Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.28 @ 22:29:41 Player: Zable Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (88) 440 Value Destroyed (4305) 4305 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (2080) 2080 TOTAL SCORE: 11045 Bonus ------- High Alert Combat Kills 520 Follower Combat Kills 160 Entered Garrisons 600 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 24/700 Matter 246/300 Energy 290/290 System Corruption 5% Temperature Cool (20) Movement Treading (170) Location -7/Garrison Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Armored Treads > --- UTILITY (6) ------ Improved Heat Sink Coolant Injector Small Storage Unit Graphene Brace > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Improved Deuterium Engine Micro Nuclear Core High-capacity Matter Pod (200) Improved Terrain Scanner Relay Coupler [NC] (31) Mini Grenade Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Cooled Deuterium Engine > --- PROPULSION ------- Potential Leg Potential Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Small Storage Unit Improved Light Armor Plating Improved Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Gatling Laser Improved Spread Laser Plasma Cannon > --- INVENTORY -------- Improved Deuterium Engine Coolant Injector High-capacity Matter Pod Improved Terrain Scanner Improved Light Armor Plating Improved Light Armor Plating Relay Coupler [NC] Mini Grenade Launcher [Rating: 61] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Potential Leg Treads Armored Treads Leg Potential Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Slots Evolved 6 | . . . . . 4 . . 2 . . . Power 1 | . . . . . . . . 1 . . . Propulsion . | . . . . . . . . . . . . Utility 4 | . . . . . 3 . . 1 . . . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 59 | 1 2 1 2 . 8 5 5 4 13 10 8 Power 13 | . . 1 . . 2 1 . 2 4 1 2 Engine 7 | . . 1 . . 1 . . . 3 1 1 Core 6 | . . . . . 1 1 . 2 1 . 1 Reactor . | . . . . . . . . . . . . Propulsion 4 | . . . 2 . . . . . . . 2 Treads 2 | . . . . . . . . . . . 2 Leg 2 | . . . 2 . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 23 | 1 . . . . 4 2 2 1 6 5 2 Device 12 | 1 . . . . 1 1 1 1 3 2 2 Storage 1 | . . . . . . . . . 1 . . Processor 1 | . . . . . . . 1 . . . . Hackware 1 | . . . . . 1 . . . . . . Protection 8 | . . . . . 2 1 . . 2 3 . Artifact . | . . . . . . . . . . . . Weapon 19 | . 2 . . . 2 2 3 1 3 4 2 Energy Gun 6 | . . . . . . 1 1 . 1 2 1 Energy Cannon 2 | . . . . . . . . . . 2 . Ballistic Gun 9 | . 2 . . . 1 1 2 1 2 . . Ballistic Cannon 1 | . . . . . . . . . . . 1 Launcher 1 | . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 1 . . 2 . Parts Lost 28 | . . 1 . . 2 2 . . 5 3 15 Power 6 | . . 1 . . 1 . . . 2 . 2 Propulsion 3 | . . . . . . . . . . . 3 Utility 11 | . . . . . 1 1 . . 3 1 5 Weapon 8 | . . . . . . 1 . . . 2 5 Highest Loss Streak 8 | . . 1 . . 2 2 . . 2 2 8 To Critical Strikes . | . . . . . . . . . . . . Average Backups 7 | 6 6 7 8 8 6 6 7 7 7 7 5 Power 1 | 1 1 . 1 1 1 1 1 . 1 . 1 Propulsion 1 | 4 4 3 3 3 1 1 1 1 1 . . Utility 3 | . . 1 1 1 1 2 3 4 3 4 3 Weapon 1 | 1 1 3 3 3 2 1 1 2 2 1 . Tool/Special . | . . . . . . . . . . . . Unused Backups 17 | . 8 1 . . 2 . 2 . 1 1 2 Power 4 | . 1 1 . . . . 1 . 1 . . Propulsion 6 | . 3 . . . 2 . . . . 1 . Utility 3 | . 1 . . . . . 1 . . . 1 Weapon 3 | . 3 . . . . . . . . . . Tool/Special 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 91 | . 100 100 100 100 86 89 90 91 93 99 82 Engine 6 | . 14 14 14 14 6 6 . . 7 10 12 Core 5 | . . . . . 1 2 9 15 6 4 1 Leg 16 | . 28 28 28 28 18 18 18 15 15 15 9 Device 13 | . 14 14 14 14 9 9 13 14 15 15 22 Storage 10 | . 14 14 14 14 9 9 9 7 12 13 7 Processor 1 | . . . . . . . 