Cogmind - Beta 16 --- EXPLORER MODE // 2025.10.23 @ 20:16:51 Player: viper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (219) 1095 Value Destroyed (7636) 7636 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 14071 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 1084/1150 Matter 5/500 Energy 400/400 System Corruption 1% Temperature Cool (0) Movement Walking (360) Ox2 Location -4/Garrison Parts ------- > --- POWER (3) -------- Angular Momentum Engine Cold Fusion Reactor > --- PROPULSION (4) --- Medium Armored Exoskeleton > --- UTILITY (8) ------ Advanced Heat Sink Advanced Heat Sink Huge Storage Unit High-capacity Matter Pod Visual Processing Unit Advanced Targeting Computer Target Analyzer Improved System Shield > --- WEAPON (5) ------- High-powered Shotgun Enhanced Autogun Enhanced Autogun Mass Driver Enhanced Gauss Cannon > --- INVENTORY (25) --- Light Angular Momentum Engine Light Fission Core Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Advanced Heat Sink Advanced Heat Sink Large Matter Pod (150) High-capacity Matter Pod (200) Trap Scanner IFF Parser Target Analyzer Core Shielding Tractor Beam Particle Gun Chainsword Power Sword Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine Cold Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Medium Armored Exoskeleton > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Huge Storage Unit High-capacity Matter Pod Visual Processing Unit Advanced Targeting Computer Target Analyzer High-powered Tractor Beam > --- WEAPON ----------- Enhanced Autogun Coil Gun Hypervelocity Coil Gun Heavy Flak Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Fission Core Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Advanced Heat Sink Advanced Heat Sink Large Matter Pod High-capacity Matter Pod Trap Scanner IFF Parser Target Analyzer Core Shielding Improved Propulsion Shielding Improved System Shield Tractor Beam Particle Gun High-powered Shotgun Enhanced Autogun Mass Driver Chainsword Power Sword [Rating: 94] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Visual Processing Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Makeshift Thermal Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Impact Weapon Hammer Slashing Weapon Chainsword Build | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Fac Fac Gar Slots Evolved 13 | . 1 . 4 2 . . 2 2 2 . Power 2 | . 1 . 1 . . . . . . . Propulsion 2 | . . . 1 . . . . 1 . . Utility 6 | . . . 1 . . . 2 1 2 . Weapon 3 | . . . 1 2 . . . . . . Parts Attached 111 | 8 4 3 12 3 3 34 23 18 2 1 Power 23 | 1 1 1 3 1 1 7 4 4 . . Engine 14 | 1 1 1 3 . . 2 3 3 . . Core 7 | . . . . 1 . 5 . 1 . . Reactor 2 | . . . . . 1 . 1 . . . Propulsion 22 | 3 2 . 2 . . 8 5 2 . . Treads 1 | 1 . . . . . . . . . . Leg 21 | 2 2 . 2 . . 8 5 2 . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 31 | 2 1 . 1 . 1 8 9 6 2 1 Device 15 | . . . . . . 3 6 5 1 . Storage 5 | 1 1 . . . . 2 . 1 . . Processor 5 | 1 . . . . . 2 1 . 1 . Hackware 2 | . . . . . . . 1 . . 1 Protection 4 | . . . 1 . 1 1 1 . . . Artifact . | . . . . . . . . . . . Weapon 35 | 2 . 2 6 2 1 11 5 6 . . Energy Gun 6 | 2 . 1 . . . 3 . . . . Energy Cannon 2 | . . . . . . 2 . . . . Ballistic Gun 19 | . . . 6 2 . 4 4 3 . . Ballistic Cannon 5 | . . 1 . . . . 1 3 . . Launcher 1 | . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . 2 1 . . . Parts Lost 31 | . . 1 . . 8 7 2 6 . 