Cogmind - Beta 16.1 --- EXPLORER MODE // 2026.05.01 @ 19:06:51 Player: Aleph Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (57) 285 Value Destroyed (1893) 1893 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4778 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Propulsion Shielding Improved Propulsion Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Improved Ion Engine Light Nuclear Core Improved Sensor Array Assault Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Aerolev Unit > --- UTILITY ---------- Cryofiber Web Large Storage Unit Improved Propulsion Shielding > --- WEAPON ----------- Advanced Beam Rifle Minigun Assault Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Improved Ion Engine Light Deuterium Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Improved VTOL Module Improved Heat Sink Medium Storage Unit Medium Storage Unit Improved Sensor Array Propulsion Shielding Advanced EMP Blaster [Rating: 40] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Aerolev Unit Utility Improved Propulsion Shielding Device Cryofiber Web Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 7 | . 1 2 2 2 . Power 3 | . 1 1 . 1 . Propulsion 1 | . . . 1 . . Utility 2 | . . 1 . 1 . Weapon 1 | . . . 1 . . Parts Attached 49 | 8 1 6 26 8 . Power 15 | 1 1 1 7 5 . Engine 10 | 1 1 1 5 2 . Core 5 | . . . 2 3 . Reactor . | . . . . . . Propulsion 6 | 2 . . 3 1 . Treads . | . . . . . . Leg 5 | 2 . . 2 1 . Wheel . | . . . . . . Hover 1 | . . . 1 . . Flight . | . . . . . . Utility 11 | 2 . 3 6 . . Device 2 | . . . 2 . . Storage 2 | 1 . 1 . . . Processor 2 | . . 1 1 . . Hackware 1 | . . . 1 . . Protection 4 | 1 . 1 2 . . Artifact . | . . . . . . Weapon 17 | 3 . 2 10 2 . Energy Gun 11 | 2 . 2 5 2 . Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 . . 3 . . Ballistic Cannon 1 | . . . 1 . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 1 4 . . Parts Lost 12 | . . . 6 . 6 Power 6 | . . . 4 . 2 Propulsion 1 | . . . . . 1 Utility 1 | . . . . . 1 Weapon 4 | . . . 2 . 2 Highest Loss Streak 6 | . . . 3 . 6 To Critical Strikes . | . . . . . . Average Backups 8 | 2 4 7 9 12 7 Power 2 | . . . 2 5 4 Propulsion . | . . . . 2 1 Utility 3 | 1 3 2 4 2 1 Weapon 2 | . 1 3 2 1 1 Tool/Special . | . . . . . . Unused Backups 4 | . . 1 . 2 1 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 3 | . . 1 . 2 . Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 100 99 95 95 61 Engine 19 | . 25 30 15 15 8 Core 5 | . . . 6 11 8 Leg 21 | . 25 20 22 19 10 Device 2 | . . . 3 7 4 Storage 11 | . 12 14 10 7 4 Protection 10 | . 12 14 8 10 14 Energy Gun 13 | . 12 19 9 16 10 Ballistic Gun 4 | . 12 . 6 1 . Ballistic Cannon 3 | . . . 5 2 . Launcher 1 | . . . 2 . . Peak Build Rating 40 | 7 8 19 38 40 40 Average Rating 24 | 5 8 18 26 39 21 On Entrance 18 | . 7 8 19 38 40 Avg Prop Armor Cover (%) 3 | . . . 3 3 . Naked Turns . | . . . . . . Heaviest Build 58 | 20 25 51 58 56 56 Greatest Support 42 | 20 20 20 42 42 42 Greatest Overweight (x) 17 | 2 1 2 2 1 17 Average Overweight (x) 1 | . 1 1 1 1 . Largest Inventory Capacity 15 | 10 10 15 15 15 15 Average Capacity 13 | 8 10 12 15 15 10 Most Carried 15 | 5 5 10 15 15 10 Average Carried 8 | 2 4 7 9 12 7 Final Capacity 15 | 10 10 15 15 15 5 Final Carried 15 | 5 5 7 15 10 5 Class Distribution -------------------- 59% | Hacker-Tank 40% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 1427 | 183 36 162 871 103 72 Remotely . | . . . . . . Salvage Created 2227 | . 71 372 1651 133 . Parts 139 | . 7 28 97 7 . Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 48 | . 4 6 35 3 . Guns 31 | . 4 5 19 3 . Cannons 11 | . . . 11 . . AOE 2 | . . . 2 . . Classes Destroyed 9 | . 1 4 4 . . Builder 1 | . . . 1 . . Hauler 1 | . . . 1 . . Recycler 1 | . . . 1 . . Operator 2 | . . 2 . . . Watcher 4 | . . . 4 . . Swarmer 14 | . 4 . 8 2 . Grunt 18 | . . 3 15 . . Brawler 2 | . . 1 1 . . Sentry 14 | . . 2 11 1 . Best Kill Streak 7 | . 2 2 7 2 . Combat Bots Only 6 | . 2 2 6 2 . Max Kills in Single Turn 3 | . 1 1 3 1 . Gunslinging 1 | . . . 1 . . Exploded 1 | . . . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 256 | . 18 22 177 31 8 Missed 75 | . 8 4 54 9 . Hits 181 | . 10 18 123 22 8 Melee 8 | . . . . . 8 Projectile 173 | . 10 18 123 22 . Critical Strikes 9 | . . 1 4 . 4 Actively Blocked 1 | . . . 1 . . Damage Taken 2478 | . 87 143 1251 758 239 Core 899 | . 28 25 132 616 98 Absorbed by Shields . | . . . . . . Redirected to Shielding 193 | . . 8 151 34 . Ignored by Resistances 1142 | . 58 89 763 98 134 Core Remaining (%) 89 | 100 88 93 76 . . Volleys Fired 124 | . 