Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.29 @ 20:01:45

Player: Thinzy

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (40)      200
Value Destroyed (925)      925
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (19)                 19
              TOTAL SCORE: 2944

 Bonus
-------
High Alert Combat Kills    19

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (3) ---
        (None)
>   --- UTILITY (3) ------
    Targeting Computer
    Power Shielding
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (4) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
           Backup Power I
     Light Nuclear Core
>          --- PROPULSION -------
  Improved Treads
>          --- UTILITY ----------
  Improved Heat Sink
           Targeting Computer
           Power Shielding
>          --- WEAPON -----------
     Light EM Pulse Cannon
           Grenade Launcher
>          --- INVENTORY --------
     Small Laser
           Assault Rifle
     Light Cannon
[Rating: 14]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Backup Power I
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Improved Treads
  Wheel                    Wheel
  Hover Unit               Backup Propulsion I
Utility                    Targeting Computer
  Device                   Improved Heat Sink
  Processor                Targeting Computer
  Protection               Power Shielding
Weapon                     Grenade Launcher
  Energy Gun               Backup Laser I
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   1   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  1    | .   .   1   .   .   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             34   | 7   10  6   1   10  
  Power                    7    | 2   3   1   .   1   
    Engine                 5    | 2   2   .   .   1   
    Core                   2    | .   1   1   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 2   .   2   .   1   
    Treads                 2    | .   .   1   .   1   
    Leg                    .    | .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  1    | .   .   1   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  8    | 1   5   .   1   1   
    Device                 4    | 1   2   .   .   1   
    Storage                .    | .   .   .   .   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   2   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   14   | 2   2   3   .   7   
    Energy Gun             3    | 1   1   .   .   1   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          5    | 1   1   .   .   3   
    Ballistic Cannon       2    | .   .   1   .   1   
    Launcher               3    | .   .   2   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 18   | .   3   1   .   14  
  Power                    3    | .   .   .   .   3   
  Propulsion               3    | .   .   1   .   2   
  Utility                  4    | .   2   .   .   2   
  Weapon                   8    | .   1   .   .   7   
  Highest Loss Streak      9    | .   1   1   .   9   
Average Slot Usage (%)     73   | .   91  75  81  51  
  Engine                   9    | .   12  6   11  6   
  Core                     5    | .   1   8   11  5   
  Treads                   5    | .   .   1   11  8   
  Wheel                    10   | .   28  14  .   .   
  Device                   10   | .   14  11  11  5   
  Processor                7    | .   2   11  11  9   
  Protection               7    | .   8   .   10  9   
  Energy Gun               3    | .   9   7   .   .   
  Ballistic Gun            5    | .   14  4   .   1   
  Ballistic Cannon         2    | .   .   6   5   1   
  Launcher                 4    | .   .   1   11  4   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             17   | 10  17  13  14  12  
  Greatest Support         43   | 20  20  23  23  43  
  Greatest Overweight (x)  3    | .   .   3   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   
  Most Carried             4    | 2   3   4   4   4   
  Average Carried          2    | .   .   2   3   2   
  Final Capacity           4    | 4   4   4   4   4   
  Final Carried            4    | .   2   2   4   .   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Min Mat 
Matter Collected           967  | 263 165 82  93  364 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            934  | 39  280 111 62  442 
  Parts                    71   | 4   19  5   18  25  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           3    | .   1   1   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  31   | 1   6   3   10  11  
  Guns                     9    | 1   6   .   .   2   
  Cannons                  5    | .   .   2   .   3   
  AOE                      16   | .   .   1   10  5   
Classes Destroyed          8    | 1   1   2   2   2   
  Builder                  3    | .   .   1   .   2   
  Tunneler                 1    | .   .   .   1   .   
  Recycler                 2    | .   .   .   .   2   
  Watcher                  3    | .   2   .   .   1   
  Swarmer                  15   | .   .   .   10  5   
  Grunt                    12   | 1   6   2   .   3   
  Duelist                  2    | .   .   1   .   1   
  Sentry                   2    | .   .   .   .   2   
Best Kill Streak           10   | 1   3   4   4   10  
  Combat Bots Only         7    | 1   3   3   4   7   
Max Kills in Single Turn   3    | 1   1   1   3   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   1   3   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  
Damage Taken               2080 | .    464  97   137  1382 
  Core                     605  | .    12   .    42   551  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         94   | 100  95   .    89   .    
