Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.22 @ 09:23:50 Player: Clog Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (79) 395 Value Destroyed (1303) 1303 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (1436) 1436 TOTAL SCORE: 11994 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 103 Follower Combat Kills 33 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1600 Matter 295/300 Energy 99/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (20) ----- Enhanced Optical Array Advanced Terrain Scan Processor Advanced Terrain Scan Processor Hacking Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- (None) > --- UTILITY ---------- Power Amplifier Weight Redist. System Structural Scanner Enhanced Optical Array Improved Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Seismic Detector Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON ----------- Spear > --- INVENTORY -------- Light Ion Engine ECM Suite Guided Plasma Cannon Missile Launcher Spear [Rating: 69] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion None Utility Hacking Suite Device Seismic Detector Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Spear Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Maul Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Was Fac Fac Res Res Tes Acc Slots Evolved 18 | . . . 2 . . . 2 . . . 4 2 . . 2 2 2 . 2 Power . | . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . Utility 18 | . . . 2 . . . 2 . . . 4 2 . . 2 2 2 . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 69 | 3 5 2 18 . . 1 3 4 1 7 4 3 2 3 3 1 6 . 3 Power 8 | . . . 3 . . . . 2 . 1 . . . 1 . . . . 1 Engine 8 | . . . 3 . . . . 2 . 1 . . . 1 . . . . 1 Core . | . . . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 38 | 1 2 1 6 . . . 1 1 1 6 3 3 2 2 3 . 5 . 1 Device 18 | 1 2 1 2 . . . . 1 . 2 . 2 . 1 3 . 2 . 1 Storage . | . . . . . . . . . . . . . . . . . . . . Processor 10 | . . . 3 . . . . . . 2 2 1 . . . . 2 . . Hackware 9 | . . . 1 . . . 1 . 1 1 1 . 2 1 . . 1 . . Protection 1 | . . . . . . . . . . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 23 | 2 3 1 9 . . 1 2 1 . . 1 . . . . 1 1 . 1 Energy Gun 2 | 1 1 . . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . . 1 . . . . . . . 1 . . . . . . . 1 Ballistic Gun 7 | 1 1 . 5 . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . 1 . . . . 1 . . . . . . . . 1 . . Special Weapon 2 | . . 1 1 . . . . . . . . . . . . . . . . Impact Weapon 3 | . 1 . 1 . . 1 . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . 2 . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . . . . . . . 1 . . . . . Parts Lost 32 | . 4 . 1 . . . . 5 1 . 2 . . . . . 8 1 10 Power 7 | . . . 1 . . . . 3 . . 1 . . . . . 1 . 1 Propulsion . | . . . . . . . . . . . . . . . . . . . . Utility 17 | . 1 . . . . . . 1 1 . 1 . . . . . 5 1 7 Weapon 8 | . 3 . . . . . . 1 . . . . . . . . 2 . 2 Highest Loss Streak 8 | . 1 . 1 . . . . 3 1 . 2 . . . . . 8 1 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Backups 4 | 2 4 5 4 5 5 5 5 4 5 5 3 4 4 4 5 5 4 4 2 Power . | . . . . . . . . . . . . . . . 1 1 1 1 . Propulsion . | . . . . . . . . . . . . . . . . . . . . Utility 1 | . 2 2 1 2 2 2 2 1 2 2 . 1 1 1 1 1 1 1 . Weapon 2 | 1 1 2 3 3 3 3 3 3 3 3 2 3 3 3 3 3 2 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 7 | 2 2 . 3 . . . . . . . . . . . . . . . . Power 2 | 2 . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . Utility 2 | . . . 2 . . . . . . . . . . . . . . . . Weapon 3 | . 2 . 1 . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 56 | . 32 15 57 66 66 66 61 59 44 58 73 68 70 73 74 71 74 47 35 Engine 3 | . . . 8 11 11 11 9 5 . 2 5 . . 1 5 4 3 . . Device 17 | . 13 15 22 22 22 22 18 19 18 21 20 18 17 16 16 19 20 4 2 Processor 9 | . . . 