Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.23 @ 13:12:13 Player: satan5 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (116) 580 Value Destroyed (3411) 3411 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (494) 494 TOTAL SCORE: 8005 Bonus ------- High Alert Combat Kills 494 Cogmind --------- Core Integrity 569/850 Matter 300/300 Energy 163/163 System Corruption 1% Temperature Cool (25) Movement Walking (199) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine Deuterium-Ion Engine > --- PROPULSION (4) --- Carbon-Aluminum Exoskeleton > --- UTILITY (6) ------ Armored Scrap Engine Improved Heat Sink High-capacity Storage Unit Targeting Computer Tractor Beam > --- WEAPON (3) ------- Heavy Machine Gun Shotgun Charged Construct/G > --- INVENTORY (20) --- Light Ion Engine Improved Aluminum Leg Improved Aluminum Leg Huge Storage Unit Large Matter Pod (150) Matter Compressor (250) Advanced Sensor Array Improved Targeting Computer Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Guided EMP Blaster Remote Datajack Power Maul Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Deuterium-Ion Engine > --- PROPULSION ------- Carbon-Aluminum Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink High-capacity Storage Unit Targeting Computer Tractor Beam > --- WEAPON ----------- Precision Assault Rifle Flak Cannon Shotgun Charged Construct/G > --- INVENTORY -------- Improved Aluminum Leg Improved Aluminum Leg Huge Storage Unit Large Matter Pod Matter Compressor Advanced Sensor Array Improved Targeting Computer Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Guided EMP Blaster Remote Datajack Power Maul [Rating: 59] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Targeting Computer Protection Power Shielding Weapon Heavy Assault Rifle Energy Gun Constructs Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Slots Evolved 8 | . . 2 . . 4 2 Power 1 | . . . . . . 1 Propulsion 2 | . . 2 . . . . Utility 4 | . . . . . 3 1 Weapon 1 | . . . . . 1 . Parts Attached 62 | 6 3 6 7 2 18 20 Power 9 | 1 . 1 2 . 1 4 Engine 8 | 1 . 1 2 . . 4 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 14 | 2 . 2 2 1 7 . Treads . | . . . . . . . Leg 14 | 2 . 2 2 1 7 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 1 3 1 . . 3 2 Device 4 | . . . . . 2 2 Storage 3 | 1 1 1 . . . . Processor 2 | . 1 . . . 1 . Hackware . | . . . . . . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 29 | 2 . 2 3 1 7 14 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 19 | 1 . 2 2 1 5 8 Ballistic Cannon 1 | . . . . . . 1 Launcher 8 | . . . 1 . 2 5 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 . 2 . Parts Lost 18 | . . 1 3 1 4 9 Power 5 | . . 1 1 . 1 2 Propulsion 2 | . . . 2 . . . Utility 2 | . . . . . 1 1 Weapon 9 | . . . . 1 2 6 Highest Loss Streak 6 | . . 1 1 1 2 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 85 | . 94 99 100 100 76 71 Engine 8 | . 14 11 11 11 1 10 Core 1 | . . . . . 5 . Leg 26 | . 28 43 44 44 19 1 Device 6 | . . . . . 7 16 Storage 8 | . 14 11 11 11 7 6 Processor 9 | . 7 11 11 11 9 9 Energy Gun 2 | . 14 5 . . . 5 Ballistic Gun 16 | . 14 16 22 22 18 8 Ballistic Cannon 1 | . . . . . . 3 Naked Turns . | . . . . . . . Heaviest Build 75 | 11 16 49 53 53 61 75 Greatest Support 52 | 20 20 40 43 46 52 45 Greatest Overweight (x) 3 | . . 1 1 1 3 2 Average Overweight (x) 1 | . . . 1 1 1 1 Largest Inventory Capacity 20 | 8 10 20 20 20 20 20 Average Capacity 18 | 6 8 13 20 20 20 20 Most Carried 20 | 5 10 12 20 20 20 19 Average Carried 16 | 2 5 10 17 19 18 17 Final Capacity 20 | 8 10 20 20 20 20 20 Final Carried 20 | 2 10 12 19 20 20 17 Scrap Engine Consumption 104 | . . . . . 