Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 19:20:29

Player: Modulottie

Result: Destroyed by Dirty Bomb Trap

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (4)       20
Value Destroyed (162)      162
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 582

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     123/125
System Corruption          11%
Temperature                Cool (0)
Movement                   Rolling (95) Ox1
Location                   -10/Mines

 Parts 
-------
>       --- POWER (1) --------
  Light Ion Engine
>       --- PROPULSION (2) ---
        Wheel
        Wheel
>       --- UTILITY (2) ------
  Large Storage Unit
        Targeting Computer
>       --- WEAPON (2) -------
        Bore Cannon
        Grenade Launcher
>       --- INVENTORY (15) ---
  Light Treads
        Aluminum Leg
        Aluminum Leg
        Flexi-carbon Leg
        Wheel
        Flight Unit
  Small Storage Unit
        Targeting Computer
        Targeting Computer
        Targeting Computer
        Mining Claw

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
>       --- PROPULSION -------
        Wheel
        Wheel
>       --- UTILITY ----------
  Large Storage Unit
        Targeting Computer
>       --- WEAPON -----------
        Bore Cannon
        Grenade Launcher
>       --- INVENTORY --------
  Light Treads
        Aluminum Leg
        Aluminum Leg
        Flexi-carbon Leg
        Wheel
        Flight Unit
  Small Storage Unit
        Targeting Computer
        Targeting Computer
        Targeting Computer
        Mining Claw
[Rating: 12]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Processor                Targeting Computer
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             26   | 7   3   16  
  Power                    3    | 1   .   2   
    Engine                 2    | 1   .   1   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               8    | 2   2   4   
    Treads                 .    | .   .   .   
    Leg                    4    | 2   .   2   
    Wheel                  4    | .   2   2   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   1   2   
    Device                 .    | .   .   .   
    Storage                2    | 1   1   .   
    Processor              2    | .   .   2   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   11   | 3   .   8   
    Energy Gun             2    | 1   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 2   .   2   
    Ballistic Cannon       1    | .   .   1   
    Launcher               3    | .   .   3   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        1    | .   .   1   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   .   8   
  Power                    2    | .   .   2   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      6    | .   .   6   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     80   | .   85  76  
  Engine                   10   | .   14  6   
  Leg                      5    | .   6   3   
  Wheel                    22   | .   21  22  
  Storage                  14   | .   14  14  
  Processor                2    | .   .   4   
  Ballistic Gun            20   | .   28  13  
  Ballistic Cannon         1    | .   .   1   
  Launcher                 3    | .   .   6   
Naked Turns                .    | .   .   .   
Heaviest Build             35   | 12  27  35  
  Greatest Support         26   | 20  26  26  
  Greatest Overweight (x)  2    | 2   1   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         13   | 7   13  15  
  Most Carried             15   | 6   15  15  
  Average Carried          10   | 4   10  12  
  Final Capacity           15   | 8   15  15  
  Final Carried            15   | 6   15  11  

