Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.19 @ 21:15:35 Player: ShuSh Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (256) 1280 Value Destroyed (13378) 13378 Prototype IDs (44) 880 Alien Tech Used (0) 0 Bonus (6197) 6197 TOTAL SCORE: 28235 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4924 Follower Combat Kills 173 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1300 Matter 290/300 Energy 130/150 System Corruption 37% Temperature Warning (376) Movement Core (550) Ox10 Location -3/Armory Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- Advanced Signal Interpreter 0b10 Decoder Chip [Looter] Advanced Targeting Computer Advanced Target Analyzer > --- WEAPON (3) ------- Nova Cannon Enhanced Nova Cannon > --- INVENTORY (5) ---- Improved Energy Well (400) Zionite Biocell (600) Gamma Rifle Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Particle Reactor > --- PROPULSION ------- Armored Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter 0b10 Decoder Chip [Looter] Advanced Targeting Computer Advanced Target Analyzer Core Analyzer Advanced Weapon Cycler Advanced Transmission Jammer Phase Shifter Active Cooling Armor > --- WEAPON ----------- Advanced Plasma Rifle Precision Phase Gun Heavy Dispersion Rifle > --- INVENTORY -------- Reinforced Antimatter Reactor Heavy Siege Treads Biometal Medium Treads Advanced Heat Sink Improved Energy Well Improved Energy Well Zionite Biocell Advanced Sensor Array Heavy Wave Gun Quantum Rifle Nova Cannon Nova Cannon Fusion Bomb Launcher Lance [Rating: 159] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Quantum Reactor Propulsion Flexi-carbon Leg Treads Heavy Treads Leg Flexi-carbon Leg Utility Advanced Signal Interpreter Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Hardened Heavy Armor Plating Weapon Cooled Plasma Rifle Energy Gun Cooled Plasma Rifle Energy Cannon Nova Cannon Ballistic Gun Heavy Assault Rifle Launcher Fusion Bomb Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Power Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Slots Evolved 14 | . . 2 2 2 2 . . . . 2 . . 2 2 . Power 1 | . . . . . 1 . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . . . . . . . Utility 10 | . . 2 1 1 1 . . . . 2 . . 2 1 . Weapon 1 | . . . . . . . . . . . . . . 1 . Parts Attached 321 | . 2 10 24 14 33 1 7 5 4 19 2 26 23 88 63 Power 39 | . . 1 4 1 2 . 1 1 . 1 . 4 . 14 10 Engine 11 | . . 1 4 1 2 . 1 . . . . 2 . . . Core 7 | . . . . . . . . 1 . 1 . 2 . 3 . Reactor 21 | . . . . . . . . . . . . . . 11 10 Propulsion 47 | . . 1 6 3 8 1 1 1 2 3 2 3 . 8 8 Treads 16 | . . . . . . . . . . . . 3 . 8 5 Leg 31 | . . 1 6 3 8 1 1 1 2 3 2 . . . 3 Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 130 | . 2 4 7 5 12 . 3 . 2 11 . 11 13 40 20 Device 82 | . . 2 2 5 5 . 2 . 1 7 . 8 8 28 14 Storage 10 | . 1 . . . 1 . . . 1 . . 2 . 2 3 Processor 12 | . . 1 1 . 4 . . . . 1 . . 2 2 1 Hackware . | . . . . . . . . . . . . . . . . Protection 26 | . 1 1 4 . 2 . 1 . . 3 . 1 3 8 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 105 | . . 4 7 5 11 . 2 3 . 4 . 8 10 26 25 Energy Gun 47 | . . 2 1 1 2 . 1 . . . . 5 6 19 10 Energy Cannon 16 | . . . . 2 1 . . . . . . . . 2 11 Ballistic Gun 8 | . . 1 3 1 . . . . . . . 1 . . 2 Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 9 | . . 1 1 1 1 . . 1 . 1 . . . 3 . Special Weapon 1 | . . . . . . . . . . . . . 1 . . Impact Weapon 2 | . . . 1 . 1 . . . . . . . . . . Slashing Weapon 9 | . . . 1 . 6 . 1 . . 1 . . . . . Piercing Weapon 13 | . . . . . . . . 2 . 2 . 2 3 2 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . . 1 . 1 . . 1 . 2 1 1 2 16 . Parts Lost 71 | . . . . 3 3 . 4 . . 5 2 2 . 10 42 Power 12 | . . . . 1 . . 1 . . . 1 1 . 2 6 Propulsion 14 | . . . . 2 2 . . . . 1 . . . 1 8 Utility 33 | . . . . . 1 . 2 . . 3 1 1 . 7 18 Weapon 12 | . . . . . . . 1 . . 1 . . . . 10 Highest Loss Streak 20 | . . . . 3 2 . 3 . . 5 2 1 . 