7 Power 8 | . . 1 . . 2 3 . 1 . 1 Propulsion 5 | . . . . . 3 . . 1 . 1 Utility 6 | . . . . . 1 1 2 . . 2 Weapon 12 | . . . . . 2 3 . 4 . 3 Highest Loss Streak 7 | . . 1 . . 6 3 1 2 . 7 To Critical Strikes . | . . . . . . . . . . . Average Backups 16 | . 8 15 15 18 12 6 21 24 23 21 Power 1 | . . 1 . 1 1 . 2 2 2 2 Propulsion 3 | . 1 3 2 3 2 1 5 4 4 4 Utility 7 | . 4 6 6 7 4 3 8 12 11 10 Weapon 4 | . . 5 6 7 4 1 5 5 6 5 Tool/Special . | . . . . . . . . . . . Unused Backups 16 | . . . 1 . 6 . . . . 9 Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . 2 Utility 11 | . . . . . 5 . . . . 6 Weapon 3 | . . . 1 . 1 . . . . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 92 | . 100 98 98 99 57 69 98 90 89 88 Engine 15 | . 25 23 23 19 7 2 16 10 10 9 Core 2 | . . . . 1 2 13 1 . . . Reactor 1 | . . . . . 1 . . 5 5 5 Leg 18 | . 25 25 25 21 9 15 18 14 10 8 Device 6 | . . . . . . 3 12 11 14 13 Storage 8 | . 12 12 8 7 3 3 6 10 10 10 Processor 9 | . 12 12 8 7 5 4 8 11 15 15 Protection 1 | . . . 7 7 5 4 . . . . Energy Gun 5 | . 25 12 4 . . 1 . . . . Energy Cannon 1 | . . . . . . 8 . . . . Ballistic Gun 13 | . . . 13 34 16 4 24 17 15 15 Ballistic Cannon 4 | . . 11 5 . 1 . 4 8 10 10 Peak Build Rating 94 | 7 9 14 33 41 41 42 68 88 94 94 Average Rating 45 | 5 8 12 25 40 22 31 62 80 93 91 On Entrance 36 | . 7 9 14 33 41 3 41 67 88 94 Avg Prop Armor Cover (%) 5 | . . . . . . 13 4 3 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 152 | 19 52 59 76 79 79 113 137 151 152 152 Greatest Support 70 | 20 20 20 30 30 30 50 52 70 65 65 Greatest Overweight (x) 10 | . 5 2 2 2 10 3 4 3 2 2 Average Overweight (x) 1 | . 1 2 2 2 1 . 2 1 2 2 Largest Inventory Capacity 25 | 10 20 20 20 20 20 25 25 25 25 25 Average Capacity 20 | 8 19 20 20 20 12 11 25 25 25 25 Most Carried 25 | 3 13 17 20 20 20 12 25 25 24 23 Average Carried 16 | . 8 15 15 18 12 6 21 24 23 21 Final Capacity 25 | 10 20 20 20 20 5 25 25 25 25 25 Final Carried 25 | 3 13 16 20 20 5 11 24 25 23 18 Class Distribution -------------------- 34% | Scavenger-Gunner 24% | Hacker-Mutant 18% | Scavenger-Skirmisher 16% | Hacker-Gunner 3% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Mutant | -7/Waste Hacker-Gunner | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Garrison Resources | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Fac Fac Gar Matter Collected 7547 | 280 290 129 685 264 310 1019 2411 1888 14 257 Remotely 222 | . . . . . . . . . 14 208 Salvage Created 9998 | 98 840 136 1172 198 226 1696 2706 2636 10 280 Parts 466 | 2 43 14 61 11 4 104 109 103 4 11 Haulers Intercepted 6 | . 1 . 1 . . 2 1 1 . . Recyclers Shooed 7 | . 1 . . . . 1 2 3 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Fac Fac Gar Combat Hostiles Destroyed 141 | . 15 6 17 5 1 26 27 35 . 9 Melee 3 | . . . . . 1 2 . . . . Guns 91 | . 13 2 13 5 . 9 20 23 . 6 Cannons 40 | . . 3 4 . . 11 7 12 . 3 AOE 6 | . 1 1 . . . 4 . . . . Classes Destroyed 16 | 1 5 1 4 1 1 1 . . 1 1 Worker 15 | . 1 . 4 . . 2 5 3 . . Builder 13 | . . . 4 . . 3 3 3 . . Hauler 6 | . 1 . 1 . . 2 1 1 . . Recycler 26 | 1 4 . 4 . . 2 10 5 . . Operator 1 | . . . . . . . . . 1 . Watcher 17 | . 2 . 5 . . 6 1 3 . . Swarmer 28 | . 6 2 6 2 . . 5 4 . 3 Grunt 54 | . 9 . 5 . . 15 11 13 . 1 Brawler 2 | . . . 1 . . . 1 . . . Duelist 1 | . . . . . . 1 . . . . Sentry 9 | . . . 4 . . 3 . 2 . . Hunter 14 | . . . 1 2 . 3 . 6 . 2 Programmer 27 | . . . . 1 . 4 10 10 . 