Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 20:33:44 Player: e.v.o Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (62) 310 Value Destroyed (3780) 3780 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (3531) 3531 TOTAL SCORE: 11921 Bonus ------- High Alert Combat Kills 295 Follower Combat Kills 1336 Entered Garrisons 400 Used RIF Installer 1500 Cogmind --------- Core Integrity 205/850 Matter 281/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Improved Signal Interpreter Advanced ECM Suite Relay Coupler [Specialist] (30) > --- WEAPON (2) ------- Improved Remote Datajack > --- INVENTORY (5) ---- Micro Nuclear Core Flexi-carbon Leg Peak State ------------ > --- POWER ------------ Light Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Myomer Leg > --- UTILITY ---------- Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Advanced ECM Suite Remote Shield Relay Coupler [Demolisher] Relay Coupler [Specialist] > --- WEAPON ----------- Improved Remote Datajack Power Sword > --- INVENTORY -------- Micro Nuclear Core Light Quantum Reactor Flexi-carbon Leg Arc Projector Improved Remote Datajack [Rating: 85] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Advanced Hacking Suite Device Advanced Cooling System Storage Small Storage Unit Processor Enhanced Optical Array Hackware Advanced Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Remote Datajack Energy Gun Improved Arc Projector Energy Cannon Particle Cannon Ballistic Gun Coil Gun Launcher Rocket Launcher Special Weapon Improved Remote Datajack Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Gar Fac Gar Fac Fac Slots Evolved 8 | . . . 2 . 2 . . 2 . . 2 Power 1 | . . . . . . . . 1 . . . Propulsion 2 | . . . 2 . . . . . . . . Utility 5 | . . . . . 2 . . 1 . . 2 Weapon . | . . . . . . . . . . . . Parts Attached 143 | 6 12 3 8 1 3 . 28 15 49 5 13 Power 27 | 1 4 . . . . . 4 3 13 . 2 Engine 6 | 1 2 . . . . . 1 . 2 . . Core 15 | . 2 . . . . . 3 3 7 . . Reactor 6 | . . . . . . . . . 4 . 2 Propulsion 49 | 2 2 2 8 . . . 7 3 18 2 5 Treads . | . . . . . . . . . . . . Leg 27 | 2 2 2 . . . . . . 14 2 5 Wheel . | . . . . . . . . . . . . Hover 14 | . . . 4 . . . 7 3 . . . Flight 8 | . . . 4 . . . . . 4 . . Utility 32 | 1 2 . . . 2 . 8 6 7 2 4 Device 10 | . 1 . . . 2 . 3 . . 1 3 Storage 3 | 1 . . . . . . . 2 . . . Processor 4 | . . . . . . . . 2 1 . 1 Hackware 9 | . 1 . . . . . 1 . 6 1 . Protection 6 | . . . . . . . 4 2 . . . Artifact . | . . . . . . . . . . . . Weapon 35 | 2 4 1 . 1 1 . 9 3 11 1 2 Energy Gun 14 | 2 3 . . . 1 . 5 2 . . 1 Energy Cannon 4 | . . . . . . . 3 . 1 . . Ballistic Gun 8 | . . 1 . . . . . . 7 . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 1 | . . . . 1 . . . . . . . Special Weapon 4 | . 1 . . . . . . . 1 1 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . 1 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . 1 1 . . Unidentified Prototypes 1 | . . . 1 . . . . . . . . Parts Lost 31 | . 1 . . . . . 8 3 6 1 12 Power 6 | . . . . . . . 1 1 2 . 2 Propulsion 11 | . . . . . . . 2 2 4 . 3 Utility 7 | . . . . . . . 2 . . 1 4 Weapon 7 | . 1 . . . . . 3 . . . 3 Highest Loss Streak 6 | . 1 . . . . . 4 2 3 1 6 To Critical Strikes 1 | . . . . . . . . . 1 . . Average Slot Usage (%) 94 | . 98 100 98 100 100 100 98 95 91 99 86 Engine 1 | . 8 . . . . . 3 . 1 . . Core 5 | . 5 14 11 11 9 9 5 14 5 . . Reactor 5 | . . . . . . . . . 