Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.23 @ 03:26:55 Player: Alex Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (55) 275 Value Destroyed (1341) 1341 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3936 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 149/300 Energy 100/100 System Corruption 31% Temperature Cool (18) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Ion Engine Ion Engine Light Ion Engine Improved Ion Engine Heat Sink Small Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating Medium Laser Particle Gun Improved Medium Laser Pulse Rifle Pulse Rifle Beam Cannon Gauss Cannon Concussive RPG Plasma Cutter Heavy Mace Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Weight Redist. System Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Pulse Rifle Gatling Laser Gauss Cannon Rocket Launcher > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Improved Ion Engine Aluminum Leg Heat Sink Small Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating Medium Laser Particle Gun Improved Medium Laser Pulse Rifle Pulse Rifle Beam Cannon Assault Rifle Shotgun Concussive RPG Plasma Cutter Heavy Mace [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility High-capacity Storage Unit Device Weight Redist. System Storage High-capacity Storage Unit Protection Hardened Medium Armor Plating Weapon Beam Cannon Energy Gun Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . 1 . . Propulsion 1 | . . . . 1 Utility 2 | . . 1 1 . Weapon 2 | . . . 1 1 Parts Attached 59 | 6 4 41 . 8 Power 15 | 1 1 11 . 2 Engine 14 | 1 1 10 . 2 Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 12 | 2 1 9 . . Treads . | . . . . . Leg 5 | . . 5 . . Wheel 5 | 2 1 2 . . Hover . | . . . . . Flight 2 | . . 2 . . Utility 14 | 1 2 9 . 2 Device 7 | . 1 6 . . Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 5 | . . 3 . 2 Artifact . | . . . . . Weapon 18 | 2 . 12 . 4 Energy Gun 4 | . . 2 . 2 Energy Cannon 3 | . . 3 . . Ballistic Gun 6 | 2 . 3 . 1 Ballistic Cannon 3 | . . 2 . 1 Launcher 2 | . . 2 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 31 | . . 16 1 14 Power 8 | . . 6 . 2 Propulsion 7 | . . 3 . 4 Utility 7 | . . 3 1 3 Weapon 9 | . . 4 . 5 Highest Loss Streak 14 | . . 7 1 14 To Critical Strikes 3 | . . 1 . 2 Average Backups 14 | 2 5 14 19 18 Power 1 | . 1 1 2 3 Propulsion 2 | 1 2 2 2 . Utility 3 | . . 3 4 3 Weapon 6 | . 1 6 9 8 Tool/Special . | . . . . . Unused Backups 9 | . . 1 . 8 Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . . 1 Weapon 6 | . . 1 . 5 Tool/Special 2 | . . . . 2 Average Slot Usage (%) 93 | . 96 94 99 85 Engine 19 | . 14 20 18 11 Leg 7 | . . 8 . . Wheel 4 | . 28 1 18 17 Flight 9 | . . 11 . . Device 14 | . 10 15 9 6 Storage 10 | . 14 11 9 7 Protection 7 | . . 6 18 13 Energy Gun 3 | . . 2 . 7 Energy Cannon 8 | . . 7 18 8 Ballistic Gun 4 | . 28 3 . . Ballistic Cannon 2 | . . 2 . 2 Launcher 1 | . . . 8 6 Peak Build Rating 36 | 6 7 18 21 36 Average Rating 15 | 3 6 14 20 27 On Entrance 10 | . 6 7 18 20 Naked Turns . | . . . . . Heaviest Build 92 | 14 50 67 74 92 Greatest Support 48 | 32 32 32 32 48 Greatest Overweight (x) 18 | . 1 15 2 18 Average Overweight (x) 2 | . . 3 2 1 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 7 11 20 20 20 Most Carried 20 | 4 7 20 20 20 Average Carried 14 | 2 5 14 19 18 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 4 7 20 20 18 Class Distribution -------------------- 71% | Scavenger-Mutant 18% | Mutant 5% | Scavenger-Tank 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1310 | 133 27 1024 89 37 Remotely . | . . . . . Salvage Created 1632 | . 97 1300 161 74 Parts 109 | . 9 88 12 . Haulers Intercepted 2 | . . 1 1 . Recyclers Shooed 2 | . 1 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 41 | . 4 32 3 2 Guns 18 | . 4 13 . 1 Cannons 16 | . . 15 1 . AOE 6 | . . 4 2 . Classes Destroyed 8 | . 3 5 . . Worker 5 | . 1 3 1 . Builder 2 | . . 2 . . Hauler 2 | . . 1 1 . Recycler 1 | . . 1 . . Watcher 4 | . . 3 1 . Swarmer 15 | . 