2 Behemoth 1 | . . . . . . . . . . 1 Compactor 1 | . . . . . 1 . . . . . Subdweller 4 | . . 4 . . . . . . . . Best Kill Streak 9 | 1 3 2 9 3 1 6 8 5 1 5 Combat Bots Only 6 | . 3 2 4 3 1 4 6 4 . 5 Max Kills in Single Turn 4 | 1 2 1 3 1 1 4 3 2 1 1 Gunslinging 1 | . . . 1 . . . . . . . Exploded 1 | . 1 1 . . . 1 . . . . Melee 1 | . . . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Fac Fac Gar Hostile Shots Fired 780 | . 40 28 46 12 9 177 95 174 . 199 Missed 228 | . 12 9 13 4 . 50 24 45 . 71 Hits 552 | . 28 19 33 8 9 127 71 129 . 128 Melee 9 | . . . . . 9 . . . . . Projectile 543 | . 28 19 33 8 . 127 71 129 . 128 Critical Strikes 40 | . 1 . . 1 5 5 8 8 . 12 Part Disruptions 2 | . . . . . . . 1 1 . . Damage Taken 6469 | . 145 257 265 76 275 1436 868 1667 . 1480 Core 1168 | . 18 35 18 . 217 417 181 216 . 66 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 100 | . . . . . . 44 . . . 56 Ignored by Resistances 3708 | . 104 129 200 48 156 753 449 975 . 894 Regen/Repaired (Parts) 144 | . . . . . . . 44 100 . . Core Remaining (%) 73 | 100 . 78 96 . . 9 78 78 . . Volleys Fired 405 | 3 38 22 65 8 11 90 73 70 1 24 Largest 5 | 2 2 2 3 5 5 3 5 5 5 5 Hottest 181 | 90 90 100 130 128 128 170 171 181 181 181 Shots Fired 1355 | 6 72 44 191 39 35 164 342 339 5 118 Gun 999 | 6 72 25 159 39 33 84 291 216 3 71 Cannon 343 | . . 19 32 . 2 67 51 123 2 47 Launcher 13 | . . . . . . 13 . . . . Special . | . . . . . . . . . . . Kinetic 1131 | . . 19 168 39 35 78 330 339 5 118 Thermal 134 | 3 34 22 23 . . 40 12 . . . Explosive 13 | . . . . . . 13 . . . . Electromagnetic 77 | 3 38 3 . . . 33 . . . . Robot Hit Streak 45 | 6 21 9 20 40 45 15 22 21 7 13 Robot Miss Streak 4 | . 3 2 3 . 1 2 3 4 2 3 Penetration Max 1 | . . . 1 . . . 1 1 . 1 Secondary Targets 8 | . 3 . 2 . . 1 2 . . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 1 . . . Shots Hit Robots 954 | 6 50 21 139 32 33 126 230 220 5 92 Core Hits 473 | 2 28 7 50 11 5 68 103 159 2 38 Critical Kills 14 | . . 1 1 . . . 2 9 . 1 Critical Parts Destroyed 26 | . . . 4 . . 1 3 12 . 6 Critical Strikes 59 | . 2 4 5 . 1 4 9 23 1 10 Burn 1 | . 1 . . . . . . . . . Destroy 44 | . . 4 5 . 1 1 5 21 . 7 Blast 10 | . . . . . . . 4 2 1 3 Corrupt 4 | . 1 . . . . 3 . . . . Melee Attacks 7 | . . . . . 1 6 . . . . Impact 1 | . . . . . 1 . . . . . Slashing 6 | . . . . . . 6 . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 20568 | 73 718 499 2826 491 602 3425 4851 4992 109 1982 Guns 12962 | 73 613 203 2246 491 528 1125 3940 2701 46 996 Cannons 6168 | . . 263 580 . 54 1191 911 2120 63 986 Explosions 1108 | . 105 33 . . . 842 . 128 . . Melee 279 | . . . . . 20 259 . . . . Ramming 51 | . . . . . . 8 . 43 . . Kinetic 16446 | . . 263 2408 491 582 1040 4750 4821 109 1982 Thermal 2041 | 37 330 214 418 . . 823 101 118 . . Explosive 717 | . . . . . . 717 . . . . Electromagnetic 1034 | 36 388 22 . . . 578 . 10 . . Impact 20 | . . . . . 20 . . . . . Slashing 259 | . . . . . . 259 . . . . Piercing . | . . . . . . . . . . . Highest Corruption 12 | . . . . . 11 12 3 1 . 1 Average Corruption 5 | . . . . . 7 11 2 1 . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 158 | . . . . . 6 93 55 3 . 1 Message Errors 32 | . . . . . 1 16 15 . . . Matter Fused 38 | . . . . . 1 20 16 1 . . Heat Flow Errors 21 | . . . . . 1 9 10 1 . . Energy Discharges 14 | . . . . . . 9 4 1 . . Parts Rejected 4 | . . . . . . 4 . . . . Parts Fused 4 | . . . . . . 