Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.08.29 @ 16:07:36 Player: Hemlokk Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (254) 1270 Value Destroyed (8925) 8925 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (503) 503 TOTAL SCORE: 14858 Bonus ------- High Alert Combat Kills 482 Follower Combat Kills 21 Cogmind --------- Core Integrity 0/1000 Matter 194/300 Energy 100/100 System Corruption 10% Temperature Cool (6) Movement Core (700) Ox13 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Improved Hacking Suite System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Carbon-fiber Leg Power Amplifier Advanced Heat Sink Energy Well (350) Matter Compressor (65) Armor Integrity Analyzer Improved Particle Charger Improved Weapon Cycler Drone Bay (2/2) Plasma Rifle Proton Cannon Disruptor Cannon Heavy Plasma Cannon Coil Gun Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Kinecellerator Improved Weapon Cycler Improved Hacking Suite System Shield Improved System Shield > --- WEAPON ----------- Improved Arc Projector Mass Driver Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Armored Leg Power Amplifier Advanced Heat Sink Energy Well Matter Compressor Armor Integrity Analyzer Energy Filter Improved Particle Charger Drone Bay High-powered Shock Rifle Tesla Rifle Plasma Rifle Proton Cannon Disruptor Cannon Heavy Plasma Cannon Gauss Rifle Coil Gun [Rating: 90] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Weight Redist. System Storage High-capacity Storage Unit Processor Target Analyzer Hackware System Shield Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Long-range Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . 2 . . . . Utility 5 | . . . . 1 1 1 2 Weapon 2 | . . . . 1 1 . . Parts Attached 218 | 5 7 2 27 23 67 56 31 Power 23 | 1 . 1 3 2 5 6 5 Engine 21 | 1 . 1 3 2 5 6 3 Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 65 | 2 2 . 14 7 19 15 6 Treads 38 | . 2 . 9 7 6 12 2 Leg 11 | 2 . . . . 4 1 4 Wheel 8 | . . . 5 . 1 2 . Hover 1 | . . . . . 1 . . Flight 7 | . . . . . 7 . . Utility 60 | . 5 . 1 6 22 17 9 Device 26 | . 3 . 1 . 8 7 7 Storage 4 | . 2 . . . 1 1 . Processor 10 | . . . . 5 3 2 . Hackware 5 | . . . . . 1 2 2 Protection 15 | . . . . 1 9 5 . Artifact . | . . . . . . . . Weapon 70 | 2 . 1 9 8 21 18 11 Energy Gun 18 | 1 . . 2 3 5 3 4 Energy Cannon 9 | . . . . 1 4 4 . Ballistic Gun 21 | 1 . 1 7 3 8 . 1 Ballistic Cannon 11 | . . . . . 1 5 5 Launcher 5 | . . . . . 1 3 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon 4 | . . . . 1 1 2 . Piercing Weapon 1 | . . . . . . 1 . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 12 | . . . 2 5 3 2 . Parts Lost 42 | . . 2 1 2 16 3 18 Power 5 | . . 1 1 . 1 . 2 Propulsion 13 | . . . . . 8 1 4 Utility 11 | . . . . 2 3 1 5 Weapon 13 | . . 1 . . 4 1 7 Highest Loss Streak 16 | . . 2 1 1 8 2 16 To Critical Strikes 1 | . . . . . 1 . . Average Slot Usage (%) 96 | . 99 99 99 95 91 97 92 Engine 10 | . 14 13 10 9 6 12 8 Treads 24 | . 19 28 29 35 16 23 18 Leg 1 | . 8 . . . 3 . . Wheel 1 | . . . 14 . . 1 . Flight 1 | . . . . . 6 . . Device 9 | . 13 14 11 . 5 10 16 Storage 8 | . 13 14 11 9 5 2 5 Processor 3 | . . . . 12 11 . . Hackware 4 | . . . . . . 12 12 Protection 2 | . . . . 2 5 5 1 Energy Gun 6 | . 14 9 6 8 3 3 4 Energy Cannon 1 | . . . . . 1 5 1 Ballistic Gun 9 | . 14 18 15 9 11 . . Ballistic Cannon 3 | . . . . . . 7 12 Launcher 1 | . . . . . 1 3 1 Slashing Weapon 2 | . . . . 9 2 1 . Naked Turns . | . . . . . . . . Heaviest Build 106 | 7 47 48 54 71 74 103 106 Greatest Support 120 | 20 46 46 86 80 86 120 110 Greatest Overweight (x) 23 | . 