Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.07 @ 20:43:11 Player: Finestep Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (191) 955 Value Destroyed (5566) 5566 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (352) 352 TOTAL SCORE: 10473 Bonus ------- High Alert Combat Kills 352 Follower Combat Kills 36 Friendly Fire -36 Cogmind --------- Core Integrity 459/850 Matter 183/300 Energy 98/100 System Corruption 9% Temperature Cool (0) Movement Walking (391) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-Armored Exoskeleton > --- UTILITY (6) ------ Armored Scrap Engine Advanced Heat Sink High-capacity Storage Unit Machine Analyzer Advanced Targeting Computer > --- WEAPON (3) ------- Enhanced Autogun > --- INVENTORY (20) --- Medium Matter Pod (100) Transport Network Coupler Improved Utility Shielding Improved Utility Shielding Hardened Medium Armor Plating Improved Heavy Armor Plating Hacking Suite Tractor Beam Mini Grenade Launcher Improved Grenade Launcher Missile Launcher Plasma Cutter Heavy Mace Peak State ------------ > --- POWER ------------ Heavy Ion Engine Momentum-Nuclear Engine > --- PROPULSION ------- Light Treads Carbon-Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Makeshift Microdissipator Network High-capacity Storage Unit Machine Analyzer Hardened Medium Armor Plating > --- WEAPON ----------- Hpw. Kinetic Gauss Construct/G Thermic Plasma Construct/C Cycling Thermic Ion Construct/C > --- INVENTORY -------- Light Treads Medium Matter Pod Transport Network Coupler Improved Utility Shielding Improved Utility Shielding Hardened Medium Armor Plating Improved Heavy Armor Plating Hacking Suite Tractor Beam Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Mini Grenade Launcher Improved Grenade Launcher Missile Launcher Plasma Cutter Heavy Mace [Rating: 66] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Constructs Utility High-capacity Storage Unit Device Hardlight Generator Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Enhanced Autogun Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Missile Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Slots Evolved 8 | . . 2 2 . . 4 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 1 . . . Utility 4 | . . 1 1 . . 2 Weapon 1 | . . . . . . 1 Parts Attached 150 | 7 15 34 33 31 11 19 Power 10 | 1 1 3 2 1 . 2 Engine 10 | 1 1 3 2 1 . 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 41 | 2 2 8 15 8 5 1 Treads 41 | 2 2 8 15 8 5 1 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 41 | 2 4 9 8 4 6 8 Device 15 | 1 . 2 2 3 4 3 Storage 6 | 1 3 1 1 . . . Processor 4 | . . 1 1 . . 2 Hackware . | . . . . . . . Protection 16 | . 1 5 4 1 2 3 Artifact . | . . . . . . . Weapon 58 | 2 8 14 8 18 . 8 Energy Gun 4 | . . 4 . . . . Energy Cannon 7 | . . 4 2 1 . . Ballistic Gun 35 | 2 4 4 6 13 . 6 Ballistic Cannon 3 | . 2 1 . . . . Launcher 6 | . 2 1 . 1 . 2 Special Weapon . | . . . . . . . Impact Weapon 3 | . . . . 3 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . 3 2 1 1 . Corrupted Parts 1 | . . . . . . 1 System Corruption 5 | . . . . . . 5 Parts Lost 27 | . 1 2 5 1 3 15 Power 5 | . 1 . 1 . . 3 Propulsion 7 | . . . 2 . 1 4 Utility 9 | . . 2 1 1 2 3 Weapon 6 | . . . 1 . . 5 Highest Loss Streak 4 | . 1 1 4 1 1 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 98 99 98 100 96 66 Engine 9 | . 13 11 8 9 9 6 Treads 30 | . 27 33 35 36 35 7 Device 10 | . 12 6 8 9 12 13 Storage 9 | . 14 11 9 9 9 6 Processor 5 | . . 2 9 9 4 7 Protection 7 | . 1 12 8 9 7 2 Energy Gun 1 | . . 8 . . . . Energy Cannon 1 | . . 