Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.30 @ 18:31:11 Player: doki Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (25) 125 Value Destroyed (775) 775 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-38) -38 TOTAL SCORE: 3402 Bonus ------- Friendly Fire -38 Cogmind --------- Core Integrity 626/700 Matter 24/300 Energy 279/290 System Corruption 2% Temperature Cool (0) Movement Walking (116) Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- VSS Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Weight Redist. System Seismic Detector Improved Medium Armor Plating > --- WEAPON (3) ------- Heavy Ion Cannon Gauss Cannon Remote Datajack > --- INVENTORY (15) --- Deuterium Engine Nuclear Core Titanium Leg Titanium Leg VSS Leg VSS Leg Improved Cooling System Subdweller Optics Improved Signal Interpreter Arc Projector EM Pulse Cannon EMP Blaster Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- VSS Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Weight Redist. System Subdweller Optics Seismic Detector Improved Medium Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Gauss Cannon Remote Datajack > --- INVENTORY -------- Deuterium Engine Nuclear Core Titanium Leg Titanium Leg VSS Leg VSS Leg Improved Cooling System Large Storage Unit Improved Signal Interpreter EM Pulse Cannon Advanced Beam Cannon Battle Cannon EMP Blaster EMP Blaster Axe [Rating: 44] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Protection Light Armor Plating Weapon Particle Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Subdweller Machine Gun Ballistic Cannon Battle Cannon Special Weapon Remote Datajack Build | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Slots Evolved 6 | . . . . 4 2 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 4 | . . . . 2 2 Weapon 1 | . . . . 1 . Parts Attached 48 | 7 2 1 12 12 14 Power 8 | 1 . 1 3 2 1 Engine 6 | 1 . 1 2 1 1 Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 14 | 2 . . 4 3 5 Treads 3 | 2 . . 1 . . Leg 11 | . . . 3 3 5 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 2 . . 1 4 4 Device 6 | 1 . . 1 3 1 Storage 2 | 1 . . . 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . . . . . 3 Artifact . | . . . . . . Weapon 15 | 2 2 . 4 3 4 Energy Gun 1 | 1 . . . . . Energy Cannon 7 | . 2 . 1 2 2 Ballistic Gun 2 | 1 . . 1 . . Ballistic Cannon 4 | . . . 2 1 1 Launcher . | . . . . . . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 8 | . . . 6 1 1 Power 3 | . . . 2 1 . Propulsion 2 | . . . 2 . . Utility . | . . . . . . Weapon 3 | . . . 2 . 1 Highest Loss Streak 3 | . . . 3 1 1 To Critical Strikes . | . . . . . . Average Backups 8 | 2 6 7 7 7 13 Power 1 | . 1 1 . 1 1 Propulsion 2 | 1 2 2 1 . 2 Utility 2 | . 1 2 3 3 3 Weapon 2 | . 2 2 1 1 5 Tool/Special . | . . . . . . Unused Backups 16 | . 2 . 1 2 11 Power 2 | . . . . 1 1 Propulsion . | . . . . . . Utility 8 | . . . 1 1 6 Weapon 6 | . 2 . . . 4 Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 99 100 98 97 96 Engine 9 | . 14 14 11 4 7 Treads 10 | . 28 28 11 9 . Leg 15 | . . . 16 16 22 Device 20 | . 14 14 14 26 27 Storage 10 | . 14 14 14 9 7 Protection 2 | . . . . . 7 Energy Cannon 16 | . 24 28 19 12 10 Ballistic Gun 2 | . 1 . 7 . . Ballistic Cannon 5 | . . . 1 13 7 Special Weapon 1 | . . . . . 3 Peak Build Rating 44 | 7 10 10 18 32 44 Average Rating 22 | 5 8 9 12 26 38 On Entrance 10 | . 7 9 10 9 29 Avg Prop Armor Cover (%) 4 | . . . . 4 . Naked Turns . | . . . . . . Heaviest Build 59 | 12 17 17 19 46 59 Greatest Support 59 | 40 40 40 40 59 58 Greatest Overweight (x) 1 | . . . . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 Average Capacity 10 | 7 8 8 8 10 15 Most Carried 15 | 4 8 8 8 12 15 Average Carried 9 | 3 6 6 7 7 13 Final Capacity 15 | 8 8 8 8 15 15 Final Carried 13 | 4 7 7 6 12 13 Class Distribution -------------------- 51% | Mutant 29% | Tank 8% | Skirmisher 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Skirmisher | -8/Materials Tank | -7/Factory Resources | -11 -10 -10 -10 -8 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Matter Collected 659 | 213 26 82 137 146 55 Remotely . | . . . . . . Salvage Created 894 | 147 88 125 168 188 178 Parts 59 | 13 6 8 9 8 15 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . . 4 . