Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.03 @ 21:19:11 Player: Heliostats Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (37) 185 Value Destroyed (869) 869 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1110) 1110 TOTAL SCORE: 6384 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 466 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 251/300 Energy 17/100 System Corruption 5% Temperature Warm (141) Movement Rolling (115) Ox1 Location -5/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Compact Wheel > --- UTILITY (4) ------ Advanced Signal Interpreter Propulsion Shielding Point Defense Array > --- WEAPON (4) ------- Dispersion Rifle Dispersion Rifle Makeshift Shrapnel Gun Heavy Gauss Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Fission Core Fusion Compressor > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module VTOL Module Surge Thruster > --- UTILITY ---------- Advanced Weight Redist. System Advanced Sensor Array Improved Reaction Control System Cloaking Device > --- WEAPON ----------- Heavy Missile Launcher Flail > --- INVENTORY -------- Light Ion Engine Propulsion Shielding Propulsion Shielding Heavy Missile Launcher Heavy Missile Launcher [Rating: 46] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion VTOL Module Wheel Compact Wheel Flight Unit VTOL Module Utility Propulsion Shielding Device Advanced Weight Redist. System Storage Compact Battery Processor Advanced Signal Interpreter Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Dispersion Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Flail Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Slots Evolved 10 | . . 2 . . . 6 2 . Power 2 | . . . . . . 1 1 . Propulsion 4 | . . 2 . . . 2 . . Utility 2 | . . . . . . 2 . . Weapon 2 | . . . . . . 1 1 . Parts Attached 107 | 4 8 16 3 12 7 35 11 11 Power 13 | 1 . 2 1 . 2 6 1 . Engine 8 | 1 . 2 1 . 1 2 1 . Core 5 | . . . . . 1 4 . . Reactor . | . . . . . . . . . Propulsion 16 | . 3 5 1 . . 4 1 2 Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel 1 | . . . . . . . . 1 Hover . | . . . . . . . . . Flight 15 | . 3 5 1 . . 4 1 1 Utility 45 | 1 1 1 1 11 . 16 9 5 Device 21 | 1 . . . 7 . 8 3 2 Storage 4 | . . . . . . 3 . 1 Processor 6 | . 1 . . . . 2 3 . Hackware . | . . . . . . . . . Protection 14 | . . 1 1 4 . 3 3 2 Artifact . | . . . . . . . . . Weapon 33 | 2 4 8 . 1 5 9 . 4 Energy Gun 5 | . . . . . 1 2 . 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 14 | 2 2 6 . . 2 1 . 1 Ballistic Cannon 1 | . . . . . . . . 1 Launcher 7 | . . . . . 2 5 . . Special Weapon 2 | . 2 . . . . . . . Impact Weapon 4 | . . 2 . 1 . 1 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 1 . 3 . 2 . . Parts Lost 25 | . . 1 . . . 15 6 3 Power 3 | . . . . . . 1 2 . Propulsion 10 | . . . . . . 6 3 1 Utility 9 | . . 1 . . . 5 1 2 Weapon 3 | . . . . . . 3 . . Highest Loss Streak 6 | . . 1 . . . 6 3 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 79 | . 93 99 88 99 100 70 37 33 Engine 6 | . 14 11 11 11 9 1 6 . Core 1 | . . . . . 1 6 . . Flight 30 | . 23 44 44 44 44 25 7 . Device 10 | . 14 10 . 9 11 17 7 5 Processor 2 | . 12 6 . . . 1 8 5 Protection 6 | . . 4 11 11 11 2 4 3 Energy Gun 1 | . . . . . 5 . . 6 Ballistic Gun 9 | . 22 14 22 16 9 . . 2 Launcher 1 | . . . . . 6 6 . . Impact Weapon 3 | . . 7 . 5 . 4 . . Naked Turns . | . . . . . . . . . Heaviest Build 32 | 7 7 9 8 28 19 31 11 32 Greatest Support 28 | 3 8 16 16 25 25 28 25 16 Greatest Overweight (x) 7 | 2 2 . . 1 . 1 . 7 Average Overweight (x) . | 1 . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 5 5 5 5 5 5 2 2 Average Carried 3 | . 3 4 4 4 5 4 . . Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 5 5 5 5 . 1 . Class Distribution -------------------- 76% | Sprinter 13% | Mutant 10% | Tank Dominant Class ---------------- Sprinter | -10/Materials Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Mutant | -5/Factory Tank | -5/Upper Caves Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Matter Collected 1882 | 196 33 164 37 118 425 484 13 412 Remotely . | . . . . . . . . . Salvage Created 866 | 18 49 164 49 . 