 . 2 . . 1 . . . . 5 . . . . . . . . . . . 221 173 191 6 101 1 Legs 653 | . . . . . . . . . . . . . . . . . . . . . . . . 9 1 44 282 317 Wheels 13888 | 57 466 693 617 579 1045 746 555 492 1323 856 598 407 310 115 482 1338 92 621 449 367 213 731 646 . . 90 . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 110 90 115 115 120 120 126 126 126 150 165 165 150 123 115 130 123 131 116 116 116 123 50 235 160 113 113 Average Speed 138 | 89 110 110 110 129 115 125 134 126 126 189 177 169 165 151 155 131 130 130 131 130 116 123 151 164 293 199 165 118 Slowest Speed 1350 | 100 160 110 240 215 115 245 140 126 126 205 330 185 165 165 165 250 130 131 131 131 116 131 232 236 312 265 235 1350 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Exploration Rate (%) 54 | 4 93 95 48 91 94 21 76 74 91 80 17 56 52 75 62 44 67 22 67 50 62 62 23 9 92 3 45 11 Regions Visited 28 Branch Regions 18 Pre-discovered Areas 11 | . . . . . 4 . 1 1 . . . 1 . 1 . . . . 1 . 2 . . . . . . . Known Exits Taken 23 | . . 1 1 1 . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 24 | . . 2 . . . . 5 3 5 3 . 1 1 . 2 . . . 1 1 . . . . . . . . Spaces Dug 256 | . 16 . 1 3 1 12 8 1 . 20 20 4 2 . 2 32 16 17 6 12 . 27 24 2 . 4 13 13 Terrain Destroyed 1334 | . 75 140 85 23 1 77 43 8 . 124 76 38 2 . 5 111 18 86 29 57 . 102 127 16 4 8 22 57 Melee 23 | . . . . . 1 12 . . . 7 . . . . . 3 . . . . . . . . . . . . Projectile 433 | . . 1 2 5 . 8 12 8 . 30 35 8 2 . 5 67 18 25 12 17 . 59 51 9 4 8 22 25 AOE 875 | . 75 139 83 18 . 57 31 . . 87 41 30 . . . 41 . 61 17 40 . 43 76 5 . . . 31 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Total 20311 | 76 735 947 862 819 1070 1079 622 533 1412 1002 793 444 313 132 538 1925 421 768 508 475 259 920 1348 390 243 208 645 824 Wait 2121 | . 28 207 128 69 11 82 . 5 61 13 39 3 . . 8 299 307 41 24 65 . 83 167 8 1 14 118 340 Move 15403 | 57 561 692 618 578 1044 746 554 491 1320 855 602 406 309 114 481 1338 91 620 448 366 212 730 866 273 191 139 382 319 Hop 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Pick Up 300 | 8 15 . 22 20 . 38 11 2 10 3 20 2 . 6 6 29 2 4 1 1 15 3 31 24 8 8 7 4 Fast Attach 128 | 6 4 2 . 5 . 4 . 3 2 . 6 3 . 2 2 13 1 5 . 3 4 4 12 16 6 1 17 7 Attach 156 | 1 3 . 5 3 . 22 4 2 2 6 6 . . 1 7 13 1 4 1 . 2 2 14 9 7 8 9 24 Detach 52 | . 1 . . . . 1 . . . . 4 . . . 3 6 . . . . . 2 5 7 6 1 8 8 Swap 458 | . 19 12 19 11 1 41 18 7 2 16 23 6 2 . 13 63 4 27 10 12 6 14 65 10 . 9 22 26 Drop 279 | . 21 1 14 17 . 21 9 2 12 1 14 4 . 8 3 32 1 10 . 4 17 6 32 10 5 5 22 8 Fire 1295 | 4 83 31 56 91 6 102 26 16 . 91 78 20 2 . 15 115 14 57 24 24 . 76 143 32 19 23 60 87 Melee 85 | . . . . . 8 22 . 5 2 11 1 . . 1 . 17 . . . . 3 . 13 1 . . . 1 Ram 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 24 | . . . . 24 . . . . . . . . . . . . . . . . . . . . . . . . Rewire 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: [*Mat] / *Min / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / [*Ext]) -5/Waste -5/Factory (discovered 2 exits: *Upp / [*Ext]) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp / *Arm) -4/Armory -4/Lab -3/Research -3/Testing -2/Research History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 13) 83 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Discovered new exit (range 14) 323 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 8) 548 | -10/Materials | Core integrity fell below 50% 594 | -10/Materials | Discovered new exit (range 16) 841 | -10/Materials | Discovered new exit (range 7) 1019 | -10/Materials | Entered Mines 1146 | -10/Mines | Excavation squad dispatched 1146 | -10/Mines | A large section of the Mines collapsed 1396 | -10/Mines | Excavation