Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.13 @ 00:45:27 Player: EN-G1N Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (97) 485 Value Destroyed (3350) 3350 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (2) 2 TOTAL SCORE: 8157 Bonus ------- High Alert Combat Kills 2 Cogmind --------- Core Integrity 0/1000 Matter 82/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -5/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Micro Nuclear Core Light Angular Momentum Engine Peak State ------------ > --- POWER ------------ Micro Nuclear Core Neutrino Core > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Machine Analyzer Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Weapon Cycler Cloaking Device Improved Core Shielding Improved Medium Armor Plating > --- WEAPON ----------- Heavy Phase Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Light Angular Momentum Engine Neutrino Core Improved Carbon-fiber Leg Improved Titanium Leg High-capacity Battery Improved Shock Absorption System System Shield System Guard Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Improved Heavy Machine Gun Missile Launcher [Rating: 83] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Heavy Machine Gun Energy Gun Medium Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Gauss Cannon Launcher Missile Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Slots Evolved 10 | . . 2 2 2 2 . . 2 . Power 1 | . . . . 1 . . . . . Propulsion 1 | . . . . 1 . . . . . Utility 8 | . . 2 2 . 2 . . 2 . Weapon . | . . . . . . . . . . Parts Attached 95 | 6 10 6 15 18 18 5 2 6 9 Power 11 | 1 1 . 2 3 3 . . 1 . Engine 2 | 1 . . . 1 . . . . . Core 9 | . 1 . 2 2 3 . . 1 . Reactor . | . . . . . . . . . . Propulsion 19 | 2 3 2 3 5 2 . 2 . . Treads . | . . . . . . . . . . Leg 19 | 2 3 2 3 5 2 . 2 . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 33 | 1 4 2 7 2 7 3 . 5 2 Device 14 | . 1 1 5 2 2 . . 3 . Storage 3 | 1 2 . . . . . . . . Processor 6 | . . 1 . . 3 1 . . 1 Hackware . | . . . . . . . . . . Protection 10 | . 1 . 2 . 2 2 . 2 1 Artifact . | . . . . . . . . . . Weapon 32 | 2 2 2 3 8 6 2 . . 7 Energy Gun 1 | 1 . . . . . . . . . Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 15 | 1 2 2 . . 4 2 . . 4 Ballistic Cannon 9 | . . . 3 5 . . . . 1 Launcher 1 | . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 5 | . . . . 3 2 . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 Parts Lost 24 | . 1 . 6 2 3 2 . . 10 Power 3 | . . . . 1 1 . . . 1 Propulsion 3 | . . . 1 . . . . . 2 Utility 12 | . 1 . 3 1 2 1 . . 4 Weapon 6 | . . . 2 . . 1 . . 3 Highest Loss Streak 10 | . 1 . 3 2 1 2 . . 10 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 98 | . 99 100 97 99 99 99 100 99 57 Engine 2 | . 12 . . 6 . . . . . Core 9 | . 1 11 8 7 13 13 13 11 6 Leg 20 | . 27 22 17 23 20 20 20 17 8 Device 19 | . 9 11 24 30 23 14 13 22 14 Storage 8 | . 14 11 9 7 6 6 6 5 2 Processor 10 | . . 11 9 7 13 18 20 17 10 Protection 8 | . 4 11 9 . 9 12 13 11 6 Ballistic Gun 11 | . 27 22 . . 10 12 13 11 5 Ballistic Cannon 5 | . . . 17 14 1 . . . . Peak Build Rating 83 | 6 15 17 31 46 65 66 67 81 83 Average Rating 43 | 4 12 16 29 40 57 65 66 76 45 On Entrance 38 | . 6 15 17 24 46 65 66 67 81 Naked Turns 75 | . . . . . . . . . 75 Heaviest Build 64 | 14 32 33 48 58 64 55 54 64 64 Greatest Support 60 | 20 26 26 30 60 60 60 60 60 60 Greatest Overweight (x) 5 | . 2 1 2 1 1 . . 1 5 Average Overweight (x) . | . . 1 1 . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 15 15 15 15 10 Most Carried 15 | 5 15 15 15 15 15 15 15 15 15 Average Carried 13 | 3 10 13 13 11 14 14 15 14 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 5 15 15 11 15 14 15 15 15 3 Class Distribution -------------------- 56% | Mutant 38% | Skirmisher 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -5/Factory Mutant | -5/Waste Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Matter Collected 2814 | 219 319 114 830 375 480 401 76 . . Remotely . | . . . . . . . . . . Salvage Created 3141 | 28 520 232 930 415 565 400 51 . . Parts 181 | 6 33 15 53 25 38 8 3 . . Haulers Intercepted 2 | . 1 . 1 . . . . . . Recyclers Shooed 3 | . . 1 . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . 8 3 . . Prevented 1 | . . . . . . . 1 . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Combat Hostiles Destroyed 79 | . 11 5 29 12 13 8 1 . . Guns 38 | . 11 5 . . 13 8 1 . . Cannons 40 | . . . 29 11 . . . . . AOE 1 | . . . . 1 . . . . . Classes Destroyed 14 | 1 4 1 7 1 . . . . . Worker 2 | . . . 2 . . . . . . Builder 3 | . . . 1 2 . . . . . Tunneler 2 | 2 . . . . . . . . . Hauler 2 | . 1 . 1 . . . . . . Recycler 2 | . . . 1 1 . . . . . Operator 3 | . . . 1 2 . . . . . Watcher 4 | . 2 . 2 . . . . . . Swarmer 20 | . 2 . 9 3 4 2 . . . Grunt 32 | . 9 3 12 5 1 2 . . . Brawler 2 | . . . 1 . 1 . . . . Duelist 4 | . . . 1 . 1 2 . . . Sentry 15 | . . 2 5 2 3 2 1 . . Hunter 2 | . . . 1 1 . . . . . Programmer 4 | . . . . 1 3 . . . . Best Kill Streak 9 | 1 2 1 9 6 3 4 1 . . Combat Bots Only 5 | . 2 1 5 3 3 4 1 . . Max Kills in Single Turn 3 | 1 2 1 2 3 1 1 1 . . Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Hostile Shots Fired 679 | . 47 15 157 127 154 90 54 . 35 Missed 209 | . 15 6 49 39 49 27 24 . . Damage Taken 5165 | . 253 99 1320 809 723 549 172 . 1240 Core 1647 | . 42 20 269 181 59 35 24 . 1017 Absorbed by Shields 592 | . . . 72 188 148 184 . . . Redirected to Shielding 144 | . 7 10 87 . . . . . 40 Ignored by Resistances 1618 | . 82 28 342 294 266 215 60 . 331 Core Remaining (%) 81 | 100 83 95 51 74 . . 86 . . Volleys Fired 228 | 5 29 9 69 34 39 29 6 . 8 Largest 2 | 2 2 2 2 2 2 2 2 . 2 Hottest 147 | 70 46 46 96 96 60 60 60 . 147 Shots Fired 446 | 10 58 18 135 67 77 57 12 . 12 Gun 236 | 10 58 18 . . 77 57 12 . 4 Cannon 209 | . . . 135 67 . . . . 7 Launcher 1 | . . . . . . . . . 1 Special . | . . . . . . . . . . Kinetic 436 | 5 58 18 135 67 77 57 12 . 7 Thermal 9 | 5 . . . . . . . . 4 Explosive 1 | . . . . . . . . . 1 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 26 | 7 21 22 26 18 25 18 14 . 15 Robot Miss Streak 4 | 1 2 . 4 3 4 3 . . 1 Penetration Max 1 | . . . 1 . . . . . . Secondary Targets 3 | . . . . . 1 2 . . . Max Gunslinging Chain 1 | . . . . . 1 1 . . . Shots Hit Robots 331 | 8 47 16 91 45 60 43 10 . 11 Core Hits 134 | 2 19 7 40 21 26 15 2 . 2 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 23 | . . . 17 6 . . . . . Blast 23 | . . . 17 6 . . . . . Melee Attacks 11 | . . . . 4 7 . . . . Impact 11 | . . . . 4 7 . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8495 | 98 746 241 2713 1526 1473 982 210 . 506 Guns 3799 | 98 739 240 . . 1438 982 210 . 92 Cannons 4177 | . . . 2683 1256 . . . . 238 Explosions 446 | . . . . 270 . . . . 176 Melee . | . . . . . . . . . . Ramming 73 | . 7 1 30 . 35 . . . . Kinetic 7788 | 47 739 240 2683 1256 1438 982 210 . 193 Thermal 188 | 51 . . . . . . . . 137 Explosive 446 | . . . . 270 . . . . 176 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . 3 . 2 2 2 . 8 Average Corruption 2 | . . . 3 . 1 2 2 . 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 42 | . . . 6 . 6 17 8 . 5 Message Errors 9 | . . . 3 . 2 1 . . 3 Matter Fused 12 | . . . 1 . 1 6 2 . 2 Heat Flow Errors 3 | . . . . . . 2 1 . . Energy Discharges 1 | . . . . . . 1 . . . Parts Rejected 1 | . . . 1 . . . . . . Parts Fused 2 | . . . . . 1 . 1 . . Data Loss (minor) 6 | . . . 1 . . 4 1 . . Data Loss (major) 4 | . . . . . 1 2 1 . . Misfires 1 | . . . . . . . 1 . . Alerts 1 | . . . . . . 1 . . . Weapon Failures 2 | . . . . . 1 . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 150 | . . . 58 92 . . . . . Projectiles 65 | . . . 58 7 . . . . . Explosions 85 | . . . . 85 . . . . . Melee . | . . . . . . . . . . Knockbacks 35 | . . . 29 6 . . . . . Impact . | . . . . . . . . . . Kinetic 33 | . . . 28 5 . . . . . Secondary 2 | . . . 1 1 . . . . . Self-Inflicted Damage 120 | . . . . 78 . . . . 42 Shots 2 | . . . . 1 . . . . 1 Rammed . | . . . . . . . . . . Targets Rammed 15 | . 2 2 5 . 6 . . . . Kicked 15 | . 2 2 5 . 6 . . . . Crushed . | . . . . . . . . . . Highest Temperature 378 | 27 4 21 378 150 34 226 106 . 76 Average Temperature 67 | 11 2 10 102 55 9 75 45 . 36 Received Heat Transfer 1318 | . 138 51 596 189 165 107 72 . . Effects 4 | . . . 3 . . 1 . . . Energy Bleed 1 | . . . . . . 1 . . . Interference 3 | . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . Impact Corruptions 1 | . . . 1 . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 296 | 148 . . . . . . . . 148 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Peak Influence 417 | 10 238 179 417 237 152 . . 11 18 Initial 133 | . 5 13 . 133 100 . . 11 3 Average 93 | 3 65 87 160 121 72 . . 11 . Maximum Alert Level 2 | . 1 . 2 1 . . . . . Low Security (%) 88 | 100 90 100 62 92 100 . . 100 100 Level 1 11 | . 9 . 36 7 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . 2 . 7 3 3 . . . . Investigation 2 | . 2 . . . . . . . . Extermination 4 | . . . . 1 3 . . . . Reinforcement 5 | . . . 3 2 . . . . . Assault . | . . . . . . . . . . Garrison 4 | . . . 4 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Distress Signals 7 | . . 3 3 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 117 | . 18 9 44 16 16 10 1 . 3 Peak Tracking Total 8 | . 3 3 8 5 4 7 1 . 4 Tactical Retreats 11 | . 2 1 3 . 2 2 . . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Traps Triggered 7 | . 2 . . 2 2 . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . . . 3 . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Machines Disabled 3 | . . . 1 2 . . . . . Max in Single Turn 1 | . . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Machines Accessed 9 | . 3 1 1 1 2 1 . . . Terminals 8 | . 3 1 1 1 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 18 | . 7 2 1 2 5 1 . . . Successful 10 | . 5 1 1 1 1 1 . . . Failed 8 | . 2 1 . 1 4 . . . . Catastrophic 1 | . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 17 | . 7 2 1 2 5 . . . . Terminals 17 | . 7 2 1 2 5 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 3 | . 2 . . . . 1 . . . Robot Analysis 2 | . 2 . . . . . . . . Open Door 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 7 | . 3 1 1 1 1 . . . . Terminals 7 | . 3 1 1 1 1 . . . . Botnet 7 | . 3 1 1 1 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 3 1 1 . 2 . . . . Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 31 | . . . . . . . . . 31 Highest-Rated Ally 31 | . . . . . . . . . 