Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.30 @ 18:59:55 Player: Olga Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (9) 1800 Robots Destroyed (5) 25 Value Destroyed (45) 45 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (834) 834 TOTAL SCORE: 6784 Bonus ------- Pacifist 834 Cogmind --------- Core Integrity 0/1450 Matter 63/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- Enhanced Optical Array Advanced Terrain Scan Processor System Shield Advanced Corruption Screen > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Advanced Cryofiber Web Improved Terrain Scanner Improved Light Armor Plating Great Axe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Surge Thruster Surge Thruster Surge Thruster Xenon Bombardment Thruster Field Propulsion Drive > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Structural Scanner Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Experimental Core Analyzer Hacking Suite Hacking Suite System Shield System Shield Improved System Shield > --- WEAPON ----------- Great Axe > --- INVENTORY -------- Micro Nuclear Core Micro Fission Core Advanced Cryofiber Web Improved Light Armor Plating Mini Grenade Launcher [Rating: 84] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Surge Thruster Flight Unit Surge Thruster Utility Hacking Suite Device Improved Heat Sink Storage Small Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Power Shielding Weapon Great Axe Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 2 2 2 2 2 Power . | . . . . . . . . . . Propulsion 4 | . . 1 1 1 1 . . . . Utility 12 | . . 1 1 1 1 2 2 2 2 Weapon . | . . . . . . . . . . Parts Attached 42 | 1 1 6 3 8 4 8 3 3 5 Power 5 | . . 1 . 2 . 1 . . 1 Engine 3 | . . 1 . 1 . 1 . . . Core 1 | . . . . 1 . . . . . Reactor 1 | . . . . . . . . . 1 Propulsion 8 | . . 3 1 2 1 . 1 . . Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 8 | . . 3 1 2 1 . 1 . . Utility 22 | . 1 1 1 3 2 6 2 3 3 Device 6 | . . . . 1 1 1 1 2 . Storage 1 | . . 1 . . . . . . . Processor 6 | . . . 1 . . 1 1 . 3 Hackware 6 | . . . . 2 1 2 . 1 . Protection 3 | . 1 . . . . 2 . . . Artifact . | . . . . . . . . . . Weapon 7 | 1 . 1 1 1 1 1 . . 1 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . 1 . . . 1 . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . . 1 1 . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 Parts Lost 14 | . . . . . . 1 2 . 11 Power . | . . . . . . . . . . Propulsion 6 | . . . . . . . 1 . 5 Utility 7 | . . . . . . 1 1 . 5 Weapon 1 | . . . . . . . . . 1 Highest Loss Streak 9 | . . . . . . 1 2 . 9 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 74 | . 18 56 72 90 100 100 90 90 50 Engine 2 | . . 8 9 1 . 2 5 4 . Core 1 | . . . . 5 6 2 . . . Flight 25 | . . 25 36 38 40 35 31 23 9 Device 4 | . . . . 5 10 4 6 19 4 Storage 4 | . . 8 9 7 6 5 5 4 1 Processor 8 | . . . 9 7 6 7 10 9 14 Hackware 14 | . . . . 9 16 23 21 23 16 Protection 2 | . 4 9 . . . 3 5 . . Slashing Weapon 3 | . . . 6 7 6 5 5 4 . Special Melee Weapon 1 | . . . . 5 6 2 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 22 | 2 3 9 12 17 18 22 22 22 22 Greatest Support 30 | 3 3 9 12 20 23 27 30 22 22 Greatest Overweight (x) 1 | . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 5 5 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 5 7 8 8 8 8 8 8 6 Most Carried 8 | 5 5 5 6 8 8 8 8 7 8 Average Carried 6 | 4 5 4 4 7 7 7 7 5 6 Final Capacity 8 | 5 5 8 8 8 8 8 8 8 5 Final Carried 8 | 5 5 5 6 8 8 8 8 5 5 Class Distribution -------------------- 48% | Hacker-Sprinter 17% | Hacker-Mutant 15% | Hacker-Scout 14% | Sprinter 4% | Mutant Dominant Class ---------------- Sprinter | -9/Materials Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Matter Collected 324 | 200 . . . 17 . . 76 . 31 Remotely . | . . . . . . . . . . Salvage Created 93 | . . . . 17 . . 76 . . Parts 12 | . . . . 4 . . 8 . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Combat Hostiles Destroyed . | . . . . . . . . . . Classes Destroyed 4 | . . . . 