Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 17:24:36 Player: Michael Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (110) 550 Value Destroyed (3835) 3835 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (528) 528 TOTAL SCORE: 8573 Bonus ------- High Alert Combat Kills 528 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 91/100 System Corruption 9% Temperature Cool (0) Movement Core (700) Ox13 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Ion Engine Ion Engine Reinforced Ion Engine Light Treads Cooling System Cooling System Improved Cooling System Advanced Targeting Computer Recoil Nullifier Improved EM Pulse Cannon Phase Cannon Assault Cannon Magnetic Acceleration Cannon Missile Launcher Missile Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Matter Pod Improved Targeting Computer Advanced Targeting Computer Recoil Nullifier Weapon Cycler > --- WEAPON ----------- Phase Cannon Assault Cannon Molecular Deconstructor > --- INVENTORY -------- Ion Engine Ion Engine Reinforced Ion Engine Light Treads Cooling System Cooling System Improved Cooling System Advanced Targeting Computer Recoil Nullifier Arc Projector Thermic Laser Beamcaster Improved EM Pulse Cannon Heavy Ion Cannon Magnetic Acceleration Cannon Missile Launcher Missile Launcher Missile Launcher [Rating: 57] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Missile Launcher Special Weapon Molecular Deconstructor Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Slots Evolved 8 | . . . 2 2 2 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . . 1 1 . . . Utility 4 | . . . 1 1 . 2 . . Weapon 2 | . . . 1 . 1 . . . Parts Attached 86 | 6 6 4 21 24 3 3 4 15 Power 6 | 1 . 1 1 2 . . . 1 Engine 5 | 1 . 1 1 2 . . . . Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 19 | 2 . 1 6 7 1 . . 2 Treads 19 | 2 . 1 6 7 1 . . 2 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 22 | 1 3 1 6 4 . 3 1 3 Device 11 | . 2 1 2 2 . 1 1 2 Storage 4 | 1 1 . 1 . . 1 . . Processor 6 | . . . 2 2 . 1 . 1 Hackware . | . . . . . . . . . Protection 1 | . . . 1 . . . . . Artifact . | . . . . . . . . . Weapon 39 | 2 3 1 8 11 2 . 3 9 Energy Gun 7 | 1 2 . . 1 . . . 3 Energy Cannon 6 | . . . 1 2 . . . 3 Ballistic Gun 15 | 1 1 . 4 6 2 . 1 . Ballistic Cannon 3 | . . 1 1 . . . . 1 Launcher 6 | . . . 2 2 . . 2 . Special Weapon 2 | . . . . . . . . 2 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . 1 . . . . . 1 1 Parts Lost 30 | . . 2 8 4 . . . 16 Power 4 | . . 1 1 1 . . . 1 Propulsion 11 | . . 1 2 2 . . . 6 Utility 4 | . . . 2 . . . . 2 Weapon 11 | . . . 3 1 . . . 7 Highest Loss Streak 11 | . . 2 4 2 . . . 11 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 99 99 95 99 100 99 100 91 Engine 8 | . 14 13 9 8 7 6 6 . Treads 25 | . 28 27 21 26 30 26 26 23 Device 11 | . 12 14 11 3 7 13 13 12 Storage 11 | . 15 14 11 9 7 12 13 12 Processor 9 | . . . 4 23 15 13 13 13 Protection 1 | . . . 4 . . . . . Energy Gun 4 | . 13 14 4 . . . . . Energy Cannon 2 | . . . 5 4 . . . 8 Ballistic Gun 15 | . 14 1 13 16 26 26 22 5 Ballistic Cannon 3 | . . 12 6 . . . . 4 Launcher 2 | . . . 4 4 3 . 3 . Naked Turns . | . . . . . . . . . Heaviest Build 78 | 13 18 20 58 68 67 68 71 78 Greatest Support 80 | 40 40 40 43 60 80 80 80 80 Greatest Overweight (x) 23 | 1 . . 1 1 . . . 