Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.04 @ 16:42:11 Player: Bryce J Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (18) 90 Value Destroyed (328) 328 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (703) 703 TOTAL SCORE: 2841 Bonus ------- Follower Combat Kills 110 Met Imprinter 300 Was Imprinted 300 Friendly Fire -7 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Barrage Gun Heavy Battle Rifle Phasing Sabre Phasing Sabre Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Salvage Targeting Computer > --- WEAPON ----------- Heavy Battle Rifle Heavy Battle Rifle Makeshift Shrapnel Gun > --- INVENTORY -------- Light Ion Engine Makeshift Leg Armored Wheel Hover Unit Grenade Launcher Phasing Sabre Phasing Sabre [Rating: 26] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Hover Unit Hover Unit Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Visual Processing Unit Weapon Heavy Battle Rifle Energy Gun Spread Laser Ballistic Gun Heavy Battle Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 26 | 6 1 3 12 . 3 1 Power 3 | 1 . . 2 . . . Engine 3 | 1 . . 2 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 8 | 2 . . 6 . . . Treads . | . . . . . . . Leg 2 | 2 . . . . . . Wheel 4 | . . . 4 . . . Hover 2 | . . . 2 . . . Flight . | . . . . . . . Utility 5 | 1 . 1 2 . . 1 Device 2 | 1 . 1 . . . . Storage 1 | . . . 1 . . . Processor 2 | . . . 1 . . 1 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 10 | 2 1 2 2 . 3 . Energy Gun 2 | 1 . . 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 5 | 1 1 . . . 3 . Ballistic Cannon . | . . . . . . . Launcher 1 | . . 1 . . . . Special Weapon 1 | . . 1 . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 10 | . . . 4 . . 6 Power 2 | . . . 1 . . 1 Propulsion 1 | . . . . . . 1 Utility 3 | . . . 2 . . 1 Weapon 4 | . . . 1 . . 3 Highest Loss Streak 6 | . . . 4 . . 6 To Critical Strikes . | . . . . . . . Average Backups 5 | 2 4 4 5 5 5 7 Power . | . 1 1 . 1 1 . Propulsion 2 | 1 2 2 2 3 2 2 Utility . | . . . . . . . Weapon 2 | . 1 1 2 1 2 3 Tool/Special . | . . . . . . . Unused Backups 7 | . . . 2 . 1 4 Power . | . . . . . . . Propulsion 3 | . . . 2 . . 1 Utility . | . . . . . . . Weapon 4 | . . . . . 1 3 Tool/Special . | . . . . . . . Average Slot Usage (%) 85 | . 85 90 68 88 84 94 Engine 11 | . 14 14 10 11 11 10 Leg 3 | . 28 28 1 . . . Wheel 17 | . . . 5 22 22 21 Hover 1 | . . . 14 . . . Device 2 | . 14 18 5 . . . Storage 9 | . . . 7 11 11 10 Processor 10 | . . . 6 11 11 18 Energy Gun 4 | . 14 1 . 11 5 . Ballistic Gun 12 | . 14 14 3 . 13 26 Launcher 5 | . . 1 . 11 5 5 Special Weapon 1 | . . 11 2 . . . Impact Weapon 5 | . . . 10 11 5 . Peak Build Rating 26 | 8 8 9 15 15 24 26 Average Rating 15 | 4 8 8 9 15 18 23 On Entrance 11 | . 8 8 9 15 15 24 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns 8 | . . . . . . 8 Heaviest Build 23 | 7 8 9 22 22 23 23 Greatest Support 24 | 20 20 20 24 24 24 24 Greatest Overweight (x) 3 | . . . 3 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 5 5 5 8 8 8 8 Average Capacity 7 | 5 5 5 7 8 8 7 Most Carried 8 | 4 5 5 7 5 8 8 Average Carried 5 | 2 4 4 5 5 5 7 Final Capacity 8 | 5 5 5 8 8 8 5 Final Carried 7 | 4 5 4 5 5 7 4 Class Distribution -------------------- 74% | Mutant 25% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Skirmisher | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 733 | 295 . 108 83 38 72 137 Remotely . | . . . . . . . Salvage Created 344 | 133 . . 51 23 . 137 Parts 25 | 9 . . 2 6 . 8 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 11 | . . . . . . 11 Prevented 2 | . . . . . . 2 Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 12 | 1 . 3 . 3 . 5 Guns 6 | 1 . . . . . 5 AOE 6 | . . 3 . 3 . . Classes Destroyed 7 | 3 . 1 2 . . 1 Worker 1 | 1 . . . . . . Builder 1 | . . . 1 . . . Tunneler 3 | 3 . . . . . . Watcher 1 | . . . 1 . . . Swarmer 9 | . . 3 . 3 . 3 Grunt 2 | 1 . . . . . 1 Programmer 1 | . . . . . . 1 Best Kill Streak 3 | 3 . 3 1 3 . 3 Combat Bots Only 3 | 1 . 3 . 3 . 3 Max Kills in Single Turn 3 | 1 . 2 1 3 . 1 Gunslinging . | . . . . . . . Exploded 3 | . . 2 . 3 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 154 | 6 7 14 20 1 . 106 Missed 46 | 2 1 3 9 . . 31 Hits 108 | 4 6 11 11 1 . 75 Melee 2 | . . . 2 . . . Projectile 106 | 4 6 11 9 1 . 75 Critical Strikes 3 | . . . 1 . . 2 Damage Taken 1542 | 46 90 155 183 9 . 1059 Core 472 | 11 17 33 24 . . 387 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 32 | . . . . . 32 . Core Remaining (%) 85 | 95 . 