Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.22 @ 00:50:00 Player: applejuice Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (43) 215 Value Destroyed (862) 862 Prototype IDs (11) 220 Alien Tech Used (5) 1000 Bonus (10603) 10603 TOTAL SCORE: 18600 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 15 Follower Combat Kills 1588 Used Core Reset Matrix 3000 Met Sigix 2000 Activated Exoskeleton 3000 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -3/Section 7 Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Improved Quantum Reactor Advanced Coolant Injector Kinetic Spear Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Neutrino Core Matter Drive > --- PROPULSION ------- Xenon Bombardment Thruster Field Propulsion Drive Cooled Nuclear Pulse Thruster Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Advanced Weight Redist. System Advanced Sensor Array Advanced Signal Interpreter Cloaking Device Cloaking Device Focal Shield Hacking Suite System Shield > --- WEAPON ----------- Core Stripper > --- INVENTORY -------- Light Antimatter Reactor Advanced Power Amplifier IFF Parser Improved Hardlight Generator Kinetic Spear [Rating: 132] Favorites ----------- Power Cold Fusion Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Cooled Airjet Leg Carbon-fiber Leg Hover Unit Cooled Airjet Flight Unit Nuclear Pulse Array Utility Cloaking Device Device Cloaking Device Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Kinetic Spear Energy Gun EM Pulse Gun Energy Cannon Long-range Proton Cannon Ballistic Gun Assault Rifle Special Weapon Remote Datajack Impact Weapon Maul Piercing Weapon Kinetic Spear Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Qua Sec Slots Evolved 14 | . . 2 2 2 . 2 2 2 2 . . Power 2 | . . . . . . 1 . . 1 . . Propulsion 6 | . . 1 1 1 . . . 2 1 . . Utility 6 | . . 1 1 1 . 1 2 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 97 | 6 1 6 24 2 11 8 21 2 5 4 7 Power 12 | 1 . . 1 . 2 1 3 . 1 1 2 Engine 2 | 1 . . . . 1 . . . . . . Core 5 | . . . 1 . 1 1 2 . . . . Reactor 5 | . . . . . . . 1 . 1 1 2 Propulsion 35 | 2 . 3 13 1 4 2 8 . . 2 . Treads . | . . . . . . . . . . . . Leg 6 | 2 . 3 1 . . . . . . . . Wheel . | . . . . . . . . . . . . Hover 10 | . . . 4 1 3 2 . . . . . Flight 19 | . . . 8 . 1 . 8 . . 2 . Utility 39 | 1 1 3 6 1 3 5 8 2 4 . 5 Device 20 | . . . 2 1 1 3 7 2 3 . 1 Storage 2 | 1 1 . . . . . . . . . . Processor 10 | . . 1 2 . 1 1 1 . . . 4 Hackware 3 | . . . 1 . . 1 . . 1 . . Protection 4 | . . 2 1 . 1 . . . . . . Artifact . | . . . . . . . . . . . . Weapon 11 | 2 . . 4 . 2 . 2 . . 1 . Energy Gun 2 | 1 . . 1 . . . . . . . . Energy Cannon 1 | . . . . . . . 1 . . . . Ballistic Gun 3 | 1 . . 2 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon 1 | . . . . . 1 . . . . . . Impact Weapon 3 | . . . 1 . 1 . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 2 . . . 4 . . 3 3 Parts Lost 40 | . . . . . 9 7 10 . 1 3 10 Power 6 | . . . . . 2 . 2 . . . 2 Propulsion 17 | . . . . . 3 3 3 . 1 2 5 Utility 15 | . . . . . 4 3 4 . . 1 3 Weapon 2 | . . . . . . 1 1 . . . . Highest Loss Streak 5 | . . . . . 3 5 3 . 