5 20 To Critical Strikes 2 | . . . . . . . . . . 1 . . . 1 . Average Slot Usage (%) 87 | . 91 99 97 93 86 86 92 99 99 98 78 75 83 80 76 Engine 5 | . 14 11 9 7 10 13 12 8 6 5 5 6 . . . Core 1 | . . . . . . . . 3 6 5 1 1 10 1 . Reactor 2 | . . . . . . . . . . . . . . 6 7 Treads 3 | . . . . . . . . . . . . 9 10 8 6 Leg 14 | . 28 22 26 24 25 26 25 26 26 22 21 3 . . 3 Device 14 | . . 3 18 18 9 6 11 13 12 16 9 15 25 17 15 Storage 5 | . 14 11 9 7 6 6 6 6 6 5 1 3 5 4 4 Processor 17 | . . 10 9 7 17 20 20 20 20 22 17 12 15 19 20 Protection 5 | . 5 18 6 10 6 6 5 6 6 5 7 7 5 4 2 Energy Gun 6 | . 14 11 1 7 1 . 2 . . . . 6 9 13 7 Ballistic Gun 1 | . 14 11 11 2 . . . . . . . 1 . . 1 Slashing Weapon 2 | . . . 2 . 5 6 6 6 6 10 5 . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 122 | 11 19 29 40 46 71 71 71 63 57 76 76 94 96 122 117 Greatest Support 160 | 20 20 20 49 66 80 80 80 80 80 80 80 140 140 160 130 Greatest Overweight (x) 2 | . . 1 1 1 . . . . . 1 . 2 . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 8 8 10 10 10 12 15 15 15 15 15 8 12 15 15 14 Most Carried 15 | 6 10 10 10 10 15 15 15 15 15 15 13 15 15 15 15 Average Carried 13 | 6 7 9 9 9 11 15 14 14 14 14 7 10 14 14 12 Final Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 5 15 15 15 5 Final Carried 15 | 6 10 10 10 10 15 15 14 15 15 13 5 15 15 15 3 Class Distribution -------------------- 27% | Scavenger-Mutant 27% | Mutant 23% | Scavenger-Gunner 14% | Scavenger-Gladiator 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Gladiator | -6/Factory Scavenger-Gladiator | -6/Lower Caves Scavenger-Gladiator | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Waste Scavenger-Mutant | -5/Factory Mutant | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Armory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Matter Collected 4516 | 200 6 218 428 189 359 37 73 66 50 141 . 460 271 1199 819 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 14029 | . 47 298 824 326 679 91 331 . . 615 . 656 511 7417 2234 Parts 556 | . 1 27 47 17 42 6 15 . . 31 . 37 19 209 105 Haulers Intercepted 3 | . . . 1 . . . . . . . . 1 . 1 . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . 6 13 2 13 . . . . . . Prevented 5 | . . . . . . . 2 . 3 . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Combat Hostiles Destroyed 225 | . 1 12 14 4 14 2 8 . . 15 . 11 9 100 35 Melee 43 | . . . 4 . 14 2 8 . . 10 . 4 . . 1 Guns 123 | . 1 9 10 4 . . . . . . . 7 8 68 16 Cannons 15 | . . . . . . . . . . . . . . 3 12 AOE 20 | . . 3 . . . . . . . 5 . . . 12 . Classes Destroyed 19 | . 1 3 1 3 1 . . . . 3 . 1 1 5 . Worker 8 | . . 1 3 . . . . . . . . 1 . 3 . Builder 4 | . . . . . . . . . . . . . . 4 . Tunneler 1 | . . . . . . . . . . . . 1 . . . Hauler 3 | . . . 1 . . . . . . . . 1 . 1 . Recycler 9 | . . . . 1 . . . . . . . . . 8 . Operator 1 | . . . . . . . . . . . . . . 1 . Watcher 9 | . . . . . . . . . . 1 . 1 2 4 1 Swarmer 54 | . . 8 . . 4 1 5 . . 8 . 5 4 12 7 Saboteur 4 | . . . . . . . . . . . . . . 1 3 Grunt 52 | . 1 2 8 1 5 . 3 . . . . 4 . 28 . Brawler 8 | . . . . . . . . . . 1 . . . 7 . Duelist 10 | . . . . . . . . . . 1 . . . 6 3 Protector 2 | . . . . . . . . . . . . . . 2 . Sentry 24 | . . 2 6 . 2 1 . . . 1 . 1 1 5 5 Specialist 9 | . . . . 2 . . . . . . . . . 4 3 Hunter 16 | . . . . . . . . . . . . . 1 10 5 Programmer 41 | . . . . . 3 . . . . 4 . 1 3 22 8 Heavy 3 | . . . . 1 . . . . . . . . . 1 1 Executioner 2 | . . . . . . . . . . . . . . 2 . Best Kill Streak 20 | . 1 6 8 3 3 2 3 . . 6 . 5 4 20 7 Combat Bots Only 13 | . 1 5 6 3 3 2 3 . . 5 . 5 4 13 7 Max Kills in Single Turn 6 | . 1 3 1 1 1 1 1 . . 6 . 2 2 4 1 Gunslinging 1 | . . . . . . . . . . . . . 1 1 . Exploded 5 | . . 3 . . . . . . . 5 . . . 3 . Melee 1 | . . . 1 . 1 1 1 . . 1 . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Damage Taken 24400 | . 21 479 514 872 622 273 720 . 28 634 229 965 840 9549 8654 Core 1800 | . 10 70 14 150 21 52 70 . . 