Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.30 @ 14:33:06 Player: Bokkiewokkie Result: Destroyed by C3-TYF(g) with Beamcaster Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (47) 235 Value Destroyed (1655) 1655 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (1006) 1006 TOTAL SCORE: 6916 Bonus ------- High Alert Combat Kills 6 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 100/100 System Corruption 9% Temperature Cool (9) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (6) ------ Improved Signal Interpreter Advanced Targeting Computer Weapon Cycler > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Angular Momentum Engine Improved Medium Armor Plating Dynamic Insulation System Improved Assault Rifle Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Potential Leg Potential Leg > --- UTILITY ---------- Advanced Signal Interpreter Advanced Targeting Computer Heavy Armor Plating Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Shock Rifle Ion Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Light Deuterium Engine Carbon-fiber Leg High-capacity Battery [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Potential Leg Treads Medium Treads Leg Potential Leg Hover Unit Hover Unit Flight Unit VTOL Module Utility Targeting Computer Device Weapon Cycler Storage Compact Battery Processor Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Ion Cannon Energy Gun Lightning Gun Energy Cannon Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Slots Evolved 6 | . . . . . 4 2 . . . Power . | . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . Utility 4 | . . . . . 3 1 . . . Weapon 1 | . . . . . . 1 . . . Parts Attached 73 | 6 17 2 2 . 7 1 5 28 5 Power 12 | 1 3 1 . . 1 . 1 4 1 Engine 10 | 1 3 . . . . . 1 4 1 Core 2 | . . 1 . . 1 . . . . Reactor . | . . . . . . . . . . Propulsion 21 | 2 5 . 2 . 1 . 2 8 1 Treads 2 | . . . . . . . . 2 . Leg 13 | 2 3 . 2 . 1 . 2 2 1 Wheel . | . . . . . . . . . . Hover 5 | . 2 . . . . . . 3 . Flight 1 | . . . . . . . . 1 . Utility 19 | 1 2 . . . 4 1 1 10 . Device 5 | . . . . . . . . 5 . Storage 3 | 1 . . . . . . . 2 . Processor 5 | . 2 . . . 2 . . 1 . Hackware 1 | . . . . . 1 . . . . Protection 5 | . . . . . 1 1 1 2 . Artifact . | . . . . . . . . . . Weapon 21 | 2 7 1 . . 1 . 1 6 3 Energy Gun 10 | 2 3 . . . 1 . . 3 1 Energy Cannon 3 | . . 1 . . . . . 1 1 Ballistic Gun 5 | . 2 . . . . . . 2 1 Ballistic Cannon 1 | . . . . . . . 1 . . Launcher . | . . . . . . . . . . Special Weapon 2 | . 2 . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . 3 . Parts Lost 28 | . 7 . . . . . 5 7 9 Power 2 | . 1 . . . . . 1 . . Propulsion 7 | . 1 . . . . . . 3 3 Utility 6 | . . . . . . . 2 1 3 Weapon 13 | . 5 . . . . . 2 3 3 Highest Loss Streak 7 | . 3 . . . . . 5 2 7 Average Slot Usage (%) 92 | . 96 100 100 100 89 84 89 89 54 Engine 5 | . 14 4 . . . . 1 7 4 Core 4 | . . 9 14 14 9 7 6 . . Treads 1 | . . . . . . . . 4 3 Leg 14 | . 19 . 10 28 18 23 23 11 1 Hover 7 | . 7 28 17 . . . . 4 3 Device 2 | . . . . . . . . 8 15 Storage 1 | . 2 . . . . . . 4 . Processor 21 | . 25 28 28 28 26 23 21 10 15 Hackware 3 | . . . . . 8 7 7 7 3 Protection 3 | . . . . . 9 7 7 6 2 Energy Gun 8 | . 18 . . . 1 7 7 12 1 Energy Cannon 6 | . . 13 14 14 9 7 6 4 1 Ballistic Gun 1 | . 2 . . . . . . 1 1 Special Weapon 5 | . 4 14 14 14 7 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 46 | 10 10 12 12 12 24 31 46 33 21 Greatest Support 75 | 20 20 12 60 60 75 75 75 56 28 Greatest Overweight (x) 5 | 1 . . . . . . 4 2 5 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 2 4 4 4 2 4 4 4 4 4 Average Carried 3 | . 2 3 3 2 2 3 3 3 3 Final Capacity 6 | 6 4 4 4 4 4 4 4 4 4 Final Carried 4 | 1 4 4 2 2 4 3 2 4 4 Class Distribution -------------------- 82% | Mutant 8% | Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Gunner | -7/Garrison Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Matter Collected 1100 | 260 162 20 . . 