Volleys Fired              120  | 1    41   13   14   51   
  Largest                  3    | 2    2    2    1    3    
  Hottest                  78   | 60   50   65   35   78   
Shots Fired                149  | 2    54   19   14   60   
  Gun                      84   | 2    54   8    .    20   
  Cannon                   39   | .    .    9    6    24   
  Launcher                 26   | .    .    2    8    16   
  Special                  .    | .    .    .    .    .    
  Kinetic                  89   | 1    40   13   6    29   
  Thermal                  19   | .    14   4    .    1    
  Explosive                26   | .    .    2    8    16   
  Electromagnetic          15   | 1    .    .    .    14   
  Robot Hit Streak         10   | 1    8    2    3    10   
  Robot Miss Streak        4    | .    4    3    3    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    1    
Shots Hit Robots           79   | 1    32   5    6    35   
  Core Hits                67   | 1    15   7    13   31   
  Critical Hits            2    | .    1    1    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 2    | .    1    1    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2209 | 15   399  206  555  1034 
  Guns                     578  | 15   391  39   .    133  
  Cannons                  485  | .    .    89   60   336  
  Explosions               1130 | .    .    72   495  563  
  Melee                    .    | .    .    .    .    .    
  Ramming                  16   | .    8    6    .    2    
  Kinetic                  696  | .    299  128  60   209  
  Thermal                  104  | .    92   .    .    12   
  Explosive                1130 | .    .    72   495  563  
  Electromagnetic          263  | 15   .    .    .    248  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            17   | .    .    9    .    8    
  Projectiles              .    | .    .    .    .    .    
  Explosions               17   | .    .    9    .    8    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 3    | .    .    1    1    1    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  3    | .    .    1    1    1    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      119  | .    4    31   42   42   
  Shots                    6    | .    .    1    3    2    
  Rammed                   4    | .    2    1    .    1    
Targets Rammed             4    | .    2    1    .    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        25   | .    7    12   .    25   
  Average Temperature      6    | .    2    10   .    6    
  Received Heat Transfer   558  | .    225  36   .    297  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    1    
  Parts Fried              1    | .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    2    .    .    .    
  Heat Transferred         395  | .    370  .    .    25   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             457  | 20  196 106 295 457 
  Initial                  115  | .   13  .   40  115 
  Average                  162  | 4   94  59  170 282 
Maximum Alert Level        2    | .   .   .   1   2   
  Low Security (%)         64   | 100 100 100 45  26  
  Level 1                  25   | .   .   .   54  43  
  Level 2                  9    | .   .   .   .   29  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   2   1   .   4   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   1   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              41   | 1   10  6   10  14  
  Peak Tracking Total      4    | 1   3   3   4   4   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          4    | .   .   1   2   1   
  Max in Single Turn       1    | .   .   1   1   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          7    | .   5   1   .   1   
  Terminals                3    | .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   1   1   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                22   | .   14  3   .   5   
  Successful               15   | .   8   3   .   4   
  Failed                   7    | .   6   .   .   1   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                9    | .   9   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          6    | .   3   3   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              5    | .   .   .   .   5   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   3   .   .   .   
  Record                   1    | .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       6    | .   3   3   .   .   
  Scan Component           2    | .   1   1   .   .   
  Repair                   2    | .   1   1   .   .   
  Refit                    2    | .   1   1   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 4    | .   .   .   .   4   
  Insert Component         2    | .   .   .   .   2   
  Analyze                  2    | .   .   .   .   2   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   4   .   .   1   
  Full Trace Events        4    | .   3   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   2   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   1   1   .   .   
  Time                     64   | .   26  38  .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         42   | .   42  .   .   .   
  Retrieved Components     10   | .   10  .   .   .   
Parts Scanalyzed           2    | .   .   .   .   2   
  Part Schematics Acquired 2    | .   .   .   .   2   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Scr Mat Mat Min Mat 
Turns Passed               1440 | 64  412 194 309 461 
Spaces Moved               928  | 65  358 124 173 208 
  Core                     57   | 19  .   2   .   36  
  Treads                   356  | .   .   11  173 172 
  Legs                     .    | .   .   .   .   .   
