Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.01 @ 19:26:22

Player: fartblaster

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (91)      455
Value Destroyed (1964)     1964
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (112)                112
              TOTAL SCORE: 4371

 Bonus
-------
High Alert Combat Kills    93
Follower Combat Kills      39
Friendly Fire              -20

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (18)
Location                   -8/Materials

 Parts 
-------
Power (2)
Propulsion (2)
Utility (4)
  Improved Trap Extractor
Weapon (3)
Inventory (4)
  Large Matter Pod (150)
  Propulsion Shielding
  Mining Laser

 Peak State 
------------
Power
  Cooled Ion Engine
  Light Deuterium Engine
Propulsion
  Combat Airjet
Utility
  Improved Heat Sink
  Small Storage Unit
  Improved Sensor Array
  Tractor Beam
Weapon
  Medium Laser
  Particle Cannon
  Grenade Launcher
Inventory
  Large Matter Pod
  Advanced Beam Cannon
  Mining Laser
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Hover Unit               Combat Airjet
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
  Protection               Propulsion Shielding
Weapon                     Particle Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Autogun
  Launcher                 Rocket Launcher
  Impact Weapon            Great Maul

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   1   .   1   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             72   | 6   18  30  11  7   
  Power                    8    | 1   .   3   3   1   
    Engine                 8    | 1   .   3   3   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               12   | 2   3   4   1   2   
    Treads                 9    | 2   3   4   .   .   
    Leg                    2    | .   .   .   .   2   
    Wheel                  .    | .   .   .   .   .   
    Hover                  1    | .   .   .   1   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  19   | 1   4   8   4   2   
    Device                 11   | .   2   5   2   2   
    Storage                2    | 1   .   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               1    | .   1   .   .   .   
    Protection             5    | .   1   3   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   33   | 2   11  15  3   2   
    Energy Gun             7    | 1   3   3   .   .   
    Energy Cannon          10   | .   3   5   1   1   
    Ballistic Gun          2    | 1   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               13   | .   5   6   2   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   .   
Parts Lost                 22   | .   1   4   3   14  
  Power                    3    | .   .   1   .   2   
  Propulsion               4    | .   .   1   .   3   
  Utility                  6    | .   .   .   2   4   
  Weapon                   9    | .   1   2   1   5   
  Highest Loss Streak      10   | .   1   1   3   10  
Average Slot Usage (%)     91   | .   98  96  84  37  
  Engine                   11   | .   14  10  11  7   
  Treads                   19   | .   27  21  2   .   
  Hover                    1    | .   .   .   8   1   
  Device                   8    | .   9   6   9   12  
  Storage                  11   | .   14  11  11  4   
  Hackware                 6    | .   1   11  7   .   
  Protection               2    | .   1   4   1   .   
  Energy Gun               8    | .   5   10  11  1   
  Energy Cannon            8    | .   6   8   18  2   
  Ballistic Gun            8    | .   13  8   .   .   
  Launcher                 3    | .   2   4   3   1   
Naked Turns                6    | .   .   .   .   6   
Heaviest Build             29   | 12  16  23  23  29  
  Greatest Support         49   | 40  40  49  22  40  
  Greatest Overweight (x)  7    | .   4   .   7   7   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   6   6   
  Average Capacity         5    | 4   6   6   6   4   
  Most Carried             6    | 2   6   6   6   4   
  Average Carried          5    | .   4   5   5   2   
  Final Capacity           6    | 6   6   6   6   4   
  Final Carried            6    | 1   5   6   4   3   

 Class Distribution 
--------------------
 67% | Mutant
 17% | Skirmisher
  7% | Gunner
  5% | Tank

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -9/Materials
 Skirmisher | -9/Mines
     Mutant | -8/Materials

