Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.02 @ 00:27:32 Player: Kole Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (46) 230 Value Destroyed (1244) 1244 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (27) 27 TOTAL SCORE: 2641 Bonus ------- High Alert Combat Kills 27 Cogmind --------- Core Integrity 0/400 Matter 260/300 Energy 93/100 System Corruption 0% Temperature Cool (45) Movement Walking (190) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Large Storage Unit Signal Interpreter > --- WEAPON (2) ------- Improved Medium Laser Improved Medium Laser > --- INVENTORY (15) --- Aluminum Leg Compact Battery (200) Compact Battery (200) Compact Battery (200) Weight Redist. System Weight Redist. System Visual Processing Unit Sensor Array Signal Interpreter ECM Suite Improved Medium Laser Improved Medium Laser Shock Bomb Launcher Shock Bomb Launcher Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit ECM Suite > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Aluminum Leg Compact Battery Compact Battery Compact Battery Weight Redist. System Weight Redist. System Visual Processing Unit Sensor Array Signal Interpreter Signal Interpreter Improved Medium Laser Improved Medium Laser Shock Bomb Launcher Shock Bomb Launcher Datajack [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Signal Interpreter Protection Utility Shielding Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 2 | . . 2 . Utility . | . . . . Weapon . | . . . . Parts Attached 44 | 5 9 30 . Power 7 | 1 1 5 . Engine 7 | 1 1 5 . Core . | . . . . Reactor . | . . . . Propulsion 20 | 2 3 15 . Treads . | . . . . Leg 20 | 2 3 15 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 3 3 . Device 2 | . 1 1 . Storage 2 | 1 1 . . Processor 1 | . . 1 . Hackware . | . . . . Protection 2 | . 1 1 . Artifact . | . . . . Weapon 10 | 1 2 7 . Energy Gun 5 | . 1 4 . Energy Cannon 1 | . . 1 . Ballistic Gun 3 | 1 1 1 . Ballistic Cannon 1 | . . 1 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 17 | . 4 13 . Power 3 | . 1 2 . Propulsion 9 | . 2 7 . Utility 1 | . . 1 . Weapon 4 | . 1 3 . Highest Loss Streak 8 | . 4 8 . To Critical Strikes . | . . . . Average Slot Usage (%) 94 | . 95 93 100 Engine 11 | . 13 10 11 Leg 36 | . 26 38 44 Device 7 | . 11 6 . Storage 11 | . 14 11 11 Processor 2 | . . 2 11 Protection 1 | . 1 2 . Energy Gun 16 | . 9 17 22 Energy Cannon 1 | . . 1 . Ballistic Gun 4 | . 18 . . Ballistic Cannon 1 | . . 1 . Peak Build Rating 17 | 5 7 17 17 Average Rating 12 | 4 6 14 17 On Entrance 7 | . 5 7 17 Naked Turns . | . . . . Heaviest Build 35 | 11 28 35 33 Greatest Support 40 | 20 20 40 30 Greatest Overweight (x) 9 | . 1 9 1 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 7 9 15 15 Most Carried 15 | 5 6 15 15 Average Carried 10 | 2 4 13 15 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 4 6 15 15 Class Distribution -------------------- 70% | Scavenger-Mutant 29% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 818 | 260 194 364 . Remotely . | . . . . Salvage Created 1529 | 88 323 1118 . Parts 111 | 3 22 86 . Haulers Intercepted 1 | . . 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 39 | . 10 29 . Guns 27 | . 10 17 . Cannons 12 | . . 12 . Classes Destroyed 8 | 1 4 3 . Worker 1 | . 1 . . Hauler 1 | . . 1 . Recycler 1 | 1 . . . Operator 1 | . 1 . . Watcher 3 | . . 3 . Swarmer 12 | . 5 7 . Grunt 20 | . 5 15 . Sentry 7 | . . 7 . Best Kill Streak 7 | 1 7 5 . Combat Bots Only 6 | . 6 5 . Max Kills in Single Turn 2 | 1 2 2 . Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 356 | . 83 251 22 Missed 94 | . 17 70 7 Damage Taken 2903 | . 648 2103 152 Core 547 | . 141 359 47 Absorbed by Shields . | . . . . Redirected to Shielding 23 | . . 23 . Regen/Repaired (Parts) 118 | . . 118 . Core Remaining (%) 71 | 100 43 . . Volleys Fired 134 | 10 39 84 1 Largest 2 | 1 2 2 2 Hottest 112 | 20 60 112 112 Shots Fired 250 | 10 78 160 2 Gun 191 | 10 78 101 2 Cannon 59 | . . 