1 . . 3 . . Worker 1 | . . . . . . . 1 . . Builder 1 | . . . . . . . 1 . . Tunneler 1 | . . . . . . . 1 . . Operator 2 | . . . . 1 . . 1 . . Best Kill Streak 3 | . . . . 1 . . 3 . . Combat Bots Only . | . . . . . . . . . . Max Kills in Single Turn 1 | . . . . 1 . . 1 . . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Damage Taken 2428 | . 81 38 . 32 23 198 141 . 1915 Core 1550 | . 48 12 . 15 23 . . . 1452 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 129 | . . . . . . 51 78 . . Core Remaining (%) 96 | 100 80 97 100 97 97 100 100 100 . Volleys Fired . | . . . . . . . . . . Largest . | . . . . . . . . . . Hottest . | . . . . . . . . . . Shots Fired . | . . . . . . . . . . Gun . | . . . . . . . . . . Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 6 | . . . . 1 . . 5 . . Core Hits 3 | . . . . . . . 3 . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes . | . . . . . . . . . . Melee Attacks 7 | . . . . 1 . . 6 . . Impact . | . . . . . . . . . . Slashing 7 | . . . . 1 . . 6 . . Piercing . | . . . . . . . . . . Sneak Attacks 3 | . . . . 1 . . 2 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 407 | . . . . 98 . . 300 . 9 Guns . | . . . . . . . . . . Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 398 | . . . . 98 . . 300 . . Ramming 9 | . . . . . . . . . 9 Kinetic . | . . . . . . . . . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 398 | . . . . 98 . . 300 . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . 4 Average Corruption 3 | . . . . . . . . . 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked 5 | . . . . . . . . . 5 Effects 7 | . . . . . . . . . 7 Matter Fused 3 | . . . . . . . . . 3 Heat Flow Errors 2 | . . . . . . . . . 2 Data Loss (minor) 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 107 | . . . . 68 . . 39 . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 107 | . . . . 68 . . 39 . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 4 | . . . . . . . . . 4 Shots . | . . . . . . . . . . Rammed 2 | . . . . . . . 1 . 1 Targets Rammed 2 | . . . . . . . 1 . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 302 | . . . 2 2 30 302 48 . 199 Average Temperature 77 | . . . 2 2 14 237 48 . 87 Received Heat Transfer 175 | . 48 12 . 12 37 9 21 . 36 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Peak Influence 340 | . 24 87 51 137 145 300 227 . 340 Initial 147 | . . 9 36 23 61 70 147 . . Average 114 | . 15 38 37 87 84 185 157 . 137 Maximum Alert Level 1 | . . . . . . 1 1 . 1 Low Security (%) 79 | 100 100 100 100 100 100 49 68 100 70 Level 1 20 | . . . . . . 50 31 . 29 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . 1 2 . 1 . 1 2 . 1 Investigation 2 | . . 1 . . . . . . 1 Extermination . | . . . . . . . . . . Reinforcement 6 | . 1 1 . 1 . 1 2 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Distress Signals 7 | . . 2 1 . . . . . 4 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 96 | . 6 8 1 7 6 16 12 . 40 Peak Tracking Total 19 | . 5 11 3 4 3 7 9 . 19 Tactical Retreats 12 | . . . . 1 1 3 . . 7 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Traps Triggered 3 | . . 1 . . . 1 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Machines Accessed 23 | . 1 3 2 5 2 3 2 . 5 Terminals 19 | . 1 3 2 4 2 2 2 . 3 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . 1 . 1 . . 2 Total Hacks 47 | . 3 8 2 5 3 3 7 . 16 Successful 18 | . 1 3 . 3 2 1 3 . 5 Failed 29 | . 2 5 2 2 1 2 4 . 11 Catastrophic 14 | . 1 3 2 1 1 1 . . 5 Database Lockouts . | . . . . . . . . . . Manual 27 | . 3 4 2 4 2 2 7 . 3 Terminals 40 | . 3 8 2 4 3 2 7 . 11 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 7 | . . . . 1 . 1 . . 5 Terminal Hacks 13 | . 1 3 . . 2 . 3 . 4 Record 1 | . . . . . . . . . 1 Prototype ID Bank 1 | . . 1 . . . . . . . Level Access Points 3 | . 1 . . . 1 . 1 . . Branch Access Points 2 | . . . . . 1 . . . 1 Unreport Threat 3 | . . . . . . . 2 . 1 Locate Traps 1 | . . . . . . . . . 