55 49 Constructs Created 7 | . . . . . 4 3 Constructs Modified 26 | . . . . . 10 16 Class Distribution -------------------- 34% | Mutant 25% | Gunner 19% | Construct 17% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Gunner | -7/Factory Construct | -6/Factory Resources | -11 -10 -9 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Sto Rec Fac Fac Matter Collected 3140 | 225 127 190 581 61 547 1409 Remotely 1127 | . . . . . . 1127 Salvage Created 4368 | . 127 317 511 96 1251 2066 Parts 242 | . 11 17 45 5 61 103 Haulers Intercepted 10 | . . 1 3 . 4 2 Recyclers Shooed 10 | . . 1 2 . . 7 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Combat Hostiles Destroyed 68 | . 3 8 11 2 16 28 Guns 44 | . 3 8 11 2 10 10 Cannons 7 | . . . . . . 7 AOE 14 | . . . . . 6 8 Classes Destroyed 14 | . 1 4 1 . 3 5 Worker 17 | . . . . . 1 16 Builder 9 | . . . . . 4 5 Tunneler 2 | . . . . . . 2 Hauler 10 | . . 1 3 . 4 2 Recycler 8 | . . 1 1 . 4 2 Operator 1 | . . . . . . 1 Watcher 1 | . . . 1 . . . Swarmer 14 | . . 6 7 . . 1 Saboteur 1 | . . . . . . 1 Grunt 34 | . 3 . 1 . 9 21 Brawler 1 | . . . . . . 1 Sentry 12 | . . 2 3 2 4 1 Hunter 2 | . . . . . . 2 Programmer 4 | . . . . . 3 1 Best Kill Streak 10 | . 3 4 4 1 10 9 Combat Bots Only 5 | . 3 4 4 1 4 5 Max Kills in Single Turn 4 | . 1 1 2 1 4 3 Gunslinging 1 | . . . 1 . . . Exploded 2 | . . . . . 2 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Hostile Shots Fired 429 | . 5 34 36 10 157 187 Missed 138 | . 3 4 12 4 55 60 Damage Taken 4360 | . 42 378 358 86 1230 2266 Core 623 | . 11 72 85 27 147 281 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 813 | . . . . . 226 587 Core Remaining (%) 82 | 100 95 . . 54 79 . Volleys Fired 217 | . 4 31 43 6 41 92 Largest 3 | . 2 2 2 2 3 3 Hottest 141 | . 70 70 46 46 122 141 Shots Fired 552 | . 8 61 86 12 123 262 Gun 451 | . 8 61 86 12 111 173 Cannon 78 | . . . . . 4 74 Launcher 23 | . . . . . 8 15 Special . | . . . . . . . Kinetic 417 | . 4 44 86 12 106 165 Thermal 41 | . 4 17 . . 9 11 Explosive 18 | . . . . . 8 10 Electromagnetic 76 | . . . . . . 76 Robot Hit Streak 39 | . 7 11 10 20 39 16 Robot Miss Streak 6 | . . 4 4 . 3 6 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 1 1 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 408 | . 7 45 63 11 84 198 Core Hits 322 | . 6 16 27 4 63 206 Critical Kills 2 | . . . . . 2 . Critical Parts Destroyed 6 | . . 1 2 . 2 1 Critical Strikes 12 | . 2 3 2 . 4 1 Burn 4 | . 2 2 . . . . Destroy 8 | . . 1 2 . 4 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10303 | . 75 545 924 184 2463 6112 Guns 5351 | . 75 545 924 184 1287 2336 Cannons 1472 | . . . . . 14 1458 Explosions 3480 | . . . . . 1162 2318 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 5475 | . 24 381 924 184 1162 2800 Thermal 1609 | . 51 164 . . 586 808 Explosive 1495 | . . . . . 715 780 Electromagnetic 1724 | . . . . . . 1724 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . 3 1 Average Corruption 1 | . . . . . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 19 | . . . . . 11 8 Message Errors 7 | . . . . . 7 . Matter Fused 4 | . . . . . . 4 Heat Flow Errors 2 | . . . . . 1 1 Energy Discharges 4 | . . . . . 3 1 Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 135 | . . . . . 94 41 Projectiles . | . . . . . . . Explosions 135 | . . . . . 94 41 Melee . | . . . . . . . Knockbacks 41 | . . . . . 1 40 Impact . | . . . . . . . Kinetic 39 | . . . . . 1 38 Secondary 2 | . . . . . . 2 Self-Inflicted Damage 188 | . . . . . 90 98 Shots 7 | . . . . . 2 5 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 264 | . 56 144 29 4 245 264 Average Temperature 54 | . 27 88 5 2 88 42 Received Heat Transfer 1388 | . 