Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.14 @ 04:08:47 Player: Cmdr.Laserstrahl Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (70) 350 Value Destroyed (2072) 2072 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1413) 1413 TOTAL SCORE: 10175 Bonus ------- High Alert Combat Kills 237 Follower Combat Kills 148 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Friendly Fire -72 Cogmind --------- Core Integrity 0/1300 Matter 254/300 Energy 99/100 System Corruption 18% Temperature Cool (0) Movement Core (150) Ox2 Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (10) ----- Enhanced Optical Array Advanced Melee Analysis Suite Experimental Utility Shielding Graphene Brace System Mapper > --- WEAPON (2) ------- Force Lance > --- INVENTORY (5) ---- Armored Heavy Treads Matter Neutralizer Long-range Missile Launcher Tactical Quantum Warhead Peak State ------------ > --- POWER ------------ Backup Power III Light Particle Reactor > --- PROPULSION ------- Gyrokinetic Inverter Improved Linear Gravjet Improved Flight Unit Field Propulsion Drive Field Propulsion Array Q-thruster > --- UTILITY ---------- Advanced Cooling System Enhanced Optical Array Improved Signal Interpreter ECM Suite Phase Shifter Graphene Brace Improved Hardlight Generator Improved Corruption Screen > --- WEAPON ----------- KE Penetrator Power Maul > --- INVENTORY -------- Compact Wheel Matter Neutralizer KE Penetrator Long-range Missile Launcher [Rating: 104] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Reactor Light Particle Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Enhanced Biometal Leg Wheel Compact Wheel Hover Unit Gyrokinetic Inverter Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Graphene Brace Storage Medium Storage Unit Processor Signal Interpreter Hackware Makeshift Hacking Suite Protection Makeshift Light Armor Plating Weapon Heavy Mace Energy Gun Small Laser Energy Cannon Matter Neutralizer Ballistic Gun KE Penetrator Launcher Long-range Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Makeshift Axe Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Slots Evolved 14 | . . . 2 . . . 6 2 . . 2 2 . Power 1 | . . . . . . . . 1 . . . . . Propulsion 5 | . . . 1 . . . 3 1 . . . . . Utility 8 | . . . 1 . . . 3 . . . 2 2 . Weapon . | . . . . . . . . . . . . . . Parts Attached 139 | 3 4 . 20 . 3 6 12 44 2 . 4 23 18 Power 18 | . 1 . 1 . . 1 2 8 . . . 4 1 Engine 6 | . 1 . 1 . . 1 . 2 . . . 1 . Core 8 | . . . . . . . 2 6 . . . . . Reactor 4 | . . . . . . . . . . . . 3 1 Propulsion 53 | . 2 . 10 . 1 2 3 16 1 . 1 7 10 Treads 1 | . . . 1 . . . . . . . . . . Leg 6 | . . . . . . . . . . . . . 6 Wheel 3 | . . . 2 . . . . . . . . . 1 Hover 10 | . . . . . . . . 2 . . 1 4 3 Flight 33 | . 2 . 7 . 1 2 3 14 1 . . 3 . Utility 40 | 1 1 . 4 . 2 1 7 14 1 . 2 3 4 Device 21 | 1 . . 1 . 1 1 5 5 1 . 2 3 1 Storage 3 | . . . 2 . . . . 1 . . . . . Processor 5 | . 1 . . . . . 1 2 . . . . 1 Hackware 3 | . . . . . . . 1 1 . . . . 1 Protection 8 | . . . 1 . 1 . . 5 . . . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 28 | 2 . . 5 . . 2 . 6 . . 1 9 3 Energy Gun 6 | 2 . . 1 . . . . 1 . . . 1 1 Energy Cannon 3 | . . . . . . . . . . . . 3 . Ballistic Gun 4 | . . . 1 . . . . 1 . . 1 1 . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 6 | . . . . . . . . 