4 . . . . Data Loss (minor) 18 | . . . . . 2 9 7 . . . Data Loss (major) 12 | . . . . . . 11 1 . . . Misfires 5 | . . . . . . 4 1 . . . Alerts 3 | . . . . . . 3 . . . . Weapon Failures 7 | . . . . . 1 4 1 . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 283 | . . . 18 . . 149 37 40 4 35 Projectiles 122 | . . . 18 . . 22 37 6 4 35 Explosions 119 | . . . . . . 85 . 34 . . Melee 42 | . . . . . . 42 . . . . Knockbacks 49 | . . 3 1 . . . 11 29 . 5 Impact 1 | . . . . . . . . 1 . . Kinetic 45 | . . 2 1 . . . 10 27 . 5 Secondary 3 | . . 1 . . . . 1 1 . . Self-Inflicted Damage 278 | . . . . . . 197 . 81 . . Shots 8 | . . . . . . 6 . 2 . . Rammed 1 | . . . . . 1 . . . . . Targets Rammed 9 | . . . . . 1 2 . 6 . . Kicked 8 | . . . . . . 2 . 6 . . Crushed . | . . . . . . . . . . . Highest Temperature 678 | 90 337 6 441 377 540 678 612 319 . 315 Average Temperature 136 | 48 86 4 139 161 277 159 182 43 . 71 Received Heat Transfer 2220 | . 78 54 135 . . 600 333 567 . 453 Effects 71 | . 2 . 14 1 4 31 19 . . . Shutdowns 27 | . 1 . 8 . 3 8 7 . . . Energy Bleed 9 | . . . 3 . 1 4 1 . . . Interference 14 | . 1 . 2 . . 9 2 . . . Matter Decay 5 | . . . 1 . . 2 2 . . . Short Circuit 7 | . . . . 1 . 3 3 . . . Damage (minor) 2 | . . . . . . 1 1 . . . Damage (major) 4 | . . . . . . 2 2 . . . Damage (core) 3 | . . . . . . 2 1 . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . Parts Fried 3 | . 1 . . . . 2 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 6 | . 2 . . . . . . 4 . . Heat Transferred 3359 | 111 940 374 500 . . 1112 222 100 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . 2 1 . . . 1 . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Fac Fac Gar Maximum Alert Level 1 | . . . . . . . . 1 . . Low Security (%) 99 | 100 100 . 100 100 100 100 100 98 100 100 Level 1 . | . . . . . . . . 1 . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 215 | 5 101 . 118 85 9 94 111 215 50 174 Initial 50 | . . . . 38 9 . . . 50 9 Average 14 | . 7 . 20 19 1 15 8 24 27 53 Influence Increases 4533 | 5 504 50 569 130 . 879 879 1255 27 235 Destroy 0b10 Robot/C 2720 | . 300 40 340 100 . 520 540 700 . 180 Destroy 0b10 Robot/NC 390 | 5 40 . 90 . . 75 100 75 5 . Destroy Leader 736 | . 76 10 102 30 . 166 174 148 . 30 Trap Triggered on 0b10 30 | . 10 . . . . . . 20 . . Successful Hack 128 | . 19 . 8 . . . 16 67 18 . Disable Machine 124 | . 20 . 16 . . 32 4 44 4 4 Destroy Structure 330 | . 24 . 13 . . 71 15 186 . 21 Lose Combat Pursuer 75 | . 15 . . . . 15 30 15 . . Influence Decreases 4359 | 5 504 50 451 208 40 879 879 1115 149 79 Entered New Map 210 | . . . . 80 31 . . . 90 9 Time Decay 3979 | 5 491 50 451 128 9 828 869 1089 59 . Lost Part 157 | . . . . . . 51 10 26 . 70 Purge Threat 13 | . 13 . . . . . . . . . Squads Dispatched 49 | . 4 . 3 4 . 8 14 15 1 . Investigation 19 | . 4 . 2 1 . 1 4 6 1 . Extermination 19 | . . . . 1 . 4 9 5 . . Reinforcement 8 | . . . . . . 3 1 4 . . Assault . | . . . . . . . . . . . Garrison 3 | . . . 1 2 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 1 1 . . Haulers Reinforced 4 | . . . . . . 2 . 2 . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Fac Fac Gar Distress Signals 10 | . . . 3 . . 3 1 3 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 192 | . 17 6 26 5 4 39 31 48 1 15 Peak Tracking Total 6 | . 3 2 5 2 3 4 4 4 1 6 Tactical Retreats 4 | . 1 . . . . 