Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2025.02.18 @ 13:48:52 Player: arkn Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (21) 4200 Robots Destroyed (325) 1625 Value Destroyed (12744) 12744 Prototype IDs (49) 980 Alien Tech Used (0) 0 Bonus (3247) 3247 TOTAL SCORE: 26296 Bonus ------- High Alert Combat Kills 1778 Follower Combat Kills 918 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -749 Cogmind --------- Core Integrity 0/1300 Matter 38/300 Energy 37/100 System Corruption 20% Temperature Cool (2) Movement Hovering (56) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Gravmag Array Gravmag Array > --- UTILITY (9) ------ Advanced Signal Interpreter Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Graphene Brace > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Biometal Leg Biometal Leg Triangulator Advanced Melee Analysis Suite Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Reinforced Fission Core Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Enhanced Armored Leg Myomer Leg > --- UTILITY ---------- Advanced Coolant Injector Large Storage Unit Advanced Signal Interpreter Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Graphene Brace Advanced Shield Generator > --- WEAPON ----------- Heavy Tesla Rifle Heavy Tesla Rifle Gamma Rifle Slug Cannon > --- INVENTORY -------- Light Antimatter Reactor Flexi-carbon Leg Myomer Leg Myomer Leg Improved Antigrav System Improved Antigrav System Improved Antigrav System Triangulator Advanced Melee Analysis Suite Improved Transmission Jammer Advanced ECM Suite Advanced Component Analysis Suite Advanced System Restoration Module Micro-nuke Launcher Improved Plasma Cutter [Rating: 140] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Armored Huge Wheel Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Improved Antigrav System Flight Unit Cooled Nuclear Pulse Thruster Utility Advanced Targeting Computer Device Improved Transmission Jammer Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Enhanced Coil Gun Energy Gun Beamcaster Ballistic Gun Enhanced Coil Gun Ballistic Cannon Flak Cannon Launcher Shock Bomb Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Hammer Slashing Weapon Power Sword Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Low Low Dat Pro Fac Fac Was Fac Fac Ext Res Slots Evolved 14 | . . . 2 . . . 2 . . 2 . . . . 2 2 . . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . 2 . . . . . . . . . . . 2 . . . . . . Utility 7 | . . . . . . . 1 . . 2 . . . . . 2 . . . . 2 Weapon 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . Parts Attached 246 | 7 1 5 26 . 3 1 11 . 14 14 9 3 . 2 26 32 3 14 32 22 21 Power 32 | 1 . 1 5 . . . 2 . 1 1 . . . 2 3 3 1 3 7 2 . Engine 16 | 1 . 1 3 . . . 2 . 1 1 . . . 1 3 1 . 2 . . . Core 8 | . . . 2 . . . . . . . . . . 1 . 2 . 1 2 . . Reactor 8 | . . . . . . . . . . . . . . . . . 1 . 5 2 . Propulsion 74 | 2 . . 11 . 1 . 4 . . 5 5 1 . . 6 8 2 2 10 8 9 Treads 24 | 2 . . 11 . 1 . 2 . . 5 3 . . . . . . . . . . Leg 29 | . . . . . . . . . . . . . . . . 4 2 1 10 8 4 Wheel 14 | . . . . . . . 2 . . . 2 1 . . 5 4 . . . . . Hover 6 | . . . . . . . . . . . . . . . 1 . . . . . 5 Flight 1 | . . . . . . . . . . . . . . . . . . 1 . . . Utility 73 | 2 1 2 5 . . . 2 . 4 3 2 1 . . 13 13 . 4 10 3 8 Device 30 | 1 1 . 1 . . . 1 . 2 3 1 . . . 5 3 . . 5 1 6 Storage 8 | 1 . 1 2 . . . . . . . . . . . 2 . . 1 1 . . Processor 23 | . . . . . . . 1 . 1 . 1 . . . 5 6 . 3 3 1 2 Hackware . | . . . . . . . . . . . . . . . . . . . . . . Protection 12 | . . 1 2 . . . . . 1 . . 1 . . 1 4 . . 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 67 | 2 . 2 5 . 2 1 3 . 9 5 2 1 . . 4 8 . 5 5 9 4 Energy Gun 15 | . . 1 3 . . . . . 1 1 1 . . . 1 1 . . 1 1 4 Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 31 | 2 . . 2 . . 1 2 . 1 4 . 1 . . . 5 . 4 3 6 . Ballistic Cannon 5 | . . 1 . . . . 1 . . . 1 . . . 1 . . . . 1 . Launcher 3 | . . . . . . . . . 1 . . . . . . 1 . . 1 . . Special Weapon 3 | . . . . . 1 . . . 1 . . . . . . . . . . 1 . Impact Weapon 3 | . . . . . 1 . . . 1 . . . . . 1 . . . . . . Slashing Weapon 6 | . . . . . . . . . 4 . . . . . 1 1 . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . 3 . . . 1 . . 3 . . . . 1 3 . 2 3 . . Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . 2 . System Corruption 7 | . . . . . . . . . . . . . . . . . . . . 7 . Parts Lost 92 | . . 1 2 . . . . . 3 . 7 . . 1 11 13 1 3 16 7 27 Power 9 | . . . . . . . . . . . . . . 1 1 2 . . 2 . 3 Propulsion 35 | . . . 1 . . . . . . . 2 . . . 3 7 . 1 7 3 11 Utility 26 | . . . 1 . . . . . 1 . 3 . . . 4 3 1 2 2 3 6 Weapon 22 | . . 1 . . . . . . 2 . 2 . . . 3 1 . . 5 1 7 Highest Loss Streak 13 | . . 1 1 . . . . . 2 . 5 . . 1 7 3 1 2 7 3 13 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Backups 15 | 4 8 9 13 20 20 20 18 18 17 16 15 16 17 17 14 18 19 5 10 14 13 Power . | . 1 1 . 1 1 1 1 1 . . . . . . . . . . . 1 . Propulsion 2 | 1 4 3 2 5 4 4 2 2 2 2 3 1 1 1 . 4 1 . 1 . 4 Utility 7 | 1 2 3 5 6 6 7 7 9 8 7 6 8 9 9 8 9 9 2 6 8 5 Weapon 4 | . 1 1 3 7 7 7 6 6 6 6 5 5 5 5 3 3 7 2 1 3 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 65 | . 1 8 6 2 . . 9 . 2 . . 1 . 1 8 5 9 4 1 1 7 Power 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . Propulsion 14 | . . 4 . . . . 2 . . . . . . . . 1 1 1 . . 5 Utility 26 | . . 1 1 1 . . 4 . 1 . . . . 1 5 3 4 1 1 1 2 Weapon 21 | . 1 1 5 1 . . 2 . 1 . . 1 . . 2 1 4 2 . . . Tool/Special 2 | . . 