Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.23 @ 21:49:26 Player: Minty Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (112) 560 Value Destroyed (2790) 2790 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1087) 1087 TOTAL SCORE: 6337 Bonus ------- High Alert Combat Kills 848 Follower Combat Kills 257 Friendly Fire -18 Cogmind --------- Core Integrity 0/550 Matter 21/300 Energy 88/100 System Corruption 2% Temperature Cool (37) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Improved Signal Interpreter Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Improved Recalibrator Lightning Gun Field Laser Flak Gun Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Improved Terrain Scanner Terrain Scan Processor > --- WEAPON ----------- Flak Gun Flak Gun Flak Gun > --- INVENTORY -------- Improved Ion Engine Improved Aluminum Leg Sensor Array Improved Recalibrator Lightning Gun Lightning Gun Lightning Gun Lightning Gun Field Laser Field Laser Enhanced Autogun Enhanced Autogun Enhanced Autogun Flak Gun EMP Blaster Rocket Launcher Mini Grenade Launcher Datajack Mace Flail [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Leg Improved Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher EMP Blaster Impact Weapon Mace Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Parts Attached 110 | . 3 7 53 47 Power 8 | . . 1 5 2 Engine 8 | . . 1 5 2 Core . | . . . . . Reactor . | . . . . . Propulsion 28 | . 1 2 14 11 Treads . | . . . . . Leg 7 | . 1 . . 6 Wheel 21 | . . 2 14 5 Hover . | . . . . . Flight . | . . . . . Utility 20 | . . 2 7 11 Device 7 | . . 1 2 4 Storage 2 | . . 1 1 . Processor 4 | . . . 2 2 Hackware 1 | . . . 1 . Protection 6 | . . . 1 5 Artifact . | . . . . . Weapon 54 | . 2 2 27 23 Energy Gun 19 | . . . 13 6 Energy Cannon 1 | . . . 1 . Ballistic Gun 18 | . 2 2 6 8 Ballistic Cannon . | . . . . . Launcher 13 | . . . 5 8 Special Weapon . | . . . . . Impact Weapon 2 | . . . 1 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes 5 | . . . 3 2 Corrupted Parts 2 | . . . 1 1 System Corruption 3 | . . . 1 2 Parts Lost 27 | . . . 9 18 Power 2 | . . . . 2 Propulsion 11 | . . . 5 6 Utility 7 | . . . 3 4 Weapon 7 | . . . 1 6 Highest Loss Streak 10 | . . . 2 10 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 94 | . 85 92 95 94 Engine 11 | . 14 14 11 8 Leg 6 | . 28 5 . 16 Wheel 22 | . . 22 32 9 Device 5 | . . 7 6 3 Storage 11 | . 14 14 11 9 Processor 7 | . . . 6 14 Protection 3 | . . . 4 6 Energy Gun 9 | . 7 . 12 10 Ballistic Gun 14 | . 20 28 9 12 Naked Turns . | . . . . . Heaviest Build 69 | 12 13 48 60 69 Greatest Support 39 | 20 20 20 36 39 Greatest Overweight (x) 5 | . . 2 2 5 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 20 | . 8 20 20 20 Average Capacity 18 | . 8 15 20 19 Most Carried 20 | . 8 11 20 20 Average Carried 16 | . 7 9 19 19 Final Capacity 20 | 8 8 20 20 5 Final Carried 19 | 6 8 10 19 5 Class Distribution -------------------- 42% | Scavenger-Mutant 35% | Mutant 8% | Tank 6% | Scavenger-Tank 4% | Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Tank | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 2259 | 200 52 170 865 972 Remotely . | . . . . . Salvage Created 3393 | . 77 181 1750 1385 Parts 228 | . 1 27 124 76 Haulers Intercepted 8 | . . . 6 2 Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 70 | . 2 7 31 30 Guns 44 | . 2 7 18 17 AOE 23 | . . . 12 11 Classes Destroyed 14 | . 1 3 7 3 Worker 8 | . . 1 5 2 Builder 8 | . . . 4 4 Tunneler 5 | . . 3 2 . Hauler 8 | . . . 6 2 Recycler 1 | . . . . 1 Mechanic 3 | . . . 1 2 Operator 4 | . . . 