80 . 60 495 23 Remotely . | . . . . . . . . . . Salvage Created 1899 | . 619 125 . . 315 . 80 636 124 Parts 104 | . 28 10 . . 19 . 2 39 6 Haulers Intercepted 8 | . 2 . . . 2 . . 4 . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Combat Hostiles Destroyed 33 | . 10 9 . . 4 . 2 6 2 Guns 15 | . 8 . . . . . 1 5 1 Cannons 12 | . 2 4 . . 3 . 1 1 1 AOE 5 | . . 5 . . . . . . . Classes Destroyed 10 | . 6 . . . 3 . 1 . . Worker 1 | . . . . . 1 . . . . Builder 1 | . 1 . . . . . . . . Hauler 8 | . 2 . . . 2 . . 4 . Recycler 2 | . 1 . . . . . . 1 . Watcher 2 | . 1 . . . . . . 1 . Swarmer 10 | . 2 6 . . . . . 2 . Grunt 12 | . 8 3 . . . . . 1 . Sentry 5 | . . . . . 3 . . 2 . Hunter 2 | . . . . . 1 . 1 . . Programmer 2 | . . . . . . . 1 1 . Thug 2 | . . . . . . . . . 2 Best Kill Streak 3 | . 3 3 . . 2 . 1 2 2 Combat Bots Only 3 | . 3 3 . . 2 . 1 2 2 Max Kills in Single Turn 3 | . 1 3 . . 1 . 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 3 . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Damage Taken 4483 | . 825 44 28 . 368 . 1121 1027 1070 Core 954 | . 153 . 8 . 73 . 192 156 372 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 73 | 100 . . . 35 86 . . . . Volleys Fired 207 | . 58 13 1 1 38 . 21 57 18 Largest 3 | . 2 1 1 1 2 . 3 3 2 Hottest 173 | . 90 60 60 60 160 . 163 173 103 Shots Fired 334 | . 100 13 1 1 47 . 52 100 20 Gun 206 | . 90 . . . 6 . 18 84 8 Cannon 110 | . . 13 1 1 33 . 34 16 12 Launcher . | . . . . . . . . . . Special 18 | . 10 . . . 8 . . . . Kinetic 34 | . 7 . . . . . 16 4 7 Thermal 179 | . 93 13 1 1 41 . 18 . 12 Explosive . | . . . . . . . . . . Electromagnetic 121 | . . . . . 6 . 18 96 1 Robot Hit Streak 18 | . 7 7 . . 14 . 18 11 5 Robot Miss Streak 4 | . 4 . 1 . 3 . 3 3 3 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 205 | . 62 6 . . 35 . 30 57 15 Core Hits 90 | . 32 9 . . 8 . 7 28 6 Critical Hits 1 | . . . . . 1 . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4072 | . 709 703 . . 805 . 574 908 373 Guns 1835 | . 697 . . . 91 . 195 706 146 Cannons 1403 | . . 160 . . 642 . 309 65 227 Explosions 738 | . . 543 . . . . 58 137 . Melee . | . . . . . . . . . . Ramming 12 | . . . . . . . 12 . . Kinetic 410 | . 27 . . . . . 160 97 126 Thermal 2670 | . 682 703 . . 714 . 207 137 227 Explosive . | . . . . . . . . . . Electromagnetic 980 | . . . . . 91 . 195 674 20 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . . . . . 8 9 9 Average Corruption 8 | . . . . . . . 7 8 9 Corruption Purged . | . . . . . . . . . . Effects 65 | . . . . . . . 3 58 4 Message Errors 16 | . . . . . . . 1 14 1 Matter Fused 16 | . . . . . . . . 16 . Heat Flow Errors 3 | . . . . . . . . 3 . Energy Discharges 5 | . . . . . . . . 5 . Parts Rejected 2 | . . . . . . . 1 . 1 Data Loss (minor) 4 | . . . . . . . . 4 . Data Loss (major) 2 | . . . . . . . . 2 . Misfires 2 | . . . . . . . . 2 . Targeting Errors 12 | . . . . . . . 1 9 2 Weapon Failures 3 | . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . Overflow Damage 85 | . . 20 . . 43 . 4 16 2 Projectiles 49 | . . . . . 43 . 4 . 2 Explosions 36 | . . 20 . . . . . 16 . Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . . . 1 . . Impact . | . . . . . . . . . . Kinetic 1 | . . . . . . . 1 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 2 | . . . . . . . 2 . . Shots . | . . . . . . . . . . Rammed 4 | . . . . . . . 4 . . Targets Rammed 5 | . . . . . . . 5 . . Kicked 1 | . . . . . . . 1 . . Crushed . | . . . . . . . . . . Highest Temperature 628 | . 254 170 24 24 283 . 628 596 294 Average Temperature 123 | . 80 57 14 14 86 . 202 149 150 Received Heat Transfer 894 | . 408 6 . . 27 . 9 93 351 Effects 20 | . 1 . . . 1 . 11 6 1 Shutdowns 4 | . . . . . . . 2 2 . Energy Bleed 6 | . 1 . . . 1 . 1 2 1 Interference 1 | . . . . . . . 1 . . Matter Decay 1 | . . . . . . . 