3 7 . . . Hackware 2 | . . . . . . 9 1 . . . . Protection 9 | . . . . . 14 8 9 7 8 15 8 Energy Gun 4 | . 8 . . . . 2 9 5 1 9 7 Energy Cannon 1 | . . . . . . . . . . 6 4 Ballistic Gun 17 | . 19 28 28 28 24 24 18 17 21 5 . Peak Build Rating 61 | 7 10 10 28 28 43 45 50 58 59 61 60 Average Rating 47 | 6 8 9 17 28 39 43 48 56 56 55 47 On Entrance 33 | 6 7 10 10 28 28 43 45 50 58 56 60 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 65 | 13 15 15 15 15 43 40 44 51 65 54 54 Greatest Support 60 | 20 20 20 60 60 60 60 60 60 60 60 60 Greatest Overweight (x) 6 | . . . . . . . . . 1 . 6 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 Most Carried 8 | 6 8 8 8 8 8 8 8 8 8 8 8 Average Carried 7 | 6 6 7 8 8 7 7 7 7 7 7 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 6 8 8 8 8 7 7 8 8 8 8 7 Class Distribution -------------------- 34% | Skirmisher 29% | Scavenger-Tank 20% | Tank 8% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Tank | -8/Materials Skirmisher | -8/Garrison Tank | -8/Materials Skirmisher | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Tank | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Matter Collected 3030 | 213 . 77 . . 270 599 387 52 944 275 213 Remotely . | . . . . . . . . . . . . Salvage Created 3543 | 30 . 26 . . 519 600 340 65 1147 422 394 Parts 174 | 4 . 4 . . 22 25 21 4 56 17 21 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Combat Hostiles Destroyed 78 | . . 2 . . 8 14 5 1 25 9 14 Guns 65 | . . 2 . . 5 14 5 1 25 7 6 Cannons 5 | . . . . . . . . . . . 5 AOE 6 | . . . . . 3 . . . . 1 2 Classes Destroyed 13 | 1 . 1 . . 5 2 1 1 . 2 . Worker 1 | . . . . . 1 . . . . . . Builder 1 | . . . . . 1 . . . . . . Tunneler 1 | 1 . . . . . . . . . . . Recycler 2 | . . . . . 2 . . . . . . Operator 1 | . . . . . . . . . . 1 . Watcher 4 | . . . . . . . 2 1 . 1 . Swarmer 21 | . . 2 . . . 3 . . 7 . 9 Grunt 29 | . . . . . 6 9 1 . 10 2 1 Brawler 3 | . . . . . . 1 1 . . 1 . Duelist 4 | . . . . . . 1 . . . . 3 Sentry 16 | . . . . . 2 . 3 . 7 4 . Hunter 2 | . . . . . . . . 1 1 . . Programmer 3 | . . . . . . . . . . 2 1 Best Kill Streak 7 | 1 . 2 . . 6 3 2 1 7 5 4 Combat Bots Only 7 | . . 2 . . 4 3 2 1 7 4 4 Max Kills in Single Turn 2 | 1 . 1 . . 2 1 1 1 2 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . 2 . . . . 1 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Hostile Shots Fired 770 | . . 31 . . 52 56 14 8 264 101 244 Missed 237 | . . 5 . . 14 12 5 3 79 33 86 Hits 533 | . . 26 . . 38 44 9 5 185 68 158 Melee 11 | . . . . . . 1 . . . 1 9 Projectile 522 | . . 26 . . 38 43 9 5 185 67 149 AOE 1 | . . . . . . . . . . . 1 Critical Strikes 11 | . . . . . 2 1 . . 4 . 4 Actively Blocked 1 | . . . . . . . . . . . 1 Damage Taken 6342 | . . 218 . . 631 673 102 72 1563 820 2263 Core 890 | . . 54 . . 51 76 33 . 121 176 379 Absorbed by Shields 1209 | . . . . . . . 39 27 621 180 342 Regen/Repaired (Parts) 149 | . . . . . . . . . . 149 . Core Remaining (%) 82 | 100 . . . 78 . . 70 . . . . Volleys Fired 252 | 1 . 10 . . 27 49 18 5 68 34 40 Largest 3 | 2 . 2 . . 3 3 3 3 3 3 3 Hottest 240 | 70 . 46 . . 76 111 111 111 136 240 225 Shots Fired 654 | 2 . 20 . . 69 134 54 15 194 82 84 Gun 581 | 2 . 20 . . 63 134 54 15 194 56 43 Cannon 65 | . . . . . . . . . . 26 39 Launcher 8 | . . . . . 6 . . . . . 2 Special . | . . . . . . . . . . . . Kinetic 489 | 1 . 20 . . 63 124 36 11 190 36 8 Thermal 157 | 1 . . . . . 10 18 4 4 46 74 Explosive 8 | . . . . . 6 . . . . . 2 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 19 | 1 . 1 . . 8 15 12 16 9 19 10 Robot Miss Streak 13 | 1 . 7 . . 2 3 3 3 13 8 6 Penetration Max 1 | . . . . . . . . . 1 . . Secondary Targets 10 | . . . . . . 3 . . 7 . . Max Gunslinging Chain 1 | . . . . . . 