Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.02 @ 00:27:32

Player: Kole

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (46)      230
Value Destroyed (1244)     1244
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (27)                 27
              TOTAL SCORE: 2641

 Bonus
-------
High Alert Combat Kills    27

 Cogmind 
---------
Core Integrity             0/400
Matter                     260/300
Energy                     93/100
System Corruption          0%
Temperature                Cool (45)
Movement                   Walking (190) Ox1
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (4) ---
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (2) ------
     Large Storage Unit
           Signal Interpreter
>          --- WEAPON (2) -------
  Improved Medium Laser
  Improved Medium Laser
>          --- INVENTORY (15) ---
           Aluminum Leg
   Compact Battery (200)
   Compact Battery (200)
   Compact Battery (200)
           Weight Redist. System
           Weight Redist. System
           Visual Processing Unit
           Sensor Array
           Signal Interpreter
           ECM Suite
  Improved Medium Laser
  Improved Medium Laser
           Shock Bomb Launcher
           Shock Bomb Launcher
           Datajack

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
           ECM Suite
>          --- WEAPON -----------
  Improved Medium Laser
  Improved Medium Laser
>          --- INVENTORY --------
           Aluminum Leg
   Compact Battery
   Compact Battery
   Compact Battery
           Weight Redist. System
           Weight Redist. System
           Visual Processing Unit
           Sensor Array
           Signal Interpreter
           Signal Interpreter
  Improved Medium Laser
  Improved Medium Laser
           Shock Bomb Launcher
           Shock Bomb Launcher
           Datajack
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   ECM Suite
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Utility Shielding
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             44   | 5   9   30  .   
  Power                    7    | 1   1   5   .   
    Engine                 7    | 1   1   5   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               20   | 2   3   15  .   
    Treads                 .    | .   .   .   .   
    Leg                    20   | 2   3   15  .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 1   3   3   .   
    Device                 2    | .   1   1   .   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   1   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | 1   2   7   .   
    Energy Gun             5    | .   1   4   .   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          3    | 1   1   1   .   
    Ballistic Cannon       1    | .   .   1   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   
Parts Lost                 17   | .   4   13  .   
  Power                    3    | .   1   2   .   
  Propulsion               9    | .   2   7   .   
  Utility                  1    | .   .   1   .   
  Weapon                   4    | .   1   3   .   
  Highest Loss Streak      8    | .   4   8   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     94   | .   95  93  100 
  Engine                   11   | .   13  10  11  
  Leg                      36   | .   26  38  44  
  Device                   7    | .   11  6   .   
  Storage                  11   | .   14  11  11  
  Processor                2    | .   .   2   11  
  Protection               1    | .   1   2   .   
  Energy Gun               16   | .   9   17  22  
  Energy Cannon            1    | .   .   1   .   
  Ballistic Gun            4    | .   18  .   .   
  Ballistic Cannon         1    | .   .   1   .   
Peak Build Rating          17   | 5   7   17  17  
  Average Rating           12   | 4   6   14  17  
  On Entrance              7    | .   5   7   17  
Naked Turns                .    | .   .   .   .   
Heaviest Build             35   | 11  28  35  33  
  Greatest Support         40   | 20  20  40  30  
  Greatest Overweight (x)  9    | .   1   9   1   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         13   | 7   9   15  15  
  Most Carried             15   | 5   6   15  15  
  Average Carried          10   | 2   4   13  15  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 4   6   15  15  