58 . 51 . 455 849 Absorbed by Shields 2407 | . . . . . 359 123 320 . 31 362 30 207 305 495 175 Reduced by Siege Mode 1236 | . . . . . . . . . . . . 10 20 521 685 Regen/Repaired (Parts) 59 | . . . 59 . . . . . . . . . . . . Core Remaining (%) 90 | 100 96 82 97 78 . . . . 83 . . 89 100 . . Volleys Fired 471 | . 6 25 32 21 2 . 1 . . 1 . 28 35 223 97 Largest 3 | . 2 2 2 2 2 . 1 . . 1 . 2 2 3 3 Hottest 360 | . 60 79 79 129 138 . 69 . . 45 . 114 48 301 360 Shots Fired 1154 | . 12 50 64 41 3 . 2 . . 1 . 52 70 628 231 Gun 1032 | . 12 49 64 37 2 . 2 . . . . 52 70 611 133 Cannon 111 | . . . . 4 . . . . . . . . . 9 98 Launcher 11 | . . 1 . . 1 . . . . 1 . . . 8 . Special . | . . . . . . . . . . . . . . . . Kinetic 165 | . 6 25 62 16 . . . . . . . 21 . . 35 Thermal 978 | . 6 24 2 25 2 . 2 . . . . 31 70 620 196 Explosive 10 | . . 1 . . . . . . . 1 . . . 8 . Electromagnetic 1 | . . . . . 1 . . . . . . . . . . Robot Hit Streak 36 | . 4 12 11 12 . . . . . . . 5 18 36 13 Robot Miss Streak 4 | . 2 3 2 3 1 . 2 . . . . 4 3 2 2 Penetration Max 1 | . . . . . . . . . . . . 1 . . 1 Secondary Targets 30 | . . . . 2 . . . . . . . . 2 25 1 Max Gunslinging Chain 2 | . . . . 1 . . . . . . . . 1 2 1 Shots Hit Robots 990 | . 8 33 63 28 38 7 20 . . 24 . 47 54 513 155 Core Hits 474 | . 2 17 30 10 18 2 8 . . 24 . 23 18 258 64 Critical Kills 19 | . . . . . . . . . . . . 2 . 9 8 Critical Parts Destroyed 21 | . . . . . . . . . . . . 1 . 17 3 Critical Strikes 145 | . . 1 3 . 4 2 1 . . 5 . 5 6 96 22 Burn 83 | . . 1 1 . . . . . . . . . 6 66 9 Meltdown 4 | . . . . . . . . . . . . . . . 4 Destroy 40 | . . . . . . . . . . . . 3 . 30 7 Sever 13 | . . . 2 . 4 2 1 . . 4 . . . . . Impale 5 | . . . . . . . . . . 1 . 2 . . 2 Melee Attacks 199 | . . . 16 . 61 8 32 1 1 45 . 18 5 7 5 Impact 4 | . . . 3 . 1 . . . . . . . . . . Slashing 156 | . . . 13 . 60 8 32 . 1 42 . . . . . Piercing 39 | . . . . . . . . 1 . 3 . 18 5 7 5 Sneak Attacks 3 | . . . 2 . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . Follow-up Attacks 8 | . . . 2 . 1 . . . . 5 . . . . . Damage Inflicted 34318 | . 90 593 1220 525 1910 344 976 . . 1371 . 1462 1734 18669 5424 Guns 21571 | . 90 441 768 454 . . . . . . . 944 1734 14649 2491 Cannons 3249 | . . . . 71 . . . . . . . . . 361 2817 Explosions 4300 | . . 152 . . 69 . . . . 432 . . . 3647 . Melee 5186 | . . . 452 . 1841 344 976 . . 939 . 518 . . 116 Ramming 12 | . . . . . . . . . . . . . . 12 . Kinetic 2313 | . 44 238 739 207 . . . . . . . 520 . . 565 Thermal 22507 | . 46 203 29 318 . . . . . . . 424 1734 15010 4743 Explosive 4231 | . . 152 . . . . . . . 432 . . . 3647 . Electromagnetic 69 | . . . . . 69 . . . . . . . . . . Impact 62 | . . . 16 . 46 . . . . . . . . . . Slashing 4392 | . . . 436 . 1795 344 976 . . 841 . . . . . Piercing 732 | . . . . . . . . . . 98 . 518 . . 116 Highest Corruption 37 | . . . . . 5 5 5 5 . 18 18 23 9 30 37 Average Corruption 14 | . . . . . 4 5 5 5 . 6 18 21 4 19 31 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . . 8 . . . . . . Effects 333 | . . . . . 22 10 20 5 . 14 6 40 10 126 80 Message Errors 73 | . . . . . 7 2 7 1 . 4 . 8 1 24 19 Matter Fused 67 | . . . . . 2 3 5 1 . 3 1 10 3 23 16 Heat Flow Errors 41 | . . . . . 6 . 2 1 . 3 . 5 1 17 6 Energy Discharges 30 | . . . . . 3 1 2 . . 2 . 3 3 10 6 Parts Rejected 12 | . . . . . 1 1 1 . . . 2 . 1 5 1 Data Loss (minor) 36 | . . . . . 1 2 1 2 . 1 1 6 1 9 12 Data Loss (major) 17 | . . . . . 2 1 . . . 1 1 3 . 8 1 Misfires 9 | . . . . . . . 1 . . . . 1 . 4 3 Alerts 3 | . . . . . . . 1 . . . . . . 1 1 Misdirections 6 | . . . . . . . . . . . 1 2 . 1 2 Weapon Failures 39 | . . . . . . . . . . . . 2 . 24 13 Overload Shots 5 | . . . . . . . . . . . . . . 5 . Overflow Damage 800 | . . . 86 . 153 10 21 . . 31 . . . 397 102 Projectiles 102 | . . . . . . . . . . . . . . . 102 Explosions 404 | . . . . . . . . . . 7 . . . 397 . Melee 294 | . . . 86 . 153 10 21 . . 24 . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 28 | . . 22 . . 6 . . . . . . . . . . Shots 2 | . . 1 . . 1 . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . 1 . Targets Rammed 2 | . . . . . . . . . . . . . . 2 . Kicked . | . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . 1 . Highest Temperature 509 | . 12 209 24 310 277 3 271 206 . 254 . 259 100 441 509 Average Temperature 117 | . 7 70 3 131 107 3 110 104 . 128 . 98 58 108 171 Received Heat Transfer 2811 | . 12 102 306 216 91 72 208 . . 20 . 237 24 1115 408 Effects 23 | . . . . 1 . . . . . . . . . 5 17 Shutdowns 9 | . . . . . . . . . . . . . . 4 5 Energy Bleed 1 | . . . . 1 . . . . . . . . . . . Interference 7 | . . . . . . . . . . . . . . . 7 Matter Decay 1 | . . . . . . . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . . . . . . 1 1 Damage (major) 3 | . . . . . . . . . . . . . . . 3 Siege Activations 18 | . . . . . . . . . . . . 1 1 13 3 Total Turns 388 | . . . . . . . . . . . . 28 14 277 69 Longest Duration 47 | . . . . . . . . . . . . 28 14 47 41 Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 24 | . . . . . . . . . . . . . 1 17 6 Combat Hostiles 24 | . . . . . . . . . . . . . 1 17 6 Parts Melted 153 | . . 1 . 2 . . . . . . . 1 15 117 17 Heat Transferred 38368 | . 100 570 148 592 . . . . . . . 774 3400 27213 5571 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Peak Influence 2068 | . 75 362 354 265 417 . . . . 242 84 211 150 2068 1418 Initial 1100 | . . 31 89 161 129 . . . . 54 84 44 . 69 1100 Average 468 | . 30 171 239 203 232 . . . . 79 69 117 98 789 1214 Maximum Alert Level 5 | . . 1 1 1 2 . . . . 1 . 1 . 5 4 Low Security (%) 46 | 100 100 66 25 59 31 . . . . 93 100 90 100 26 . Level 1 21 | . . 33 74 40 67 . . . . 6 . 9 . 7 . Level 2 1 | . . . . . . . . . . . . . . 3 . Level 3 9 | . . . . . . . . . . . . . . 32 2 Level 4 18 | . . . . . . . . . . . . . . 22 97 Level 5 . | . . . . . . . . . . . . . . 2 . High Security 1 | . . . . . . . . . . . . . . 3 . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 50 | . 1 2 1 2 5 . . . . 3 . 2 1 27 6 Investigation 2 | . . 1 . . . . . . . 1 . . . . . Extermination 17 | . . . . . 3 . . . . 2 . 1 1 7 3 Reinforcement 15 | . 1 1 1 2 2 . . . . . . 1 . 4 3 Assault 10 | . . . . . . . . . . . . . . 10 . Garrison 6 | . . . . . . . . . . . . . . 6 . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . 1 . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . . . . . 2 . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Distress Signals 20 | . 1 . 3 . 3 . . . . 1 . 1 . 6 5 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 343 | . 6 13 17 5 34 3 9 . 7 21 6 16 16 141 49 Peak Tracking Total 16 | . 2 5 6 5 6 3 3 . 7 6 6 6 4 16 10 Tactical Retreats 26 | . . 1 . 1 10 1 2 . 2 6 . 1 . 2 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Traps Triggered 7 | . . 1 . . 1 . . . . 2 . 1 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Machines Disabled 11 | . . . 1 . . . . . . 2 . . 1 1 6 Max in Single Turn 2 | . . . 1 . . . . . . 2 . . 1 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Machines Accessed 22 | . 1 2 5 1 8 . . . . 2 . 1 . 2 . Terminals 12 | . . 2 4 1 4 . . . . 1 . . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 . Repair Stations 5 | . . . 1 . 2 . . . . 1 . 1 . . . Recycling Units 3 | . 1 . . . 1 . . . . . . . . 1 . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 47 | . 4 6 12 2 17 . . . . 3 . 1 . 2 . Successful 22 | . 3 3 5 1 8 . . . . 1 . . . 1 . Failed 25 | . 1 3 7 1 9 . . . . 2 . 1 . 1 . Catastrophic 7 | . . 1 3 . 2 . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 52 | . 3 3 4 . 6 . . . . 6 . . 3 24 3 Terminals 29 | . . 6 10 2 10 . . . . 1 . . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 . Repair Stations 9 | . . . 2 . 4 . . . . 2 . 1 . . . Recycling Units 6 | . 4 . . . 1 . . . . . . . . 1 . Scanalyzers 2 | . . . . . 