1 . . 1 . . Shots Hit Robots 398 | 1 . 4 . . 49 66 37 7 125 59 50 Core Hits 240 | 1 . 2 . . 27 30 14 5 78 52 31 Critical Kills 1 | . . . . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 4 | . . . . . 1 . 1 . . . 2 Burn 1 | . . . . . . . 1 . . . . Destroy 1 | . . . . . 1 . . . . . . Blast 2 | . . . . . . . . . . . 2 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8053 | 11 . 61 . . 1142 947 585 112 2369 1518 1308 Guns 6467 | 11 . 61 . . 707 947 585 112 2369 981 694 Cannons 918 | . . . . . . . . . . 431 487 Explosions 668 | . . . . . 435 . . . . 106 127 Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 5151 | 11 . 61 . . 707 931 316 42 2293 653 137 Thermal 2234 | . . . . . . 16 269 70 76 759 1044 Explosive 668 | . . . . . 435 . . . . 106 127 Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . 2 . . 1 5 Average Corruption 2 | . . . . . . . 2 . . 1 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 14 | . . . . . . . 8 . . . 6 Message Errors 5 | . . . . . . . 3 . . . 2 Matter Fused 4 | . . . . . . . 2 . . . 2 Energy Discharges 3 | . . . . . . . 2 . . . 1 Data Loss (minor) 2 | . . . . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 73 | . . . . . 7 . . . . 24 42 Projectiles 50 | . . . . . . . . . . 8 42 Explosions 23 | . . . . . 7 . . . . 16 . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 317 | . . . . . 51 . . . . 266 . Shots 7 | . . . . . 3 . . . . 4 . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 388 | 9 . . . . 264 72 216 252 298 388 296 Average Temperature 92 | 6 . . . . 88 21 69 99 85 111 131 Received Heat Transfer 1591 | . . . . . 324 297 36 . 466 171 297 Effects 4 | . . . . . 1 . . . 1 2 . Shutdowns 1 | . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . 1 . . Interference 1 | . . . . . 1 . . . . . . Short Circuit 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . . . 1 1 Parts Melted 7 | . . . . . . . . . . 3 4 Heat Transferred 4511 | . . . . . . 37 666 148 175 1487 1998 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Maximum Alert Level 3 | . . . . . 1 3 1 . 3 2 2 Low Security (%) 24 | 100 100 100 . 100 99 4 . 100 20 . . Level 1 25 | . . . . . . 30 100 . 7 8 17 Level 2 46 | . . . . . . 61 . . 54 91 82 Level 3 3 | . . . . . . 4 . . 18 . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 796 | 5 15 30 . . 206 713 347 103 796 556 578 Initial 417 | . 3 . . . . 133 347 103 8 417 301 Average 346 | 4 1 14 . . 48 441 283 28 480 460 459 Influence Increases 3075 | 5 12 50 . . 355 600 223 63 838 447 482 Destroy 0b10 Robot/C 1640 | . . 40 . . 160 280 100 20 500 180 360 Destroy 0b10 Robot/NC 50 | 5 . . . . 20 . 10 5 . 10 . Destroy Leader 238 | . . 10 . . 40 10 44 12 30 72 20 Allied During Kill 23 | . . . . . . . . . . . 23 Successful Hack 89 | . 12 . . . 6 . 9 26 28 8 . Disable Machine 135 | . . . . . . . 30 . . 105 . Anti-Garrison Action 300 | . . . . . . 250 . . 50 . . Destroy Structure 150 | . . . . . 39 . . . 20 57 34 Partial Spotted 15 | . . . . . . . . . . 15 . Lose Combat Pursuer 435 | . . . . . 90 60 30 . 210 . 45 Influence Decreases 2542 | . 17 50 . . 149 93 708 279 54 813 379 Entered New Map 1078 | . 2 . . . . 73 366 125 4 379 129 Time Decay 1084 | . 15 40 . . 129 . 342 154 . 404 . Lost Part 280 | . . 10 . . 20 20 . . 50 30 150 Lost Ally 100 | . . . . . . . . . . . 100 Squads Dispatched 12 | . . . . . 5 . 1 2 . 4 . Investigation 3 | . . . . . 1 . 1 . . 1 . Extermination 3 | . . . . . . . . 1 . 2 . Reinforcement 4 | . . . . . 2 . . 1 . 1 . Assault . | . . . . . . . . . . . . Garrison 2 | . . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Distress Signals 5 | . . . . . 1 . 3 . . 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 127 | . . 3 . . 