12 99 117 27 348 785 Effects 1 | . . . . . 1 . Energy Bleed 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted 3 | . . . . . . 3 Combat Hostiles 3 | . . . . . . 3 Parts Fried 6 | . . . . . . 6 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . 5 . . 1 . Heat Transferred 2634 | . 296 629 . . 950 759 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . . . . . . 7 Alert | -11 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Peak Influence 987 | . 125 285 255 99 549 987 Initial 213 | . . 52 35 99 13 213 Average 245 | . 42 181 95 14 195 637 Maximum Alert Level 3 | . . 1 1 . 2 3 Low Security (%) 61 | 100 100 71 87 100 64 . Level 1 14 | . . 28 12 . 19 17 Level 2 12 | . . . . . 15 33 Level 3 12 | . . . . . . 48 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 22 | . 3 . 1 . 7 11 Investigation 3 | . 1 . . . 1 1 Extermination 4 | . . . . . 2 2 Reinforcement 10 | . 2 . 1 . 1 6 Assault 4 | . . . . . 2 2 Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . . . 3 Haulers Reinforced 3 | . . . . . 1 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Distress Signals 5 | . 1 . 1 . 1 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 110 | . 5 8 15 2 20 60 Peak Tracking Total 17 | . 3 5 6 1 4 17 Tactical Retreats 7 | . 1 . 1 . . 5 Traps | -11 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Traps Triggered 5 | . 2 . 1 . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -9 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Sto Rec Fac Fac Machines Disabled 38 | . . . . . 21 17 Max in Single Turn 7 | . . . . . 7 6 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Machines Accessed 26 | . 1 2 5 8 6 4 Terminals 19 | . 1 1 5 6 3 3 Fabricators 1 | . . . . . 1 . Repair Stations 1 | . . . . . 1 . Recycling Units 2 | . . . . 2 . . Scanalyzers 2 | . . 1 . . . 1 Garrison Access 1 | . . . . . 1 . Total Hacks 62 | . 1 7 12 20 13 9 Successful 27 | . . 5 4 10 5 3 Failed 35 | . 1 2 8 10 8 6 Catastrophic 11 | . . 1 3 2 4 1 Database Lockouts . | . . . . . . . Manual 20 | . . 1 5 8 5 1 Terminals 47 | . 1 3 12 16 7 8 Fabricators 2 | . . . . . 2 . Repair Stations 2 | . . . . . 2 . Recycling Units 4 | . . . . 4 . . Scanalyzers 5 | . . 4 . . . 1 Garrison Access 2 | . . . . . 2 . Terminal Hacks 17 | . . 1 4 8 1 3 Record 1 | . . . . . . 1 Robot Schematic 1 | . . . . 1 . . Prototype ID Bank 5 | . . . . 4 . 1 Open Door 2 | . . . 2 . . . Branch Access Points 1 | . . . 1 . . . Unreport Threat 3 | . . . . 3 . . Recall Investigation 1 | . . . . . 1 . Hauler Manifests 2 | . . 1 1 . . . Zone Layout 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks 2 | . . . . 2 . . Retrieve Components 2 | . . . . 2 . . Scanalyzer 4 | . . 4 . . . . Insert Component 2 | . . 2 . . . . Analyze 2 | . . 2 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . . . . . 2 . Terminals . | . . . . . . . Fabricators 2 | . . . . . 2 . Liberate 1 | . . . . . 1 . Fabnet 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 24 | . 1 2 5 7 5 4 Full Trace Events 3 | . . . 2 . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 16 | . . . . . 16 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 5 | . . . . 5 . . Parts Scanalyzed 2 | . . 2 . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Sto Rec Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . 4 . Programmers 4 | . . . . . 4 . Fabnet Peak Effective % 3 | . . . . . . 3 Autooverrided 1 | . . . . . . 1 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 40 | . . . . . . 40 Highest-Rated Ally 40 | . . . . . . 40 Total Orders . | . . . . . . . Ally Attacks 1 | . . . . . . 1 Total Damage 28 | . . . . . . 