Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.18 @ 15:16:40 Player: ChromeKnight Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (52) 260 Value Destroyed (1781) 1781 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1050) 1050 TOTAL SCORE: 6071 Bonus ------- High Alert Combat Kills 88 Follower Combat Kills 85 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -23 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (300) Ox5 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Relay Coupler [NC] (22) Relay Coupler [Swarmer] (34) Relay Coupler [Grunt] (27) Relay Coupler [Sentry] (20) Relay Coupler [Specialist] (20) Relay Coupler [Hunter] (18) Relay Coupler [Hunter] (18) Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Targeting Computer Relay Coupler [NC] > --- WEAPON ----------- Improved EM Shotgun Improved Medium Laser > --- INVENTORY -------- Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Specialist] Relay Coupler [Hunter] Relay Coupler [Hunter] Improved EM Shotgun Improved EM Shotgun [Rating: 22] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Utility Heat Sink Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [NC] Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Slots Evolved 6 | . . 2 . . . 4 . Power . | . . . . . . . . Propulsion 2 | . . 1 . . . 1 . Utility 4 | . . 1 . . . 3 . Weapon . | . . . . . . . . Parts Attached 71 | 6 9 13 28 5 . 1 9 Power 6 | 1 1 1 3 . . . . Engine 6 | 1 1 1 3 . . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 18 | 2 3 2 5 3 . . 3 Treads . | . . . . . . . . Leg 17 | 2 3 2 5 3 . . 2 Wheel . | . . . . . . . . Hover 1 | . . . . . . . 1 Flight . | . . . . . . . . Utility 15 | 1 . 5 7 1 . 1 . Device 8 | . . 3 5 . . . . Storage 3 | 1 . 1 1 . . . . Processor 1 | . . . . 1 . . . Hackware 1 | . . . . . . 1 . Protection 2 | . . 1 1 . . . . Artifact . | . . . . . . . . Weapon 32 | 2 5 5 13 1 . . 6 Energy Gun 18 | . 2 5 7 1 . . 3 Energy Cannon 3 | . . . 3 . . . . Ballistic Gun 10 | 2 2 . 3 . . . 3 Ballistic Cannon . | . . . . . . . . Launcher 1 | . 1 . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 4 . . . . Parts Lost 33 | . 1 . 14 . . . 18 Power 3 | . . . 2 . . . 1 Propulsion 9 | . . . 3 . . . 6 Utility 5 | . . . 2 . . . 3 Weapon 16 | . 1 . 7 . . . 8 Highest Loss Streak 18 | . 1 . 7 . . . 18 Average Slot Usage (%) 89 | . 78 85 88 100 100 75 40 Engine 10 | . 14 11 10 11 11 7 2 Leg 28 | . 28 29 25 33 33 23 7 Device 13 | . . 11 21 20 11 7 3 Storage 11 | . 14 11 11 11 11 7 7 Processor 3 | . . . . 1 11 7 6 Energy Gun 16 | . 3 16 14 22 22 15 5 Ballistic Gun 2 | . 11 5 1 . . . 1 Naked Turns . | . . . . . . . . Heaviest Build 32 | 10 12 23 32 32 31 31 31 Greatest Support 36 | 20 20 36 35 30 30 30 30 Greatest Overweight (x) 9 | 2 . . 9 1 1 1 6 Average Overweight (x) . | . . . . 1 1 1 1 Largest Inventory Capacity 10 | 6 6 10 10 10 10 10 10 Average Capacity 8 | 5 6 6 8 10 10 10 10 Most Carried 10 | . 6 8 10 10 10 10 10 Average Carried 7 | . 4 6 8 7 10 9 8 Final Capacity 10 | 6 6 8 10 10 10 10 10 Final Carried 10 | . 6 8 7 10 10 10 7 Class Distribution -------------------- 51% | Scavenger-Mutant 28% | Commander-Mutant 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Commander-Mutant | -9/Recycling Commander-Mutant | -7/Factory Commander-Mutant | -7/Garrison Resources | -11 -10 -9 -9 -9 -9 -7 -7 ----------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Matter Collected 969 | 204 150 153 329 50 10 . 73 Remotely . | . . . . . . . . Salvage Created 1698 | . 