3 11 1 . Grunt 17 | . 1 15 1 . Sentry 9 | . . 6 1 2 Best Kill Streak 5 | . 5 5 3 1 Combat Bots Only 5 | . 4 5 2 1 Max Kills in Single Turn 3 | . 1 3 2 1 Gunslinging . | . . . . . Exploded 3 | . . 3 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 543 | . 35 307 36 165 Missed 156 | . 11 89 3 53 Hits 387 | . 24 218 33 112 Melee 14 | . . . . 14 Projectile 373 | . 24 218 33 98 Critical Strikes 13 | . . 5 3 5 Damage Taken 4840 | 3 205 2337 398 1897 Core 1225 | 1 32 396 95 701 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 97 | . . 97 . . Core Remaining (%) 67 | 99 86 1 82 . Volleys Fired 137 | . 16 100 10 11 Largest 4 | . 2 2 3 4 Hottest 224 | . 40 133 161 224 Shots Fired 262 | . 32 167 26 37 Gun 102 | . 32 50 . 20 Cannon 144 | . . 113 20 11 Launcher 16 | . . 4 6 6 Special . | . . . . . Kinetic 130 | . 32 89 . 9 Thermal 116 | . . 74 20 22 Explosive 16 | . . 4 6 6 Electromagnetic . | . . . . . Robot Hit Streak 11 | . 5 11 4 4 Robot Miss Streak 7 | . 3 7 3 6 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 133 | . 16 81 14 22 Core Hits 82 | 1 6 52 10 13 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . 2 . 1 Burn 2 | . . 2 . . Blast 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3018 | 7 226 1727 527 531 Guns 875 | . 226 450 . 199 Cannons 1405 | . . 1025 220 160 Explosions 701 | . . 223 306 172 Melee . | . . . . . Ramming 37 | 7 . 29 1 . Kinetic 1153 | . 226 799 . 128 Thermal 1127 | . . 676 220 231 Explosive 701 | . . 223 306 172 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 31 | . . 1 . 31 Average Corruption 1 | . . 1 . 19 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 38 | . . 35 . 3 Message Errors 7 | . . 6 . 1 Matter Fused 14 | . . 12 . 2 Heat Flow Errors 4 | . . 4 . . Energy Discharges 4 | . . 4 . . Data Loss (minor) 5 | . . 5 . . Data Loss (major) 1 | . . 1 . . Misfires 3 | . . 3 . . Overload Shots . | . . . . . Overflow Damage 3 | . . . 3 . Projectiles . | . . . . . Explosions 3 | . . . 3 . Melee . | . . . . . Knockbacks 8 | . . 7 . 1 Impact 1 | . . 1 . . Kinetic 7 | . . 6 . 1 Secondary . | . . . . . Self-Inflicted Damage 213 | 3 . 97 64 49 Shots 5 | . . 2 2 1 Rammed 7 | 2 . 4 1 . Targets Rammed 11 | 2 . 8 1 . Kicked 4 | . . 4 . . Crushed . | . . . . . Highest Temperature 761 | . . 297 510 761 Average Temperature 179 | . . 76 162 373 Received Heat Transfer 1044 | . 18 636 90 300 Effects 35 | . . 4 3 28 Shutdowns 7 | . . . 2 5 Energy Bleed 1 | . . . 1 . Interference 10 | . . 4 . 6 Short Circuit 2 | . . . . 2 Damage (minor) 1 | . . . . 1 Damage (major) 10 | . . . . 10 Damage (core) 4 | . . . . 4 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 6 | . . 5 . 1 Heat Transferred 2419 | . . 1480 444 495 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . 1 . . Low Security (%) 91 | 100 100 90 100 100 Level 1 8 | . . 9 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 219 | . 85 219 132 50 Initial 81 | . . 14 81 50 Average 118 | . 40 133 81 19 Influence Increases 1377 | . 105 1022 151 99 Destroy 0b10 Robot/C 820 | . 80 640 60 40 Destroy 0b10 Robot/NC 70 | . 5 50 15 . Destroy Leader 212 | . 20 158 14 20 Successful Hack 5 | . . 5 . . Disable Machine 60 | . . 60 . . Destroy Structure 135 | . . 49 47 39 Lose Combat Pursuer 75 | . . 60 15 . Influence Decreases 1377 | . 70 863 233 211 Entered New Map 196 | . . 21 113 62 Time Decay 987 | . 70 697 110 110 Lost Part 194 | . . 145 10 39 Squads Dispatched 6 | . 1 2 1 2 Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 3 | . 1 1 . 1 Assault . | . . . . . Garrison 2 | . . . 1 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . . 5 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 79 | . 6 56 10 7 Peak Tracking Total 7 | . 5 7 5 4 Tactical Retreats 3 | . . 2 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 4 | . . 4 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 6 | . . 5 1 . Terminals 4 | . . 3 1 . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 18 | . . 17 1 . Successful 10 | . . 9 1 . Failed 8 | . . 8 . . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 7 | . . 6 1 . Fabricators . | . . . . . Repair Stations 6 | . . 6 . . Recycling Units 5 | . . 5 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . . 4 1 . Record 3 | . . 3 . . Alert Level 2 | . . 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks 3 | . . 3 . . Report Inventory 1 | . . 1 . . Retrieve Components 2 | . . 2 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . . 4 . . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . . 3 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 452 | . 143 309 . . Structural 452 | . 143 309 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4830 | 57 170 4065 226 312 Spaces Moved 1597 | 48 119 1079 158 193 Core 28 | 10 . 14 . 4 Treads . | . . . . . Legs 503 | . . 498 . 5 Wheels 713 | 38 119 214 158 184 Hover . | . . . . . Flight 353 | . . 353 . . Fastest Speed 50 | 50 90 105 120 108 Average Speed 266 | 89 98 337 120 135 Slowest Speed 1240 | 100 105 1240 120 950 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 22 | 3 20 58 25 6 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 166 | . . 55 53 58 Melee . | . . . . . Projectile 3 | . . 1 . 2 AOE 163 | . . 54 53 56 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1886 | 59 138 1297 172 220 Wait 26 | . . 26 . . Move 1593 | 47 118 1078 157 193 Hop . | . . . . . Pick Up 22 | 4 . 15 2 1 Fast Attach 28 | 6 1 20 . 1 Attach 20 | . . 11 2 7 Detach 11 | . . 9 . 2 Swap 20 | . 3 14 . 3 Drop 18 | . . 16 . 2 Fire 137 | . 16 100 10 11 Melee . | . . . . . Ram 7 | 2 . 4 1 . Kick 4 | . . 4 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 16) 228 | -10/Materials | Entered another Materials area 228 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 319 | -9/Materials | Build established: Mutant 944 | -9/Materials | Discovered new exit (range 16) 1277 | -9/Materials | Build established: Scavenger-Mutant 1398 | -9/Materials | Core integrity fell below 50% 1649 | -9/Materials | Repaired Lgt. Cannon 2053 | -9/Materials | Core integrity fell below 20% 2106 | -9/Materials | Lost 7 parts (2p2n1u2w) 4113 | -9/Materials | Discovered new exit (range 15) 4293 | -9/Materials | Entered another Materials area 4293 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4479 | -8/Materials | Discovered new exit (range 4) 4499 | -8/Materials | Garrison activated, responded to threat 4519 | -8/Materials | Entered Factory 4519 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4741 | -7/Factory | Garrison activated, responded to threat 4760 | -7/Factory | Crushed by falling debris 4761 | -7/Factory | Core integrity fell below 50% 4764 | -7/Factory | System corruption reached 10% 4810 | -7/Factory | System corruption reached 30% 4823 | -7/Factory | Core integrity fell below 20% 4831 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Assault Rifle destroyed. System corrupted by crushing effect (+5). ALERT: Hostiles spotted, dispatching reinforcements to Terminal F002. Aluminum Leg destroyed. Imp. Medium Armor Plating destroyed. System corrupted by crushing effect (+2). System corrupted by crushing effect (+5). Knocked back. Hrd. Medium Armor Plating destroyed. Weight Redist. System destroyed. System corrupted by crushing effect (+5). U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. System corrupted: Matter fused (-9). U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Broken Rocket Launcher destroyed. Pulse Rifle destroyed. Knocked back. B-48 Gladiator destroyed. 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Cannon | 19% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Close Call System Compromised Challenges ------------ None Game ------ Seed LobotomyPointCasing Manual? 0 Play Time 00:38:18 Cumulative 6.5 hours Start 2025.07.23 @ 02:46:44 End 2025.07.23 @ 03:26:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 6 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 8 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 10773a29-9820-4d4c-b254-0957b9cda24e