Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.18 @ 15:16:40

Player: ChromeKnight

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (52)      260
Value Destroyed (1781)     1781
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (1050)               1050
              TOTAL SCORE: 6071

 Bonus
-------
High Alert Combat Kills    88
Follower Combat Kills      85
Entered Garrisons          400
Used RIF Installer         500
Friendly Fire              -23

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -7/Garrison

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (6) ------
  Large Storage Unit
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (10) ---
        Relay Coupler [NC] (22)
        Relay Coupler [Swarmer] (34)
        Relay Coupler [Grunt] (27)
        Relay Coupler [Sentry] (20)
        Relay Coupler [Specialist] (20)
        Relay Coupler [Hunter] (18)
        Relay Coupler [Hunter] (18)

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
  Improved Targeting Computer
           Relay Coupler [NC]
>          --- WEAPON -----------
  Improved EM Shotgun
  Improved Medium Laser
>          --- INVENTORY --------
           Relay Coupler [NC]
           Relay Coupler [Swarmer]
           Relay Coupler [Grunt]
           Relay Coupler [Sentry]
           Relay Coupler [Specialist]
           Relay Coupler [Hunter]
           Relay Coupler [Hunter]
  Improved EM Shotgun
  Improved EM Shotgun
[Rating: 22]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Relay Coupler [NC]
  Protection               Light Armor Plating
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -9  -9  -7  -7  
-------                    Run  | Scr Mat Mat Sto Gar Rec Fac Gar 
Slots Evolved              6    | .   .   2   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   1   .   
  Utility                  4    | .   .   1   .   .   .   3   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             71   | 6   9   13  28  5   .   1   9   
  Power                    6    | 1   1   1   3   .   .   .   .   
    Engine                 6    | 1   1   1   3   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               18   | 2   3   2   5   3   .   .   3   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    17   | 2   3   2   5   3   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  15   | 1   .   5   7   1   .   1   .   
    Device                 8    | .   .   3   5   .   .   .   .   
    Storage                3    | 1   .   1   1   .   .   .   .   
    Processor              1    | .   .   .   .   1   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   
    Protection             2    | .   .   1   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   32   | 2   5   5   13  1   .   .   6   
    Energy Gun             18   | .   2   5   7   1   .   .   3   
    Energy Cannon          3    | .   .   .   3   .   .   .   .   
    Ballistic Gun          10   | 2   2   .   3   .   .   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   4   .   .   .   .   
Parts Lost                 33   | .   1   .   14  .   .   .   18  
  Power                    3    | .   .   .   2   .   .   .   1   
  Propulsion               9    | .   .   .   3   .   .   .   6   
  Utility                  5    | .   .   .   2   .   .   .   3   
  Weapon                   16   | .   1   .   7   .   .   .   8   
  Highest Loss Streak      18   | .   1   .   7   .   .   .   18  
Average Slot Usage (%)     89   | .   78  85  88  100 100 75  40  
  Engine                   10   | .   14  11  10  11  11  7   2   
  Leg                      28   | .   28  29  25  33  33  23  7   
  Device                   13   | .   .   11  21  20  11  7   3   
  Storage                  11   | .   14  11  11  11  11  7   7   
  Processor                3    | .   .   .   .   1   11  7   6   
  Energy Gun               16   | .   3   16  14  22  22  15  5   
  Ballistic Gun            2    | .   11  5   1   .   .   .   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             32   | 10  12  23  32  32  31  31  31  
  Greatest Support         36   | 20  20  36  35  30  30  30  30  
  Greatest Overweight (x)  9    | 2   .   .   9   1   1   1   6   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   1   
Largest Inventory Capacity 10   | 6   6   10  10  10  10  10  10  
  Average Capacity         8    | 5   6   6   8   10  10  10  10  
  Most Carried             10   | .   6   8   10  10  10  10  10  
  Average Carried          7    | .   4   6   8   7   10  9   8   
  Final Capacity           10   | 6   6   8   10  10  10  10  10  
  Final Carried            10   | .   6   8   7   10  10  10  7   

 Class Distribution 
--------------------
 51% | Scavenger-Mutant
 28% | Commander-Mutant
 19% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
 Scavenger-Mutant | -9/Garrison
 Commander-Mutant | -9/Recycling
 Commander-Mutant | -7/Factory
 Commander-Mutant | -7/Garrison