squad dispatched 1646 | -10/Mines | Excavation squad dispatched 1683 | -10/Mines | Learned 2 Materials zone layouts 1896 | -10/Mines | Excavation squad dispatched 1971 | -10/Mines | Identified exit to Materials 2085 | -10/Mines | Entered Materials 2085 | -9/Materials | Accompanied by 1 ally 2085 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2090 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2202 | -9/Materials | Central database locked down 2280 | -9/Materials | Destroyed 7 combat bots 2590 | -9/Materials | Discovered new exit (range 16) 2762 | -9/Materials | Discovered new exit (range 16) 2816 | -9/Materials | Build established: Tank 2988 | -9/Materials | Discovered new exit (range 10) 3013 | -9/Materials | Identified exit to Mines 3013 | -9/Materials | Identified exit to Storage 3085 | -9/Materials | Repaired Grenade Launcher 3118 | -9/Materials | Repaired Rocket Launcher 3127 | -9/Materials | Entered Storage 3799 | -9/Storage | Garrison activated, responded to threat 3999 | -9/Storage | Discovered new exit (range 16) 4094 | -9/Storage | Repaired Hrd. Light Armor Plating 4190 | -9/Storage | Identified exit to Recycling 4302 | -9/Storage | Used back door to open Recycling access 4304 | -9/Storage | Entered Recycling 4305 | -9/Recycling | Met a Zionite searching for Scraptown 4401 | -9/Recycling | Discovered new exit (range 12) 5302 | -9/Recycling | Build established: Mutant 5559 | -9/Recycling | Entered Factory 5559 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 5823 | -7/Factory | Garrison activated, responded to threat 5959 | -7/Factory | Search patrols dispatched 6167 | -7/Factory | Discovered new exit (range 11) 6381 | -7/Factory | Discovered new exit (range 9) 6511 | -7/Factory | Garrison activated, responded to threat 6519 | -7/Factory | Build established: Scavenger-Tank 6775 | -7/Factory | Cargo convoy interrupted 6792 | -7/Factory | System corruption reached 10% 6824 | -7/Factory | Core integrity fell below 50% 6850 | -7/Factory | Destroyed 8 combat bots 6851 | -7/Factory | Lost 8 parts (2n4u2w) 6914 | -7/Factory | Identified exit to Factory 7062 | -7/Factory | Identified exit to Lower Caves 7072 | -7/Factory | Entered Lower Caves 7473 | -7/Lower Caves | Build established: Scavenger-Gunner 7566 | -7/Lower Caves | Encountered a Warlord checkpoint 7694 | -7/Lower Caves | Found Imp. Powered Armor 7731 | -7/Lower Caves | Spotted B-75 Beast 7745 | -7/Lower Caves | Destroyed B-75 Beast 7870 | -7/Lower Caves | Learned Factory emergency access door positions 7926 | -7/Lower Caves | Discovered new exit (range 6) 7931 | -7/Lower Caves | Identified exit to Lower Caves 7938 | -7/Lower Caves | Entered another Lower Caves area 7950 | -7/Lower Caves | Learned location of Zion (-7) 7984 | -7/Lower Caves | Spotted B-75 Beast 8020 | -7/Lower Caves | Destroyed B-75 Beast 8560 | -7/Lower Caves | Build established: Scavenger-Tank 8614 | -7/Lower Caves | Discovered new exit (range 8) 8621 | -7/Lower Caves | Identified exit to Zion 8640 | -7/Lower Caves | Entered Zion 8689 | -7/Zion | Given the Hacking Drone Bay 8689 | -7/Zion | Found Prototype Device 8690 | -7/Zion | Identified Hacking Drone Bay 8697 | -7/Zion | Discovered new exit (range 15) 8737 | -7/Zion | Identified exit to Proximity Caves 8779 | -7/Zion | System corruption cleaned by Quarantine Array 8960 | -7/Zion | Build established: Scavenger-Mutant 9200 | -7/Zion | Met Imprinter 9991 | -7/Zion | Imprinted 9993 | -7/Zion | Declared Zion's savior 10397 | -7/Zion | Entered Proximity Caves 10397 | -6/Proximity Caves | Accompanied by 4 allies 10676 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 10730 | -6/Proximity