1 2 4 To Critical Strikes . | . . . . . . . . . . . . Average Backups 5 | 1 3 8 9 8 8 7 4 2 2 3 2 Power 1 | . 1 1 1 1 2 1 . 1 . 1 1 Propulsion 2 | . . 4 5 6 6 5 2 1 . 1 . Utility 1 | . . 2 1 1 . . 1 . 2 1 . Weapon . | . 1 1 1 . . . . . . . . Tool/Special . | . . . . . . . . . . . . Unused Backups 9 | . 1 1 3 . . 1 1 . . 1 1 Power 4 | . . . 2 . . 1 . . . . 1 Propulsion 3 | . 1 1 1 . . . . . . . . Utility 1 | . . . . . . . . . . 1 . Weapon 1 | . . . . . . . 1 . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 78 | . 85 93 95 89 83 86 66 77 83 78 51 Engine 2 | . 14 11 . . . 3 1 . . . . Core 3 | . . . 8 7 6 6 3 5 3 4 . Reactor 3 | . . . . . . . 2 5 9 8 7 Leg 7 | . 28 32 23 . . . . . . . . Hover 8 | . . . 2 38 35 29 5 . . . . Flight 10 | . . . 10 . . . 15 25 27 22 12 Device 13 | . . . 5 12 15 17 20 26 26 22 12 Storage 4 | . 14 11 9 7 7 6 . . . . . Processor 4 | . . 1 10 7 4 4 5 5 4 4 3 Hackware 4 | . . . 1 7 . 3 5 5 5 9 8 Protection 2 | . . 15 8 . 2 2 . . . . . Energy Gun 2 | . 14 11 4 . . . . . . . . Ballistic Gun 2 | . 14 11 6 . . . . . . . . Impact Weapon 2 | . . . 4 7 7 3 . . . . . Piercing Weapon 1 | . . . . . . . 1 5 4 3 3 Peak Build Rating 132 | 6 7 20 37 43 50 60 80 99 112 132 109 Average Rating 55 | 4 6 18 28 42 40 52 60 93 105 110 74 On Entrance 48 | . 6 6 19 37 43 45 44 80 99 102 102 Avg Prop Armor Cover (%) 1 | . . . . . . . 1 . . . . Naked Turns 12 | . . . . . . . . . . . 12 Heaviest Build 55 | 14 19 25 25 19 29 42 32 41 52 55 43 Greatest Support 64 | 20 20 45 60 51 44 44 32 45 60 64 57 Greatest Overweight (x) 2 | . . . 2 . . 1 1 . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 5 5 5 5 5 Average Capacity 7 | 6 9 10 10 10 10 9 5 5 5 5 5 Most Carried 10 | 2 6 10 10 9 10 8 5 3 4 5 5 Average Carried 6 | . 3 9 9 8 8 7 4 2 2 4 3 Final Capacity 10 | 8 10 10 10 10 10 5 5 5 5 5 5 Final Carried 10 | 2 5 10 10 8 9 5 4 2 4 3 4 Class Distribution -------------------- 48% | Mutant 14% | Sprinter 13% | Hacker-Sprinter 9% | Hacker-Mutant 4% | Commander-Mutant 3% | Scout 3% | Alien-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Mutant | -6/Factory Sprinter | -5/Factory Sprinter | -4/Factory Sprinter | -3/Research Hacker-Sprinter | -3/Quarantine Hacker-Mutant | -3/Section 7 Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Qua Sec Matter Collected 1537 | 114 105 36 460 . 183 . 128 . 338 3 170 Remotely . | . . . . . . . . . . . . Salvage Created 1397 | . 124 143 448 . 142 . . . 490 30 20 Parts 91 | . 8 12 25 . 2 . . . 43 . 1 Haulers Intercepted 6 | . 1 . 2 . 1 . . . 2 . . Recyclers Shooed 2 | . 1 . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Qua Sec Combat Hostiles Destroyed 15 | . 2 2 9 . 1 . . . . . 1 Melee 1 | . . . . . . . . . . . 1 Guns 11 | . 2 2 7 . . . . . . . . Classes Destroyed 10 | . 3 3 2 . . . . . 1 . 1 Worker 8 | . . 1 . . . . . . 7 . . Builder 5 | . 1 . 1 . . . . . 3 . . Tunneler 1 | . . . . . . . . . 1 . . Hauler 6 | . 1 . 2 . 1 . . . 2 . . Operator 2 | . . . 1 . . . . . 1 . . Watcher 6 | . . 2 . . 2 . . . 1 1 . Swarmer 6 | . 2 . 4 . . . . . . . . Saboteur 1 | . . . . . . . . . . . 1 Grunt 4 | . . 2 2 . . . . . . . . Sentry 4 | . . . 3 . 1 . . . . . . Best Kill Streak 12 | . 3 3 3 . 1 . . . 12 1 1 Combat Bots Only 3 | . 