Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.19 @ 18:59:45

Player: Palikka

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (15)       3000
Robots Destroyed (279)     1395
Value Destroyed (9368)     9368
Prototype IDs (41)         820
Alien Tech Used (0)        0
Bonus (2369)               2369
              TOTAL SCORE: 19452

 Bonus
-------
High Alert Combat Kills    1408
Follower Combat Kills      769
Aligned with FarCom        300
Friendly Fire              -108

 Cogmind 
---------
Core Integrity             0/1000
Matter                     231/300
Energy                     42/100
System Corruption          32%
Temperature                Cool (30)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
  Advanced Signal Interpreter
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Heat Sink
  Improved Kinecellerator
    Guided Missile Launcher
           Powered Hammer

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
>               --- PROPULSION -------
       Advanced Myomer Leg
       Advanced Myomer Leg
       Advanced Myomer Leg
>               --- UTILITY ----------
       Improved Heat Sink
       Improved Coolant Injector
  High-capacity Storage Unit
       Improved Targeting Computer
                Energy Filter
       Improved Transmission Jammer
       Improved Medium Armor Plating
       Improved Medium Armor Plating
>               --- WEAPON -----------
                Neutron Cannon
                Neutron Cannon
                Graviton Cannon
       Improved Grenade Launcher
>               --- INVENTORY --------
          Light Fission Core
          Light Fission Core
       Improved Heat Sink
       Improved Heat Sink
  High-capacity Matter Pod
       Improved Kinecellerator
                Neutron Cannon
                Neutron Cannon
                Neutron Cannon
         Guided Plasma Cannon
       Advanced Assault Cannon
        Compact Linear Accelerator
                Graviton Cannon
                Proton Missile Launcher
         Guided Missile Launcher
                Ragnarok Missile Launcher
                Powered Hammer
[Rating: 97]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Advanced Myomer Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Phase Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac 
Slots Evolved              10   | .   .   .   2   .   .   .   2   .   2   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   1   .   .   .   1   .   1   2   .   .   .   .   1   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
Parts Attached             272  | 6   11  10  27  .   .   .   30  44  36  30  17  1   10  .   50  
  Power                    25   | 1   3   4   3   .   .   .   3   1   4   .   2   .   .   .   4   
    Engine                 12   | 1   3   4   2   .   .   .   2   .   .   .   .   .   .   .   .   
    Core                   13   | .   .   .   1   .   .   .   1   1   4   .   2   .   .   .   4   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               73   | 2   2   2   10  .   .   .   13  11  12  3   4   1   .   .   13  
    Treads                 61   | 2   .   2   10  .   .   .   13  11  12  3   4   1   .   .   3   
    Leg                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
    Wheel                  5    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  68   | 1   4   1   9   .   .   .   3   10  6   12  3   .   .   .   19  
    Device                 33   | .   3   1   3   .   .   .   2   2   2   5   2   .   .   .   13  
    Storage                6    | 1   1   .   2   .   .   .   .   2   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   1   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Protection             24   | .   .   .   4   .   .   .   1   6   3   4   1   .   .   .   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   106  | 2   2   3   5   .   .   .   11  22  14  15  8   .   10  .   14  
    Energy Gun             2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          18   | .   .   .   .   .   .   .   .   .   3   5   2   .   2   .   6   
    Ballistic Gun          45   | 1   1   2   5   .   .   .   7   14  10  5   .   .   .   .   .   
    Ballistic Cannon       12   | .   .   .   .   .   .   .   .   .   .   2   3   .   2   .   5   
    Launcher               24   | .   .   1   .   .   .   .   4   6   1   2   2   .   6   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   .   .   .   2   .   1   1   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   .   .   .   .   2   1   .   .   .   1   .   4   
Parts Lost                 74   | .   5   4   1   .   .   .   4   11  3   1   4   1   .   .   40  
  Power                    5    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   3   
  Propulsion               28   | .   2   2   1   .   .   .   3   3   1   .   2   1   .   .   13  
  Utility                  26   | .   1   1   .   .   .   .   .   5   1   .   1   .   .   .   17  
  Weapon                   15   | .   2   1   .   .   .   .   1   2   .   1   1   .   .   .   7   
  Highest Loss Streak      11   | .   4   2   1   .   .   .   3   3   2   1   2   1   .   .   11  
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
Average Slot Usage (%)     96   | .   98  99  100 100 100 100 99  99  98  96  92  93  87  93  87  
  Engine                   3    | .   14  14  7   11  11  11  5   6   .   .   .   .   .   .   .   
