Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.24 @ 00:32:06 Player: Zailor Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (54) 270 Value Destroyed (1726) 1726 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (166) 166 TOTAL SCORE: 3802 Bonus ------- High Alert Combat Kills 166 Cogmind --------- Core Integrity 316/550 Matter 182/300 Energy 160/160 System Corruption 2% Temperature Cool (42) Movement Treading (200) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Improved Treads Improved VTOL Module > --- UTILITY (4) ------ Medium Storage Unit High-capacity Storage Unit > --- WEAPON (3) ------- Assault Rifle > --- INVENTORY (16) --- Light Angular Momentum Engine Improved Aluminum Leg Advanced Visual Processing Unit Terrain Scanner Particle Gun High-powered Shotgun Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved VTOL Module > --- UTILITY ---------- Medium Storage Unit High-capacity Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Improved Medium Laser Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Improved Treads Advanced Visual Processing Unit Terrain Scanner Light Armor Plating Particle Gun High-powered Shotgun Mini Grenade Launcher [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 62 | 6 2 18 36 Power 8 | 1 . 3 4 Engine 6 | 1 . 3 2 Core 2 | . . . 2 Reactor . | . . . . Propulsion 16 | 2 . 7 7 Treads 7 | . . 3 4 Leg 8 | 2 . 4 2 Wheel . | . . . . Hover . | . . . . Flight 1 | . . . 1 Utility 14 | 1 2 2 9 Device 3 | . . 1 2 Storage 4 | 1 1 1 1 Processor 2 | . 1 . 1 Hackware . | . . . . Protection 5 | . . . 5 Artifact . | . . . . Weapon 24 | 2 . 6 16 Energy Gun 7 | 1 . 1 5 Energy Cannon . | . . . . Ballistic Gun 15 | 1 . 5 9 Ballistic Cannon . | . . . . Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 21 | . . 3 18 Power 3 | . . 1 2 Propulsion 5 | . . 1 4 Utility 5 | . . . 5 Weapon 8 | . . 1 7 Highest Loss Streak 7 | . . 1 7 Average Slot Usage (%) 94 | . 98 96 91 Engine 9 | . 14 10 7 Treads 12 | . . 7 20 Leg 14 | . 28 24 2 Flight 1 | . . . 2 Device 1 | . . 2 2 Storage 17 | . 14 17 18 Processor 9 | . 13 11 7 Protection 3 | . . . 6 Energy Gun 6 | . 14 6 5 Ballistic Gun 16 | . 14 15 17 Naked Turns . | . . . . Heaviest Build 65 | 12 16 24 65 Greatest Support 62 | 20 20 40 62 Greatest Overweight (x) 4 | 2 . 1 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 16 | 6 8 10 16 Average Capacity 10 | 5 6 9 12 Most Carried 16 | 4 6 10 16 Average Carried 8 | 3 4 8 10 Final Capacity 16 | 6 8 10 16 Final Carried 10 | 4 6 10 7 Class Distribution -------------------- 41% | Mutant 27% | Scavenger-Gunner 24% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1199 | 260 14 339 586 Remotely . | . . . . Salvage Created 1973 | 78 30 589 1276 Parts 117 | . 2 44 71 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . . . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 40 | . 1 14 25 Guns 32 | . 1 14 17 AOE 8 | . . . 8 Classes Destroyed 11 | 1 1 4 5 Worker 6 | . . . 6 Builder 4 | . . . 4 Recycler 2 | 1 . . 1 Operator 1 | . . . 1 Watcher 1 | . . 1 . Swarmer 7 | . . 4 3 Grunt 19 | . 1 3 15 Brawler 2 | . . . 2 Duelist 2 | . . 1 1 Sentry 8 | . . 6 2 Hunter 2 | . . . 2 Best Kill Streak 10 | 1 1 4 10 Combat Bots Only 4 | . 1 4 4 Max Kills in Single Turn 5 | 1 1 2 5 Gunslinging 1 | . . 1 . Exploded 3 | . . . 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3269 | . 23 930 2316 Core 416 | . 12 170 234 Absorbed by Shields . | . . . . Core Remaining (%) 84 | 100 95 57 . Volleys Fired 122 | 11 4 48 59 Largest 3 | 1 2 2 3 Hottest 129 | 50 70 79 129 Shots Fired 263 | 11 8 91 153 Gun 256 | 11 8 91 146 Cannon . | . . . . Launcher 7 | . . . 7 Special . | . . . . Kinetic 173 | . 4 62 107 Thermal 72 | 11 4 29 28 Explosive 7 | . . . 7 Electromagnetic 11 | . . . 11 Robot Hit Streak 29 | 5 6 17 29 Robot Miss Streak 3 | 1 2 2 3 Penetration Max . | . . . . Secondary Targets 3 | . . 1 2 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 206 | 8 6 76 116 Core Hits 107 | 2 2 28 75 Critical Hits 2 | . . . 2 Critical Kills 1 | . . . 1 Critical Parts Destroyed 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4988 | 111 64 1040 3773 Guns 2967 | 111 64 1040 1752 Cannons . | . . . . Explosions 2021 | . . . 2021 Melee . | . . . . Ramming . | . . . . Kinetic 1922 | . 25 708 1189 Thermal 1007 | 111 39 332 525 Explosive 1925 | . . . 1925 Electromagnetic 134 | . . . 134 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Effects 13 | . . . 13 Message Errors 5 | . . . 5 Heat Flow Errors 1 | . . . 