 Resources                      | -11 -10 -9  -9  -9  -9  -7  -7  
-----------                Run  | Scr Mat Mat Sto Gar Rec Fac Gar 
Matter Collected           969  | 204 150 153 329 50  10  .   73  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1698 | .   246 153 739 305 10  .   245 
  Parts                    122  | .   26  12  45  23  2   .   14  
Haulers Intercepted        2    | .   .   1   1   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -9  -7  -7  
-------                    Run  | Scr Mat Mat Sto Gar Rec Fac Gar 
Combat Hostiles Destroyed  48   | .   12  2   17  11  1   .   5   
  Melee                    1    | .   .   .   1   .   .   .   .   
  Guns                     36   | .   6   2   12  11  1   .   4   
  Cannons                  4    | .   .   .   4   .   .   .   .   
  AOE                      6    | .   6   .   .   .   .   .   .   
Classes Destroyed          9    | .   3   2   1   .   1   .   2   
  Worker                   1    | .   1   .   .   .   .   .   .   
  Hauler                   2    | .   .   1   1   .   .   .   .   
  Drone                    1    | .   .   .   .   .   1   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   
  Swarmer                  21   | .   6   .   6   8   .   .   1   
  Grunt                    15   | .   6   1   4   2   .   .   2   
  Duelist                  1    | .   .   .   .   .   .   .   1   
  Sentry                   9    | .   .   1   7   1   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   
Best Kill Streak           4    | .   4   1   4   4   1   .   4   
  Combat Bots Only         4    | .   3   1   4   4   1   .   4   
Max Kills in Single Turn   4    | .   4   1   1   2   1   .   1   
  Gunslinging              1    | .   .   .   .   1   .   .   .   
  Exploded                 3    | .   3   .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -9   -7   -7   
--------                   Run  | Scr  Mat  Mat  Sto  Gar  Rec  Fac  Gar  
Damage Taken               4140 | .    371  141  1378 226  76   .    1948 
  Core                     996  | .    67   11   164  44   .    .    710  
  Absorbed by Shields      209  | .    .    .    .    .    22   .    187  
Core Remaining (%)         72   | 100  73   .    .    .    45   .    .    
Volleys Fired              157  | .    33   13   69   17   3    .    22   
  Largest                  2    | .    2    2    2    2    2    .    2    
  Hottest                  136  | .    60   121  136  101  101  .    90   
Shots Fired                241  | .    39   26   110  34   6    .    26   
  Gun                      212  | .    33   26   87   34   6    .    26   
  Cannon                   23   | .    .    .    23   .    .    .    .    
  Launcher                 6    | .    6    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  67   | .    27   8    22   .    .    .    10   
  Thermal                  97   | .    6    18   53   17   3    .    .    
  Explosive                6    | .    6    .    .    .    .    .    .    
  Electromagnetic          71   | .    .    .    35   17   3    .    16   
  Robot Hit Streak         14   | .    8    7    14   11   .    .    14   
  Robot Miss Streak        9    | .    2    3    3    3    9    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    2    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    .    
Shots Hit Robots           173  | .    25   18   85   22   .    .    23   
  Core Hits                100  | .    25   7    41   15   1    .    11   
  Critical Hits            .    | .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           2697 | .    544  143  1207 326  32   .    445  
  Guns                     1939 | .    172  143  857  326  20   .    421  
  Cannons                  347  | .    .    .    347  .    .    .    .    
  Explosions               395  | .    372  .    .    .    .    .    23   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  16   | .    .    .    3    .    12   .    1    
  Kinetic                  464  | .    139  26   150  .    .    .    149  
  Thermal                  890  | .    33   117  597  120  .    .    23   
  Explosive                372  | .    372  .    .    .    .    .    .    
  Electromagnetic          955  | .    .    .    457  206  20   .    272  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            44   | .    4    .    .    .    .    .    40   
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               44   | .    4    .    .    .    .    .    40   
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      103  | .    46   .    1    .    2    .    54   
  Shots                    3    | .    2    .    .    .    .    .    1    
  Rammed                   3    | .    .    .    2    .    1    .    .    
Targets Rammed             5    | .    .    .    2    .    2    .    1    
  Kicked                   2    | .    .    .    .    .    1    .    1    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        135  | .    82   34   135  .    .    .    23   
  Average Temperature      34   | .    36   18   44   .    .    .    9    
  Received Heat Transfer   1353 | .    162  57   414  45   .    .    675  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    
  Parts Fried              10   | .    .    .    9    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    .    .    
  Heat Transferred         1768 | .    75   268  1164 221  .    .    40   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   -9   -7   -7   
-------                    Run  | Scr  Mat  Mat  Sto  Gar  Rec  Fac  Gar  
Peak Influence             1070 | .    300  208  346  679  432  1070 764  
  Initial                  1070 | .    .    126  87   224  305  1070 749  
  Average                  347  | .    138  160  227  476  353  1070 650  
Maximum Alert Level        3    | .    1    1    1    2    2    3    3    
  Low Security (%)         26   | 100  70   79   42   .    .    .    .    
  Level 1                  40   | .    29   20   57   22   67   .    .    
  Level 2                  26   | .    .    .    .    77   32   .    75   
  Level 3                  5    | .    .    .    .    .    .    100  24   