 Resources                      | -11  -10  -9   -9   -8   
-----------                Run  | Scr  Mat  Mat  Min  Mat  
Matter Collected           1606 | 220  422  645  231  88   
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2106 | .    682  1150 170  104  
  Parts                    152  | .    54   88   4    6    
Haulers Intercepted        1    | .    .    1    .    .    
Recyclers Shooed           3    | .    1    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  65   | .   21  33  9   2   
  Melee                    1    | .   .   .   .   1   
  Guns                     13   | .   4   8   1   .   
  Cannons                  11   | .   3   5   3   .   
  AOE                      39   | .   14  20  5   .   
Classes Destroyed          12   | .   8   3   1   .   
  Worker                   5    | .   1   4   .   .   
  Builder                  6    | .   1   4   1   .   
  Hauler                   1    | .   .   1   .   .   
  Recycler                 4    | .   1   2   1   .   
  Mechanic                 2    | .   1   1   .   .   
  Operator                 2    | .   1   1   .   .   
  Watcher                  6    | .   3   3   .   .   
  Swarmer                  15   | .   5   10  .   .   
  Grunt                    36   | .   16  19  .   1   
  Duelist                  1    | .   .   1   .   .   
  Sentry                   4    | .   .   3   .   1   
  Assembled                9    | .   .   .   9   .   
Best Kill Streak           8    | .   7   8   7   2   
  Combat Bots Only         6    | .   4   5   6   2   
Max Kills in Single Turn   5    | .   3   5   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   2   3   1   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  
Damage Taken               3064 | .    593  762  333  1376 
  Core                     863  | .    154  106  48   555  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         66   | 100  38   .    61   .    
Volleys Fired              135  | .    40   69   25   1    
  Largest                  3    | .    2    3    3    1    
  Hottest                  186  | .    88   186  186  30   
Shots Fired                251  | .    60   140  50   1    
  Gun                      145  | .    39   91   15   .    
  Cannon                   60   | .    5    29   26   .    
  Launcher                 46   | .    16   20   9    1    
  Special                  .    | .    .    .    .    .    
  Kinetic                  68   | .    24   44   .    .    
  Thermal                  137  | .    20   76   41   .    
  Explosive                46   | .    16   20   9    1    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         15   | .    7    15   3    .    
  Robot Miss Streak        7    | .    3    4    7    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           132  | .    34   71   19   8    
  Core Hits                140  | .    48   65   19   8    
  Critical Hits            3    | .    .    .    3    .    
  Critical Kills           2    | .    .    .    2    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    
Melee Attacks              9    | .    .    .    .    9    
  Impact                   9    | .    .    .    .    9    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5455 | .    1613 2845 723  274  
  Guns                     1122 | .    283  725  114  .    
  Cannons                  493  | .    62   246  185  .    
  Explosions               3594 | .    1268 1872 417  37   
  Melee                    206  | .    .    .    .    206  
  Ramming                  40   | .    .    2    7    31   
  Kinetic                  424  | .    175  249  .    .    
  Thermal                  1191 | .    170  722  299  .    
  Explosive                3593 | .    1267 1872 417  37   
  Electromagnetic          1    | .    1    .    .    .    
  Impact                   206  | .    .    .    .    206  
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         6    | .    .    .    6    .    
  Average Corruption       5    | .    .    .    5    .    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  5    | .    .    .    5    .    
    Message Errors         1    | .    .    .    1    .    
    Matter Fused           2    | .    .    .    2    .    
    Data Loss (major)      1    | .    .    .    1    .    
    Weapon Failures        1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            96   | .    34   50   .    12   
  Projectiles              .    | .    .    .    .    .    
  Explosions               91   | .    34   50   .    7    
  Melee                    5    | .    .    .    .    5    
Knockbacks                 4    | .    .    .    .    4    
  Impact                   4    | .    .    .    .    4    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      255  | .    107  29   76   43   
  Shots                    10   | .    4    1    4    1    
  Rammed                   10   | .    .    1    1    8    
Targets Rammed             10   | .    .    1    1    8    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        551  | .    112  480  551  .    
  Average Temperature      148  | .    34   107  261  .    
  Received Heat Transfer   1229 | .    201  183  80   765  
  Effects                  17   | .    .    1    16   .    
    Shutdowns              4    | .    .    .    4    .    
    Energy Bleed           2    | .    .    1    1    .    
    Interference           1    | .    .    .    1    .    
    Matter Decay           2    | .    .    .    2    .    
    Short Circuit          1    | .    .    .    1    .    
    Damage (minor)         2    | .    .    .    2    .    
    Damage (major)         5    | .    .    .    5    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    2    
  Impact Corruptions       1    | .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             3    | .    .    3    .    .    
  Heat Transferred         2618 | .    361  1591 666  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             643  | .   307 643 276 131 
  Average Influence        289  | .   189 408 258 78  
Maximum Alert Level        2    | .   1   2   1   .   
  Low Security (%)         28   | .   .   .   .   .   
  Level 1                  42   | .   .   .   .   .   
  Level 2                  29   | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          11   | .   3   7   .   1   
  Investigation            7    | .   3   4   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   2   .   1   
  Assault                  1    | .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           2    | .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              101  | .   33  45  15  8   
  Peak Tracking Total      6    | .   6   5   6   6   
  Tactical Retreats        6    | .   .   4   2   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            3    | .   1   2   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          7    | .   3   3   1   .   
  Max in Single Turn       1    | .   1   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          8    | .   4   4   .   .   
  Terminals                4    | .   3   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   1   1   .   .   
  Recycling Units          1    | .   .   1   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                22   | .   11  11  .   .   
  Successful               20   | .   9   11  .   .   
  Failed                   2    | .   2   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                8    | .   5   3   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          11   | .   6   5   .   .   
  Recycling Units          1    | .   .   1   .   .   
  Scanalyzers              2    | .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   4   3   .   .   
  Record                   6    | .   3   3   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       10   | .   5   5   .   .   
  Scan Component           6    | .   3   3   .   .   
  Repair                   4    | .   2   2   .   .   
Recycling Unit Hacks       1    | .   .   1   .   .   
  Retrieve Matter          1    | .   .   1   .   .   
Scanalyzer                 2    | .   .   2   .   .   
  Insert Component         1    | .   .   1   .   .   
  Analyze                  1    | .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   3   2   .   .   
  Full Trace Events        4    | .   2   2   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             4    | .   2   2   .   .   
  Time                     84   | .   26  58  .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         123  | .   .   123 .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               1    | .   .   .   1   .   
  Largest Group            1    | .   .   .   1   .   
  Highest-Rated Group      31   | .   .   .   31  .   
  Highest-Rated Ally       31   | .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               3    | .   .   .   3   .   
  Total Damage             21   | .   .   .   21  .   
  Kills                    1    | .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Scr  Mat  Mat  Min  Mat  
Turns Passed               2998 | 86   923  1435 359  195  
Spaces Moved               1578 | 51   486  711  209  121  
  Core                     103  | 5    4    .    2    92   
  Treads                   1269 | 46   482  711  30   .    
  Legs                     13   | .    .    .    .    13   
  Wheels                   .    | .    .    .    .    .    
  Hover                    193  | .    .    .    177  16   
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  80   50   
  Average Speed            148  | 149  160  160  106  108  
  Slowest Speed            400  | 160  250  160  400  400  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       32   | 3    76   52   22   11   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 13   | .    .    13   .    .    
Terrain Destroyed          373  | .    79   187  95   12   
  Melee                    .    | .    .    .    .    .    
  Projectile               3    | .    .    .    3    .    
  AOE                      370  | .    79   187  92   12   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Total                      1974 | 59  565 885 303 162 
  Wait                     127  | .   1   63  49  14  
  Move                     1574 | 50  485 710 208 121 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  27   | 3   12  6   4   2   
  Fast Attach              16   | 4   3   5   .   4   
  Attach                   14   | 2   1   3   5   3   
  Detach                   1    | .   .   .   1   .   
  Swap                     42   | .   14  22  6   .   
  Drop                     19   | .   9   6   4   .   
  Fire                     135  | .   40  69  25  1   
  Melee                    9    | .   .   .   .   9   
  Ram                      9    | .   .   .   1   8   
  Kick                     .    | .   .   .   .   .   
  Crush                    1    | .   .   1   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Mines (discovered 2 exits: [*Mat x2])
-8/Materials (discovered 1 exit: [*Sto])