1 . . . . . . . . . . . . 1 . . . . . . Average Slot Usage (%) 89 | . 100 100 99 100 100 99 91 81 80 93 93 84 84 82 72 80 97 98 96 94 89 Engine 6 | . 14 14 10 11 11 11 9 9 9 7 7 7 7 4 5 4 . 2 . . . Core 1 | . . . . . . . . . . . . . . 1 . . 1 1 4 5 3 Treads 10 | . 28 28 43 44 44 44 20 . . 18 25 1 . . . . . . . . . Leg 7 | . . . . . . . . . . . . . . . . 2 33 34 30 26 23 Wheel 7 | . . . . . . . 7 18 17 5 . 13 15 15 18 15 . . . . . Device 6 | . 14 8 3 11 11 11 9 9 7 11 7 . . . 4 3 5 6 5 13 15 Storage 7 | . 14 14 11 11 11 11 9 9 9 7 7 7 7 7 4 5 4 . 5 5 3 Processor 15 | . . . . . . . 9 9 9 15 16 23 23 23 21 26 29 29 24 15 20 Protection 2 | . . 5 7 . . . . . 1 2 5 6 7 7 . 3 . 2 1 1 . Energy Gun 2 | . . 6 7 . . . . . . 2 3 6 7 7 4 . . . . 4 7 Ballistic Gun 11 | . 28 15 7 22 . 17 18 18 16 10 13 7 7 7 3 8 16 16 18 14 4 Ballistic Cannon 2 | . . 5 6 . . . 7 9 2 3 1 6 7 7 1 . . . . . 2 Slashing Weapon 2 | . . . . . . . . . 5 4 2 . . . 5 5 . . . . . Peak Build Rating 140 | 8 8 10 19 20 19 21 44 44 47 53 54 59 59 60 69 90 102 101 127 121 140 Average Rating 60 | 5 8 9 14 19 18 20 33 44 45 49 49 57 59 57 58 74 99 95 115 108 124 On Entrance 48 | . 8 8 10 19 20 19 21 44 44 46 52 45 59 59 60 55 85 92 98 98 120 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 95 | 12 12 26 57 56 54 56 66 66 68 66 74 73 73 71 83 76 75 39 75 91 95 Greatest Support 160 | 40 40 40 80 80 80 80 80 56 56 97 102 66 56 56 84 84 160 160 146 130 130 Greatest Overweight (x) 21 | . . . . . . . 2 1 1 21 1 1 1 1 4 1 . 1 2 . 15 Average Overweight (x) . | . . . . . . . . 1 1 . . . 1 1 . . . . . . . Largest Inventory Capacity 20 | 8 8 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 10 15 15 15 Average Capacity 16 | 7 8 9 14 20 20 20 20 20 20 20 20 20 20 20 17 20 19 5 11 15 14 Most Carried 20 | 8 8 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 10 14 15 15 Average Carried 16 | 4 8 9 13 20 20 20 19 20 19 19 18 19 20 19 16 19 19 5 10 14 13 Final Capacity 20 | 8 8 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 10 15 15 5 Final Carried 20 | 8 8 10 20 20 20 20 20 20 20 20 20 20 20 20 18 20 5 10 12 15 5 Class Distribution -------------------- 35% | Mutant 25% | Scavenger-Gunner 14% | Gunner 12% | Scavenger-Mutant 6% | Skirmisher 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Gunner | -8/Storage Mutant | -8/Garrison Infiltrator-Mutant | -7/Factory Mutant | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Extension Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Low Low Dat Pro Fac Fac Was Fac Fac Ext Res Matter Collected 9413 | 264 50 281 824 124 . 66 545 . 655 293 402 453 . 130 472 1212 569 613 1630 407 423 Remotely 75 | . 31 44 . . . . . . . . . . . . . . . . . . . Salvage Created 15155 | 181 50 139 1929 161 . . 502 . 997 294 729 545 . 243 667 2097 1439 876 2368 864 1074 Parts 741 | 12 3 6 108 10 . . 35 . 66 15 19 22 . 13 46 120 20 45 100 37 64 Haulers Intercepted 12 | . . . 4 . . . . . . 1 . . . . 1 2 . 1 2 1 . Recyclers Shooed 9 | . . . 3 . . . . . . . . . . . 1 1 . . 3 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . . . . . . . 18 23 . 11 . . . . . . . Prevented 3 | . . . . . . . . . . . 2 . . 1 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Low Low Dat Pro Fac Fac Was Fac Fac Ext Res Combat Hostiles Destroyed 230 | . 3 5 25 4 . . 8 . 26 3 18 11 . 7 10 34 5 11 41 7 12 Melee 20 | . . . . . . . . . . . . . . . 7 11 . . 2 . . Guns 170 | . 3 4 16 4 . . 6 . 22 2 17 8 . 6 2 22 5 11 31 7 4 Cannons 20 | . . 1 9 . . . 2 . 1 . 1 3 . 1 . . . . . . 2 AOE 15 | . . . . . . . . . 2 . . . . . 1 1 . . 8 . 3 Classes Destroyed 20 | 2 1 1 7 . . . 2 . 1 1 . 1 . 1 . . 1 . 1 1 . Worker 24 | . . . 6 1 . . . . . 1 . . . . 4 5 . . 2 1 4 Builder 16 | . . . 3 . . . 2 . . . . . . . 1 4 . 3 2 . 1 Tunneler 7 | 5 . . . . . . . . . . . . . . 1 . . 1 . . . Hauler 12 | . . . 4 . . . . . . 1 . . . . 1 2 . 1 2 1 . Recycler 10 | 1 . . 6 . . . 1 . . . . . . . . 1 . . . 1 . Minesweeper 1 | . . . . . . . . . . . . . . 1 . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . . . Operator 5 | . . . . . . . 1 . . . . . . . 1 . . . 1 2 . Watcher 16 | . . . 5 . . . 2 . . 1 . . . . . 1 . 2 2 1 2 Swarmer 48 | . 3 3 . 1 . . . . 6 . 5 . . 4 1 12 . 2 11 . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . 1 . . Grunt 75 | . . 2 14 3 . . 5 . 6 . 8 6 . 2 1 7 . 4 12 1 4 Brawler 11 | . . . 3 . . . . . 2 . 1 2 . . . . . . 3 . . Duelist 8 | . . . . . . . 1 . . . 3 1 . . . . . 1 2 . . Sentry 38 | . . . 8 . . . 2 . 10 2 1 1 . . 1 2 . 2 4 4 1 Specialist 4 | . . . . . . . . . 2 . . . . . . . . . . . 2 Hunter 6 | . . . . . . . . . . . . 1 . . . 2 . . 3 . . Programmer 33 | . . . . . . . . . . 1 . . . 1 7 11 . 2 5 1 5 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . 1 . Compactor 5 | . . . . . . . . . . . . . . . . . 5 . . . . Wasp 1 | . . . . . . . . . . . . . . . . . . . . 1 . Thug 1 | . . . . . . . . . . . . . . . . . . . . 1 . Savage 1 | . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 18 | 3 3 2 5 3 . . 3 . 4 1 7 3 . 4 2 6 2 6 18 2 4 Combat Bots Only 17 | . 3 2 3 3 . . 3 . 4 1 7 3 . 4 1 5 2 3 17 1 7 Max Kills in Single Turn 5 | 1 1 1 1 1 . . 1 . 1 1 2 1 . 2 2 2 1 4 5 1 2 Gunslinging 1 | . . . . . . . . . . . 1 . . 1 . . . . . . . Exploded 4 | . . . . . . . . . 1 . . . . . 1 1 . . 4 . 1 Melee 1 | . . . . . . . . . . . . . . . 1 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Low Low Dat Pro Fac Fac Was Fac Fac Ext Res Hostile Shots Fired 1815 | . 21 56 122 22 . . 