Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.21 @ 19:00:07 Player: supraman Result: Destroyed by exploding Nuclear Reactor Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (99) 495 Value Destroyed (3099) 3099 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (86) 86 TOTAL SCORE: 6040 Bonus ------- High Alert Combat Kills 45 Follower Combat Kills 41 Cogmind --------- Core Integrity 0/700 Matter 286/300 Energy 17/100 System Corruption 1% Temperature Cool (0) Movement Core (750) Ox14 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON (4) ------- Cooled Pulse Rifle > --- INVENTORY (20) --- Reinforced Deuterium Engine Micro Nuclear Core Improved Treads Improved Treads Improved Cooling System Huge Storage Unit Arc Projector Arc Projector Precision Beam Rifle Precision Beam Rifle Cooled Pulse Rifle Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads Armored Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Signal Interpreter Transmission Jammer System Shield > --- WEAPON ----------- Precision Beam Rifle Cooled Pulse Rifle Beam Cannon Assault Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Micro Nuclear Core Improved Treads Improved Treads Armored Treads Armored Treads Armored Treads Improved Cooling System Huge Storage Unit Hardened Medium Armor Plating Arc Projector Arc Projector Precision Beam Rifle Precision Beam Rifle Gatling Laser Cooled Pulse Rifle Cooled Pulse Rifle Ion Cannon High-powered Shotgun Improved Light Cannon [Rating: 44] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Improved Flight Unit Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Light Armor Plating Weapon Arc Projector Energy Gun Arc Projector Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . 1 1 1 Weapon 2 | . . 1 . 1 Parts Attached 76 | 6 3 16 31 20 Power 6 | 1 . 3 1 1 Engine 5 | 1 . 3 . 1 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 25 | 2 . 3 14 6 Treads 24 | 2 . 3 13 6 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . 1 . Utility 18 | 1 2 4 8 3 Device 6 | . . 1 4 1 Storage 5 | 1 1 1 2 . Processor 4 | . 1 1 2 . Hackware 1 | . . . . 1 Protection 2 | . . 1 . 1 Artifact . | . . . . . Weapon 27 | 2 1 6 8 10 Energy Gun 16 | 1 . 5 4 6 Energy Cannon 3 | . . . 1 2 Ballistic Gun 2 | 1 . . . 1 Ballistic Cannon 6 | . 1 1 3 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 2 1 Parts Lost 23 | . . . 3 20 Power 2 | . . . 1 1 Propulsion 6 | . . . . 6 Utility 5 | . . . 1 4 Weapon 10 | . . . 1 9 Highest Loss Streak 14 | . . . 1 14 To Critical Strikes 2 | . . . . 2 Average Backups 15 | 2 8 14 14 18 Power 1 | . 1 1 . 1 Propulsion 3 | 1 2 3 2 5 Utility 3 | . 2 5 2 2 Weapon 6 | . 3 4 8 9 Tool/Special . | . . . . . Unused Backups 22 | . 1 7 8 6 Power 4 | . 1 1 1 1 Propulsion 9 | . . 6 3 . Utility 2 | . . . . 2 Weapon 7 | . . . 4 3 Tool/Special . | . . . . . Average Slot Usage (%) 97 | . 93 99 99 94 Engine 7 | . 13 11 8 . Core 2 | . . . . 6 Treads 24 | . 26 22 26 22 Device 12 | . . 6 17 14 Storage 9 | . 14 11 9 7 Processor 9 | . 10 11 9 7 Hackware 1 | . . . . 5 Energy Gun 18 | . 13 23 18 14 Energy Cannon 2 | . . . . 6 Ballistic Cannon 7 | . 7 9 7 6 Peak Build Rating 44 | 6 9 20 33 44 Average Rating 25 | 5 7 17 26 40 On Entrance 13 | . 6 9 20 33 Naked Turns . | . . . . . Heaviest Build 69 | 14 31 41 63 69 Greatest Support 69 | 40 40 43 69 69 Greatest Overweight (x) 16 | . 1 . 