  Core                     4    | .   .   .   3   .   .   .   3   2   6   6   6   6   6   6   4   
  Treads                   27   | .   22  18  33  33  33  33  35  35  30  26  25  26  26  26  11  
  Device                   12   | .   8   13  9   .   .   .   8   8   7   13  19  20  20  20  22  
  Storage                  8    | .   18  14  11  11  11  11  9   9   7   6   6   6   6   6   5   
  Processor                4    | .   .   .   .   .   .   .   .   .   6   13  6   6   6   6   4   
  Protection               11   | .   .   .   12  22  22  22  18  17  14  9   6   6   6   6   5   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   1   5   6   5   6   5   
  Ballistic Gun            13   | .   14  28  22  22  22  22  17  16  21  15  .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   .   .   1   13  6   1   6   9   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             99   | 14  34  30  71  71  71  71  73  73  74  87  85  83  87  87  99  
  Greatest Support         90   | 40  40  40  62  62  62  62  83  89  85  83  86  88  88  88  90  
  Greatest Overweight (x)  9    | 2   1   1   1   1   1   1   1   1   .   1   1   .   .   .   9   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   2   
Largest Inventory Capacity 20   | 8   15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 7   14  15  15  20  20  20  20  20  20  20  20  20  20  20  19  
  Most Carried             20   | 2   9   15  15  19  20  19  20  20  20  20  20  20  20  20  20  
  Average Carried          18   | .   5   12  14  17  19  19  19  19  19  19  19  19  19  20  18  
  Final Capacity           20   | 8   15  15  20  20  20  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 2   9   15  15  19  19  19  18  20  20  20  20  20  20  20  5   

 Class Distribution 
--------------------
 32% | Scavenger-Mutant
 27% | Mutant
 13% | Scavenger-Tank
 11% | Scavenger-Gunner
  6% | Gunner
  3% | Commander-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
   Scavenger-Tank | -7/Factory
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -6/Lower Caves
           Gunner | -6/Lower Caves
           Mutant | -6/Zion
           Mutant | -5/Proximity Caves
           Mutant | -5/Factory

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   
-----------                Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Zio  Pro  Fac  
Matter Collected           7990  | 235  256  148  667  58   .    .    918  1357 927  1094 522  114  30   57   1607 
  Remotely                 375   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    375  
Salvage Created            10120 | .    522  167  1104 116  .    .    1418 1920 1295 1060 468  127  .    48   1875 
  Parts                    527   | .    42   17   64   13   .    .    70   91   73   51   16   2    .    1    87   
Haulers Intercepted        12    | .    1    .    3    .    .    .    1    3    2    1    .    .    .    .    1    
Recyclers Shooed           31    | .    .    1    10   .    .    .    2    2    1    8    .    .    .    .    7    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      29    | .    .    .    .    .    .    .    .    .    .    .    26   2    .    1    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  205  | .   12  9   17  8   .   .   25  42  22  6   14  4   .   3   43  
  Guns                     102  | .   12  7   17  8   .   .   14  24  15  5   .   .   .   .   .   
  Cannons                  44   | .   .   .   .   .   .   .   .   .   4   1   11  .   .   1   27  
  AOE                      58   | .   .   2   .   .   .   .   11  18  3   .   3   4   .   2   15  
Classes Destroyed          19   | .   6   .   1   .   .   .   5   3   1   .   .   1   .   .   2   
  Worker                   13   | .   .   .   .   .   .   .   2   4   1   3   .   .   .   .   3   
  Builder                  14   | .   2   .   .   .   .   .   3   1   .   3   .   .   .   .   5   
  Tunneler                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   12   | .   1   .   3   .   .   .   1   3   2   1   .   .   .   .   1   
  Recycler                 22   | .   1   .   5   .   .   .   5   1   3   4   .   .   .   .   3   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Watcher                  12   | .   2   .   .   .   .   .   2   .   2   2   .   .   .   .   4   
  Swarmer                  58   | .   6   7   6   8   .   .   4   3   7   .   5   4   .   .   8   
  Grunt                    78   | .   6   2   6   .   .   .   16  25  5   .   4   .   .   3   11  
  Brawler                  5    | .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   2   
  Duelist                  8    | .   .   .   .   .   .   .   1   4   1   .   2   .   .   .   .   