7 11 11 11 9 9 . 4 17 20 17 17 15 14 15 17 15 Hackware 17 | . . . 6 11 11 11 14 10 16 20 22 23 33 34 31 28 29 26 15 Ballistic Gun 2 | . 11 . 8 . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . 2 11 11 9 6 . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . 4 14 9 9 6 5 . 2 5 3 3 . 1 Peak Build Rating 69 | 3 4 7 14 12 12 12 21 21 14 23 45 40 42 50 57 60 69 43 45 Average Rating 25 | 1 2 1 9 12 11 12 15 16 13 18 34 36 41 44 49 56 63 42 35 On Entrance 23 | . 2 1 2 12 12 12 12 21 13 14 22 32 40 42 47 56 56 43 40 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 14 | 3 5 2 10 7 7 7 9 14 3 8 7 5 2 12 9 8 9 1 5 Greatest Support 9 | 3 3 3 9 9 9 9 9 9 3 9 9 9 3 9 9 9 9 3 3 Greatest Overweight (x) 3 | . 1 . 2 . . . . 1 . 1 1 1 . 3 . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 5 Average Carried 4 | 2 4 4 4 5 4 5 4 4 4 4 3 4 4 4 5 5 4 4 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 5 5 5 5 5 5 4 5 5 5 5 5 4 4 1 Class Distribution -------------------- 37% | Mutant 26% | Hacker-Mutant 18% | Wizard-Scout 10% | Hacker-Scout 3% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Hacker-Mutant | -8/Materials Mutant | -8/Storage Hacker-Mutant | -8/Recycling Hacker-Mutant | -8/Scraptown Hacker-Scout | -6/Factory Hacker-Assassin | -5/Factory Hacker-Scout | -5/Waste Wizard-Scout | -5/Factory Wizard-Scout | -4/Factory Wizard-Scout | -3/Research Wizard-Scout | -2/Research Wizard-Scout | -2/Testing Hacker-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Was Fac Fac Res Res Tes Acc Matter Collected 1504 | 234 98 1 573 . . 30 . 88 10 30 . 110 . 186 . . 58 . 86 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 2685 | 71 408 . 1133 . . 74 54 65 125 . 37 133 . 207 . . 58 . 320 Parts 167 | 10 28 . 60 . . 7 2 17 6 . . 6 . 10 . . 5 . 16 Haulers Intercepted 10 | . 2 . 6 . . . 1 . . . . . . 1 . . . . . Recyclers Shooed 5 | 2 2 . . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Was Fac Fac Res Res Tes Acc Combat Hostiles Destroyed 40 | . 11 . 15 . . 4 . 5 1 . . . . . . . . . 4 Melee 2 | . . . . . . . . . 1 . . . . . . . . . 1 Guns 23 | . 11 . 12 . . . . . . . . . . . . . . . . Cannons 3 | . . . . . . . . . . . . . . . . . . . 3 AOE 12 | . . . 3 . . 4 . 5 . . . . . . . . . . . Classes Destroyed 10 | 1 4 . 3 . . 1 . . . . . . . . . . . . 1 Worker 9 | . 1 . 1 . . 1 . . . . . . . 5 . . 1 . . Builder 7 | . . . . . . 2 . 2 . . . 1 . 1 . . 1 . . Tunneler 4 | 4 . . . . . . . . . . . . . . . . . . . Hauler 10 | . 2 . 6 . . . 1 . . . . . . 1 . . . . . Recycler 6 | . . . 3 . . . . . 1 . . 1 . . . . . . 1 Watcher 3 | . . . 2 . . . . . . . 1 . . . . . . . . Swarmer 22 | . 6 . 5 . . 4 . 4 . . . . . . . . . . 3 Grunt 10 | . 5 . 5 . . . . . . . . . . . . . . . . Sentry 7 | . . . 5 . . . . 1 1 . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 13 | 3 7 . 13 . . 5 1 6 1 . 1 2 . 6 . . 1 . 2 Combat Bots Only 11 | . 5 . 11 . . 4 . 5 1 . . . . . . . . . 2 Max Kills in Single Turn 4 | 1 1 . 4 . . 4 1 3 1 . 1 1 . 1 . . 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 3 . . 4 . 3 . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Was Fac Fac Res Res Tes Acc Hostile Shots Fired 423 | . 67 2 53 2 . 4 2 49 10 . 23 3 . 2 . . 21 18 167 Missed 161 | . 22 2 18 2 . 2 1 17 3 . 6 . . 2 . . 4 8 74 Hits 262 | . 45 . 35 . . 2 1 32 7 . 17 3 . . . . 17 10 93 Melee 8 | . . . . . . . . . . . . . . . . . 7 . 1 Projectile 254 | . 45 . 35 . . 2 1 32 7 . 17 3 . . . . 10 10 92 Critical Strikes 8 | . . . 1 . . . . . . . . . . . . . 7 . . Damage Taken 4795 | . 477 . 482 . . 53 15 586 101 . 169 69 . . . . 534 249 2060 Core 3054 | . 188 . 148 . . 6 . 326 87 . 101 49 . . . . 331 203 1615 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 72 | 100 . 24 . . . 61 . . . 24 88 . . 