1 16 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 Average Capacity 16 | 6 13 15 15 20 Most Carried 20 | 4 12 15 17 20 Average Carried 15 | 2 8 14 14 18 Final Capacity 20 | 8 15 15 20 20 Final Carried 17 | 4 12 15 17 11 Class Distribution -------------------- 55% | Gunner 32% | Skirmisher 11% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1880 | 235 182 388 699 376 Remotely . | . . . . . Salvage Created 3713 | . 159 958 1699 897 Parts 199 | . 10 61 95 33 Haulers Intercepted 6 | . . . 4 2 Recyclers Shooed 3 | . 1 . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 72 | . 3 26 29 14 Guns 35 | . 1 16 14 4 Cannons 34 | . 2 8 15 9 AOE 1 | . . 1 . . Classes Destroyed 13 | . 3 5 3 2 Worker 2 | . . 1 1 . Builder 3 | . . 1 2 . Hauler 6 | . . . 4 2 Recycler 3 | . 1 1 1 . Mechanic 2 | . . 1 . 1 Watcher 11 | . 2 4 4 1 Swarmer 17 | . 3 9 5 . Grunt 30 | . . 12 14 4 Sentry 14 | . . 5 7 2 Specialist 5 | . . . 2 3 Hunter 2 | . . . . 2 Programmer 3 | . . . . 3 Heavy 1 | . . . 1 . Best Kill Streak 8 | . 3 8 5 3 Combat Bots Only 6 | . 3 6 5 3 Max Kills in Single Turn 2 | . 1 2 2 2 Gunslinging . | . . . . . Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 647 | . 17 67 162 401 Missed 175 | . 6 17 50 102 Hits 472 | . 11 50 112 299 Projectile 472 | . 11 50 112 299 AOE 1 | . . . . 1 Critical Strikes 10 | . . 2 2 6 Damage Taken 6466 | . 82 612 1577 4195 Core 1014 | . 16 132 147 719 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 70 | . 70 . . . Core Remaining (%) 83 | 100 93 67 73 . Volleys Fired 209 | . 15 53 83 58 Largest 4 | . 2 3 3 4 Hottest 228 | . 83 191 179 228 Shots Fired 602 | . 22 154 247 179 Gun 367 | . 8 110 153 96 Cannon 235 | . 14 44 94 83 Launcher . | . . . . . Special . | . . . . . Kinetic 193 | . 15 44 81 53 Thermal 303 | . 7 103 98 95 Explosive . | . . . . . Electromagnetic 106 | . . 7 68 31 Robot Hit Streak 25 | . 5 25 19 25 Robot Miss Streak 4 | . 2 3 4 3 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 402 | . 13 95 172 122 Core Hits 164 | . 6 41 74 43 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 23 | . . 4 11 8 Burn 16 | . . 4 8 4 Blast 7 | . . . 3 4 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7438 | . 246 1639 3181 2372 Guns 4165 | . 38 1087 1779 1261 Cannons 3189 | . 208 517 1353 1111 Explosions 66 | . . 35 31 . Melee . | . . . . . Ramming 18 | . . . 18 . Kinetic 2548 | . 208 517 1153 670 Thermal 3943 | . 38 1087 1345 1473 Explosive . | . . . . . Electromagnetic 929 | . . 35 665 229 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . . 1 Matter Fused 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 59 | . 13 14 7 25 Projectiles 59 | . 13 14 7 25 Explosions . | . . . . . Melee . | . . . . . Knockbacks 19 | . . 5 9 5 Impact . | . . . . . Kinetic 19 | . . 5 9 5 Secondary . | . . . . . Self-Inflicted Damage 31 | . . 31 . . Shots 1 | . . 1 . . Rammed 1 | . . . 1 . Targets Rammed 2 | . . . 2 . Kicked . | . . . . . Crushed 1 | . . . 1 . Highest Temperature 315 | . 63 315 197 271 Average Temperature 80 | . 27 118 56 47 Received Heat Transfer 948 | . . 153 405 390 Effects 1 | . . 1 . . Energy Bleed 1 | . . 1 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted 4 | . . . 3 1 Combat Hostiles 4 | . . . 3 1 Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted 2 | . . 1 . 1 Combat Hostiles 2 | . . 1 . 1 Parts Melted 16 | . . 5 2 9 Heat Transferred 8863 | . 111 2849 3343 2560 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 1 1 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 81 | 100 100 77 66 97 Level 1 16 | . . 