1 1 2 1 23 1 16 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 20 | 5 20 20 20 20 20 20 20 Average Capacity 17 | 5 18 20 20 20 16 10 20 Most Carried 20 | 3 19 19 20 20 20 20 20 Average Carried 15 | 2 13 18 18 19 16 9 19 Final Capacity 20 | 5 20 20 20 20 5 20 20 Final Carried 20 | 3 19 17 20 20 5 20 14 Class Distribution -------------------- 54% | Mutant 20% | Hacker-Mutant 7% | Hacker-Gunner 5% | Hacker-Tank 4% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Gunner | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Matter Collected 5311 | 243 139 106 525 513 1516 1418 851 Remotely . | . . . . . . . . Salvage Created 9676 | 38 422 468 1354 2202 2472 1641 1079 Parts 515 | 2 24 36 88 100 133 82 50 Haulers Intercepted 11 | . . . 2 5 2 . 2 Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 190 | 1 9 12 33 37 42 34 22 Melee 33 | . . . . 17 8 8 . Guns 103 | 1 7 11 33 19 28 1 3 Cannons 34 | . . . . . 3 16 15 AOE 12 | . 2 1 . . . 6 3 Classes Destroyed 17 | 1 4 1 4 3 4 . . Worker 15 | . . . 1 1 9 1 3 Builder 14 | . . . . 2 3 3 6 Tunneler 3 | . . 2 . . 1 . . Hauler 11 | . . . 2 5 2 . 2 Recycler 3 | . 1 . . . 1 . 1 Mechanic 1 | . 1 . . . . . . Operator 3 | . . . 1 1 . 1 . Watcher 17 | . 3 . 3 2 1 5 3 Swarmer 39 | . 6 3 14 4 6 6 . Grunt 90 | 1 3 9 13 23 14 17 10 Brawler 3 | . . . . . 1 1 1 Duelist 4 | . . . . 2 2 . . Sentry 23 | . . . 6 6 6 4 1 Specialist 3 | . . . . . 3 . . Hunter 10 | . . . . 2 2 . 6 Programmer 16 | . . . . . 6 6 4 Heavy 2 | . . . . . 2 . . Best Kill Streak 12 | 1 3 4 5 6 4 9 12 Combat Bots Only 5 | 1 3 4 5 4 3 4 4 Max Kills in Single Turn 3 | 1 2 2 2 2 3 3 3 Gunslinging 1 | . 1 1 1 . 1 . . Exploded 3 | . 1 1 . . . 3 1 Melee 1 | . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Damage Taken 13711 | 16 193 250 987 1904 4804 1889 3668 Core 2028 | 8 39 13 121 197 409 238 1003 Absorbed by Shields 290 | . . . . . 290 . . Regen/Repaired (Parts) 1452 | . . . 12 655 78 256 451 Core Remaining (%) 69 | 96 . 76 69 64 41 72 . Volleys Fired 447 | 2 27 22 103 69 118 60 46 Largest 4 | 2 2 2 2 2 4 4 4 Hottest 246 | 60 60 60 90 90 212 235 246 Shots Fired 1057 | 4 54 41 206 136 302 145 169 Gun 768 | 4 54 41 206 136 258 28 41 Cannon 266 | . . . . . 43 103 120 Launcher 23 | . . . . . 1 14 8 Special . | . . . . . . . . Kinetic 701 | 2 27 26 188 65 207 70 116 Thermal 152 | . . . . 52 82 . 18 Explosive 22 | . . . . . . 14 8 Electromagnetic 182 | 2 27 15 18 19 13 61 27 Robot Hit Streak 45 | 2 14 19 37 45 31 23 35 Robot Miss Streak 9 | 1 1 1 3 2 9 2 5 Penetration Max 1 | . . . . . 1 1 1 Secondary Targets 11 | . 1 1 2 2 5 . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . Shots Hit Robots 918 | 3 40 35 161 182 254 133 110 Core Hits 415 | 2 19 19 74 74 102 66 59 Critical Kills 7 | . . . . 1 6 . . Critical Parts Destroyed 11 | . . . . . 11 . . Critical Strikes 55 | . . . . 9 27 12 7 Burn 7 | . . . . 4 2 . 1 Destroy 11 | . . . . 1 10 . . Blast 13 | . . . . . 1 6 6 Corrupt 2 | . . . . . . 2 . Smash 8 | . . . . . 8 . . Sever 11 | . . . . 4 6 1 . Impale 3 | . . . . . . 3 . Melee Attacks 147 | . . . . 69 53 25 . Impact 29 | . . . . . 29 . . Slashing 99 | . . . . 69 24 6 . Piercing 19 | . . . . . . 19 . Sneak Attacks 13 | . . . . 5 7 1 . Combat Hostiles 1 | . . . . 1 . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 24487 | 37 631 472 1824 4652 6731 4814 5326 Guns 9488 | 37 547 437 1799 2124 3578 392 574 Cannons 5120 | . . . . . 629 1964 2527 Explosions 4218 | . 84 35 24 156 58 1682 2179 Melee 5614 | . . . . 2372 2466 776 . Ramming 47 | . . . 1 . . . 46 Kinetic 9505 | 24 255 264 1505 875 2848 1324 2410 Thermal 2941 | . 84 35 24 968 1245 256 329 Explosive 3605 | . . . . . . 1426 2179 Electromagnetic 2775 | 13 292 173 294 437 172 1032 362 Impact 1303 | . . . . . 