1 . . Short Circuit 1 | . . . . . . . 1 . . Damage (minor) 6 | . . . . . . . 4 2 . Damage (core) 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 5 | . . . . . . . . 5 . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 5 | . 2 . . . 2 . . 1 . Heat Transferred 4687 | . 1720 909 . . 1186 . 272 150 450 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Peak Influence 581 | . 206 465 . . 113 28 349 581 . Initial 182 | . . 27 . . . 28 19 182 . Average 153 | . 91 227 . . 42 28 213 224 . Maximum Alert Level 2 | . 1 2 . . . . 1 2 . Low Security (%) 61 | 100 88 30 . 100 100 100 39 38 . Level 1 32 | . 11 67 . . . . 60 42 . Level 2 6 | . . 2 . . . . . 19 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . 2 1 . . . . . 4 . Investigation 1 | . . 1 . . . . . . . Extermination 1 | . . . . . . . . 1 . Reinforcement 2 | . 2 . . . . . . . . Assault 1 | . . . . . . . . 1 . Garrison 2 | . . . . . . . . 2 . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Distress Signals 6 | . 2 . . . 1 . 2 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 67 | . 20 8 1 . 11 . 14 7 6 Peak Tracking Total 9 | . 6 2 1 . 3 . 9 2 5 Tactical Retreats 6 | . 2 . . . . . 4 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Traps Triggered 4 | . . . . . . . 2 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Machines Disabled 31 | . . 14 . . 1 . . 16 . Max in Single Turn 6 | . . 6 . . 1 . . 6 . Garrison Access 1 | . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Machines Accessed 21 | . 6 2 1 . 3 1 . 8 . Terminals 15 | . 6 1 . . 2 . . 6 . Fabricators 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . 1 . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 71 | . 24 3 1 . 12 2 . 29 . Successful 47 | . 15 3 1 . 6 2 . 20 . Failed 24 | . 9 . . . 6 . . 9 . Catastrophic 1 | . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 29 | . 7 2 1 . 8 1 . 10 . Terminals 57 | . 24 2 . . 10 . . 21 . Fabricators 2 | . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 8 | . . . . . 2 . . 6 . Garrison Access 2 | . . . . . . 2 . . . Terminal Hacks 23 | . 9 2 1 . 2 . . 9 . Prototype ID Bank 6 | . 4 . . . 1 . . 1 . Open Door 1 | . . 1 . . . . . . . Branch Access Points 2 | . . 1 . . . . . 1 . Emergency Access Points 1 | . . . . . 1 . . . . Terminal Index 1 | . 1 . . . . . . . . Alert Level 2 | . 1 . . . . . . 1 . Unreport Threat 1 | . . . . . . . . 1 . Locate Traps 2 | . 1 . . . . . . 1 . Disarm Traps 1 | . 1 . . . . . . . . Dispatch Records 1 | . . . . . . . . 1 . Surveillance Status 1 | . . . . . . . . 1 . Investigation Status 1 | . . . . . . . . 1 . Registered Components 1 | . . . . . . . . 1 . Zone Layout 1 | . 1 . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 8 | . . . . . 2 . . 6 . Insert Component 4 | . . . . . 1 . . 3 . Analyze 4 | . . . . . 1 . . 3 . Garrison Access Hacks 1 | . . . . . . 1 . . . Unlock Access 1 | . . . . . . 1 . . . Unauthorized Hacks 15 | . 6 1 . . 2 1 . 5 . Terminals 14 | . 6 1 . . 2 . . 5 . Track 2 | . 1 1 . . . . . . . Assimilate 1 | . . . . . 1 . . . . Botnet 11 | . 5 . . . 1 . . 5 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Reprogram 1 | . . . . . . 1 . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 6 1 . . 2 1 . 8 . Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 1 . . 3 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 1 . . 3 . Part Schematics Acquired 4 | . . . . . 1 . . 3 . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Used RIF Installer 1 | . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . 3 . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Total Allies 3 | . . 2 . . 1 . . . . Largest Group 2 | . . 2 2 . 1 1 1 . . Highest-Rated Group 42 | . . 42 42 . 10 10 10 . . Highest-Rated Ally 31 | . . 31 31 . 10 10 10 . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Turns Passed 4747 | 54 852 533 459 265 461 131 490 1387 115 Spaces Moved 4024 | 41 614 716 641 244 283 50 380 965 90 Core 72 | 10 . . . . . . 1 . 61 Treads 101 | . . . . . . . . 100 1 Legs 2023 | 31 367 . 170 244 283 50 379 486 13 Wheels . | . . . . . . . . . . Hover 1828 | . 247 716 471 . . . . 379 15 Flight . | . . . . . . . . . . Fastest Speed 45 | 50 56 56 56 90 90 100 45 71 50 Average Speed 87 | 107 94 56 65 90 90 100 95 114 73 Slowest Speed 300 | 120 120 56 90 90 100 100 250 210 300 Overloaded Moves 33 | . . . . . . . 33 . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 41 | 3 78 100 92 36 18 1 54 19 16 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 4 | . . 3 . . . . . . 1 Spaces Dug 2 | . . . . . 2 . . . . Terrain Destroyed 156 | . . 54 . 1 4 . 5 92 . Melee . | . . . . . . . . . . Projectile 6 | . . . . 1 4 . 1 . . AOE 150 | . . 54 . . . . 4 92 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Total 4945 | 48 784 836 684 288 425 131 463 1162 124 Wait 546 | . 82 98 33 44 88 77 48 69 7 Move 4015 | 40 613 715 640 243 282 49 379 964 90 Hop . | . . . . . . . . . . Pick Up 29 | 2 5 3 2 . 4 2 2 9 . Fast Attach 46 | 5 9 2 2 . 5 . 1 18 4 Attach 15 | 1 2 . . . 1 1 2 7 1 Detach 6 | . . . . . 1 . . 3 2 Swap 13 | . 6 . . . 1 . 2 4 . Drop 48 | . 9 5 6 . 5 2 1 18 2 Fire 207 | . 58 13 1 1 38 . 21 57 18 Melee . | . . . . . . . . . . Ram 1 | . . . . . . . 1 . . Kick 4 | . . . . . . . 4 . . Crush . | . . . . . . . . . . Escape Stasis 15 | . . . . . . . 2 13 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Lost 3 parts (1p2w) 307 | -10/Materials | Discovered new exit (range 8) 315 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 15) 359 | -10/Materials | Identified exit to Mines 422 | -10/Materials | Identified exit to Materials 681 | -10/Materials | Discovered exit to Materials (range 13) 750 | -10/Materials | Core integrity fell below 50% 907 | -10/Materials | Entered Mines 910 | -10/Mines | Met a Derelict shopkeep closing up shop 1045 | -10/Mines | Learned 4 Materials zone layouts 1088 | -10/Mines | Discovered exit to Materials (range 6) 1164 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1165 | -10/Mines | Found Prototype Device 1215 | -10/Mines | Learned 8 Materials zone layouts 1217 | -10/Mines | Discovered exit to Materials (range 5) 1356 | -10/Mines | Learned location of Storage (-9) 1425 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1425 | -10/Mines | Discovered new exit (range 5) 1436 | -10/Mines | Identified exit to Exiles 1440 | -10/Mines | Entered Exiles 1440 | -10/Exiles | Accompanied by 2 allies 1465 | -10/Exiles | Met 8R-AWN 1470 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1485 | -10/Exiles | Met EX-HEX 1503 | -10/Exiles | Met EX-BIN 1557 | -10/Exiles | Met EX-DEC 1615 | -10/Exiles | Visited The Gauntlet 1701 | -10/Exiles | Aligned with FarCom system 1702 | -10/Exiles | Given EX-Vault access code 1715 | -10/Exiles | Opened EX-Vault 1722 | -10/Exiles | Found Potential Leg 1725 | -10/Exiles | Found Potential Leg 1755 | -10/Exiles | Exiles lab attacked by MAIN.C 1884 | -10/Exiles | Discovered new exit (range 14) 1898 | -10/Exiles | Identified exit to Mines 1899 | -10/Exiles | Left Exiles lab with Potential Leg 1899 | -10/Exiles | Entered Mines 1916 | -9/Mines | Discovered new exit (range 10) 1930 | -9/Mines | Identified exit to Materials 2066 | -9/Mines | Assembled infested the area 2164 | -9/Mines | Entered Materials 2164 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2165 | -8/Materials | Identified exit to Factory 2178 | -8/Materials | Identified Exp. Sensor Array 2625 | -8/Materials | Entered Factory 2625 | -7/Factory | Accompanied by 1 ally 2625 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2751 | -7/Factory | Identified exit to Garrison 2756 | -7/Factory | Entered Garrison 2756 | -7/Garrison | Accompanied by 1 ally 3049 | -7/Garrison | Discovered new