20 17 11 2 33 15 26 Peak Tracking Total 11 | . . 3 . . 6 3 3 1 11 6 9 Tactical Retreats 14 | . . . . . 3 2 2 . 5 . 2 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Traps Triggered 18 | . . . . . 1 7 1 1 4 2 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 1 | . . . . . . 1 . . . . . Triggered . | . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . 1 . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Machines Disabled 13 | . . . . . . 3 2 . 1 7 . Max in Single Turn 4 | . . . . . . 1 1 . 1 4 . Garrison Relay 4 | . . . . . . 3 . . 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Machines Accessed 21 | . 1 . 1 . 3 2 3 2 2 7 . Terminals 11 | . 1 . . . 1 2 2 1 2 2 . Fabricators 1 | . . . . . . . . . . 1 . Repair Stations 1 | . . . . . . . . . . 1 . Recycling Units 1 | . . . . . . . . . . 1 . Scanalyzers 3 | . . . . . 1 . 1 . . 1 . Garrison Access 3 | . . . . . 1 . . 1 . 1 . Total Hacks 48 | . 3 . 1 . 9 5 8 3 4 15 . Successful 25 | . 2 . 1 . 5 1 3 2 2 9 . Failed 21 | . 1 . . . 3 4 5 1 2 5 . Catastrophic 3 | . . . . . . 1 1 . . 1 . Database Lockouts 2 | . . . . . 1 . . . . 1 . Manual 25 | . 3 . 1 . 5 . 8 2 . 6 . Terminals 31 | . 3 . . . 5 5 5 2 4 7 . Fabricators 2 | . . . . . . . . . . 2 . Repair Stations 2 | . . . . . . . . . . 2 . Recycling Units 2 | . . . . . . . . . . 2 . Scanalyzers 7 | . . . . . 3 . 3 . . 1 . Garrison Access 3 | . . . . . 1 . . 1 . 1 . Terminal Hacks 8 | . 1 . 1 . . 1 1 . 2 2 . Record 2 | . . . . . . . . . . 2 . Robot Analysis 1 | . . . . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Emergency Access Points 2 | . . . . . . 1 . . 1 . . Patrol Navigation 1 | . . . . . . . . . 1 . . Proto ID Catalog 1 | . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . . 1 . Repair Station Hacks 2 | . . . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . 1 . Recycling Unit Hacks 2 | . . . . . . . . . . 2 . Report Inventory 1 | . . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . . 1 . Scanalyzer 2 | . . . . . 2 . . . . . . Retrieve Study 2 | . . . . . 2 . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . 1 . 1 . Unlock Access 3 | . . . . . 1 . . 1 . 1 . Unauthorized Hacks 7 | . 1 . . . 2 . 2 1 . 1 . Terminals 7 | . 1 . . . 2 . 2 1 . 1 . Assimilate 1 | . . . . . 1 . . . . . . Botnet 6 | . 1 . . . 1 . 2 1 . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 11 | . . . . . 1 1 3 1 1 4 . Full Trace Events 1 | . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . 2 . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . Time 38 | . . . . . . . . . . 38 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 6 | . . . . . . . . . . 6 . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Used RIF Installer 1 | . . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 15 | . . . . . . 12 . . 3 . . Machine Destruction 15 | . . . . . . 12 . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . 5 Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Total Allies 5 | . . . . . . . . . . . 5 Largest Group 4 | . . . . . . . . . . . 4 Highest-Rated Group 118 | . . . . . . . . . . . 118 Highest-Rated Ally 32 | . . . . . . . . . . . 32 Initial Warlord ECA Mod 5 | . . . . . . . 5 4 4 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 17 | . . . . . . . . . . . 17 Total Damage 608 | . . . . . . . . . . . 608 Kills 4 | . . . . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Active Infowar (turns) 1600 | 7 88 84 231 10 277 . 267 528 108 . . Terrain 500 | . . . . . . . . 500 . . . Seismic 697 | 7 88 84 231 10 277 . . . . . . Machine Analysis 903 | . . . . . . . 267 528 108 . . Robot Analysis Total 1 | . . . . . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Turns Passed 5802 | 15 88 84 231 10 418 1251 777 528 940 966 494 Spaces Moved 3945 | 9 68 44 216 12 285 766 605 461 506 740 233 Core 7 | . . . . . . . . . . . 7 Treads 47 | . . . . . . . . . . . 47 Legs 3891 | 9 68 44 216 12 285 766 605 461 506 740 179 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 45 | 120 120 120 90 90 45 45 90 45 45 90 90 Average Speed 94 | 120 120 120 105 90 88 89 90 89 100 90 117 Slowest Speed 350 | 120 120 120 120 90 90 90 90 90 170 90 350 Overloaded Moves 43 | . . . . . 11 9 . 10 13 . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 27 | 3 23 16 42 11 24 61 38 16 49 20 27 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 4 | . 1 . . . 1 . . 1 . 1 . Unknown Exits Taken 5 | 1 . 1 1 1 . . 1 . . . . Scrap Searched 1 | . . 1 . . . . . . . . . Spaces Dug 20 | . . . . . 20 . . . . . . Terrain Destroyed 137 | . . . . . 51 . . . 1 63 22 Melee . | . . . . . . . . . . . . Projectile 9 | . . . . . . . . . 1 2 6 AOE 128 | . . . . . 51 . . . . 61 16 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Total 5514 | 10 76 55 219 11 393 1229 801 569 814 971 366 Wait 1094 | . . . . . 70 379 164 92 188 169 32 Move 3933 | 8 67 43 215 11 284 765 604 460 504 739 233 Hop . | . . . . . . . . . . . . Pick Up 26 | . 4 1 . . 1 3 3 1 7 4 2 Fast Attach 25 | 1 . . . . 4 1 2 2 8 2 5 Attach 22 | . . 1 . . 2 2 . 2 6 4 5 Detach 10 | . . . . . . 1 2 1 3 2 1 Swap 30 | . 2 . 2 . 2 3 3 3 4 10 1 Drop 37 | . 3 . 2 . 3 3 5 3 11 7 . Fire 252 | 1 . 10 . . 27 49 18 5 68 34 40 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 38 | . . . . . . 18 . . 15 . 5 Rewire 46 | . . . . . . 4 . . . . 42 Trap 1 | . . . . . . 1 . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac / [*Sto] / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 16 | -11/Scrapyard | Entered Materials 17 | -10/Materials | Met a group of wandering Federalists 34 | -10/Materials | Identified exit to Mines 104 | -10/Materials | Entered Mines 168 | -10/Mines | Met a Derelict bent on vengeance 182 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 183 | -10/Mines | Discovered new exit (range 5) 188 | -10/Mines | Entered Exiles 204 | -10/Exiles | Discovered new exit (range 15) 221 | -10/Exiles | Met 8R-AWN 239 | -10/Exiles | Met EX-HEX 271 | -10/Exiles | Met EX-BIN 286 | -10/Exiles | Aligned with FarCom system 287 | -10/Exiles | Given EX-Vault access code 308 | -10/Exiles | Build established: Mutant 314 | -10/Exiles | Opened EX-Vault 325 | -10/Exiles | Found Potential Leg 328 | -10/Exiles | Found Potential Leg 348 | -10/Exiles | Warned to stay clear of 0b10 Research branches 419 | -10/Exiles | Left Exiles lab with Potential Leg 419 | -10/Exiles | Entered Mines 424 | -9/Mines | Discovered new exit (range 7) 429 | -9/Mines | Entered Materials 429 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 451 | -8/Materials | Discovered new exit (range 16) 565 | -8/Materials | Discovered new exit (range 13) 673 | -8/Materials | Garrison activated, responded to threat 813 | -8/Materials | Central database locked down 844 | -8/Materials | Identified exit to Garrison 847 | -8/Materials | Entered Garrison 859 | -8/Garrison | Garrison Relay disabled 941 | -8/Garrison | Triggered checkpoint 959 | -8/Garrison | Triggered checkpoint 1078 | -8/Garrison | Build established: Skirmisher 1153 | -8/Garrison | Garrison Relay disabled 1278 | -8/Garrison | Discovered new exit (range 15) 1443 | -8/Garrison | Triggered checkpoint 1689 | -8/Garrison | Triggered checkpoint 1746 | -8/Garrison | Discovered new exit (range 8) 1777 | -8/Garrison | Triggered checkpoint 1806 | -8/Garrison | Garrison Relay disabled 2098 | -8/Garrison | Entered Materials 2501 | -8/Materials | Build established: Tank 2807 | -8/Materials | Discovered