95 100 100 . 63 . Volleys Fired 187 | 14 70 . 76 . . 1 . 2 . . 2 . . 6 . 3 . . 13 Largest 2 | 2 2 . 2 . . 1 . 1 . . 1 . . 1 . 1 . . 1 Hottest 120 | 70 90 . 46 . . 30 . 39 . . 120 . . 120 . 120 . . 120 Shots Fired 264 | 28 108 . 101 . . 1 . 2 . . 2 . . 6 . 3 . . 13 Gun 236 | 28 108 . 100 . . . . . . . . . . . . . . . . Cannon 24 | . . . . . . . . . . . 2 . . 6 . 3 . . 13 Launcher 4 | . . . 1 . . 1 . 2 . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 168 | 14 54 . 100 . . . . . . . . . . . . . . . . Thermal 92 | 14 54 . . . . . . . . . 2 . . 6 . 3 . . 13 Explosive 4 | . . . 1 . . 1 . 2 . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 15 | 6 9 . 15 . . 5 . 1 . . . . . . . . . . 5 Robot Miss Streak 8 | 3 8 . 3 . . . . 1 . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . 3 . 3 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 194 | 16 64 . 77 . . 5 1 2 2 . 1 2 . 11 . . 4 . 9 Core Hits 100 | 6 25 . 37 . . 5 . 7 2 . 1 1 . 8 . . 3 . 5 Critical Kills 1 | . . . . . . 1 . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . 3 . . 1 . . . . . . . . . . . . . Critical Strikes 11 | 1 4 . 3 . . 2 . . . . . . . . . . . . 1 Burn 5 | 1 4 . . . . . . . . . . . . . . . . . . Destroy 3 | . . . 3 . . . . . . . . . . . . . . . . Smash 2 | . . . . . . 2 . . . . . . . . . . . . . Impale 1 | . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 104 | . 3 . 2 . . 4 4 2 12 . 18 7 . 26 5 4 8 . 9 Impact 13 | . 3 . 2 . . 4 4 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 91 | . . . . . . . . 2 12 . 18 7 . 26 5 4 8 . 9 Sneak Attacks 22 | . . . 1 . . 3 1 1 2 . . 2 . 7 . . 4 . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 4928 | 175 688 . 1432 . . 433 95 555 113 . 33 128 . 634 . . 276 . 366 Guns 1985 | 175 683 . 1127 . . . . . . . . . . . . . . . . Cannons 276 | . . . . . . . . . . . . . . 105 . . . . 171 Explosions 846 | . . . 162 . . 201 . 483 . . . . . . . . . . . Melee 1791 | . . . 143 . . 232 95 72 113 . 33 128 . 529 . . 254 . 192 Ramming 30 | . 5 . . . . . . . . . . . . . . . 22 . 3 Kinetic 1460 | 65 268 . 1127 . . . . . . . . . . . . . . . . Thermal 801 | 110 415 . . . . . . . . . . . . 105 . . . . 171 Explosive 846 | . . . 162 . . 201 . 483 . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact 470 | . . . 143 . . 232 95 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 1321 | . . . . . . . . 72 113 . 33 128 . 529 . . 254 . 192 Highest Corruption 7 | . . . . . . . . . . . . . 6 7 . . 1 1 6 Average Corruption 5 | . . . . . . . . . . . . . 6 6 . . 1 1 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 17 | . . . . . . . . . . . . . 2 9 . . 1 . 5 Message Errors 4 | . . . . . . . . . . . . . 1 2 . . . . 1 Matter Fused 7 | . . . . . . . . . . . . . 1 5 . . 1 . . Heat Flow Errors 1 | . . . . . . . . . . . . . . 1 . . . . . Energy Discharges 2 | . . . . . . . . . . . . . . 1 . . . . 1 Data Loss (minor) 3 | . . . . . . . . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 381 | . . . 27 . . 117 35 107 . . . 25 . 28 . . 42 . . Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions 65 | . . . . . . . . 65 . . . . . . . . . . . Melee 316 | . . . 27 . . 117 35 42 . . . 25 . 28 . . 42 . . Knockbacks 2 | . . . 1 . . 1 . . . . . . . . . . . . . Impact 2 | . . . 1 . . 1 . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 162 | . 2 . 39 . . 37 . 72 . . . . . . . . 11 . 1 Shots 5 | . . . 1 . . 2 . 2 . . . . . . . . . . . Rammed 8 | . 1 . . . . . . . . . . . . . . . 5 1 1 Targets Rammed 8 | . 1 . . . . . . . . . . . . . . . 5 1 1 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 114 | 40 70 . 24 . . 4 . . . . 56 . . 80 . 114 . . 84 Average Temperature 26 | 19 25 . 9 . . 4 . . . . 36 . . 43 . 63 . . 23 Received Heat Transfer 720 | . 144 . 150 . . . . 