2 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 14 | . . 3 3 1 6 . . . . 1 . . . . . Record 1 | . . . . . 1 . . . . . . . . . . Robot Schematic 1 | . . . . . 1 . . . . . . . . . . Prototype ID Bank 5 | . . . 3 . 2 . . . . . . . . . . Open DSF 2 | . . . . . 1 . . . . 1 . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . Terminal Index 2 | . . 1 . 1 . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . 2 . 1 . . . . . . . . . . Scan Component 2 | . . . 1 . 1 . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 4 | . 3 . . . . . . . . . . . . 1 . Recycle Component 1 | . 1 . . . . . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . 1 . Scanalyzer 1 | . . . . . 1 . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 17 | . 1 2 4 1 7 . . . . . . 1 . 1 . Full Trace Events 1 | . . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . 1 . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . . . . 14 . . . . . 10 . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . Time 26 | . . . 26 . . . . . . . . . . . . Parts Recycled 1 | . 1 . . . . . . . . . . . . . . Recycled Matter 28 | . 28 . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . . . . 1 . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Total Allies 13 | . . . . . . . . 8 . 1 . . . 4 . Largest Group 8 | . . . . . . . . 8 8 1 . . . 3 . Highest-Rated Group 288 | . . . . . . . . 286 286 28 . . . 288 . Highest-Rated Ally 96 | . . . . . . . . 51 51 28 . . . 96 . Zionite Dispatches 4 | . . . . . . . . . . 1 . . . 3 . Light 1 | . . . . . . . . . . . . . . 1 . Recon 1 | . . . . . . . . . . . . . . 1 . Thermal Resupply 1 | . . . . . . . . . . . . . . 1 . Melee Resupply 1 | . . . . . . . . . . 1 . . . . . Total Orders 17 | . . . . . . . . . . 2 . . . 15 . STAY 2 | . . . . . . . . . . 1 . . . 1 . DROP 2 | . . . . . . . . . . 1 . . . 1 . EXPLORE 6 | . . . . . . . . . . . . . . 6 . RETURN 7 | . . . . . . . . . . . . . . 7 . Ally Attacks 39 | . . . . . . . . . 37 . . . . 2 . Total Damage 769 | . . . . . . . . . 707 . . . . 62 . Kills 4 | . . . . . . . . . 4 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 2 . 2 1 . . . . . . Drone Launches 10 | . . . . . . . . . . . . . . 10 . Drone Recoveries 8 | . . . . . . . . . . . . . . 8 . Decoded 0b10 Intel 332 | . . . . . . . . . . 64 6 42 48 107 65 Items 332 | . . . . . . . . . . 64 6 42 48 107 65 Zionite Intel Received 4 | . . . . . . . . . . . . . . 4 . Prototype Schematics 1 | . . . . . . . . . . . . . . 1 . Unaware Analyses 2 | . . . . . . . . . . . . . . 2 . Trap Installations 1 | . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Turns Passed 12550 | 3 224 527 678 207 1513 472 800 1184 303 935 113 816 738 2867 1170 Spaces Moved 6615 | 3 147 220 322 99 923 373 433 925 224 544 97 409 352 1182 362 Core 4 | . . . . . . . . . . . . . . . 4 Treads 2115 | . . . . . . . . . . . . 296 352 1182 285 Legs 4496 | 3 147 220 322 99 923 373 433 925 224 544 97 113 . . 73 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 100 | 120 120 120 120 120 120 120 120 120 120 120 110 110 160 157 100 Average Speed 137 | 120 120 187 120 127 120 120 120 120 120 120 113 146 160 161 184 Slowest Speed 270 | 120 120 190 190 190 120 120 120 120 120 190 120 270 160 175 260 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 2 33 20 39 4 30 55 59 90 46 17 74 12 14 35 25 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . 1 . . . . . . . . . Known Exits Taken 8 | . . . . . 1 1 1 1 1 . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . Scrap Searched 11 | . . . . . . 4 4 3 . . . . . . . Spaces Dug 29 | . . . . . 8 . 3 . . 7 . 4 3 4 . Terrain Destroyed 195 | . . 9 . . 8 . 3 . . 36 . 7 8 100 24 Melee 29 | . . . . . 8 . 3 . . 7 . 4 3 4 . Projectile 32 | . . . . . . . . . . . . 1 5 2 24 AOE 132 | . . 9 . . . . . . . 29 . . . 94 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Total 9037 | 2 183 291 531 150 1218 381 656 998 257 767 98 547 468 1802 688 Wait 1014 | . 