3 1 Watcher 5 | . . . 4 1 Swarmer 19 | . . 7 8 4 Grunt 35 | . 2 . 15 18 Duelist 2 | . . . . 2 Protector 2 | . . . 1 1 Sentry 10 | . . . 7 3 Hunter 2 | . . . . 2 Best Kill Streak 8 | . 2 4 8 8 Combat Bots Only 7 | . 2 4 7 7 Max Kills in Single Turn 3 | . 1 2 3 3 Gunslinging . | . . . . . Exploded 2 | . . . 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 389 | . 17 39 141 192 Missed 93 | . 3 9 32 49 Damage Taken 4322 | . 197 248 1323 2554 Core 1001 | . 65 44 325 567 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 69 | . . . . 69 Core Remaining (%) 58 | 100 . 56 18 . Volleys Fired 256 | . 10 36 132 78 Largest 3 | . 2 2 2 3 Hottest 182 | . 60 40 90 182 Shots Fired 543 | . 20 72 257 194 Gun 497 | . 20 72 244 161 Cannon . | . . . . . Launcher 46 | . . . 13 33 Special . | . . . . . Kinetic 299 | . 12 72 115 100 Thermal 64 | . 8 . 9 47 Explosive 31 | . . . 10 21 Electromagnetic 149 | . . . 123 26 Robot Hit Streak 13 | . 5 5 13 10 Robot Miss Streak 12 | . 3 4 6 12 Penetration Max . | . . . . . Secondary Targets 2 | . . 1 . 1 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 356 | . 14 42 169 131 Core Hits 220 | . 5 19 80 116 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 2 | . . . 1 1 Critical Strikes 6 | . . . 2 4 Burn 1 | . . . . 1 Destroy 3 | . . . 1 2 Corrupt 2 | . . . 1 1 Melee Attacks 4 | . . . 1 3 Impact 4 | . . . 1 3 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8136 | . 159 352 3488 4137 Guns 4885 | . 159 352 2491 1883 Cannons . | . . . . . Explosions 3185 | . . . 997 2188 Melee 46 | . . . . 46 Ramming 20 | . . . . 20 Kinetic 2879 | . 91 352 1217 1219 Thermal 670 | . 68 . 114 488 Explosive 2747 | . . . 849 1898 Electromagnetic 1774 | . . . 1308 466 Impact 46 | . . . . 46 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 1 2 Average Corruption 1 | . . . 1 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 16 | . . . 6 10 Message Errors 3 | . . . 2 1 Matter Fused 4 | . . . 2 2 Heat Flow Errors 1 | . . . . 1 Parts Rejected 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 2 | . . . . 2 Misfires 1 | . . . . 1 Weapon Failures 3 | . . . 2 1 Overload Shots . | . . . . . Overflow Damage 27 | . . . 3 24 Projectiles . | . . . . . Explosions 27 | . . . 3 24 Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 319 | . . . . 319 Shots 9 | . . . . 9 Rammed . | . . . . . Targets Rammed 2 | . . . . 2 Kicked 2 | . . . . 2 Crushed . | . . . . . Highest Temperature 360 | . 99 . 167 360 Average Temperature 73 | . 49 . 35 116 Received Heat Transfer 1635 | . 132 . 504 999 Effects 3 | . . . . 3 Energy Bleed 1 | . . . . 1 Matter Decay 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 4 | . . . 3 1 Combat Hostiles 2 | . . . 1 1 Parts Fried 9 | . . . 8 1 Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 3 | . . . . 3 Heat Transferred 1445 | . 150 . 148 1147 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 2 . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 1194 | . 56 182 1031 1194 Initial 435 | . . 21 70 435 Average 499 | . 30 64 569 761 Maximum Alert Level 4 | . . . 3 4 Low Security (%) 27 | . 100 100 8 . Level 1 10 | . . . 21 . Level 2 33 | . . . 39 50 Level 3 23 | . . . 31 30 Level 4 5 | . . . . 18 Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 16 | . 1 . 8 7 Investigation 6 | . 1 . 3 2 Extermination . | . . . . . Reinforcement 5 | . . . 4 1 Assault 4 | . . . 1 3 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 3 | . . . 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 112 | . 4 9 49 50 Peak Tracking Total 7 | . 2 3 6 7 Tactical Retreats 3 | . . . 3 . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts 20 | . . . 20 . Triggered . | . . . . . Disarmed 10 | . . . 10 . Reprogrammed 7 | . . . 3 4 Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 10 | . . 1 4 5 Max in Single Turn 1 | . . . 1 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 11 | . 3 1 4 3 Terminals 9 | . 3 1 4 1 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 38 | . 9 3 12 14 Successful 21 | . 6 2 6 7 Failed 17 | . 3 1 6 7 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 17 | . 3 . 7 7 Terminals 33 | . 9 3 12 9 Fabricators . | . . . . . Repair Stations 3 | . . . . 3 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Terminal Hacks 13 | . 4 2 4 3 Robot Analysis 1 | . 1 . . . Terminal Index 1 | . . . 1 . Alert Level 1 | . . . . 1 Unreport Threat 1 | . 1 . . . Locate Traps 1 | . . . . 1 Disarm Traps 2 | . . . 2 . Reprogram Traps 1 | . . . . 1 Dispatch Records 1 | . . 1 . . Security Status 1 | . . . 1 . Registered Components 1 | . 1 . . . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 6 | . 2 . 2 2 Terminals 5 | . 2 . 2 1 Botnet 4 | . 1 . 2 1 Sabotage 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Jam 1 | . . . . 1 Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 9 | . 3 1 4 1 Full Trace Events 5 | . . 1 4 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 32 | . . . . 32 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 3 . Highest-Rated Group 40 | . . 40 40 . Highest-Rated Ally 16 | . . 16 16 . Total Orders . | . . . . . Ally Attacks 72 | . . 10 62 . Total Damage 644 | . . 41 603 . Kills 13 | . . 2 11 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 3155 | . 150 604 1535 866 Spaces Moved 1886 | 1 96 402 1026 361 Core 12 | . . . . 12 Treads . | . . . . . Legs 365 | 1 96 72 . 196 Wheels 1509 | . . 330 1026 153 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 120 120 80 95 50 Average Speed 110 | 120 120 105 97 148 Slowest Speed 260 | 120 120 120 110 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 42 | 2 21 77 74 38 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 1 | . . . 1 . Terrain Destroyed 232 | . . . 85 147 Melee 1 | . . . 1 . Projectile . | . . . . . AOE 231 | . . . 84 147 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2489 | . 110 523 1304 552 Wait 98 | . . 67 13 18 Move 1882 | . 95 401 1025 361 Hop . | . . . . . Pick Up 42 | . 1 5 22 14 Fast Attach 31 | . . 2 13 16 Attach 22 | . . 2 7 13 Detach 16 | . . 1 6 9 Swap 57 | . 3 3 33 18 Drop 59 | . 1 6 32 20 Fire 256 | . 10 36 132 78 Melee 4 | . . . 1 3 Ram . | . . . . . Kick 2 | . . . . 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 20 | . . . 20 . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / [*Sto]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Discovered new exit (range 16) 151 | -10/Materials | Entered Mines 303 | -10/Mines | Build established: Mutant 329 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 392 | -10/Mines | Discovered new exit (range 9) 401 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 739 | -10/Mines | Discovered new exit (range 3) 755 | -10/Mines | Entered Materials 755 | -9/Materials | Accompanied by 3 allies 755 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 776 | -9/Materials | Build established: Scavenger-Mutant 935 | -9/Materials | Discovered new exit (range 18) 1440 | -9/Materials | Discovered new exit (range 16) 1496 | -9/Materials | Build established: Mutant 1698 | -9/Materials | Core integrity fell below 50% 1826 | -9/Materials | Build established: Scavenger-Mutant 1955 | -9/Materials | First