59 . Launcher . | . . . . Special . | . . . . Kinetic 112 | 10 65 37 . Thermal 138 | . 13 123 2 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 14 | 3 14 14 1 Robot Miss Streak 5 | 3 5 4 1 Penetration Max . | . . . . Secondary Targets 5 | . 3 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 151 | 5 51 94 1 Core Hits 63 | 2 19 42 . Critical Kills . | . . . . Critical Parts Destroyed 1 | 1 . . . Critical Strikes 8 | 1 . 7 . Burn 7 | . . 7 . Destroy 1 | 1 . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2357 | 39 576 1724 18 Guns 1709 | 39 576 1076 18 Cannons 648 | . . 648 . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 977 | 39 443 495 . Thermal 1380 | . 133 1229 18 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 3 | . 3 . . Heat Flow Errors 1 | . 1 . . Energy Discharges 1 | . 1 . . Parts Fused 1 | . 1 . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 3 | . . 3 . Impact . | . . . . Kinetic 3 | . . 3 . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 243 | . 114 243 42 Average Temperature 78 | . 18 87 26 Received Heat Transfer 1170 | . 174 930 66 Effects 4 | . . 4 . Interference 4 | . . 4 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 8 | . 2 6 . Heat Transferred 3508 | . 300 3171 37 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Peak Influence 451 | 5 238 451 175 Initial 175 | . 3 40 175 Average 214 | 2 115 261 175 Maximum Alert Level 2 | . 1 2 . Low Security (%) 41 | 100 69 25 100 Level 1 47 | . 30 58 . Level 2 11 | . . 16 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 10 | . 4 6 . Investigation 7 | . 2 5 . Extermination . | . . . . Reinforcement 3 | . 2 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 5 | . . 5 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 67 | . 16 45 6 Peak Tracking Total 11 | . 4 11 6 Tactical Retreats 4 | . 1 3 . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 3 | . 2 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled 3 | . . 3 . Max in Single Turn 2 | . . 2 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 14 | . 5 9 . Terminals 9 | . 3 6 . Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 1 | . 1 . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 61 | . 18 43 . Successful 28 | . 4 24 . Failed 33 | . 14 19 . Catastrophic 9 | . 4 5 . Database Lockouts . | . . . . Manual 10 | . 5 5 . Terminals 33 | . 11 22 . Fabricators . | . . . . Repair Stations 12 | . 4 8 . Recycling Units 3 | . 3 . . Scanalyzers 13 | . . 13 . Garrison Access . | . . . . Terminal Hacks 11 | . 3 8 . Record 3 | . . 3 . Branch Access Points 1 | . . 1 . Emergency Access Points 2 | . . 2 . Alert Level 1 | . . 1 . Locate Traps 2 | . 1 1 . Recall Investigation 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks 7 | . 1 6 . Scan Component 4 | . . 4 . Repair 2 | . . 2 . Refit 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer 10 | . . 10 . Insert Component 5 | . . 5 . Analyze 5 | . . 5 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 13 | . 4 9 . Full Trace Events 8 | . 2 6 . Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 5 | . . 5 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . 2 . Time 52 | . . 52 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 5 | . . 5 . Part Schematics Acquired 5 | . . 5 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 2667 | 140 563 1886 78 Spaces Moved 1506 | 100 297 1069 40 Core 22 | 20 . 2 . Treads . | . . . . Legs 1484 | 80 297 1067 40 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 190 Average Speed 139 | 106 141 139 190 Slowest Speed 500 | 120 190 500 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 33 | 7 43 69 16 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 1 | . . 1 . Melee . | . . . . Projectile 1 | . . 1 . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 1839 | 126 368 1304 41 Wait 90 | 1 13 76 . Move 1503 | 99 296 1068 40 Hop . | . . . . Pick Up 48 | 10 8 30 . Fast Attach 4 | . . 4 . Attach 29 | 5 8 16 . Detach 2 | . 2 . . Swap 11 | . 