21 13 93 3 131 . 179 55 24 144 . 19 32 187 113 Move 6601 | 2 146 219 321 98 922 372 432 924 223 544 96 408 351 1181 362 Hop . | . . . . . . . . . . . . . . . . Pick Up 210 | . 7 12 21 9 29 . 5 6 . 10 . 25 8 49 29 Fast Attach 96 | . . 1 5 2 14 1 1 1 4 3 1 10 7 26 20 Attach 96 | . 2 4 2 8 5 . 6 1 . 7 1 5 4 25 26 Detach 16 | . . . 1 . 3 . . 1 1 1 . 1 . 6 2 Swap 130 | . . 5 17 4 15 . . 3 . 9 . 11 12 37 17 Drop 215 | . 1 12 26 5 37 . . 6 4 12 . 22 14 59 17 Fire 471 | . 6 25 32 21 2 . 1 . . 1 . 28 35 223 97 Melee 186 | . . . 13 . 60 8 32 1 1 36 . 18 5 7 5 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . . . . 2 . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 4 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 13) 228 | -10/Materials | Entered another Materials area 228 | -9/Materials | Evolved 2 slots: Utility x2 302 | -9/Materials | Build established: Mutant 669 | -9/Materials | Discovered new exit (range 12) 755 | -9/Materials | Entered another Materials area 755 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1032 | -8/Materials | Repaired Aluminum Leg 1401 | -8/Materials | Discovered new exit (range 16) 1433 | -8/Materials | Entered Factory 1433 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1523 | -7/Factory | Discovered new exit (range 5) 1581 | -7/Factory | Lost 3 parts (1p2n) 1640 | -7/Factory | Entered another Factory area 1640 | -6/Factory | Spotted B-75 Beast 1640 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1750 | -6/Factory | Found Prototype Processor 1750 | -6/Factory | Identified Exp. Targeting Computer 1757 | -6/Factory | Found Exp. Targeting Computer 1919 | -6/Factory | Build established: Scavenger-Mutant 2299 | -6/Factory | Discovered new exit (range 16) 2353 | -6/Factory | Identified exit to Factory 2565 | -6/Factory | Build established: Scavenger-Gladiator 2638 | -6/Factory | Identified exit to Lower Caves 2638 | -6/Factory | Identified exit to Extension 3040 | -6/Factory | Search patrols dispatched 3153 | -6/Factory | Entered Lower Caves 3163 | -6/Lower Caves | Learned Factory emergency access door positions 3187 | -6/Lower Caves | Learned location of Extension (-6) 3501 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3610 | -6/Lower Caves | Encountered a Warlord checkpoint 3611 | -6/Lower Caves | Discovered new exit (range 4) 3624 | -6/Lower Caves | Identified exit to Lower Caves 3625 | -6/Lower Caves | Entered another Lower Caves area 3652 | -6/Lower Caves | Discovered exit to Factory (range 10) 3717 | -6/Lower Caves | Encountered a Warlord checkpoint 4155 | -6/Lower Caves | Lost 3 parts (1p1u1w) 4329 | -6/Lower Caves | Spotted B-75 Beast 4401 | -6/Lower Caves | Discovered new exit (range 11) 4422 | -6/Lower Caves | Identified exit to Zion 4425 | -6/Lower Caves | Entered Zion 4443 | -6/Zion | Given the Hacking Drone Bay 4445 | -6/Zion | Found Prototype Device 4453 | -6/Zion | Found CR-A16's Pointy Stick 4465 | -6/Zion | Given A8's code to call for help 4474 | -6/Zion | Build established: Scavenger-Mutant 4523 | -6/Zion | Discovered new exit (range 12) 4561 | -6/Zion | Gained Derelict followers 4621 | -6/Zion | System corruption cleaned by Quarantine Array 4755 | -6/Zion | Learned Factory security intel 4764 | -6/Zion | Found Prototype Launcher 4765 | -6/Zion | Identified Rocket Array 5070 | -6/Zion | Imprinted 5072 | -6/Zion | Declared Zion's savior 5568 | -6/Zion | Identified exit to Proximity Caves 5609 | -6/Zion | Entered Proximity Caves 5609 | -5/Proximity Caves | Accompanied by 8 allies 5799 | -5/Proximity Caves | Learned Factory stockpile data 5868 | -5/Proximity Caves | Attracted the attention of an 0b10 base 5904 | -5/Proximity Caves | Discovered exit to Factory (range 8) 5912 | -5/Proximity Caves | Entered Factory 5912 | -5/Factory | Evolved 2 slots: Utility x2 5912 | -5/Factory | Identified Hacking Drone Bay 5913 | -5/Factory | Identified exit