2 1 3 . 1 . . . . . 1 Max Kills in Single Turn 1 | . 1 1 1 . 1 . . . 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Qua Sec Hostile Shots Fired 590 | . 18 11 67 . 101 78 124 2 10 34 145 Missed 282 | . 11 4 29 . 48 42 58 . 5 23 62 Hits 308 | . 7 7 38 . 53 36 66 2 5 11 83 Melee 16 | . . . . . . 1 . . . . 15 Projectile 292 | . 7 7 38 . 53 35 66 2 5 11 68 Critical Strikes 11 | . . . 1 . 1 2 4 . . . 3 Damage Taken 5717 | . 56 104 494 . 978 576 1237 42 95 170 1965 Core 2174 | . . 12 77 . 239 114 411 . . 12 1309 Absorbed by Shields 295 | . . . . . . 202 93 . . . . Redirected to Shielding 120 | . . . . . 37 83 . . . . . Ignored by Resistances 183 | . . . . . . . 50 5 5 35 88 Core Remaining (%) 86 | 100 100 97 86 . 65 86 58 100 . . . Volleys Fired 81 | . 27 10 41 . 2 . 1 . . . . Largest 2 | . 2 2 2 . 1 . 1 . . . . Hottest 70 | . 60 60 70 . 5 . 5 . . . . Shots Fired 149 | . 54 20 72 . 2 . 1 . . . . Gun 146 | . 54 20 72 . . . . . . . . Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special 3 | . . . . . 2 . 1 . . . . Kinetic 69 | . 27 10 32 . . . . . . . . Thermal 24 | . . . 24 . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 53 | . 27 10 16 . . . . . . . . Robot Hit Streak 15 | . 7 15 10 . 1 . 2 . . . . Robot Miss Streak 5 | . 5 1 5 . 1 . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . Shots Hit Robots 110 | . 12 17 45 . 8 . 1 . 20 1 6 Core Hits 46 | . 5 8 18 . . . . . 13 . 2 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 2 . . . . . . Critical Strikes 8 | . . . 1 . 2 . . . 4 . 1 Burn 1 | . . . 1 . . . . . . . . Smash 2 | . . . . . 2 . . . . . . Impale 5 | . . . . . . . . . 4 . 1 Melee Attacks 118 | . . . 20 . 31 9 6 . 27 6 19 Kinetic 3 | . . . . . . . . . . 3 . Impact 60 | . . . 20 . 31 9 . . . . . Slashing . | . . . . . . . . . . . . Piercing 55 | . . . . . . . 6 . 27 3 19 Sneak Attacks 16 | . . . 1 . 2 . . . 13 . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 3482 | . 162 292 771 . 394 . . . 1672 . 191 Guns 876 | . 162 226 488 . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions 66 | . . 66 . . . . . . . . . Melee 2522 | . . . 283 . 394 . . . 1672 . 173 Ramming 18 | . . . . . . . . . . . 18 Kinetic 372 | . 76 106 190 . . . . . . . . Thermal 253 | . . 66 187 . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 317 | . 86 120 111 . . . . . . . . Impact 677 | . . . 283 . 394 . . . . . . Slashing . | . . . . . . . . . . . . Piercing 1845 | . . . . . . . . . 1672 . 173 Highest Corruption 12 | . . . . . 12 3 8 . . . 6 Average Corruption 4 | . . . . . 9 3 6 . . . 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 31 | . . . . . 10 5 10 . . . 6 Message Errors 11 | . . . . . 3 1 4 . . . 3 Matter Fused 9 | . . . . . 5 1 2 . . . 1 Heat Flow Errors 3 | . . . . . . 2 1 . . . . Energy Discharges 3 | . . . . . 1 1 1 . . . . Parts Rejected 1 | . . . . . . . 1 . . . . Data Loss (minor) 2 | . . . . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . 1 . . . . Misdirections 1 | . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 671 | . . . 133 . 189 . . . 349 . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 671 | . . . 133 . 189 . . . 349 . . Knockbacks 5 | . . . 