Cogmind - Beta 9.3 *** ADVENTURER MODE // 2019.12.31 @ 16:32:00 Player: Steen Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (89) 445 Value Destroyed (2646) 2646 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5791 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 222/300 Energy 100/100 System Corruption 0% Temperature Cool (-91) Movement Core (500) Ox9 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Cryofiber Web Medium Storage Unit Large Storage Unit Enhanced Optical Array Improved ECM Suite > --- WEAPON (3) ------- Remote Datajack > --- INVENTORY (14) --- Advanced Heat Sink ECM Suite Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Cryofiber Web Medium Storage Unit Large Storage Unit Enhanced Optical Array Improved Targeting Computer Improved ECM Suite > --- WEAPON ----------- Ion Cannon Heavy Rocket Launcher > --- INVENTORY -------- Aluminum Leg Advanced Heat Sink Energy Filter ECM Suite Datajack Remote Datajack [Rating: 37] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Autogun Energy Gun Heavy Particle Gun Energy Cannon Particle Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher EMP Blaster Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 4 | . . 2 . 1 1 Weapon 1 | . . . . 1 . Parts Attached 79 | 7 1 13 11 17 30 Power 6 | 1 . 1 1 . 3 Engine 5 | 1 . 1 1 . 2 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 19 | 2 . 3 5 3 6 Treads . | . . . . . . Leg 19 | 2 . 3 5 3 6 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 22 | 1 1 3 4 8 5 Device 12 | . 1 2 2 4 3 Storage 3 | 1 . . . 1 1 Processor 3 | . . . . 2 1 Hackware . | . . . . . . Protection 4 | . . 1 2 1 . Artifact . | . . . . . . Weapon 32 | 3 . 6 1 6 16 Energy Gun 10 | . . 1 . 2 7 Energy Cannon 3 | . . . . . 3 Ballistic Gun 9 | 3 . 4 1 . 1 Ballistic Cannon 3 | . . . . 2 1 Launcher 5 | . . . . 2 3 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 26 | . . 1 1 1 23 Power 4 | . . . . . 4 Propulsion 3 | . . . . . 3 Utility 7 | . . 1 . 1 5 Weapon 12 | . . . 1 . 11 Highest Loss Streak 8 | . . 1 1 1 8 Average Slot Usage (%) 94 | . 98 97 99 97 87 Engine 10 | . 14 11 11 9 9 Leg 19 | . 28 22 22 18 13 Device 18 | . 13 24 22 18 14 Storage 12 | . 14 11 11 9 13 Processor 4 | . . . . 8 11 Protection 6 | . . 6 11 8 2 Energy Gun 3 | . . 6 . 1 6 Ballistic Gun 14 | . 28 14 21 15 2 Ballistic Cannon 1 | . . . . 2 5 Launcher 1 | . . . . 5 1 Naked Turns . | . . . . . . Heaviest Build 67 | 12 13 20 22 41 67 Greatest Support 35 | 20 20 20 20 32 35 Greatest Overweight (x) 12 | 2 . . 1 1 12 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 14 | 6 6 6 6 8 14 Average Capacity 8 | 5 6 6 6 7 13 Most Carried 11 | 3 5 6 6 8 11 Average Carried 5 | 1 3 5 4 5 7 Final Capacity 14 | 6 6 6 6 8 14 Final Carried 7 | 2 5 5 5 7 3 Class Distribution -------------------- 37% | Mutant 36% | Scavenger-Mutant 14% | Tank 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1802 | 200 104 242 330 384 542 Remotely . | . . . . . . Salvage Created 3155 | . 55 427 414 759 1500 Parts 165 | . 4 31 29 45 56 Haulers Intercepted 2 | . . . . . 2 Recyclers Shooed 4 | . . . . . 4 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 75 | . 3 11 15 14 32 Guns 48 | . 3 11 15 8 11 Cannons 16 | . . . . 1 15 AOE 11 | . . . . 5 6 Classes Destroyed 11 | . 1 3 2 1 4 Worker 2 | . . . . 2 . Builder 2 | . . . . . 2 Hauler 2 | . . . . . 2 Recycler 4 | . . . . . 4 Watcher 4 | . . 1 . 3 . Swarmer 31 | . 3 4 8 3 13 Grunt 34 | . . 5 5 9 15 Brawler 2 | . . . 1 1 . Duelist 2 | . . . 1 1 . Sentry 4 | . . 2 . . 2 Programmer 2 | . . . . . 2 Best Kill Streak 14 | . 3 3 4 7 14 Combat Bots Only 8 | . 3 3 4 6 8 Max Kills in Single Turn 6 | . 