1 1 . . 4 Ballistic Gun 14 | . 27 3 16 16 18 7 Ballistic Cannon 2 | . . 8 . . . 2 Peak Build Rating 66 | 7 8 20 29 28 45 66 Average Rating 26 | 5 7 15 24 27 31 56 On Entrance 18 | . 7 8 18 26 28 45 Naked Turns . | . . . . . . . Heaviest Build 79 | 11 22 62 65 67 67 79 Greatest Support 80 | 40 40 60 80 80 80 80 Greatest Overweight (x) 3 | . . 1 1 . 1 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 18 | 7 9 19 20 20 20 20 Most Carried 20 | 5 10 20 20 20 20 20 Average Carried 17 | 3 8 17 19 19 19 17 Final Capacity 20 | 8 10 20 20 20 20 20 Final Carried 20 | 5 10 20 20 19 20 14 Scrap Engine Consumption 57 | . . . . . 13 44 Constructs Created 6 | . . . . . . 6 Constructs Modified 7 | . . . . . . 7 Class Distribution -------------------- 53% | Scavenger-Mutant 36% | Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Matter Collected 4980 | 151 397 746 772 1181 743 990 Remotely . | . . . . . . . Salvage Created 8833 | 13 742 1842 1287 1540 1557 1852 Parts 443 | 5 47 106 80 72 61 72 Haulers Intercepted 13 | . 1 4 4 4 . . Recyclers Shooed 22 | 1 3 4 4 4 2 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Combat Hostiles Destroyed 122 | . 20 27 17 21 9 28 Guns 75 | . 11 13 11 21 9 10 Cannons 31 | . . 13 6 . . 12 AOE 14 | . 9 . . . . 5 Classes Destroyed 17 | 1 6 4 2 . 4 . Worker 7 | . . 1 2 3 . 1 Builder 7 | . 1 1 1 . 1 3 Tunneler 3 | 1 . 1 . . . 1 Hauler 13 | . 1 4 4 4 . . Recycler 24 | . 2 6 2 3 8 3 Mechanic 3 | . . 1 1 . . 1 Operator 7 | . . 1 4 2 . . Watcher 5 | . 3 2 . . . . Swarmer 18 | . 12 . 3 3 . . Grunt 65 | . 8 20 7 10 . 20 Brawler 1 | . . . . . 1 . Duelist 1 | . . . 1 . . . Sentry 24 | . . 7 5 7 4 1 Hunter 6 | . . . 1 1 . 4 Programmer 5 | . . . . . 2 3 Scientist 2 | . . . . . 2 . Scrapper 2 | . . . . . 2 . Best Kill Streak 10 | 1 10 4 5 7 4 6 Combat Bots Only 9 | . 9 3 4 3 3 4 Max Kills in Single Turn 4 | 1 4 1 1 1 1 3 Gunslinging . | . . . . . . . Exploded 4 | . 4 . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Hostile Shots Fired 772 | . 66 111 120 119 69 287 Missed 194 | . 16 23 31 28 15 81 Damage Taken 8894 | . 498 1163 1614 918 920 3781 Core 887 | . 66 106 124 65 135 391 Absorbed by Shields 418 | . . . . 346 72 . Regen/Repaired (Parts) 1019 | . 148 88 290 . . 493 Core Remaining (%) 71 | 100 73 73 . . 41 . Volleys Fired 593 | 3 63 113 107 101 76 130 Largest 3 | 2 2 2 2 2 2 3 Hottest 182 | 40 40 112 136 91 50 182 Shots Fired 1198 | 6 123 225 214 201 152 277 Gun 891 | 6 120 111 176 200 152 126 Cannon 292 | . . 113 38 1 . 140 Launcher 15 | . 3 1 . . . 11 Special . | . . . . . . . Kinetic 954 | 6 120 121 176 200 152 179 Thermal 229 | . . 103 38 1 . 87 Explosive 15 | . 3 1 . . . 11 Electromagnetic . | . . . . . . . Robot Hit Streak 33 | 4 8 8 33 29 15 13 Robot Miss Streak 6 | 2 3 4 3 3 3 6 Penetration Max 1 | . . . . . . 1 Secondary Targets 3 | . 1 1 . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . 1 Shots Hit Robots 802 | 4 79 130 161 147 107 174 Core Hits 340 | 1 46 58 56 51 39 89 Critical Kills 8 | . 3 1 . 1 1 2 Critical Parts Destroyed 4 | . 2 . 1 . 1 . Critical Strikes 25 | . 5 11 1 2 2 4 Burn 11 | . . 9 . . . 2 Meltdown 2 | . . 1 . . . 1 Destroy 11 | . 5 . 1 2 2 1 Blast 1 | . . 1 . . . . Melee Attacks 10 | . . . . 10 . . Impact 10 | . . . . 10 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . 2 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 15419 | 35 1129 2206 2462 2636 1875 5076 Guns 9396 | 35 642 914 1844 2479 1875 1607 Cannons 4024 | . . 1277 618 . . 2129 Explosions 1824 | . 484 . . . . 1340 Melee 157 | . . . . 157 . . Ramming 18 | . 