1 Zone Layout 2 | . . 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . 1 . . 1 Seal Access 3 | . . . . 1 . 1 . . 1 Unauthorized Hacks 2 | . . . . 2 . . . . . Terminals 2 | . . . . 2 . . . . . Assimilate 2 | . . . . 2 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 19 | . 1 3 2 3 1 2 2 . 5 Full Trace Events 2 | . . 1 . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Total Allies 2 | . . . . 2 . . . . . Largest Group 2 | . . . . 2 1 . . . . Highest-Rated Group 20 | . . . . 20 10 . . . . Highest-Rated Ally 10 | . . . . 10 10 . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Turns Passed 957 | 4 34 82 34 175 76 161 76 21 294 Spaces Moved 2855 | 2 61 228 109 539 267 562 241 67 779 Core 382 | 2 61 20 . . . . . . 299 Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 2473 | . . 208 109 539 267 562 241 67 480 Fastest Speed 6 | 50 50 29 26 14 20 6 12 26 22 Average Speed 27 | 50 50 30 26 23 20 20 21 26 35 Slowest Speed 100 | 50 50 50 26 24 20 24 22 26 100 Overloaded Moves 65 | . . . . 8 . 31 9 . 17 Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 30 | . . 2 3 15 3 . 2 . 5 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 15 | 3 14 26 18 15 14 21 11 2 29 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | . 1 . 1 1 1 . 1 1 . Unknown Exits Taken 3 | 1 . 1 . . . 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Total 2991 | 5 63 235 110 568 288 608 253 69 792 Wait 42 | . 2 . . 30 10 . . . . Move 2788 | 1 60 223 103 508 260 561 237 66 769 Hop 29 | . . 2 2 15 3 . 2 . 5 Pick Up 32 | 2 . 2 1 5 5 12 2 . 3 Fast Attach 15 | . 1 4 2 3 1 1 1 . 2 Attach 20 | 1 . 2 1 3 2 4 1 3 3 Detach 5 | . . . 1 . 1 . 1 . 2 Swap 7 | . . . . 2 1 3 1 . . Drop 27 | 1 . 2 . 1 5 9 2 . 7 Fire . | . . . . . . . . . . Melee 7 | . . . . 1 . . 6 . . Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 18 | . . . . . . 18 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 8 exits: *Fac x4 / Low x2 / Ext x2) -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research (discovered 2 exits: Tes x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Released all parts (6) 4 | -11/Scrapyard | Discovered new exit (range 1) 5 | -11/Scrapyard | Entered Materials 19 | -10/Materials | Identified exit to Materials 39 | -10/Materials | Entered another Materials area 39 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 120 | -9/Materials | Discovered new exit (range 3) 121 | -9/Materials | Entered another Materials area 121 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 152 | -8/Materials | Discovered new exit (range 13) 155 | -8/Materials | Identified exit to Factory 155 | -8/Materials | Entered Factory 155 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 313 | -7/Factory | Discovered new exit (range 11) 315 | -7/Factory | Identified exit to Factory 330 | -7/Factory | Entered another Factory area 330 | -6/Factory | Accompanied by 1 ally 330 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 377 | -6/Factory | Identified exit to Lower Caves 377 | -6/Factory | Identified exit to Extension 384 | -6/Factory | Identified exit to Factory 406 | -6/Factory | Entered another Factory area 406 | -5/Factory | Evolved 2 slots: Utility x2 524 | -5/Factory | Build established: Hacker-Sprinter 565 | -5/Factory | Discovered new exit (range 13) 567 | -5/Factory | Entered another Factory area 567 | -4/Factory | Evolved 2 slots: Utility x2 628 | -4/Factory | Identified exit to Research 643 | -4/Factory | Entered Research 643 | -3/Research | Evolved 2 slots: Utility x2 660 | -3/Research | Discovered new exit (range 15) 663 | -3/Research | Identified exit to Research 664 | -3/Research | Entered another Research area 664 | -2/Research | Evolved 2 slots: Utility x2 673 | -2/Research | Found Prototype Processor 673 | -2/Research | Identified Exp. Core Analyzer 676 | -2/Research | Identified exit to Testing 846 | -2/Research | Core integrity fell below 50% 851 | -2/Research | Lost 9 parts (5n3u1w) 943 | -2/Research | Core integrity fell below 20% 958 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 00862_ Adv. Corruption Screen intercepted 1% system corruption. 