Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.14 @ 20:25:53 // Winter2019/RPGLIKE

Player: IAMCRAIG

Result: Destroyed by as-22207 with Assembled F-torch

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (23)      115
Value Destroyed (579)      579
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1094

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     97/300
Energy                     156/160
System Corruption          0%
Temperature                Cool (20)
Movement                   Treading (160)
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (2) ---
          Light Treads
                Wheel
>               --- UTILITY (2) ------
                Cooling System
       Improved Light Armor Plating
>               --- WEAPON (4) -------
                Autogun
                Autogun
                Autogun
                Autogun
>               --- INVENTORY (2) ----
  High-capacity Matter Pod (200)
                Slug Cannon

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
                Wheel
>               --- UTILITY ----------
                Cooling System
                Disposable Heat Sink
>               --- WEAPON -----------
                Autogun
                Autogun
                Autogun
                Slug Cannon
>               --- INVENTORY --------
  High-capacity Matter Pod
                Hacking Suite
[Rating: 19]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Disposable Heat Sink
  Device                   Disposable Heat Sink
  Storage                  High-capacity Matter Pod
  Protection               Light Armor Plating
Weapon                     Autogun
  Ballistic Gun            Autogun
  Ballistic Cannon         Slug Cannon
  Impact Weapon            Maul

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              5    | 3   2   .   
  Power                    .    | .   .   .   
  Propulsion               1    | 1   .   .   
  Utility                  1    | 1   .   .   
  Weapon                   3    | 1   2   .   
Parts Attached             26   | 6   16  4   
  Power                    4    | 1   3   .   
    Engine                 3    | 1   2   .   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | 2   1   .   
    Treads                 1    | 1   .   .   
    Leg                    .    | .   .   .   
    Wheel                  2    | 1   1   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | .   3   2   
    Device                 2    | .   2   .   
    Storage                1    | .   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   .   2   
    Artifact               .    | .   .   .   
  Weapon                   14   | 3   9   2   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          12   | 3   8   1   
    Ballistic Cannon       1    | .   .   1   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          1    | .   1   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 1    | .   .   1   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      1    | .   .   1   
Average Slot Usage (%)     93   | .   90  99  
  Engine                   6    | .   10  .   
  Core                     5    | .   1   11  
  Treads                   11   | .   12  11  
  Wheel                    11   | .   12  11  
  Device                   13   | .   11  16  
  Storage                  2    | .   4   .   
  Protection               1    | .   .   4   
  Ballistic Gun            33   | .   27  44  
  Impact Weapon            5    | .   8   .   
Naked Turns                .    | .   .   .   
Heaviest Build             24   | 6   22  24  
  Greatest Support         25   | 20  25  25  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 2    | .   2   2   
  Average Capacity         1    | .   .   2   
  Most Carried             2    | .   2   2   
  Average Carried          1    | .   .   1   
  Final Capacity           2    | .   2   2   
  Final Carried            2    | .   2   2   

 Class Distribution 
--------------------
 54% | Mutant
 45% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           1056 | 260 656 140 
  Remotely                 .    | .   .   .   
Salvage Created            722  | .   583 139 
  Parts                    32   | .   26  6   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  14   | .   11  3   
  Guns                     14   | .   11  3   
Classes Destroyed          9    | .   7   2   
  Worker                   1    | .   1   .   
  Hauler                   1    | .   1   .   
  Recycler                 4    | .   3   1   
  Operator                 1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  3    | .   3   .   
  Grunt                    8    | .   8   .   
  Demolisher               2    | .   .   2   
  Assembled                1    | .   .   1   
Best Kill Streak           6    | .   6   3   
  Combat Bots Only         4    | .   4   3   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              1    | .   1   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               1446 | .    522  924  
  Core                     1137 | .    423  714  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Core       808  | .    311  497  
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              64   | .    46   18   
  Largest                  4    | .    4    4    
  Hottest                  92   | .    92   92   
Shots Fired                168  | .    96   72   
  Gun                      168  | .    96   72   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  168  | .    96   72   
  Thermal                  .    | .    .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         10   | .    10   7    
  Robot Miss Streak        8    | .    8    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        4    | .    3    1    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           104  | .    67   37   
  Core Hits                42   | .    31   11   
  Critical Hits            3    | .    1    2    
  Critical Kills           1    | .    1    .    
  Critical Parts Destroyed 2    | .    .    2    
Melee Attacks              15   | .    15   .    
  Impact                   15   | .    15   .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            3    | .    3    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1713 | .    1110 603  
  Guns                     1309 | .    802  507  
  Cannons                  .    | .    .    .    
  Explosions               96   | .    .    96   
  Melee                    308  | .    308  .    
  Ramming                  .    | .    .    .    
  Kinetic                  1309 | .    802  507  
  Thermal                  96   | .    .    96   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   308  | .    308  .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            205  | .    198  7    
  Projectiles              .    | .    .    .    
  Explosions               7    | .    .    7    
  Melee                    198  | .    198  .    
Knockbacks                 1    | .    1    .    
  Impact                   1    | .    1    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      49   | .    .    49   
  Shots                    2    | .    .    2    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        88   | .    24   88   
  Average Temperature      17   | .    8    25   
  Received Heat Transfer   365  | .    225  140  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              3    | .    3    .    
  Impact Corruptions       7    | .    7    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         100  | .    .    100  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             268  | .   268 137 
  Average Influence        118  | .   137 96  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         84   | 100 73  100 
  Level 1                  15   | .   26  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   3   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              35   | .   23  12  
  Peak Tracking Total      6    | .   6   6   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             6    | .   6   .   
  Reused                   3    | .   .   3   
Traps Extracted            .    | .   .   .   
  Installed                5    | .   .   5   
  Triggered                3    | .   .   3   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          7    | .   4   3   
  Max in Single Turn       3    | .   1   3   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          4    | .   4   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                14   | .   14  .   
  Successful               10   | .   10  .   
  Failed                   4    | .   4   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   8    | .   8   .   
  Terminals                10   | .   10  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          4    | .   4   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Locate Traps             1    | .   1   .   
  Reprogram Traps          1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       2    | .   2   .   
  Report Inventory         1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         6    | .   6   .   
  Terminals                5    | .   5   .   
    Track                  2    | .   2   .   
    Botnet                 2    | .   2   .   
    Operators              1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
    Reject                 1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     8    | .   8   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               1253 | 38  739 476 
Spaces Moved               952  | 34  477 441 
  Core                     5    | 5   .   .   
  Treads                   149  | 4   135 10  
  Legs                     .    | .   .   .   
  Wheels                   798  | 25  342 431 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  80  90  
  Average Speed            98   | 85  105 91  
  Slowest Speed            160  | 160 160 160 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       51   | 3   63  88  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             3    | .   .   3   
Spaces Dug                 4    | .   4   .   
Terrain Destroyed          17   | .   4   13  
  Melee                    4    | .   4   .   
  Projectile               .    | .   .   .   
  AOE                      13   | .   .   13  