to Upper Caves 5928 | -5/Factory | Zion Melee Resupply teleported in 6008 | -5/Factory | Identified exit to DSF 6477 | -5/Factory | Build established: Mutant 6753 | -5/Factory | System corruption reached 10% 6788 | -5/Factory | Lost 5 parts (1n3u1w) 6847 | -5/Factory | Sucked down chute 6847 | -5/Factory | Entered Waste 6864 | -5/Waste | Spotted C-40 Crusher 6868 | -5/Waste | Spotted C-40 Crusher 6873 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6878 | -5/Waste | Spotted C-40 Crusher 6887 | -5/Waste | Crushed by Compactor (1 part destroyed) 6910 | -5/Waste | Spotted C-40 Crusher 6912 | -5/Waste | Spotted C-40 Crusher 6912 | -5/Waste | Spotted C-40 Crusher 6927 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6941 | -5/Waste | Discovered new exit (range 15) 6959 | -5/Waste | Identified exit to Factory 6960 | -5/Waste | Entered Factory 7623 | -5/Factory | Discovered new exit (range 15) 7743 | -5/Factory | Identified exit to Factory 7776 | -5/Factory | Entered another Factory area 7776 | -4/Factory | Evolved 2 slots: Utility x2 7952 | -4/Factory | Spotted B-86 Titan 8464 | -4/Factory | Discovered new exit (range 16) 8513 | -4/Factory | Identified exit to Research 8514 | -4/Factory | Entered Research 8514 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 8809 | -3/Research | Retrieved Zion intel report: Trap Installations 8819 | -3/Research | Build established: Gunner 8862 | -3/Research | Found Fusion Bomb Launcher 8866 | -3/Research | Retrieved Zion intel report: Unaware Analyses 9041 | -3/Research | Retrieved Zion intel report: Prototype Schematics 9226 | -3/Research | Garrison activated, responded to threat 9272 | -3/Research | Retrieved Zion intel report: Unaware Analyses 9273 | -3/Research | Zion Light squad teleported in 9279 | -3/Research | Cargo convoy interrupted 9281 | -3/Research | Spotted Executioner 9285 | -3/Research | Spotted Executioner 9306 | -3/Research | Destroyed Executioner 9328 | -3/Research | Destroyed Executioner 9356 | -3/Research | Destroyed 12 combat bots 9359 | -3/Research | Lost 5 parts (5u) 9386 | -3/Research | Found Prototype Protection 9386 | -3/Research | Identified Zio. Weapon Casing 9396 | -3/Research | Found Prototype Device 9396 | -3/Research | Identified Thermal Barrier 9419 | -3/Research | Found Prototype Protection 9555 | -3/Research | System corruption reached 10% 9579 | -3/Research | Identified Active Cooling Armor 9597 | -3/Research | Destroyed 13 combat bots 9603 | -3/Research | Garrison activated, responded to threat 9619 | -3/Research | Lost 3 parts (1p1n1u) 9772 | -3/Research | Zion Thermal Resupply teleported in 9808 | -3/Research | Found Quantum Capacitor 9924 | -3/Research | Build established: Scavenger-Gunner 9990 | -3/Research | Zion Recon squad teleported in 10011 | -3/Research | Terminal network hard line cut 10264 | -3/Research | First assault squad dispatched 10626 | -3/Research | System corruption reached 30% 11233 | -3/Research | Destroyed 7 combat bots 11267 | -3/Research | High security lockdown imminent 11292 | -3/Research | Discovered new exit (range 15) 11347 | -3/Research | High security lockdown engaged 11379 | -3/Research | Identified exit to Armory 11381 | -3/Research | Entered Armory 12085 | -3/Armory | Core integrity fell below 50% 12148 | -3/Armory | Lost 20 parts (2p3n9u6w) 12315 | -3/Armory | Core integrity fell below 20% 12511 | -3/Armory | Destroyed 7 combat bots 12516 | -3/Armory | Lost 7 parts (2p2n3u) 12551 | -3/Armory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 12540_ Slug penetrates Wall. 12540_ Penetrated by Slug. 12540_ Enh. Nova Cannon destroyed. 12542_ Penetrated by Slug. 12542_ Arm. Medium Treads destroyed. 12543_ Acquired 5 matter. 12543_ Penetrated by Slug. 12543_ H-77 Assassin suffers critical hit (Meltdown). 12543_ Imp. Phase Shifter melted. 12545_ Critical hit (Burn: +37). 12546_ Enh. Nova Cannon broken. 