Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.23 @ 01:03:46

Player: Some Pennies

Result: Destroyed by 0G-11J(R) with Subdweller Shrapnel Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (36)      180
Value Destroyed (757)      757
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1337

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     233/300
Energy                     198/200
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
  Subdweller Power Source
>            --- PROPULSION (2) ---
       Light Treads
>            --- UTILITY (2) ------
       Large Storage Unit
             Seismic Detector
>            --- WEAPON (2) -------
             Assault Rifle
             Battle Rifle
>            --- INVENTORY (15) ---
       Light Treads
       Light Treads
       Light Treads
      Spiked Treads
  Subdweller Monowheel
             Heat Sink
      Medium Storage Unit
    Improved Terrain Scanner
             Seismic Detector
             Shield Generator
             Shield Generator
             Assault Rifle
             Assault Rifle
             Datajack
             Mining Laser

 Peak State 
------------
>            --- POWER ------------
  Subdweller Power Source
>            --- PROPULSION -------
       Light Treads
       Light Treads
>            --- UTILITY ----------
       Large Storage Unit
             Seismic Detector
>            --- WEAPON -----------
  Subdweller Machine Gun
             Mining Laser
>            --- INVENTORY --------
       Light Treads
       Light Treads
       Light Treads
      Spiked Treads
  Subdweller Monowheel
             Heat Sink
      Medium Storage Unit
    Improved Terrain Scanner
             Seismic Detector
             Shield Generator
             Shield Generator
             Assault Rifle
             Assault Rifle
             Assault Rifle
             Datajack
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             53   | 7   30  16  
  Power                    4    | 1   2   1   
    Engine                 4    | 1   2   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               9    | 2   6   1   
    Treads                 9    | 2   6   1   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  12   | 2   6   4   
    Device                 5    | 1   2   2   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             5    | .   3   2   
    Artifact               .    | .   .   .   
  Weapon                   28   | 2   16  10  
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          19   | 1   11  7   
    Ballistic Cannon       1    | .   1   .   
    Launcher               .    | .   .   .   
    Special Weapon         7    | .   4   3   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 5    | .   .   5   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      1    | .   .   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     97   | .   99  94  
  Engine                   12   | .   14  8   
  Treads                   27   | .   27  28  
  Device                   9    | .   10  8   
  Storage                  14   | .   14  14  
  Protection               4    | .   3   5   
  Ballistic Gun            25   | .   24  26  
  Ballistic Cannon         1    | .   2   .   
Peak Build Rating          11   | 7   8   11  
  Average Rating           8    | 6   7   9   
  On Entrance              5    | .   7   8   
Naked Turns                .    | .   .   .   
Heaviest Build             32   | 12  32  32  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  9    | .   9   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         13   | 7   12  15  
  Most Carried             15   | 7   15  15  
  Average Carried          12   | 3   12  14  
  Final Capacity           15   | 8   15  15  
  Final Carried            15   | 7   15  15  

 Class Distribution 
--------------------
 93% | Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           1190 | 315 628 247 
  Remotely                 .    | .   .   .   
Salvage Created            1098 | 141 696 261 
  Parts                    70   | 12  41  17  
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      12   | .   .   12  
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  21   | .   13  8   
  Guns                     17   | .   9   8   
  Cannons                  4    | .   4   .   
Classes Destroyed          10   | 2   7   1   
  Worker                   1    | .   1   .   
  Builder                  1    | .   1   .   
  Tunneler                 4    | 4   .   .   
  Hauler                   2    | .   2   .   
  Recycler                 3    | 1   2   .   
  Operator                 1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  6    | .   3   3   
  Grunt                    12   | .   10  2   
  Subdweller               3    | .   .   3   
Best Kill Streak           7    | 2   7   3   
  Combat Bots Only         5    | .   5   3   
Max Kills in Single Turn   2    | 1   2   2   
  Gunslinging              1    | .   1   1   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Sub  
Hostile Shots Fired        147  | .    79   68   
  Missed                   48   | .    25   23   
Damage Taken               1482 | .    616  866  
  Core                     262  | .    112  150  
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   101  | .    101  .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              109  | 15   61   33   
  Largest                  2    | 2    2    2    
  Hottest                  100  | 60   100  100  
Shots Fired                204  | 30   115  59   
  Gun                      157  | 30   74   53   
  Cannon                   34   | .    34   .    
  Launcher                 .    | .    .    .    
  Special                  13   | .    7    6    
  Kinetic                  176  | 15   108  53   
  Thermal                  28   | 15   7    6    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         18   | 5    8    18   
  Robot Miss Streak        4    | 2    4    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        4    | .    1    3    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           127  | 17   66   44   
  Core Hits                55   | 5    32   18   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         2    | .    2    .    
    Blast                  2    | .    2    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1805 | 201  1012 592  
  Guns                     1358 | 201  565  592  
  Cannons                  447  | .    447  .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  1708 | 104  1012 592  
  Thermal                  97   | 97   .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            2    | .    2    .    
  Projectiles              2    | .    2    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 6    | .    6    .    
  Impact                   .    | .    .    .    
  Kinetic                  6    | .    6    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        90   | 20   90   3    
  Average Temperature      29   | 20   29   3    
  Received Heat Transfer   534  | .    309  225  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         225  | 225  .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             265  | 25  265 .   
  Initial                  16   | .   16  .   
  Average                  91   | 14  99  .   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         85   | 100 83  .   
  Level 1                  14   | .   16  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   4   .   
  Investigation            4    | .   4   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              32   | .   18  14  
  Peak Tracking Total      5    | .   5   4   
  Tactical Retreats        2    | .   .   2   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            9    | .   6   3   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          9    | .   9   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                24   | .   24  .   
  Successful               13   | .   13  .   
  Failed                   10   | .   10  .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        1    | .   1   .   
  Manual                   21   | .   21  .   
  Terminals                19   | .   19  .   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Robot Analysis           1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         9    | .   9   .   
  Terminals                7    | .   7   .   
    Botnet                 1    | .   1   .   
    Operators              1    | .   1   .   
    Skim                   5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
    Tunnel                 2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       1    | .   1   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   7   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     10   | .   10  .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               3108 | 187  1859 1062 
Spaces Moved               1471 | 90   820  561  
  Core                     22   | 21   1    .    
  Treads                   1449 | 69   819  561  
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  160  
  Average Speed            158  | 134  161  160  
  Slowest Speed            500  | 160  500  160  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       49   | 7    98   43   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     3    | .    3    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 3    | .    3    .    
Terrain Destroyed          6    | .    6    .    
  Melee                    .    | .    .    .    
  Projectile               6    | .    6    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Sub  
Total                      2004 | 126  1228 650  
  Wait                     316  | 2    282  32   
  Move                     1469 | 89   819  561  
  Hop                      .    | .    .    .    
  Pick Up                  38   | 13   20   5    
  Fast Attach              13   | 1    10   2    
  Attach                   10   | 6    1    3    
  Detach                   .    | .    .    .    
  Swap                     30   | .    19   11   
  Drop                     19   | .    16   3    
  Fire                     109  | 15   61   33   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / *Rec)