1303 . . Slashing 3768 | . . . . 2372 1163 233 . Piercing 543 | . . . . . . 543 . Highest Corruption 10 | . . . . 1 7 6 10 Average Corruption 4 | . . . . 1 4 5 3 Corruption Purged 9 | . . . . . 4 . 5 Corruption Blocked . | . . . . . . . . Effects 168 | . . . . 2 67 81 18 Message Errors 39 | . . . . . 17 18 4 Matter Fused 38 | . . . . . 16 19 3 Heat Flow Errors 25 | . . . . . 10 11 4 Energy Discharges 21 | . . . . 1 4 15 1 Parts Rejected 2 | . . . . . 2 . . Data Loss (minor) 17 | . . . . 1 6 7 3 Data Loss (major) 8 | . . . . . 2 4 2 Misfires 11 | . . . . . 4 6 1 Alerts 4 | . . . . . 3 1 . Weapon Failures 3 | . . . . . 3 . . Overload Shots . | . . . . . . . . Overflow Damage 1133 | . . . . 109 637 289 98 Projectiles 109 | . . . . . 27 64 18 Explosions 317 | . . . . 15 . 225 77 Melee 707 | . . . . 94 610 . 3 Knockbacks 38 | . . . . . 4 12 22 Impact 3 | . . . . . 3 . . Kinetic 35 | . . . . . 1 12 22 Secondary . | . . . . . . . . Self-Inflicted Damage 504 | . 39 27 32 63 38 189 116 Shots 15 | . 2 1 1 2 3 3 3 Rammed 9 | . . . 1 . 1 1 6 Targets Rammed 11 | . . . 1 . 1 1 8 Kicked . | . . . . . . . . Crushed 2 | . . . . . . . 2 Highest Temperature 750 | 6 54 18 57 280 272 258 750 Average Temperature 94 | 6 23 8 14 61 91 77 166 Received Heat Transfer 3790 | 12 66 144 327 1071 934 606 630 Effects 26 | . . . . 1 . . 25 Shutdowns 6 | . . . . . . . 6 Energy Bleed 5 | . . . . . . . 5 Interference 4 | . . . . 1 . . 3 Matter Decay 1 | . . . . . . . 1 Damage (minor) 4 | . . . . . . . 4 Damage (major) 4 | . . . . . . . 4 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted 6 | . . . . 1 1 3 1 Combat Hostiles 6 | . . . . 1 1 3 1 Parts Fried 27 | . 2 . . 5 15 5 . Impact Corruptions 17 | . . . . . 16 . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 9 | . . . . 4 5 . . Heat Transferred 5531 | . 100 50 50 2235 2146 100 850 Parts Sabotaged 2 | . . . . . . . 2 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 8 | . 2 1 1 4 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Peak Influence 707 | 20 186 80 594 559 412 456 707 Initial 178 | . 11 . 1 178 137 42 42 Average 189 | 2 50 36 295 345 177 135 385 Maximum Alert Level 3 | . . . 2 2 2 2 3 Low Security (%) 59 | 100 100 100 31 6 53 72 35 Level 1 26 | . . . 32 68 45 24 7 Level 2 13 | . . . 36 24 . 3 54 Level 3 . | . . . . . . . 2 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 43 | . 1 . 5 7 14 10 6 Investigation 13 | . 1 . 4 4 1 2 1 Extermination 15 | . . . . . 6 6 3 Reinforcement 14 | . . . 1 3 6 2 2 Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . 1 1 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . 1 . 1 Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Distress Signals 12 | . . 1 3 4 . 1 3 Communications Jammed 5 | . . . . . 5 . . Distress Signals . | . . . . . . . . Times Spotted 280 | 1 19 13 49 52 65 43 38 Peak Tracking Total 7 | 1 3 4 7 7 7 5 7 Tactical Retreats 22 | . 1 . 7 2 7 3 2 Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Traps Triggered 10 | . 1 . 1 3 1 3 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . 1 . . . . . . Reprogrammed 6 | . 6 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Machines Disabled 39 | . 1 . . . 5 7 26 Max in Single Turn 5 | . 1 . . . 2 2 5 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Machines Accessed 49 | . 9 . 7 7 10 13 3 Terminals 28 | . 7 . 4 3 4 8 2 Fabricators . | . . . . . . . . Repair Stations 9 | . . . 1 2 2 3 1 Recycling Units 6 | . 2 . 1 1 1 1 . Scanalyzers 5 | . . . 1 1 2 1 . Garrison Access 1 | . . . . . 1 . . Total Hacks 187 | . 33 . 22 34 25 52 21 Successful 119 | . 24 . 17 24 16 25 13 Failed 68 | . 9 . 5 10 9 27 8 Catastrophic 9 | . . . . 