3 . . . 2 1 Special Weapon 1 | . . . . . . . . . . . . . 1 Impact Weapon 5 | . . . 3 . . 1 . 1 . . . . . Slashing Weapon 2 | . . . . . . 1 . . . . . 1 . Piercing Weapon 1 | . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 1 . . . 1 . . . . 1 7 Corrupted Parts 1 | . . . . . . . . . . . . . 1 System Corruption 4 | . . . . . . . . . . . . . 4 Parts Lost 65 | . . . 2 . . . 2 31 . . 1 22 7 Power 12 | . . . 1 . . . . 6 . . 1 3 1 Propulsion 25 | . . . . . . . . 13 . . . 7 5 Utility 19 | . . . 1 . . . 2 8 . . . 8 . Weapon 9 | . . . . . . . . 4 . . . 4 1 Highest Loss Streak 11 | . . . 1 . . . 1 10 . . 1 11 7 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 79 | . 61 100 94 88 99 99 90 64 68 76 75 59 43 Engine 6 | . 2 14 11 11 11 11 . 1 11 11 8 1 . Core 1 | . . . . . . . 6 3 . . . . . Treads 1 | . . . 7 11 3 . . . . . . . . Wheel 8 | . . . 12 22 22 21 . . . . . . . Hover 2 | . . . . . . . . 1 11 11 10 11 7 Flight 13 | . 4 28 10 . 7 11 40 24 1 5 5 8 . Device 7 | . 14 14 3 . 3 . 14 6 13 17 24 14 5 Storage 5 | . . . 8 11 11 11 6 3 . . . . . Processor 9 | . 12 14 11 11 11 10 2 6 17 17 15 13 9 Hackware 1 | . . . . . . . 6 3 . . . . 1 Protection 4 | . . . 7 . 7 11 6 2 . . . . . Energy Gun 1 | . 28 28 5 . . . . . 5 5 4 . . Impact Weapon 9 | . . . 13 22 22 20 . 1 5 5 5 1 . Slashing Weapon 1 | . . . . . . . 6 3 . . . . . Peak Build Rating 104 | 3 7 7 21 15 22 31 52 69 66 66 82 104 92 Average Rating 40 | 1 4 7 15 15 20 22 49 46 59 66 72 76 67 On Entrance 33 | . 3 7 7 15 15 22 31 52 55 66 66 82 48 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 38 | 3 6 6 26 23 27 31 30 37 20 20 24 38 28 Greatest Support 90 | 3 8 8 32 32 38 32 30 38 31 31 41 58 90 Greatest Overweight (x) 2 | . . . 1 . . 2 . 1 . . . 2 2 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 10 10 10 10 10 10 5 5 5 5 5 Average Capacity 8 | 5 5 5 8 10 10 10 10 8 5 5 5 5 5 Most Carried 10 | 5 5 5 10 10 10 10 10 10 5 5 5 5 5 Average Carried 7 | 4 4 5 8 10 9 9 9 8 4 4 4 4 4 Final Capacity 10 | 5 5 5 10 10 10 10 10 5 5 5 5 5 5 Final Carried 10 | 5 5 5 10 10 10 10 10 5 5 4 5 5 5 Class Distribution -------------------- 40% | Scavenger-Mutant 30% | Mutant 13% | Sprinter 9% | Derelict-Sprinter 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Derelict-Sprinter | -6/Factory Sprinter | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Testing Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Matter Collected 1550 | 230 10 . 220 . 30 60 105 395 79 . 20 90 311 Remotely . | . . . . . . . . . . . . . . Salvage Created 2627 | 93 91 . 266 . . . 211 1095 35 . 61 509 266 Parts 138 | 4 2 . 21 . . . 8 64 . . . 19 20 Haulers Intercepted 2 | . . . 1 . . . 1 . . . . . . Recyclers Shooed 4 | . . . 2 . . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . 11 . . . . . . . Prevented 1 | . . . . . . . . . . 1 . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Combat Hostiles Destroyed 42 | . 2 . 5 . . . 3 21 . . . 9 2 Melee 16 | . . . 3 . . . 3 8 . . . . 2 Guns 4 | . 2 . . . . . . 1 . . . 1 . Cannons 1 | . . . . . . . . . . . . 1 . AOE 19 | . . . . . . . . 12 . . . 7 . Classes Destroyed 17 | 2 1 . 4 . . . 1 6 1 . 1 . 1 Worker 9 | . . . . . . . . 5 . . 1 2 1 Builder 1 | . . . . . . . . 1 . . . . . Tunneler 2 | 1 . . . . . . . 1 . . . . . Hauler 2 | . . . 