  Protector                3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Sentry                   21   | .   .   .   5   .   .   .   3   4   3   3   2   .   .   .   1   
  Demolisher               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Hunter                   8    | .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   5   
  Programmer               20   | .   .   .   .   .   .   .   .   .   4   3   .   .   .   .   13  
  Samaritan                3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Best Kill Streak           14   | .   4   3   3   4   .   .   12  14  4   4   6   4   .   3   12  
  Combat Bots Only         13   | .   3   3   3   4   .   .   6   13  3   2   6   4   .   3   9   
Max Kills in Single Turn   6    | .   2   2   1   2   .   .   6   3   3   2   2   3   .   1   5   
  Gunslinging              1    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   2   .   .   .   .   3   3   3   .   2   3   .   1   4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   
--------                   Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Zio  Pro  Fac  
Damage Taken               15705 | .    708  428  888  146  .    .    1803 2603 1261 569  1271 101  .    193  5734 
  Core                     2027  | .    72   67   174  22   .    .    173  291  116  21   84   .    .    .    1007 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  50    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   
  Regen/Repaired (Parts)   392   | .    .    .    .    .    .    .    .    .    .    .    .    .    392  .    .    
Core Remaining (%)         63    | 100  .    44   .    .    .    51   .    15   83   .    .    .    .    87   .    
Volleys Fired              708   | .    51   36   90   8    .    .    97   120  68   58   26   12   .    12   130  
  Largest                  4     | .    2    2    2    2    .    .    2    2    3    3    3    2    .    2    4    
  Hottest                  278   | .    60   40   46   46   .    .    46   50   120  198  181  133  .    138  278  
Shots Fired                1457  | .    101  70   180  16   .    .    181  217  173  151  66   20   1    18   263  
  Gun                      1014  | .    101  69   180  16   .    .    168  196  158  126  .    .    .    .    .    
  Cannon                   379   | .    .    .    .    .    .    .    .    .    15   24   60   16   1    12   251  
  Launcher                 64    | .    .    1    .    .    .    .    13   21   .    1    6    4    .    6    12   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1186  | .    50   69   180  16   .    .    168  196  158  134  50   8    1    6    150  
  Thermal                  191   | .    35   .    .    .    .    .    .    .    15   16   10   8    .    6    101  
  Explosive                64    | .    .    1    .    .    .    .    13   21   .    1    6    4    .    6    12   
  Electromagnetic          16    | .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         38    | .    15   8    27   7    .    .    16   38   20   18   24   6    .    7    16   
  Robot Miss Streak        10    | .    7    10   3    1    .    .    4    5    2    4    2    1    .    2    5    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    1    
  Secondary Targets        13    | .    1    1    3    3    .    .    .    4    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    1    .    .    .    1    1    .    .    .    .    .    .    
Shots Hit Robots           977   | .    60   36   131  12   .    .    130  164  117  110  43   13   .    9    152  
  Core Hits                554   | .    28   21   53   8    .    .    74   112  54   40   27   10   .    10   117  
  Critical Kills           2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
  Critical Parts Destroyed 7     | .    .    .    2    .    .    .    .    2    .    3    .    .    .    .    .    
  Critical Strikes         24    | .    .    .    2    .    .    .    .    2    .    4    3    .    .    .    13   
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Destroy                8     | .    .    .    2    .    .    .    .    2    .    4    .    .    .    .    .    
    Blast                  15    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    12   
Melee Attacks              24    | .    .    .    .    .    .    .    .    8    .    1    3    .    .    .    12   
  Impact                   24    | .    .    .    .    .    .    .    .    8    .    1    3    .    .    .    12   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           30604 | .    808  420  1623 192  .    .    3825 5298 2771 3035 1882 758  .    763  9229 
  Guns                     11496 | .    761  300  1623 192  .    .    1841 2605 2083 2091 .    .    .    .    .    