2 . 6 1 Database Lockouts . | . . . . . . . . Manual 4 | . 3 . . 1 . . . Terminals 112 | . 30 . 13 11 11 35 12 Fabricators . | . . . . . . . . Repair Stations 45 | . . . 4 14 6 12 9 Recycling Units 9 | . 3 . 1 2 1 2 . Scanalyzers 19 | . . . 4 7 5 3 . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 62 | . 21 . 9 3 7 17 5 Record 34 | . 7 . 6 1 2 13 5 Prototype ID Bank 1 | . . . . . . 1 . Open DSF 3 | . . . . . 2 1 . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 2 | . 1 . 1 . . . . Alert Level 3 | . 1 . 1 . 1 . . Unreport Threat 1 | . . . . . 1 . . Locate Traps 3 | . 2 . . . 1 . . Disarm Traps 1 | . 1 . . . . . . Reprogram Traps 1 | . 1 . . . . . . Dispatch Records 2 | . 1 . . . . 1 . Maintenance Status 1 | . 1 . . . . . . Patrol Status 1 | . 1 . . . . . . Investigation Status 1 | . 1 . . . . . . Recall Investigation 1 | . . . . 1 . . . Hauler Manifests 2 | . 1 . 1 . . . . Registered Prototypes 1 | . 1 . . . . . . Zone Layout 3 | . 1 . . 1 . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 33 | . . . 3 13 4 5 8 Scan Component 18 | . . . 2 7 2 3 4 Repair 15 | . . . 1 6 2 2 4 Recycling Unit Hacks 8 | . 3 . 1 1 1 2 . Process 1 | . 1 . . . . . . Report Inventory 6 | . 2 . 1 1 1 1 . Retrieve Components 1 | . . . . . . 1 . Scanalyzer 15 | . . . 4 7 3 1 . Insert Component 9 | . . . 2 4 2 1 . Analyze 6 | . . . 2 3 1 . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 39 | . 7 . 5 7 7 10 3 Full Trace Events 12 | . 1 . 4 4 1 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . . 2 3 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 15 | . . . 1 6 2 2 4 Time 571 | . . . 16 254 67 34 200 Parts Recycled . | . . . . . . . . Recycled Matter 114 | . 114 . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 7 | . . . . . . 7 . Parts Scanalyzed 8 | . . . 2 3 2 1 . Part Schematics Acquired 5 | . . . 2 3 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Total Allies 3 | . . 3 . . . . . Largest Group 3 | . . 3 . . . . . Highest-Rated Group 40 | . . 40 . . . . . Highest-Rated Ally 16 | . . 16 . . . . . Total Orders . | . . . . . . . . Ally Attacks 12 | . . 12 . . . . . Total Damage 113 | . . 113 . . . . . Kills 4 | . . 4 . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Turns Passed 16980 | 93 2215 2327 1904 2254 2950 3438 1799 Spaces Moved 8087 | 73 944 687 947 902 2013 1901 620 Core 23 | 19 . . . . 2 . 2 Treads 5656 | . 641 687 453 902 742 1626 605 Legs 542 | 54 303 . . . 172 . 13 Wheels 764 | . . . 494 . 74 196 . Hover . | . . . . . . . . Flight 1102 | . . . . . 1023 79 . Fastest Speed 31 | 50 120 240 90 170 31 31 160 Average Speed 155 | 101 219 240 125 170 102 148 191 Slowest Speed 1200 | 120 240 240 240 250 1200 240 850 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 15 | . . . . . 14 1 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 52 | 5 99 98 60 59 37 43 16 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 385 | . 6 . 6 16 10 186 161 Melee . | . . . . . . . . Projectile 59 | . . . . . 10 12 37 AOE 326 | . 6 . 6 16 . 174 124 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Total 11396 | 85 1036 1326 1494 1396 2577 2351 1131 Wait 2128 | 2 39 616 349 258 226 233 405 Move 8052 | 72 943 686 946 901 1986 1898 620 Hop 13 | . . . . . 12 1 . Pick Up 172 | 4 16 . 32 39 48 27 6 Fast Attach 111 | 4 6 . 11 9 25 39 17 Attach 64 | 1 . 2 6 5 29 11 10 Detach 11 | . . . . . 3 7 1 Swap 43 | . 1 . 10 9 13 6 4 Drop 197 | . 4 . 36 37 63 43 14 Fire 447 | 2 27 22 103 69 118 60 46 Melee 147 | . . . . 69 53 25 . Ram 4 | . . . 1 . 1 . 2 Kick . | . . . . . . . . Crush 7 | . . . . . . 