2 . 2 . . . . . 1 Impact 5 | . . . 2 . 2 . . . . . 1 Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 32 | . . 24 . . . . . . . . 8 Shots 1 | . . 1 . . . . . . . . . Rammed 8 | . . . . . . . . . . . 8 Targets Rammed 8 | . . . . . . . . . . . 8 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 312 | . . 20 99 . . 312 191 2 3 1 . Average Temperature 42 | . . 12 34 . . 118 48 2 2 1 . Received Heat Transfer 806 | . . 42 153 . 78 378 35 9 21 . 90 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 7 | . . . 4 . 3 . . . . . . Combat Hostiles 3 | . . . 2 . 1 . . . . . . Parts Fried 8 | . . . 6 . 2 . . . . . . Impact Corruptions 15 | . . . 8 . 7 . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 729 | . . 100 629 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped 4 | . . . . . . . . . . 4 . Power Chain Reactions 1 | . . 1 . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Qua Sec Maximum Alert Level 5 | . . . . . 1 . 1 . . . 5 Low Security (%) 83 | 100 100 100 100 100 91 100 75 100 100 100 27 Level 1 4 | . . . . . 8 . 24 . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security 11 | . . . . . . . . . . . 72 Peak Influence 2979 | . 40 71 147 57 249 185 320 152 101 57 2979 Initial 152 | . . 3 21 52 25 96 83 152 69 27 19 Average 325 | . 11 15 70 51 100 124 148 145 74 15 1597 Influence Increases 3878 | . 72 99 427 15 646 274 551 . 111 106 1577 Destroy 0b10 Robot/C 900 | . 40 40 180 . 160 . . . . . 480 Destroy 0b10 Robot/NC 150 | . 10 15 20 . 15 . . . 75 5 10 Destroy Leader 196 | . 2 24 54 . 56 . . . 6 2 52 Allied During Kill 195 | . . . . . 63 . . . . . 132 Successful Hack 89 | . 5 . 4 . 14 12 33 . . 5 16 Disable Machine 210 | . . . 30 . 75 15 15 . 15 30 30 Destroy Structure 38 | . . 5 4 . 8 7 8 . . 4 2 Partial Spotted 150 | . . . . 15 30 15 75 . 15 . . Lose Combat Pursuer 1950 | . 15 15 135 . 225 225 420 . . 60 855 Influence Decreases 2429 | . 62 58 362 74 490 317 409 180 193 121 163 Entered New Map 599 | . . 7 30 64 32 117 87 160 63 23 16 Time Decay 1190 | . 62 51 239 10 199 130 222 20 120 96 41 Lost Part 362 | . . . . . 90 70 100 . 10 2 90 Lost Ally 169 | . . . . . 169 . . . . . . Purge Threat 109 | . . . 93 . . . . . . . 16 Squads Dispatched 34 | . . 2 . . 3 3 2 . 1 2 21 Investigation 1 | . . . . . 1 . . . . . . Extermination 6 | . . . . . 1 . 2 . 1 1 1 Reinforcement 7 | . . 2 . . 1 3 . . . 1 . Assault 20 | . . . . . . . . . . . 20 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Qua Sec Distress Signals 13 | . 2 1 1 . 1 3 1 . . . 4 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 263 | . 6 7 20 . 25 24 34 3 9 10 125 Peak Tracking Total 47 | . 4 6 9 . 9 10 12 4 7 8 47 Tactical Retreats 45 | . 1 1 4 . 6 7 9 . . 2 15 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Qua Sec Traps Triggered 3 | . . . . . 2 . 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Qua Sec Machines Disabled 20 | . . . 2 . 5 1 1 . 1 2 8 Max in Single Turn 1 | . . . 1 . 1 1 1 . 1 1 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Qua Sec Machines Accessed 36 | . 2 2 4 1 7 2 4 . 3 8 3 Terminals 29 | . 2 2 3 . 6 1 4 . . 8 3 Fabricators 2 | . . . . . . . . . 2 . . Repair Stations 1 | . . . . . . . . . 