2 2 2 3 6 Gunslinging 1 | . 1 1 1 . . Exploded 3 | . . . . 3 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 3999 | . 30 215 395 363 2996 Core 797 | . . 30 22 42 703 Absorbed by Shields 351 | . . . . . 351 Core Remaining (%) 94 | 100 100 . 87 92 . Volleys Fired 180 | . 6 26 33 27 88 Largest 3 | . 2 2 2 3 3 Hottest 173 | . 40 70 46 132 173 Shots Fired 356 | . 12 52 64 61 167 Gun 269 | . 12 52 64 52 89 Cannon 73 | . . . . 3 70 Launcher 13 | . . . . 6 7 Special 1 | . . . . . 1 Kinetic 251 | . 12 42 64 54 79 Thermal 82 | . . 10 . 1 71 Explosive 7 | . . . . . 7 Electromagnetic 15 | . . . . 6 9 Robot Hit Streak 40 | . 5 15 23 23 40 Robot Miss Streak 3 | . 3 3 2 1 1 Penetration Max . | . . . . . . Secondary Targets 7 | . 1 2 2 2 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 295 | . 7 45 51 53 139 Core Hits 147 | . 4 20 19 38 66 Critical Hits 1 | . . 1 . . . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 5 | . . 5 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 4 | . . 4 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5707 | . 64 507 737 1008 3391 Guns 3172 | . 64 507 737 654 1210 Cannons 1327 | . . . . 76 1251 Explosions 1208 | . . . . 278 930 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3150 | . 64 383 737 714 1252 Thermal 1335 | . . 124 . 69 1142 Explosive 930 | . . . . . 930 Electromagnetic 292 | . . . . 225 67 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 56 | . . . . . 56 Projectiles . | . . . . . . Explosions 56 | . . . . . 56 Melee . | . . . . . . Knockbacks 13 | . . . . . 13 Impact . | . . . . . . Kinetic 10 | . . . . . 10 Secondary 3 | . . . . . 3 Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 451 | . . 5 . 78 451 Average Temperature 142 | . . 3 . 22 163 Received Heat Transfer 1539 | . . 52 138 234 1115 Effects 11 | . . . . . 11 Shutdowns 3 | . . . . . 3 Energy Bleed 3 | . . . . . 3 Interference 2 | . . . . . 2 Damage (major) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . . 3 Heat Transferred 2616 | . . 370 . 137 2109 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 2 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 331 | . 74 185 255 323 331 Average Influence 114 | . 29 100 120 165 127 Maximum Alert Level 1 | . . . 1 1 1 Low Security (%) 82 | 100 100 100 86 49 76 Level 1 17 | . . . 13 50 23 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . . 1 . . 8 Investigation . | . . . . . . Extermination 2 | . . . . . 2 Reinforcement 4 | . . 1 . . 3 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 4 | . . . . 1 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 114 | . 4 13 21 25 51 Peak Tracking Total 7 | . 3 3 4 5 7 Tactical Retreats 13 | . . 1 4 2 6 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 19 | . 5 7 . 1 6 Terminals 13 | . 4 5 . . 4 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 3 | . . 1 . 1 1 Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . . 1 Total Hacks 43 | . 12 18 . 1 12 Successful 23 | . 5 9 . 1 8 Failed 20 | . 7 9 . . 4 Catastrophic 2 | . . 2 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 34 | . 10 14 . . 10 Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 4 | . . 2 . 1 1 Scanalyzers 2 | . . 2 . . . Garrison Access 1 | . . . . . 1 Terminal Hacks 17 | . 5 5 . . 7 Record 4 | . . 2 . . 2 Prototype ID Bank 5 | . 3 1 . . 1 Level Access Points 1 | . . . . . 1 Emergency Access Points 1 | . 1 . . . . Terminal Index 1 | . . 1 . . . Maintenance Status 1 | . . . . . 1 Transport Status 1 | . . . . . 1 Reinforcement Status 1 | . 1 . . . . Recall Investigation 1 | . . . . . 1 Registered Prototypes 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . . 2 . 1 . Report Inventory 1 | . . 1 . . . Retrieve Components 2 | . . 1 . 1 . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks 1 | . . . . . 1 Unlock Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 4 6 . . 5 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 8 | . . 1 . 7 . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 3 | . . 2 . . 1 Non-combat 1 | . . 1 . . . Combat 2 | . . 1 . . 1 Robot Hacks Applied 3 | . . 2 . . 1 parse_system 3 | . . 2 . . 1 Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 4282 | 59 432 663 1233 468 1427 Spaces Moved 2250 | 39 335 325 693 208 650 Core 13 | 6 . . . . 7 Treads . | . . . . . . Legs 2237 | 33 335 325 693 208 643 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 125 150 Average Speed 144 | 113 120 120 149 150 162 Slowest Speed 650 | 150 120 120 150 155 650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 4 46 39 99 20 19 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . 2 . . Spaces Dug . | . . . . . . Terrain Destroyed 63 | . . . . 4 59 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 62 | . . . . 4 58 Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 2974 | 53 354 545 831 310 881 Wait 349 | . 7 152 72 37 81 Move 2245 | 38 334 324 692 207 650 Hop . | . . . . . . Pick Up 76 | 8 5 14 12 14 23 Fast Attach . | . . . . . . Attach 33 | 6 1 4 1 3 18 Detach . | . . . . . . Swap 46 | 1 . 9 10 14 12 Drop 40 | . 1 11 11 8 9 Fire 180 | . 6 26 33 27 88 Melee 5 | . . 5 . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 5 exits: Fac x4 / Gar) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 453 | -10/Materials | Discovered new exit (range 13) 492 | -10/Materials | Entered another Materials area 492 | -9/Materials | Evolved 2 slots: Utility x2 1140 | -9/Materials | Discovered new exit (range 8) 1155 | -9/Materials | Entered Mines 1198 | -9/Mines | Met a Derelict bent on vengeance 1347 | -9/Mines | Build established: Scavenger-Mutant 2326 | -9/Mines | Discovered new exit (range 6) 2367 | -9/Mines | Discovered new exit (range 7) 2388 | -9/Mines | Entered Materials 2388 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2816 | -8/Materials | Discovered new exit (range 16) 2856 | -8/Materials | Entered Factory 2856 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3051 | -7/Factory | Build established: Tank 3059 | -7/Factory | Identified exit to Factory 3452 | -7/Factory | Lost 8 parts (1p1n2u4w) 3830 | -7/Factory | Garrison activated, responded to threat 4020 | -7/Factory | Identified exit to Garrison 4060 | -7/Factory | Core integrity fell below 50% 4088 | -7/Factory | Lost 4 parts (1p3w) 4098 | -7/Factory | Destroyed 8 combat bots 4263 | -7/Factory | Core integrity fell below 20% 4281 | -7/Factory | Lost 6 parts (1p2n1u2w) 4283 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04235_ R-06 Scavenger collects Imp. Heat Sink. 04237_ K-01 Serf collects debris. 04238_ R-06 Scavenger collects Particle Gun. 04239_ Imp. Targeting Computer destroyed. 04240_ K-01 Serf collects debris. 04247_ G-47 Trooper destroyed. 04247_ K-01 Serf collects debris. 04249_ R-06 Scavenger distress signal alerts nearby ally. 04249_ K-01 Serf collects debris. 04250_ Autogun destroyed. 04251_ K-01 Serf collects debris. 04251_ R-06 Scavenger collects Imp. Heat Sink. 04252_ Jacked G-47 Trooper... >>parse_system Reading system data... 04252_ K-01 Serf collects debris. 04253_ U-05 Engineer lays Concrete. 04255_ R-06 Scavenger collects Aluminum Leg. 04258_ U-05 Engineer lays Concrete. 04281_ Energy Filter destroyed. 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