7 20 89 8 . Largest 3 | . 2 2 3 3 . Hottest 166 | . 60 100 138 166 . Shots Fired 287 | . 14 37 212 24 . Gun 227 | . 14 37 152 24 . Cannon 45 | . . . 45 . . Launcher 15 | . . . 15 . . Special . | . . . . . . Kinetic 127 | . 7 . 120 . . Thermal 65 | . . . 57 8 . Explosive . | . . . . . . Electromagnetic 95 | . 7 37 35 16 . Robot Hit Streak 25 | . 2 20 25 9 . Robot Miss Streak 6 | . 2 3 6 1 . Penetration Max . | . . . . . . Secondary Targets 5 | . 1 1 2 1 . Max Gunslinging Chain 2 | . 1 1 2 1 . Shots Hit Robots 213 | . 6 31 158 18 . Core Hits 102 | . 4 14 77 7 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 9 | . . . 9 . . Burn 5 | . . . 5 . . Blast 4 | . . . 4 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3960 | . 69 414 3179 298 . Guns 2575 | . 69 414 1794 298 . Cannons 776 | . . . 776 . . Explosions 607 | . . . 607 . . Melee . | . . . . . . Ramming 2 | . . . 2 . . Kinetic 1543 | . 35 . 1508 . . Thermal 855 | . . . 775 80 . Explosive 84 | . . . 84 . . Electromagnetic 1476 | . 34 414 810 218 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . 1 . . Average Corruption 1 | . 1 . 1 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . 1 . . Energy Discharges 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 38 | . . . 38 . . Projectiles . | . . . . . . Explosions 38 | . . . 38 . . Melee . | . . . . . . Knockbacks 6 | . . . 6 . . Impact . | . . . . . . Kinetic 6 | . . . 6 . . Secondary . | . . . . . . Self-Inflicted Damage 132 | . . . 132 . . Shots 8 | . . . 8 . . Rammed . | . . . . . . Targets Rammed 1 | . . . 1 . . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 581 | . 52 359 419 581 . Average Temperature 156 | . 28 119 117 315 . Received Heat Transfer 996 | . . 132 828 36 . Effects 26 | . . 3 6 17 . Shutdowns 3 | . . 1 2 . . Energy Bleed 3 | . . 1 . 2 . Interference 5 | . . 1 1 3 . Matter Decay 3 | . . . 1 2 . Short Circuit 1 | . . . 1 . . Damage (minor) 4 | . . . 1 3 . Damage (major) 1 | . . . . 1 . Damage (core) 6 | . . . . 6 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 3 | . . 1 2 . . Combat Hostiles 3 | . . 1 2 . . Parts Fried 7 | . . 4 2 1 . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 4 | . . . 4 . . Heat Transferred 2372 | . . . 2224 148 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . 3 . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 182 | . 50 35 182 50 . Initial 1 | . . 1 . . . Average 26 | . 15 3 47 4 . Influence Increases 1490 | . 101 185 1124 80 . Destroy 0b10 Robot/C 960 | . 80 120 700 60 . Destroy 0b10 Robot/NC 45 | . . 10 35 . . Destroy Leader 290 | . 20 40 210 20 . Disable Machine 16 | . . . 16 . . Destroy Structure 44 | . 1 . 43 . . Partial Spotted 30 | . . . 30 . . Lose Combat Pursuer 105 | . . 15 90 . . Influence Decreases 1490 | . 96 190 1124 80 . Entered New Map 4 | . . 4 . . . Time Decay 1442 | . 96 186 1080 80 . Lost Part 44 | . . . 44 . . Squads Dispatched 10 | . . 2 7 1 . Investigation . | . . . . . . Extermination 1 | . . . . 1 . Reinforcement 6 | . . 2 4 . . Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 2 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 10 | . . 4 6 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 71 | . 4 11 48 3 5 Peak Tracking Total 6 | . 2 2 6 2 5 Tactical Retreats 6 | . . 1 5 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 6 | . 2 . 3 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 4 | . . . 4 . . Max in Single Turn 2 | . . . 2 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 2 | . . 2 . . . Terminals 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 3 | . . 3 . . . Successful 3 | . . 3 . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . 2 . . . Record 1 | . . 1 . . . Dispatch Records 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . 1 . . . Scan Component 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 1 | . . 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Active Infowar (turns) 6 | . . . 6 . . Sensors 6 | . . . 6 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 4097 | 109 221 1031 2040 603 93 Spaces Moved 1845 | 79 105 440 829 289 103 Core 92 | 10 . . . . 82 Treads . | . . . . . . Legs 1753 | 69 105 440 829 289 21 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 190 190 190 193 50 Average Speed 195 | 112 190 217 206 193 89 Slowest Speed 900 | 150 190 260 260 195 900 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 3 23 33 65 6 43 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | 1 1 1 1 . . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 47 | . . . 