  Cannons                  8520  | .    .    .    .    .    .    .    .    .    381  760  1103 314  .    182  5780 
  Explosions               10091 | .    47   120  .    .    .    .    1984 2538 307  184  437  444  .    581  3449 
  Melee                    497   | .    .    .    .    .    .    .    .    155  .    .    342  .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  15648 | .    404  300  1623 192  .    .    1841 2605 2083 2286 953  106  .    85   3170 
  Thermal                  5881  | .    279  .    .    .    .    .    790  .    381  749  150  208  .    97   3227 
  Explosive                8453  | .    .    120  .    .    .    .    1194 2538 307  .    437  444  .    581  2832 
  Electromagnetic          125   | .    125  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   497   | .    .    .    .    .    .    .    .    155  .    .    342  .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         32    | .    .    .    .    .    .    .    .    .    3    4    4    4    4    .    32   
  Average Corruption       3     | .    .    .    .    .    .    .    .    .    1    2    4    4    4    .    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  121   | .    .    .    .    .    .    .    .    .    18   22   17   15   2    .    47   
    Message Errors         28    | .    .    .    .    .    .    .    .    .    2    6    5    7    .    .    8    
    Matter Fused           23    | .    .    .    .    .    .    .    .    .    3    5    2    1    .    .    12   
    Heat Flow Errors       21    | .    .    .    .    .    .    .    .    .    3    4    2    3    1    .    8    
    Energy Discharges      16    | .    .    .    .    .    .    .    .    .    2    6    2    .    .    .    6    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
    Data Loss (minor)      12    | .    .    .    .    .    .    .    .    .    1    .    5    1    .    .    5    
    Data Loss (major)      6     | .    .    .    .    .    .    .    .    .    1    1    1    1    .    .    2    
    Misfires               5     | .    .    .    .    .    .    .    .    .    1    .    .    1    1    .    2    
    Alerts                 4     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    2    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1421  | .    3    .    .    .    .    .    215  144  98   109  306  94   .    7    445  
  Projectiles              454   | .    .    .    .    .    .    .    .    .    56   39   12   75   .    7    265  
  Explosions               583   | .    3    .    .    .    .    .    215  54   42   70   .    19   .    .    180  
  Melee                    384   | .    .    .    .    .    .    .    .    90   .    .    294  .    .    .    .    
Knockbacks                 46    | .    .    .    .    .    .    .    .    .    .    3    9    .    .    1    33   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  43    | .    .    .    .    .    .    .    .    .    .    3    9    .    .    1    30   
  Secondary                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Self-Inflicted Damage      422   | .    .    .    .    .    .    .    30   63   .    34   72   .    .    9    214  
  Shots                    12    | .    .    .    .    .    .    .    1    3    .    1    2    .    .    1    4    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        315   | .    66   .    63   36   .    .    14   24   199  315  209  172  95   .    297  
  Average Temperature      56    | .    28   .    26   15   .    .    6    6    67   48   105  87   64   .    71   
  Received Heat Transfer   3510  | .    276  87   297  12   .    .    684  1044 213  84   159  .    .    81   573  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Impact Corruptions       8     | .    .    .    .    .    .    .    .    1    .    .    7    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             8     | .    .    .    .    .    .    .    2    .    2    1    .    .    .    .    3    
  Heat Transferred         5966  | .    600  .    .    .    .    .    550  .    880  1122 185  259  .    150  2220 
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   
-------                    Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Zio  Pro  Fac  
Peak Influence             1262 | .    193  215  278  161  .    .    620  1262 733  351  .    .    .    .    1024 
  Initial                  600  | .    .    .    .    8    .    .    .    261  574  312  .    .    .    .    600  
  Average                  310  | .    63   79   98   68   .    .    133  579  449  249  .    .    .    .    460  
Maximum Alert Level        4    | .    .    1    1    .    .    .    2    4    3    1    .    .    .    .    3    
  Low Security (%)         40   | 100  100  99   88   100  .    100  78   15   .    23   .    .    .    .    10   
  Level 1                  30   | .    .    .    11   .    .    .    11   24   42   76   .    .    .    .    44   
  Level 2                  19   | .    .    .    .    .    .    .    10   18   54   .    .    .    .    .    23   
  Level 3                  7    | .    .    .    .    .    .    .    .    30   2    .    .    .    .    .    21   
  Level 4                  1    | .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          42   | .    3    .    1    .    .    .    5    13   10   2    .    .    .    .    8    
  Investigation            8    | .    2    .    1    .    .    .    .    3    2    .    .    .    .    .    .    