1 6 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / Gar) -6/Factory (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 72 | -11/Scrapyard | Discovered new exit (range 8) 94 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 15) 634 | -10/Materials | Identified exit to Mines 723 | -10/Materials | Discovered new exit (range 16) 2186 | -10/Materials | Discovered new exit (range 10) 2309 | -10/Materials | Entered Mines 2679 | -10/Mines | Discovered new exit (range 8) 2708 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3190 | -10/Mines | Excavation squad dispatched 3190 | -10/Mines | A large section of the Mines collapsed 3440 | -10/Mines | Excavation squad dispatched 3690 | -10/Mines | Excavation squad dispatched 4061 | -10/Mines | Discovered new exit (range 7) 4062 | -10/Mines | Learned location of Storage (-7) 4083 | -10/Mines | Learned 2 Materials zone layouts 4636 | -10/Mines | Entered Materials 4636 | -9/Materials | Evolved 2 slots: Propulsion x2 5707 | -9/Materials | Discovered new exit (range 8) 5895 | -9/Materials | Discovered new exit (range 16) 6047 | -9/Materials | Discovered new exit (range 12) 6212 | -9/Materials | Repaired Visual Processing Unit 6487 | -9/Materials | Discovered new exit (range 15) 6540 | -9/Materials | Entered another Materials area 6540 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 6865 | -8/Materials | Repaired Broken Cld. Ion Engine? 6956 | -8/Materials | Repaired Arm. Treads 7015 | -8/Materials | Repaired Arm. Treads 7710 | -8/Materials | Repaired Arm. Treads 7749 | -8/Materials | Repaired Arm. Treads 7789 | -8/Materials | Repaired Arm. Treads 7877 | -8/Materials | Discovered new exit (range 16) 8569 | -8/Materials | Discovered new exit (range 19) 8794 | -8/Materials | Entered Factory 8794 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 9095 | -7/Factory | Build established: Hacker-Mutant 9411 | -7/Factory | Build established: Mutant 9971 | -7/Factory | Build established: Gunner 10206 | -7/Factory | Cargo convoy interrupted 10790 | -7/Factory | Build established: Scavenger-Mutant 10954 | -7/Factory | Lost 8 parts (4n2u2w) 10985 | -7/Factory | Core integrity fell below 50% 11148 | -7/Factory | Identified exit to Garrison 11562 | -7/Factory | Repaired Cld. Deuterium Engine 11575 | -7/Factory | Garrison activated, responded to threat 11657 | -7/Factory | Repaired Xenon Bombardment Thruster 11689 | -7/Factory | Discovered new exit (range 12) 11744 | -7/Factory | Entered another Factory area 11744 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 12206 | -6/Factory | Build established: Hacker-Tank 12591 | -6/Factory | Build established: Hacker-Mutant 14197 | -6/Factory | Repaired Broken Lgt. Treads 14275 | -6/Factory | Discovered new exit (range 13) 14690 | -6/Factory | Discovered new exit (range 4) 14797 | -6/Factory | Repaired Imp. Medium Treads 15182 | -6/Factory | Entered another Factory area 15182 | -5/Factory | Evolved 2 slots: Utility x2 15621 | -5/Factory | Build established: Hacker-Tank 15996 | -5/Factory | Build established: Hacker-Gunner 16548 | -5/Factory | Repaired Imp. Medium Treads 16593 | -5/Factory | Repaired Kinecellerator 16645 | -5/Factory | Repaired Imp. Medium Treads 16703 | -5/Factory | Repaired Mass Driver 16912 | -5/Factory | Cargo convoy interrupted 16947 | -5/Factory | Core integrity fell below 50% 16974 | -5/Factory | Core integrity fell below 20% 16975 | -5/Factory | System corruption reached 10% 16981 | -5/Factory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 16947_ P-70 Sage resets A-27 Freighter, system corruption cleaned. 16950_ Carbon-fiber Leg destroyed. 16954_ U-05 Engineer builds a Wall. 16955_ Energy Filter destroyed. 16956_ P-70 Sage resets A-27 Freighter, system corruption cleaned. 