1 . . Recycling Units 1 | . . . . . 1 . . . . . . Scanalyzers 3 | . . . 1 1 . 1 . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 75 | . 5 6 7 2 11 5 6 . 3 17 13 Successful 41 | . 1 3 5 1 6 1 4 . 1 7 12 Failed 34 | . 4 3 2 1 5 4 2 . 2 10 1 Catastrophic 6 | . 1 . . . 2 1 . . . 2 . Database Lockouts . | . . . . . . . . . . . . Manual 14 | . . . . . 3 . 2 . . 5 4 Terminals 65 | . 5 6 5 . 10 3 6 . . 17 13 Fabricators 2 | . . . . . . . . . 2 . . Repair Stations 1 | . . . . . . . . . 1 . . Recycling Units 1 | . . . . . 1 . . . . . . Scanalyzers 6 | . . . 2 2 . 2 . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 33 | . 1 3 3 . 4 1 2 . . 7 12 Record 13 | . . . . . . 1 . . . 5 7 Prototype ID Bank 1 | . . 1 . . . . . . . . . Open Door 3 | . . . . . 2 . . . . 1 . Open DSF 1 | . . . . . . . 1 . . . . Emergency Access Points 4 | . . 2 1 . . . . . . . 1 Unreport Threat 2 | . . . 1 . . . . . . . 1 Locate Traps 1 | . . . . . . . . . . . 1 Zone Layout 7 | . 1 . 1 . 2 . 1 . . 1 1 Activate Exoskeleton 1 | . . . . . . . . . . . 1 Fabricator Hacks 1 | . . . . . . . . . 1 . . Network Status 1 | . . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . Scanalyzer 3 | . . . 2 1 . . . . . . . Retrieve Study 3 | . . . 2 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . . 1 . 2 . . . . Terminals 3 | . . . . . 1 . 2 . . . . Botnet 3 | . . . . . 1 . 2 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . 1 . . Used 1 | . . . 1 . . . . . . . . Hacking Detections 26 | . 2 2 3 1 5 2 2 . 2 5 2 Full Trace Events 1 | . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 3 | . . . 2 1 . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 4 | . . . . . 4 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 2 | . . . . . 1 . 1 . . . . Non-combat 1 | . . . . . . . 1 . . . . Combat 1 | . . . . . 1 . . . . . . Robot Hacks Applied 2 | . . . . . 1 . 1 . . . . parse_system 1 | . . . . . 1 . . . . . . no_distress 1 | . . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Qua Sec Total Allies 11 | . . . . . 10 . . . . . 1 Largest Group 10 | . . . . . 10 . . . . . 1 Highest-Rated Group 1204 | . . . . . 173 . . . . . 1204 Highest-Rated Ally 1204 | . . . . . 29 . . . . . 1204 Total Orders . | . . . . . . . . . . . . Ally Attacks 162 | . . . . . 64 . . . . . 98 Total Damage 10674 | . . . . . 838 . . . . . 9836 Kills 32 | . . . . . 7 . . . . . 25 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Qua Sec Active Infowar (turns) 2647 | . . 28 526 29 437 276 443 42 247 322 297 Optics 245 | . . 28 217 . . . . . . . . Sensors 2082 | . . . 357 29 437 276 443 42 247 251 . IFF 83 | . . . . . . . 12 42 29 . . Terrain 24 | . . . . . . 24 . . . . . Machine Analysis 285 | . . . . . 139 146 . . . . . Cloaking 1011 | . . . . . . . 103 42 247 322 297 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Qua Sec Turns Passed 3417 | 58 201 252 527 29 445 276 460 42 247 322 558 Spaces Moved 5667 | 44 86 150 414 72 784 572 1120 133 637 664 991 Core 17 | 8 . . . . . . . . . . 9 Treads . | . . . . . . . . . . . . Legs 434 | 36 86 150 162 . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 1781 | . . . 71 72 784 572 282 . . . . Flight 3435 | . . . 