exit (range 13) 3078 | -7/Garrison | Identified exit to Factory 3202 | -7/Garrison | Triggered checkpoint 3228 | -7/Garrison | Discovered exit to Factory (range 8) 3238 | -7/Garrison | Installed Relay Interface Framework 3246 | -7/Garrison | Entered Factory 3257 | -7/Factory | Lost 5 parts (1p2u2w) 3270 | -7/Factory | Identified exit to Lower Caves 4182 | -7/Factory | Garrison activated, responded to threat 4606 | -7/Factory | Build established: Scavenger-Mutant 4633 | -7/Factory | Entered Lower Caves 4664 | -7/Lower Caves | Attacked by a faux Warlord 4665 | -7/Lower Caves | Core integrity fell below 50% 4685 | -7/Lower Caves | Core integrity fell below 20% 4715 | -7/Lower Caves | Lost 7 parts (3n2u2w) 4748 | -7/Lower Caves | Destroyed by C3-TYF(g) with Beamcaster Last Messages --------------- 04665_ Destroyed Integration Mediator. 04669_ Overheating: Energy bleed (-14). 04670_ Gravmag System destroyed. 04673_ Critical hit. 04673_ Imp. Light Armor Plating destroyed. 04676_ Acquired Imp. Assault Rifle. 04677_ #ARSH>E,I=JH7OSXPQO>I%0 04677_ Plasma Cannon destroyed. 04680_ Med. Treads destroyed. 04681_ System corrupted: Imp. Assault Rifle targeting data glitched. 04683_ Dropped Com. Battery. 04684_ Hacking Suite destroyed. 04686_ Acquired 13 matter. 04711_ Extracted 2 energy. 04717_ Acquired Beamcaster. 04723_ Acquired Lgt. Angular Momentum Engine. 04728_ Acquired Carbon-fiber Leg. 04728_ Beamcaster destroyed. 04744_ Imp. Heat Sink destroyed. 04745_ Dropped Lgt. Angular Momentum Engine. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????######??????????????????? | | ????????????????????? ??????????????????? | | ????????????????????? ??????????????????? | | ????????????????????? ??????????????????? | | ?????????????????????? #??????????????????? | | ?????????????????????? ###????????????????? | | ?????????????????????? ##???????????????? | | ??????????????????????? #???????????????? | | ??????????????????????? #???????????????? | | ???????????????????????# #???????????????? | | #??????????????????????# #???????????????? | | ###???????????????????## #???????????????? | | ???????????????????## #???????????????? | | ??????????????###??## @ #????????????????? | | ??????????????## #### ##????????????????? | | #????????????## ## #?????????????????? | | #???????????## ####?????????????????? | | #??????????## #????????????????????? | | ???????##### * ###??????????????????? | | ??????## #??????????????????? | | ?????## ## #??????????????????? | | ????## ## ##??????????????????? | | ?#### ##??????????????????? | | ## %####### #??????????????????? | | # !##?????# #?????????????????? | | # #??????# #?????????????????? | | ! #??????# #?????????????????? | | !%!#??????# ##?????????????????? | | # #??????# #??????????????????? | | # ## #??????# ??????????????????? | | # ### #?????? ?????????????????? | | # #?# ?????? #????????????????? | | ??????# ## ##????????????????? | | #??????#??###?????????????????? | | ?????????????????????????????? | | ### ## ?????????????????????????????? | | ##?# #####?# ????????????????????????????? | | ???# ##??????# ????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 610 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 825 Weapon Cycling 15 Evasion (%) 53 Targeting Accuracy 13 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Dynamic Insulation System | -7/Factory | Scanalyzed Plasma Cannon | -7/Factory | Scanalyzed Com. Battery | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShockHoverNukerbomber Manual? 0 Play Time 01:10:34 Cumulative 266.3 hours Start 2021.08.30 @ 13:24:09 End 2021.08.30 @ 14:33:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 65 Adventurer 19 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0/0/0 Lore% 65 Gallery% 69 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ddfaa73-b9c1-4fb5-ab8c-e23663b10ccc