22 28 2 Level 2 1 | . . . 4 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 480 | . 60 292 480 214 Initial 214 | . . . 106 214 Average 112 | . 10 125 178 53 Influence Increases 2299 | . 89 761 999 450 Destroy 0b10 Robot/C 1460 | . 60 520 580 300 Destroy 0b10 Robot/NC 135 | . 15 40 60 20 Destroy Leader 384 | . 14 128 156 86 Allied During Kill 5 | . . . . 5 Successful Hack 9 | . . . 4 5 Disable Machine 60 | . . 15 30 15 Destroy Structure 36 | . . 13 19 4 Lose Combat Pursuer 210 | . . 45 150 15 Influence Decreases 2299 | . 89 508 779 923 Entered New Map 406 | . . . 147 259 Time Decay 1721 | . 89 508 602 522 Lost Part 131 | . . . 30 101 Lost Ally 41 | . . . . 41 Squads Dispatched 15 | . . 2 7 6 Investigation 2 | . . 1 . 1 Extermination 3 | . . . . 3 Reinforcement 8 | . . 1 5 2 Assault 2 | . . . 2 . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . . 2 3 1 Communications Jammed 12 | . . . . 12 Distress Signals 12 | . . . . 12 Times Spotted 115 | . 5 35 46 29 Peak Tracking Total 10 | . 3 3 9 10 Tactical Retreats 11 | . . 3 7 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 3 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 4 | . . 1 2 1 Max in Single Turn 1 | . . 1 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 10 | . 2 . 5 3 Terminals 5 | . 1 . 2 2 Fabricators 1 | . . . . 1 Repair Stations 3 | . 1 . 2 . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 27 | . 5 . 14 8 Successful 17 | . 4 . 8 5 Failed 10 | . 1 . 6 3 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 9 | . 1 . 4 4 Fabricators 4 | . . . . 4 Repair Stations 12 | . 4 . 8 . Recycling Units . | . . . . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 7 | . 1 . 4 2 Record 4 | . 1 . 3 . Open DSF 1 | . . . . 1 Alert Level 2 | . . . 1 1 Fabricator Hacks 3 | . . . . 3 Load Schematic 1 | . . . . 1 Build 2 | . . . . 2 Repair Station Hacks 5 | . 3 . 2 . Scan Component 4 | . 2 . 2 . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 2 . 5 3 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built 3 | . . . . 3 Authchips . | . . . . . Time 99 | . . . . 99 Total Robot Build Rating 6 | . . . . 6 Part Schematics Acquired 1 | . . . 1 . Parts Built 2 | . . . . 2 Authchips . | . . . . . Time 62 | . . . . 62 Total Part Build Rating 4 | . . . . 4 Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies 3 | . . . . 3 Largest Group 3 | . . . . 3 Highest-Rated Group 54 | . . . . 54 Highest-Rated Ally 18 | . . . . 18 Total Orders 3 | . . . . 3 GUARD 3 | . . . . 3 Ally Attacks 8 | . . . . 8 Total Damage 229 | . . . . 229 Kills 1 | . . . . 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 3464 | . . . 1937 1527 Optics 78 | . . . 78 . Sensors 1904 | . . . 1904 . Jamming 1560 | . . . 33 1527 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 5831 | 92 474 1604 2023 1638 Spaces Moved 2677 | 53 242 780 873 729 Core 5 | 4 . . . 1 Treads 2672 | 49 242 780 873 728 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 160 | 151 160 160 160 162 Slowest Speed 850 | 160 240 160 240 850 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 4 37 44 62 16 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 20 | . . 5 15 . Melee . | . . . . . Projectile 13 | . . 1 12 . AOE 7 | . . 4 3 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3762 | 62 301 1030 1319 1050 Wait 667 | . 26 144 274 223 Move 2673 | 52 241 779 872 729 Hop . | . . . . . Pick Up 59 | 4 8 16 23 8 Fast Attach 25 | 6 8 3 6 2 Attach 18 | . . 