6 15 11 Leg 15 | . 28 28 1 . . . . . 19 29 21 Hover 10 | . . . 28 44 36 36 35 26 1 . . Flight 1 | . . . 12 . . . . . 3 . . Device 5 | . 3 . . . 18 18 10 7 1 1 13 Storage 4 | . 14 14 11 11 9 9 9 7 1 . . Processor 5 | . . . . . . . . 6 7 7 13 Hackware 17 | . 8 14 11 11 9 9 9 7 25 28 13 Protection 1 | . . . . . . . 6 7 . . . Energy Gun 5 | . 27 14 11 11 9 9 10 11 . . . Energy Cannon 1 | . . . . . . . 5 . . . . Ballistic Gun 1 | . . 14 11 5 . . . . 2 . . Special Weapon 3 | . . . . . . . . . 4 7 5 Slashing Weapon 3 | . . . . . . . . . 4 7 5 Naked Turns . | . . . . . . . . . . . . Heaviest Build 61 | 12 14 14 14 17 20 20 30 37 52 55 61 Greatest Support 85 | 20 20 20 32 32 32 32 39 42 85 85 85 Greatest Overweight (x) 8 | 1 . . 1 . . . . 1 8 . 2 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 10 8 5 5 Average Capacity 6 | 7 8 8 8 8 8 8 8 8 5 5 5 Most Carried 9 | 2 8 8 8 7 8 8 8 9 8 5 5 Average Carried 5 | 1 6 7 6 7 6 8 7 7 5 4 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 2 8 8 7 7 8 8 8 8 5 5 2 Class Distribution -------------------- 26% | Mutant 23% | Scavenger-Mutant 18% | Bothacker-Mutant 12% | Scavenger-Assassin 10% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Garrison Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Commander-Mutant | -7/Factory Scavenger-Assassin | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Sto Gar Fac Gar Fac Fac Matter Collected 2029 | 208 147 43 92 . . . 452 115 779 64 129 Remotely . | . . . . . . . . . . . . Salvage Created 2112 | . 293 35 134 . . . 721 156 499 147 127 Parts 129 | . 29 3 8 . . . 45 3 29 6 6 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Gar Fac Gar Fac Fac Combat Hostiles Destroyed 54 | . 7 2 4 . . . 23 4 10 1 3 Melee 5 | . . . . . . . . . 1 1 3 Guns 30 | . 6 2 4 . . . 6 4 8 . . Cannons 10 | . . . . . . . 10 . . . . AOE 9 | . 1 . . . . . 7 . 1 . . Classes Destroyed 12 | . 5 . 1 . . . 4 . . 1 1 Worker 2 | . 2 . . . . . . . . . . Tunneler 1 | . . . . . . . . . . 1 . Recycler 2 | . . . 1 . . . . . . 1 . Operator 2 | . 1 . . . . . . . 1 . . Watcher 1 | . 1 . . . . . . . . . . Swarmer 21 | . 3 2 4 . . . 5 2 4 . 1 Cutter 2 | . . . . . . . 2 . . . . Grunt 16 | . 4 . . . . . 7 . 4 1 . Duelist 1 | . . . . . . . . . . . 1 Sentry 8 | . . . . . . . 7 . 1 . . Hunter 3 | . . . . . . . 1 1 1 . . Programmer 3 | . . . . . . . 1 1 . . 1 Best Kill Streak 4 | . 3 2 4 . . . 4 2 4 2 1 Combat Bots Only 4 | . 3 2 4 . . . 4 2 4 1 1 Max Kills in Single Turn 2 | . 2 1 1 . . . 2 1 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . 1 . . . . . 2 . 1 . . Melee 1 | . . . . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Gar Fac Gar Fac Fac Hostile Shots Fired 588 | . 45 10 10 . . . 126 92 178 24 103 Missed 181 | . 14 3 7 . . . 48 25 54 9 21 Damage Taken 5881 | . 410 58 27 . . . 1111 879 1278 278 1840 Core 1469 | . 91 14 10 . . . 169 175 233 132 645 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 344 | . . . . . . . . 71 . 44 229 Core Remaining (%) 69 | 100 . 58 . 97 . . 69 . . 22 . Volleys Fired 248 | . 32 3 17 . . . 86 31 67 . 12 Largest 2 | . 2 2 2 . . . 2 2 2 . 1 Hottest 225 | . 165 85 85 . . . 225 225 113 . 55 Shots Fired 375 | . 62 6 32 . . . 149 38 76 . 12 Gun 268 | . 60 6 32 . . . 73 38 57 . 2 Cannon 72 | . . . . . . . 63 . 9 . . Launcher 13 | . . . . . . . 13 . . . . Special 22 | . 2 . . . . . . . 