75 . . . . Volleys Fired 35 | 15 . 7 1 1 . 11 Largest 3 | 2 . 2 1 2 . 3 Hottest 120 | 70 . 120 20 95 . 90 Shots Fired 80 | 30 . 14 1 2 . 33 Gun 69 | 30 . 7 1 1 . 30 Cannon . | . . . . . . . Launcher 8 | . . 4 . 1 . 3 Special 3 | . . 3 . . . . Kinetic 53 | 15 . 7 1 . . 30 Thermal 19 | 15 . 3 . 1 . . Explosive 8 | . . 4 . 1 . 3 Electromagnetic . | . . . . . . . Robot Hit Streak 11 | 11 . 4 1 . . 5 Robot Miss Streak 4 | 3 . 3 . . . 4 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 40 | 17 . 4 5 . . 14 Core Hits 28 | 7 . 4 1 3 . 13 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | 2 . . . . . . Burn 2 | 2 . . . . . . Melee Attacks 7 | . . . 7 . . . Impact 7 | . . . 7 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . . . 3 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1280 | 193 . 272 312 111 . 392 Guns 561 | 193 . 26 15 . . 327 Cannons . | . . . . . . . Explosions 422 | . . 246 . 111 . 65 Melee 297 | . . . 297 . . . Ramming . | . . . . . . . Kinetic 411 | 43 . 26 15 . . 327 Thermal 150 | 150 . . . . . . Explosive 422 | . . 246 . 111 . 65 Electromagnetic . | . . . . . . . Impact 297 | . . . 297 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . . 4 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . . 2 Message Errors 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 89 | . . . 86 . . 3 Projectiles . | . . . . . . . Explosions 3 | . . . . . . 3 Melee 86 | . . . 86 . . . Knockbacks 1 | . . . 1 . . . Impact 1 | . . . 1 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 113 | . . 59 . . . 54 Shots 5 | . . 3 . . . 2 Rammed . | . . . . . . . Targets Rammed 1 | . . 1 . . . . Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 102 | 102 . 22 . 27 . 98 Average Temperature 36 | 46 . 11 . 14 . 36 Received Heat Transfer 210 | 24 48 . 48 . . 90 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . 3 . . . Impact Corruptions 2 | . . . 2 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | 2 . . . . . 1 Heat Transferred 592 | 592 . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 88 | 30 30 88 35 79 . . Initial 7 | . . 7 . . . . Average 11 | 4 9 39 5 10 . . Influence Increases 600 | 40 67 93 72 79 . 249 Destroy 0b10 Robot/C 300 | 20 . 60 . 60 . 160 Destroy 0b10 Robot/NC 30 | 20 . . 10 . . . Destroy Leader 52 | . . 10 2 10 . 30 Allied During Kill 29 | . . . . . . 29 Successful Hack 7 | . 7 . . . . . Destroy Structure 32 | . . 23 . 9 . . Lose Combat Pursuer 150 | . 60 . 60 . . 30 Influence Decreases 600 | 40 47 113 72 79 . 249 Entered New Map 13 | . . 13 . . . . Time Decay 518 | 40 47 100 67 79 . 185 Lost Part 5 | . . . 5 . . . Lost Ally 64 | . . . . . . 64 Squads Dispatched 3 | . 2 . 1 . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 37 | 1 6 3 8 3 . 16 Peak Tracking Total 7 | 1 5 3 7 3 . 6 Tactical Retreats 7 | . 2 . 3 . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 1 | . 1 . . . . . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 3 | . 3 . . . . . Successful 2 | . 2 . . . . . Failed 1 | . 1 . . . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . . . 1 . Terminals 3 | . 3 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 2 . . . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 3 Highest-Rated Group 158 | . . . . . 158 120 Highest-Rated Ally 41 | . . . . . 41 41 Total Orders . | . . . . . . . Ally Attacks 14 | . . . . . . 14 Total Damage 402 | . . . . . . 402 Kills 3 | . . . . . . 3 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 3445 | 15 169 228 362 787 1102 782 Optics 2931 | . . . 260 787 1102 782 Terrain 514 | 15 169 228 102 . . . Seismic 175 | . . 79 96 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . 1 . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3785 | 248 169 228 461 787 1102 790 Spaces Moved 2914 | 146 139 163 300 401 1125 640 Core 39 | 26 . . 2 . . 11 Treads . | . . . . . . . Legs 436 | 120 139 163 14 . . . Wheels 2232 | . . . 77 401 1125 629 Hover 207 | . . . 207 . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 56 90 90 50 Average Speed 91 | 107 120 120 69 90 90 89 Slowest Speed 200 | 120 120 120 200 90 90 90 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 50 | 8 32 38 30 80 90 78 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 3 | . . 1 . . 2 . Spaces Dug 13 | . . 2 . . . 11 Terrain Destroyed 69 | . . 31 . 9 . 29 Melee . | . . . . . . . Projectile 5 | . . 3 . . . 2 AOE 64 | . . 28 . 9 . 27 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3935 | 210 141 174 536 824 1217 833 Wait 905 | 29 . . 