157 245 . 184 Parts 52 | 1 6 10 7 . 11 16 . 1 Haulers Intercepted 1 | . . . . . . 1 . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 28 | . . . . . 24 . . 4 Prevented 5 | . . . . . 5 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Combat Hostiles Destroyed 29 | . 3 4 3 . 7 8 . 4 Melee 1 | . . . . . . . . 1 Guns 14 | . 3 4 3 . 2 . . 2 AOE 13 | . . . . . 5 8 . . Classes Destroyed 11 | 1 1 2 . . 1 5 . 1 Worker 1 | . . . . . . 1 . . Builder 1 | . . . . . . 1 . . Tunneler 1 | 1 . . . . . . . . Hauler 1 | . . . . . . 1 . . Operator 1 | . . . . . . 1 . . Watcher 3 | . . 2 . . . 1 . . Swarmer 22 | . 3 3 3 . 6 6 . 1 Cutter 2 | . . . . . . 2 . . Grunt 3 | . . . . . 1 . . 2 Brawler 1 | . . . . . . . . 1 Sentry 1 | . . 1 . . . . . . Best Kill Streak 5 | 1 2 3 3 . 3 5 . 1 Combat Bots Only 5 | . 2 3 3 . 3 5 . 1 Max Kills in Single Turn 2 | 1 2 1 1 . 1 2 . 1 Gunslinging 1 | . 1 . . . . . . . Exploded 2 | . . . . . 1 2 . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Hostile Shots Fired 347 | . 28 32 13 . 46 140 16 72 Missed 161 | . 11 13 4 . 25 86 7 15 Damage Taken 3808 | . 134 218 73 . 410 1524 249 1200 Core 1444 | . 47 47 36 . 103 201 91 919 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 65 | . . 4 4 . 18 9 30 . Regen/Repaired (Parts) 16 | . . 16 . . . . . . Core Remaining (%) 77 | 100 81 . . . 53 76 . . Volleys Fired 94 | 4 19 30 6 . 19 7 . 9 Largest 4 | 2 2 2 2 . 2 2 . 4 Hottest 261 | 40 120 43 43 . 93 78 . 261 Shots Fired 184 | 8 29 50 12 . 38 11 . 36 Gun 145 | 8 18 50 12 . 29 1 . 27 Cannon 9 | . . . . . . . . 9 Launcher 19 | . . . . . 9 10 . . Special 11 | . 11 . . . . . . . Kinetic 130 | 8 18 50 12 . 23 . . 19 Thermal 28 | . 11 . . . . . . 17 Explosive 19 | . . . . . 9 10 . . Electromagnetic 7 | . . . . . 6 1 . . Robot Hit Streak 17 | 2 6 17 5 . 9 2 . 10 Robot Miss Streak 9 | 3 3 2 2 . 5 2 . 9 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 108 | 3 11 38 6 . 23 10 . 17 Core Hits 60 | 3 4 13 4 . 17 10 . 9 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . 1 . . . Critical Strikes 4 | . 1 . . . 1 . . 2 Destroy 3 | . 1 . . . 1 . . 1 Blast 1 | . . . . . . . . 1 Melee Attacks 58 | . . 32 . 1 . 25 . . Impact 58 | . . 32 . 1 . 25 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . . . 3 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3068 | 41 104 500 73 . 737 1087 . 526 Guns 1211 | 41 104 377 73 . 252 18 . 346 Cannons 150 | . . . . . . . . 150 Explosions 1201 | . . . . . 485 716 . . Melee 476 | . . 123 . . . 353 . . Ramming 30 | . . . . . . . . 30 Kinetic 1088 | 41 104 377 73 . 240 . . 253 Thermal 243 | . . . . . . . . 243 Explosive 1201 | . . . . . 485 716 . . Electromagnetic 30 | . . . . . 12 18 . . Impact 476 | . . 123 . . . 353 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 25 | . . . . . . 25 1 5 Average Corruption 7 | . . . . . . 17 1 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 33 | . . . . . . 19 . 14 Message Errors 7 | . . . . . . 6 . 1 Matter Fused 5 | . . . . . . 1 . 4 Heat Flow Errors 6 | . . . . . . 3 . 3 Energy Discharges 4 | . . . . . . 2 . 2 Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 4 | . . . . . . 1 . 3 Data Loss (major) 2 | . . . . . . 2 . . Misfires 1 | . . . . . . . . 1 Misdirections 3 | . . . . . . 3 . . Overload Shots . | . . . . . . . . . Overflow Damage 288 | . . 83 . . 35 170 . . Projectiles . | . . . . . . . . . Explosions 52 | . . . . . 35 17 . . Melee 236 | . . 83 . . . 153 . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 193 | . . . . . 33 147 . 13 Shots 6 | . . . . . 2 4 . . Rammed 10 | . . . . . . . . 10 Targets Rammed 10 | . . . . . . . . 10 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 242 | . 80 29 9 . 160 192 . 242 Average Temperature 57 | . 28 6 3 . 55 83 . 86 Received Heat Transfer 429 | . . 87 . . 33 81 12 216 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 11 | . . 6 . . . 