Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.05 @ 02:33:33 Player: Kel Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (30) 150 Value Destroyed (863) 863 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2853 Bonus ------- None Cogmind --------- Core Integrity 357/550 Matter 255/300 Energy 580/580 System Corruption 1% Temperature Danger (443) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine Improved Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Medium Battery > --- WEAPON (4) ------- Beam Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Light Cannon > --- INVENTORY (10) --- Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Sensor Array Signal Interpreter Light Armor Plating EM Shotgun Heavy Particle Cannon Gauss Rifle Heavy Flail Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Medium Battery Targeting Computer > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Light Cannon > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Sensor Array Signal Interpreter Light Armor Plating Heavy Particle Cannon Gauss Rifle Heavy Flail [Rating: 19] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Targeting Computer Storage Medium Battery Processor Targeting Computer Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Build | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon 2 | . . . 1 1 Parts Attached 27 | 6 1 4 9 7 Power 5 | 1 . 1 1 2 Engine 4 | 1 . . 1 2 Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 7 | 2 . 2 1 2 Treads 3 | . . 2 1 . Leg 2 | . . . . 2 Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 1 . 4 . Device . | . . . . . Storage 4 | 1 . . 3 . Processor 2 | . 1 . 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 9 | 2 . 1 3 3 Energy Gun 3 | 1 . 1 . 1 Energy Cannon . | . . . . . Ballistic Gun 4 | 1 . . 2 1 Ballistic Cannon 1 | . . . 1 . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 5 | . . 2 . 3 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . . . 1 Weapon 3 | . . 1 . 2 Highest Loss Streak 2 | . . 2 . 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 98 98 99 96 Engine 10 | . 14 7 6 15 Core 2 | . . 7 4 . Treads 14 | . . 9 22 10 Leg 2 | . . . . 6 Wheel 6 | . 28 18 . . Storage 18 | . 14 14 22 18 Processor 11 | . 12 14 11 9 Energy Gun 13 | . 14 18 16 5 Ballistic Gun 12 | . 14 8 10 15 Ballistic Cannon 5 | . . . 5 9 Launcher 1 | . . . . 4 Naked Turns . | . . . . . Heaviest Build 40 | 14 14 14 27 40 Greatest Support 40 | 20 20 40 40 40 Greatest Overweight (x) 12 | 4 . . . 12 Average Overweight (x) . | 1 . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 Average Capacity 8 | 7 8 8 8 10 Most Carried 10 | 6 8 8 9 10 Average Carried 7 | 4 6 7 7 8 Final Capacity 10 | 8 8 8 10 10 Final Carried 10 | 6 8 6 8 10 Class Distribution -------------------- 50% | Mutant 49% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Jun Mat Min Mat Mat Matter Collected 772 | 242 51 101 170 208 Remotely . | . . . . . Salvage Created 953 | . 82 233 313 325 Parts 50 | . 7 10 18 15 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Combat Hostiles Destroyed 26 | . 4 8 7 7 Guns 19 | . 4 8 4 3 Cannons 7 | . . . 3 4 Classes Destroyed 10 | . 2 1 3 4 Worker 1 | . . . . 1 Recycler 1 | . . 1 . . Operator 1 | . . . . 1 Watcher 1 | . . . 1 . Swarmer 9 | . 3 6 . . Grunt 9 | . 1 2 3 3 Brawler 1 | . . . . 1 Duelist 1 | . . . 1 . Sentry 5 | . . . 3 2 Hunter 1 | . . . . 1 Best Kill Streak 3 | . 3 3 2 3 Combat Bots Only 3 | . 3 3 2 2 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Damage Taken 1945 | . 152 326 587 880 Core 416 | . 29 108 86 193 Absorbed by Shields . | . . . . . Core Remaining (%) 74 | 100 . 45 78 . Volleys Fired 77 | . 9 25 23 20 Largest 4 | . 2 2 3 4 Hottest 141 | . 70 70 113 141 Shots Fired 192 | . 18 45 66 63 Gun 166 | . 18 45 60 43 Cannon 26 | . . . 6 20 Launcher . | . . . . . Special . | . . . . . Kinetic 113 | . 9 20 26 58 Thermal 79 | . 9 25 40 5 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 24 | . 9 12 24 13 Robot Miss Streak 3 | . 2 2 2 3 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 145 | . 13 33 53 46 Core Hits 48 | . 6 11 14 17 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 7 | . 1 2 1 3 Burn 4 | . 1 2 1 . Destroy 1 | . . . . 1 Blast 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2141 | . 159 429 717 836 Guns 1683 | . 159 419 599 506 Cannons 448 | . . . 118 330 Explosions . | . . . . . Melee . | . . . . . Ramming 10 | . . 10 . . Kinetic 1382 | . 83 182 326 791 Thermal 749 | . 76 237 391 45 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 2 1 Average Corruption 1 | . . . 2 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . 1 . Message Errors 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 2 | . . . . 2 Impact . | . . . . . Kinetic 2 | . . . . 2 Secondary . | . . . . . Self-Inflicted Damage 5 | . . 5 . . Shots . | . . . . . Rammed 2 | . . 2 . . Targets Rammed 2 | . . 2 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 477 | . 99 207 477 416 Average Temperature 102 | . 44 78 164 67 Received Heat Transfer 684 | . 54 108 162 360 Effects 4 | . . . 3 1 Shutdowns 3 | . . . 2 1 Short Circuit 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 3 . . Heat Transferred 2337 | . 296 851 1079 111 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Peak Influence 297 | . 160 267 252 297 Initial 104 | . . 62 104 72 Average 141 | . 