  Extermination            13   | .    .    .    .    .    .    .    .    .    6    2    .    .    .    .    5    
  Reinforcement            10   | .    1    .    .    .    .    .    2    3    2    .    .    .    .    .    2    
  Assault                  5    | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    1    
  Garrison                 6    | .    .    .    .    .    .    .    3    3    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Construction Impeded       1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac 
Distress Signals           14   | .   1   .   4   .   .   .   2   2   4   1   .   .   .   .   .   
Communications Jammed      20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  
  Distress Signals         20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  
Times Spotted              334  | .   19  13  39  13  .   .   40  71  29  14  17  4   .   6   69  
  Peak Tracking Total      15   | .   4   3   4   4   .   .   6   10  5   3   7   4   .   3   15  
  Tactical Retreats        10   | .   .   3   1   .   .   .   1   1   1   .   .   .   .   .   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac 
Traps Triggered            6    | .   2   1   1   .   .   .   .   .   1   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac 
Machines Disabled          37   | .   1   .   1   .   .   .   4   3   12  5   1   .   .   .   10  
  Max in Single Turn       6    | .   1   .   1   .   .   .   4   1   6   5   1   .   .   .   4   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac 
Machines Accessed          51   | .   6   1   10  .   1   .   5   9   12  3   .   .   .   .   4   
  Terminals                46   | .   6   .   10  .   .   .   4   9   10  3   .   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   
Total Hacks                122  | .   23  1   23  .   1   .   15  19  26  5   .   .   .   .   9   
  Successful               64   | .   12  1   16  .   1   .   9   7   11  2   .   .   .   .   5   
  Failed                   58   | .   11  .   7   .   .   .   6   12  15  3   .   .   .   .   4   
    Catastrophic           14   | .   .   .   2   .   .   .   1   5   4   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   50   | .   10  .   8   .   1   .   7   4   10  3   .   .   .   .   7   
  Terminals                116  | .   23  .   23  .   .   .   14  19  23  5   .   .   .   .   9   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   
Terminal Hacks             45   | .   7   1   12  .   1   .   6   6   8   1   .   .   .   .   3   
  Prototype ID Bank        5    | .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   1   
  Open Door                6    | .   .   1   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              8    | .   .   .   2   .   .   .   2   .   3   .   .   .   .   .   1   
  Unreport Threat          7    | .   1   .   2   .   .   .   1   .   2   .   .   .   .   .   1   
  Locate Traps             9    | .   3   .   3   .   .   .   1   .   2   .   .   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         18   | .   5   .   4   .   .   .   3   1   2   1   .   .   .   .   2   
  Terminals                18   | .   5   .   4   .   .   .   3   1   2   1   .   .   .   .   2   
    Track                  4    | .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
    Botnet                 12   | .   3   .   3   .   .   .   2   .   2   .   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         40   | .   6   .   7   .   .   .   5   8   9   2   .   .   .   .   3   
  Full Trace Events        5    | .   1   .   .   .   .   .   .   3   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Zio  Pro  Fac  
Total Allies               19   | .    .    .    .    3    .    .    .    13   .    1    2    .    .    .    .    
  Largest Group            10   | .    .    .    .    3    .    .    .    10   10   1    3    .    .    .    .    
  Highest-Rated Group      173  | .    .    .    .    40   .    .    .    173  173  26   85   .    .    .    .    
  Highest-Rated Ally       32   | .    .    .    .    16   .    .    .    31   29   26   32   .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               147  | .    .    .    .    16   .    .    .    59   62   .    10   .    .    .    .    
  Total Damage             2512 | .    .    .    .    176  .    .    .    936  1189 .    211  .    .    .    .    
  Kills                    38   | .    .    .    .    5    .    .    .    13   15   .    5    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   2   .   .   .   .   .   .   .   .   2   1   2   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               18952 | 74   808  821  1610 760  504  141  1594 1879 3633 1576 918  576  1205 477  2376 
Spaces Moved               9051  | 41   416  515  769  308  214  61   617  824  1872 769  397  347  746  287  868  
  Core                     5     | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Treads                   8114  | 37   273  239  769  308  214  61   617  824  1872 769  397  347  746  287  354  
  Legs                     184   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    184  
  Wheels                   748   | .    143  276  .    .    .    .    .    .    .    .    .    .    .    .    329  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   100  100  155  235  235  235  156  145  156  160  160  156  156  156  50   
  Average Speed            166   | 155  141  132  157  235  235  235  158  154  159  171  196  156  156  156  186  
  Slowest Speed            330   | 160  160  160  235  235  235  235  240  232  160  240  240  160  156  156  330  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       54    | 4    73   89   78   65   64   15   41   90   49   20   58   58   82   57   25   
  Regions Visited          15
    Branch Regions         9
  Pre-discovered Areas     4     | .    .    2    .    .    .    .    .    .    .    .    1    .    1    .    .    