  Wheels                   509  | 46  358 105 .   .   
  Hover                    6    | .   .   6   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  80  80  160 100 
  Average Speed            111  | 71  80  93  160 149 
  Slowest Speed            200  | 80  80  200 160 160 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       28   | 5   44  15  54  23  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             3    | .   .   .   3   .   
Spaces Dug                 15   | .   .   .   10  5   
Terrain Destroyed          178  | .   .   18  62  98  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      178  | .   .   18  62  98  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Total                      1193 | 80  432 188 192 301 
  Wait                     62   | .   5   32  2   23  
  Move                     924  | 64  357 123 172 208 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  29   | 7   11  3   2   6   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   34   | 7   10  6   1   10  
  Detach                   8    | .   1   5   1   1   
  Swap                     .    | .   .   .   .   .   
  Drop                     12   | 1   5   5   .   1   
  Fire                     120  | 1   41  13  14  51  
  Melee                    .    | .   .   .   .   .   
  Ram                      3    | .   2   1   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    1    | .   .   .   .   1   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   47 | -11/Scrapyard | Discovered new exit (range 8)
   65 | -11/Scrapyard | Entered Materials
  170 | -10/Materials | Repaired EM Pulse Gun?
  310 | -10/Materials | Build established: Mutant
  353 | -10/Materials | Discovered new exit (range 15)
  477 | -10/Materials | Entered another Materials area
  477 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  632 | -9/Materials  | Repaired Lgt. Nuclear Core
  659 | -9/Materials  | Discovered new exit (range 7)
  671 | -9/Materials  | Entered Mines
  937 | -9/Mines      | Discovered new exit (range 13)
  947 | -9/Mines      | Learned location of Storage (-7)
  974 | -9/Mines      | Discovered new exit (range 5)
  980 | -9/Mines      | Entered Materials
  980 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1190 | -8/Materials  | Garrison activated, responded to threat
 1264 | -8/Materials  | Destroyed 7 combat bots
 1274 | -8/Materials  | Lost 5 parts (2p1u2w)
 1326 | -8/Materials  | Garrison activated, responded to threat
 1368 | -8/Materials  | Core integrity fell below 50%
 1428 | -8/Materials  | Core integrity fell below 20%
 1441 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
K-01 Serf collects debris.
Acquired 26 matter.
Slug penetrates Wall.
K-01 Serf collects debris.
Acquired 44 matter.
Penetrated by Slug.
K-01 Serf collects debris.
Sml. Laser destroyed.
Penetrated by Slug.
K-01 Serf collects debris.
Acquired Lgt. Assault Rifle.
K-01 Serf collects debris. <x2>
Penetrated by Slug.
Lgt. Treads destroyed.
Slug penetrates Wall.
K-01 Serf collects debris.
Acquired 9 matter.
Slug penetrates Wall.
Lgt. Assault Rifle destroyed.
Lgt. Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ?????# #?????????????????????????????????????????? |
| ?????# #?????????????????????????????????????????? |
| ?????#%#?????????????????###############?????????? |
| #????# #?????????????????#    #        #?????????? |
| #??### #?????????????????#    #        #?????????? |
| #?## # # ?####???????????#   #         #?????????? |
| ###### # ##  ####????????#   #         #?????????? |
|  ! !   ###################  ##     "   #?????????? |
| ==%%%      !  /        hg@ ## #   ""   #?????????? |
| %!=####################### #     """   #?????????? |
| ==%#  #     =###?????????# ## #  ""    #????????   |
|  =%# # #######???????????#  #   %      #???###     |
|  =%###T#  ?????????????#########  #+######         |
|   =*^    ???????????                               |
|    ^    ????????????                            T  |
| ""  ^ """???????????                               |
| G     """  ???????########+########## ####         |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Power Shielding            33
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
  Sml. Laser | -8/Materials | Scanalyzed
 Lgt. Cannon | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
Part-time Mechanic
Power Corrupts
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              IntegratedSmallReconstructor
  Manual?         0
Play Time         00:31:00
  Cumulative      2.4 hours
  Start           2020.10.29 @ 19:33:09
  End             2020.10.29 @ 20:01:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          4
Achievement%      5
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6e083118-ac2b-477a-81d8-b1b3e0ac363a