Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.30 @ 18:59:55

Player: Olga

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (9)        1800
Robots Destroyed (5)       25
Value Destroyed (45)       45
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (834)                834
              TOTAL SCORE: 6784

 Bonus
-------
Pacifist                   834

 Cogmind 
---------
Core Integrity             0/1450
Matter                     63/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (14) -----
  Enhanced Optical Array
  Advanced Terrain Scan Processor
           System Shield
  Advanced Corruption Screen
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Micro Fission Core
  Advanced Cryofiber Web
  Improved Terrain Scanner
  Improved Light Armor Plating
           Great Axe

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
>              --- PROPULSION -------
               Surge Thruster
               Surge Thruster
               Surge Thruster
               Xenon Bombardment Thruster
               Field Propulsion Drive
>              --- UTILITY ----------
      Improved Heat Sink
         Small Storage Unit
               Structural Scanner
      Enhanced Optical Array
      Advanced Sensor Array
      Advanced Signal Interpreter
      Improved Terrain Scanner
      Advanced Terrain Scan Processor
  Experimental Core Analyzer
               Hacking Suite
               Hacking Suite
               System Shield
               System Shield
      Improved System Shield
>              --- WEAPON -----------
               Great Axe
>              --- INVENTORY --------
         Micro Nuclear Core
         Micro Fission Core
      Advanced Cryofiber Web
      Improved Light Armor Plating
          Mini Grenade Launcher
[Rating: 84]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Surge Thruster
  Flight Unit              Surge Thruster
Utility                    Hacking Suite
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Power Shielding
Weapon                     Great Axe
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Great Axe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Slots Evolved              16   | .   .   2   2   2   2   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   1   1   1   1   .   .   .   .   
  Utility                  12   | .   .   1   1   1   1   2   2   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             42   | 1   1   6   3   8   4   8   3   3   5   
  Power                    5    | .   .   1   .   2   .   1   .   .   1   
    Engine                 3    | .   .   1   .   1   .   1   .   .   .   
    Core                   1    | .   .   .   .   1   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               8    | .   .   3   1   2   1   .   1   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 8    | .   .   3   1   2   1   .   1   .   .   
  Utility                  22   | .   1   1   1   3   2   6   2   3   3   
    Device                 6    | .   .   .   .   1   1   1   1   2   .   
    Storage                1    | .   .   1   .   .   .   .   .   .   .   
    Processor              6    | .   .   .   1   .   .   1   1   .   3   
    Hackware               6    | .   .   .   .   2   1   2   .   1   .   
    Protection             3    | .   1   .   .   .   .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   7    | 1   .   1   1   1   1   1   .   .   1   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   1   .   .   .   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   1   1   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   1   
Parts Lost                 14   | .   .   .   .   .   .   1   2   .   11  
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   .   .   1   .   5   
  Utility                  7    | .   .   .   .   .   .   1   1   .   5   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      9    | .   .   .   .   .   .   1   2   .   9   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     74   | .   18  56  72  90  100 100 90  90  50  
  Engine                   2    | .   .   8   9   1   .   2   5   4   .   
  Core                     1    | .   .   .   .   5   6   2   .   .   .   
  Flight                   25   | .   .   25  36  38  40  35  31  23  9   
  Device                   4    | .   .   .   .   5   10  4   6   19  4   
  Storage                  4    | .   .   8   9   7   6   5   5   4   1   
  Processor                8    | .   .   .   9   7   6   7   10  9   14  
  Hackware                 14   | .   .   .   .   9   16  23  21  23  16  
  Protection               2    | .   4   9   .   .   .   3   5   .   .   
  Slashing Weapon          3    | .   .   .   6   7   6   5   5   4   .   
  Special Melee Weapon     1    | .   .   .   .   5   6   2   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             22   | 2   3   9   12  17  18  22  22  22  22  
  Greatest Support         30   | 3   3   9   12  20  23  27  30  22  22  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 5   5   8   8   8   8   8   8   8   8   
  Average Capacity         7    | 5   5   7   8   8   8   8   8   8   6   
  Most Carried             8    | 5   5   5   6   8   8   8   8   7   8   
  Average Carried          6    | 4   5   4   4   7   7   7   7   5   6   
  Final Capacity           8    | 5   5   8   8   8   8   8   8   8   5   
  Final Carried            8    | 5   5   5   6   8   8   8   8   5   5   