  Level 4                  .    | .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          10   | .    4    1    5    .    .    .    .    
  Investigation            3    | .    3    .    .    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    
  Reinforcement            2    | .    1    1    .    .    .    .    .    
  Assault                  2    | .    .    .    2    .    .    .    .    
  Garrison                 3    | .    .    .    3    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -9  -7  -7  
---------                  Run  | Scr Mat Mat Sto Gar Rec Fac Gar 
Distress Signals           4    | .   .   1   2   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              87   | .   13  5   32  11  12  .   14  
  Peak Tracking Total      11   | .   3   2   11  4   4   .   7   
  Tactical Retreats        2    | .   .   .   2   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -9  -9  -7  -7  
-------                    Run  | Scr Mat Mat Sto Gar Rec Fac Gar 
Traps Triggered            9    | .   2   .   1   5   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -9  -7  -7  
----------                 Run  | Scr Mat Mat Sto Gar Rec Fac Gar 
Machines Disabled          8    | .   .   .   .   2   6   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   
  Garrison Relay           2    | .   .   .   .   2   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -9  -7  -7  
---------                  Run  | Scr Mat Mat Sto Gar Rec Fac Gar 
Machines Accessed          4    | .   2   .   1   .   .   1   .   
  Terminals                2    | .   2   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   .   .   1   .   
Total Hacks                8    | .   4   .   3   .   .   1   .   
  Successful               2    | .   .   .   1   .   .   1   .   
  Failed                   6    | .   4   .   2   .   .   .   .   
    Catastrophic           2    | .   2   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   4    | .   4   .   .   .   .   .   .   
  Terminals                4    | .   4   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   3   .   .   1   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   1   .   .   1   .   
  Unlock Access            2    | .   .   .   1   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   2   .   1   .   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -9  -7  -7  
------------               Run  | Scr Mat Mat Sto Gar Rec Fac Gar 
Used RIF Installer         1    | .   .   .   .   1   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    9    | .   .   .   .   9   .   .   .   
  Machine Destruction      9    | .   .   .   .   9   .   .   .   
  Attached                 1    | .   .   .   .   .   .   1   .   
Robots Rewired             12   | .   .   .   .   .   12  .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -9  -7  -7  
--------                   Run  | Scr Mat Mat Sto Gar Rec Fac Gar 
Total Allies               14   | .   .   .   2   .   12  .   .   
  Largest Group            12   | .   .   .   2   .   12  10  10  
  Highest-Rated Group      180  | .   .   .   62  .   180 167 167 
  Highest-Rated Ally       31   | .   .   .   31  .   24  24  24  
Total Orders               1    | .   .   .   .   .   1   .   .   
  FOLLOW                   1    | .   .   .   .   .   1   .   .   
Ally Attacks               145  | .   .   .   16  .   123 .   6   
  Total Damage             1328 | .   .   .   271 .   973 .   84  
  Kills                    27   | .   .   .   3   .   24  .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -9  -7  -7  
-------                    Run  | Scr Mat Mat Sto Gar Rec Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  -9  -7  -7  
-------------              Run  | Scr Mat Mat Sto Gar Rec Fac Gar 
Turns Passed               3030 | 61  382 211 713 587 799 148 129 
Spaces Moved               1548 | 53  243 98  314 328 368 98  46  
  Core                     28   | 17  .   .   7   .   .   .   4   
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     1506 | 36  243 98  307 328 368 98  28  
  Wheels                   .    | .   .   .   .   .   .   .   .   
  Hover                    14   | .   .   .   .   .   .   .   14  
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 150 150 150 120 
  Average Speed            139  | 99  120 120 140 150 150 150 153 
  Slowest Speed            500  | 150 120 120 500 150 150 150 350 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   .   .   .   1   
Exploration Rate (%)       32   | 4   33  12  49  51  89  3   21  
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   1   .   .   1   .   
  Unknown Exits Taken      4    | 1   1   1   .   .   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          45   | .   43  .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               1    | .   .   .   .   .   .   .   1   
  AOE                      44   | .   43  .   .   .   .   .   1   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  -9  -7  -7  
---------                  Run  | Scr Mat Mat Sto Gar Rec Fac Gar 
Total                      2183 | 58  303 168 477 392 608 99  78  
  Wait                     211  | .   2   27  39  3   140 .   .   
  Move                     1540 | 52  242 97  313 326 367 97  46  
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  31   | .   8   6   8   8   .   1   .   
  Fast Attach              37   | 6   1   7   17  .   .   .   6   
  Attach                   13   | .   3   .   4   2   .   1   3   
  Detach                   2    | .   2   .   .   .   .   .   .   
  Swap                     21   | .   5   6   7   3   .   .   .   
  Drop                     45   | .   7   12  18  8   .   .   .   
  Fire                     157  | .   33  13  69  17  3   .   22  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      1    | .   .   .   1   .   .   .   .   
  Kick                     4    | .   .   .   1   .   2   .   1   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            25   | .   .   .   .   25  .   .   .   
  Rewire                   96   | .   .   .   .   .   96  .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-9/Garrison (discovered 2 exits: [*Rec x2])
-9/Recycling
-7/Factory
-7/Garrison