5 . . Impact Corruptions 10 | . . 4 . . . 6 . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 2 | . . . . . . . . 2 Heat Transferred 333 | . . . . . . . . 333 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Peak Influence 714 | 5 98 356 153 . . 714 359 . Initial 417 | . 3 40 68 . . 417 349 . Average 300 | 2 21 190 101 . . 471 346 . Maximum Alert Level 3 | . . 1 . . . 3 1 . Low Security (%) 37 | 100 100 65 100 . . . . . Level 1 24 | . . 34 . . . 15 100 . Level 2 38 | . . . . . . 84 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . . 2 . . 1 4 . . Investigation 1 | . . 1 . . . . . . Extermination . | . . . . . . . . . Reinforcement 4 | . . 1 . . . 3 . . Assault 2 | . . . . . 1 1 . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Distress Signals 4 | . . 2 . . . 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 123 | . 4 20 4 . 34 34 2 25 Peak Tracking Total 13 | . 4 11 4 . 11 13 2 12 Tactical Retreats 18 | . . 1 . . 5 5 . 7 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Traps Triggered 1 | . . . . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 4 | . . . . . . . . 4 Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Machines Disabled 3 | . . . . . . 3 . . Max in Single Turn 2 | . . . . . . 2 . . Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Machines Accessed 9 | . . 4 . . . 3 1 1 Terminals 4 | . . 3 . . . 1 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 1 | . . 1 . . . . . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 15 | . . 10 . . . 3 1 1 Successful 10 | . . 5 . . . 3 1 1 Failed 5 | . . 5 . . . . . . Catastrophic 2 | . . 2 . . . . . . Database Lockouts . | . . . . . . . . . Manual 28 | . . 3 . 3 . 22 . . Terminals 8 | . . 7 . . . 1 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 3 | . . 3 . . . . . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 5 | . . 3 . . . 1 . 1 Open Door 1 | . . . . . . . . 1 Open DSF 1 | . . . . . . 1 . . Branch Access Points 1 | . . 1 . . . . . . Locate Traps 1 | . . 1 . . . . . . Registered Components 1 | . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . Load Schematic 1 | . . . . . . 1 . . Repair Station Hacks 2 | . . 2 . . . . . . Scan Component 1 | . . 1 . . . . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . Report Inventory 1 | . . . . . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . . 2 . . . 1 . . Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . 4 . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 26 | . . . . 14 . 12 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 32 | . . 32 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Total Allies 12 | . . . . 10 . 2 . . Largest Group 10 | . . . . 10 10 2 . . Highest-Rated Group 293 | . . . . 293 293 170 . . Highest-Rated Ally 85 | . . . . 40 40 85 . . Zionite Dispatches 2 | . . . . . . 2 . . Heavy 1 | . . . . . . 1 . . Recon 1 | . . . . . . 1 . . Total Orders . | . . . . . . . . . Ally Attacks 70 | . . . . . 68 2 . . Total Damage 1818 | . . . . . 1818 . . . Kills 13 | . . . . . 13 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . 2 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Zionite Intel Received 5 | . . . . . . 5 . . Component Stockpiles 1 | . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . 1 . . Component Schematics 1 | . . . . . . 1 . . Trap Installations 1 | . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Turns Passed 4030 | 78 186 451 70 1319 324 769 146 687 Spaces Moved 6165 | 58 234 583 148 1873 845 1370 297 757 Core 643 | 58 13 . . . . . 97 475 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 280 | . . . . . . . . 280 Hover . | . . . . . . . . . Flight 5242 | . 221 583 148 1873 845 1370 200 2 Fastest Speed 23 | 50 32 26 26 26 26 23 32 35 Average Speed 34 | 106 38 26 26 26 26 26 39 75 Slowest Speed 400 | 150 150 26 26 106 26 96 50 400 Overloaded Moves 28 | . . . . . . 28 . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 13 | . . 1 8 . 1 1 2 . Cave-ins Triggered 2 | . . . . . . 