 Class Distribution 
--------------------
 48% | Hacker-Sprinter
 17% | Hacker-Mutant
 15% | Hacker-Scout
 14% | Sprinter
  4% | Mutant

 Dominant Class 
----------------
        Sprinter | -9/Materials
        Sprinter | -8/Materials
 Hacker-Sprinter | -7/Factory
 Hacker-Sprinter | -6/Factory
 Hacker-Sprinter | -5/Factory
 Hacker-Sprinter | -4/Factory
 Hacker-Sprinter | -3/Research
   Hacker-Mutant | -2/Research

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-----------                Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Matter Collected           324  | 200 .   .   .   17  .   .   76  .   31  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            93   | .   .   .   .   17  .   .   76  .   .   
  Parts                    12   | .   .   .   .   4   .   .   8   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          4    | .   .   .   .   1   .   .   3   .   .   
  Worker                   1    | .   .   .   .   .   .   .   1   .   .   
  Builder                  1    | .   .   .   .   .   .   .   1   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   1   .   .   
  Operator                 2    | .   .   .   .   1   .   .   1   .   .   
Best Kill Streak           3    | .   .   .   .   1   .   .   3   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   1    | .   .   .   .   1   .   .   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  
Damage Taken               2428 | .    81   38   .    32   23   198  141  .    1915 
  Core                     1550 | .    48   12   .    15   23   .    .    .    1452 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  129  | .    .    .    .    .    .    51   78   .    .    
Core Remaining (%)         96   | 100  80   97   100  97   97   100  100  100  .    
Volleys Fired              .    | .    .    .    .    .    .    .    .    .    .    
  Largest                  .    | .    .    .    .    .    .    .    .    .    .    
  Hottest                  .    | .    .    .    .    .    .    .    .    .    .    
Shots Fired                .    | .    .    .    .    .    .    .    .    .    .    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         .    | .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        .    | .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           6    | .    .    .    .    1    .    .    5    .    .    
  Core Hits                3    | .    .    .    .    .    .    .    3    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    
Melee Attacks              7    | .    .    .    .    1    .    .    6    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 7    | .    .    .    .    1    .    .    6    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    1    .    .    2    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           407  | .    .    .    .    98   .    .    300  .    9    
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    398  | .    .    .    .    98   .    .    300  .    .    
  Ramming                  9    | .    .    .    .    .    .    .    .    .    9    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 398  | .    .    .    .    98   .    .    300  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    .    .    .    4    
  Average Corruption       3    | .    .    .    .    .    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       5    | .    .    .    .    .    .    .    .    .    5    
  Effects                  7    | .    .    .    .    .    .    .    .    .    7    
    Matter Fused           3    | .    .    .    .    .    .    .    .    .    3    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            107  | .    .    .    .    68   .    .    39   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    107  | .    .    .    .    68   .    .    39   .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      4    | .    .    .    .    .    .    .    .    .    4    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    
  Rammed                   2    | .    .    .    .    .    .    .    1    .    1    
Targets Rammed             2    | .    .    .    .    .    .    .    1    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        302  | .    .    .    2    2    30   302  48   .    199  
  Average Temperature      77   | .    .    .    2    2    14   237  48   .    87   
  Received Heat Transfer   175  | .    48   12   .    12   37   9    21   .    36   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Peak Influence             340  | .   24  87  51  137 145 300 227 .   340 
  Initial                  147  | .   .   9   36  23  61  70  147 .   .   
  Average                  114  | .   15  38  37  87  84  185 157 .   137 
Maximum Alert Level        1    | .   .   .   .   .   .   1   1   .   1   
  Low Security (%)         79   | 100 100 100 100 100 100 49  68  100 70  
  Level 1                  20   | .   .   .   .   .   .   50  31  .   29  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   2   .   1   .   1   2   .   1   
  Investigation            2    | .   .   1   .   .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            6    | .   1   1   .   1   .   1   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Distress Signals           7    | .   .   2   1   .   .   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              96   | .   6   8   1   7   6   16  12  .   40  
  Peak Tracking Total      19   | .   5   11  3   4   3   7   9   .   19  
  Tactical Retreats        12   | .   .   .   .   1   1   3   .   .   7   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Traps Triggered            3    | .   .   1   .   .   .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   1   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Machines Accessed          23   | .   1   3   2   5   2   3   2   .   5   
  Terminals                19   | .   1   3   2   4   2   2   2   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   1   .   1   .   .   2   
Total Hacks                47   | .   3   8   2   5   3   3   7   .   16  
  Successful               18   | .   1   3   .   3   2   1   3   .   5   
  Failed                   29   | .   2   5   2   2   1   2   4   .   11  
    Catastrophic           14   | .   1   3   2   1   1   1   .   .   5   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   27   | .   3   4   2   4   2   2   7   .   3   
  Terminals                40   | .   3   8   2   4   3   2   7   .   11  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   1   .   1   .   .   5   
Terminal Hacks             13   | .   1   3   .   .   2   .   3   .   4   
  Record                   1    | .   .   .   .   .   .   .   .   .   1   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   .   .   