  Known Exits Taken        3     | .    .    .    1    .    .    .    1    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      12    | 1    1    1    .    1    1    1    .    1    1    .    1    1    1    1    .    
Scrap Searched             12    | .    .    1    .    2    .    .    .    .    .    .    3    3    2    1    .    
Spaces Dug                 33    | .    .    .    .    .    .    .    .    10   .    6    .    .    .    .    17   
Terrain Destroyed          564   | .    4    10   .    .    .    .    67   152  23   24   38   23   .    46   177  
  Melee                    15    | .    .    .    .    .    .    .    .    3    .    1    .    .    .    .    11   
  Projectile               76    | .    .    .    .    .    .    .    .    1    1    3    10   4    .    5    52   
  AOE                      473   | .    4    10   .    .    .    .    67   148  22   20   28   19   .    41   114  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Zio  Pro  Fac  
Total                      11755 | 48   535  599  1035 329  217  60   1053 1245 2407 926  477  360  789  298  1377 
  Wait                     1402  | .    44   14   93   10   .    .    282  217  379  49   15   .    19   .    280  
  Move                     9036  | 40   415  514  768  307  213  60   616  823  1871 768  396  346  745  286  868  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  130   | 2    10   16   20   4    2    .    8    15   18   5    7    1    3    .    19   
  Fast Attach              62    | 6    2    .    .    .    .    .    6    7    8    6    1    .    7    .    19   
  Attach                   69    | .    5    4    6    .    .    .    5    10   7    5    4    1    2    .    20   
  Detach                   13    | .    1    .    .    .    .    .    1    .    .    3    1    .    1    .    6    
  Swap                     141   | .    4    6    21   .    .    .    19   27   21   19   12   .    1    .    11   
  Drop                     158   | .    3    9    37   .    2    .    19   15   32   12   6    .    11   .    12   
  Fire                     708   | .    51   36   90   8    .    .    97   120  68   58   26   12   .    12   130  
  Melee                    24    | .    .    .    .    .    .    .    .    8    .    1    3    .    .    .    12   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   12    | .    .    .    .    .    .    .    .    3    3    .    6    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac / *Sto x2)
-8/Storage (discovered 2 exits: *Fac / Rec)
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 4 exits: Fac x2 / Upp / Ext)

 History 
---------
  Turn | Location           | Event
    10 | -11/Junkyard       | Discovered new exit (range 14)
    75 | -11/Junkyard       | Entered Materials
   248 | -10/Materials      | Discovered new exit (range 15)
   302 | -10/Materials      | Build established: Mutant
   418 | -10/Materials      | Discovered new exit (range 9)
   745 | -10/Materials      | Lost 4 parts (2n1u1w)
   797 | -10/Materials      | Discovered new exit (range 6)
   873 | -10/Materials      | Discovered new exit (range 7)
   883 | -10/Materials      | Entered Mines
  1014 | -10/Mines          | Build established: Scavenger-Mutant
  1015 | -10/Mines          | Found a hidden stash of uninstalled traps
  1168 | -10/Mines          | Learned location of Zion (-6)
  1265 | -10/Mines          | Core integrity fell below 50%
  1323 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  1431 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1691 | -10/Mines          | Discovered new exit (range 5)
  1704 | -10/Mines          | Entered Materials
  1704 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2621 | -9/Materials       | Discovered new exit (range 16)
  2804 | -9/Materials       | Discovered new exit (range 13)
  2883 | -9/Materials       | Identified exit to Mines
  3314 | -9/Materials       | Entered Mines
  3324 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  3355 | -9/Mines           | Build established: Mutant
  3590 | -9/Mines           | Discovered new exit (range 11)
  4065 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  4065 | -9/Mines           | Discovered new exit (range 5)
  4074 | -9/Mines           | Entered Exiles