1 . . . 1 . . . . . . Recycler 8 | 1 . . 2 . . . . 3 . . . 2 . Minesweeper 1 | . . . . . . . . . 1 . . . . Mechanic 1 | . . . . . . . . . . . 1 . . Operator 1 | . . . . . . . . 1 . . . . . Drone 1 | . . . . . . . . 1 . . . . . Watcher 3 | . . . 1 . . . . 1 . . . . 1 Swarmer 20 | . . . 4 . . . 1 15 . . . . . Cutter 5 | . . . . . . . . 3 . . . 2 . Grunt 8 | . 2 . . . . . 1 1 . . . 4 . Protector 1 | . . . . . . . . 1 . . . . . Researcher 1 | . . . . . . . . . . . . . 1 Sentry 1 | . . . 1 . . . . . . . . . . Programmer 6 | . . . . . . . 1 . . . . 3 2 Best Kill Streak 7 | 1 2 . 5 . . . 1 7 1 . 2 5 3 Combat Bots Only 7 | . 2 . 4 . . . 1 7 . . . 5 2 Max Kills in Single Turn 5 | 1 1 . 1 . . . 1 5 1 . 1 3 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 5 | . . . . . . . . 5 . . . 3 . Melee 1 | . . . 1 . . . 1 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Hostile Shots Fired 796 | . 10 14 64 . . 36 14 272 . 24 12 234 116 Missed 300 | . 5 4 16 . . 16 4 91 . 13 4 117 30 Damage Taken 9100 | . 49 101 416 . . 158 165 3410 . 161 187 2675 1778 Core 2393 | . 23 45 116 . . 53 18 712 . 79 40 723 584 Absorbed by Shields 60 | . . . . . . . . . . 24 . 36 . Redirected to Shielding 82 | . . . . . . . . . . . . . 82 Regen/Repaired (Parts) 122 | . . . . . 122 . . . . . . . . Core Remaining (%) 73 | 100 . 72 . . . 57 97 . . 20 96 . . Volleys Fired 52 | 7 6 3 2 . . . . 15 . . . 16 3 Largest 2 | 2 2 2 2 . . . . 1 . . . 1 1 Hottest 105 | 80 80 80 80 . . . . 81 . . . 105 7 Shots Fired 69 | 14 12 6 3 . . . . 15 . . . 16 3 Gun 44 | 14 12 6 3 . . . . 8 . . . 1 . Cannon 8 | . . . . . . . . . . . . 8 . Launcher 14 | . . . . . . . . 7 . . . 7 . Special 3 | . . . . . . . . . . . . . 3 Kinetic 6 | . . . . . . . . 5 . . . 1 . Thermal 46 | 14 12 6 3 . . . . 3 . . . 8 . Explosive 14 | . . . . . . . . 7 . . . 7 . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 10 | 4 10 3 4 . . . . 3 . . . 3 4 Robot Miss Streak 3 | 2 1 3 1 . . . . 1 . . . 1 . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 133 | 10 10 3 17 . . 2 12 48 1 . 2 13 15 Core Hits 98 | 3 4 1 6 . . . 4 46 . . . 28 6 Critical Kills 1 | . . . 1 . . . . . . . . . . Critical Parts Destroyed 4 | . . . 2 . . . . 1 . . . 1 . Critical Strikes 12 | . . . 3 . . . 1 5 . . . 1 2 Smash 5 | . . . 3 . . . . 1 . . . 1 . Sever 5 | . . . . . . . 1 4 . . . . . Impale 2 | . . . . . . . . . . . . . 2 Melee Attacks 177 | . . . 24 . 2 4 22 80 4 2 4 18 17 Impact 65 | . . . 24 . 2 4 . 8 4 2 4 17 . Slashing 95 | . . . . . . . 22 72 . . . 1 . Piercing 17 | . . . . . . . . . . . . . 17 Sneak Attacks 28 | . . . 5 . . . 2 14 1 . 2 1 3 Combat Hostiles 2 | . . . . . . . . 2 . . . . . Follow-up Attacks 1 | . . . . . . 1 . . . . . . . Damage Inflicted 9680 | 111 113 33 807 . . 48 573 4172 116 . 238 2893 576 Guns 423 | 111 113 33 21 . . . . 112 . . . 33 . Cannons 139 | . . . . . . . . . . . . 139 . Explosions 4165 | . . . . . . . . 1770 . . . 2395 . Melee 4930 | . . . 786 . . 48 573 2290 116 . 238 303 576 Ramming 23 | . . . . . . . . . . . . 23 . Kinetic 72 | . . . . . . . . 39 . . . 33 . Thermal 1114 | 111 113 33 21 . . . . 697 . . . 139 . Explosive 3541 | . . . . . . . . 1146 . . . 2395 . Electromagnetic . | . . . . . . . . . . . . . . Impact 1668 | . . . 786 . . 48 . 201 116 . 238 279 . Slashing 2686 | . . . . . . . 