19 . 91 101 93 20 . 26 284 230 1 57 252 73 347 Missed 571 | . 5 16 30 9 . . 4 . 29 47 24 4 . 9 106 63 . 14 83 16 112 Damage Taken 21964 | . 138 372 1235 143 . . 174 . 851 379 1303 356 . 260 2514 3172 34 884 3371 1720 5058 Core 3795 | . 22 38 140 20 . . 10 . 131 5 110 . . 30 658 471 . 133 337 387 1303 Absorbed by Shields 475 | . . . 25 55 . . 57 . . . . . . . . . . . . 114 224 Ignored by Resistances 152 | . . . . . . . . . . . . . . . 152 . . . . . . Regen/Repaired (Parts) 448 | . . . . . . . . . . . . . . . . . . . 369 79 . Core Remaining (%) 60 | 100 . 76 . . . 60 . . 74 . . . . 79 22 . . 39 . 37 . Volleys Fired 712 | 25 8 28 125 13 . . 24 . 55 14 41 22 . 20 12 71 38 31 94 37 54 Largest 4 | 2 2 2 2 2 . . 3 . 3 3 3 3 . 3 3 3 3 3 4 4 4 Hottest 255 | 40 40 86 112 46 . . 87 . 135 105 128 150 . 150 150 99 99 90 120 176 255 Shots Fired 1748 | 50 16 52 215 26 . . 67 . 120 36 101 61 . 45 30 161 112 91 297 133 135 Gun 1564 | 50 16 45 162 26 . . 45 . 105 35 88 44 . 40 22 157 112 91 294 133 99 Cannon 155 | . . 7 53 . . . 22 . 7 1 13 17 . 5 8 . . . . . 22 Launcher 29 | . . . . . . . . . 8 . . . . . . 4 . . 3 . 14 Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 1446 | 50 16 45 140 26 . . 67 . 100 23 83 39 . 25 17 157 112 91 294 109 52 Thermal 189 | . . 7 75 . . . . . 12 . 10 22 . 20 13 . . . . 24 6 Explosive 17 | . . . . . . . . . . . . . . . . . . . 3 . 14 Electromagnetic 96 | . . . . . . . . . 8 13 8 . . . . 4 . . . . 63 Robot Hit Streak 32 | 9 13 8 18 20 . . 18 . 10 24 15 12 . 10 8 23 32 13 25 9 10 Robot Miss Streak 7 | 3 1 5 4 2 . . 5 . 5 1 6 4 . 1 2 2 3 4 4 5 7 Penetration Max 1 | . . . . . . . . . . . . 1 . . . 1 . 1 1 1 1 Secondary Targets 32 | . . 2 . 1 . . . . 6 . 4 1 . 1 . 3 3 3 8 . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . 1 . 1 1 . 1 . 1 1 1 1 . . Shots Hit Robots 1225 | 34 12 29 158 22 . . 44 . 74 32 81 45 . 32 47 144 98 57 170 73 73 Core Hits 597 | 11 4 9 72 8 . . 35 . 48 11 64 28 . 11 18 62 14 30 91 30 51 Critical Kills 43 | . . . . . . . . . . . . . . . . 8 3 2 19 7 4 Critical Parts Destroyed 47 | . . . . . . . . . 1 . . . . 1 . 13 1 7 17 4 3 Critical Strikes 128 | . . . 7 . . . . . 1 . 3 . . 2 3 25 11 9 37 17 13 Burn 11 | . . . 3 . . . . . . . 2 . . 1 1 . . . . 4 . Destroy 100 | . . . . . . . . . 1 . . . . 1 . 21 11 9 37 13 7 Blast 6 | . . . 4 . . . . . . . 1 . . . 1 . . . . . . Corrupt 6 | . . . . . . . . . . . . . . . . . . . . . 6 Sever 5 | . . . . . . . . . . . . . . . 1 4 . . . . . Melee Attacks 214 | . . . . . . . 2 . 42 10 . . . . 68 83 . 4 5 . . Impact 13 | . . . . . . . 2 . 11 . . . . . . . . . . . . Slashing 192 | . . . . . . . . . 31 10 . . . . 68 83 . . . . . Piercing 9 | . . . . . . . . . . . . . . . . . . 4 5 . . Sneak Attacks 15 | . . . . . . . . . . 3 . . . . 5 7 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 9 | . . . . . . . . . . . . . . . 3 6 . . . . . Damage Inflicted 35048 | 373 131 342 2470 328 . . 849 . 1724 815 1729 1089 . 714 2159 5159 2449 1950 7707 2016 3044 Guns 24552 | 373 131 289 1848 310 . . 623 . 1433 532 1447 810 . 635 326 2876 2449 1821 5474 1803 1372 Cannons 2140 | . . 53 622 . . . 226 . 83 32 242 279 . 79 181 . . . . . 343 Explosions 4426 | . . . . . . . . . 208 . 40 . . . 240 172 . 129 2103 213 1321 Melee 3889 | . . . . . . . . . . 251 . . . . 1397 2111 . . 130 . . Ramming 41 | . . . . 18 . . . . . . . . . . 15 . . . . . 8 Kinetic 23099 | 373 131 283 1675 310 . . 849 . 1347 383 1345 689 . 403 285 2876 2449 1821 5474 1427 979 Thermal 4323 | . . 59 795 . . . . . 169 . 251 400 . 311 462 . . . 1161 589 126 Explosive 2239 | . . . . . . . . . . . . . . . . . . . 942 . 1297 Electromagnetic 1457 | . . . . . . . . . 208 181 133 . . . . 172 . 129 . . 634 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 3759 | . . . . . . . . . . 251 . . . . 1397 2111 . . . . . Piercing 130 | . . . . . . . . . . . . . . . . . . . 130 . . Highest Corruption 20 | . . . 5 5 5 5 2 2 2 . . . . . 19 9 9 11 4 7 20 Average Corruption 4 | . . . 5 5 5 5 2 2 2 . . . . . 4 4 9 9 3 3 8 Corruption Purged 28 | . . . . . . . . . . . . . . . 14 . . . . 5 9 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 293 | . . . 8 16 9 3 10 . 33 . . . . . 44 58 13 35 33 7 24 Message Errors 84 | . . . 2 3 4 . 1 . 12 . . . . . 17 16 2 12 6 2 7 Matter Fused 68 | . . . 4 5 2 . 3 . 9 . . . . . 6 13 2 6 11 1 6 Heat Flow Errors 30 | . . . 1 2 1 1 1 . 3 . . . . . 5 2 4 4 4 1 1 Energy Discharges 26 | . . . . 1 1 . 1 . 3 . . . . . 5 8 . 2 2 2 1 Parts Rejected 3 | . . . . . . . . . 1 . . . . . . 1 1 . . . . Parts Fused 3 | . . . . . . . . . 2 . . . . . . . . 1 . . . Data Loss (minor) 42 | . . . . 2 1 2 3 . 1 . . . . . 6 10 3 5 4 1 4 Data Loss (major) 16 | . . . . 3 . . 1 . 2 . . . . . 3 3 . 1 3 . . Misfires 11 | . . . . . . . . . . . . . . . 2 2 1 3 2 . 1 Alerts 3 | . . . 1 . . . . . . . . . . . . . . 1 . . 1 Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 5 | . . . . . . . . . . . . . . . . 3 . . 1 . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1127 | . . . . . . . 5 . . 51 15 . . . 318 299 . . 360 41 38 Projectiles 62 | . . . . . . . 5 . . . 15 . . . 42 . . . . . . Explosions 469 | . . . . . . . . . . . . . . . 57 . . . 333 41 38 Melee 596 | . . . . . . . . . . 51 . . . . 219 299 . . 27 . . Knockbacks 22 | . . . 1 . . . 7 . . 1 3 3 . . 2 . . . . . 5 Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 22 | . . . 1 . . . 7 . . 1 3 3 . . 2 . . . . . 