246 153 739 305 10 . 245 Parts 122 | . 26 12 45 23 2 . 14 Haulers Intercepted 2 | . . 1 1 . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Combat Hostiles Destroyed 48 | . 12 2 17 11 1 . 5 Melee 1 | . . . 1 . . . . Guns 36 | . 6 2 12 11 1 . 4 Cannons 4 | . . . 4 . . . . AOE 6 | . 6 . . . . . . Classes Destroyed 9 | . 3 2 1 . 1 . 2 Worker 1 | . 1 . . . . . . Hauler 2 | . . 1 1 . . . . Drone 1 | . . . . . 1 . . Watcher 1 | . . . 1 . . . . Swarmer 21 | . 6 . 6 8 . . 1 Grunt 15 | . 6 1 4 2 . . 2 Duelist 1 | . . . . . . . 1 Sentry 9 | . . 1 7 1 . . . Hunter 1 | . . . . . . . 1 Best Kill Streak 4 | . 4 1 4 4 1 . 4 Combat Bots Only 4 | . 3 1 4 4 1 . 4 Max Kills in Single Turn 4 | . 4 1 1 2 1 . 1 Gunslinging 1 | . . . . 1 . . . Exploded 3 | . 3 . . . . . . Melee 1 | . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -7 -------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Damage Taken 4140 | . 371 141 1378 226 76 . 1948 Core 996 | . 67 11 164 44 . . 710 Absorbed by Shields 209 | . . . . . 22 . 187 Core Remaining (%) 72 | 100 73 . . . 45 . . Volleys Fired 157 | . 33 13 69 17 3 . 22 Largest 2 | . 2 2 2 2 2 . 2 Hottest 136 | . 60 121 136 101 101 . 90 Shots Fired 241 | . 39 26 110 34 6 . 26 Gun 212 | . 33 26 87 34 6 . 26 Cannon 23 | . . . 23 . . . . Launcher 6 | . 6 . . . . . . Special . | . . . . . . . . Kinetic 67 | . 27 8 22 . . . 10 Thermal 97 | . 6 18 53 17 3 . . Explosive 6 | . 6 . . . . . . Electromagnetic 71 | . . . 35 17 3 . 16 Robot Hit Streak 14 | . 8 7 14 11 . . 14 Robot Miss Streak 9 | . 2 3 3 3 9 . 4 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . 2 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 173 | . 25 18 85 22 . . 23 Core Hits 100 | . 25 7 41 15 1 . 11 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2697 | . 544 143 1207 326 32 . 445 Guns 1939 | . 172 143 857 326 20 . 421 Cannons 347 | . . . 347 . . . . Explosions 395 | . 372 . . . . . 23 Melee . | . . . . . . . . Ramming 16 | . . . 3 . 12 . 1 Kinetic 464 | . 139 26 150 . . . 149 Thermal 890 | . 33 117 597 120 . . 23 Explosive 372 | . 372 . . . . . . Electromagnetic 955 | . . . 457 206 20 . 272 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 44 | . 4 . . . . . 40 Projectiles . | . . . . . . . . Explosions 44 | . 4 . . . . . 40 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 103 | . 46 . 1 . 2 . 54 Shots 3 | . 2 . . . . . 1 Rammed 3 | . . . 2 . 1 . . Targets Rammed 5 | . . . 2 . 2 . 1 Kicked 2 | . . . . . 1 . 1 Crushed . | . . . . . . . . Highest Temperature 135 | . 82 34 135 . . . 23 Average Temperature 34 | . 36 18 44 . . . 9 Received Heat Transfer 1353 | . 162 57 414 45 . . 675 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 10 | . . . 9 1 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . 1 . . . . Heat Transferred 1768 | . 75 268 1164 221 . . 40 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Peak Influence 1070 | . 300 208 346 679 432 1070 764 Initial 1070 | . . 126 87 224 305 1070 749 Average 347 | . 138 160 227 476 353 1070 650 Maximum Alert Level 3 | . 1 1 1 2 2 3 3 Low Security (%) 26 | 100 70 79 42 . . . . Level 1 40 | . 29 20 57 22 67 . . Level 2 26 | . . . . 77 32 . 75 Level 3 5 | . . . . . . 100 24 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 4 1 5 . . . . Investigation 3 | . 3 . . . . . . Extermination . | . . . . . . . . Reinforcement 2 | . 1 1 . . . . . Assault 2 | . . . 2 . . . . Garrison 3 | . . . 3 . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 -7 --------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Distress Signals 4 | . . 1 2 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 87 | . 13 5 32 11 12 . 14 Peak Tracking Total 11 | . 3 2 11 4 4 . 7 Tactical Retreats 2 | . . . 2 . . . . Traps | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Traps Triggered 9 | . 2 . 1 5 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -7 -7 ---------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Machines Disabled 8 | . . . . 2 6 . . Max in Single Turn 1 | . . . . 1 . . . Garrison Relay 2 | . . . . 2 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -7 --------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Machines Accessed 4 | . 2 . 1 . . 1 . Terminals 2 | . 2 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . Total Hacks 8 | . 4 . 3 . . 1 . Successful 2 | . . . 1 . . 1 . Failed 6 | . 4 . 2 . . . . Catastrophic 2 | . 2 . . . . . . Database Lockouts . | . . . . . . . . Manual 4 | . 4 . . . . . . Terminals 4 | . 4 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . 3 . . 1 . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . Unlock Access 2 | . . . 1 . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . 2 . 1 . . . . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -7 ------------ Run | Scr Mat Mat Sto Gar Rec Fac Gar Used RIF Installer 1 | . . . . 1 . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 9 | . . . . 9 . . . Machine Destruction 9 | . . . . 9 . . . Attached 1 | . . . . . . 1 . Robots Rewired 12 | . . . . . 12 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -7 -------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Total Allies 14 | . . . 2 . 12 . . Largest Group 12 | . . . 2 . 12 10 10 Highest-Rated Group 180 | . . . 62 . 180 167 167 Highest-Rated Ally 31 | . . . 31 . 24 24 24 Total Orders 1 | . . . . . 1 . . FOLLOW 1 | . . . . . 1 . . Ally Attacks 145 | . . . 16 . 123 . 6 Total Damage 1328 | . . . 271 . 973 . 84 Kills 27 | . . . 3 . 24 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -7 ------------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Turns Passed 3030 | 61 382 211 713 587 799 148 129 Spaces Moved 1548 | 53 243 98 314 328 368 98 46 Core 28 | 17 . . 7 . . . 4 Treads . | . . . . . . . . Legs 1506 | 36 243 98 307 328 368 98 28 Wheels . | . . . . . . . . Hover 14 | . . . . . . . 14 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 150 150 150 120 Average Speed 139 | 99 120 120 140 150 150 150 153 Slowest Speed 500 | 150 120 120 500 150 150 150 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 32 | 4 33 12 49 51 89 3 21 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 45 | . 43 . . . . . 2 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE 44 | . 43 . . . . . 1 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -7 --------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Total 2183 | 58 303 168 477 392 608 99 78 Wait 211 | . 2 27 39 3 140 . . Move 1540 | 52 242 97 313 326 367 97 46 Hop . | . . . . . . . . Pick Up 31 | . 8 6 8 8 . 1 . Fast Attach 37 | 6 1 7 17 . . . 6 Attach 13 | . 3 . 4 2 . 1 3 Detach 2 | . 2 . . . . . . Swap 21 | . 5 6 7 3 . . . Drop 45 | . 7 12 18 8 . . . Fire 157 | . 33 13 69 17 3 . 22 Melee . | . . . . . . . . Ram 1 | . . . 1 . . . . Kick 4 | . . . 1 . 2 . 1 Crush . | . . . . . . . . Escape Stasis 25 | . . . . 25 . . . Rewire 96 | . . . . . 