573 2089 . . . 24 . Piercing 576 | . . . . . . . . . . . . . 576 Highest Corruption 17 | . . . . . . . . 1 1 1 . . 17 Average Corruption 2 | . . . . . . . . 1 1 1 . . 11 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked 15 | . . . . . . . . 5 . . . 4 6 Effects 4 | . . . . . . . . 1 . . . . 3 Matter Fused 1 | . . . . . . . . . . . . . 1 Parts Rejected 2 | . . . . . . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1228 | . . . 258 . . . 44 438 31 . 183 200 74 Projectiles 16 | . . . . . . . . . . . . 16 . Explosions 118 | . . . . . . . . 26 . . . 92 . Melee 1094 | . . . 258 . . . 44 412 31 . 183 92 74 Knockbacks 6 | . . . 2 . . . . 2 1 . . 1 . Impact 6 | . . . 2 . . . . 2 1 . . 1 . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 294 | . . . . . . . . 146 . . . 148 . Shots 4 | . . . . . . . . 2 . . . 2 . Rammed 1 | . . . . . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 320 | 12 61 99 14 . . 3 288 320 . . . 124 . Average Temperature 96 | 5 37 55 12 . . 3 108 108 . . . 45 . Received Heat Transfer 1018 | . 18 27 27 . . 54 18 435 . 48 30 361 . Effects 4 | . . . . . . . 3 1 . . . . . Interference 4 | . . . . . . . 3 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 3 | . . . 2 . . . . . 1 . . . . Combat Hostiles 2 | . . . 2 . . . . . . . . . . Parts Fried 11 | . . . 3 . . . . . 3 . 2 3 . Impact Corruptions 17 | . . . 8 . . . . 2 1 . 4 2 . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . . . . . Heat Transferred 1247 | 250 250 75 50 . . . . 511 . . . 111 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Peak Influence 1063 | 10 61 38 242 94 . . 209 1063 . . 391 694 516 Initial 390 | . 6 23 14 94 . . 14 102 . . 312 204 390 Average 318 | 3 29 26 121 94 . . 90 478 . . 329 365 448 Maximum Alert Level 3 | . . . 1 . . . 1 3 . . 1 2 2 Low Security (%) 38 | 100 100 100 86 100 . . 93 23 . . . . . Level 1 29 | . . . 13 . . . 6 27 . . 100 56 25 Level 2 23 | . . . . . . . . 23 . . . 43 74 Level 3 8 | . . . . . . . . 25 . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 18 | . 1 . 1 . . . 3 8 . . . 3 2 Investigation 4 | . 1 . 1 . . . . 1 . . . 1 . Extermination 3 | . . . . . . . 1 1 . . . . 1 Reinforcement 10 | . . . . . . . 2 5 . . . 2 1 Assault 1 | . . . . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 . . . . . Haulers Reinforced 2 | . . . . . . . 1 . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Distress Signals 7 | . 1 . . . . . 1 4 . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 174 | . 9 5 13 . . 5 9 67 . 14 4 34 14 Peak Tracking Total 19 | . 7 5 7 . . 4 3 15 . 11 4 19 7 Tactical Retreats 27 | . . . 1 . . . 3 18 . 1 1 3 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Traps Triggered 6 | . . . . . . . 1 3 . . . . 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . 1 . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 5 | . . . . . . . . . 4 1 . . . Triggered 1 | . . . . . . . . . . 1 . . . Most Traps Carried 1 | . . . . . . . . . 1 1 . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Machines Disabled 11 | . . . . . . . . 6 . . . 4 1 Max in Single Turn 3 | . . . . . . . . 3 . . . 1 1 Garrison Access 1 | . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills 3 | . . . . . . . . 3 . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Machines Accessed 14 | . 1 . 3 . 