181 . . . 838 133 637 664 982 Fastest Speed 24 | 50 120 120 28 38 38 36 24 28 25 28 28 Average Speed 40 | 107 120 120 67 38 38 38 32 28 25 30 38 Slowest Speed 170 | 120 120 120 170 38 43 103 105 28 28 106 125 Overloaded Moves 368 | . . . . . . . 328 . . . 40 Propulsion Burnouts 2 | . . . . . . . 1 . . . 1 Robots Hopped 38 | . . . 6 . . . 15 1 5 3 8 Potential Cave-ins 17 | . . . 5 . 8 . 4 . . . . Cave-ins Triggered 3 | . . . 1 . 1 1 . . . . . Exploration Rate (%) 32 | 3 24 21 48 4 85 14 32 5 20 73 59 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 6 | . . . 1 1 . 1 1 . 1 1 . Unknown Exits Taken 5 | 1 1 1 . . 1 . . 1 . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 39 | . . . 9 . 14 8 5 . . 2 1 Terrain Destroyed 42 | . . 3 9 . 14 8 5 . . 2 1 Melee 39 | . . . 9 . 14 8 5 . . 2 1 Projectile . | . . . . . . . . . . . . AOE 3 | . . 3 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Qua Sec Total 6387 | 52 130 200 550 73 864 612 1193 135 674 769 1135 Wait 290 | . 12 30 8 . 23 20 17 . . 79 101 Move 5582 | 43 85 149 401 71 782 571 1091 131 626 657 975 Hop 34 | . . . 5 . . . 13 . 5 3 8 Pick Up 44 | 3 3 3 11 . 6 . 13 . 2 3 . Fast Attach 74 | 5 1 4 15 . 6 5 16 2 4 5 11 Attach 39 | 1 . . 5 2 5 4 12 2 3 4 1 Detach 45 | . 1 1 13 . . 2 8 . 5 4 11 Swap 9 | . . 2 5 . 1 . . . . 1 . Drop 57 | . 1 1 25 . 3 1 16 . 2 7 1 Fire 81 | . 27 10 41 . 2 . 1 . . . . Melee 118 | . . . 20 . 31 9 6 . 27 6 19 Ram 8 | . . . . . . . . . . . 8 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 2 | . . . 1 . 1 . . . . . . Rewire 4 | . . . . . 4 . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage (discovered 2 exits: *Fac / [Rec]) -6/Factory -5/Factory -4/Factory -3/Research -3/Quarantine (discovered 2 exits: *Sec / *Frg) -3/Section 7 History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 16) 260 | -10/Materials | Entered another Materials area 260 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 305 | -9/Materials | Build established: Mutant 503 | -9/Materials | Discovered new exit (range 9) 512 | -9/Materials | Entered another Materials area 512 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 914 | -8/Materials | Crushed by falling debris 1022 | -8/Materials | Discovered new exit (range 3) 1023 | -8/Materials | Identified exit to Factory 1039 | -8/Materials | Entered Factory 1039 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1065 | -7/Factory | Discovered new exit (range 10) 1068 | -7/Factory | Identified exit to Storage 1068 | -7/Factory | Entered Storage 1095 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 1181 | -7/Storage | Lost 5 allies 1225 | -7/Storage | Crushed by falling debris 1256 | -7/Storage | Lost 3 parts (3u) 1289 | -7/Storage | Lost 4 allies 1348 | -7/Storage | Discovered new exit (range 10) 1380 | -7/Storage | System corruption reached 10% 1510 | -7/Storage | Discovered new exit (range 6) 1513 | -7/Storage | Entered Factory 1513 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1621 | -6/Factory | Crushed by falling debris 1666 | -6/Factory | Spotted B-75 Beast 1705 | -6/Factory | Lost 5 parts (3n1u1w) 1787 | -6/Factory | Discovered new exit (range 