Caves | Lost 3 parts (2n1u) 11499 | -6/Proximity Caves | Core integrity fell below 20% 11958 | -6/Proximity Caves | Build established: Scavenger-Tank 11966 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 12286 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 12309 | -6/Proximity Caves | Discovered exit to Factory (range 12) 12346 | -6/Proximity Caves | Entered Factory 12346 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 12373 | -6/Factory | Build established: Mutant 12570 | -6/Factory | Retrieved Zion intel report: Branch Access 12570 | -6/Factory | Identified exit to Lower Caves 13109 | -6/Factory | Repaired Imp. Powered Armor 13144 | -6/Factory | Build established: Scavenger-Skirmisher 13265 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 13266 | -6/Factory | Zion Light squad teleported in 13421 | -6/Factory | Fabricated Imp. Powered Armor? 13501 | -6/Factory | Garrison activated, responded to threat 13561 | -6/Factory | Destroyed 10 combat bots 13699 | -6/Factory | Zion Demo squad teleported in 13731 | -6/Factory | Entered Lower Caves 13731 | -6/Lower Caves | Accompanied by 2 allies 13732 | -6/Lower Caves | Identified exit to Lower Caves 13881 | -6/Lower Caves | Build established: Scavenger-Tank 13889 | -6/Lower Caves | Found Alien Artifact 13889 | -6/Lower Caves | Identified Dimensional Node Initializer 13889 | -6/Lower Caves | Initialized slip node 13970 | -6/Lower Caves | Learned Factory emergency access door positions 14483 | -6/Lower Caves | Entered another Lower Caves area 14598 | -6/Lower Caves | Encountered a Warlord checkpoint 14603 | -6/Lower Caves | Build established: Scavenger-Skirmisher 14866 | -6/Lower Caves | Discovered new exit (range 10) 14885 | -6/Lower Caves | Identified exit to Data Miner 15003 | -6/Lower Caves | Entered Data Miner 15008 | -6/Data Miner | Discovered new exit (range 6) 15022 | -6/Data Miner | Identified exit to Proximity Caves 15043 | -6/Data Miner | Met Data Miner 15089 | -6/Data Miner | Learned location of Section 7 (-2) 15089 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15120 | -6/Data Miner | Received God Mode back door access code from Data Miner 15191 | -6/Data Miner | Entered Proximity Caves 15300 | -5/Proximity Caves | Build established: Scavenger-Mutant 15662 | -5/Proximity Caves | Learned Factory stockpile data 15702 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 15717 | -5/Proximity Caves | Spotted B-75 Beast 15784 | -5/Proximity Caves | Destroyed B-75 Beast 15793 | -5/Proximity Caves | Lost 5 parts (2p2n1w) 16022 | -5/Proximity Caves | Discovered new exit (range 5) 16028 | -5/Proximity Caves | Identified exit to Factory 16030 | -5/Proximity Caves | Entered Factory 16030 | -5/Factory | Evolved 2 slots: Utility x2 16084 | -5/Factory | Discovered new exit (range 27) 16403 | -5/Factory | Discovered new exit (range 8) 16410 | -5/Factory | Identified exit to Factory 16499 | -5/Factory | Build established: Scavenger-Tank 16770 | -5/Factory | Found Imp. Powered Armor 16773 | -5/Factory | Found Imp. Powered Armor 16775 | -5/Factory | Found Imp. Powered Armor 17099 | -5/Factory | Destroyed 10 combat bots 17254 | -5/Factory | Terminal network hard line cut 17272 | -5/Factory | Repaired Rocket Launcher 17576 | -5/Factory | Build established: Hacker-Mutant 17803 | -5/Factory | Repaired Adv. Force Field? 