 Class Distribution 
--------------------
 87% | Mutant
 12% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           600  | 170 84  346 
  Remotely                 .    | .   .   .   
Salvage Created            236  | .   35  201 
  Parts                    8    | .   2   6   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  11   | .   1   10  
  Guns                     7    | .   1   6   
  AOE                      4    | .   .   4   
Classes Destroyed          2    | .   1   1   
  Grunt                    4    | .   1   3   
  Assembled                7    | .   .   7   
Best Kill Streak           5    | .   1   5   
  Combat Bots Only         5    | .   1   5   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   .   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        62   | .   10  52  
  Missed                   23   | .   5   18  
Damage Taken               818  | .   56  762 
  Core                     251  | .   23  228 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              30   | .   5   25  
  Largest                  2    | .   2   2   
  Hottest                  80   | .   40  80  
Shots Fired                57   | .   10  47  
  Gun                      54   | .   10  44  
  Cannon                   .    | .   .   .   
  Launcher                 3    | .   .   3   
  Special                  .    | .   .   .   
  Kinetic                  47   | .   10  37  
  Thermal                  7    | .   .   7   
  Explosive                3    | .   .   3   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         5    | .   2   5   
  Robot Miss Streak        4    | .   2   4   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   .   1   
    Max Gunslinging Chain  1    | .   .   1   
Shots Hit Robots           31   | .   6   25  
  Core Hits                21   | .   3   18  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              3    | .   .   3   
  Impact                   .    | .   .   .   
  Slashing                 3    | .   .   3   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           585  | .   70  515 
  Guns                     385  | .   70  315 
  Cannons                  .    | .   .   .   
  Explosions               200  | .   .   200 
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  360  | .   70  290 
  Thermal                  25   | .   .   25  
  Explosive                200  | .   .   200 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         11   | .   .   11  
  Average Corruption       10   | .   .   10  
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  4    | .   .   4   
    Message Errors         3    | .   .   3   
    Matter Fused           1    | .   .   1   
Overload Shots             .    | .   .   .   
Overflow Damage            3    | .   .   3   
  Projectiles              .    | .   .   .   
  Explosions               3    | .   .   3   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      90   | .   .   90  
  Shots                    3    | .   .   3   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        24   | .   .   24  
  Average Temperature      8    | .   .   8   
  Received Heat Transfer   108  | .   30  78  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         74   | .   .   74  
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             93   | .   35  93  
  Initial                  13   | .   .   13  
  Average                  27   | .   10  51  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              14   | .   2   12  
  Peak Tracking Total      3    | .   2   3   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                2    | .   .   2   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          3    | .   3   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                11   | .   11  .   
  Successful               7    | .   7   .   
  Failed                   4    | .   4   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   11   | .   11  .   
  Terminals                11   | .   11  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   4   .   
  Branch Access Points     1    | .   1   .   
  Zone Layout              3    | .   3   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         3    | .   3   .   
  Terminals                3    | .   3   .   
    Botnet                 3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               639  | 80  274 285 
Spaces Moved               440  | 46  226 168 
  Core                     15   | 15  .   .   
  Treads                   .    | .   .   .   
  Legs                     98   | 31  48  19  
  Wheels                   327  | .   178 149 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  105 90  
  Average Speed            110  | 139 108 105 
  Slowest Speed            190  | 190 120 190 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       31   | 5   44  44  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          17   | .   .   17  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      17   | .   .   17  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      524  | 58  244 222 
  Wait                     3    | .   2   1   
  Move                     438  | 45  225 168 
  Hop                      .    | .   .   .   
  Pick Up                  18   | 6   8   4   
  Fast Attach              11   | 6   1   4   
  Attach                   7    | .   .   7   
  Detach                   3    | .   1   2   
  Swap                     8    | 1   2   5   
  Drop                     3    | .   .   3   
  Fire                     30   | .   5   25  
  Melee                    3    | .   .   3   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines

 History 
---------
 Turn | Location      | Event
   35 | -11/Scrapyard | Discovered new exit (range 16)
   81 | -11/Scrapyard | Entered Materials
  183 | -10/Materials | Identified exit to Mines
  272 | -10/Materials | Discovered new exit (range 10)
  318 | -10/Materials | Build established: Mutant
  355 | -10/Materials | Entered Mines
  356 | -10/Mines     | Assembled infested the area
  361 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  512 | -10/Mines     | Core integrity fell below 50%
  516 | -10/Mines     | System corruption reached 10%
  522 | -10/Mines     | Core integrity fell below 20%
  547 | -10/Mines     | Lost 6 parts (1p2n1u2w)
  599 | -10/Mines     | Learned Materials emergency access door positions
  640 | -10/Mines     | Destroyed by Dirty Bomb Trap

 Last Messages 
---------------
00590_ Acquired 9 matter.
00591_ K-01 Serf collects debris.
00594_ Acquired Flexi-carbon Leg.
00596_ Acquired Targeting Computer.
00597_ Acquired 57 matter.
00598_ Acquired 68 matter.
00598_ K-01 Serf cleans the Core Extractor.
00599_ Acquired derelict log, extracted data.
Data stored: Materials emergency access points.
00601_ K-01 Serf cleans the Core Extractor.
00601_ Dropped Lgt. Treads.
00602_ Acquired Bore Cannon.
00604_ K-01 Serf cleans the Core Extractor.
00604_ Acquired 10 matter.
00608_ K-01 Serf collects debris. <x6>
00640_ U-05 Engineer lays Concrete.
00640_ D-53 Grenadier triggered Dirty Bomb Trap.
00640_ An explosion rips through the floor.
00640_ U-05 Engineer destroyed.
00640_ D-53 Grenadier destroyed.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GammaAssembledFlail
  Manual?         0
Play Time         00:09:11
  Cumulative      17.3 hours
  Start           2024.04.20 @ 19:10:55
  End             2024.04.20 @ 19:20:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          23
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3406e62d-84ba-4feb-b098-8e74848eac70