10 . 10 Kinetic 66 | . . 3 17 . . . . . 46 . . Thermal 225 | . 41 3 15 . . . 126 31 9 . . Explosive 13 | . . . . . . . 13 . . . . Electromagnetic 51 | . 21 . . . . . 10 7 11 . 2 Robot Hit Streak 11 | . 6 2 5 . . . 10 10 5 . 11 Robot Miss Streak 6 | . 5 1 3 . . . 4 4 6 . 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 5 | . 2 1 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . Shots Hit Robots 236 | . 30 3 17 . . . 66 25 58 5 32 Core Hits 107 | . 20 2 10 . . . 41 6 17 2 9 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 14 | . . . . . . . 3 1 1 . 9 Burn 3 | . . . . . . . 2 1 . . . Sever 11 | . . . . . . . 1 . 1 . 9 Melee Attacks 109 | . . . . . . . 2 2 63 8 34 Impact . | . . . . . . . . . . . . Slashing 89 | . . . . . . . 2 . 45 8 34 Piercing . | . . . . . . . . . . . . Sneak Attacks 17 | . . . . . . . . 1 13 3 . Combat Hostiles 1 | . . . . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5523 | . 469 46 197 . . . 1795 563 1438 313 702 Guns 2188 | . 400 46 197 . . . 428 563 534 . 20 Cannons 748 | . . . . . . . 624 . 124 . . Explosions 930 | . 55 . . . . . 716 . 159 . . Melee 1639 | . . . . . . . 27 . 621 313 678 Ramming 18 | . 14 . . . . . . . . . 4 Kinetic 521 | . . . 60 . . . . . 461 . . Thermal 2277 | . 269 46 137 . . . 1003 539 283 . . Explosive 716 | . . . . . . . 716 . . . . Electromagnetic 352 | . 186 . . . . . 49 24 73 . 20 Impact . | . . . . . . . . . . . . Slashing 1639 | . . . . . . . 27 . 621 313 678 Piercing . | . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . 1 1 1 1 1 Average Corruption 1 | . . . . . . . 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 26 | . . . . . . . 5 2 10 5 4 Message Errors 7 | . . . . . . . 2 1 1 2 1 Matter Fused 10 | . . . . . . . 2 1 5 1 1 Heat Flow Errors 2 | . . . . . . . . . 1 . 1 Energy Discharges 3 | . . . . . . . . . 2 . 1 Data Loss (minor) 2 | . . . . . . . . . . 2 . Data Loss (major) 1 | . . . . . . . . . 1 . . Alerts 1 | . . . . . . . 1 . . . . Overload Shots 4 | . . . . . . . 2 2 . . . Effects 1 | . . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . . 1 . . . Overflow Damage 250 | . . . . . . . 17 . 119 114 . Projectiles . | . . . . . . . . . . . . Explosions 19 | . . . . . . . 17 . 2 . . Melee 231 | . . . . . . . . . 117 114 . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 51 | . . . . . . . 51 . . . . Shots 2 | . . . . . . . 2 . . . . Rammed . | . . . . . . . . . . . . Targets Rammed 11 | . 7 . . . . . . . . . 4 Kicked 11 | . 7 . . . . . . . . . 4 Crushed . | . . . . . . . . . . . . Highest Temperature 312 | . 250 92 312 . . . 308 312 61 22 187 Average Temperature 92 | . 71 45 161 . . . 81 145 12 6 59 Received Heat Transfer 1304 | . 219 . . . . . 315 . 252 45 473 Effects 6 | . . . 4 . . . 2 . . . . Energy Bleed 6 | . . . 4 . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 8 | . 1 . 1 . . . 3 3 . . . Heat Transferred 4537 | . 634 111 333 . . . 2220 864 375 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . . 1 . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Gar Fac Gar Fac Fac Peak Influence 1866 | . 261 50 135 52 35 14 984 636 1866 1405 696 Initial 979 | . . . 19 52 20 14 11 516 315 979 611 Average 700 | . 85 48 60 52 21 14 650 558 1007 1129 544 Maximum Alert Level 5 | . 1 . . . . . 3 2 5 4 2 Low Security (%) 15 | 100 84 100 100 100 100 100 7 . . . . Level 1 7 | . 15 . . . . . 