28 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Sto Rec Fac Fac Turns Passed 4463 | 42 236 424 654 795 1218 1094 Spaces Moved 1981 | 32 173 224 266 400 508 378 Core 13 | 13 . . . . . . Treads 122 | . . . . . 37 85 Legs 1587 | 19 173 224 266 400 406 99 Wheels . | . . . . . . . Hover 259 | . . . . . 65 194 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 190 190 168 168 Average Speed 179 | 91 120 143 190 190 194 198 Slowest Speed 330 | 120 120 190 190 190 330 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 3 33 19 47 92 14 12 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 97 | . . . . . 67 30 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 97 | . . . . . 67 30 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Total 2456 | 44 193 273 341 428 648 529 Wait 91 | . 3 3 5 5 57 18 Move 1975 | 31 172 223 265 399 507 378 Hop . | . . . . . . . Pick Up 66 | 7 10 6 13 8 11 11 Fast Attach 5 | 1 . 2 1 1 . . Attach 40 | 5 1 3 6 1 9 15 Detach 13 | . . . 3 . 5 5 Swap 17 | . 2 1 . . 9 5 Drop 32 | . 1 4 5 8 9 5 Fire 217 | . 4 31 43 6 41 92 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Recycling -7/Factory -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 43 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 6) 279 | -10/Materials | Entered another Materials area 279 | -9/Materials | Evolved 2 slots: Propulsion x2 301 | -9/Materials | Build established: Mutant 326 | -9/Materials | Discovered new exit (range 13) 703 | -9/Materials | Entered Storage 971 | -9/Storage | Identified exit to Recycling 1351 | -9/Storage | Used back door to open Recycling access 1357 | -9/Storage | Entered Recycling 1358 | -9/Recycling | Found Scrap Engine 1607 | -9/Recycling | Build established: Scavenger-Mutant 2129 | -9/Recycling | Discovered new exit (range 12) 2152 | -9/Recycling | Entered Factory 2152 | -7/Factory | Evolved 4 slots: Utility x3, Weapon x1 2617 | -7/Factory | Build established: Gunner 2708 | -7/Factory | Repaired Rocket Launcher 2991 | -7/Factory | Garrison activated, responded to threat 3351 | -7/Factory | Discovered new exit (range 10) 3352 | -7/Factory | First assault squad dispatched 3370 | -7/Factory | Entered another Factory area 3370 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3844 | -6/Factory | Build established: Construct 3958 | -6/Factory | Lost 6 parts (2p1u3w) 4420 | -6/Factory | First assault squad dispatched 4460 | -6/Factory | Cargo convoy interrupted 4464 | -6/Factory | Self-destructed Last Messages --------------- 04459_ K-01 Serf collects debris. 04459_ ALERT: Alarm triggered, dispatching investigation squad. 04460_ Fabnet algorithm triggers X-62 Marksman IFF filter rewrite. 04460_ ALERT: Cargo convoy interrupted, initiating access lockdown. 04460_ C-30 ARC bursts open, deploying its payload. 04460_ H-66 Slayer unfolds itself. 04460_ P-60 Hacker unfolds itself. 04460_ M-28 Smith unfolds itself. 04462_ E-15 Imp destroyed. 04462_ Slug penetrates X-62 Marksman. 04462_ X-62 Marksman destroyed. 04462_ K-01 Serf collects debris. 04463_ Acquired 6 matter. 04464_ P-60 Hacker resets A-27 Freighter, system corruption cleaned. 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Assault Rifle | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Robot Schematics ------------------ K-01 Serf | -9/Recycling | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicrowarpOpticalCapacitor Manual? 0 Play Time 00:44:43 Cumulative 101.2 hours Start 2024.03.23 @ 12:27:01 End 2024.03.23 @ 13:12:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 11 Adventurer 14 Explorer 0 Win Type - Total 10 Types 8/0/0/1/0/0/0/0/1 Lore% 47 Gallery% 61 Achievement% 51 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 45d6edd9-79db-4be9-9e6c-9b663009198a