202 423 75 176 Move 2908 | 145 138 162 299 400 1124 640 Hop . | . . . . . . . Pick Up 22 | 8 1 . 5 . 6 2 Fast Attach 11 | 3 . 1 5 . 1 1 Attach 11 | 6 . . 3 . 2 . Detach 8 | 3 . . 2 . 3 . Swap 12 | . 1 2 8 . . 1 Drop 14 | 1 1 1 4 . 5 2 Fire 35 | 15 . 7 1 1 . 11 Melee 7 | . . . 7 . . . Ram . | . . . . . . . Kick 1 | . . 1 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . 1 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 82 | -11/Scrapyard | Discovered new exit (range 8) 249 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 314 | -10/Materials | Identified exit to Mines 418 | -10/Materials | Entered Mines 640 | -10/Mines | Discovered new exit (range 6) 646 | -10/Mines | Entered Materials 646 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 779 | -9/Materials | Lost 4 parts (1p2u1w) 1081 | -9/Materials | Discovered new exit (range 6) 1107 | -9/Materials | Entered Mines 1115 | -9/Mines | Discovered new exit (range 14) 1134 | -9/Mines | Assembled infested the area 1712 | -9/Mines | Discovered new exit (range 5) 1814 | -9/Mines | Identified exit to Materials 1863 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1894 | -9/Mines | Entered Zion 2063 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2175 | -7/Zion | Given A8's code to call for help 2228 | -7/Zion | Met Imprinter 2266 | -7/Zion | Imprinted 2268 | -7/Zion | Declared Zion's savior 2927 | -7/Zion | Visited the Megawrench Repair Shop 2927 | -7/Zion | Megawrench repaired 2 parts 2939 | -7/Zion | Discovered new exit (range 14) 2996 | -7/Zion | Entered Proximity Caves 2996 | -6/Proximity Caves | Accompanied by 4 allies 3071 | -6/Proximity Caves | Build established: Skirmisher 3169 | -6/Proximity Caves | Lost 3 allies 3278 | -6/Proximity Caves | Spotted B-75 Beast 3406 | -6/Proximity Caves | Learned 12 Factory zone layouts 3585 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 3709 | -6/Proximity Caves | Ambushed by research squad 3778 | -6/Proximity Caves | Core integrity fell below 50% 3778 | -6/Proximity Caves | Released all parts (2) 3783 | -6/Proximity Caves | Core integrity fell below 20% 3786 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- NEUTRALIZE FOR ANALYSIS." Slug penetrates Wall. Destroyed Phase Shifter. Penetrated by Slug. Slug penetrates Wall. Grenade Launcher destroyed. Slug penetrates Wall. Salvage Targeting Computer destroyed. GRS WI92K|:LR 8FJ SVUMF Penetrated by Slug. Hvy. Ion Engine destroyed. Arm. Wheel destroyed. Mak. Shrapnel Gun destroyed. Hvy. Battle Rifle destroyed. System corrupted: Arm. Wheel rejected. Released Visual Processing Unit. Released Sml. Storage Unit. Dropped Hover Unit. Dropped Arm. Wheel. Acquired Phasing Sabre. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#### ?????????????????????? | | ????????????????????# ????????????????????? | | ??######??????????## ????????????????????? | | ### ##????????## ?????????????????????? | | #?????#### ??????????????????????? | | #????## ???????????????????????? | | #????# #????????????????????????? | | #????# #?????????????????????????? | | #??????? #?????????????????????????? | | #?####??# ##????????????????????????? | | ### ##?# ##???????????????????????? | | ### ## ##??????????????????????? | | #??# #??????????????????????? | | #?## #??????????????????????? | | ###### #?# @##?????????????????????? | | #### #?#g ###???????????????????? | | ###g* g ##??????????????????? | | ##### !== ##?????????????????? | | #???# ####### = = ##????????????????? | | #??# #?????## ## #????????????????? | | #? #??????# ## #????????????????? | | #??????# ### #????????????????? | | #??????##########??# ####????????????????? | | #########???????????????????##???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Salvage Targeting 1 Item Schematics ----------------- Proton Cannon | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Energy Well | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Great Axe | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Adv. Hacking Suite | -7/Zion | Archive Recalibrator | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Gravmag System | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Energy Filter | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive X-62 Marksman | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermicGuidedPlatform Manual? 0 Play Time 00:59:54 Cumulative 0.9 hours Start 2026.07.03 @ 02:19:52 End 2026.07.04 @ 16:42:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2bd5f993-8902-4b89-a806-310078bef982