189 36 . 66 9 . . . . . 54 72 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . 1 . . 1 1 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . 1 . . 2 1 . . . . . . . . . . . . Impact Corruptions 6 | . . . 1 . . 4 1 . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | 1 2 . 1 . . . . . . . . . . . . . . . 1 Heat Transferred 2322 | 407 1398 . . . . . . . . . . . . 240 . . . . 277 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Was Fac Fac Res Res Tes Acc Maximum Alert Level 5 | . . . 1 . . . . . . . . . . . . . . 5 4 Low Security (%) 79 | 100 100 100 47 100 . 100 100 100 100 . 100 100 100 100 100 100 100 1 . Level 1 9 | . . . 52 . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . Level 3 6 | . . . . . . . . . . . . . . . . . . . 67 Level 4 3 | . . . . . . . . . . . . . . . . . . . 32 Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . . . 98 . Peak Influence 1645 | 10 155 48 305 67 . 126 42 159 169 . 60 17 . 15 8 25 45 1645 1154 Initial 1100 | . 3 28 6 67 . . 42 9 56 . . . . . . . . 19 1100 Average 184 | 2 99 29 173 47 . 114 35 115 80 . 18 2 . 2 . 9 4 1584 1083 Influence Increases 2371 | 20 293 30 564 15 . 141 10 235 223 . 119 31 . 86 16 47 139 45 357 Destroy 0b10 Robot/C 820 | . 220 . 320 . . 80 . 100 20 . . . . . . . . . 80 Destroy 0b10 Robot/NC 195 | 20 15 . 60 . . 15 5 10 5 . 5 10 . 35 . . 10 . 5 Destroy Leader 196 | . 34 . 106 . . 10 2 20 . . 2 . . 2 . . . . 20 Allied During Kill 20 | . . . 20 . . . . . . . . . . . . . . . . Successful Hack 103 | . 22 . 3 . . . . . 12 . 26 . . 10 6 24 . . . Select Force Hacks 150 | . . . . . . . . . 150 . . . . . . . . . . Disable Machine 45 | . . . . . . 15 . . . . . . . . . 15 15 . . Destroy Structure 167 | . 2 . 10 . . 21 3 30 6 . 11 6 . 24 10 8 9 . 27 Partial Spotted 90 | . . . 30 15 . . . . . . . . . . . . 15 . 30 Lose Combat Pursuer 585 | . . 30 15 . . . . 75 30 . 75 15 . 15 . . 90 45 195 Influence Decreases 2929 | 15 223 87 407 158 32 30 99 112 368 . 119 31 . 85 17 47 104 26 969 Entered New Map 1044 | . 2 47 12 108 32 . 69 13 89 . . . . . 1 . . 16 655 Time Decay 1618 | 15 191 40 345 50 . 30 30 59 269 . 117 31 . 85 16 47 79 . 214 Lost Part 217 | . 30 . 10 . . . . 40 10 . 2 . . . . . 15 10 100 Lost Ally 50 | . . . 40 . . . . . . . . . . . . . 10 . . Squads Dispatched 15 | . 1 . . . . . . 1 . . 2 2 . 1 . 1 3 . 4 Investigation 4 | . 1 . . . . . . . . . . 2 . . . . . . 1 Extermination 3 | . . . . . . . . . . . . . . 1 . . 1 . 1 Reinforcement 7 | . . . . . . . . 1 . . 2 . . . . 1 2 . 1 Assault 1 | . . . . . . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Was Fac Fac Res Res Tes Acc Distress Signals 7 | . 3 . . . . . . 1 . . 1 . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 142 | . 19 2 23 2 . 4 1 15 2 . 11 1 5 1 . 2 14 8 32 Peak Tracking Total 11 | . 5 2 4 2 . 4 1 9 2 . 4 1 5 1 . 1 7 4 11 Tactical Retreats 22 | . . 1 1 . . . . 3 1 . 2 1 1 1 . . 4 1 6 ECM-based Alert Blocks 4 | . . . . . . . . 4 . . . . . . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Was Fac Fac Res Res Tes Acc Traps Triggered 8 | . 2 . . . . . . 1 . . 2 2 . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Was Fac Fac Res Res Tes Acc Machines Disabled 3 | . . . . . . 1 . . . . . . . . . 1 1 . . Max in Single Turn 1 | . . . . . . 1 . . . . . . . . . 1 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Was Fac Fac Res Res Tes Acc Machines Accessed 35 | . 4 . 6 . 2 . . 2 11 . 2 1 . 2 1 2 . . 2 Terminals 26 | . 4 . 6 . . . . 2 6 . 2 . . 1 1 2 . . 2 Fabricators 2 | . . . . . . . . . . . . 1 . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . . . 5 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Total Hacks 70 | . 4 . 12 . 2 . . 5 17 . 10 2 . 5 3 5 . . 5 Successful 45 | . 3 . 7 . 2 . . 1 12 . 9 2 . 