2 . . Exploration Rate (%) 51 | 3 56 62 35 90 91 42 8 76 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 7 | . . . 1 2 . 4 . . Known Exits Taken 3 | . . 1 . . 1 . 1 . Unknown Exits Taken 5 | 1 1 . 1 1 . 1 . . Scrap Searched 5 | . . . 1 3 . . . 1 Spaces Dug 56 | . 11 13 . . . 32 . . Terrain Destroyed 210 | . 11 13 . . 59 119 . 8 Melee 27 | . . 13 . . . 14 . . Projectile 19 | . 11 . . . . . . 8 AOE 164 | . . . . . 59 105 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Total 7780 | 65 280 789 160 2688 909 1715 323 851 Wait 1268 | . 5 113 8 786 37 253 6 60 Move 6134 | 57 233 580 134 1872 842 1367 292 757 Hop 10 | . . 1 5 . 1 1 2 . Pick Up 31 | . 8 7 1 6 . 5 3 1 Fast Attach 63 | 4 5 3 . 6 3 24 10 8 Attach 17 | . . 2 1 1 . 9 1 3 Detach 6 | . 1 . 1 . . 3 . 1 Swap 27 | . 3 11 2 5 4 2 . . Drop 62 | . 6 10 2 11 3 19 9 2 Fire 94 | 4 19 30 6 . 19 7 . 9 Melee 58 | . . 32 . 1 . 25 . . Ram 10 | . . . . . . . . 10 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 79 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 7) 156 | -10/Materials | Discovered new exit (range 3) 218 | -10/Materials | Discovered new exit (range 8) 265 | -10/Materials | Entered another Materials area 265 | -9/Materials | Evolved 2 slots: Propulsion x2 390 | -9/Materials | Discovered new exit (range 12) 402 | -9/Materials | Build established: Sprinter 569 | -9/Materials | Identified exit to Mines 603 | -9/Materials | Repaired VTOL Module 716 | -9/Materials | Entered Mines 721 | -9/Mines | Learned location of Zion (-7) 722 | -9/Mines | Discovered new exit (range 8) 732 | -9/Mines | Discovered new exit (range 10) 784 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 786 | -9/Mines | Entered Zion 904 | -7/Zion | Gained Derelict followers 967 | -7/Zion | Found Prototype Device 967 | -7/Zion | Identified Phasing AFG 1013 | -7/Zion | Received a visual enhancement algorithm 1152 | -7/Zion | Found Prototype Device 1152 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1176 | -7/Zion | Imprinted 1178 | -7/Zion | Declared Zion's savior 1480 | -7/Zion | Found Prototype Device 1480 | -7/Zion | Identified Bomb Factory No. 2 1501 | -7/Zion | Discovered new exit (range 16) 2105 | -7/Zion | Entered Proximity Caves 2105 | -6/Proximity Caves | Accompanied by 10 allies 2184 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2294 | -6/Proximity Caves | Lost 6 allies 2303 | -6/Proximity Caves | Identified exit to Factory 2423 | -6/Proximity Caves | Spotted B-75 Beast 2429 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2429 | -6/Proximity Caves | Entered Factory 2429 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 2598 | -6/Factory | Retrieved Zion intel report: Trap Installations 2739 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 2787 | -6/Factory | Discovered new exit (range 13) 2787 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 2849 | -6/Factory | Crushed by falling debris 2849 | -6/Factory | System corruption reached 10% 2880 | -6/Factory | Lost 4 parts (1p1n2u) 2883 | -6/Factory | Retrieved Zion intel report: Component Schematics 2884 | -6/Factory | Zion Heavy squad teleported in 2951 | -6/Factory | Found Prototype Protection 3088 | -6/Factory | Identified Zio. Heavy Carapace 3114 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 3115 | -6/Factory | Zion Recon squad teleported in 3125 | -6/Factory | Crushed by falling debris 3129 | -6/Factory | First assault squad dispatched 3156 | -6/Factory | Lost 6 parts (2n2u2w) 3198 | -6/Factory | Entered another Factory area 3198 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 3236 | -5/Factory | Discovered new exit (range 15) 3280 | -5/Factory | Spotted B-75 Beast 3321 | -5/Factory | Lost 3 parts (3n) 3344 | -5/Factory | Identified exit to Upper Caves 3344 | -5/Factory | Entered Upper Caves 3346 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3372 | -5/Upper Caves | Lost 3 parts (2p1u) 3482 | -5/Upper Caves | Build established: Mutant 3561 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 3576 | -5/Upper Caves | Core integrity fell below 50% 3586 | -5/Upper Caves | Core integrity fell below 20% 3625 | -5/Upper Caves | Lost 3 parts (1n2u) 3904 | -5/Upper Caves | Build established: Tank 4031 | -5/Upper Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 03697_ System corrupted: Component data lost. 03706_ Slug penetrates B-60 Warrior. 