 Class Distribution 
--------------------
 70% | Scavenger-Mutant
 29% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11  -10  -9   -9   
-----------                Run  | Yrd  Mat  Mat  Min  
Matter Collected           818  | 260  194  364  .    
  Remotely                 .    | .    .    .    .    
Salvage Created            1529 | 88   323  1118 .    
  Parts                    111  | 3    22   86   .    
Haulers Intercepted        1    | .    .    1    .    
Recyclers Shooed           .    | .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  39   | .   10  29  .   
  Guns                     27   | .   10  17  .   
  Cannons                  12   | .   .   12  .   
Classes Destroyed          8    | 1   4   3   .   
  Worker                   1    | .   1   .   .   
  Hauler                   1    | .   .   1   .   
  Recycler                 1    | 1   .   .   .   
  Operator                 1    | .   1   .   .   
  Watcher                  3    | .   .   3   .   
  Swarmer                  12   | .   5   7   .   
  Grunt                    20   | .   5   15  .   
  Sentry                   7    | .   .   7   .   
Best Kill Streak           7    | 1   7   5   .   
  Combat Bots Only         6    | .   6   5   .   
Max Kills in Single Turn   2    | 1   2   2   .   
  Gunslinging              1    | .   .   1   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Min  
Hostile Shots Fired        356  | .    83   251  22   
  Missed                   94   | .    17   70   7    
Damage Taken               2903 | .    648  2103 152  
  Core                     547  | .    141  359  47   
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  23   | .    .    23   .    
  Regen/Repaired (Parts)   118  | .    .    118  .    
Core Remaining (%)         71   | 100  43   .    .    
Volleys Fired              134  | 10   39   84   1    
  Largest                  2    | 1    2    2    2    
  Hottest                  112  | 20   60   112  112  
Shots Fired                250  | 10   78   160  2    
  Gun                      191  | 10   78   101  2    
  Cannon                   59   | .    .    59   .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  112  | 10   65   37   .    
  Thermal                  138  | .    13   123  2    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         14   | 3    14   14   1    
  Robot Miss Streak        5    | 3    5    4    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        5    | .    3    2    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           151  | 5    51   94   1    
  Core Hits                63   | 2    19   42   .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | 1    .    .    .    
  Critical Strikes         8    | 1    .    7    .    
    Burn                   7    | .    .    7    .    
    Destroy                1    | 1    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2357 | 39   576  1724 18   
  Guns                     1709 | 39   576  1076 18   
  Cannons                  648  | .    .    648  .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  977  | 39   443  495  .    
  Thermal                  1380 | .    133  1229 18   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    1    .    .    
  Average Corruption       1    | .    1    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  3    | .    3    .    .    
    Heat Flow Errors       1    | .    1    .    .    
    Energy Discharges      1    | .    1    .    .    
    Parts Fused            1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 3    | .    .    3    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  3    | .    .    3    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        243  | .    114  243  42   
  Average Temperature      78   | .    18   87   26   
  Received Heat Transfer   1170 | .    174  930  66   
  Effects                  4    | .    .    4    .    
    Interference           4    | .    .    4    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             8    | .    2    6    .    
  Heat Transferred         3508 | .    300  3171 37   
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             451  | 5   238 451 175 
  Initial                  175  | .   3   40  175 
  Average                  214  | 2   115 261 175 
Maximum Alert Level        2    | .   1   2   .   
  Low Security (%)         41   | 100 69  25  100 
  Level 1                  47   | .   30  58  .   
  Level 2                  11   | .   .   16  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          10   | .   4   6   .   
  Investigation            7    | .   2   5   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   2   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           5    | .   .   5   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              67   | .   16  45  6   
  Peak Tracking Total      11   | .   4   11  6   
  Tactical Retreats        4    | .   1   3   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            3    | .   2   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          3    | .   .   3   .   
  Max in Single Turn       2    | .   .   2   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          14   | .   5   9   .   
  Terminals                9    | .   3   6   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   1   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              2    | .   .   2   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                61   | .   18  43  .   
  Successful               28   | .   4   24  .   
  Failed                   33   | .   14  19  .   
    Catastrophic           9    | .   4   5   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   10   | .   5   5   .   
  Terminals                33   | .   11  22  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          12   | .   4   8   .   
  Recycling Units          3    | .   3   .   .   
  Scanalyzers              13   | .   .   13  .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             11   | .   3   8   .   
  Record                   3    | .   .   3   .   
  Branch Access Points     1    | .   .   1   .   
  Emergency Access Points  2    | .   .   2   .   
  Alert Level              1    | .   .   1   .   
  Locate Traps             2    | .   1   1   .   