  Level Access Points      3    | .   1   .   .   .   1   .   1   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   .   .   1   
  Unreport Threat          3    | .   .   .   .   .   .   .   2   .   1   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   1   
  Zone Layout              2    | .   .   2   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   1   .   1   .   .   1   
  Seal Access              3    | .   .   .   .   1   .   1   .   .   1   
Unauthorized Hacks         2    | .   .   .   .   2   .   .   .   .   .   
  Terminals                2    | .   .   .   .   2   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   1   3   2   3   1   2   2   .   5   
  Full Trace Events        2    | .   .   1   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Total Allies               2    | .   .   .   .   2   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   2   1   .   .   .   .   
  Highest-Rated Group      20   | .   .   .   .   20  10  .   .   .   .   
  Highest-Rated Ally       10   | .   .   .   .   10  10  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------------              Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Turns Passed               957  | 4   34  82  34  175 76  161 76  21  294 
Spaces Moved               2855 | 2   61  228 109 539 267 562 241 67  779 
  Core                     382  | 2   61  20  .   .   .   .   .   .   299 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   
  Flight                   2473 | .   .   208 109 539 267 562 241 67  480 
  Fastest Speed            6    | 50  50  29  26  14  20  6   12  26  22  
  Average Speed            27   | 50  50  30  26  23  20  20  21  26  35  
  Slowest Speed            100  | 50  50  50  26  24  20  24  22  26  100 
  Overloaded Moves         65   | .   .   .   .   8   .   31  9   .   17  
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            30   | .   .   2   3   15  3   .   2   .   5   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       15   | 3   14  26  18  15  14  21  11  2   29  
  Regions Visited          9
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        6    | .   1   .   1   1   1   .   1   1   .   
  Unknown Exits Taken      3    | 1   .   1   .   .   .   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Total                      2991 | 5   63  235 110 568 288 608 253 69  792 
  Wait                     42   | .   2   .   .   30  10  .   .   .   .   
  Move                     2788 | 1   60  223 103 508 260 561 237 66  769 
  Hop                      29   | .   .   2   2   15  3   .   2   .   5   
  Pick Up                  32   | 2   .   2   1   5   5   12  2   .   3   
  Fast Attach              15   | .   1   4   2   3   1   1   1   .   2   
  Attach                   20   | 1   .   2   1   3   2   4   1   3   3   
  Detach                   5    | .   .   .   1   .   1   .   1   .   2   
  Swap                     7    | .   .   .   .   2   1   3   1   .   .   
  Drop                     27   | 1   .   2   .   1   5   9   2   .   7   
  Fire                     .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    7    | .   .   .   .   1   .   .   6   .   .   
  Ram                      1    | .   .   .   .   .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            18   | .   .   .   .   .   .   18  .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-8/Materials
-7/Factory
-6/Factory (discovered 8 exits: *Fac x4 / Low x2 / Ext x2)
-5/Factory
-4/Factory (discovered 4 exits: *Res x4)
-3/Research
-2/Research (discovered 2 exits: Tes x2)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Released all parts (6)
    4 | -11/Scrapyard | Discovered new exit (range 1)
    5 | -11/Scrapyard | Entered Materials
   19 | -10/Materials | Identified exit to Materials
   39 | -10/Materials | Entered another Materials area
   39 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  120 | -9/Materials  | Discovered new exit (range 3)
  121 | -9/Materials  | Entered another Materials area
  121 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  152 | -8/Materials  | Discovered new exit (range 13)
  155 | -8/Materials  | Identified exit to Factory
  155 | -8/Materials  | Entered Factory
  155 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  313 | -7/Factory    | Discovered new exit (range 11)
  315 | -7/Factory    | Identified exit to Factory
  330 | -7/Factory    | Entered another Factory area
  330 | -6/Factory    | Accompanied by 1 ally
  330 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  377 | -6/Factory    | Identified exit to Lower Caves
  377 | -6/Factory    | Identified exit to Extension
  384 | -6/Factory    | Identified exit to Factory
  406 | -6/Factory    | Entered another Factory area
  406 | -5/Factory    | Evolved 2 slots: Utility x2
  524 | -5/Factory    | Build established: Hacker-Sprinter
  565 | -5/Factory    | Discovered new exit (range 13)
  567 | -5/Factory    | Entered another Factory area
  567 | -4/Factory    | Evolved 2 slots: Utility x2
  628 | -4/Factory    | Identified exit to Research
  643 | -4/Factory    | Entered Research
  643 | -3/Research   | Evolved 2 slots: Utility x2
  660 | -3/Research   | Discovered new exit (range 15)
  663 | -3/Research   | Identified exit to Research
  664 | -3/Research   | Entered another Research area
  664 | -2/Research   | Evolved 2 slots: Utility x2
  673 | -2/Research   | Found Prototype Processor
  673 | -2/Research   | Identified Exp. Core Analyzer
  676 | -2/Research   | Identified exit to Testing
  846 | -2/Research   | Core integrity fell below 50%
  851 | -2/Research   | Lost 9 parts (5n3u1w)
  943 | -2/Research   | Core integrity fell below 20%
  958 | -2/Research   | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
00862_ Adv. Corruption Screen intercepted 1% system corruption. <x2>
00909_ K-01 Serf cleans the Terminal.
00911_ Connecting with Terminal... <x2>
>>Query(Hypervelocity EM Gauss Rifle)
Unlike other [Hypervelocity Weapons] that rely on solid projectiles, this
  version of the gauss rifle was successfully modified to fire a
  hypervelocity EM shell which emits a pulse on each penetration,
  disabling nearly every component or core it passes through.
00913_ K-01 Serf cleans the Terminal.
00922_ Drone sends a signal.
00929_ Triggered Segregator Trap.
00929_ Arcs of energy rise from the floor.
00929_ Adv. Signal Interpreter blown off.
00944_ System Shield destroyed.
00945_ Hacking Suite destroyed.
00948_ Connecting with Garrison Access...
00948_ ALERT: Suspicious activity at Garrison Access R001. Dispatching
  Investigation squad.
00951_ System corrupted: Heat flow error (+248).
00951_ W-44 Eye sends out distress signal.