5 Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 200 | . . . . . . . . . . . 21 . . . 7 14 . . 67 45 46 Shots 6 | . . . . . . . . . . . 1 . . . . 1 . . 1 1 2 Rammed 7 | . . . . 1 . . . . . . . . . . 3 . . . . . 3 Targets Rammed 7 | . . . . 1 . . . . . . . . . . 3 . . . . . 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 612 | . . 278 255 221 118 245 195 . 347 255 460 356 . 265 218 265 252 162 357 612 212 Average Temperature 96 | . . 147 78 112 60 128 34 . 100 97 164 150 . 72 68 29 38 27 92 141 109 Received Heat Transfer 3540 | . 24 90 519 84 . . 139 . 324 78 432 90 . 18 330 339 . 180 438 182 273 Effects 33 | . . . 1 . . . . . 1 1 4 3 . . . . 2 . 1 20 . Shutdowns 9 | . . . . . . . . . . . 1 1 . . . . . . 1 6 . Energy Bleed 6 | . . . . . . . . . . 1 . 2 . . . . . . . 3 . Interference 12 | . . . 1 . . . . . 1 . 2 . . . . . 2 . . 6 . Short Circuit 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . Damage (minor) 2 | . . . . . . . . . . . . . . . . . . . . 2 . Damage (core) 2 | . . . . . . . . . . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . 1 1 . . . . . . . . . . 3 Combat Hostiles 5 | . . . . . . . . . 1 1 . . . . . . . . . . 3 Parts Fried 8 | . . . . . . . . . 1 . . . . . . 1 . 1 . . 5 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . 2 . . . . . . . . . . 1 . 1 . . . 1 . Heat Transferred 7259 | . . 148 2183 . . . . . 296 . 568 703 . 592 750 . . . 700 1069 250 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Low Low Dat Pro Fac Fac Was Fac Fac Ext Res Maximum Alert Level 4 | . . . 1 1 . . . . 4 3 . . . . 1 2 . 2 4 4 2 Low Security (%) 55 | 100 100 100 72 98 . 100 100 100 32 . . . . . 99 51 100 55 29 . . Level 1 14 | . . . 27 1 . . . . 7 59 . . . . . 32 . 29 2 . 6 Level 2 20 | . . . . . . . . . 31 39 . . . . . 15 . 14 26 69 93 Level 3 4 | . . . . . . . . . 17 1 . . . . . . . . 17 18 . Level 4 4 | . . . . . . . . . 10 . . . . . . . . . 22 12 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1485 | 10 105 66 373 200 . . 79 18 1346 706 . . . . 201 569 198 427 1485 1221 636 Initial 722 | . . 1 . 140 . . . 18 . 706 . . . . 2 98 198 . 185 722 636 Average 277 | . 49 8 138 77 . . 21 10 524 405 . . . . 52 194 81 185 630 685 506 Influence Increases 10521 | 30 115 165 865 120 . . 331 . 1396 168 420 250 . 180 704 1295 2 687 2023 1195 575 Destroy 0b10 Robot/C 5120 | . 60 100 500 80 . . 160 . 520 60 360 220 . 140 280 800 . 220 820 560 240 Destroy 0b10 Robot/NC 475 | 30 . . 125 5 . . 30 . . 15 . . . 5 45 70 . 35 45 35 35 Destroy Leader 966 | . 10 20 158 20 . . 44 . 20 34 30 30 . 20 94 156 . 46 148 82 54 Allied During Kill 266 | . . . . . . . . . . . . . . . . 15 . . . 251 . Trap Triggered on 0b10 10 | . . . 10 . . . . . . . . . . . . . . . . . . Successful Hack 215 | . . . 9 . . . 19 . . 23 . . . . 32 43 . 11 73 5 . Disable Machine 825 | . . 15 15 . . . 30 . . 15 . . . . 75 15 . 165 330 120 45 Anti-Garrison Action 650 | . . . . . . . . . 650 . . . . . . . . . . . . Destroy Structure 1259 | . . . 3 . . . 3 . 116 6 . . . . 43 76 2 210 562 82 156 Partial Spotted 45 | . . . . . . . . . . 15 . . . . . . . . 15 15 . Lose Combat Pursuer 690 | . 45 30 45 15 . . 45 . 90 . 30 . . 15 135 120 . . 30 45 45 Influence Decreases 6984 | 30 110 166 504 260 . . 286 18 50 610 522 260 . 176 506 825 200 308 733 704 716 Time Decay 5697 | 30 110 166 489 260 . . 286 18 . 610 452 260 . 176 312 577 160 278 573 494 446 Lost Part 863 | . . . 15 . . . . . 30 . 70 . . . 100 118 . 30 160 70 270 Lost Ally 424 | . . . . . . . . . 20 . . . . . 94 130 40 . . 140 . Squads Dispatched 58 | . 1 . 1 . . . 1 . . 2 . . . . 8 15 . 4 15 5 6 Investigation 13 | . 1 . . . . . . . . . . . . . 1 1 . 2 6 2 . Extermination 19 | . . . . . . . . . . 2 . . . . 6 6 . 1 2 . 2 Reinforcement 16 | . . . 1 . . . 1 . . . . . . . 1 8 . 1 1 1 2 Assault 10 | . . . . . . . . . . . . . . . . . . . 6 2 2 Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 10 | . . . . . . . . . . . . . . . . . . . 6 3 1 Construction Impeded 2 | . . . . . . . . . . . . . . . . 2 . . . . . Haulers Reinforced 6 | . . . . . . . . . . . . . . . 1 3 . 1 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Low Low Dat Pro Fac Fac Was Fac Fac Ext Res Distress Signals 19 | . 1 . 1 . . . . . 4 . . . . . 2 1 . . 3 4 3 Communications Jammed 22 | . . . . . . . . . . . . . . . . 7 . 1 . . 14 Distress Signals 22 | . . . . . . . . . . . . . . . . 7 . 1 . . 14 Times Spotted 357 | . 9 7 37 6 . . 12 . 34 5 20 11 . 8 27 52 6 13 49 30 31 Peak Tracking Total 12 | . 4 3 4 3 . . 3 . 6 2 8 4 . 4 8 5 2 3 12 7 10 Tactical Retreats 32 | . 1 1 2 1 . . 2 . 5 . 2 . . 1 4 6 . . 1 3 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Low Low Dat Pro Fac Fac Was Fac Fac Ext Res Traps Triggered 18 | . 1 . . . . . 1 . 8 . . . . . 1 2 . 2 1 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . 1 . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed 11 | . . . 1 . . . . . . . . . . 10 . . . . . . . Triggered 1 | . . . 1 . . . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . 1 1 . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Low Low Dat Pro Fac Fac Was Fac Fac Ext Res Machines Disabled 57 | . . 1 1 . . . 2 . 1 1 . . . . 5 1 . 11 22 9 3 Max in Single Turn 6 | . . 1 1 . . . 1 . 1 1 . . . . 5 . . 5 6 5 1 Garrison Access 4 | . . . . . . . . . . 1 . . . . 1 . . . 2 . . Garrison Relay 1 | . . . . . . . . . 1 . . . . . . . . . . . . Energy Cycler 3 | . . . . . . . . . . . . . . . . . . . . 