18291 | -5/Factory | Build established: Hacker-Skirmisher 18457 | -5/Factory | Discovered exit to Factory (range 7) 18581 | -5/Factory | Sucked down chute 18581 | -5/Factory | Entered Waste 18612 | -5/Waste | Spotted C-40 Crusher 18617 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 18650 | -5/Waste | Spotted C-40 Crusher 18655 | -5/Waste | Spotted C-40 Crusher 18661 | -5/Waste | Spotted C-40 Crusher 18674 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 18894 | -5/Waste | Build established: Skirmisher 18990 | -5/Waste | Spotted C-40 Crusher 18991 | -5/Waste | Spotted C-40 Crusher 19032 | -5/Waste | Discovered new exit (range 10) 19043 | -5/Waste | Identified exit to Factory 19053 | -5/Waste | Entered Factory 19457 | -5/Factory | System corruption reached 10% 19590 | -5/Factory | Retrieved Zion intel report: Trap Installations 19591 | -5/Factory | Zion Hacker squad teleported in 19696 | -5/Factory | Lost 3 allies 19740 | -5/Factory | Discovered new exit (range 12) 19759 | -5/Factory | Identified exit to Upper Caves 19887 | -5/Factory | Discovered new exit (range 10) 20008 | -5/Factory | Build established: Tank 20093 | -5/Factory | Entered Upper Caves 20293 | -5/Upper Caves | Learned location of Warlord (-4) 20668 | -5/Upper Caves | Discovered new exit (range 8) 20769 | -5/Upper Caves | Identified exit to Upper Caves 20773 | -5/Upper Caves | Entered another Upper Caves area 21377 | -5/Upper Caves | Discovered new exit (range 12) 21390 | -5/Upper Caves | Identified exit to Zhirov 21391 | -5/Upper Caves | Entered Zhirov 21397 | -5/Zhirov | Discovered new exit (range 3) 21407 | -5/Zhirov | Identified exit to Proximity Caves 21425 | -5/Zhirov | Met Zhirov 21463 | -5/Zhirov | Learned location of Quarantine (-2) 21463 | -5/Zhirov | Learned location of Testing (-3) 21487 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 21536 | -5/Zhirov | Found Alien Artifact 21536 | -5/Zhirov | Identified Integrated Dissipator 21536 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 21555 | -5/Zhirov | Found Alien Artifact 21681 | -5/Zhirov | Entered Proximity Caves 21705 | -4/Proximity Caves | Build established: Mutant 22166 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 22210 | -4/Proximity Caves | Build established: Skirmisher 22518 | -4/Proximity Caves | Learned location of 1 exit from Research 22536 | -4/Proximity Caves | Encountered a Derelict sapper outpost 22804 | -4/Proximity Caves | Discovered exit to Factory (range 10) 22861 | -4/Proximity Caves | Entered Factory 22861 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 22863 | -4/Factory | Discovered new exit (range 7) 22871 | -4/Factory | Identified exit to Upper Caves 23156 | -4/Factory | Build established: Tank 23407 | -4/Factory | Spotted B-86 Titan 23513 | -4/Factory | Repaired Imp. Coolant Injector 23615 | -4/Factory | Repaired Imp. Powered Armor 23877 | -4/Factory | Build established: Assassin 23999 | -4/Factory | Destroyed 7 combat bots 24357 | -4/Factory | Terminal network hard line cut 24361 | -4/Factory | First assault squad dispatched 24705 | -4/Factory | Discovered new exit (range 21) 24822 | -4/Factory | Identified exit to Armory 24906 | -4/Factory | Entered Armory 24907 | -4/Armory | Build established: Tank 24926 | -4/Armory | Zion Heavy squad teleported in 25108 | -4/Armory | Fabricated Quantum Reactor? 25220 | -4/Armory | Lost 9 parts (2p2n3u2w) 25249 | -4/Armory | Core integrity fell below 50% 25420 | -4/Armory | Lost 3 parts (1n2u) 25434 | -4/Armory | Build established: Gunner 25533 | -4/Armory | Identified Transdimensional Reconstructor 25533 | -4/Armory | Warped through subspace to slip node 25533 | -4/Armory | Discovered new exit (range 1) 25533 | -4/Armory | Identified exit to Lab 25534 | -4/Armory | Entered Lab 25534 | -4/Lab | Discovered new exit (range 9) 25551 | -4/Lab | Identified exit to Research 25565 | -4/Lab | Unable to decrypt terminal 25565 | -4/Lab | Opened the door to a hidden lab 25566 | -4/Lab | Gained access to the hidden lab's interior 25613 | -4/Lab | Detected by scanners 25633 | -4/Lab | Confronted by A5 25638 | -4/Lab | Found Prototype Energy Cannon 25642 | -4/Lab | System corruption reached 10% 25661 | -4/Lab | Found Prototype Protection 25662 | -4/Lab | Identified Med. Regenerative Plating 25693 | -4/Lab | Destroyed A5 25698 | -4/Lab | Identified Potential Cannon 25731 | -4/Lab | Found Prototype Energy Gun 25731 | -4/Lab | Identified Hyp. EM Gauss Rifle 25752 | -4/Lab | Found Deep Network Scanner 25806 | -4/Lab | Found Alien Artifact 25806 | -4/Lab | Identified Core Regenerator 25806 | -4/Lab | Used Core Regenerator, restored core integrity (+287) 25824 | -4/Lab | Found Alien Artifact 25824 | -4/Lab | Identified Integrated Reactor 25824 | -4/Lab | Installed Integrated Reactor, increased core energy generation (+10) 25842 | -4/Lab | Found Transdimensional Reconstructor 25881 | -4/Lab | Found Alien Artifact 25881 | -4/Lab | Identified Core Reset Matrix 25881 | -4/Lab | Used Core Reset Matrix 25945 | -4/Lab | Found Prototype Special Weapon 26064 | -4/Lab | Discovered exit to Research (range 10) 26168 | -4/Lab | Build established: Alien-Gunner 26180 | -4/Lab | Entered Research 26180 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 26493 | -3/Research | Discovered new exit (range 6) 26556 | -3/Research | Identified exit to Testing 26568 | -3/Research | Entered Testing 26652 | -3/Testing | Found Prototype Protection 26652 | -3/Testing | Identified SHELL Armor 26656 | -3/Testing | Found Prototype Protection 26656 | -3/Testing | Identified Lgt. Regenerative Plating 26666 | -3/Testing | Found Med. Regenerative Plating 26688 | -3/Testing | Found Lgt. Regenerative Plating 26900 | -3/Testing | Found Prototype Leg 26900 | -3/Testing | Identified Myomer Exoskeleton 26982 | -3/Testing | Retrieved Zion intel report: Main Access 26982 | -3/Testing | Identified exit to Research 27082 | -3/Testing | Retrieved Zion intel report: Guard Positions 27099 | -3/Testing | Found Prototype Energy Gun 27099 | -3/Testing | Identified Tachyon Dispersion Ray 27123 | -3/Testing | Build established: Hacker-Skirmisher 27562 | -3/Testing | Entered Research 27562 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 28281 | -2/Research | Repaired Railgun 28409 | -2/Research | Intercept squad dispatched 28439 | -2/Research | Spotted Tracker 28441 | -2/Research | Spotted Tracker 28455 | -2/Research | Spotted Combat Programmer 28463 | -2/Research | System corruption reached 10% 28467 | -2/Research | Warped through subspace 28484 | -2/Research | Destroyed Tracker 28518 | -2/Research | Destroyed Tracker 28541 | -2/Research | Spotted Combat Programmer 28566 | -2/Research | Core integrity fell below 50% 28571 | -2/Research | Emitted hypermatrix ping 28576 | -2/Research | Assembled emerged from beneath the floor 28576 | -2/Research | Core integrity fell below 20% 28576 | -2/Research | System corruption reached 30% 28591 | -2/Research | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 28582_ Slug penetrates as-20957. 28582_ as-20957 destroyed. 28583_ Slug penetrates P-80 Master. 28583_ Slug penetrates Wall. 28583_ K-01 Serf collects debris. 28584_ EMDS Slug penetrates Wall. 28585_ Slug penetrates Wall. 28586_ K-01 Serf collects debris. 28588_ Acquired Unknown Energy Gun. 28588_ Identified Hvy. Laser. 28588_ Slug penetrates Combat Programmer. 28588_ Slug penetrates Wall. 28589_ Wall collapses. 28590_ U-05 Engineer lays Concrete. 28590_ Penetrated by EMDS Slug. 28590_ K-01 Serf collects debris. 28591_ U-05 Engineer lays Concrete. 28591_ K-01 Serf collects debris. 