  4132 | -9/Exiles          | Met 8R-AWN
  4169 | -9/Exiles          | Met EX-HEX
  4242 | -9/Exiles          | Met EX-BIN
  4268 | -9/Exiles          | Aligned with FarCom system
  4271 | -9/Exiles          | Given EX-Vault access code
  4327 | -9/Exiles          | Opened EX-Vault
  4344 | -9/Exiles          | Found Gui. Plasma Cannon
  4397 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  4461 | -9/Exiles          | Met EX-DEC
  4550 | -9/Exiles          | Discovered new exit (range 14)
  4578 | -9/Exiles          | Left Exiles lab with Gui. Plasma Cannon
  4578 | -9/Exiles          | Entered Mines
  4670 | -8/Mines           | Discovered new exit (range 9)
  4719 | -8/Mines           | Entered Materials
  4719 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  4821 | -8/Materials       | Identified exit to Storage
  5020 | -8/Materials       | Build established: Scavenger-Mutant
  5064 | -8/Materials       | Discovered new exit (range 11)
  5952 | -8/Materials       | Garrison activated, responded to threat
  6240 | -8/Materials       | Lost 3 parts (2n1w)
  6313 | -8/Materials       | Entered Storage
  6952 | -8/Storage         | Met a pair of Derelict thieves
  7052 | -8/Storage         | Destroyed 8 combat bots
  7255 | -8/Storage         | Garrison activated, responded to threat
  7268 | -8/Storage         | Build established: Mutant
  7388 | -8/Storage         | Core integrity fell below 50%
  7513 | -8/Storage         | First assault squad dispatched
  7634 | -8/Storage         | Destroyed 7 combat bots
  7634 | -8/Storage         | Lost 3 parts (1p2n)
  7714 | -8/Storage         | Build established: Scavenger-Mutant
  7987 | -8/Storage         | Core integrity fell below 20%
  7988 | -8/Storage         | Destroyed 13 combat bots
  7990 | -8/Storage         | Lost 3 parts (1n2u)
  8141 | -8/Storage         | Identified exit to Recycling
  8145 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  8159 | -8/Storage         | Discovered new exit (range 7)
  8192 | -8/Storage         | Entered Factory
  8192 | -7/Factory         | Accompanied by 10 allies
  8192 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  8447 | -7/Factory         | Build established: Commander-Mutant
  8815 | -7/Factory         | Discovered new exit (range 16)
  8830 | -7/Factory         | Build established: Commander-Tank
  9082 | -7/Factory         | P-60 Hacker assimilated allied Trooper 3h
  9345 | -7/Factory         | Found Prototype Launcher
  9345 | -7/Factory         | Identified Rocket Array
  9517 | -7/Factory         | Build established: Scavenger-Tank
 11425 | -7/Factory         | Discovered new exit (range 14)
 11825 | -7/Factory         | Entered another Factory area
 11825 | -6/Factory         | Evolved 2 slots: Utility x2
 12101 | -6/Factory         | Identified exit to DSF
 12130 | -6/Factory         | Build established: Scavenger-Gunner
 12615 | -6/Factory         | Discovered new exit (range 16)
 12792 | -6/Factory         | Identified exit to Lower Caves
 13401 | -6/Factory         | Entered Lower Caves
 13401 | -6/Lower Caves     | Accompanied by 1 ally
 13411 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 13843 | -6/Lower Caves     | Encountered a Warlord checkpoint
 14107 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 14272 | -6/Lower Caves     | Discovered new exit (range 6)
 14319 | -6/Lower Caves     | Entered another Lower Caves area
 14699 | -6/Lower Caves     | Encountered a Warlord checkpoint
 14783 | -6/Lower Caves     | Learned Factory trap positions
 14885 | -6/Lower Caves     | Discovered new exit (range 7)
 14894 | -6/Lower Caves     | Build established: Gunner
 14895 | -6/Lower Caves     | Entered Zion
 14905 | -6/Zion            | Learned 4 Factory zone layouts
 14966 | -6/Zion            | System corruption cleaned by Quarantine Array
 15232 | -6/Zion            | Found Prototype Launcher
 15232 | -6/Zion            | Identified Gui. Missile Launcher
 15527 | -6/Zion            | Build established: Mutant
 15929 | -6/Zion            | Learned 4 Factory zone layouts
 15950 | -6/Zion            | Given the Hacking Drone Bay
 16076 | -6/Zion            | Discovered new exit (range 12)
 16100 | -6/Zion            | Entered Proximity Caves
 16178 | -5/Proximity Caves | Spotter reported a threat