23 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 20 Average Capacity 16 | 7 8 8 16 20 20 20 20 20 Most Carried 20 | 8 8 8 20 20 20 20 20 20 Average Carried 15 | 4 7 7 14 17 17 18 19 18 Final Capacity 20 | 8 8 8 20 20 20 20 20 20 Final Carried 20 | 6 8 6 20 15 20 20 20 16 Class Distribution -------------------- 51% | Scavenger-Gunner 21% | Mutant 12% | Tank 8% | Gunner 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Gunner | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Matter Collected 2929 | 202 100 56 964 729 416 . 156 306 Remotely . | . . . . . . . . . Salvage Created 3914 | . 119 12 1241 1119 670 . 46 707 Parts 235 | . 8 2 99 61 30 . 7 28 Haulers Intercepted 7 | . . . 4 3 . . . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . 7 19 Prevented 2 | . . . . . . . . 2 Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Combat Hostiles Destroyed 84 | . 3 2 28 21 14 . 1 15 Guns 36 | . 3 . 11 4 11 . 1 6 Cannons 36 | . . 2 16 11 . . . 7 AOE 10 | . . . 1 6 3 . . . Classes Destroyed 14 | . 1 . 9 2 . . 1 1 Worker 4 | . . . 1 3 . . . . Builder 6 | . . . 3 3 . . . . Hauler 7 | . . . 4 3 . . . . Recycler 2 | . . . . 2 . . . . Operator 2 | . . . 1 1 . . . . Watcher 5 | . . . 3 2 . . . . Swarmer 17 | . . . 9 4 . . . 4 Grunt 42 | . 3 2 9 11 13 . . 4 Brawler 1 | . . . 1 . . . . . Duelist 1 | . . . 1 . . . . . Sentry 13 | . . . 8 4 1 . . . Specialist 2 | . . . . . . . . 2 Hunter 2 | . . . . 2 . . . . Programmer 1 | . . . . . . . 1 . Thug 3 | . . . . . . . . 3 Savage 1 | . . . . . . . . 1 Butcher 1 | . . . . . . . . 1 Best Kill Streak 8 | . 2 1 8 8 6 . 1 6 Combat Bots Only 7 | . 2 1 7 7 6 . 1 6 Max Kills in Single Turn 3 | . 1 1 2 3 2 . 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . 1 1 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Hostile Shots Fired 560 | . 28 29 183 110 51 . 6 153 Missed 139 | . 8 6 48 36 12 . . 29 Damage Taken 6432 | . 278 354 1431 1089 530 188 88 2474 Core 1560 | . 81 62 220 265 73 26 . 833 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 53 | . . . 53 . . . . . Regen/Repaired (Parts) 166 | . . . 166 . . . . . Core Remaining (%) 65 | 100 . 42 45 51 89 . . . Volleys Fired 236 | . 15 14 83 63 22 . 3 36 Largest 4 | . 2 2 3 3 4 . 3 4 Hottest 279 | . 76 100 160 153 107 . 68 279 Shots Fired 629 | . 30 29 210 173 86 . 10 91 Gun 411 | . 30 15 122 112 82 . 10 40 Cannon 191 | . . 14 85 45 . . . 47 Launcher 24 | . . . 3 16 4 . . 1 Special 3 | . . . . . . . . 3 Kinetic 417 | . 15 14 131 114 82 . 10 51 Thermal 179 | . 15 15 76 43 . . . 30 Explosive 24 | . . . 3 16 4 . . 1 Electromagnetic 6 | . . . . . . . . 6 Robot Hit Streak 32 | . 8 9 12 12 11 . 5 32 Robot Miss Streak 7 | . 2 5 7 5 2 . 1 2 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . 2 . . . 5 . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . Shots Hit Robots 404 | . 21 22 135 91 63 . 5 67 Core Hits 200 | . 7 8 63 57 34 . 2 29 Critical Kills 2 | . . . . 1 1 . . . Critical Parts Destroyed 1 | . . . . . 1 . . . Critical Strikes 9 | . 2 1 1 1 2 . . 2 Burn 6 | . 2 1 1 . . . . 2 Destroy 3 | . . . . 1 2 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8949 | . 292 413 2311 2910 1323 . 90 1610 Guns 4185 | . 292 136 1187 925 1011 . 90 544 Cannons 2786 | . . 277 958 711 . . . 840 Explosions 1966 | . . . 166 1262 312 . . 226 Melee . | . . . . . . . . . Ramming 12 | . . . . 12 . . . . Kinetic 4420 | . 131 277 1271 927 1011 . 90 713 Thermal 2749 | . 161 136 874 884 119 . . 575 Explosive 1672 | . . . 166 1087 193 . . 226 Electromagnetic 96 | . . . . . . . . 96 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . 2 2 . . . 1 2 8 Average Corruption 1 | . 2 2 . . . 1 1 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 60 | . 10 13 . . . 2 24 11 Message Errors 18 | . 3 4 . . . . 6 5 Matter Fused 14 | . 2 3 . . . 1 6 2 Heat Flow Errors 7 | . 