2 5 11 Detach 2 | . . 1 . 1 Swap 46 | . 2 11 24 9 Drop 61 | . 1 21 30 9 Fire 209 | . 15 53 83 58 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 2 | . . . 2 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 11) 302 | -10/Materials | Build established: Mutant 550 | -10/Materials | Repaired Lgt. Treads 567 | -10/Materials | Entered another Materials area 567 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 850 | -9/Materials | Build established: Gunner 934 | -9/Materials | Discovered new exit (range 7) 1835 | -9/Materials | Discovered new exit (range 15) 2171 | -9/Materials | Entered another Materials area 2171 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2470 | -8/Materials | Build established: Skirmisher 3754 | -8/Materials | Discovered new exit (range 9) 3968 | -8/Materials | Discovered new exit (range 15) 4171 | -8/Materials | First assault squad dispatched 4192 | -8/Materials | Identified exit to Factory 4194 | -8/Materials | Entered Factory 4194 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4432 | -7/Factory | Build established: Gunner 4641 | -7/Factory | Fabricated L-31 Rogue (x3) 4757 | -7/Factory | Fabricated Imp. Treads? 5050 | -7/Factory | Discovered new exit (range 10) 5420 | -7/Factory | Identified exit to Lower Caves 5704 | -7/Factory | Cargo convoy interrupted 5767 | -7/Factory | Core integrity fell below 50% 5790 | -7/Factory | Lost 14 parts (1p4n4u5w) 5809 | -7/Factory | Core integrity fell below 20% 5832 | -7/Factory | Destroyed by exploding Nuclear Reactor Last Messages --------------- Penetrated by Slug. R-06 Scavenger collects Flexi-carbon Leg. Slug penetrates Wall. Wall collapses. Penetrated by Slug. Acquired 5 matter. K-01 Serf cleans the Nuclear Reactor. Penetrated by Slug. H-55 Commando destroyed. K-01 Serf collects debris. Penetrated by Slug. R-06 Scavenger collects Lgt. Nuclear Core. Slug penetrates Wall. U-05 Engineer builds a Wall. K-01 Serf collects debris. Ion Cannon destroyed. Slug penetrates Wall. Nuclear Reactor explodes. H-55 Commando destroyed. I-36 Angel destroyed. 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"# ###### #?????????????? | | !!! ## = #????# #?????????????? | | !!! ## #????# #?????????????? | | ######################## #??############ | | ##?????????????# #??# # """ | | ################ #??# # "Y" | | #??# # " " | | #??# + | | % """" """" "%"" #??# # | | ########+####### """" """" """" #??# # | | # ## """" """" """" #??# ####### | | """ # ==! ## % #??# #?????? | | """ # =!! ## """" """" """" #### #?????? | | """ # =!! ## """" %""" """" #?????? | | # ## % """ """" """" ##########?????? | | # ## % #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 50 Energy Generation 14 Energy Capacity 265 Matter Stores 307 Matter Capacity 350 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Imp. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ L-31 Rogue | x3 | -7/Factory | Preloaded Imp. Treads | x2 | -7/Factory Repaired ---------- Lgt. Treads | 50% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- My Command Is Your Wish Significant Disruption Total Silence Challenges ------------ None Game ------ Seed DecoyMatterWings Manual? 0 Play Time 03:21:45 Cumulative 13.7 hours Start 2025.07.20 @ 17:15:42 End 2025.07.21 @ 19:00:07 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 2 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 91f80d0a-1c63-4ca5-b290-f6dd387497f3