28591_ Penetrated by Slug. 28591_ Powered Hammer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????#???????????????????????????????????? | | ?????????????# ??????????????????????????????????? | | ?????????????# ?????????????????????????????????? | | ?????????????# ?????????????????????????????????? | | ?????????????# ????????????????????????????????? | | ??????? ?????+ ###+####????????????????????????? | | ?????? ???? ?# #????????????????????????? | | ??? ???????# #????????????????????????? | | ?????????????# #????????????????????????? | | ??? ???"?? ??# #????????????????????????? | | ? ?# ????? ## #????????????????????????? | | ????#????#??# k #????????????????????????? | | ????#??####?# A u ##???????????????????????? | | ? ?####?###? % #??#?????????????????????? | | ??? ?#????#??# #????????????????????????? | | ?? ???##?#??# h #????????????????????????? | | ?????#?##??##o h ########?????????????????? | | ##???##???????# R!=%#[= #?????????????????? | | ##?##??#????#?# %[*%%![! #?????????????????? | | ??#?##?####??## [k%%p=[[% #?????????????????? | | #??#??#??#?#### *%*h%p!* #?????????????????? | | ??????????#?### !=![;=% % #?????????????????? | | ??????#?#??#??# "" #@% #?????????????????? | | ##?###?#?####?# ##### ########?#???????????????? | | ????###?#?##??# ##?## #????????????????????????? | | ??####??#?#?????##### # ? ?? ??????????????????? | | ??###########???###?# #? ??????????????????????? | | ??# # ? #?## ?? ? ????????????????????? | | #?# # #?## ?????????????????????????? | | ### """ # #?## ?? ""????????????????????? | | ## R" + ???#### ??? ? ???????????????????? | | ## """ # ##???? ?????????????????????????? | | #"# #? #????? #??#??#?#????????????????? | | #// #? #??#?? ???????#?????????????????? | | #// # ? ##?#???????????#????????????????? | | ########### ?? ##??#? #?#?#????????????????????? | | #####??#?#??? ##???????#??????#???????????????? | | ###########?? #?##?#??#???????????????????????? | | "# = #? #? ?? ????? ?? ?????????????????? | | +### =[ # ? ? ???#? ????????????????????? | | %### #""? ???"?????????????????????? | | !#?# !! ! #???? ??????????? ??????????????? | | ## % " #""? ?? ?#???? ?????????????????? | | !## %=!=%"# ? ????????? ???????????????? | | !## ! = " + ??? ? ?#??? ?? ???????????????? | | %## = [ # ? ??????? ???????????????????? | | =! | # ? ? ???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 126 Coolant Potential 80 Energy Generation 55 Energy Capacity 920 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 1275 Resistance: EX 50 Power Shielding 90 Propulsion Shielding 33 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 8 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 25 Authchip Count 3 Item Schematics ----------------- Exp. Cooling System | -3/Testing | Archive Robot Schematics ------------------ R-06 Scavenger | -3/Testing | Archive G-67 Veteran | -3/Testing | Archive Fabricated ------------ Imp. Powered Armor | x1 | -6/Factory Quantum Reactor | x2 | -4/Armory | Preloaded Alien Tech Used ----------------- Dimensional Node Initializer Integrated Dissipator Transdimensional Reconstructor Core Regenerator Integrated Reactor Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed ConcussivePiercingAutohacker Manual? 0 Play Time 07:37:24 Cumulative 1292.4 hours Start 2024.08.08 @ 01:18:40 End 2024.08.10 @ 01:51:44 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 462 Rogue 462 Adventurer 0 Explorer 0 Win Type - Total 28 Types 14/2/8/0/0/0/4/0/0 Lore% 56 Gallery% 85 Achievement% 85 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 14/SmallcapsLarge Map View 64x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cb43d852-fa7f-429b-b901-0debb165c443