 Map 
-----
+----------------------------------------------------+
|  +???????????????    #???????????????????????????? |
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| # ??????????????#    #???????????????????????????? |
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| ###                  #???????????????????????????? |
|                      ########????????????????????? |
|                      #    !  ????????????????????? |
|                      #?     ?????????????????????? |
| """           ###    #?     ?????????????????????? |
| """           #?#    #??   ??????????????????????? |
| """    " "    #?#    #??   ??????????????????????? |
| """   ""G""   ###    ####/##############?????????? |
|               ##     R   @            R        ??? |
|               ##T    s       ########????????????? |
|               ###    ##+####+#???????????????????? |
| ###    ##########    #    ???????????????????????? |
|   #    #        #    #      ?????????????????????? |
|   #    #        #    #        ???????????????????? |
|   #    /        #    #          ?????????????????? |
|   #    #        #    #            ???????????????? |
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|      + ?????????#    ????????????????????????????? |
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|  ####???????????#####????????????????????????????? |
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|  ##??????????????????????????????????????????????? |
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| [# ??????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           63
Energy Generation          25
Energy Capacity            280
Matter Stores              290
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       210
Corruption Block           20
Armor Coverage             150
Power Shielding            33
Propulsion Shielding       66
Evasion (%)                66
Offensive Hacking          30
Defensive Hacking          32

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AdvancedSiegeScreen
  Manual?         0
Play Time         00:43:16
  Cumulative      130.4 hours
  Start           2022.04.30 @ 18:19:17
  End             2022.04.30 @ 18:59:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          169
  Rogue           168
  Adventurer      0
  Explorer        1
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             59
Gallery%          59
Achievement%      49
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 476702a4-cd2c-4f34-b058-e58aecec9a11