96 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Garrison (discovered 2 exits: [*Rec x2]) -9/Recycling -7/Factory -7/Garrison History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 7) 444 | -10/Materials | Entered another Materials area 444 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 601 | -9/Materials | Discovered new exit (range 3) 655 | -9/Materials | Entered Storage 676 | -9/Storage | Build established: Scavenger-Mutant 1006 | -9/Storage | Lost 5 parts (1p1n3w) 1041 | -9/Storage | Garrison activated, responded to threat 1172 | -9/Storage | Met a pair of Derelict thieves 1204 | -9/Storage | Garrison activated, responded to threat 1294 | -9/Storage | Lost 7 parts (1p2n2u2w) 1366 | -9/Storage | Identified exit to Garrison 1368 | -9/Storage | Entered Garrison 1468 | -9/Garrison | Triggered checkpoint 1488 | -9/Garrison | Triggered checkpoint 1534 | -9/Garrison | Triggered checkpoint 1546 | -9/Garrison | Core integrity fell below 50% 1585 | -9/Garrison | Garrison Relay disabled 1657 | -9/Garrison | Discovered new exit (range 11) 1817 | -9/Garrison | Discovered new exit (range 9) 1844 | -9/Garrison | Installed Relay Interface Framework 1876 | -9/Garrison | Triggered checkpoint 1895 | -9/Garrison | Garrison Relay disabled 1955 | -9/Garrison | Entered Recycling 1968 | -9/Recycling | Spotter reported a threat 1985 | -9/Recycling | Spotter reported a threat 2021 | -9/Recycling | Spotter reported a threat 2047 | -9/Recycling | Spotter reported a threat 2055 | -9/Recycling | Spotter reported a threat 2056 | -9/Recycling | Spotter reported a threat 2056 | -9/Recycling | Spotter reported a threat 2074 | -9/Recycling | Spotter reported a threat 2099 | -9/Recycling | Spotter reported a threat 2107 | -9/Recycling | Spotter reported a threat 2109 | -9/Recycling | Spotter reported a threat 2111 | -9/Recycling | Spotter reported a threat 2127 | -9/Recycling | Spotter reported a threat 2127 | -9/Recycling | Spotter reported a threat 2152 | -9/Recycling | Spotter reported a threat 2160 | -9/Recycling | Spotter reported a threat 2163 | -9/Recycling | Spotter reported a threat 2180 | -9/Recycling | Spotter reported a threat 2180 | -9/Recycling | Spotter reported a threat 2205 | -9/Recycling | Spotter reported a threat 2216 | -9/Recycling | Spotter reported a threat 2233 | -9/Recycling | Spotter reported a threat 2286 | -9/Recycling | Spotter reported a threat 2352 | -9/Recycling | Spotter reported a threat 2372 | -9/Recycling | Spotter reported a threat 2376 | -9/Recycling | Build established: Commander-Mutant 2382 | -9/Recycling | Spotter reported a threat 2419 | -9/Recycling | Spotter reported a threat 2424 | -9/Recycling | Spotter reported a threat 2436 | -9/Recycling | Spotter reported a threat 2448 | -9/Recycling | Spotter reported a threat 2461 | -9/Recycling | Spotter reported a threat 2493 | -9/Recycling | Spotter reported a threat 2514 | -9/Recycling | Spotter reported a threat 2515 | -9/Recycling | Spotter reported a threat 2558 | -9/Recycling | Spotter reported a threat 2558 | -9/Recycling | Spotter reported a threat 2567 | -9/Recycling | Spotter reported a threat 2568 | -9/Recycling | Spotter reported a threat 2584 | -9/Recycling | Discovered new exit (range 13) 2602 | -9/Recycling | Spotter reported a threat 2602 | -9/Recycling | Spotter reported a threat 2602 | -9/Recycling | Spotter reported a threat 2602 | -9/Recycling | Spotter reported a threat 2655 | -9/Recycling | Spotter reported a threat 2671 | -9/Recycling | Spotter