1 . 1 6 . . 1 . 1 Terminals 4 | . 1 . 3 . . . . . . . . . . Fabricators 2 | . . . . . . . . 2 . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . Scanalyzers 3 | . . . . . . . 1 1 . . . . 1 Garrison Access 2 | . . . . . . . . 1 . . 1 . . Total Hacks 39 | . 2 . 13 . 6 . 2 11 . . 3 . 2 Successful 16 | . . . 3 . 6 . . 5 . . . . 2 Failed 23 | . 2 . 10 . . . 2 6 . . 3 . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 48 | . 2 . 11 . 1 . 5 16 . . 2 9 2 Terminals 15 | . 2 . 13 . . . . . . . . . . Fabricators 5 | . . . . . . . . 5 . . . . . Repair Stations 3 | . . . . . . . . 3 . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . Scanalyzers 5 | . . . . . . . 2 1 . . . . 2 Garrison Access 4 | . . . . . . . . 1 . . 3 . . Terminal Hacks 7 | . . . 1 . 6 . . . . . . . . Part Schematic 6 | . . . . . 6 . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . Repair Station Hacks 1 | . . . . . . . . 1 . . . . . Refit 1 | . . . . . . . . 1 . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . Report Inventory 1 | . . . . . . . . 1 . . . . . Scanalyzer 2 | . . . . . . . . . . . . . 2 Insert Component 1 | . . . . . . . . . . . . . 1 Analyze 1 | . . . . . . . . . . . . . 1 Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . Unauthorized Hacks 3 | . . . 2 . . . . 1 . . . . . Terminals 2 | . . . 2 . . . . . . . . . . Botnet 2 | . . . 2 . . . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . Overload 1 | . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 10 | . 1 . 3 . . . 1 4 . . 1 . . Full Trace Events 2 | . 1 . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 22 | . . . . . 19 . . . . . . . 3 Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 Non-combat 1 | . . . . . . . . . . . . . 1 Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . 1 Allies Hacked 1 | . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Total Allies 13 | . . . . . 4 . . 7 . 1 . . 1 Largest Group 4 | . . . . . 4 3 2 4 . 1 . . 1 Highest-Rated Group 167 | . . . . . 156 116 75 112 . 167 . . 142 Highest-Rated Ally 167 | . . . . . 40 40 40 51 . 167 . . 142 Zionite Dispatches 3 | . . . . . . . . 3 . . . . . Fire 1 | . . . . . . . . 1 . . . . . Hacker 1 | . . . . . . . . 1 . . . . . Melee Resupply 1 | . . . . . . . . 1 . . . . . Total Orders 1 | . . . . . . . . . . . . 1 . ROAM 1 | . . . . . . . . . . . . 1 . Ally Attacks 26 | . . . . . . 11 4 2 . . . . 9 Total Damage 591 | . . . . . . 121 32 32 . . . . 406 Kills 7 | . . . . . . 4 . 1 . . . . 2 Allies Corrupted 1 | . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 2 . . . . Drone Launches 1 | . . . . . . . . . . . . 1 . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . 1 2 . . . 2 . Guard Positions 1 | . . . . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . 1 . . . . . . Trap Installations 1 | . . . . . . . . 1 . . . . . Active Terminals 1 | . . . . . . . . 1 . . . . . Active Garrisons 1 | . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Turns Passed 4316 | 59 75 45 284 25 966 475 374 857 237 38 162 371 348 Spaces Moved 5292 | 49 89 88 221 26 877 418 944 1223 356 49 222 474 256 Core 119 | 49 67 . . . . . . . . . . . 3 Treads 13 | . . . 13 . . . . . . . . . . Legs 115 | . . . . . . . . . . . . . 115 Wheels 1409 | . . . 98 26 877 408 . . . . . . . Hover 1144 | . . . . . . . . 