1 1 1 . . Traps | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Fac Fac Gar Traps Triggered 6 | . . 1 1 1 . . 2 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . . Reprogrammed 11 | . 6 . . . . . . 5 . . Reused 3 | . 1 . . . . . . 2 . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . 1 . . . . . . 2 . . Machines | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Fac Fac Gar Machines Disabled 31 | . 5 . 4 . . 8 1 11 1 1 Max in Single Turn 4 | . 4 . 1 . . 3 1 3 1 1 Garrison Access 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Fac Fac Gar Machines Accessed 26 | . 7 . 2 1 . 2 6 7 1 . Terminals 16 | . 7 . 1 . . 1 4 3 . . Fabricators 1 | . . . . . . . . 1 . . Repair Stations 3 | . . . 1 . . . 1 1 . . Recycling Units . | . . . . . . . . . . . Scanalyzers 3 | . . . . . . . 1 2 . . Garrison Access 3 | . . . . 1 . 1 . . 1 . Total Hacks 108 | . 35 . 11 3 . 6 22 28 3 . Successful 67 | . 23 . 6 . . 3 14 20 1 . Failed 41 | . 12 . 5 3 . 3 8 8 2 . Catastrophic 3 | . 1 . 1 . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 7 | . . . . . . . 6 1 . . Terminals 75 | . 35 . 7 . . 4 14 15 . . Fabricators 2 | . . . . . . . . 2 . . Repair Stations 12 | . . . 4 . . . 3 5 . . Recycling Units . | . . . . . . . . . . . Scanalyzers 11 | . . . . . . . 5 6 . . Garrison Access 8 | . . . . 3 . 2 . . 3 . Terminal Hacks 47 | . 23 . 5 . . 2 7 10 . . Record 14 | . 7 . 3 . . . 2 2 . . Robot Analysis 1 | . . . 1 . . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . . Open DSF 1 | . . . . . . . 1 . . . Level Access Points 2 | . 1 . . . . . 1 . . . Emergency Access Points 3 | . 2 . . . . . 1 . . . Unreport Threat 2 | . 2 . . . . . . . . . Locate Traps 6 | . 2 . . . . . 2 2 . . Disarm Traps 1 | . 1 . . . . . . . . . Reprogram Traps 2 | . 1 . . . . . . 1 . . Dispatch Records 2 | . 1 . . . . . . 1 . . Security Status 1 | . 1 . . . . . . . . . Transport Status 2 | . 1 . . . . . . 1 . . Investigation Status 2 | . . . 1 . . . . 1 . . Extermination Status 1 | . . . . . . . . 1 . . Reinforcement Status 1 | . . . . . . 1 . . . . Recall Investigation 1 | . . . . . . . . 1 . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 2 | . 1 . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . Load Schematic 1 | . . . . . . . . 1 . . Build 1 | . . . . . . . . 1 . . Repair Station Hacks 7 | . . . 1 . . . 3 3 . . Scan Component 5 | . . . 1 . . . 2 2 . . Repair 2 | . . . . . . . 1 1 . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 9 | . . . . . . . 4 5 . . Insert Component 3 | . . . . . . . . 3 . . Analyze 2 | . . . . . . . . 2 . . Retrieve Study 4 | . . . . . . . 4 . . . Garrison Access Hacks 2 | . . . . . . 1 . . 1 . Unlock Access 1 | . . . . . . . . . 1 . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . Used . | . . . . . . . . . . . Hacking Detections 23 | . 7 . 2 1 . 2 4 6 1 . Full Trace Events 21 | . 6 . 2 1 . 1 4 6 1 . Feedback Events 1 | . . . . . . . 1 . . . Hackware Fried 1 | . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 2 . . Parts Built 1 | . . . . . . . . 1 . . Authchips . | . . . . . . . . . . . Time 116 | . . . . . . . . 116 . . Total Part Build Rating 3 | . . . . . . . . 3 . . Part Studies Acquired 4 | . . . . . . . 4 . . . Parts Repaired 2 | . . . . . . . 1 1 . . Time 88 | . . . . . . . 50 38 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . 2 . . Part Schematics Acquired 2 | . . . . . . . . 2 . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Sub Mat Fac Was Fac Fac Fac Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Fac Fac Gar Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Fac Fac Gar Active Infowar (turns) 8447 | . . . . . . 703 4515 2903 90 236 Optics 8447 | . . . . . . 703 4515 2903 90 236 Sensors 2279 | . . . . . . 298 1981 . . . Robot Analysis Total 1 | . . . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Fac Fac Gar Turns Passed 15304 | 97 2374 915 1238 424 147 2365 4515 2903 90 236 Spaces Moved 5447 | 65 808 324 402 155 87 1040 1574 914 28 50 Core 147 | 15 . . . . 68 64 . . . . Treads . | . . . . . . . . . . . Legs 5300 | 50 808 324 402 155 19 976 1574 914 28 50 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 190 260 260 260 50 50 258 188 310 310 Average Speed 243 | 103 253 260 260 260 129 177 261 277 310 318 Slowest Speed 550 | 120 470 260 260 260 550 360 400 470 310 360 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 29 | 5 97 27 30 4 75 21 26 20 1 16 Regions Visited 10 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 8 | 1 1 1 1 . . 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 231 | . 21 2 8 . . 96 10 86 . 8 Melee . | . . . . . . . . . . . Projectile 62 | . . . 8 . . 3 10 33 . 8 AOE 169 | . 21 2 . . . 93 . 53 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Fac Fac Gar Total 6694 | 85 1060 352 490 171 105 1409 1801 1112 30 79 Wait 609 | 6 201 . 2 . . 219 94 87 . . Move 5438 | 64 807 323 401 155 86 1039 1573 913 27 50 Hop . | . . . . . . . . . . . Pick Up 41 | 3 9 2 3 1 . 7 13 3 . . Fast Attach 65 | 8 . 2 6 . 5 26 10 8 . . Attach 32 | . 1 1 3 4 1 4 8 3 2 5 Detach 15 | . . 2 3 2 . 3 4 1 . . Swap 34 | . 3 . 3 1 . 5 13 9 . . Drop 39 | 1 1 . 4 . . 8 13 12 . . Fire 405 | 3 38 22 65 8 11 90 73 70 1 24 Melee 7 | . . . . . 1 6 . . . . Ram 1 | . . . . . 1 . . . . . Kick 8 | . . . . . . 2 . 6 . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Subcaves -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -4/Garrison History --------- Turn | Location | Event 24 | -11/Scrapyard | Identified exit to Materials 24 | -11/Scrapyard | Discovered exit to Materials (range 15) 98 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Evolved 1 slot: Power x1 318 | -10/Materials | Build established: Hacker-Mutant 1021 | -10/Materials | Identified exit to Materials 1021 | -10/Materials | Discovered exit to Materials (range 8) 1475 | -10/Materials | Identified exit to Mines 1475 | -10/Materials | Discovered exit to Mines (range 14) 2065 | -10/Materials | Discovered exit to Mines (range 16) 2436 | -10/Materials | Identified exit to Subcaves 2436 | -10/Materials | Discovered exit to Subcaves (range 9) 2472 | -10/Materials | Entered Subcaves 2516 | -10/Subcaves | Shifting Twisted Machinery released Slug Cannon 2701 | -10/Subcaves | Learned location of Zion (-6) 2701 | -10/Subcaves | Met a Zionite searching for "candidates" 2911 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 3371 | -10/Subcaves | Identified exit to Materials 3371 | -10/Subcaves | Discovered exit to Materials (range 3) 3387 | -10/Subcaves | Entered Materials 3387 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 3697 | -8/Materials | Build established: Hacker-Gunner 4557 | -8/Materials | Garrison activated, responded to threat 4582 | -8/Materials | Identified exit to Factory 4582 | -8/Materials | Discovered exit to Factory (range 12) 4625 | -8/Materials | Entered Factory 4625 | -7/Factory | Evolved 2 slots: Weapon x2 4938 | -7/Factory | Garrison activated, responded to threat 5049 | -7/Factory | Sucked down chute 5049 | -7/Factory | Entered Waste 5064 | -7/Waste | EMP discharged 5096 | -7/Waste | Spotted C-40 Crusher 5108 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5111 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5114 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5117 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5120 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5123 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5128 | -7/Waste | Destroyed C-40 Crusher 5152 | -7/Waste | Spotted C-40 Crusher 5154 | -7/Waste | Lost 6 parts (1p3n1u1w) 5164 | -7/Waste | EMP discharged 5164 | -7/Waste | System corruption reached 10% 5165 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5168 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5176 | -7/Waste | Spotted C-40 Crusher 5176 | -7/Waste | Spotted C-40 Crusher 5187 | -7/Waste | Identified exit to Factory 5187 | -7/Waste | Discovered exit to Factory (range 16) 5196 | -7/Waste | Entered Factory 5523 | -7/Factory | Build established: Hacker-Tank 6011 | -7/Factory | Build established: Hacker-Gunner 6689 | -7/Factory | Core integrity fell below 50% 6707 | -7/Factory | Core integrity fell below 20% 6733 | -7/Factory | Lost 3 parts (2p1w) 7172 | -7/Factory | Build established: Scavenger-Mutant 7299 | -7/Factory | Identified exit to Factory 7299 | -7/Factory | Discovered exit to Factory (range 12) 7561 | -7/Factory | Entered another Factory area 7561 | -6/Factory | Evolved 2 slots: Utility x2 7583 | -6/Factory | Build established: Scavenger-Skirmisher 9390 | -6/Factory | Identified exit to Factory 9390 | -6/Factory | Discovered exit to Factory (range 5) 9653 | -6/Factory | System Shield fried by hacking feedback 10086 | -6/Factory | Discovered exit to Factory (range 8) 10421 | -6/Factory | Build established: Scavenger-Gunner 10427 | -6/Factory | Identified exit to Lower Caves 10427 | -6/Factory | Discovered exit to Lower Caves (range 8) 11186 | -6/Factory | Discovered exit to Factory (range 18) 11517 | -6/Factory | Repaired Lgt. Angular Momentum Engine+ 12076 | -6/Factory | Entered another Factory area 12076 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12609 | -5/Factory | Allied Derelicts emerged from ambush trap array 13333 | -5/Factory | Identified exit to Upper Caves 13333 | -5/Factory | Discovered exit to Upper Caves (range 5) 13402 | -5/Factory | Repaired Broken Enh. Autogun 13684 | -5/Factory | Fabricated Enh. Autogun? 14945 | -5/Factory | Identified exit to Factory 14945 | -5/Factory | Discovered exit to Factory (range 4) 14979 | -5/Factory | Entered another Factory area 14979 | -4/Factory | Evolved 2 slots: Utility x2 15065 | -4/Factory | Identified exit to Garrison 15069 | -4/Factory | Entered Garrison 15190 | -4/Garrison | Spotted B-86 Titan 15207 | -4/Garrison | Destroyed B-86 Titan 15216 | -4/Garrison | Triggered checkpoint 15217 | -4/Garrison | Triggered checkpoint 15261 | -4/Garrison | Triggered checkpoint 15305 | -4/Garrison | Self-destructed Last Messages --------------- 15255_ S-27 Virus destroyed. 15258_ S-27 Virus suffers critical hit (Destroy). 15258_ Destroyed VTOL Module. 15258_ Slug penetrates S-27 Virus. 15258_ S-27 Virus destroyed. 15261_ Garrison Door breached. 