assault squad dispatched 2022 | -9/Materials | Destroyed 7 combat bots 2278 | -9/Materials | Core integrity fell below 20% 2283 | -9/Materials | Discovered new exit (range 7) 2290 | -9/Materials | Entered another Materials area 2290 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2372 | -8/Materials | Repaired Imp. Ion Engine 2609 | -8/Materials | Destroyed 7 combat bots 2619 | -8/Materials | Lost 4 parts (2n2u) 2690 | -8/Materials | First assault squad dispatched 2827 | -8/Materials | Garrison activated, responded to threat 2949 | -8/Materials | Discovered new exit (range 12) 3131 | -8/Materials | Core integrity fell below 50% 3144 | -8/Materials | Discovered new exit (range 14) 3148 | -8/Materials | Core integrity fell below 20% 3156 | -8/Materials | Identified exit to Factory 3156 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03141_ L-31 Rogue unfolds itself. 03141_ G-47 Trooper unfolds itself. 03141_ Imp. Aluminum Leg destroyed. 03143_ Penetrated by Slug. 03144_ Electrolysis Chamber disabled. 03144_ EXIT=FOUND 03144_ R-06 Scavenger destroyed. 03147_ G-47 Trooper suffers critical hit (Burn). 03147_ L-31 Rogue destroyed. 03147_ Imp. Grenade Launcher destroyed. 03147_ Destroyed Imp. Grenade Launcher. 03148_ Imp. Grenade Launcher destroyed. 03149_ Penetrated by Slug. 03150_ The unstable cave ceiling collapses. 03150_ Dropped Hcp. Storage Unit. 03150_ U-05 Engineer builds a Wall. 03152_ The unstable cave ceiling collapses. 03153_ U-05 Engineer builds a Wall. 03154_ Imp. Aluminum Leg destroyed. 03156_ EXIT=IDENTIFIED: FACTORY Map ----- +----------------------------------------------------+ | ??????????????# """ #######???????????????#+ | | ??????????????# " #???????????????# | | ??????????????# ! ##########??????# | | ??????????????# = # #??????# | | ??????????????############### # """ #??????# | | ????????????????????????????# # """ #??????# | | ????????????????????????????# # !""" ######## | | ???????????????????########## = # [!] [= + | | ??????????????? *#! ""=* ########= | | ??????????????? ![+ "G =! #????###% | | ?????????????????""" """ =# "" #????# #= | | ??????????????????""? """ ### ## #????# | | ??????????????????"" 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" #?# = | | ?????????????????????# #????? #####+## | | ?????????????????????# ######## # ## # # | | ?????????????????????# # g # # ## | | ?????????????????????# + % # ## | | ?????????????????????# # g * # ## | | ?????????????????????# < g g[[ # ## "" | | ?????????????????????# @ i!% [*[/ ## "" | | ?????????????????????# [[![= ## "" | | ?????????????????????# [[/! # ##### | | ???????????????? r / #???? | | ?????????????? r ##### #???? | | ?????????????#+###################+###### #???? | | ????????????????????????????# # #???? | | ????????????????????????????# # #???? | | ????????????????????????????# # ####? | | ????????????????????????????# + + | | ????????????????????????????# ########## | | ????????????????????????????# #????????? | | ????????????????????????????# #????????? | | ????????????????????????????#############????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 300 Resistance: KI 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpulseBombBoregun Manual? 0 Play Time 00:20:17 Cumulative 736.4 hours Start 2024.05.22 @ 23:07:24 End 2024.05.23 @ 21:49:26 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 802 Rogue 527 Adventurer 123 Explorer 152 Win Type - Total 26 Types 20/0/4/1/0/0/0/1/0 Lore% 83 Gallery% 92 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 77158ac2-6cbd-450f-b4f1-0bd34bd5cbb9