03721_ Slug penetrates Wall. 03727_ System corrupted: Matter fused (-10). 03764_ B-60 Warrior destroyed. 03771_ Acquired 52 matter. 03784_ Acquired 18 matter. 03826_ System corrupted: Energy discharge (-14). 03853_ System corrupted: Heat flow error (+203). 03869_ System corrupted: Matter fused (-8). 03891_ System corrupted: Component data lost. 03946_ System corrupted: Heat flow error (+241). 03975_ System corrupted: FCS attempts to trigger Mak. Shrapnel Gun. 03975_ System corrupted: Mak. Shrapnel Gun misfires. 04017_ System corrupted: Energy discharge (-3). 04028_ L-41 Fighter suffers critical hit (Blast). 04028_ Destroyed Imp. Melee Analysis Suite. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##?####??###??????????####????? | | ?????????????????### ## ### ###???????## ###### | | ?????????????##### ##????### | | ?????????# ## #???## | | ????????# #???# | | ????????# ##???# | | ?????????# "#"# ## ##????# | | ??????????# ## ????###g### ##??????# | | ???????????????????????#l######????????# | | ???????????????????????# @ #?????????## | | ???????????????????????#### ########### | | ??????????????????????????# | | ??????????????????????????# | | ??????????????????????????########## | | ???????????????????????????????????# | | ??????????????????????????????????# ## | | ??????????????????????????????????# ### ### | | ??????????????????????????????????##### #?## | | ????????????????????????????????????## ##### | | ???????????????????????????????????## #?## | | ???????????????????????????????????# #??### | | ???????????????????????????????????## #????? | | ????????????????????????????????????## ## #????? | | ?????????????????????????????????????##### ##?### | | ????????????????????????????????????????## ## | | ???????????????????????????????????????## | | ??????????????????????????????????????## ## | | ??????????????????????????????????????# ##? | | ?????????????????????????????????????## ### | | ?????????????????????????????????##### | | ?????????????????????????????????# | | ?????????????????????????????????# """" | | ?????????????????????????????????# """" | | ?????????????????????????????????# """" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 38 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 1 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 1200 Resistance: TH 20 Propulsion Shielding 33 Point Defense Rating 160 Evasion (%) 74 Targeting Accuracy 6 Item Schematics ----------------- Cloaking Device | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Mak. Thermal Plating | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Adv. System Restoration Module | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Powered Hammer | -6/Factory | Z-intel Med. Treads | -6/Factory | Z-intel Transmission Jammer | -6/Factory | Z-intel EM Disruption Field | -6/Factory | Z-intel Shield Generator | -6/Factory | Z-intel Adv. Terrain Scan Processor | -6/Factory | Z-intel Seismic Detector | -6/Factory | Z-intel Hpw. Shock Rifle | -6/Factory | Z-intel Imp. Cooling System | -6/Factory | Z-intel Sml. Storage Unit | -6/Factory | Z-intel Imp. Power Shielding | -6/Factory | Z-intel Weight Redist. System | -6/Factory | Z-intel Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Cya! Fist Fight I'm Back, Baby! Robot Respite The More The Merrier The One Challenges ------------ None Game ------ Seed Shatter Manual? 1 Play Time 01:25:48 Cumulative 16.7 hours Start 2024.06.03 @ 19:53:25 End 2024.06.03 @ 21:19:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 15 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d2c14c0-068c-45a3-9d72-501d60356a86