47 . . Melee . | . . . . . . Projectile 6 | . . . 6 . . AOE 41 | . . . 41 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 2097 | 98 113 478 987 318 103 Wait 1 | . . 1 . . . Move 1841 | 78 104 439 828 289 103 Hop . | . . . . . . Pick Up 53 | 12 1 8 29 3 . Fast Attach 1 | . . . . 1 . Attach 22 | 7 1 2 11 1 . Detach . | . . . . . . Swap 34 | 1 . 5 21 7 . Drop 20 | . . 3 8 9 . Fire 124 | . 7 20 89 8 . Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 15) 110 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Evolved 1 slot: Power x1 302 | -10/Materials | Build established: Hacker-Mutant 308 | -10/Materials | Identified exit to Materials 308 | -10/Materials | Discovered exit to Materials (range 12) 331 | -10/Materials | Entered another Materials area 331 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1349 | -9/Materials | Identified exit to Materials 1349 | -9/Materials | Discovered exit to Materials (range 5) 1362 | -9/Materials | Entered another Materials area 1362 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1444 | -8/Materials | Garrison activated, responded to threat 1487 | -8/Materials | Lost 3 parts (2p1w) 1961 | -8/Materials | Build established: Hacker-Tank 3266 | -8/Materials | Identified exit to Factory 3266 | -8/Materials | Discovered exit to Factory (range 15) 3402 | -8/Materials | Entered Factory 3402 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3642 | -7/Factory | Core integrity fell below 50% 3715 | -7/Factory | Core integrity fell below 20% 4005 | -7/Factory | Sucked down chute 4005 | -7/Factory | Entered Waste 4025 | -7/Waste | Spotted C-40 Crusher 4042 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4045 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4048 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4051 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4054 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4057 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4063 | -7/Waste | Spotted C-40 Crusher 4077 | -7/Waste | Spotted C-40 Crusher 4078 | -7/Waste | Spotted C-40 Crusher 4087 | -7/Waste | Spotted C-40 Crusher 4088 | -7/Waste | Lost 6 parts (2p1n1u2w) 4098 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- GOAL=ESCAPE Acquired 72 matter. Shock Rifle crushed. Aluminum Leg crushed. Carbon-fiber Leg crushed. Titanium Leg crushed. Adv. Beam Rifle crushed. Lightning Gun crushed. Lgt. Nuclear Core crushed. Lgt. Deuterium Engine crushed. Lrg. Storage Unit crushed. Cryofiber Web crushed. Aerolev Unit crushed. Imp. Ion Engine crushed. Cryofiber Web crushed. Imp. Ion Engine crushed. Mic. Nuclear Core crushed. Broken Mic. Fission Core crushed. Hrd. Medium Armor Plating crushed. Broken Adv. Salvage Targeting Computer crushed. Map ----- +----------------------------------------------------+ | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ???????### ######## #??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????### ######## #??????????????????????? | | #######??# #??????# #??????????????????????? | | #??# #??????# #??????????????????????? | | #??# #??????# C #??????????????????????? | | #### #??????# #??????????????????????? | | =** #??????# #??????????????????????? | | % =[* #??????# #??????????????????????? | | = #??????# #??????????????????????? | | / #??????# #??????????????????????? | | #### #??????# CC #??????????????????????? | | #??# #??????# CC #??????????????????????? | | #??# #??????# #???????????#??????????? | | #######??# #??????#CC #????????? ???????????? | | ?????????# #??????#CC ######## ???????????? | | ????????? #??????# ???????????? | | ????????? #??????#CC ???????????? | | ????????? #??????#CC ???????????? | | ???????? #??????# ???????????? | | ????????## #??????# CC@######## ???????????? | | ?????????# #??????# CC #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????? ???????# #??????????????????????? | | ???????????????????### ###????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????##########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 40 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 66 Evasion (%) 55 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Loot Pinata Storm Trooper That Tickles Challenges ------------ None Game ------ Seed WaveTrapFrame Manual? 0 Play Time 00:30:56 Cumulative 1.7 hours Start 2026.05.01 @ 18:32:25 End 2026.05.01 @ 19:06:51 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 6 Rogue 0 Adventurer 0 Explorer 6 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 22b16f03-9081-496c-8971-da45caf0a25c