3 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Low Low Dat Pro Fac Fac Was Fac Fac Ext Res Machines Accessed 57 | . 1 . 2 1 1 . 6 1 2 5 1 1 4 . 7 8 . 3 12 2 . Terminals 29 | . 1 . 2 1 . . 4 . 2 1 . . . . 5 5 . 2 4 2 . Fabricators 8 | . . . . . . . . . . 1 . . . . 1 2 . 1 3 . . Repair Stations 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . Recycling Units 4 | . . . . . . . . . . 2 . . . . . 1 . . 1 . . Scanalyzers 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . Garrison Access 5 | . . . . . . . . 1 . 1 . . . . 1 . . . 2 . . Total Hacks 177 | . 6 . 5 2 1 . 19 1 4 12 1 1 30 . 19 24 . 8 38 6 . Successful 102 | . 3 . 4 1 1 . 11 1 1 7 1 1 30 . 8 14 . 2 15 2 . Failed 75 | . 3 . 1 1 . . 8 . 3 5 . . . . 11 10 . 6 23 4 . Catastrophic 18 | . 2 . . . . . . . 2 1 . . . . 4 2 . 2 5 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 107 | . 6 . 5 2 1 . 13 . 2 4 . . . . 17 22 . 8 21 6 . Terminals 95 | . 6 . 5 2 . . 13 . 4 5 . . . . 16 16 . 6 16 6 . Fabricators 24 | . . . . . . . . . . 2 . . . . 2 7 . 2 11 . . Repair Stations 6 | . . . . . . . 2 . . . . . . . . . . . 4 . . Recycling Units 7 | . . . . . . . . . . 4 . . . . . 1 . . 2 . . Scanalyzers 7 | . . . . . . . 4 . . . . . . . . . . . 3 . . Garrison Access 5 | . . . . . . . . 1 . 1 . . . . 1 . . . 2 . . Terminal Hacks 44 | . 1 . . . 1 . 2 . . 2 1 1 30 . 1 2 . 1 2 . . Record 11 | . . . . . . . . . . . . . 11 . . . . . . . . Part Schematic 11 | . . . . . . . . . . . . . 11 . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . 5 . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . . . . . . . . Open Door 2 | . . . . . . . . . . . 1 1 . . . . . . . . . Branch Access Points 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . Terminal Index 6 | . 1 . . . . . 1 . . . . . . . 1 1 . 1 1 . . Locate Traps 1 | . . . . . . . . . . 1 . . . . . . . . . . . Maintenance Status 1 | . . . . . . . . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . 1 . . . . . 1 . . 3 . . Network Status 2 | . . . . . . . . . . 1 . . . . . 1 . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . . . . 2 . . Build 1 | . . . . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks 3 | . . . . . . . 1 . . . . . . . . . . . 2 . . Scan Component 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . Repair 1 | . . . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . 4 . . . . . . . . . . . . . . Insert Component 2 | . . . . . . . 2 . . . . . . . . . . . . . . Analyze 2 | . . . . . . . 2 . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . . 1 . 1 . . . . 1 . . . 2 . . Unlock Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . Seal Access 4 | . . . . . . . . . . 1 . . . . 1 . . . 2 . . Unauthorized Hacks 41 | . 2 . 4 1 . . 4 . 1 3 . . . . 6 11 . 1 6 2 . Terminals 29 | . 2 . 4 1 . . 4 . 1 . . . . . 5 7 . 1 2 2 . Track 9 | . 1 . 2 1 . . 2 . . . . . . . 1 1 . . 1 . . Assimilate 2 | . . . . . . . . . . . . . . . . 2 . . . . . Botnet 15 | . 1 . 2 . . . 2 . . . . . . . 3 3 . 1 1 2 . Skim 2 | . . . . . . . . . . . . . . . 1 1 . . . . . Search 1 | . . . . . . . . . 1 . . . . . . . . . . . . Fabricators 6 | . . . . . . . . . . . . . . . 1 3 . . 2 . . Report 1 | . . . . . . . . . . . . . . . . 1 . . . . . Liberate 5 | . . . . . . . . . . . . . . . 1 2 . . 2 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . . . . . . 3 . . . . . 1 . . 2 . . Monitor 1 | . . . . . . . . . . 1 . . . . . . . . . . . Recyclers 2 | . . . . . . . . . . 1 . . . . . . . . 1 . . Mask 3 | . . . . . . . . . . 1 . . . . . 1 . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . Used 1 | . . . . . . . . . . . . . . . . . . . 1 . . Hacking Detections 40 | . 1 . 2 1 . . 4 1 1 4 . . . . 6 5 . 3 10 2 . Full Trace Events 13 | . 1 . . . . . 1 . 1 . . . . . 1 . . 2 6 1 . Feedback Events 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . Corruption 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . 5 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . 2 . . . . . 11 . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . 1 . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . . . . . . . 152 . . Total Part Build Rating 5 | . . . . . . . . . . . . . . . . . . . 5 . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . 1 . . Time 44 | . . . . . . . . . . . . . . . . . . . 44 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Low Low Dat Pro Fac Fac Was Fac Fac Ext Res Used RIF Installer 1 | . . . . . . . . . 1 . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . . 5 . . . . . 3 . . . . . . Machine Destruction 5 | . . . . . . . . . 5 . . . . . . . . . . . . Programmers 3 | . . . . . . . . . . . . . . . 3 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . . 4 . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Low Low Dat Pro Fac Fac Was Fac Fac Ext Res Total Allies 27 | . . . . . . . . . 1 . . . . . 5 12 . . . 9 . Largest Group 5 | . . . . . . . . . 1 . . . . . 3 4 1 . . 5 1 Highest-Rated Group 314 | . . . . . . . . . 31 . . . . . 64 100 41 . . 314 29 Highest-Rated Ally 159 | . . . . . . . . . 31 . . . . . 32 41 41 . . 159 29 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 175 | . . . . . . . . . 5 . . . . . 19 32 15 . . 104 . Total Damage 5191 | . . . . . . . . . 42 . . . . . 559 732 461 . . 3397 . Kills 34 | . . . . . . . . . . . . . . . 5 7 . . . 22 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Low Low Dat Pro Fac Fac Was Fac Fac Ext Res Active Infowar (turns) 8973 | 34 208 789 558 . . . . . . 1882 . . . . 