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      1123 | 40  598 485 
  Wait                     25   | .   17  8   
  Move                     950  | 33  476 441 
  Hop                      .    | .   .   .   
  Pick Up                  5    | .   2   3   
  Fast Attach              17   | 5   9   3   
  Attach                   .    | .   .   .   
  Detach                   1    | .   1   .   
  Swap                     9    | 1   7   1   
  Drop                     18   | 1   12  5   
  Fire                     64   | .   46  18  
  Melee                    15   | .   15  .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     5    | .   .   5   
  Miscellaneous            14   | .   13  1   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / [*Exi])

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   12 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
   12 | -11/Scrapyard | Upgraded with Utility slot (x1)
   19 | -11/Scrapyard | Upgraded with Weapon slot (x1)
   39 | -11/Scrapyard | Entered Materials
  165 | -10/Materials | Upgraded with Weapon slot (x1)
  263 | -10/Materials | Discovered new exit (range 10)
  301 | -10/Materials | Build established: Mutant
  522 | -10/Materials | Discovered new exit (range 8)
  606 | -10/Materials | Reached level 2
  662 | -10/Materials | Discovered new exit (range 16)
  695 | -10/Materials | Upgraded with Weapon slot (x1)
  778 | -10/Materials | Entered Mines
  779 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  828 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  829 | -10/Mines     | Discovered new exit (range 5)
  983 | -10/Mines     | Discovered new exit (range 12)
  985 | -10/Mines     | Build established: Gunner
 1029 | -10/Mines     | Found a hidden stash of uninstalled traps
 1134 | -10/Mines     | Discovered new exit (range 10)
 1144 | -10/Mines     | Assembled infested the area
 1149 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1150 | -10/Mines     | Learned location of Zion (-7)
 1189 | -10/Mines     | Core integrity fell below 50%
 1204 | -10/Mines     | Core integrity fell below 20%
 1254 | -10/Mines     | Destroyed by as-22207 with Assembled F-torch

 Last Messages 
---------------
01218_ The unstable cave ceiling collapses. <x2>
01222_ D-53 Grenadier destroyed.
01225_ The unstable cave ceiling collapses. <x2>
01227_ Used Protomatter to restore core integrity (+6, depleted)
01228_ K-01 Serf collects debris.
01231_ Acquired Imp. Light Armor Plating.
01231_ K-01 Serf collects debris.
01234_ Acquired 58 matter.
01236_ K-01 Serf collects debris.
01238_ The unstable cave ceiling collapses.
01238_ as-43638 destroyed.
01238_ Switching to secondary target: as-22207.
01240_ The unstable cave ceiling collapses.
01240_ K-01 Serf collects debris. <x2>
01244_ The unstable cave ceiling collapses.
01244_ Destroyed Asb. F-torch.
01246_ K-01 Serf collects debris. <x2>
01251_ The unstable cave ceiling collapses.
01252_ K-01 Serf collects debris.
01253_ R-06 Scavenger collects Launcher Guidance Computer.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????#     ###?#  #?????????????????? |
| ??????????????????# <     ###  #?????????????????? |
| ??????????????????#        ##  #?????????????????? |
| ??????????????????##           #?????????????????? |
| ???????????????????####        #?????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           47
Coolant Potential          50
Energy Generation          14
Energy Capacity            250
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                44
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                        | -11  -10  -10  
---------                  Run  | Scr  Mat  Min  
Levels Raised              1    | .    1    .    
  XP Earned                5780 | 3000 1805 975  
  XP Spent                 4475 | 1500 2750 225  
Upgrades                   13   | 3    5    5    
  Propulsion Slot          1    | 1    .    .    
  Utility Slot             1    | 1    .    .    
  Weapon Slot              3    | 1    2    .    
  Core Integrity           5    | .    .    5    
  Mass Support             1    | .    1    .    
  Inventory Capacity       2    | .    2    .    
Protomatter Created        121  | .    119  2    
  Integrity Restored       282  | .    276  6    
    Core                   282  | .    276  6    
Protomatter Decayed        30   | .    27   3    

 Game 
------
Seed              VariableBombardmentRay
  Manual?         0
Play Time         00:12:52
  Cumulative      181.7 hours
  Start           2020.04.14 @ 20:13:55
  End             2020.04.14 @ 20:25:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          64
  Rogue           64
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             66
Gallery%          73
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 51069490-a484-4770-83ed-682ca2c79434