107 356 49 222 272 138 Flight 2492 | . 22 88 110 . . 10 944 1116 . . . 202 . Fastest Speed 15 | 50 37 37 29 100 100 100 22 15 61 61 48 32 61 Average Speed 56 | 50 46 37 74 100 100 101 22 29 61 61 60 46 91 Slowest Speed 240 | 50 50 37 240 100 100 174 22 105 61 61 61 180 155 Overloaded Moves 17 | . . . . . . . . 17 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . 6 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 31 | 4 30 25 19 11 88 62 23 47 64 16 11 17 30 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . Known Exits Taken 11 | . 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . . . . . . . 1 . Scrap Searched 8 | . . . . . 2 4 . . 2 . . . . Spaces Dug 35 | . . . . . . . 5 15 3 2 2 8 . Terrain Destroyed 144 | . . . . . . . 5 67 3 2 2 65 . Melee 31 | . . . . . . . 5 15 3 2 2 4 . Projectile 7 | . . . . . . . . 2 . . . 5 . AOE 106 | . . . . . . . . 50 . . . 56 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Tes Total 6267 | 68 108 93 301 25 964 464 1088 1600 366 53 241 568 328 Wait 439 | 1 9 3 2 . 73 30 73 199 . 1 6 19 23 Move 5269 | 48 88 87 220 25 876 417 943 1211 355 48 221 474 256 Hop 5 | . . . . . . . . 5 . . . . . Pick Up 64 | 8 1 . 12 . 5 2 10 15 1 . 4 6 . Fast Attach 80 | 1 3 . 14 . 1 3 4 19 1 . 2 15 17 Attach 47 | 2 1 . 2 . 2 2 6 21 1 . 2 7 1 Detach 13 | . . . 2 . . . 2 5 . . . 3 1 Swap 14 | . . . 4 . . 1 3 4 . . . 2 . Drop 61 | 1 . . 21 . 5 6 7 8 . 1 2 8 2 Fire 52 | 7 6 3 2 . . . . 15 . . . 16 3 Melee 174 | . . . 22 . 2 3 22 80 4 2 4 18 17 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 37 | . . . . . . . 18 18 . . . . 1 Rewire 7 | . . . . . . . . . . . . . 7 Trap 5 | . . . . . . . . . 4 1 . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Res / Ext) -3/Research -3/Testing History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Discovered new exit (range 12) 135 | -10/Materials | Identified exit to Mines 135 | -10/Materials | Entered Mines 151 | -10/Mines | Discovered new exit (range 14) 170 | -10/Mines | Identified exit to Materials 180 | -10/Mines | Entered Materials 180 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 449 | -9/Materials | Discovered new exit (range 15) 463 | -9/Materials | Identified exit to Mines 464 | -9/Materials | Entered Mines 469 | -9/Mines | Met a Derelict bent on vengeance 472 | -9/Mines | Build established: Scavenger-Mutant 475 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 479 | -9/Mines | Identified exit to Zion 489 | -9/Mines | Entered Zion 707 | -7/Zion | Received a visual enhancement algorithm 978 | -7/Zion | Met Imprinter 995 | -7/Zion | Imprinted 997 | -7/Zion | Declared Zion's savior 1120 | -7/Zion | Visited the Megawrench Repair Shop 1120 | -7/Zion | Megawrench repaired 5 parts 1410 | -7/Zion | Given A8's code to call for help 1433 | -7/Zion | Discovered new exit (range 9) 1444 | -7/Zion | Identified exit to Proximity Caves 1455 | -7/Zion | Entered Proximity Caves 1455 | -6/Proximity Caves | Accompanied by 3 allies 1841 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1862 | -6/Proximity Caves | Discovered new exit (range 16) 1876 | -6/Proximity Caves | Identified exit to Factory 1930 | -6/Proximity Caves | Entered Factory 1930 | -6/Factory | Accompanied by 2 allies 1930 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x3 