3 15 . . . . Kinetic 10208 | 35 642 1015 1844 2479 1875 2318 Thermal 3212 | . . 1176 618 . . 1418 Explosive 1781 | . 484 . . . . 1297 Electromagnetic 43 | . . . . . . 43 Impact 157 | . . . . 157 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . 1 1 4 9 Average Corruption 2 | . . . 1 1 2 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 69 | . . . 1 10 31 27 Message Errors 16 | . . . . 2 10 4 Matter Fused 18 | . . . . 1 8 9 Heat Flow Errors 6 | . . . 1 1 2 2 Energy Discharges 6 | . . . . 1 1 4 Parts Rejected 4 | . . . . . 2 2 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 9 | . . . . 4 2 3 Data Loss (major) 1 | . . . . . 1 . Misfires 2 | . . . . . 2 . Alerts 1 | . . . . . 1 . Weapon Failures 5 | . . . . 1 2 2 Overload Shots . | . . . . . . . Overflow Damage 151 | . 13 4 . 102 . 32 Projectiles 20 | . . 4 . . . 16 Explosions 29 | . 13 . . . . 16 Melee 102 | . . . . 102 . . Knockbacks 22 | . . 10 . . . 12 Impact . | . . . . . . . Kinetic 21 | . . 9 . . . 12 Secondary 1 | . . 1 . . . . Self-Inflicted Damage 35 | . 7 . . . . 28 Shots 2 | . 1 . . . . 1 Rammed 1 | . 1 . . . . . Targets Rammed 3 | . 2 1 . . . . Kicked . | . . . . . . . Crushed 2 | . 1 1 . . . . Highest Temperature 364 | . 12 364 198 181 220 200 Average Temperature 63 | . 6 84 41 27 49 84 Received Heat Transfer 3363 | . 162 579 711 348 401 1162 Effects 3 | . . 2 . . . 1 Shutdowns 1 | . . 1 . . . . Energy Bleed 1 | . . . . . . 1 Interference 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . 2 . . Impact Corruptions 4 | . . 1 . 3 . . Robots Melted 2 | . . 1 . . . 1 Combat Hostiles 2 | . . 1 . . . 1 Parts Melted 14 | . . 1 . . 1 12 Heat Transferred 6644 | . . 3071 1110 . . 2463 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Peak Influence 620 | 5 280 588 491 459 233 620 Initial 500 | . 3 111 248 167 178 500 Average 242 | 2 197 281 260 309 61 436 Maximum Alert Level 2 | . 1 2 2 2 1 2 Low Security (%) 41 | 100 60 24 23 22 96 . Level 1 42 | . 39 61 65 50 3 42 Level 2 16 | . . 14 10 27 . 57 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 25 | . 3 5 3 3 . 11 Investigation 10 | . 2 3 1 1 . 3 Extermination 2 | . . . . . . 2 Reinforcement 12 | . 1 2 1 2 . 6 Assault 1 | . . . 1 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered 2 | . . . . . . 2 Construction Impeded 4 | . . . . . . 4 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Distress Signals 10 | . 1 2 4 . . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 180 | . 28 41 29 25 16 41 Peak Tracking Total 7 | . 6 3 7 5 6 5 Tactical Retreats 6 | . . 2 1 1 . 2 Traps | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Traps Triggered 6 | . 1 1 3 . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Machines Disabled 12 | . . 1 2 5 . 4 Max in Single Turn 2 | . . 1 1 1 . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Machines Accessed 45 | . 7 9 9 4 12 4 Terminals 29 | . 5 6 6 4 6 2 Fabricators 1 | . . . . . . 1 Repair Stations 5 | . 1 2 2 . . . Recycling Units 8 | . 1 1 . . 5 1 Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 143 | . 23 26 30 10 42 12 Successful 69 | . 9 12 18 5 19 6 Failed 74 | . 14 14 12 5 23 6 Catastrophic 21 | . 3 5 1 4 6 2 Database Lockouts . | . . . . . . . Manual 66 | . 9 15 11 2 24 5 Terminals 97 | . 15 19 21 10 25 7 Fabricators 3 | . . . . . . 3 Repair Stations 16 | . 5 5 6 . . . Recycling Units 22 | . 3 2 . . 15 2 Scanalyzers 3 | . . . 3 . . . Garrison Access . | . . . . . . . Terminal Hacks 32 | . 3 6 6 5 10 2 Part Schematic 2 | . . . . . 2 . Robot Schematic 2 | . . 2 . . . . Robot Analysis 2 | . . 1 . . 