new exit (range 9) 2875 | -8/Materials | Entered Factory 2875 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3209 | -7/Factory | Build established: Skirmisher 3218 | -7/Factory | Discovered new exit (range 11) 3402 | -7/Factory | Identified exit to Garrison 3403 | -7/Factory | Entered Garrison 3455 | -7/Garrison | Triggered checkpoint 3484 | -7/Garrison | Garrison Relay disabled 3717 | -7/Garrison | Destroyed 7 combat bots 3735 | -7/Garrison | Triggered checkpoint 3937 | -7/Garrison | Build established: Scavenger-Tank 3943 | -7/Garrison | Discovered new exit (range 8) 3997 | -7/Garrison | Triggered checkpoint 4145 | -7/Garrison | Triggered checkpoint 4158 | -7/Garrison | Triggered checkpoint 4239 | -7/Garrison | Discovered new exit (range 14) 4290 | -7/Garrison | Installed Relay Interface Framework 4343 | -7/Garrison | Entered Factory 4405 | -7/Factory | Central database locked down 4881 | -7/Factory | Repaired Imp. Light Armor Plating 5036 | -7/Factory | Allied Derelicts emerged from ambush trap array 5304 | -7/Factory | Identified exit to Garrison 5309 | -7/Factory | Entered Garrison 5345 | -7/Garrison | Triggered checkpoint 5453 | -7/Garrison | Core integrity fell below 50% 5471 | -7/Garrison | Triggered checkpoint 5540 | -7/Garrison | Heavy support dispatched to Factory 5623 | -7/Garrison | Core integrity fell below 20% 5655 | -7/Garrison | Lost 8 parts (1p2n3u2w) 5747 | -7/Garrison | Triggered checkpoint 5754 | -7/Garrison | Triggered checkpoint 5761 | -7/Garrison | Triggered checkpoint 5763 | -7/Garrison | Heavy support dispatched to Factory 5795 | -7/Garrison | Lost 4 allies 5803 | -7/Garrison | Self-destructed Last Messages --------------- 05748_ Fighter 4b destroyed. 05751_ S-27 Virus suffers critical hit (Blast). 05751_ Destroyed VTOL Module. 05751_ S-27 Virus destroyed. 05753_ C-30 ARC bursts open, deploying its payload. 05753_ G-50 Soldier unfolds itself. 05753_ G-47 Trooper unfolds itself. 05754_ Beams of light sweep through the air. An alarm sounds. 05758_ Fighter 4c destroyed. 05760_ Guardian 4b destroyed. 05761_ Beams of light sweep through the air. An alarm sounds. 05763_ ALERT: Dispatching Heavy support to Factory. 05764_ Fighter 4a destroyed. 05768_ Particle Gun destroyed. 05796_ Cld. Deuterium Engine destroyed. 05798_ S-27 Virus suffers critical hit (Blast). 05798_ S-27 Virus destroyed. 05800_ Arm. Treads destroyed. 05801_ Slug penetrates Wall. 05803_ Hvy. Assault Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????##""????####???????????????????????????? | | ????? ??? ???? ##??????????????????????????? | | ????? ?? ???? ^???????????????????????????? | | ????? ?? ??? 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"" ?????? | | ???????????????????????????????????????"""""?????? | | ????????????????????????????????????????"??"?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 65 Energy Generation 29 Energy Capacity 500 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 750 Evasion (%) 61 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Light Armor Plating | 17% | -7/Factory Studied --------- Hvy. Assault Rifle | -8/Materials | Hacked Com. Wheel | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- I Laugh At Your Crits Sprinter Challenges ------------ None Game ------ Seed InsulatedMicroMicroactuators Manual? 0 Play Time 00:57:53 Cumulative 40.9 hours Start 2026.02.27 @ 20:44:20 End 2026.02.28 @ 22:29:41 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 30 Adventurer 25 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 33 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 183x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 08c845ce-acb2-4c95-a282-2592c1a8cc22