1980 1662 364 860 . . 636 Structural 4121 | . . . . . . . . . . 1340 . . . . 1717 232 364 468 . . . Traps 386 | . . . . . . . . . . . . . . . 1 385 . . . . . Seismic 1589 | 34 208 789 558 . . . . . . . . . . . . . . . . . . Triangulation 696 | . . . . . . . . . . . . . . . 313 383 . . . . . Jamming 3776 | . . . . . . . . . . 1661 . . . . . 1045 5 431 . . 634 ECM 96 | . . . . . . . . . . . . . . . . . . . . . 96 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . . . . . 2 1 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Low Low Dat Pro Fac Fac Was Fac Fac Ext Res Turns Passed 27504 | 251 240 1401 1910 743 418 110 2038 50 2504 1980 1128 1378 90 657 2846 3442 364 980 2553 1311 1110 Spaces Moved 15866 | 102 90 752 843 435 258 62 1008 44 1141 1117 611 1071 79 475 2074 2047 191 582 1556 775 553 Core 443 | 3 . . . . . . . . . 1 . . . . 414 . . . . . 25 Treads 4315 | 99 90 752 843 435 258 62 528 . . 586 598 64 . . . . . . . . . Legs 3645 | . . . . . . . . . . . . . . . . 130 191 582 1556 775 411 Wheels 7346 | . . . . . . . 480 44 1141 530 13 1007 79 475 1660 1917 . . . . . Hover 117 | . . . . . . . . . . . . . . . . . . . . . 117 Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 100 115 115 115 115 115 115 115 50 95 117 115 106 120 50 Average Speed 124 | 156 160 160 160 160 160 160 138 115 115 139 159 117 115 115 99 103 117 119 115 120 112 Slowest Speed 1100 | 160 160 160 160 160 160 160 160 115 115 1100 163 163 115 115 250 120 120 190 260 120 800 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 6 23 99 63 65 69 17 51 10 74 29 77 92 68 64 37 35 76 14 35 86 18 Regions Visited 21 Branch Regions 10 Pre-discovered Areas 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . Known Exits Taken 11 | . . . . . . . 1 1 . 1 1 1 1 1 1 . . 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 12 | . . 1 . 2 . 1 . . . . 2 4 . 2 . . . . . . . Spaces Dug 98 | . . . . . . . 1 . 11 6 . . . . 26 17 . 3 34 . . Terrain Destroyed 698 | . . . . . . . 1 . 11 6 13 11 . 3 45 31 2 114 335 16 110 Melee 60 | . . . . . . . 1 . 11 6 . . . . 26 14 . 2 . . . Projectile 317 | . . . . . . . . . . . 10 11 . 3 3 16 2 59 200 7 6 AOE 320 | . . . . . . . . . . . 3 . . . 16 . . 53 135 9 104 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Low Low Dat Pro Fac Fac Was Fac Fac Ext Res Total 21970 | 145 171 905 1205 458 262 73 1596 43 2154 1491 693 1139 78 545 2738 3130 243 791 2101 1061 948 Wait 4305 | 4 70 96 143 6 . 6 498 . 834 322 15 27 . 34 508 847 6 131 381 97 280 Move 15845 | 101 89 751 842 434 257 61 1007 43 1139 1116 610 1070 78 474 2073 2047 190 581 1555 774 553 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 184 | 8 1 12 27 2 1 1 15 . 10 1 5 6 . 2 21 26 1 11 12 11 11 Fast Attach 94 | 7 . . 5 . . 1 6 . 1 8 2 3 . 1 17 5 4 9 12 5 8 Attach 84 | . . 2 4 . . . 3 . 3 2 10 3 . . 8 15 . 2 12 6 14 Detach 13 | . . . . . . . . . . . 3 1 . . 5 1 . . 2 . 1 Swap 170 | . 2 5 25 . 3 2 12 . 15 10 3 2 . 1 11 25 2 10 15 16 11 Drop 183 | . 1 11 33 2 1 2 26 . 7 8 4 5 . 3 15 13 2 12 13 12 13 Fire 712 | 25 8 28 125 13 . . 24 . 55 14 41 22 . 20 12 71 38 31 94 37 54 Melee 200 | . . . . . . . 2 . 42 10 . . . . 65 72 . 4 5 . . Ram 6 | . . . . . . . . . . . . . . . 3 . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . . . . . . . . . . . . Escape Stasis 56 | . . . . . . . . . 48 . . . . . . 8 . . . . . Rewire 95 | . . . . . . . . . . . . . . . . . . . . 95 . Trap 11 | . . . 1 . . . . . . . . . . 10 . . . . . . . Miscellaneous 11 | . . . . . . . 3 . . . . . . . . . . . . 8 . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Upp x2) -5/Waste -5/Factory -4/Factory (discovered 5 exits: Upp x2 / *Ext x2 / Arm) -4/Extension (discovered 2 exits: *Res / [*Cet]) -3/Research History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 252 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 11) 492 | -10/Materials | Entered Mines 607 | -10/Mines | Learned Materials stockpile data 749 | -10/Mines | Discovered new exit (range 10) 753 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 989 | -10/Mines | Found a hidden stash of uninstalled traps 1182 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1395 | -10/Mines | Discovered new exit (range 13) 1893 | -10/Mines | Entered Materials 1893 | -9/Materials | Evolved 2 slots: Propulsion x2 2210 | -9/Materials | Build established: Scavenger-Mutant 2832 | -9/Materials | Discovered new exit (range 11) 3625 | -9/Materials | Discovered new exit (range 16) 3803 | -9/Materials | Entered Mines 3820 | -9/Mines | Met a Derelict bent on vengeance 3933 | -9/Mines | Assembled infested the area 3981 | -9/Mines | Build established: Mutant 3987 | -9/Mines | Met 8R-AWN 4081 | -9/Mines | Discovered new exit (range 5) 4282 | -9/Mines | Discovered new exit (range 15) 4546 | -9/Mines | Entered Exiles 4586 | -9/Exiles | Welcomed by 8R-AWN 4617 | -9/Exiles | Met EX-HEX 4658 | -9/Exiles | Met EX-BIN 4677 | -9/Exiles | Aligned with FarCom system 4679 | -9/Exiles | Given EX-Vault access code 4717 | -9/Exiles | Opened EX-Vault 4729 | -9/Exiles | Found Cloak of Protection 4760 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4812 | -9/Exiles | Met EX-DEC 4951 | -9/Exiles | Discovered new exit (range 10) 4964 | -9/Exiles | Left Exiles lab with Cloak of Protection 4964 | -9/Exiles | Entered Mines 4983 | -8/Mines | Discovered new exit (range 8) 5074 | -8/Mines | Entered Materials 5074 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5075 | -8/Materials | Identified exit to Storage 5381 | -8/Materials | Build established: Skirmisher 6085 | -8/Materials | Discovered new exit (range 11) 6371 | -8/Materials | Discovered new exit (range 3) 6531 | -8/Materials | Build established: Mutant 6894 | -8/Materials | Build established: Gunner 7112 | -8/Materials | Entered Storage 7161 | -8/Storage | Identified exit to Garrison 7162 | -8/Storage | Entered Garrison 7322 | -8/Garrison | Triggered checkpoint 7626 | -8/Garrison | Triggered checkpoint 7653 | -8/Garrison | Build established: Mutant 7932 | -8/Garrison | Discovered new exit (range 10) 7989 | -8/Garrison | Rescued a captive Derelict 8077 | -8/Garrison | Garrison Relay disabled 9034 | -8/Garrison | Triggered checkpoint 9633 | -8/Garrison | Discovered new exit (range 12) 9644 | -8/Garrison | Installed Relay Interface Framework 9663 | -8/Garrison | Identified exit to Factory 9666 | -8/Garrison | Entered Factory 9666 | -7/Factory | Evolved 2 slots: Utility x2 9938 | -7/Factory | Discovered new exit (range 3) 9941 | -7/Factory | Identified exit to Factory 9986 | -7/Factory | Build established: Infiltrator-Mutant 11124 | -7/Factory | Build established: Skirmisher 11319 | -7/Factory | Discovered exit to Factory (range 12) 11523 | -7/Factory | Build established: Mutant 11585 | -7/Factory | Discovered new exit (range 5) 11615 | -7/Factory | Identified exit to Lower Caves 11646 | -7/Factory | Entered Lower Caves 11863 | -7/Lower Caves | Destroyed 7 combat bots 11866 | -7/Lower Caves | Build established: Gunner 11870 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 11950 | -7/Lower Caves | Identified exit to Lower Caves 12374 | -7/Lower Caves | Found DCF Scrap (13 items) 12501 | -7/Lower Caves | Build established: Mutant 12605 | -7/Lower Caves | Lost 5 parts (2n2u1w) 12749 | -7/Lower Caves | Found Prototype Device 12774 | -7/Lower Caves | Entered another Lower Caves area 12930 | -7/Lower Caves | Learned location of 1 exit from Factory 13027 | -7/Lower Caves | Encountered a Warlord checkpoint 13176 | -7/Lower Caves | Build established: Gunner 13402 | -7/Lower Caves | Discovered new exit (range 10) 13410 | -7/Lower Caves | Identified exit to Data Miner 13773 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 14152 | -7/Lower Caves | Entered Data Miner 14152 | -7/Data Miner | Discovered new exit (range 6) 14174 | -7/Data Miner | Met Data Miner 14194 | -7/Data Miner | Learned location of Section 7 (-3) 14194 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 14216 | -7/Data Miner | Received God Mode back door access code from Data Miner 14239 | -7/Data Miner | Identified exit to Proximity Caves 14242 | -7/Data Miner | Entered Proximity Caves 14651 | -6/Proximity Caves | Build established: Scavenger-Gunner 14876 | -6/Proximity Caves | Discovered exit to Factory (range 10) 14891 | -6/Proximity Caves | Learned Factory stockpile data 14899 | -6/Proximity Caves | Entered Factory 14899 | -6/Factory | Evolved 2 slots: Propulsion x2 14900 | -6/Factory | Identified exit to Factory 16020 | -6/Factory | Build established: Mutant 16238 | -6/Factory | Discovered exit to Factory (range 16) 16859 | -6/Factory | System corruption reached 10% 16860 | -6/Factory | Core integrity fell below 50% 16907 | -6/Factory | Lost 7 parts (1p3n2u1w) 17745 | -6/Factory | Entered another Factory area 17745 | -5/Factory | Evolved 2 slots: Utility x2 18227 | -5/Factory | Discovered new exit (range 10) 18244 | -5/Factory | Identified exit to Upper Caves 18475 | -5/Factory | Discovered exit to Upper Caves (range 6) 18938 | -5/Factory | Lost 3 parts (3n) 19002 | -5/Factory | Build established: Scavenger-Mutant 19546 | -5/Factory | Lost 3 parts (1p1n1u) 19985 | -5/Factory | Cargo convoy interrupted 20507 | -5/Factory | Build established: Gunner 21012 | -5/Factory | Lost 3 parts (1n2u) 21187 | -5/Factory | Sucked down chute 21187 | -5/Factory | Entered Waste 21233 | -5/Waste | Spotted C-40 Crusher 21256 | -5/Waste | Destroyed C-40 Crusher 21257 | -5/Waste | 2 allies followed down the chute 21271 | -5/Waste | Spotted C-40 Crusher 21278 | -5/Waste | Spotted C-40 Crusher 21280 | -5/Waste | Destroyed C-40 Crusher 21322 | -5/Waste | Spotted C-40 Crusher 21323 | -5/Waste | Destroyed C-40 Crusher 21332 | -5/Waste | Spotted C-40 Crusher 21341 | -5/Waste | Destroyed C-40 Crusher 21425 | -5/Waste | Spotted C-40 Crusher 21448 | -5/Waste | Destroyed C-40 Crusher 21516 | -5/Waste | Build established: Scavenger-Gunner 21536 | -5/Waste | Discovered new exit (range 11) 21537 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 21551 | -5/Waste | Entered Factory 21892 | -5/Factory | Core integrity fell below 50% 22175 | -5/Factory | System corruption reached 10% 22380 | -5/Factory | Discovered new exit (range 5) 22391 | -5/Factory | Identified exit to Factory 22531 | -5/Factory | Entered another Factory area 22531 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 23595 | -4/Factory | Incoming investigation squad redirected 23767 | -4/Factory | Repaired Enh. Coil Gun 23781 | -4/Factory | First assault squad dispatched 23800 | -4/Factory | Incoming assault squad redirected 23865 | -4/Factory | Incoming investigation squad redirected 23888 | -4/Factory | Incoming investigation squad redirected 23997 | -4/Factory | Incoming investigation squad redirected 24126 | -4/Factory | Fabricated Lgt. Regenerative Plating (x1) 24351 | -4/Factory | Identified