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Combat Hostiles Destroyed 19 | . 3 5 4 3 4 Guns 1 | . . . 1 . . Cannons 15 | . 2 4 3 3 3 AOE 1 | . . . . . 1 Classes Destroyed 8 | 2 2 . 1 2 1 Tunneler 4 | 3 1 . . . . Recycler 1 | 1 . . . . . Watcher 1 | . . . . 1 . Swarmer 5 | . 2 3 . . . Grunt 4 | . 1 2 . 1 . Sentry 3 | . . . . 2 1 Programmer 3 | . . . . . 3 Subdweller 4 | . . . 4 . . Best Kill Streak 3 | 3 2 3 2 2 2 Combat Bots Only 3 | . 2 3 2 1 2 Max Kills in Single Turn 2 | 1 1 2 1 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Hostile Shots Fired 146 | . 21 28 53 16 28 Missed 50 | . 7 9 17 2 15 Hits 96 | . 14 19 36 14 13 Projectile 96 | . 14 19 36 14 13 Critical Strikes 1 | . . . . 1 . Damage Taken 1846 | . 115 166 948 224 393 Core 283 | . 8 37 131 33 74 Absorbed by Shields . | . . . . . . Core Remaining (%) 74 | 100 . . 29 94 . Volleys Fired 81 | 16 7 9 22 11 16 Largest 3 | 2 2 2 2 3 3 Hottest 174 | 70 136 136 136 164 174 Shots Fired 166 | 32 14 18 40 31 31 Gun 45 | 32 . . 13 . . Cannon 114 | . 14 18 27 31 24 Launcher . | . . . . . . Special 7 | . . . . . 7 Kinetic 53 | 16 . . 16 12 9 Thermal 92 | 16 14 18 24 11 9 Explosive . | . . . . . . Electromagnetic 14 | . . . . 8 6 Robot Hit Streak 14 | 8 5 2 14 6 4 Robot Miss Streak 5 | 2 2 4 2 2 5 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 105 | 22 7 6 32 18 20 Core Hits 37 | 7 3 5 10 6 6 Critical Kills 2 | . 1 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | 1 1 1 . . 1 Burn 1 | 1 . . . . . Meltdown 2 | . 1 1 . . . Blast 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2104 | 213 165 163 674 442 447 Guns 437 | 213 . . 224 . . Cannons 1527 | . 164 163 449 411 340 Explosions 91 | . . . . . 91 Melee . | . . . . . . Ramming 49 | . 1 . 1 31 16 Kinetic 619 | 88 . . 261 128 142 Thermal 1214 | 125 164 163 412 102 248 Explosive . | . . . . . . Electromagnetic 222 | . . . . 181 41 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . . . 3 Message Errors 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 16 | . 11 . . 5 . Projectiles 16 | . 11 . . 5 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 3 | . . . . . 3 Impact . | . . . . . . Kinetic 3 | . . . . . 3 Secondary . | . . . . . . Self-Inflicted Damage 170 | . . . . . 170 Shots 2 | . . . . . 2 Rammed 7 | . 2 3 2 . . Targets Rammed 15 | . 2 3 2 2 6 Kicked 8 | . . . . 2 6 Crushed . | . . . . . . Highest Temperature 330 | 100 274 330 54 198 252 Average Temperature 91 | 42 116 146 23 74 81 Received Heat Transfer 252 | . 12 30 114 90 6 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted 2 | . 1 1 . . . Combat Hostiles 2 | . 1 1 . . . Parts Melted 4 | 1 2 . 1 . . Heat Transferred 2146 | 444 296 296 740 185 185 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 98 | 10 50 91 . 32 98 Initial 2 | . . 1 . . 2 Average 15 | 1 10 54 . 5 20 Influence Increases 515 | 20 85 120 . 97 193 Destroy 0b10 Robot/C 300 | . 60 100 . 60 80 Destroy 0b10 Robot/NC 30 | 20 5 . . 5 . Destroy Leader 102 | . 20 20 . 22 40 Successful Hack 32 | . . . . 8 24 Disable Machine 30 | . . . . . 30 Destroy Structure 21 | . . . . 2 19 Influence Decreases 491 | 20 80 44 81 91 175 Entered New Map 51 | . . 4 43 . 4 Time Decay 440 | 20 80 40 38 91 171 Squads Dispatched 4 | . 3 . . . 1 Investigation 2 | . 2 . . . . Extermination 1 | . . . . . 1 Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Distress Signals 1 | . . . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 32 | . 5 4 13 4 6 Peak Tracking Total 7 | . 3 3 7 2 2 Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Traps Triggered 8 | . 2 . 3 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -8 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Machines Disabled 2 | . . . . . 2 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Machines Accessed 6 | . 1 . . 2 3 Terminals 4 | . 1 . . 1 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . . 1 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 9 | . 1 . . 4 4 Successful 6 | . 1 . . 2 3 Failed 3 | . . . . 2 1 Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 6 | . 1 . . 2 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . . . 2 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 1 . . 1 2 Record 2 | . . . . 1 1 Open DSF 1 | . . . . . 