Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.27 @ 14:32:33 Player: gortmind Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (53) 265 Value Destroyed (1321) 1321 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (583) 583 TOTAL SCORE: 3769 Bonus ------- Met Imprinter 300 Was Imprinted 300 Friendly Fire -17 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 269/340 System Corruption 0% Temperature Cool (20) Movement Walking (110) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (3) ------ Medium Storage Unit Large Battery Shield Generator > --- WEAPON (2) ------- Pulse Rifle Pulse Rifle > --- INVENTORY (10) --- Aluminum Leg Weight Redist. System Experimental Sensor Array ECM Suite System Shield Mobile Refinery Mk. CCLXVII Spread Laser CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Battery Weight Redist. System Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Pulse Rifle Pulse Rifle > --- INVENTORY -------- Medium Storage Unit Experimental Sensor Array ECM Suite Shield Generator Spread Laser [Rating: 22] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Large Battery Device Shield Generator Storage Large Battery Processor Transport Network Coupler Protection Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 42 | 6 15 19 . 2 . Power 7 | 1 3 3 . . . Engine 7 | 1 3 3 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 3 5 . 1 . Treads . | . . . . . . Leg 9 | 2 1 5 . 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight 2 | . 2 . . . . Utility 13 | 1 5 6 . 1 . Device 6 | 1 1 3 . 1 . Storage 4 | . 4 . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 2 | . . 2 . . . Artifact . | . . . . . . Weapon 11 | 2 4 5 . . . Energy Gun 6 | . 1 5 . . . Energy Cannon 1 | . 1 . . . . Ballistic Gun 3 | 2 1 . . . . Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 9 | . 6 3 . . . Power 2 | . 1 1 . . . Propulsion 3 | . 1 2 . . . Utility . | . . . . . . Weapon 4 | . 4 . . . . Highest Loss Streak 3 | . 3 3 . . . To Critical Strikes . | . . . . . . Average Backups 4 | 1 3 4 4 5 8 Power . | . . . . . . Propulsion . | . . . 1 . 1 Utility 2 | . 1 2 2 3 5 Weapon 1 | . . . 1 1 2 Tool/Special . | . . . . . . Unused Backups 3 | . . . . . 3 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . . . 2 Weapon 1 | . . . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 95 88 100 100 100 Engine 11 | . 13 10 11 11 11 Leg 26 | . 26 14 33 33 33 Flight 2 | . . 8 . . . Device 15 | . 14 15 22 14 11 Storage 14 | . 13 10 11 18 22 Protection 1 | . . 3 . . . Energy Gun 16 | . 7 14 22 22 22 Ballistic Gun 5 | . 12 7 . . . Peak Build Rating 22 | 6 7 17 18 22 20 Average Rating 13 | 3 6 12 17 18 20 On Entrance 11 | . 6 6 17 18 20 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 26 | 9 20 17 16 26 26 Greatest Support 36 | 20 20 36 36 36 35 Greatest Overweight (x) 2 | . 1 2 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 5 10 5 5 10 10 Average Capacity 6 | 5 7 5 5 8 10 Most Carried 8 | 5 8 5 5 8 8 Average Carried 4 | 1 3 4 4 5 8 Final Capacity 10 | 5 5 5 5 10 10 Final Carried 8 | 1 5 4 5 8 8 Class Distribution -------------------- 62% | Scavenger-Mutant 37% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1009 | 171 469 329 . 40 . Remotely . | . . . . . . Salvage Created 1719 | 114 479 936 43 . 147 Parts 101 | 5 36 48 7 . 5 Haulers Intercepted 3 | . 1 2 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . . . 2 4 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 43 | . 17 22 3 . 1 Guns 35 | . 9 22 3 . 1 Cannons 6 | . 6 . . . . AOE 2 | . 2 . . . . Classes Destroyed 9 | 2 4 2 . . 1 Builder 1 | . . 1 . . . Tunneler 1 | 1 . . . . . Hauler 3 | . 1 2 . . . Recycler 1 | 1 . . . . . Watcher 4 | . 1 3 . . . Swarmer 14 | . 7 4 3 . . Grunt 23 | . 10 13 . . . Sentry 5 | . . 5 . . . Programmer 1 | . . . . . 1 Best Kill Streak 6 | 2 4 6 3 . 1 Combat Bots Only 6 | . 4 6 3 . 1 Max Kills in Single Turn 2 | 1 2 1 1 . 1 Gunslinging . | . . . . . . Exploded 2 | . 2 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 220 | . 95 111 12 . 2 Missed 72 | . 29 39 3 . 1 Hits 148 | . 66 72 9 . 1 Projectile 148 | . 66 72 9 . 1 Critical Strikes 3 | . . 2 1 . . Damage Taken 1785 | . 740 971 50 . 24 Core 603 | . 190 378 11 . 24 Absorbed by Shields 32 | . . . 23 . 9 Regen/Repaired (Parts) 33 | . . 33 . . . Core Remaining (%) 62 | 100 24 . . . . Volleys Fired 164 | 6 67 80 4 . 7 Largest 2 | 2 2 2 2 . 2 Hottest 126 | 40 110 126 126 . 126 Shots Fired 295 | 12 106 155 8 . 14 Gun 277 | 12 88 155 8 . 14 Cannon 11 | . 11 . . . . Launcher 7 | . 7 . . . . Special . | . . . . . . Kinetic 127 | 12 52 63 . . . Thermal 161 | . 47 92 8 . 14 Explosive 7 | . 