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   87 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  662 | -10/Materials | Discovered new exit (range 15)
  783 | -10/Materials | Discovered new exit (range 8)
  908 | -10/Materials | Repaired Lgt. Treads
  921 | -10/Materials | Repaired Lgt. Treads
  951 | -10/Materials | Core integrity fell below 50%
  983 | -10/Materials | Discovered new exit (range 13)
 1010 | -10/Materials | Entered another Materials area
 1010 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1346 | -9/Materials  | Discovered new exit (range 10)
 1969 | -9/Materials  | Repaired Imp. Treads
 1995 | -9/Materials  | Repaired Lgt. Treads
 2043 | -9/Materials  | Discovered new exit (range 13)
 2210 | -9/Materials  | First assault squad dispatched
 2445 | -9/Materials  | Entered Mines
 2448 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 2484 | -9/Mines      | Assembled infested the area
 2598 | -9/Mines      | Discovered new exit (range 14)
 2733 | -9/Mines      | Lost 3 parts (2u1w)
 2773 | -9/Mines      | Discovered new exit (range 11)
 2804 | -9/Mines      | Entered Materials
 2804 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 2906 | -8/Materials  | Discovered new exit (range 16)
 2923 | -8/Materials  | Lost 10 parts (2p1n3u4w)
 2963 | -8/Materials  | Core integrity fell below 50%
 2981 | -8/Materials  | Core integrity fell below 20%
 2999 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02921_ Acquired Propulsion Shielding.
02924_ Acquired Great Maul.
02929_ Imp. Sensor Array destroyed.
02935_ Acquired Imp. Titanium Leg. <x2>
02948_ Acquired Imp. Trap Extractor.
02962_ Destroyed Imp. Heat Sink.
02962_ G-47 Trooper system corrupted by crushing effect.
02963_ G-47 Trooper system terminally corrupted.
02963_ Aluminum Leg fried.
02963_ Particle Gun fried.
02965_ Acquired 53 matter.
02969_ Y-45 Defender destroyed.
02972_ Acquired 35 matter.
02974_ K-01 Serf collects debris.
02975_ Imp. Titanium Leg destroyed.
02976_ G-47 Trooper knocked back.
02985_ Imp. Titanium Leg destroyed.
02987_ G-47 Trooper knocked back. <x3>
02994_ Great Maul destroyed.
02996_ Slammed into G-47 Trooper. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          23
Energy Capacity            320
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Additional Mass Support    6
Propulsion Shielding       33
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Lgt. Treads | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation
Remodeling
Risk Taker
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              ZioniteEnhancedTerrabomb
  Manual?         0
Play Time         00:55:27
  Cumulative      6.8 hours
  Start           2019.11.01 @ 18:26:31
  End             2019.11.01 @ 19:26:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           21
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             1
Gallery%          11
Achievement%      7
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1d86367d-1a09-4bfd-b536-86ddf40c2c15