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 14)
  188 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  511 | -10/Materials | Discovered new exit (range 9)
  542 | -10/Materials | Central database locked down
  685 | -10/Materials | Discovered new exit (range 8)
  723 | -10/Materials | Discovered new exit (range 9)
 1160 | -10/Materials | Repaired Lgt. Treads
 1184 | -10/Materials | Discovered new exit (range 11)
 1362 | -10/Materials | Discovered new exit (range 9)
 1403 | -10/Materials | Identified exit to Subcaves
 1483 | -10/Materials | Learned location of Storage (-9)
 1613 | -10/Materials | Learned Storage trap positions
 1749 | -10/Materials | Loaded intel: 26 non-interactive machine locations
 1807 | -10/Materials | Learned location of 2 exits from Subcaves
 2047 | -10/Materials | Entered Subcaves
 2048 | -10/Subcaves  | Identified exit to Materials
 2048 | -10/Subcaves  | Identified exit to Recycling
 2101 | -10/Subcaves  | Core integrity fell below 50%
 2345 | -10/Subcaves  | Core integrity fell below 20%
 2500 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Monowheel
 2793 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
 2809 | -10/Subcaves  | Shifting Twisted Machinery released Humpback
 3071 | -10/Subcaves  | Discovered exit to Materials (range 7)
 3109 | -10/Subcaves  | Destroyed by 0G-11J(R) with Subdweller Shrapnel Launcher

 Last Messages 
---------------
02678_ Acquired Spk. Treads.
02682_ Acquired Sub. Power Source.
02686_ Subatomizers dissect the Sub. Laser.
02695_ Triggered Shrapnel Trap.
02695_ An expanding cloud of shrapnel blasts out
  in all directions.
02703_ Triggered Piercing Trap.
02703_ Spikes shoot up from the floor.
02703_ Critical hit (Impale). <x2>
02707_ Subatomizers dissect the Sub. Laser.
02709_ Triggered Piercing Trap.
02709_ Spikes shoot up from the floor.
02709_ Critical hit (Impale).
Battle Rifle falls loose from the Twisted
  Machinery.
Humpback falls loose from the Twisted Machinery.
02810_ Dropped Sub. Machine Gun.
02810_ Acquired Battle Rifle.
03071_ EXIT=FOUND: MATERIALS
03109_ Lgt. Treads destroyed.

 Map 
-----
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|  ##???#    ##?????#                    ??????????? |
|   #???#     #??????#               #?????????????? |
|   #??##     #????????#;  @   ;#??????????????????? |
|   ####      ?????????# ;;  ;;##??????????????????? |
|  ###       ??????????## ;  ; #???????????????????? |
|  ##       #??????????###;  ;##?###???????????????? |
|  ##       ???????????#    ###?## #?###???????????? |
| ##?#     #???????????#    #??##  ##  #???????????? |
| #???#    #?????????###    ##?#       #???????????? |
| ????#    ########### ##    ###  <   #????????????? |
| ???##                 ##    #?#     #???#????????? |
| ####                  ###   ###     ##  #????????? |
| #                     ###    ##         #????????? |
|                      ###                #????????? |
|      ##         ####  #               ###????????? |
|     ####       ##???# #    ###     ####??????????? |
|     #??###     #????# #    #?#    ##?????????????? |
|     #????##    #????#      ##    ##??????????????? |
|    ##?????##   ##??##        #####???????????????? |
|   ##???????#    ####         ##??????????????????? |
| # #???####?#         #        #??????????????????? |
| #  ####   ##  #####          ##??????????????????? |
| #  ##         #??#          ##???????????????????? |
| #  ##         #?##          ##""""???????????????? |
| ## ##        ##?#             """"???????????????? |
| ??###       ##?#               """#??????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GravitonReactionPurifier
  Manual?         0
Play Time         00:18:35
  Cumulative      336.2 hours
  Start           2024.09.23 @ 00:46:04
  End             2024.09.23 @ 01:03:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          237
  Rogue           232
  Adventurer      5
  Explorer        0
Win Type          -
  Total           7
  Types           4/0/3/0/0/0/0/0/0
Lore%             67
Gallery%          85
Achievement%      69
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2d75cc41-130f-4aad-8785-cd67c2bbac34