5) 1788 | -6/Factory | Identified exit to Factory 1789 | -6/Factory | Entered another Factory area 1789 | -5/Factory | Evolved 2 slots: Utility x2 1793 | -5/Factory | Identified exit to DSF 1959 | -5/Factory | Spotted B-75 Beast 2044 | -5/Factory | Lost 3 parts (1n2u) 2103 | -5/Factory | Noticed a derelict Sapper rigging charges 2142 | -5/Factory | Lost 3 parts (1p2n) 2247 | -5/Factory | Discovered new exit (range 5) 2248 | -5/Factory | Identified exit to Factory 2249 | -5/Factory | Entered another Factory area 2249 | -4/Factory | Evolved 2 slots: Propulsion x2 2290 | -4/Factory | Discovered new exit (range 8) 2291 | -4/Factory | Entered Research 2291 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 2531 | -3/Research | Spotted B-86 Titan 2533 | -3/Research | Discovered new exit (range 15) 2537 | -3/Research | Identified exit to Quarantine 2538 | -3/Research | Entered Quarantine 2545 | -3/Quarantine | Found Alien Impact Weapon 2545 | -3/Quarantine | Identified Core Stripper 2560 | -3/Quarantine | Found Alien Reactor 2560 | -3/Quarantine | Identified Matter Drive 2597 | -3/Quarantine | Found Alien Artifact 2597 | -3/Quarantine | Identified Core Reset Matrix 2597 | -3/Quarantine | Used Core Reset Matrix 2601 | -3/Quarantine | Detected hypermatrix surge 2601 | -3/Quarantine | Sensed 3 artifacts in vicinity 2693 | -3/Quarantine | Met incapacitated Sigix Warrior 2693 | -3/Quarantine | Lockdown squad dispatched 2694 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 2694 | -3/Quarantine | Unlocked Sigix quarantine chamber 2699 | -3/Quarantine | Found Sigix Containment Pod 2787 | -3/Quarantine | Build established: Hacker-Sprinter 2832 | -3/Quarantine | Spotted Fortress 2856 | -3/Quarantine | Discovered new exit (range 6) 2856 | -3/Quarantine | Discovered new exit (range 7) 2858 | -3/Quarantine | Identified exit to Section 7 2858 | -3/Quarantine | Identified exit to Protoforge 2860 | -3/Quarantine | Entered Section 7 2861 | -3/Section 7 | Detected hypermatrix surge 2861 | -3/Section 7 | Sensed 21 artifacts in vicinity 2872 | -3/Section 7 | Spotted B-86 Titan 2897 | -3/Section 7 | Spotted S7 Guard 2967 | -3/Section 7 | Spotted Alpha 7 2967 | -3/Section 7 | Spotted Alpha 7 2976 | -3/Section 7 | Spotted B-99 Colossus 3001 | -3/Section 7 | Activated Sigix Exoskeleton 3001 | -3/Section 7 | Received instructions from Sigix Warrior 3010 | -3/Section 7 | Lost 4 parts (1p2n1u) 3026 | -3/Section 7 | Spotted Executioner 3026 | -3/Section 7 | Spotted Executioner 3051 | -3/Section 7 | Found Prototype Processor 3051 | -3/Section 7 | Identified Exp. Core Analyzer 3053 | -3/Section 7 | Found Prototype Processor 3053 | -3/Section 7 | Identified Exp. Targeting Computer 3059 | -3/Section 7 | Spotted Striker 3059 | -3/Section 7 | Spotted Striker 3110 | -3/Section 7 | Sigix Exoskeleton integrity reduced to 80% 3148 | -3/Section 7 | Spotted Executioner 3148 | -3/Section 7 | Spotted Executioner 3161 | -3/Section 7 | Allies destroyed Executioner 3220 | -3/Section 7 | Found Integrated Reactor 3220 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 3279 | -3/Section 7 | Build established: Hacker-Mutant 3283 | -3/Section 