1 . Prototype ID Bank 3 | . . 1 . 1 . 1 Open Door 1 | . . . . 1 . . Branch Access Points 3 | . 1 1 1 . . . Repair Station Index 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Unreport Threat 4 | . . . . 1 3 . Locate Traps 2 | . 1 . . 1 . . Hauler Manifests 3 | . . 1 1 . 1 . Zone Layout 6 | . 1 . 2 1 1 1 Release Object 2 | . . . . . 2 . Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 13 | . 4 3 6 . . . Scan Component 7 | . 2 2 3 . . . Repair 6 | . 2 1 3 . . . Recycling Unit Hacks 7 | . 1 1 . . 4 1 Retrieve Components 7 | . 1 1 . . 4 1 Scanalyzer 3 | . . . 3 . . . Insert Component 1 | . . . 1 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 12 | . 1 2 3 . 5 1 Terminals 5 | . . 1 3 . 1 . Botnet 5 | . . 1 3 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 7 | . 1 1 . . 4 1 Tunnel 7 | . 1 1 . . 4 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 3 | . . 1 2 . . . Used . | . . . . . . . Hacking Detections 41 | . 7 8 9 4 10 3 Full Trace Events 14 | . 2 1 2 1 6 2 Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . . 2 . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 1 . 2 . Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 36 | . . . . . . 36 Total Part Build Rating 6 | . . . . . . 6 Parts Repaired 6 | . 2 1 3 . . . Time 162 | . 52 26 84 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 21 | . 3 2 . . 13 3 Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 3 | . . . . . 3 . Allies Hacked 1 | . . . . . 1 . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Total Allies 3 | . . . . . 3 . Largest Group 3 | . . . . . 3 . Highest-Rated Group 60 | . . . . . 60 . Highest-Rated Ally 27 | . . . . . 27 . Total Orders . | . . . . . . . Ally Attacks 4 | . . . . . 4 . Total Damage 90 | . . . . . 90 . Kills 1 | . . . . . 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Robot Analysis Total 2 | . . 1 . . 1 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Turns Passed 9209 | 86 1157 1835 1608 1190 2010 1323 Spaces Moved 4131 | 41 547 771 699 527 1076 470 Core 2 | 2 . . . . . . Treads 3837 | 39 547 771 699 527 1076 178 Legs 166 | . . . . . . 166 Wheels 126 | . . . . . . 126 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 155 Average Speed 166 | 154 160 173 160 160 160 195 Slowest Speed 327 | 160 160 240 240 160 240 327 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 56 | 4 89 58 56 72 99 15 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 7 | . 1 1 . . 4 1 Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 21 | . 8 8 . 3 . 2 Terrain Destroyed 74 | . 15 8 . 3 . 48 Melee 3 | . . . . 3 . . Projectile 20 | . . . . . . 20 AOE 51 | . 15 8 . . . 28 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Total 5500 | 55 728 1057 984 736 1269 671 Wait 424 | . 83 84 112 30 79 36 Move 4125 | 40 546 770 698 526 1075 470 Hop . | . . . . . . . Pick Up 67 | 5 8 25 12 8 5 4 Fast Attach 55 | 7 7 9 14 4 7 7 Attach 28 | . . 6 7 5 2 8 Detach 6 | . 1 . 2 3 . . Swap 67 | . 8 19 12 22 2 4 Drop 108 | . 10 30 20 27 9 12 Fire 593 | 3 63 113 107 101 76 130 Melee 10 | . . . . 10 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 3 | . 2 1 . . . . Escape Stasis . | . . . . . . . Rewire 14 | . . . . . 