31 Total Orders . | . . . . . . . . . . Ally Attacks 13 | . . . . . . . . . 13 Total Damage 186 | . . . . . . . . . 186 Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Robot Analysis Total 2 | . 2 . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Turns Passed 8098 | 110 1230 436 1357 1077 1498 1116 763 308 203 Spaces Moved 4187 | 68 547 173 538 472 716 807 588 238 40 Core 8 | 6 . . . . . . . . 2 Treads . | . . . . . . . . . . Legs 4179 | 62 547 173 538 472 716 807 588 238 38 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 190 185 130 126 126 123 123 193 Average Speed 152 | 113 154 190 186 191 156 126 123 124 198 Slowest Speed 300 | 120 260 190 260 196 200 126 126 193 300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . Exploration Rate (%) 36 | 5 68 20 48 13 21 80 72 9 30 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched 10 | . . . . . . 3 7 . . Spaces Dug 11 | . . . . 4 7 . . . . Terrain Destroyed 94 | . . . 40 34 7 . . . 13 Melee 11 | . . . . 4 7 . . . . Projectile 55 | . . . 40 15 . . . . . AOE 28 | . . . . 15 . . . . 13 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Total 5483 | 91 874 261 768 584 1029 856 614 253 153 Wait 809 | . 258 68 105 40 215 10 17 . 96 Move 4179 | 67 546 172 537 471 715 806 587 238 40 Hop . | . . . . . . . . . . Pick Up 89 | 12 20 2 18 14 13 5 . 5 . Fast Attach 5 | . . . . . 3 . . 1 1 Attach 46 | 6 3 2 8 7 6 4 . 4 6 Detach . | . . . . . . . . . . Swap 44 | . 7 4 7 11 9 1 2 1 2 Drop 57 | 1 9 2 19 3 16 1 2 4 . Fire 228 | 5 29 9 69 34 39 29 6 . 8 Melee 11 | . . . . 4 7 . . . . Ram . | . . . . . . . . . . Kick 15 | . 2 2 5 . 6 . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 111 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 6) 313 | -10/Materials | Build established: Mutant 557 | -10/Materials | Discovered new exit (range 8) 1341 | -10/Materials | Entered another Materials area 1341 | -9/Materials | Evolved 2 slots: Utility x2 1712 | -9/Materials | Discovered new exit (range 4) 1731 | -9/Materials | Identified exit to Materials 1777 | -9/Materials | Entered another Materials area 1777 | -8/Materials | Evolved 2 slots: Utility x2 2073 | -8/Materials | Build established: Scavenger-Skirmisher 2085 | -8/Materials | Crushed by falling debris 2406 | -8/Materials | Build established: Skirmisher 2733 | -8/Materials | Garrison activated, responded to threat 2863 | -8/Materials | Garrison activated, responded to threat 2927 | -8/Materials | Lost 3 parts (2u1w) 3117 | -8/Materials | Discovered new exit (range 10) 3132 | -8/Materials | Identified exit to Factory 3134 | -8/Materials | Entered Factory 3134 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3180 | -7/Factory | Build established: Mutant 4059 | -7/Factory | Discovered new exit (range 9) 4210 | -7/Factory | Identified exit to Factory 4211 | -7/Factory | Entered another Factory area 4211 | -6/Factory | Evolved 2 slots: Utility x2 5599 | -6/Factory | Discovered new exit (range 8) 5613 | -6/Factory | Identified exit to Lower Caves 5709 | -6/Factory | Entered Lower Caves 5717 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 5762 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5785 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5952 | -6/Lower Caves | Build established: Skirmisher 6817 | -6/Lower Caves | Discovered new exit (range 6) 6823 | -6/Lower Caves | Identified exit to Lower Caves 6825 | -6/Lower Caves | Entered another Lower Caves area 7308 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7521 | -6/Lower Caves | Discovered new exit (range 14) 7565 | -6/Lower Caves | Identified exit to Factory 7588 | -6/Lower Caves | Entered Factory 7588 | -5/Factory | Evolved 2 slots: Utility x2 7896 | -5/Factory | Sucked down chute 7896 | -5/Factory | Entered Waste 7897 | -5/Waste | Met a frightened Derelict 7911 | -5/Waste | EMP discharged 7914 | -5/Waste | Spotted C-40 Crusher 7970 | -5/Waste | Spotted C-40 Crusher 7988 | -5/Waste | Spotted C-40 Crusher 7992 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7997 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8000 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8003 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8006 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8009 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8011 | -5/Waste | EMP discharged 8015 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8018 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8021 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8024 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8031 | -5/Waste | Spotted C-40 Crusher 8055 | -5/Waste | Lost 10 parts (1p2n4u3w) 8058 | -5/Waste | Core integrity fell below 50% 8082 | -5/Waste | Core integrity fell below 20% 8099 | -5/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 08013_ Imp. Heavy Machine Gun crushed. 08013_ Corrupted Neutrino Core crushed. 08013_ Hvy. Machine Gun crushed. 08013_ Imp. Titanium Leg crushed. 08015_ Missile Launcher crushed. 08015_ Cloaking Device crushed. 08015_ Adv. Signal Interpreter crushed. 08018_ Mic. Nuclear Core crushed. 08018_ System Guard crushed. 08021_ Adv. Sensor Array crushed. 08021_ Weapon Cycler crushed. 08024_ CB=&NNZV25ZQFZETMMN%6D1T 08024_ Weapon Cycler crushed. 08024_ Adv. Targeting Computer crushed. 08024_ Imp. Core Shielding crushed. 08025_ The unstable cave ceiling collapses. 08027_ Imp. Core Shielding crushed. 08052_ The unstable cave ceiling collapses. 08079_ System corrupted: Matter fused (-7). 08095_ System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | ????????# ???????????? | | ????????# #### ####??????????????????? | | ????????# #??# #?????????????????????? | | ????????# #??# #?????????????????????? | | ????????############??# #?????????????????????? | | ????????????????????### ######## ??????????? | | ????????????????????# ??????????? | | ????????????????????# ??????????? | | ????????????????????# ??????????? | | ????????????????????# ??????????? | | ????????????????????### ######## ??????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ????????????????????### #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????### ##????????????????????? | | ??????????????????????# ##???????????????????? | | ?????????????????????##CC CC#???????????????????? | | ?????????????????????# C C #???????????????????? | | ??????????????????????#[ CC###???????????????????? | | ??????????????????????###CC #???????????????????? | | ???????????????????????##@####???????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 29 Energy Capacity 405 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GammaIntegrityPendant Manual? 0 Play Time 01:13:43 Cumulative 33.4 hours Start 2025.03.12 @ 23:30:58 End 2025.03.13 @ 00:45:27 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 34 Rogue 0 Adventurer 34 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 29 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 60f8c94b-66b7-41cd-9c7e-5f05bc916586