2122 | -6/Factory | Discovered new exit (range 14) 2194 | -6/Factory | Build established: Derelict-Sprinter 2252 | -6/Factory | Identified exit to Lower Caves 2292 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 2292 | -6/Factory | Discovered new exit (range 14) 2294 | -6/Factory | Identified exit to Factory 2304 | -6/Factory | Entered another Factory area 2304 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 2421 | -5/Factory | Retrieved Zion intel report: Active Terminals 2539 | -5/Factory | Lost 4 parts (2p2n) 2623 | -5/Factory | Retrieved Zion intel report: Trap Installations 2624 | -5/Factory | Zion Hacker squad teleported in 2651 | -5/Factory | Lost 4 parts (3n1u) 2652 | -5/Factory | Zion Fire squad teleported in 2754 | -5/Factory | Lost 3 allies 2894 | -5/Factory | Zion Melee Resupply teleported in 2894 | -5/Factory | Lost 8 parts (1p4n2u1w) 2904 | -5/Factory | First assault squad dispatched 2948 | -5/Factory | Core integrity fell below 50% 2974 | -5/Factory | Destroyed 7 combat bots 3000 | -5/Factory | Lost 10 parts (1p4n3u2w) 3154 | -5/Factory | Discovered new exit (range 6) 3157 | -5/Factory | Identified exit to Upper Caves 3161 | -5/Factory | Entered Upper Caves 3191 | -5/Upper Caves | Identified exit to Upper Caves 3237 | -5/Upper Caves | Build established: Mutant 3382 | -5/Upper Caves | Learned 8 Factory zone layouts 3398 | -5/Upper Caves | Entered another Upper Caves area 3400 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3415 | -5/Upper Caves | Discovered new exit (range 18) 3436 | -5/Upper Caves | Identified exit to Factory 3436 | -5/Upper Caves | Entered Factory 3436 | -4/Factory | Evolved 2 slots: Utility x2 3437 | -4/Factory | Identified exit to Extension 3437 | -4/Factory | Identified exit to Research 3491 | -4/Factory | Spotted B-86 Titan 3598 | -4/Factory | Entered Research 3598 | -3/Research | Evolved 2 slots: Utility x2 3627 | -3/Research | Retrieved Zion intel report: Guard Positions 3666 | -3/Research | Retrieved Zion intel report: Active Garrisons 3763 | -3/Research | Found Prototype Launcher 3795 | -3/Research | Found Fusion Bomb Launcher 3800 | -3/Research | Lost 8 parts (1p3n3u1w) 3949 | -3/Research | Core integrity fell below 50% 3953 | -3/Research | Lost 11 parts (1p3n4u3w) 3965 | -3/Research | Discovered new exit (range 5) 3969 | -3/Research | Entered Testing 3970 | -3/Testing | Identified Tactical Quantum Warhead 3983 | -3/Testing | Spotted PG-E5CZ6S0DPV 4020 | -3/Testing | Rewired PG-E5CZ6S0DPV 4164 | -3/Testing | Found Prototype Hackware 4164 | -3/Testing | Identified System Mapper 4273 | -3/Testing | Scanned by Researcher 4281 | -3/Testing | System corruption reached 10% 4297 | -3/Testing | Core integrity fell below 20% 4317 | -3/Testing | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 04302_ K-01 Serf collects debris. 04303_ Held in stasis. 04303_ C-55 Analyst is analyzing... 04303_ Extracted schematic archive: Helical Railgun. 04304_ P-80 Master suffers critical hit (Impale). 04304_ P-80 Master destroyed. 04305_ K-01 Serf destroyed. 04307_ Held in stasis. 04307_ C-55 Analyst is analyzing... 04308_ Acquired 63 matter. 04308_ Detecting system override signal. 04309_ System corrupted: Enh. Biometal Leg rejected. 