2 1 . . . . 4 . Energy Discharges 5 | . 1 1 . . . 1 . 2 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 4 | . 1 . . . . . 3 . Data Loss (major) 7 | . 1 3 . . . . 3 . Misfires 2 | . . 1 . . . . 1 . Alerts 1 | . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 90 | . . . . 81 . . . 9 Projectiles 19 | . . . . 15 . . . 4 Explosions 71 | . . . . 66 . . . 5 Melee . | . . . . . . . . . Knockbacks 26 | . . 18 3 1 . . . 4 Impact . | . . . . . . . . . Kinetic 23 | . . 15 3 1 . . . 4 Secondary 3 | . . 3 . . . . . . Self-Inflicted Damage 65 | . . . 46 . 19 . . . Shots 3 | . . . 2 . 1 . . . Rammed 1 | . . . . 1 . . . . Targets Rammed 2 | . . . . 2 . . . . Kicked . | . . . . . . . . . Crushed 1 | . . . . 1 . . . . Highest Temperature 833 | . 237 247 57 638 6 . 354 833 Average Temperature 136 | . 55 105 8 163 6 . 139 228 Received Heat Transfer 1641 | . 192 186 297 369 267 . . 330 Effects 31 | . . . . 11 . . . 20 Shutdowns 4 | . . . . 1 . . . 3 Energy Bleed 1 | . . . . . . . . 1 Interference 6 | . . . . 5 . . . 1 Matter Decay 1 | . . . . . . . . 1 Short Circuit 3 | . . . . 2 . . . 1 Damage (minor) 3 | . . . . 2 . . . 1 Damage (major) 10 | . . . . . . . . 10 Damage (core) 3 | . . . . 1 . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 8 | . . . 8 . . . . . Heat Transferred 5127 | . 555 370 1924 1099 100 . . 1079 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Peak Influence 1156 | . 65 30 518 822 1156 468 . . Initial 468 | . . 7 . 203 373 468 . . Average 262 | . 3 6 222 460 846 403 . . Maximum Alert Level 4 | . . . 2 3 4 2 . . Low Security (%) 50 | 100 100 100 56 . . . . . Level 1 19 | . . . 18 51 17 31 . . Level 2 22 | . . . 24 42 . 68 . . Level 3 7 | . . . . 5 78 . . . Level 4 . | . . . . . 2 . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . . . 4 5 6 1 . . Investigation 2 | . . . 1 1 . . . . Extermination 1 | . . . . . . 1 . . Reinforcement 10 | . . . 3 4 3 . . . Assault 3 | . . . . . 3 . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . . Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Distress Signals 5 | . . . 1 4 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 127 | . 5 2 42 41 17 . 1 19 Peak Tracking Total 7 | . 2 2 7 6 4 1 1 6 Tactical Retreats 5 | . 1 . 3 . . . . 1 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Traps Triggered 6 | . 1 2 . . 1 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . . . 2 Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Machines Disabled 24 | . . . 4 5 14 . . 1 Max in Single Turn 13 | . . . 1 2 13 . . 1 Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Machines Accessed 5 | . . 1 2 1 . 1 . . Terminals 1 | . . . . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units 2 | . . . 1 . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 19 | . . 1 14 3 . 1 . . Successful 11 | . . 1 7 2 . 1 . . Failed 8 | . . . 7 1 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 2 | . . . . . 1 . . 1 Terminals 3 | . . . . 3 . . . . Fabricators . | . . . . . . . . . Repair Stations 9 | . . . 9 . . . . . Recycling Units 6 | . . . 5 . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . . 1 . 2 . . . . Record 2 | . . . . 2 . . . . Open Door 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . . 6 . . . . . Scan Component 3 | . . . 3 . . . . . Repair 3 | . . . 3 . . . . . Recycling Unit Hacks 2 | . . . 1 . . 1 . . Report Inventory 1 | . . . . . . 1 . . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . . . 2 1 1 . . . Full Trace Events 2 | . . . 1 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . 3 . . . . . Time 78 | . . . 78 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . . . 9 . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . Machine Destruction 1 | . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Turns Passed 9988 | 82 872 1078 2839 1101 576 588 2111 741 Spaces Moved 4376 | 43 462 335 875 367 307 359 1292 336 Core 11 | 7 . . . . . . . 4 Treads 4365 | 36 462 335 875 367 307 359 1292 332 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 162 162 162 162 Average Speed 179 | 149 160 160 221 227 162 162 162 174 Slowest Speed 1200 | 160 160 160 240 243 162 162 162 1200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 47 | 4 74 67 74 44 17 7 97 40 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . 1 . . . . 3 2 Spaces Dug . | . . . . . . . . . Terrain Destroyed 272 | . . . 21 165 71 . . 15 Melee . | . . . . . . . . . Projectile 21 | . . . . 13 . . . 8 AOE 251 | . . . 21 152 71 . . 7 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Total 6032 | 59 568 849 1610 500 339 367 1307 433 Wait 1199 | 3 66 494 579 23 1 . . 33 Move 4368 | 42 461 334 874 366 306 358 1291 336 Hop . | . . . . . . . . . Pick Up 88 | 8 9 2 38 10 7 4 4 6 Fast Attach 12 | 4 4 . 2 2 . . . . Attach 46 | 2 . 3 11 11 2 3 1 13 Detach 3 | . . . . . . . . 3 Swap 28 | . 2 1 8 11 1 . 3 2 Drop 50 | . 11 1 15 12 . 2 5 4 Fire 236 | . 15 14 83 63 22 . 3 36 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . . . . 2 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -7/Factory -6/Factory (discovered 2 exits: [*Fac] / [*Low]) -6/Lower Caves -6/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 579 | -10/Materials | Discovered new exit (range 16) 820 | -10/Materials | Discovered new exit (range 11) 905 | -10/Materials | Discovered new exit (range 7) 910 | -10/Materials | Discovered new exit (range 14) 955 | -10/Materials | Entered Mines 1005 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1005 | -10/Mines | Discovered new exit (range 5) 1087 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1350 | -10/Mines | Discovered new exit (range 6) 1428 | -10/Mines | Discovered new exit (range 5) 1580 | -10/Mines | Core integrity fell below 50% 2033 | -10/Mines | Entered Materials 2033 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2320 | -9/Materials | Build established: Skirmisher 2746 | -9/Materials | Discovered new exit (range 16) 2828 | -9/Materials | Build established: Tank 2870 | -9/Materials | Discovered new exit (range 15) 3436 | -9/Materials | Repaired Lgt. Treads 3708 | -9/Materials | Discovered new exit (range 14) 3763 | -9/Materials | Lost 4 parts (1p2u1w) 3992 | -9/Materials | Core integrity fell below 50% 4016 | -9/Materials | Destroyed 7 combat bots 4291 | -9/Materials | Build established: Scavenger-Gunner 4525 | -9/Materials | Repaired Lgt. Treads 4553 | -9/Materials | Repaired Lgt. Assault Rifle 4872 | -9/Materials | Entered another Materials area 4872 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5391 | -8/Materials | Destroyed 7 combat bots 5921 | -8/Materials | Discovered new exit (range 19) 5973 | -8/Materials | Entered Factory 5973 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6373 | -7/Factory | First assault squad dispatched 6495 | -7/Factory | Discovered new exit (range 16) 6549 | -7/Factory | Entered another Factory area 6549 | -6/Factory | Evolved 2 slots: Utility x2 6824 | -6/Factory | Discovered new exit (range 8) 7063 | -6/Factory | Discovered new exit (range 16) 7137 | -6/Factory | Entered Lower Caves 7167 | -6/Lower Caves | Learned