1 10 . Drop 18 | 1 1 16 . Fire 134 | 10 39 84 1 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 141 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 366 | -10/Materials | Core integrity fell below 50% 380 | -10/Materials | Lost 4 parts (1p2n1w) 447 | -10/Materials | Discovered new exit (range 15) 683 | -10/Materials | Discovered new exit (range 4) 704 | -10/Materials | Entered another Materials area 704 | -9/Materials | Evolved 2 slots: Propulsion x2 837 | -9/Materials | Lost 8 parts (1p3n1u3w) 1037 | -9/Materials | Core integrity fell below 50% 1087 | -9/Materials | Lost 3 parts (3n) 1347 | -9/Materials | Build established: Scavenger-Mutant 2105 | -9/Materials | Discovered new exit (range 10) 2129 | -9/Materials | Identified exit to Mines 2149 | -9/Materials | Identified exit to Materials 2230 | -9/Materials | Core integrity fell below 20% 2294 | -9/Materials | Discovered exit to Materials (range 15) 2484 | -9/Materials | Repaired Aluminum Leg 2511 | -9/Materials | Repaired Aluminum Leg 2590 | -9/Materials | Entered Mines 2668 | -9/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Ready to Repair: Imp. Ion Engine Rating: 2 Time: 32 >>Scan(Broken Imp. Ion Engine) Scanning Broken Imp. Ion Engine... Ready to Repair: Broken Imp. Ion Engine Rating: 2 Time: 44 02512_ ALERT: Suspicious activity at Repair Station M001. Dispatching Investigation squad. 02529_ Dropped Imp. Medium Laser. 02532_ Acquired Prototype Energy Gun. 02532_ Identified Imp. EM Shotgun. 02533_ Dropped Imp. EM Shotgun. 02536_ Acquired Imp. Medium Laser. LOCATION=MINES GOAL=ESCAPE Something is scanning the area. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????#?????????????? | | ??????????????????????????????????# ##???????????? | | ??????????????????????????????#### #???????????? | | ???????????????????????????#### #???????????? | | ??????????????????????" #### #???????????? | | ??????????????????????? ##??????????? | | ???????????????????????? #??????????? | | ?????????????????????????# #??????????? | | ?????????????????????????# ##?????????? | | ?????????????????????????# ##????????? | | ????????????????????????## #????????? | | ???????????????????????## #????????? | | ???????????????????????# #?????????? | | ???????????????????????????# #??????????? | | ???????????????????????????## ##??????????? | | ???????????????????????????# ##???????????? | | ???????????????????????????# #????????????? | | ????????????????????????#### #### #????????????? | | ????????????????????????#g #??# #????????????? | | ????????????????????????#g## ##??# #????????????? | | ????????????????????????# ## #???# #????????????? | | ????????????????????????# ## #???# #????????????? | | ????????????????????????#@## #???# #????????????? | | ????????????????????????#s## #???# #????????????? | | ????????????????????????ss## #???# ##???????????? | | ???????????????????????? ### #???# ##??????????? | | ??????????????????????? ??# #???# ##?????????? | | ??????????????????????? s??? ????# ##????????? | | ?????????????????????? ???#????# #????????? | | ?????????????????????? ????????# #????????? | | ????????????????????? #????????# #????????? | | ????????????????????? ?????????# #????????? | | ????????????????????# ?????????# #????????? | | ????????????????????# ?????????# ##????????? | | ????????????????????## ?????????## ##?????????? | | ?????????????????????## ??????????#####??????????? | | ??????????????????????#??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Utility Shielding 33 Evasion (%) 55 Item Schematics ----------------- Weight Redist. System | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Com. Battery | -9/Materials | Scanalyzed Shock Bomb Launcher | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactiveSpacefoldSegregator Manual? 0 Play Time 00:30:56 Cumulative 6.1 hours Start 2024.11.01 @ 23:49:04 End 2024.11.02 @ 00:27:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 87e09a3a-731e-4a47-88ff-707759500ad9