13 . 5 . 12 Level 2 39 | . . . . . . . 33 100 33 . 87 Level 3 18 | . . . . . . . 46 . 15 56 . Level 4 13 | . . . . . . . . . 28 43 . Level 5 6 | . . . . . . . . . 17 . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . . . . . . . . 3 . 4 3 Investigation 4 | . . . . . . . . 2 . 1 1 Extermination 3 | . . . . . . . . 1 . 1 1 Reinforcement 1 | . . . . . . . . . . 1 . Assault 2 | . . . . . . . . . . 1 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Gar Fac Gar Fac Fac Distress Signals 3 | . 1 . . . . . . . 2 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 138 | . 12 3 11 . . . 26 7 36 21 22 Peak Tracking Total 6 | . 5 3 6 . . . 5 3 5 5 6 Tactical Retreats 10 | . . . . . . . 2 2 1 2 3 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Gar Fac Gar Fac Fac Traps Triggered 11 | . . . . . . . 5 2 3 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts 4 | . . . . . . . . . 4 . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 2 | . . . 1 . . . . . 1 . . Reused 1 | . . . . . . . . . 1 . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . 1 . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Sto Gar Fac Gar Fac Fac Machines Disabled 14 | . 2 . . . . . 4 . 8 . . Max in Single Turn 1 | . 1 . . . . . 1 . 1 . . Garrison Relay 9 | . . . . . . . 4 . 5 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Gar Fac Gar Fac Fac Machines Accessed 26 | . 2 . 2 . 1 1 3 5 3 3 6 Terminals 13 | . 2 . 2 . . . 3 1 3 . 2 Fabricators 3 | . . . . . . . . 1 . 1 1 Repair Stations 5 | . . . . . . . . 1 . 1 3 Recycling Units 2 | . . . . . 1 . . . . 1 . Scanalyzers 1 | . . . . . . . . 1 . . . Garrison Access 2 | . . . . . . 1 . 1 . . . Total Hacks 54 | . 5 . 4 . 1 3 4 10 4 5 18 Successful 34 | . 4 . 3 . 1 2 3 6 1 3 11 Failed 20 | . 1 . 1 . . 1 1 4 3 2 7 Catastrophic 6 | . . . . . . . 1 1 2 . 2 Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 22 | . 5 . 4 . . . 4 1 4 . 4 Fabricators 5 | . . . . . . . . 2 . 2 1 Repair Stations 18 | . . . . . . . . 3 . 2 13 Recycling Units 2 | . . . . . 1 . . . . 1 . Scanalyzers 3 | . . . . . . . . 3 . . . Garrison Access 4 | . . . . . . 3 . 1 . . . Terminal Hacks 14 | . 4 . 3 . . . 3 1 1 . 2 Prototype ID Bank 2 | . 1 . . . . . . . . . 1 Open Door 1 | . . . . . . . 1 . . . . Open DSF 1 | . . . . . . . . 1 . . . Emergency Access Points 2 | . . . . . . . 1 . 1 . . Unreport Threat 2 | . 1 . 1 . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Zone Layout 2 | . 1 . . . . . . . . . 1 Security Stations 1 | . . . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . Network Status 1 | . . . . . . . . 1 . . . Repair Station Hacks 13 | . . . . . . . . 2 . 2 9 Scan Component 7 | . . . . . . . . 1 . 1 5 Repair 6 | . . . . . . . . 1 . 1 4 Recycling Unit Hacks 2 | . . . . . 1 . . . . 1 . Report Inventory 2 | . . . . . 1 . . . . 1 . Scanalyzer 1 | . . . . . . . . 1 . . . Insert Component 1 | . . . . . . . . 1 . . . Garrison Access Hacks 3 | . . . . . . 2 . 1 . . . Unlock Access 2 | . . . . . . 1 . 1 . . . Coupler Status 1 | . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 22 | . 2 . 2 . . . 2 4 3 3 6 Full Trace Events 5 | . . . . . . . 1 2 1 . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 6 | . . . . . . . . 1 . 1 4 Time 280 | . . . . . . . . 19 . 25 236 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Sto Gar Fac Gar Fac Fac Used RIF Installer 3 | . . . . . . . 