  Recall Investigation     2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       7    | .   1   6   .   
  Scan Component           4    | .   .   4   .   
  Repair                   2    | .   .   2   .   
  Refit                    1    | .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 10   | .   .   10  .   
  Insert Component         5    | .   .   5   .   
  Analyze                  5    | .   .   5   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         13   | .   4   9   .   
  Full Trace Events        8    | .   2   6   .   
  Feedback Events          1    | .   1   .   .   
    Corruption             1    | .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   5    | .   .   5   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   .   2   .   
  Time                     52   | .   .   52  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           5    | .   .   5   .   
  Part Schematics Acquired 5    | .   .   5   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Yrd  Mat  Mat  Min  
Turns Passed               2667 | 140  563  1886 78   
Spaces Moved               1506 | 100  297  1069 40   
  Core                     22   | 20   .    2    .    
  Treads                   .    | .    .    .    .    
  Legs                     1484 | 80   297  1067 40   
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  190  
  Average Speed            139  | 106  141  139  190  
  Slowest Speed            500  | 120  190  500  190  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       33   | 7    43   69   16   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          1    | .    .    1    .    
  Melee                    .    | .    .    .    .    
  Projectile               1    | .    .    1    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -9   
---------                  Run  | Yrd  Mat  Mat  Min  
Total                      1839 | 126  368  1304 41   
  Wait                     90   | 1    13   76   .    
  Move                     1503 | 99   296  1068 40   
  Hop                      .    | .    .    .    .    
  Pick Up                  48   | 10   8    30   .    
  Fast Attach              4    | .    .    4    .    
  Attach                   29   | 5    8    16   .    
  Detach                   2    | .    2    .    .    
  Swap                     11   | .    1    10   .    
  Drop                     18   | 1    1    16   .    
  Fire                     134  | 10   39   84   1    
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
  141 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  366 | -10/Materials | Core integrity fell below 50%
  380 | -10/Materials | Lost 4 parts (1p2n1w)
  447 | -10/Materials | Discovered new exit (range 15)
  683 | -10/Materials | Discovered new exit (range 4)
  704 | -10/Materials | Entered another Materials area
  704 | -9/Materials  | Evolved 2 slots: Propulsion x2
  837 | -9/Materials  | Lost 8 parts (1p3n1u3w)
 1037 | -9/Materials  | Core integrity fell below 50%
 1087 | -9/Materials  | Lost 3 parts (3n)
 1347 | -9/Materials  | Build established: Scavenger-Mutant
 2105 | -9/Materials  | Discovered new exit (range 10)
 2129 | -9/Materials  | Identified exit to Mines
 2149 | -9/Materials  | Identified exit to Materials
 2230 | -9/Materials  | Core integrity fell below 20%
 2294 | -9/Materials  | Discovered exit to Materials (range 15)
 2484 | -9/Materials  | Repaired Aluminum Leg
 2511 | -9/Materials  | Repaired Aluminum Leg
 2590 | -9/Materials  | Entered Mines
 2668 | -9/Mines      | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
  Ready to Repair:
    Imp. Ion Engine
    Rating: 2
    Time: 32
>>Scan(Broken Imp. Ion Engine)
Scanning Broken Imp. Ion Engine...
  Ready to Repair:
    Broken Imp. Ion Engine
    Rating: 2
    Time: 44
02512_ ALERT: Suspicious activity at Repair
  Station M001. Dispatching Investigation squad.
02529_ Dropped Imp. Medium Laser.
02532_ Acquired Prototype Energy Gun.
02532_ Identified Imp. EM Shotgun.
02533_ Dropped Imp. EM Shotgun.
02536_ Acquired Imp. Medium Laser.
LOCATION=MINES
GOAL=ESCAPE
Something is scanning the area.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ??????????????????????????????????# ##???????????? |
| ??????????????????????????????####   #???????????? |
| ???????????????????????????####      #???????????? |
| ??????????????????????" ####         #???????????? |
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| ????????????????????????##              #????????? |
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| ???????????????????????????##        ##??????????? |
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| ????????????????????????####  ####  #????????????? |
| ????????????????????????#g    #??#  #????????????? |
| ????????????????????????#g## ##??#  #????????????? |
| ????????????????????????# ## #???#  #????????????? |
| ????????????????????????# ## #???#  #????????????? |
| ????????????????????????#@## #???#  #????????????? |
| ????????????????????????#s## #???#  #????????????? |
| ????????????????????????ss## #???#  ##???????????? |
| ???????????????????????? ### #???#   ##??????????? |
| ???????????????????????  ??# #???#    ##?????????? |
| ??????????????????????? s??? ????#     ##????????? |
| ??????????????????????   ???#????#      #????????? |
| ??????????????????????   ????????#      #????????? |
| ?????????????????????   #????????#      #????????? |
| ?????????????????????   ?????????#      #????????? |
| ????????????????????#   ?????????#      #????????? |
| ????????????????????#   ?????????#     ##????????? |
| ????????????????????##  ?????????##   ##?????????? |
| ?????????????????????## ??????????#####??????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Utility Shielding          33
Evasion (%)                55

 Item Schematics 
-----------------
 Weight Redist. System | -9/Materials | Scanalyzed
    Signal Interpreter | -9/Materials | Scanalyzed
          Com. Battery | -9/Materials | Scanalyzed
   Shock Bomb Launcher | -9/Materials | Scanalyzed
             ECM Suite | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ReactiveSpacefoldSegregator
  Manual?         0
Play Time         00:30:56
  Cumulative      6.1 hours
  Start           2024.11.01 @ 23:49:04
  End             2024.11.02 @ 00:27:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          10
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 87e09a3a-731e-4a47-88ff-707759500ad9