reported a threat 2754 | -9/Recycling | Entered Factory 2754 | -7/Factory | Accompanied by 10 allies 2754 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 2900 | -7/Factory | Identified exit to Garrison 2902 | -7/Factory | Entered Garrison 2902 | -7/Garrison | Accompanied by 10 allies 2977 | -7/Garrison | Crushed by falling debris 2986 | -7/Garrison | Core integrity fell below 50% 3010 | -7/Garrison | Core integrity fell below 20% 3024 | -7/Garrison | Triggered checkpoint 3031 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02992_ Imp. Ion Engine crushed. 02992_ Kicked G-47 Trooper out of the way. 02993_ Acquired 9 matter. 02993_ The unstable cave ceiling collapses. 02994_ Acquired Beam Rifle. 02996_ Carbon-fiber Leg destroyed. 02996_ Acquired 5 matter. 02997_ Beam Rifle destroyed. 02999_ Acquired Autogun. 03000_ Carbon-fiber Leg destroyed. 03004_ Acquired Assault Rifle. 03009_ G-47 Trooper destroyed. 03009_ Assault Rifle destroyed. 03011_ G-47 Trooper destroyed. 03012_ Autogun destroyed. 03020_ Acquired 33 matter. 03022_ Imp. Targeting Computer destroyed. 03024_ Beams of light sweep through the air. An alarm sounds. Garrison Door activated. 03030_ Gravmag System destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????######???????????????????????????????????????? | | ????# #???????????????????????????????????????? | | ????# #??####?????????????????????????????????? | | ????# #?## ###???????????????????????????????? | | ????### #?# =%##??????????????????????????????? | | ??????# #?#=% % #??????????????????????????????? | | ??????# #?#%* =%##??????????????????????????????? | | ??????# ### ! ##??????????????????????????????? | | ####### ## #%=# #??????????????????????????????? | | ##"==%!###??????????????????????????????? | | ####### [%%!=%=#??????????????????????????????? | | ??????# %%=%###??????????????????????????????? | | ??????##+####%%%#????????????????????????????????? | | ???????#???# #%%#????????????????????????????????? | | ???????????###* #????????????????????????????????? | | ?????????????+ +????????????????????????????????? | | ?????????????# %##???????????????????????????????? | | ?????????????# #######??????????????????????????? | | ?????????????# ## #??????????????????????????? | | ????????????## ## ############???????????????? | | ????????????# g @ #???????????? | | ????????????# ! #???????????? | | ????????????# s #???????????? | | ????????????# ## ## ###########???????????? | | ????????????# ^^## ##s #?????????????????????? | | ????????????" g ????????????????????? | | ????????????" #???????????????????? | | ????????????" g#???????????????????? | | ????????????" g#???????????????????? | | ????????????# ## ## ###???????????????????? | | ????????????# ## ## #?????????????????????? | | ???????????? ?????????????????????? | | ???????????? ?????????????????????? | | ????????????# ?????????????????????? | | ????????????## ##""""######?????????????????????? | | ?????????????? ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 6 Relay Coupler Types 29 Relay Coupler Value 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronFactoryStabilizer Manual? 0 Play Time 00:22:07 Cumulative 74.0 hours Start 2021.03.18 @ 14:54:28 End 2021.03.18 @ 15:16:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 202 Rogue 50 Adventurer 148 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 60 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f454108d-2f30-4778-af09-f8eadc7877bb