4 1 3 . . 1 Failed 24 | . 1 . 5 . . . . 4 5 . . . . 1 2 2 . . 4 Catastrophic 2 | . 1 . . . . . . . . . . . . . . . . . 1 Database Lockouts 1 | . . . . . . . . . . . 1 . . . . . . . . Manual 51 | . 4 . 10 . 1 . . 5 13 . 4 1 . 3 3 5 . . 2 Terminals 58 | . 4 . 12 . . . . 5 12 . 10 . . 2 3 5 . . 5 Fabricators 5 | . . . . . . . . . . . . 2 . 3 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . . . 5 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Terminal Hacks 18 | . . . 2 . 2 . . 1 1 . 8 . . 1 . 2 . . 1 Record 4 | . . . . . 1 . . . . . 3 . . . . . . . . Part Schematic 3 | . . . . . . . . . . . 2 . . . . 1 . . . Robot Analysis 2 | . . . 1 . . . . . 1 . . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . . . . . Level Access Points 4 | . . . . . . . . . . . 1 . . 1 . 1 . . 1 Emergency Access Points 1 | . . . . . . . . . . . 1 . . . . . . . . Locate Traps 1 | . . . . . . . . . . . 1 . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . 1 . 2 . . . . . Load Schematic 2 | . . . . . . . . . . . . 1 . 1 . . . . . Build 1 | . . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 24 | . 3 . 5 . . . . . 11 . 1 1 . 1 1 1 . . . Terminals 17 | . 3 . 5 . . . . . 6 . 1 . . . 1 1 . . . Assimilate 1 | . . . . . . . . . . . . . . . . 1 . . . Botnet 2 | . . . . . . . . . . . 1 . . . 1 . . . . Skim 14 | . 3 . 5 . . . . . 6 . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . 1 . 1 . . . . . Prioritize 1 | . . . . . . . . . . . . . . 1 . . . . . Recompile 1 | . . . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . . . 5 . . . . . . . . . . Tunnel 5 | . . . . . . . . . 5 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 1 . 1 . . . . 1 4 . 1 . . 1 1 2 . . 2 Full Trace Events 3 | . . . . . . . . 1 1 . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . . 2 . . . . 1 . . . Parts Built 1 | . . . . . . . . . . . . . . 1 . . . . . Authchips 1 | . . . . . . . . . . . . . . 1 . . . . . Time 95 | . . . . . . . . . . . . . . 95 . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . 5 . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Was Fac Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Was Fac Fac Res Res Tes Acc Total Allies 3 | . . 2 . . . . . . . . . . . . . 1 . . . Largest Group 2 | . . 2 2 . . . . . . . . . . . . 1 1 . . Highest-Rated Group 45 | . . 40 40 . . . . . . . . . . . . 45 45 . . Highest-Rated Ally 45 | . . 31 31 . . . . . . . . . . . . 45 45 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 8 | . . . 8 . . . . . . . . . . . . . . . . Total Damage 149 | . . . 149 . . . . . . . . . . . . . . . . Kills 1 | . . . 1 . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Was Fac Fac Res Res Tes Acc Active Infowar (turns) 4737 | 4 348 93 503 105 105 69 69 136 631 433 390 128 64 468 194 116 368 59 454 Optics 2796 | . . . 487 105 105 69 69 136 38 . . 65 64 468 194 116 367 59 454 Terrain 1855 | . . . . . . . . . . 179 384 87 64 468 194 116 363 . . Structural 525 | . . . . . . . . . . . . 84 2 . . . 224 59 156 Seismic 3801 | 4 348 93 16 94 105 69 69 136 631 433 390 128 64 468 194 116 363 . 80 ECM 58 | . . . . . . . . 21 . . 23 . . . 12 . . . 2 Robot Analysis Total 2 | . . . 1 . . . . . 1 . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Was Fac Fac Res Res Tes Acc Turns Passed 5277 | 98 411 93 881 105 105 69 69 136 631 433 390 128 64 468 194 116 373 59 454 Spaces Moved 6208 | 65 422 180 878 101 206 93 98 196 475 690 387 152 87 462 311 125 568 117 595 Core 6208 | 65 422 180 878 101 206 93 98 196 475 690 387 152 87 462 311 125 568 117 595 Treads . | . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 53 | 50 51 50 50 50 50 50 50 60 50 59 50 68 50 59 50 50 50 50 56 Slowest Speed 200 | 50 100 50 150 50 50 50 50 100 50 100 100 100 50 200 50 50 50 50 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 3 55 37 60 25 62 18 11 47 94 52 14 7 89 15 5 5 13 31 18 Regions Visited 19 Branch Regions 8 Pre-discovered Areas 8 | . . . . . 