14 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / [*Sub]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 509 | -10/Materials | Discovered new exit (range 15) 560 | -10/Materials | Destroyed 9 combat bots 661 | -10/Materials | Discovered new exit (range 15) 819 | -10/Materials | Repaired Lgt. Treads 846 | -10/Materials | Repaired Lgt. Treads 1083 | -10/Materials | Identified exit to Mines 1195 | -10/Materials | Discovered new exit (range 11) 1211 | -10/Materials | Discovered new exit (range 14) 1244 | -10/Materials | Entered another Materials area 1244 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2162 | -9/Materials | Repaired Lgt. Treads 2646 | -9/Materials | Identified exit to Mines 3030 | -9/Materials | Discovered new exit (range 12) 3079 | -9/Materials | Entered another Materials area 3079 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3086 | -8/Materials | Identified exit to Storage 3391 | -8/Materials | Build established: Scavenger-Mutant 3847 | -8/Materials | Lost 4 parts (1p1n1u1w) 3964 | -8/Materials | Discovered new exit (range 16) 4122 | -8/Materials | Repaired Lgt. Treads 4155 | -8/Materials | Repaired Med. Armor Plating 4582 | -8/Materials | Repaired Lgt. Treads 4679 | -8/Materials | First assault squad dispatched 4687 | -8/Materials | Entered Storage 5741 | -8/Storage | Discovered new exit (range 14) 5873 | -8/Storage | Used back door to open Recycling access 5873 | -8/Storage | Discovered new exit (range 3) 5877 | -8/Storage | Entered Recycling 6657 | -8/Recycling | Discovered new exit (range 16) 7085 | -8/Recycling | Scanned before Scraplab entrance 7370 | -8/Recycling | Angered Scraplab inhabitants 7385 | -8/Recycling | Core integrity fell below 50% 7462 | -8/Recycling | Found Prototype Device 7462 | -8/Recycling | Identified Scrap Engine 7887 | -8/Recycling | Entered Factory 7887 | -6/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 8237 | -6/Factory | Search patrols dispatched 8504 | -6/Factory | Lost 3 parts (1n1u1w) 8587 | -6/Factory | Search patrols dispatched 8788 | -6/Factory | Fabricated Adv. Targeting Computer? 9210 | -6/Factory | Self-destructed Last Messages --------------- 09191_ Hpw. Kinetic Gauss Construct/G destroyed. 09191_ Arm. Scrap Engine damaged due to network destabilization (-6). 09191_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 09193_ G-50 Soldier destroyed. 09193_ Destroyed Unknown Engine. 09193_ U-05 Engineer destroyed. 09193_ G-50 Soldier destroyed. 09198_ Critical hit (Burn: +50). 09198_ Enh. Autogun destroyed. 09199_ U-05 Engineer lays Concrete. 09202_ The unstable cave ceiling collapses. 09203_ U-05 Engineer lays Concrete. 09204_ The unstable cave ceiling collapses. 09204_ U-05 Engineer lays Concrete. 09206_ G-67 Veteran destroyed. 09207_ U-05 Engineer lays Concrete. 09209_ K-01 Serf collects debris. 09209_ U-05 Engineer lays Concrete. 09210_ The unstable cave ceiling collapses. 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""" """ # | | ?????????????????????????????????????? """ """ # | | ????????????????????????????????????????""" """ # | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 50 Energy Generation 25 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Hvy. Armor Plating | -8/Recycling | Hacked Adv. Targeting Computer | -8/Recycling | Hacked Robot Schematics ------------------ M-13 Machinist | -9/Materials | Hacked O-16 Technician | -9/Materials | Hacked Fabricated ------------ Adv. Targeting Computer | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiningTransportSuperbattery Manual? 0 Play Time 01:04:19 Cumulative 694.0 hours Start 2024.09.07 @ 18:51:21 End 2024.09.07 @ 20:43:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 435 Rogue 435 Adventurer 0 Explorer 0 Win Type - Total 9 Types 6/0/1/1/1/0/0/0/0 Lore% 66 Gallery% 84 Achievement% 75 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2d201945-99d5-4e3a-bb31-3752a68e18f4