 16187 | -5/Proximity Caves | Spotter reported a threat
 16230 | -5/Proximity Caves | Spotter reported a threat
 16291 | -5/Proximity Caves | Spotter reported a threat
 16502 | -5/Proximity Caves | Learned Factory garrison access intel
 16569 | -5/Proximity Caves | Discovered new exit (range 6)
 16577 | -5/Proximity Caves | Entered Factory
 16577 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 16578 | -5/Factory         | Identified exit to Extension
 16579 | -5/Factory         | Identified exit to Upper Caves
 16579 | -5/Factory         | Identified exit to Factory
 16580 | -5/Factory         | Loaded intel: 82 trap records
 16581 | -5/Factory         | Loaded intel: 4 garrison access locations
 16877 | -5/Factory         | Search patrols dispatched
 16936 | -5/Factory         | Build established: Gunner
 17177 | -5/Factory         | Search patrols dispatched
 17610 | -5/Factory         | Lost 3 parts (2u1w)
 17705 | -5/Factory         | Build established: Scavenger-Skirmisher
 17948 | -5/Factory         | Lost 3 parts (3n)
 18288 | -5/Factory         | Cargo convoy interrupted
 18320 | -5/Factory         | Destroyed 9 combat bots
 18354 | -5/Factory         | Lost 3 parts (1n2u)
 18395 | -5/Factory         | Found Prototype Launcher
 18500 | -5/Factory         | Lost 7 parts (3n3u1w)
 18677 | -5/Factory         | First assault squad dispatched
 18757 | -5/Factory         | System corruption reached 10%
 18787 | -5/Factory         | Core integrity fell below 50%
 18809 | -5/Factory         | Lost 8 parts (2p1n4u1w)
 18934 | -5/Factory         | System corruption reached 30%
 18950 | -5/Factory         | Core integrity fell below 20%
 18953 | -5/Factory         | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
18949_ Adv. Myomer Leg destroyed.
18949_ Nuclear Reactor explodes. <x3>
18949_ Flexi-carbon Leg destroyed.
18949_ Terminal disabled.
18949_ K-01 Serf destroyed.
18949_ P-70 Sage destroyed.
18949_ Imp. Coolant Injector destroyed.
18949_ Penetrated by Slug.
18950_ The unstable cave ceiling collapses.
18950_ Penetrated by Slug.
18951_ The unstable cave ceiling collapses.
18951_ Penetrated by Slug.
18951_ Flexi-carbon Leg destroyed.
18951_ Com. Linear Accelerator destroyed.
18951_ Imp. Heat Sink destroyed.
18951_ Critical hit (Blast).
18952_ The unstable cave ceiling collapses.
18952_ P-70 Sage resets X-67 Chaingunner, system corruption cleaned.
18952_ Dropped Hcp. Storage Unit.
18953_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ""????????????????# ??##?????????????????????????? |
| ""????????????????#  ?#;############?????????????? |
|   ????????????????#   #        !   #?????????????? |
| ""????????????????#^^^#            #?????????????? |
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| ##?????????????+###     %@!]]      #?????????????? |
|   ^^???????             ]]!!!      #?????????????? |
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| ?????????????????#             x ##??????????????? |
| ?????????????????#         Y   p #???????????????? |
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| ???????????????????????????????#    " " #????????? |
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| ???????????????????????????????#""" !   #????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           87
Coolant Potential          80
Energy Generation          18
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              14
Armor Coverage             600
Resistance: EM             25
Propulsion Shielding       33
Evasion (%)                50
Targeting Accuracy         14
Recoil Reduction           4
Energy Filtering           30
Kinecelleration            40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImpactCryofiberFlakker
  Manual?         0
Play Time         02:43:51
  Cumulative      347.3 hours
  Start           2023.03.18 @ 20:53:40
  End             2023.03.19 @ 18:59:45
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          424
  Rogue           424
  Adventurer      0
  Explorer        0
Win Type          -
  Total           36
  Types           26/0/7/3/0/0/0/0/0
Lore%             85
Gallery%          81
Achievement%      59
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2f7f389a-ae66-4c1c-aafe-51f90afa2e0e