7 . . . . Electromagnetic . | . . . . . . Robot Hit Streak 22 | 7 8 22 4 . 5 Robot Miss Streak 4 | 2 3 4 1 . 1 Penetration Max . | . . . . . . Secondary Targets 7 | . . 5 2 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 193 | 8 64 107 6 . 8 Core Hits 114 | 4 32 68 5 . 5 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 7 | . 2 3 1 . 1 Burn 6 | . 2 2 1 . 1 Destroy 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2787 | 98 955 1451 116 . 167 Guns 2367 | 98 550 1451 101 . 167 Cannons 155 | . 155 . . . . Explosions 246 | . 246 . . . . Melee . | . . . . . . Ramming 19 | . 4 . 15 . . Kinetic 710 | 98 287 325 . . . Thermal 1812 | . 418 1126 101 . 167 Explosive 246 | . 246 . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 83 | . 83 . . . . Shots 3 | . 3 . . . . Rammed . | . . . . . . Targets Rammed 7 | . 1 1 5 . . Kicked 7 | . 1 1 5 . . Crushed . | . . . . . . Highest Temperature 602 | . 302 602 240 . 120 Average Temperature 120 | . 78 147 121 . 50 Received Heat Transfer 600 | . 282 318 . . . Effects 17 | . . 17 . . . Shutdowns 4 | . . 4 . . . Energy Bleed 6 | . . 6 . . . Short Circuit 2 | . . 2 . . . Damage (minor) 3 | . . 3 . . . Damage (core) 2 | . . 2 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . 1 2 2 . . Heat Transferred 4270 | . 1258 2309 296 . 407 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 89 | 100 100 75 100 . . Level 1 10 | . . 24 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 260 | 5 127 260 115 . . Initial 85 | . . 50 85 . . Average 82 | . 62 113 61 . . Influence Increases 1236 | 10 475 632 70 . 49 Destroy 0b10 Robot/C 860 | . 340 440 60 . 20 Destroy 0b10 Robot/NC 55 | 10 10 30 . . 5 Destroy Leader 204 | . 64 120 10 . 10 Allied During Kill 14 | . . . . . 14 Successful Hack 30 | . 18 12 . . . Destroy Structure 43 | . 43 . . . . Lose Combat Pursuer 30 | . . 30 . . . Influence Decreases 1236 | 10 356 530 286 5 49 Entered New Map 210 | . . 69 136 5 . Time Decay 844 | 10 296 339 150 . 49 Lost Part 90 | . 60 30 . . . Purge Threat 92 | . . 92 . . . Squads Dispatched 9 | . 4 5 . . . Investigation 5 | . 3 2 . . . Extermination . | . . . . . . Reinforcement 4 | . 1 3 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . . 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 72 | . 29 38 3 . 2 Peak Tracking Total 6 | . 4 6 3 . 1 Tactical Retreats 6 | . 3 3 . . . ECM-based Alert Blocks 11 | . 7 4 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 5 | . 4 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 11 | . 5 6 . . . Terminals 5 | . 3 2 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 4 | . 2 2 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 36 | . 19 17 . . . Successful 21 | . 12 9 . . . Failed 15 | . 7 8 . . . Catastrophic 4 | . 3 1 . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 18 | . 11 7 . . . Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units 12 | . 8 4 . . . Scanalyzers 3 | . . 3 . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 5 2 . . . Record 1 | . 1 . . . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Alert Level 1 | . . 1 . . . Unreport Threat 1 | . . 1 . . . Locate Traps 1 | . 1 . . . . Reinforcement Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 9 | . 7 2 . . . Process 1 | . 1 . . . . Report Inventory 6 | . 4 2 . . . Retrieve Components 2 | . 2 . . . . Scanalyzer 3 | . . 3 . . . Insert Component 1 | . . 1 . . . Retrieve Study 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 5 5 . . . Full Trace Events 7 | . 3 4 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . 1 . . . Parts Repaired 1 | . . 1 . . . Time 13 | . . 13 . . . Parts Recycled . | . . . . . . Recycled Matter 189 | . 189 . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 155 | . . . . 155 155 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks 5 | . . . . . 5 Total Damage 52 | . . . . . 52 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 1068 | 1 728 339 . . . Seismic 408 | 1 391 16 . . . T.N.C. 199 | . . 199 . . . ECM 552 | . 339 213 . . . Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3142 | 71 728 881 310 940 212 Spaces Moved 2258 | 44 364 540 278 857 175 Core 84 | 16 . 68 . . . Treads . | . . . . . . Legs 1951 | 28 359 254 278 857 175 Wheels . | . . . . . . Hover . | . . . . . . Flight 223 | . 5 218 . . . Fastest Speed 37 | 50 37 37 105 105 110 Average Speed 102 | 94 119 80 105 105 110 Slowest Speed 190 | 120 190 150 105 110 110 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . 1 . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 3 51 52 70 68 27 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . 2 1 . Spaces Dug . | . . . . . . Terrain Destroyed 47 | . 