1 Recall Investigation 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . . . 1 1 Retrieve Components 2 | . . . . 1 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . . . . 2 3 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 6 | . . . . 1 5 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 2 | . . . . . 2 Non-combat 2 | . . . . . 2 Combat . | . . . . . . Robot Hacks Applied 4 | . . . . . 4 parse_system 2 | . . . . . 2 no_distress 1 | . . . . . 1 find_fabricator 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Active Infowar (turns) 2637 | 18 393 87 777 462 900 Optics 1330 | . . . . 460 870 Seismic 2637 | 18 393 87 777 462 900 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Turns Passed 2758 | 139 393 87 777 462 900 Spaces Moved 1455 | 51 215 32 483 251 423 Core 1 | 1 . . . . . Treads 616 | 50 215 32 188 131 . Legs 838 | . . . 295 120 423 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 120 126 116 Average Speed 156 | 157 160 160 135 146 183 Slowest Speed 200 | 160 160 160 160 200 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 1 | . . . 1 . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 6 44 15 17 24 12 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 2 | . . . 2 . . Spaces Dug . | . . . . . . Terrain Destroyed 21 | . . . . 2 19 Melee . | . . . . . . Projectile 3 | . . . . 2 1 AOE 18 | . . . . . 18 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Total 1781 | 77 250 50 562 318 524 Wait 90 | . 16 . 26 13 35 Move 1450 | 50 214 31 482 250 423 Hop . | . . . . . . Pick Up 37 | 4 4 1 8 13 7 Fast Attach 27 | 7 2 1 2 7 8 Attach 14 | . . 1 4 7 2 Detach 11 | . 2 2 . 4 3 Swap 19 | . . . 7 5 7 Drop 37 | . 3 2 9 6 17 Fire 81 | 16 7 9 22 11 16 Melee . | . . . . . . Ram . | . . . . . . Kick 8 | . . . . 2 6 Crush 7 | . 2 3 2 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines -10/Subcaves -8/Materials -7/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 140 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 7) 303 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 8) 497 | -10/Materials | Discovered new exit (range 6) 533 | -10/Materials | Entered Mines 606 | -10/Mines | Discovered new exit (range 10) 620 | -10/Mines | Entered Subcaves 658 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 667 | -10/Subcaves | Learned location of 1 exit from Materials 684 | -10/Subcaves | Disturbed a concealed Subdweller 884 | -10/Subcaves | Ambushed by swarm of Subdwellers 887 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1253 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1255 | -10/Subcaves | Core integrity fell below 50% 1331 | -10/Subcaves | Lost 3 parts (1p1n1w) 1372 | -10/Subcaves | Discovered new exit (range 14) 1375 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1397 | -10/Subcaves | Entered Materials 1397 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1398 | -8/Materials | Identified exit to Factory 1859 | -8/Materials | Entered Factory 1859 | -7/Factory | Evolved 2 slots: Utility x2 2152 | -7/Factory | Build established: Tank 2759 | -7/Factory | Self-destructed Last Messages --------------- Jacked A-02 Transporter... >>parse_system Reading system data... Jacked A-02 Transporter... >>find_fabricator Pinpointed nearest Fabricator: (127,124) (added to intel). K-01 Serf cleans the Neutrino Reactor. Connecting with Recycling Unit... >>Retrieve(Components) Retrieving 5 components... Battle Cannon Imp. Reaction Control System Adv. Beam Cannon Imp. Heat Sink Flak Gun GL%:UMBDSMOAY#58HR4FZN Sub. Optics shoots sparks and powers down. Slug penetrates P-60 Hacker. P-60 Hacker destroyed. 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"Y" #???# #?????????????? | | #?# # !"["!########+###########?????? | | #?# # !]]%/@ k w u | | ###?# # [ """""""""[####################?????? | | ????# # #????????????????????????? | | ##### ###############????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #######+###??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- GoHome() Junior Dev Challenges ------------ None Game ------ Seed GodDisposableChainsaw Manual? 0 Play Time 00:32:22 Cumulative 7.8 hours Start 2025.12.30 @ 17:17:58 End 2025.12.30 @ 18:31:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bddfe596-87e9-47c0-8f02-03e8ce19cfb9