1 . . . 7 . . . . . . . . . . Known Exits Taken 11 | . . . 1 . . 1 1 . 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 . . 1 . . . . . . . . . . . Scrap Searched 10 | . . 2 . . . . . . . 8 . . . . . . . . . Spaces Dug 58 | . 2 . . . . . 3 1 7 . 11 3 . 12 5 3 3 . 8 Terrain Destroyed 126 | . 2 . 12 . . 21 3 31 7 . 12 3 . 13 5 5 3 . 9 Melee 46 | . 2 . . . . . 3 1 7 . 10 3 . 10 5 2 3 . . Projectile 17 | . . . . . . . . . . . 2 . . 3 . 3 . . 9 AOE 63 | . . . 12 . . 21 . 30 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Was Fac Fac Res Res Tes Acc Total 7754 | 105 515 182 1225 154 207 104 109 205 849 708 552 164 107 612 340 167 642 117 690 Wait 1045 | 13 3 . 226 54 . 5 . . 359 7 105 1 14 101 20 34 54 . 49 Move 6191 | 64 421 179 877 100 205 92 97 195 474 689 386 152 86 461 310 124 567 117 595 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 33 | 8 5 . 7 . 1 . 2 . 1 1 3 1 . 2 . . . . 2 Fast Attach 45 | 1 2 1 13 . . . 3 2 1 6 . 3 2 3 3 . 5 . . Attach 37 | 2 4 1 2 . . . . 1 . . 6 . 1 6 . . 1 . 13 Detach 27 | 1 2 1 4 . . . . 1 . 1 2 . 2 4 . . 1 . 8 Swap 12 | . . . 4 . . 2 . 2 . 1 . . . 1 . 2 . . . Drop 35 | 2 4 . 14 . 1 . 3 . 1 3 . . 2 2 2 . 1 . . Fire 187 | 14 70 . 76 . . 1 . 2 . . 2 . . 6 . 3 . . 13 Melee 104 | . 3 . 2 . . 4 4 2 12 . 18 7 . 26 5 4 8 . 9 Ram 7 | . 1 . . . . . . . . . . . . . . . 5 . 1 Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 30 | . . . . . . . . . . . 30 . . . . . . . . Rewire 1 | . . . . . . . . . 1 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -9/Exiles -8/Mines -8/Materials -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Waste -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research -2/Testing -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 16) 277 | -10/Materials | Discovered new exit (range 16) 290 | -10/Materials | Core integrity fell below 50% 318 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 5) 510 | -10/Materials | Entered Mines 526 | -10/Mines | Met a Derelict bent on vengeance 590 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 601 | -10/Mines | Discovered new exit (range 5) 603 | -10/Mines | Entered Materials 603 | -9/Materials | Accompanied by 2 allies 603 | -9/Materials | Evolved 2 slots: Utility x2 609 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 883 | -9/Materials | Destroyed 11 combat bots 1024 | -9/Materials | Discovered new exit (range 10) 1219 | -9/Materials | Discovered new exit (range 15) 1313 | -9/Materials | Discovered new exit (range 8) 1317 | -9/Materials | Identified exit to Mines 1361 | -9/Materials | Learned 4 Recycling zone layouts 1394 | -9/Materials | Learned Storage terminal intel 1415 | -9/Materials | Identified exit to Materials 1426 | -9/Materials | Learned location of 1 exit from Recycling 1428 | -9/Materials | Learned 4 Recycling zone layouts 1440 | -9/Materials | Loaded intel: 13 trap records 1484 | -9/Materials | Entered Mines 1569 | -9/Mines | Assembled infested the area 1586 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1587 | -9/Mines | Discovered new exit (range 5) 1589 | -9/Mines | Entered Exiles 1603 | -9/Exiles | Met 8R-AWN 1610 | -9/Exiles | Met EX-HEX 1625 | -9/Exiles | Met EX-BIN 1631 | -9/Exiles | Aligned with FarCom system 1632 | -9/Exiles | Given EX-Vault access code 1643 | -9/Exiles | Opened EX-Vault 1648 | -9/Exiles | Found Gui. Plasma Cannon 1658 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1671 | -9/Exiles | Met EX-DEC 1674 | -9/Exiles | Learned location of Zion (-7) 1690 | -9/Exiles | Discovered new exit (range 10) 1694 | -9/Exiles | Left Exiles lab with Gui. Plasma Cannon 1694 | -9/Exiles | Entered Mines 1761 | -8/Mines | Discovered exit to Materials (range 5) 1763 | -8/Mines | Entered Materials 1763 | -8/Materials | Evolved 2 slots: Utility x2 1764 | -8/Materials | Identified exit to Storage 1832 | -8/Materials | Entered Storage 1833 | -8/Storage | Loaded intel: 12 terminal locations 1879 | -8/Storage | Core integrity fell below 50% 1897 | -8/Storage | Lost 3 parts (2p1u) 1966 | -8/Storage | Used back door to open Recycling access 1966 | -8/Storage | Discovered new exit (range 5) 1968 | -8/Storage | Entered Recycling 1969 | -8/Recycling | Identified exit to Scraptown 1970 | -8/Recycling | Identified exit to Factory 2247 | -8/Recycling | Scanned before Scraplab entrance 2254 | -8/Recycling | Entered Scraplab 2370 | -8/Recycling | Build established: Hacker-Mutant 2416 | -8/Recycling | Learned Factory garrison access intel 2450 | -8/Recycling | Learned 2 Lower Caves zone layouts 2492 | -8/Recycling | Learned Storage stockpile data 2497 | -8/Recycling | Learned location of Lower Caves (-7) 2542 | -8/Recycling | Learned Storage trap positions 2580 | -8/Recycling | Learned Storage trap positions 2599 | -8/Recycling | Entered Scraptown 2734 | -8/Scraptown | Discovered exit to Factory (range 11) 2775 | -8/Scraptown | Visited Junk Repository 2808 | -8/Scraptown | Visited Cyclists 2824 | -8/Scraptown | Turned away by UFD registrar 2855 | -8/Scraptown | Visited TADAMA 2888 | -8/Scraptown | Visited Bundlers 3032 | -8/Scraptown | Entered Factory 3032 | -6/Factory | Evolved 4 slots: Utility x4 3033 | -6/Factory | Loaded intel: 4 garrison access locations 3137 | -6/Factory | Identified exit to Factory 3411 | -6/Factory | Central database locked down 3422 | -6/Factory | Entered another Factory area 3422 | -5/Factory | Evolved 2 slots: Utility x2 3550 | -5/Factory | Sucked down chute 3550 | -5/Factory | Entered Waste 3561 | -5/Waste | Spotted C-40 Crusher 3562 | -5/Waste | Spotted C-40 Crusher 3565 | -5/Waste | EMP discharged 3575 | -5/Waste | Spotted C-40 Crusher 3582 | -5/Waste | Spotted C-40 Crusher 3596 | -5/Waste | Spotted C-40 Crusher 3609 | -5/Waste | Discovered new exit (range 10) 3613 | -5/Waste | Identified exit to Factory 3614 | -5/Waste | Entered Factory 3710 | -5/Factory | Fabricated Imp. Hacking Suite (x1) 3946 | -5/Factory | Identified exit to Factory 4082 | -5/Factory | Entered another Factory area 4082 | -4/Factory | Evolved 2 slots: Utility x2 4103 | -4/Factory | Discovered new exit (range 11) 4107 | -4/Factory | Identified exit to Research 4214 | -4/Factory | Build established: Wizard-Scout 4276 | -4/Factory | Entered Research 4276 | -3/Research | Evolved 2 slots: Utility x2 4304 | -3/Research | Identified exit to Research 4392 | -3/Research | Entered another Research area 4392 | -2/Research | Accompanied by 1 ally 4392 | -2/Research | Evolved 2 slots: Utility x2 4564 | -2/Research | Discovered new exit (range 20) 4764 | -2/Research | Identified exit to Testing 4765 | -2/Research | Entered Testing 4766 | -2/Testing | Maximum security lockdown engaged 4795 | -2/Testing | Lost 8 parts (1p5u2w) 4820 | -2/Testing | Discovered new exit (range 9) 4824 | -2/Testing | Identified exit to Access 4824 | -2/Testing | Entered Access 4824 | -1/Access | Evolved 2 slots: Utility x2 5039 | -1/Access | Lost 5 parts (1p3u1w) 5074 | -1/Access | First assault squad dispatched 5098 | -1/Access | Core integrity fell below 50% 5132 | -1/Access | Identified exit to Surface 5210 | -1/Access | Lost 3 parts (3u) 5248 | -1/Access | Core integrity fell below 20% 5271 | -1/Access | Build established: Hacker-Mutant 5278 | -1/Access | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- System. 