00909_ K-01 Serf cleans the Terminal. 00911_ Connecting with Terminal... >>Query(Hypervelocity EM Gauss Rifle) Unlike other [Hypervelocity Weapons] that rely on solid projectiles, this version of the gauss rifle was successfully modified to fire a hypervelocity EM shell which emits a pulse on each penetration, disabling nearly every component or core it passes through. 00913_ K-01 Serf cleans the Terminal. 00922_ Drone sends a signal. 00929_ Triggered Segregator Trap. 00929_ Arcs of energy rise from the floor. 00929_ Adv. Signal Interpreter blown off. 00944_ System Shield destroyed. 00945_ Hacking Suite destroyed. 00948_ Connecting with Garrison Access... 00948_ ALERT: Suspicious activity at Garrison Access R001. Dispatching Investigation squad. 00951_ System corrupted: Heat flow error (+248). 00951_ W-44 Eye sends out distress signal. Map ----- +----------------------------------------------------+ | +??????????????? #???????????????????????????? | | ##??????????????? #???????????????????????????? | | #???????????????? #???????????????????????????? | | #???????????????# #???????????????????????????? | | #???????????????# #???????????????????????????? | | #???????????????# #???????????????????????????? | | #???????????????# #???????????????????????????? | | #???????????????# #???????????????????????????? | | #???????????????# #???????????????????????????? | | #???????????????# #???????????????????????????? | | #???????????????+ #???????????????????????????? | | #???????????????# #???????????????????????????? | | #???????????????# +???????????????????????????? | | +???????????????# #???????????????????????????? | | #???????????????# #???????????????????????????? | | # ??????????????# #???????????????????????????? | | ################# #???????????????????????????? | | ### #???????????????????????????? | | ########????????????????????? | | # ! ????????????????????? | | #? ?????????????????????? | | """ ### #? ?????????????????????? | | """ #?# #?? ??????????????????????? | | """ " " #?# #?? ??????????????????????? | | """ ""G"" ### ####/##############?????????? | | ## R @ R ??? | | ##T s ########????????????? | | ### ##+####+#???????????????????? | | ### ########## # ???????????????????????? | | # # # # ?????????????????????? | | # # # # ???????????????????? | | # / # # ?????????????????? | | # # # # ???????????????? | | # #! " "" # ##############??????????????? | | / # "R"" # #???????????????????????????? | | ## ### """" # #???????????????????????????? | | ## #?# # #???????????????????????????? | | ## #?# # #???????????????????????????? | | #### #?########## #???????????????????????????? | | ???# #??????????# #???????????????????????????? | | ???# #??????????# +???????????????????????????? | | #### #??????????# #???????????????????????????? | | #### # ?????????# ????????????????????????????? | | + ?????????# ????????????????????????????? | | ###### ????????? ????????????????????????????? | | ####???????????#####????????????????????????????? | | ##??????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | [# ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 25 Energy Capacity 280 Matter Stores 290 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 210 Corruption Block 20 Armor Coverage 150 Power Shielding 33 Propulsion Shielding 66 Evasion (%) 66 Offensive Hacking 30 Defensive Hacking 32 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AdvancedSiegeScreen Manual? 0 Play Time 00:43:16 Cumulative 130.4 hours Start 2022.04.30 @ 18:19:17 End 2022.04.30 @ 18:59:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 169 Rogue 168 Adventurer 0 Explorer 1 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 59 Achievement% 49 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 476702a4-cd2c-4f34-b058-e58aecec9a11