12546_ Overheating: Short circuit. 12546_ Arm. Heavy Treads destroyed. 12547_ FCVSLYRKX6>K90SUHEMB6UN6EN6WS|5T/ 54 12547_ Penetrated by Slug. 12549_ Enh. Nova Cannon destroyed. 12549_ Adv. Heat Sink destroyed. 12550_ Slug penetrates Wall. 12550_ Penetrated by Slug. 12551_ >> DECODED: Prototype Launcher location. Map ----- +----------------------------------------------------+ | ?????????????????????????#"F #???????"???????? | | ?????????????????????????#""" #??????? ???????? | | ???????????"" ??????????#""" #??????#+#??????? | | ?????????? ???!??#""" ! #####??#*#??????? | | ?????????? !###[= =!=|##="#### ###????? | | ?????????? *=%! =|%% = !="=#????? | | ?????????????????#### %###### !#+###=#### ###????? | | ???????????????????????????## # #?#!#??????? | | ??]]???]???????????????!???#" + """ #?# #??????? | | ??]??]?????????????????????## # """ ### #??????? | | ????????????????????????????# #! """ ##[%#??????? | | ????????????????????????????# #[ ### ##?????? | | ??????????????????? ????????# # ""#?#="#?????? | | ??????????????????! ???????# # ""#?#%#%#????? | | ???????????????????#;???????# #!! Y"#?#=###????? | | ???????????????????# ??????# #! ! ""###"#####??? | | ???????????????????? [??????# #!!! ""##= *== #??? | | ???????????????????## ?????# # ##[ "* #??? | | ????????????# ?????#; ?????# ##########% "" #??? | | ????????????# ???##[h######+########## "" #### | | ????????????/ ?#=%%;; !%= # # | | ?????????????? #===*[![[[ [ # # | | ??????????? ######;;g=x%]%!=][[ % ; + | | ?????????? g!s][![!]= ] o #"" #% | | ??????????? g%!*%%=[=! ] #"" # | | ??????????????# ### *=!%@[[[! / #"T ! # | | ???????????????????##+##########/#"#"""#"" # | | ???????????????????????????????# #######"" # | | ???????????????????????????????# #?????#=! # | | ????????????????????!!?????????# #????##+###### | | ??????????=?!??????!!!?????????? #????#=%!##### | | ??????????===???????????????????##????# | | ??????????=!???????!!?????????????????# ######## | | ???????????????????!!!????????????????#####??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 132 Coolant Potential 100 Energy Generation 51 Energy Capacity 940 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 9 Armor Coverage 2400 Resistance: TH 15 Point Defense Rating 80 Weapon Cycling 25 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 12 Melee Accuracy 6 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Energy Filtering 50 Particle Charging 20 Item Schematics ----------------- Cloaking Device | -6/Zion | Archive Matter Neutralizer | -6/Zion | Archive 0b10 Decoder Chip [Looter] | -6/Zion | Archive Imp. Corruption Screen | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Imp. System Shield | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Phasing Sabre | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Exp. Energy Well | -3/Research | Z-intel Exp. Utility Shielding | -3/Research | Z-intel Hvy. Dispersion Rifle | -3/Research | Z-intel Electron Diverter | -3/Research | Z-intel Plasma Lance | -3/Research | Z-intel Exp. Coolant Injector | -3/Research | Z-intel Cld. Nuclear Pulse Thruster | -3/Research | Z-intel Exp. Power Amplifier | -3/Research | Z-intel Adv. Micro-nuke Launcher | -3/Research | Z-intel Energy Mantle | -3/Research | Z-intel Robot Schematics ------------------ H-66 Slayer | -6/Factory | Hacked G-50 Soldier | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive H-77 Assassin | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Pyromaniac Turtlemind Challenges ------------ None Game ------ Seed CarbideLightpackRegenerator Manual? 0 Play Time 04:28:22 Cumulative 174.6 hours Start 2022.03.19 @ 16:09:07 End 2022.03.19 @ 21:15:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 74 Adventurer 5 Explorer 0 Win Type - Total 6 Types 4/0/1/1/0/0/0/0/0 Lore% 64 Gallery% 73 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 124236fd-c85e-48dd-9fca-316060de466e