Factory emergency access door positions 8345 | -6/Lower Caves | Discovered new exit (range 10) 9248 | -6/Lower Caves | Entered another Lower Caves area 9255 | -6/Lower Caves | Discovered new exit (range 7) 9322 | -6/Lower Caves | Attacked by a faux Warlord 9418 | -6/Lower Caves | Lost 4 parts (2n2w) 9664 | -6/Lower Caves | Build established: Gunner 9700 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 9713 | -6/Lower Caves | Found Prototype Special Weapon 9715 | -6/Lower Caves | Identified Molecular Deconstructor 9922 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 9924 | -6/Lower Caves | Core integrity fell below 50% 9956 | -6/Lower Caves | Core integrity fell below 20% 9986 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 9989 | -6/Lower Caves | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 09951_ Penetrated by Slug. 09952_ System corrupted: Recoil Nullifier rejected. 09955_ Nuclear Core destroyed. 09955_ Penetrated by Slug. 09955_ Hvy. Ion Cannon destroyed. 09964_ Hcp. Matter Pod destroyed. 09966_ Slug penetrates Wall. 09966_ Slug penetrates P-70 Sage. 09969_ Slug penetrates Wall. 09969_ Arc Projector destroyed. 09969_ Slug penetrates Wall. 09973_ Slug penetrates P-70 Sage. 09973_ Beamcaster destroyed. 09986_ X-62 Marksman: "CONFIRMED SUSPICIOUS DERELICT. COMMENCE PROTOTYPE CONTRABAND SEARCH." 09986_ Slug penetrates P-70 Sage. 09986_ Penetrated by Slug. 09987_ KHUBGUI52 JUC/%14 Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#????????????????????????????????? | | ??????????????? ???????????##???????????????????? | | ???????????????# ########### #???????????????????? | | ???????????????# #???????????????????? | | ???????????????# ? #???????????????????? | | ???????????????# #?##"" #????????????????????? | | ???????????????# ###" " #?????????????????????? | | ##??????????##?# "" " #?????????????????????? | | ##?#####?? #?# """""x ############ ?????????? | | ### ##? #?# """""" ?????? ? | | ## #?# """""" ????? ? | | #?# """ " ###### #?????? ? | | #?#?# """ ##?????????????? ? | | ##"#"# % """""" # ##?????????????? ? | | ## ""%! ""### # ###???????????? ? | | % "#### #????????????# ? | | %% p@ ; ! #???????????## #? | | #; h #% ####????###??### #? | | ## ##; %########## !#????#### ### #? | | ### #### #?????### #????? ## | | ?## #### #?????# #??????? # | | ?# #?# #?????# #????????# | | #### #?# #?????# ###??????#### | | #####??# #?# ###?## ########## ### | | ??????## #?# ### #?# | | ?????## #?## ##### #?## =! | | ??#### #??## # # ##??## !* # | | ?## ##??# ## ####### ### | | ?# ##?# ### # !* #?? | | ?# ### #### ###?## ## /%!%/#?? | | ## ##?### #?### ##????# # # # #%####?? | | ##???####???# #?????# ## # # ## ###????? | | #??????????# ?????? ##### ### #?????? | | ## ##??????????##??????? ???? #?# #?????? | | ?## ##???????????????????? ##????#####?## ##?????? | | ??###?????????????????????#?????????????###??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 14 Energy Capacity 275 Matter Stores 500 Matter Capacity 500 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 14 Recoil Reduction 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deconstruction It Was An Accident, I Swear Challenges ------------ None Game ------ Seed MiniReflectiveBank Manual? 0 Play Time 01:13:23 Cumulative 18.6 hours Start 2024.04.25 @ 16:00:03 End 2024.04.25 @ 17:24:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 23 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 19 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8d537103-0518-402e-ac16-c4edf0cd9b88