47 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 47 | . 47 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2810 | 62 552 838 287 889 182 Wait 255 | . 69 162 . 24 . Move 2251 | 43 363 537 277 856 175 Hop 1 | . . 1 . . . Pick Up 50 | 7 19 19 1 4 . Fast Attach . | . . . . . . Attach 25 | 6 12 7 . . . Detach 2 | . 2 . . . . Swap 37 | . 14 19 . 4 . Drop 18 | . 5 12 . 1 . Fire 164 | 6 67 80 4 . 7 Melee . | . . . . . . Ram . | . . . . . . Kick 7 | . 1 1 5 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Lost 3 parts (1p2w) 323 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 14) 497 | -10/Materials | Discovered new exit (range 14) 648 | -10/Materials | Core integrity fell below 50% 800 | -10/Materials | Entered another Materials area 800 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1173 | -9/Materials | Lost 3 parts (1p2n) 1254 | -9/Materials | Core integrity fell below 50% 1267 | -9/Materials | Core integrity fell below 20% 1376 | -9/Materials | Discovered new exit (range 7) 1484 | -9/Materials | Repaired Lrg. Battery 1584 | -9/Materials | Build established: Scavenger-Mutant 1681 | -9/Materials | Entered Mines 1690 | -9/Mines | Discovered new exit (range 5) 1835 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1837 | -9/Mines | Found Prototype Device 1845 | -9/Mines | Identified exit to Materials 1987 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1991 | -9/Mines | Entered Zion 2224 | -7/Zion | Found Prototype Device 2225 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2290 | -7/Zion | Found CR-A16's Pointy Stick 2352 | -7/Zion | Learned location of Armory (-3) 2409 | -7/Zion | Met Imprinter 2432 | -7/Zion | Imprinted 2434 | -7/Zion | Declared Zion's savior 2830 | -7/Zion | Given A8's code to call for help 2897 | -7/Zion | Discovered new exit (range 8) 2931 | -7/Zion | Entered Proximity Caves 2931 | -6/Proximity Caves | Accompanied by 4 allies 3086 | -6/Proximity Caves | Spotter reported a threat 3140 | -6/Proximity Caves | Spotted B-75 Beast 3143 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- Found 61 Matter. Acquired 10 matter. Acquired System Shield. EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE YU-DS7(k) breaks down the debris. P-60 Hacker fails to hack LI-3N3(M). P-60 Hacker suffers critical hit (Burn). P-60 Hacker destroyed. Gravmag System fries itself beyond repair. Imp. Heat Sink fries itself beyond repair. Remote Datajack fries itself beyond repair. G-50 Soldier destroyed. GP-8OR(b) destroyed. PK-0DY(k) breaks down the debris. N-01 Spotter sends a signal. ALERT: Unidentified potential threat approaching Complex 0b10. PK-0DY(k) breaks down the debris. Map ----- +----------------------------------------------------+ | ###??# ##? #?????? #?????????????????????? | | ###### ### ## #?????????????????????? | | ## ?????????????????????? | | ?# ### ##????????????????????????????? | | ?# #?###### #####?????????????????????????????? | | ## #??????## #?????????????????????????????????? | | #???????# #?????????????????????????????????? | | ???####?# %#?????????????????????????????????? | | ???## ### #?????????????????????????????????? | | #??## ## #?????????????????????????????????? | | #?## % #?????????????????????????????????? | | #?# #?????????????????????????????????? | | #??# ## #?????????????????????????????????? | | ????### %## # #?????????????????????????????????? | | ####### # ## #?????????????????????????????????? | | # # ## #?????????????????????????????????? | | "" ##### ?????????????????????????????????? | | """" %#????##?????????????????????????????????? | | "" ##????????????????????????? ??????????? | | "" #??????????????????????? ??????????? | | # """" #???????????????##?????BB ?????????? | | # """" #??????????????? ##?? BB #??????????? | | # """" ###??########### ## #??????????? | | # #### % #??????????? | | # ## ????????? | | ### ####### @ ????????? | | #?# ##?????# ###???????????? | | #?# ###### ##??????## ##?????????????? | | ??####????######????????#; #??????????????? | | ????????????????????????## ##??????????????? | | ??????????????????????????# ## #???????????????? | | ???????????????????????????##?####???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 62 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lrg. Battery | 5% | -9/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Robot Respite The One Challenges ------------ None Game ------ Seed FieldLightpackBroadsword Manual? 0 Play Time 00:58:03 Cumulative 3.7 hours Start 2026.07.27 @ 13:34:08 End 2026.07.27 @ 14:32:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8663930a-0a38-4715-a093-f6e9e57c67be