05191_ System corrupted: Energy discharge (-18). 05204_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 3C. 05221_ Acquired 10 matter. 05229_ System corrupted: Component data lost. 05242_ P-80 Master resets P-80 Master, system corruption cleaned. 05244_ G-73 Enforcer IFF system glitched. 05245_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 05246_ Adv. Signal Interpreter destroyed. 05264_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 05265_ Wave Collapse Detector explodes. 05265_ P-80 Master destroyed. 05268_ U-05 Engineer builds a Wall. 05272_ W-44 Eye sends out distress signal. 05273_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ??????????????????????? ???????????????????? " | | ??????????????????????? ??????????????????? | | ??????????????????????? ??????????????????? ! | | ???????????????????????# #???????????????????# | | ???????????????????????# #?????###???????????# | | ???????????????????????# #?????+ ???????????# | | ???????????????????????+ #?????# #???????????# | | ???????????????????????# #?????# #???????????# | | ???????????????????????# #?????# #??########## | | ???????????????????????# #######+#### !# | | ???????????????????????# # ! # # | | ???????????????????????# # ] # # | | ???????????????????????# # # # | | ???????????????????????# + # | | ???????????????????????# p# !! # | | ???????????????????????# # = = | | ???????????????????????# u# = %! | | ???????????????????????# # # # | | ???????????????????????# ########### # | | ???????????????????????# #????????? g # # | | ???????????????????????# #????????? # l / | | ???????????????????????# #????????? # # | | ???????????????????????# #?????????" # # | | ?????????#######/####### #????????"" # # | | ?????????# g #????????"" # ### | | ?????????# g bg @ +????????"" # #?? | | ?????????# #?????????" # #?? | | ?????????# ###+####### k#?????????g # ### | | ?????????#?????????????# #????????? # # | | ???????????????????????# u#????????? # + | | ???????????????????????# #????????? # # | | ???????????????????????# #?????????#+## ? # | | ???????????????????????# #????????????##?????# | | ???????????????????????#w ???????????????????# | | ???????????????????????# #???????????????????# | | ???????????????????????# #???????????????????# | | ???????????????????????# #???????????????????# | | ???????????????????????# #?????????h?????????# | | ???????????????????????# #???????????????????# | | ???????????????????????# #???????????????????# | | ???????????????????????# #???????????????????# | | ???????????????????BB?? ???????????????????# | | ???????????????????BB?? ???????????????????# | | ??????????????????????? " ???????????????????# | | ??????????????????????? ???????????????????# | | ??????????????????????? ? ???????????????????### | | ???????????????????????##?##?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 410 ECM Strength 1 Power Amplification 40 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 10 Melee Accuracy 5 Offensive Hacking 68 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Imp. Hacking Suite | -6/Factory | Hacked Spear | -6/Factory | Hacked Quantum Shading Machine | -3/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Hacking Suite | x1 | -5/Factory | Authchip Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- For Science! Hornet's Nest Challenges ------------ None Game ------ Seed DirtyPrecisionScreen Manual? 0 Play Time 01:26:16 Cumulative 140.0 hours Start 2026.10.22 @ 07:58:07 End 2026.10.22 @ 09:23:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 90 Adventurer 3 Explorer 0 Win Type - Total 10 Types 7/1/0/0/0/0/0/1/1/0 Lore% 68 Gallery% 58 Achievement% 59 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d61ba63-b1d2-4216-9fd6-ccca90df2fb3