16957_ U-05 Engineer builds a Wall. 16958_ P-70 Sage resets I-47 Archangel, system corruption cleaned. 16959_ Tesla Rifle destroyed. 16960_ P-70 Sage resets P-70 Sage, system corruption cleaned. 16962_ P-70 Sage resets U-05 Engineer, system corruption cleaned. 16963_ Adv. Heat Sink destroyed. 16966_ P-70 Sage resets U-05 Engineer, system corruption cleaned. 16966_ U-05 Engineer builds a Wall. 16968_ Hpw. Shock Rifle destroyed. 16970_ U-05 Engineer builds a Wall. 16974_ Imp. System Shield destroyed. 16974_ Slammed into X-77 Beamer. 16977_ P-70 Sage resets P-70 Sage, system corruption cleaned. 16981_ Slammed into X-77 Beamer. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ????????????????????????? """""" # | | ????????????????????????? """""" # | | ????????????????????????? """""" # """ | | ????????????????????????? """""" + """ | | ????????????????????????? # """ | | ???????????????????????????????# # | | ???????????????????????????????# # """ | | ???????????????????????????????# # """ | | ???????????????????????????????# # """ | | ???????????????????????????????# "" "" %# | | ???????????????????????????????# "F "" % #"#### | | ???????????????????????????????# """"" %"#???# | | ???????????????????????????????##########%#*#????# | | ???????????????????????????????????????##%##?????# | | ?????????????????????????????????########+##????## | | ?????????????????????????????????# =!=%#????# | | ?????????????????????????????????# """"%#????# | | ?????????????????????????????????# """"[#????# | | ?????????????????????????????????#! """"%#????# | | ?????????????????????????????????# """" #?????# | | ?????????????????????????????????# | """ ####### | | ?????????????????????????????????# "" + ! | | ??????????????????????###????????# % ####### | | ?????????????#########################"#"######### | | ???????? u u p k u [ % | | ???????? p@ x == %% " | | ???????? k R x u == "% | | ????????? " | | ????????? k k =%A R | | ??????????##############+######################### | | ?????????????????????? ??????????????## | | ????????????????????? ???????????????# ! | | ???????????????????? [ ??????????????# | | ??????????????????? ?????????????#" | | ??????????????????# """ """???????????# " | | ??????????????????# """ """???????????# # " " " | | ??????????????????? ??"" "?????????????### " "" " | | ???????????????????? ??? ???????????????# "" " " | | ????????????????????????? ????????????????# """ " | | ????????????????????????? ????????????????# """" " | | ??????????????????????????????????????????# """" | | ??????????????????????????????????????????# | | ??????????????????????????????????????????######## | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ???????????????????????????????????############## | | ???????????????????????????????????# | # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 80 Energy Generation 31 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 20 Evasion (%) 71 Targeting Accuracy 5 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 30 Kinecelleration 30 Offensive Hacking 22 Defensive Hacking 22 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Hpw. Shotgun | -8/Materials | Scanalyzed Reflective Plating | -8/Materials | Scanalyzed Huge Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Maybe Next Time I'll Detach My Launcher Power Corrupts Remodeling Shopping List Storm Trooper Challenges ------------ None Game ------ Seed DamperMappingReconstructor Manual? 0 Play Time 04:46:23 Cumulative 12.8 hours Start 2022.08.28 @ 19:33:10 End 2022.08.29 @ 16:07:36 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f18e047d-ff42-4737-a3a0-f59c522ba8e6