66 195 150 159 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 71 | 100 100 44 74 64 Level 1 28 | . . 55 25 35 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . . . 2 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . . . 2 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Distress Signals 3 | . . . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 49 | . 9 9 13 18 Peak Tracking Total 9 | . 3 3 4 9 Tactical Retreats 4 | . 2 1 . 1 Traps | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Jun Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Machines Accessed 7 | . 1 . 5 1 Terminals 6 | . 1 . 4 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 20 | . 6 . 12 2 Successful 10 | . 4 . 5 1 Failed 10 | . 2 . 7 1 Catastrophic 2 | . 1 . 1 . Database Lockouts . | . . . . . Manual 2 | . 2 . . . Terminals 19 | . 6 . 11 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 9 | . 4 . 4 1 Record 3 | . 3 . . . Prototype ID Bank 1 | . . . 1 . Level Access Points 1 | . 1 . . . Alert Level 1 | . . . 1 . Dispatch Records 1 | . . . 1 . Maintenance Status 1 | . . . 1 . Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . 1 . Report Inventory 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 5 | . 1 . 3 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Jun Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Jun Mat Min Mat Mat Turns Passed 1778 | 90 211 245 720 512 Spaces Moved 941 | 53 137 141 377 233 Core 38 | 37 . . . 1 Treads 568 | . . 49 377 142 Legs 90 | . . . . 90 Wheels 245 | 16 137 92 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 160 160 Average Speed 142 | 141 80 107 160 173 Slowest Speed 650 | 250 80 160 160 650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 18 | 5 21 20 24 22 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Total 1213 | 64 219 189 446 295 Wait 128 | . 71 17 17 23 Move 937 | 52 136 140 376 233 Hop . | . . . . . Pick Up 28 | 6 2 . 11 9 Fast Attach 8 | 6 1 . 1 . Attach 10 | . . 2 3 5 Detach . | . . . . . Swap 9 | . . 2 5 2 Drop 14 | . . 1 10 3 Fire 77 | . 9 25 23 20 Melee . | . . . . . Ram 2 | . . 2 . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: Mat x3 / [*Min]) -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 27 | -11/Junkyard | Discovered new exit (range 16) 91 | -11/Junkyard | Entered Materials 99 | -10/Materials | Identified exit to Materials 298 | -10/Materials | Discovered new exit (range 6) 302 | -10/Materials | Entered Mines 303 | -10/Mines | Assembled infested the area 306 | -10/Mines | Build established: Mutant 458 | -10/Mines | Core integrity fell below 50% 481 | -10/Mines | Discovered exit to Materials (range 10) 547 | -10/Mines | Entered Materials 547 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1252 | -9/Materials | Discovered new exit (range 5) 1267 | -9/Materials | Entered another Materials area 1267 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1490 | -8/Materials | Build established: Gunner 1779 | -8/Materials | Self-destructed Last Messages --------------- 01543_ G-47 Trooper destroyed. 01546_ Acquired 14 matter. 01549_ R-06 Scavenger collects Lgt. Nuclear Core. 01553_ R-06 Scavenger collects Aluminum Leg. 01560_ G-47 Trooper destroyed. 01564_ Acquired 30 matter. 01569_ Acquired Aluminum Leg. 01578_ Dropped Lgt. Treads. 01578_ Acquired Aluminum Leg. 01579_ Dropped Lgt. Treads. 01587_ Acquired Gauss Rifle. 01610_ Acquired 30 matter. 01754_ Dropped Imp. Ion Engine. 01755_ Acquired EM Shotgun. 01764_ B-36 Bruiser destroyed. 01769_ B-36 Bruiser Lgt. Treads blasted off. 01774_ Targeting Computer destroyed. 01774_ System corrupted by crushing effect (+1). 01774_ Knocked back. 01779_ Power failure, Imp. Ion Engine shutdown. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#### | | ??????????????????????????????????????????????#### | | ??????????????????????????????????????????????## | | ??????????????????????????????????????????????## | | ??????????????????????????????????????????????## | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ??????????????????????????????????###???????????# | | ?????????????????????????????????? #???????????# | | ??????????????????????????????????# #???????????# | | ??????????????????????????????????# #???????????# | | ??????????????????????????????????# #???????????# | | ???????????????????################ ############# | | ???????????????????# ![ gs + | | ???????????????????# ![ [gss# ############# | | ???????????????????# [ bgg# # != ??# | | ???????????????????#= * @s= + / !] ??# | | ???????????????????########### # ! ! ??# | | ?????????????????????????????# +???????????# | | ?????????????????????????????# #???????????# | | ?????????????????????????????# #???????????# | | ?????????????????????????????# #???????????# | | ?????????????????????????????? ?????????####+##### | | ?????????????????????????????? ?????????# #? | | ?????????????????????????????? ?????????# #? | | ?????????????????????????????? ?????????# #? | | ?????????????????????????????? ?????????# #? | | ?????????????????????????????? ?????????# #? | | ??????????????????????????????/?????????#########? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 19 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CorruptionKineticStreamer Manual? 0 Play Time 00:18:29 Cumulative 11.7 hours Start 2023.12.05 @ 02:15:55 End 2023.12.05 @ 02:33:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3a9cafee-8d42-48ac-98a8-63d568c06ccc