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
   62 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  408 | -10/Materials | Discovered new exit (range 7)
  444 | -10/Materials | Entered another Materials area
  444 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  601 | -9/Materials  | Discovered new exit (range 3)
  655 | -9/Materials  | Entered Storage
  676 | -9/Storage    | Build established: Scavenger-Mutant
 1006 | -9/Storage    | Lost 5 parts (1p1n3w)
 1041 | -9/Storage    | Garrison activated, responded to threat
 1172 | -9/Storage    | Met a pair of Derelict thieves
 1204 | -9/Storage    | Garrison activated, responded to threat
 1294 | -9/Storage    | Lost 7 parts (1p2n2u2w)
 1366 | -9/Storage    | Identified exit to Garrison
 1368 | -9/Storage    | Entered Garrison
 1468 | -9/Garrison   | Triggered checkpoint
 1488 | -9/Garrison   | Triggered checkpoint
 1534 | -9/Garrison   | Triggered checkpoint
 1546 | -9/Garrison   | Core integrity fell below 50%
 1585 | -9/Garrison   | Garrison Relay disabled
 1657 | -9/Garrison   | Discovered new exit (range 11)
 1817 | -9/Garrison   | Discovered new exit (range 9)
 1844 | -9/Garrison   | Installed Relay Interface Framework
 1876 | -9/Garrison   | Triggered checkpoint
 1895 | -9/Garrison   | Garrison Relay disabled
 1955 | -9/Garrison   | Entered Recycling
 1968 | -9/Recycling  | Spotter reported a threat
 1985 | -9/Recycling  | Spotter reported a threat
 2021 | -9/Recycling  | Spotter reported a threat
 2047 | -9/Recycling  | Spotter reported a threat
 2055 | -9/Recycling  | Spotter reported a threat
 2056 | -9/Recycling  | Spotter reported a threat
 2056 | -9/Recycling  | Spotter reported a threat
 2074 | -9/Recycling  | Spotter reported a threat
 2099 | -9/Recycling  | Spotter reported a threat
 2107 | -9/Recycling  | Spotter reported a threat
 2109 | -9/Recycling  | Spotter reported a threat
 2111 | -9/Recycling  | Spotter reported a threat
 2127 | -9/Recycling  | Spotter reported a threat
 2127 | -9/Recycling  | Spotter reported a threat
 2152 | -9/Recycling  | Spotter reported a threat
 2160 | -9/Recycling  | Spotter reported a threat
 2163 | -9/Recycling  | Spotter reported a threat
 2180 | -9/Recycling  | Spotter reported a threat
 2180 | -9/Recycling  | Spotter reported a threat
 2205 | -9/Recycling  | Spotter reported a threat
 2216 | -9/Recycling  | Spotter reported a threat
 2233 | -9/Recycling  | Spotter reported a threat
 2286 | -9/Recycling  | Spotter reported a threat
 2352 | -9/Recycling  | Spotter reported a threat
 2372 | -9/Recycling  | Spotter reported a threat
 2376 | -9/Recycling  | Build established: Commander-Mutant
 2382 | -9/Recycling  | Spotter reported a threat
 2419 | -9/Recycling  | Spotter reported a threat
 2424 | -9/Recycling  | Spotter reported a threat
 2436 | -9/Recycling  | Spotter reported a threat
 2448 | -9/Recycling  | Spotter reported a threat