7 | Found Core Expander 3283 | -3/Section 7 | Installed Core Expander, added new Propulsion slot 3284 | -3/Section 7 | Found Core Expander 3284 | -3/Section 7 | Installed Core Expander, added new Propulsion slot 3286 | -3/Section 7 | Found Core Expander 3286 | -3/Section 7 | Installed Core Expander, added new Weapon slot 3306 | -3/Section 7 | Allies destroyed Alpha 7 3335 | -3/Section 7 | Sigix Exoskeleton integrity reduced to 60% 3361 | -3/Section 7 | Spotted Executioner 3396 | -3/Section 7 | Allies destroyed B-99 Colossus 3404 | -3/Section 7 | Spotted Executioner 3406 | -3/Section 7 | Released all parts (3) 3409 | -3/Section 7 | Sigix Exoskeleton integrity reduced to 40% 3414 | -3/Section 7 | Core integrity fell below 50% 3417 | -3/Section 7 | Core integrity fell below 20% 3418 | -3/Section 7 | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 03413_ H-77 Assassin unfolds itself. 03413_ P-80 Master unfolds itself. 03414_ Penetrated by Slug. 03414_ Executioner suffers critical hit (Destroy). 03414_ Penetrated by Slug. 03414_ Slammed into H-77 Assassin. 03415_ Penetrated by Slug. 03415_ Slug penetrates H-77 Assassin. 03415_ Slug penetrates Reinforced Barrier. 03415_ B-74 Champion suffers critical hit (Destroy). 03415_ Penetrated by Slug. 03416_ Slammed into P-80 Master. 03416_ Destabilizing: Core damaged (-65). 03417_ Slammed into P-80 Master. 03417_ Destabilizing: Core damaged (-39). 03417_ Penetrated by Slug. 03417_ Slug penetrates Reinforced Barrier. 03418_ Slammed into B-74 Champion. 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"#??? | | ??????#" "" " ""#?????????#""""""""[ " " "#??? | | ??????#" ""#?????????######### # ####??? | | ??????#" """#?????????????????# ###?????? | | ??????#""""" %="""#?????????????????# #???????? | | ??????#""""" ""#?????????????????# #???????? | | ??????#""""" = """#?????????????????# #???????? | | ??????#"""" %* ""#??##############?# #???????? | | ??????#" !/%" ""#?#"""""""""""""#?# #???????? | | ??????#""""" /* """#?#"" """" #?# #???????? | | ??????#""""" [ """"#?#"" """" #?#] #???????? | | ??????########!=#####?#"" """" ###!!#???????? | | ?????????????#!=#?????#"" """" %!%[[#???????? | | ?????????????#!!#?????# |===#???????? | | ?????????????#!!#?????# ######???????? | | ?????????????#%[####### """" ""#????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 51 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Cloak Strength 3 Power Amplification 20 Additional Mass Support 9 Armor Coverage 300 Resistance: KI 20 Utility Shielding 66 Evasion (%) 65 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Core Stripper Matter Drive Core Reset Matrix Integrated Reactor Core Expander Achievements -------------- Alien Roots Alien Tech Can't Catch Me Cya! Everyone Must Die False Reunion Hornet's Nest Nope Oh No You Don't! Origins Slippery One Sunderer Challenges ------------ None Game ------ Seed ArmorFissionArray Manual? 0 Play Time 01:35:10 Cumulative 24.8 hours Start 2026.01.21 @ 23:15:19 End 2026.01.22 @ 00:50:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 27 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 128f8121-5035-42d5-8163-05cf33b91850