04309_ Acquired Enh. Biometal Leg. 04314_ P-80 Master resets P-80 Master, system corruption cleaned. 04314_ Enh. Biometal Leg destroyed. 04316_ Terminal disabled. Map ----- +----------------------------------------------------+ | ??????????????#"" # ########### | | ??????????????#" " # #??????###? | | ???????????########### ########### | | ???????????# + | | ???????????# # | | ???????????# # | | ???????????# # | | ???????????# [ # ######+###### | | ???????????# # ## # | | ???????????# # ## # | | ???????????# # ## # | | ???????????########### ## ![ # | | ????????????????? #??# ## [[ # | | ????????????????? #??# ## [[ ! # | | ????????????????? #??# ## ## | | ????????????????? #?## #############? | | ???????????######p### # #?????? | | ???????????#[ ## # "S #?????? | | ?????????### ## # """ #?????? | | ?????????#"" ## + "" #?????? | | ?????????#"" ## # #?????? | | ?????????#"" ## # #?????? | | ?????????#T = ## ########?????? | | ?????????# " ## #????????????? | | ?????????#"" ## #????????????? | | ?????????#""@ ## #????????????? | | ?????????### = ## #????????????? | | ????????#??# p ## #????????????? | | ????????# ###+###### #????????????? | | ????????# !! ##### #????????????? | | ????????#### !!=[%$!* #????????????? | | ???????????# |[!%=!$[$ #????????????? | | ???????????# =!###+####????????????? | | ???????????## *## %$= #????????????? | | ????????????# ##" !! #????????????? | | ????????????# ##""" #????????????? | | ????????????# ##" "#????????????? | | ????????????# ###""""##????????????? | | ????????????# #????????????????????? | | ????????????# #????????????????????? | | ????????????# ?????????????????????? | | ???????????? ?????????????????????? | | ???????????? ?????????????????????? | | ???????????? ?????????????????????? | | ????????????# ?????????????????????? | | ????????????# ?????????????????????? | | ????????????# ?????????????????????? | | ????????????# ?????????????????????? | | ????????????# ?????????????????????? | | ????????????? ?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 29 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 3 Power Amplification 20 Additional Mass Support 6 Corruption Block 14 Armor Coverage 250 Utility Shielding 90 Phase Shifting 5 Evasion (%) 77 Melee Accuracy 8 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- Enh. Flamer | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Magnetic Acceleration Cannon | -7/Zion | Archive Spear | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Energy Well | -7/Zion | Archive Drone Bay | -7/Zion | Archive Microactuators | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Med. Insulated Plating | -7/Zion | Archive Matter Neutralizer | -3/Testing | Scanalyzed Exp. Optical Array | -3/Testing | Archive Helical Railgun | -3/Testing | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive M-28 Smith | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Dodgeball, But With Guns Challenges ------------ None Game ------ Seed AnalysisExperimentalGuard Manual? 0 Play Time 03:14:42 Cumulative 308.8 hours Start 2024.10.13 @ 23:09:16 End 2024.10.14 @ 04:08:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 131 Rogue 128 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 52 Achievement% 39 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c53d616c-0e2f-49f8-a5a3-6f329c218e6e