 2461 | -9/Recycling  | Spotter reported a threat
 2493 | -9/Recycling  | Spotter reported a threat
 2514 | -9/Recycling  | Spotter reported a threat
 2515 | -9/Recycling  | Spotter reported a threat
 2558 | -9/Recycling  | Spotter reported a threat
 2558 | -9/Recycling  | Spotter reported a threat
 2567 | -9/Recycling  | Spotter reported a threat
 2568 | -9/Recycling  | Spotter reported a threat
 2584 | -9/Recycling  | Discovered new exit (range 13)
 2602 | -9/Recycling  | Spotter reported a threat
 2602 | -9/Recycling  | Spotter reported a threat
 2602 | -9/Recycling  | Spotter reported a threat
 2602 | -9/Recycling  | Spotter reported a threat
 2655 | -9/Recycling  | Spotter reported a threat
 2671 | -9/Recycling  | Spotter reported a threat
 2754 | -9/Recycling  | Entered Factory
 2754 | -7/Factory    | Accompanied by 10 allies
 2754 | -7/Factory    | Evolved 4 slots: Propulsion x1, Utility x3
 2900 | -7/Factory    | Identified exit to Garrison
 2902 | -7/Factory    | Entered Garrison
 2902 | -7/Garrison   | Accompanied by 10 allies
 2977 | -7/Garrison   | Crushed by falling debris
 2986 | -7/Garrison   | Core integrity fell below 50%
 3010 | -7/Garrison   | Core integrity fell below 20%
 3024 | -7/Garrison   | Triggered checkpoint
 3031 | -7/Garrison   | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
02992_ Imp. Ion Engine crushed.
02992_ Kicked G-47 Trooper out of the way.
02993_ Acquired 9 matter.
02993_ The unstable cave ceiling collapses.
02994_ Acquired Beam Rifle.
02996_ Carbon-fiber Leg destroyed.
02996_ Acquired 5 matter.
02997_ Beam Rifle destroyed.
02999_ Acquired Autogun.
03000_ Carbon-fiber Leg destroyed.
03004_ Acquired Assault Rifle.
03009_ G-47 Trooper destroyed.
03009_ Assault Rifle destroyed.
03011_ G-47 Trooper destroyed.
03012_ Autogun destroyed.
03020_ Acquired 33 matter.
03022_ Imp. Targeting Computer destroyed.
03024_ Beams of light sweep through the air. An alarm sounds.
Garrison Door activated.
03030_ Gravmag System destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ????????????#   !                    #???????????? |
| ????????????#         s              #???????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Evasion (%)                50
Targeting Accuracy         6
Relay Coupler Types        29
Relay Coupler Value        1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ElectronFactoryStabilizer
  Manual?         0
Play Time         00:22:07
  Cumulative      74.0 hours
  Start           2021.03.18 @ 14:54:28
  End             2021.03.18 @ 15:16:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          202
  Rogue           50
  Adventurer      148
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             50
Gallery%          60
Achievement%      48
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/X11
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f454108d-2f30-4778-af09-f8eadc7877bb