2 . 1 . . Coupler Efficiency 2 | . . . . . . . 1 . 1 . . Robots Hacked 13 | . . . . . . . . 1 6 . 6 Non-combat 7 | . . . . . . . . 1 . . 6 Combat 6 | . . . . . . . . . 6 . . Robot Hacks Applied 14 | . . . . . . . . 1 6 . 7 no_distress 2 | . . . . . . . . . . . 2 find_chute 2 | . . . . . . . . . . . 2 ignore_repairs 2 | . . . . . . . . 1 . . 1 find_recycling 1 | . . . . . . . . . . . 1 ignore_parts 1 | . . . . . . . . . . . 1 disable_weapons 1 | . . . . . . . . . 1 . . formatsys_high 5 | . . . . . . . . . 5 . . Relay Couplers Released 37 | . . . . . . . 16 . 21 . . Machine Destruction 37 | . . . . . . . 16 . 21 . . Attached 7 | . . . . . . . . . 6 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 12 | . . . . . . . . . 11 . 1 Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Gar Fac Gar Fac Fac Total Allies 21 | . . . . . . . 2 . 18 . 1 Largest Group 8 | . . . . . . . 2 . 8 8 1 Highest-Rated Group 363 | . . . . . . . 62 . 363 363 32 Highest-Rated Ally 95 | . . . . . . . 31 . 95 95 32 Total Orders . | . . . . . . . . . . . . Ally Attacks 164 | . . . . . . . 22 . 97 39 6 Total Damage 4814 | . . . . . . . 400 . 2835 1365 214 Kills 45 | . . . . . . . 4 . 24 15 2 Allies Corrupted 2 | . . . . . . . 2 . . . . Allies Melted 1 | . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Gar Fac Gar Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Sto Gar Fac Gar Fac Fac Turns Passed 6054 | 60 464 213 153 20 25 7 1120 454 2185 441 912 Spaces Moved 4828 | 40 260 161 204 30 43 18 1369 509 1554 291 349 Core 63 | 1 . . . . . . . . 48 . 14 Treads . | . . . . . . . . . . . . Legs 2181 | 39 260 161 . . . . . . 1095 291 335 Wheels . | . . . . . . . . . . . . Hover 2108 | . . . 86 30 43 18 1369 509 53 . . Flight 476 | . . . 118 . . . . . 358 . . Fastest Speed 26 | 50 120 120 31 38 38 38 38 45 26 120 120 Average Speed 82 | 123 120 120 34 38 38 38 40 61 107 120 123 Slowest Speed 450 | 190 120 120 110 38 38 38 45 106 450 120 190 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 31 | 3 40 51 24 17 5 7 97 11 99 11 11 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . . 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 18 | . 2 . . . . . . . 7 1 8 Terrain Destroyed 78 | . 3 . . . . . 50 2 14 1 8 Melee 16 | . . . . . . . . . 7 1 8 Projectile 4 | . 2 . . . . . . 2 . . . AOE 58 | . 1 . . . . . 50 . 7 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Gar Fac Gar Fac Fac Total 6413 | 47 344 176 260 37 51 18 1792 613 1931 374 770 Wait 840 | . 18 . 15 6 . . 219 38 144 55 345 Move 4819 | 39 259 160 203 29 42 18 1368 509 1553 290 349 Hop . | . . . . . . . . . . . . Pick Up 75 | 2 8 5 7 . 4 . 22 7 10 8 2 Fast Attach 58 | 6 4 . 4 1 1 . 7 6 21 1 7 Attach 29 | . 2 . 4 . 2 . 7 3 5 1 5 Detach 2 | . . . . . . . . 1 1 . . Swap 56 | . 6 3 . . . . 14 6 23 3 1 Drop 107 | . 8 5 10 1 2 . 26 10 36 8 1 Fire 248 | . 32 3 17 . . . 86 31 67 . 12 Melee 109 | . . . . . . . 2 2 63 8 34 Ram . | . . . . . . . . . . . . Kick 11 | . 7 . . . . . . . . . 4 Crush . | . . . . . . . . . . . . Escape Stasis 44 | . . . . . . . 41 . 3 . . Rewire 11 | . . . . . . . . . 1 . 10 Trap 4 | . . . . . . . . . 4 . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Storage -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -6/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 16) 525 | -10/Materials | Entered Mines 620 | -10/Mines | Build established: Scavenger-Mutant 721 | -10/Mines | Discovered new exit (range 15) 738 | -10/Mines | Entered Materials 738 | -9/Materials | Evolved 2 slots: Propulsion x2 829 | -9/Materials | Discovered new exit (range 13) 891 | -9/Materials | Entered Mines 903 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 908 | -9/Mines | Discovered new exit (range 6) 911 | -9/Mines | Entered Materials 911 | -8/Materials | Evolved 2 slots: Utility x2 914 | -8/Materials | Discovered new exit (range 12) 936 | -8/Materials | Entered Storage 943 | -8/Storage | Identified exit to Garrison 943 | -8/Storage | Entered Garrison 946 | -8/Garrison | Learned Factory security intel 973 | -8/Garrison | Triggered checkpoint 975 | -8/Garrison | Triggered checkpoint 991 | -8/Garrison | Triggered checkpoint 1091 | -8/Garrison | Triggered checkpoint 1161 | -8/Garrison | Lost 4 parts (1n1u2w) 1215 | -8/Garrison | Rescued a captive Derelict 1216 | -8/Garrison | Rescued a captive Derelict 1260 | -8/Garrison | Discovered new exit (range 9) 1304 | -8/Garrison | Installed Relay Interface Framework 1318 | -8/Garrison | Discovered new exit (range 9) 1327 | -8/Garrison | Triggered checkpoint 1348 | -8/Garrison | Garrison Relay disabled 1521 | -8/Garrison | Discovered new exit (range 13) 1525 | -8/Garrison | Expanded RIF knowledge: Coupler Efficiency 1547 | -8/Garrison | Garrison Relay disabled 1579 | -8/Garrison | Triggered checkpoint 1741 | -8/Garrison | Triggered checkpoint 1745 | -8/Garrison | Garrison Relay disabled 2023 | -8/Garrison | Triggered checkpoint 2026 | -8/Garrison | Garrison Relay disabled 2053 | -8/Garrison | Build established: Mutant 2063 | -8/Garrison | Entered Factory 2063 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2133 | -7/Factory | Identified exit to DSF 2257 | -7/Factory | Repaired Hrd. Medium Armor Plating 2498 | -7/Factory | Discovered new exit (range 7) 2517 | -7/Factory | Identified exit to Garrison 2517 | -7/Factory | Entered Garrison 2533 | -7/Garrison | Triggered checkpoint 2685 | -7/Garrison | Triggered checkpoint 2689 | -7/Garrison | Garrison Relay disabled 2779 | -7/Garrison | Triggered checkpoint 2888 | -7/Garrison | Core integrity fell below 50% 2912 | -7/Garrison | Lost 3 parts (1p2n) 3121 | -7/Garrison | Triggered checkpoint 3142 | -7/Garrison | Expanded RIF knowledge: Coupler Efficiency 3145 | -7/Garrison | Garrison Relay disabled 3187 | -7/Garrison | Triggered checkpoint 3263 | -7/Garrison | Triggered checkpoint 3279 | -7/Garrison | Lost 4 allies 3338 | -7/Garrison | Found embedded Infiltrators 3355 | -7/Garrison | Heavy support dispatched to Factory 3439 | -7/Garrison | Discovered new exit (range 10) 3527 | -7/Garrison | Triggered checkpoint 3527 | -7/Garrison | Triggered checkpoint 3616 | -7/Garrison | Discovered new exit (range 10) 3703 | -7/Garrison | Build established: Bothacker-Mutant 3710 | -7/Garrison | Triggered checkpoint 3718 | -7/Garrison | Garrison Relay disabled 3897 | -7/Garrison | Triggered checkpoint 3922 | -7/Garrison | Triggered checkpoint 3946 | -7/Garrison | Lost 3 allies 3969 | -7/Garrison | Discovered new exit (range 13) 4163 | -7/Garrison | Garrison Relay disabled 4368 | -7/Garrison | Garrison Relay disabled 4702 | -7/Garrison | Entered Factory 4702 | -7/Factory | Accompanied by 8 allies 4740 | -7/Factory | Build established: Commander-Mutant 4821 | -7/Factory | Repaired Flexi-carbon Leg 5095 | -7/Factory | Discovered new exit (range 4) 5102 | -7/Factory | First assault squad dispatched 5137 | -7/Factory | Lost 4 allies 5143 | -7/Factory | Entered another Factory area 5143 | -6/Factory | Accompanied by 1 ally 5143 | -6/Factory | Evolved 2 slots: Utility x2 5239 | -6/Factory | Repaired Lgt. Quantum Reactor 5357 | -6/Factory | Repaired Myomer Leg? 5361 | -6/Factory | Repaired Flexi-carbon Leg 5408 | -6/Factory | Build established: Scavenger-Assassin 5566 | -6/Factory | Repaired Flexi-carbon Leg 5843 | -6/Factory | First assault squad dispatched 5997 | -6/Factory | Lost 5 parts (1p2n2u) 6013 | -6/Factory | Core integrity fell below 50% 6055 | -6/Factory | Self-destructed Last Messages --------------- 06014_ L-41 Fighter shuts down. 06016_ Attempting to rewire L-41 Fighter. 06023_ Arc Projector destroyed. 06024_ Attempting to rewire L-41 Fighter. 06025_ L-41 Fighter rewired. 06028_ R-10 Processor collects Myomer Leg. 06031_ R-10 Processor collects Lgt. Antimatter Reactor. 06031_ Jacked G-50 Soldier... 06032_ Flexi-carbon Leg destroyed. 06034_ R-10 Processor collects Flexi-carbon Leg. 06040_ K-01 Serf cleans the Subcomponent Replicator. 06040_ Jacked R-10 Processor... >>ignore_parts Collection routines blocked. 06046_ Fighter 5a destroyed. 06047_ U-05 Engineer builds a Wall. 06047_ K-01 Serf cleans the Subcomponent Replicator. 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"" "" "" #???????????? | | ??????????????"" "" "" "" #???????????? | | ???????? ??""" """ """ """ uR #???????????? | | ??????? """ """ """ """ #????????????????? | | ????? """ """ """ """ #????????????????? | | ????????# t k @ u #????????????????? | | ????????# " #????????????????? | | ????????# T u#????????????????? | | ????????# " #????????????????? | | ????????# u##???????????????? | | ????????# !##???????????????? | | ????????# ####""T""#####g#######???????????????? | | ????????# ?????#"""""# %#???????????????? | | ???????????????#####?# #???????????????? | | ?????????????????????# #???????????????? | | ?????????????????????# +???????????????? | | ?????????????????????# ##??????????????? | | ?????????????????????# #???????????????? | | ?????????????????????# #???????????????? | | ????????????????"" ##############?# #??? | | ????????????????"" #???# #########+###??? | | ????????????????"" #???# """ # ??? | | ???????????????? #???# """ # ??? | | ???????????????? #???# """ " # ??? | | ????????????????######???# "%" + ??? | | ?????????????????????????# " # ??? | | ?????????????????????????# ]!! # #######??? | | ?????????????????????????# ]!! # #????????? | | ?????????????????????????# !! # #????????? | | ?????????????????????############## #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 45 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Evasion (%) 64 Offensive Hacking 14 Relay Coupler Types 3 Relay Coupler Value 98 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete Hehehe Challenges ------------ None Game ------ Seed MetaNuclearAutohacker Manual? 0 Play Time 01:34:10 Cumulative 31.3 hours Start 2024.04.21 @ 18:58:24 End 2024.04.21 @ 20:33:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 30 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 29 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 49fd8f63-0255-4a8e-85dc-38d54b98e871