exit to Upper Caves 24351 | -4/Factory | Identified exit to Extension 24351 | -4/Factory | Identified exit to Armory 24445 | -4/Factory | Incoming assault squad redirected 24557 | -4/Factory | Lost 7 parts (1p2n1u3w) 24561 | -4/Factory | Destroyed 17 combat bots 24871 | -4/Factory | Lost 3 parts (2n1w) 24989 | -4/Factory | Lost 5 parts (3n1u1w) 25084 | -4/Factory | Entered Extension 25189 | -4/Extension | Warlord forces began an assault 25276 | -4/Extension | Spotted B-86 Titan 25279 | -4/Extension | Destroyed B-86 Titan 25324 | -4/Extension | Core integrity fell below 50% 25334 | -4/Extension | First assault squad dispatched 25368 | -4/Extension | Lost 3 parts (2n1u) 25414 | -4/Extension | Lost 12 allies 25459 | -4/Extension | Incoming assault squad redirected 25472 | -4/Extension | Lost 3 allies 25561 | -4/Extension | Rescued a captive Derelict 25703 | -4/Extension | Rescued A7 25760 | -4/Extension | Rescued a captive Derelict 25761 | -4/Extension | Rescued a captive Derelict 25784 | -4/Extension | Disrupted transfer network 25791 | -4/Extension | Incoming investigation squad redirected 25992 | -4/Extension | Incoming investigation squad redirected 26173 | -4/Extension | Energy Cycler disabled 26176 | -4/Extension | Rescued a captive Derelict 26176 | -4/Extension | Rescued a captive Derelict 26308 | -4/Extension | Lost 3 allies 26330 | -4/Extension | Discovered new exit (range 10) 26331 | -4/Extension | Discovered new exit (range 6) 26352 | -4/Extension | Identified exit to Research 26395 | -4/Extension | Entered Research 26395 | -3/Research | Accompanied by 2 allies (A7) 26395 | -3/Research | Evolved 2 slots: Utility x2 26673 | -3/Research | First assault squad dispatched 26695 | -3/Research | Incoming assault squad redirected 26751 | -3/Research | Lost 7 parts (1n3u3w) 26786 | -3/Research | Destroyed 7 combat bots 27307 | -3/Research | System corruption reached 10% 27377 | -3/Research | Lost 13 parts (2p7n1u3w) 27420 | -3/Research | Core integrity fell below 50% 27441 | -3/Research | Core integrity fell below 20% 27468 | -3/Research | Lost 5 parts (1p3n1u) 27505 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 27437_ Penetrated by Slug. 27437_ Imp. Transmission Jammer destroyed. 27438_ The unstable cave ceiling collapses. 27440_ K-01 Serf collects debris. 27442_ Acquired Gravmag Array. 27443_ K-01 Serf collects debris. 27444_ Acquired Gravmag Array. 27446_ The unstable cave ceiling collapses. 27448_ KY6ZFZDAKJFX&RS7OAI|I,0YL 27459_ Slammed into Y-72 Warden. 27460_ Slammed into A-15 Conveyor. 27462_ Slug penetrates Wall. 27463_ System corrupted: Heat flow error (+252). 27466_ Penetrated by Slug. 27478_ 4 TRY35 RBS4D|V=YT:F 368BLN 27489_ Triggered Ambush Trap. 27489_ G-67 Veteran emerges from a hatch in the floor. 27489_ S-43 Plague emerges from a hatch in the floor. 27501_ Detecting nearby Garrison Access. 27502_ System corrupted: IFF burst signal emitted. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????########???? | | ??????????????????????????????????????# ????? | | ??????????????????????????????????????# #????? | | ??????????????????????????????????????# #????? | | ??????????????????????????????????????# ###### | | ??????????????????????????????????????# | | ???????????????????????????????######## | | ???????????????????????????????# # | | ???????????????????????????????# * ! / | | ???????????????????????????????# # | | ???????????????????????????????# # """ | | ???????????????????????????????# ! # """ | | ???????????????????????????????# =# """ | | ???????????????????????????????###/#### | | ?????????????????????????????????# #??# | | ?????????????????????????????????#g#??# | | ????????????????????????########## #### | | ????????????????????????# =# ## ######### | | ????????????????????????# # ## #???????? | | ????????????????????????#@ /sY ! #???????? | | ????????????????????????# ] # ### #???????? | | ????????????????????????# # #?# #???????? | | ????????????????????????# #######?# ????????? | | ?????????g??????????????########???????# ????????? | | ???????????????????????????????????????? ????????? | | ?????????w?????????????????????????????? ????????? | | ??????????g??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????g???g?????????????????????????????????? | | ???????????gg????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 100 Energy Generation 39 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Armor Coverage 225 Resistance: KI 30 Phase Shifting 10 Evasion (%) 67 Targeting Accuracy 16 Melee Accuracy 8 Target Analysis 12 Recoil Reduction 10 Matter Filtering 50 Kinecelleration 40 Item Schematics ----------------- Plasma Cutter | -8/Materials | Scanalyzed Structural Scanner | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Power Shielding | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Antimatter Reactor | -7/Data Miner | Free Robot Schematics ------------------ W-25 Informer | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Fabricated ------------ Lgt. Regenerative Plating | x1 | -4/Factory Repaired ---------- Enh. Coil Gun | 9% | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ComponentHelicalChainsaw Manual? 0 Play Time 05:51:32 Cumulative 76.6 hours Start 2025.02.14 @ 12:17:15 End 2025.02.18 @ 13:48:52 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 39 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa84c430-7c40-4328-b377-04568dca11df