15265_ Coil Gun destroyed. 15268_ Critical hit (Burn: +50). 15268_ Critical hit (Burn: +37). 15285_ Acquired 27 matter. 15288_ Lgt. Angular Momentum Engine+ destroyed. 15289_ G-67 Veteran suffers critical hit (Destroy). 15289_ Destroyed Flexi-carbon Leg. 15289_ G-67 Veteran destroyed. 15295_ Acquired 2 matter. 15299_ Acquired 20 matter. 15302_ Slug penetrates B-60 Warrior. 15302_ B-60 Warrior Imp. Treads blasted off. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????# #???? | | ??????????????????????????????????????????# #???? | | ??????????????????????????????????????????# #???? | | ??????????????????????????????????????????# #???? | | ??????????????????????????????????????????# #???? | | ??????????????????????????????????????????# #???? | | ?????????????????????###################### #???? | | ?????????????????????# #???? | | ?????????????????????# #???? | | ?????????????????????# ######################???? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ???????????????####??# #????????????????????????? | | ???????????????# ?# #????????????????????????? | | ?????????####### ## ##???????????????????????? | | ????????##" ==% #???????????????????????? | | ?????? [%* #???????????????????????? | | ?????? *=[ #???????????????????????? | | ????????### ;;^ ^=%; #???????????????????????? | | ?????????## #; ^ ## !###?????????????????????? | | ????????#% %[ % C#?????????????????????? | | ????????# g ! C#?????????????????????? | | ????????# % g % = #?????????????????????? | | ????????# g %b@C#?????????????????????? | | ????????### "# ##%% ###?????????????????????? | | ??????????# ## ?#! "???????????????????????? | | ??????????+ ? %* ???????????????????????? | | ??????????# %! % ???????????????????????? | | ??????????? *%[ #???????????????????????? | | ??????????# ##""""###"##???????????????????????? | | ??????????? ????????# ?????????????????????????? | | ??????????? ??????????# ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????##?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 45 Energy Capacity 620 Matter Stores 500 Matter Capacity 500 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 65 Resistance: TH 45 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Lgt. Angular Momentum Engine | -5/Factory | Scanalyzed Enh. Autogun | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Enh. Autogun | x1 | -5/Factory Repaired ---------- Lgt. Angular Momentum Engine | 26% | -6/Factory Enh. Autogun | 37% | -5/Factory | Broken Studied --------- Imp. Titanium Leg | -6/Factory | Hacked Lgt. Angular Momentum Engine | -6/Factory | Hacked Gauss Cannon | -6/Factory | Hacked Gauss Rifle | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Construction Begets Destruction DATA ERROR: Steam Global Achievement% For Emergencies Only Item+ Let Me Out Of Here Organ Harvest Overwhelming Physics Hates This One Trick Spot Them First Sprinter There's More Where That Came From Throw Away The Key Well Done Challenges ------------ None Game ------ Seed SystemSingularityTurbovents Manual? 0 Play Time 01:24:00 Cumulative 2171.3 hours Start 2025.10.22 @ 18:28:44 End 2025.10.23 @ 20:16:51 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1064 Rogue 62 Adventurer 0 Explorer 1002 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 71 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 024005d2-c368-499a-b624-e53b199a6a2d