1 Energy Discharges 3 | . . . 3 Data Loss (minor) 2 | . . . 2 Targeting Errors 2 | . . . 2 Overload Shots . | . . . . Overflow Damage 298 | . . . 298 Projectiles . | . . . . Explosions 298 | . . . 298 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 181 | . . . 181 Shots 5 | . . . 5 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 354 | 110 82 149 354 Average Temperature 96 | 57 33 50 121 Received Heat Transfer 1119 | . 12 225 882 Effects 4 | . . . 4 Shutdowns 1 | . . . 1 Energy Bleed 2 | . . . 2 Interference 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . 1 2 Heat Transferred 2233 | 333 111 851 938 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 617 | 5 69 300 617 Average Influence 204 | . 32 133 336 Maximum Alert Level 2 | . . 1 2 Low Security (%) 65 | 100 100 79 39 Level 1 17 | . . 20 22 Level 2 16 | . . . 38 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 1 . 5 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 4 | . 1 . 3 Assault 1 | . . . 1 Garrison . | . . . . Intercept . | . . . . Construction Impeded 2 | . . . 2 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . . 1 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 82 | . 6 18 58 Peak Tracking Total 9 | . 2 6 9 Tactical Retreats 15 | . 1 1 13 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . . . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 9 | . . . 9 Max in Single Turn 4 | . . . 4 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 9 | . 4 3 2 Terminals 9 | . 4 3 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 25 | . 10 7 8 Successful 14 | . 7 3 4 Failed 11 | . 3 4 4 Catastrophic 2 | . . 2 . Database Lockouts . | . . . . Manual 17 | . 6 6 5 Terminals 25 | . 10 7 8 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 11 | . 6 2 3 Level Access Points 1 | . 1 . . Terminal Index 3 | . 1 1 1 Unreport Threat 1 | . 1 . . Locate Traps 1 | . . 1 . Hauler Manifests 2 | . 1 . 1 Registered Components 1 | . 1 . . Registered Prototypes 1 | . 1 . . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 9 | . 2 5 2 Terminals 3 | . 1 1 1 Botnet 3 | . 1 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 4 3 2 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2071 | 89 284 779 919 Spaces Moved 1070 | 46 212 415 397 Core 7 | 7 . . . Treads 468 | . . 93 375 Legs 595 | 39 212 322 22 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 155 Average Speed 141 | 118 120 132 165 Slowest Speed 240 | 150 120 180 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 4 31 39 36 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 95 | . . . 95 Melee . | . . . . Projectile . | . . . . AOE 95 | . . . 95 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1402 | 66 233 562 541 Wait 94 | . 15 53 26 Move 1067 | 45 211 414 397 Hop . | . . . . Pick Up 25 | 4 1 12 8 Fast Attach 25 | 6 1 5 13 Attach 15 | . . 2 13 Detach 6 | . . . 6 Swap 22 | . 1 11 10 Drop 26 | . . 17 9 Fire 122 | 11 4 48 59 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Identified exit to Materials 301 | -10/Materials | Build established: Mutant 374 | -10/Materials | Entered another Materials area 374 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 933 | -9/Materials | Discovered new exit (range 8) 1127 | -9/Materials | Build established: Scavenger-Mutant 1153 | -9/Materials | Entered another Materials area 1153 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1520 | -8/Materials | Build established: Scavenger-Gunner 1942 | -8/Materials | Lost 6 parts (1n2u3w) 1953 | -8/Materials | First assault squad dispatched 2027 | -8/Materials | Lost 7 parts (2p3n1u1w) 2072 | -8/Materials | Self-destructed Last Messages --------------- 02029_ U-05 Engineer builds a Wall. 02030_ W-25 Informer sends out distress signal. 02031_ K-01 Serf collects debris. 02036_ U-05 Engineer lays Concrete. 02048_ B-36 Bruiser destroyed. 02050_ Gauss Rifle destroyed. 02052_ G-47 Trooper destroyed. 02053_ U-05 Engineer lays Concrete. 02053_ A-02 Transporter sends out distress signal. 02055_ U-05 Engineer lays Concrete. 02055_ Destroyed Particle Gun. 02056_ U-05 Engineer lays Concrete. 02060_ Imp. Heat Sink destroyed. 02065_ Lgt. Armor Plating destroyed. 02069_ The unstable cave ceiling collapses. 02069_ G-47 Trooper suffers critical hit. 02069_ Destroyed Aluminum Leg. 02069_ R-06 Scavenger collects Particle Gun. 02069_ K-01 Serf collects debris. 02070_ Imp. Medium Laser destroyed. 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