Cogmind - Beta 10 --- EXPLORER MODE // 2020.09.15 @ 17:00:52 Player: Rondeau Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (55) 275 Value Destroyed (1188) 1188 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2623 Bonus ------- None Cogmind --------- Core Integrity 336/400 Matter 270/300 Energy 60/160 System Corruption 2% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Targeting Computer Hardlight Generator Hardlight Generator Hardlight Generator > --- WEAPON (2) ------- Light EM Pulse Cannon Light EM Pulse Cannon > --- INVENTORY (4) ---- Improved Ion Engine Shield Generator Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Improved Flight Unit > --- UTILITY ---------- Improved Heat Sink Weight Redist. System Targeting Computer ECM Suite > --- WEAPON ----------- Improved EM Shotgun Light EM Pulse Cannon > --- INVENTORY -------- Improved Ion Engine Shield Generator Light EM Pulse Cannon Grenade Launcher [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility ECM Suite Device ECM Suite Storage Large Storage Unit Processor Targeting Computer Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 3 | . 1 . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . 1 . 1 Weapon . | . . . . Parts Attached 58 | 7 20 4 27 Power 12 | 1 3 1 7 Engine 8 | 1 3 1 3 Core 4 | . . . 4 Reactor . | . . . . Propulsion 19 | 2 6 2 9 Treads 3 | . . . 3 Leg 6 | 2 1 . 3 Wheel 2 | . . 2 . Hover 2 | . 2 . . Flight 6 | . 3 . 3 Utility 13 | 2 5 . 6 Device 10 | 1 3 . 6 Storage 2 | 1 1 . . Processor 1 | . 1 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 14 | 2 6 1 5 Energy Gun 4 | . 2 1 1 Energy Cannon 3 | . . . 3 Ballistic Gun 5 | 2 3 . . Ballistic Cannon . | . . . . Launcher 2 | . 1 . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 4 | . 1 1 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . . 1 Weapon 2 | . 1 . 1 Highest Loss Streak 1 | . 1 1 1 Average Slot Usage (%) 96 | . 94 99 94 Engine 8 | . 12 12 2 Core 2 | . . . 7 Treads 2 | . . . 7 Leg 8 | . 6 . 17 Wheel 7 | . . 22 . Hover 5 | . 15 2 . Flight 2 | . 3 . 4 Device 23 | . 21 25 24 Processor 10 | . 8 12 10 Energy Gun 2 | . 3 2 2 Energy Cannon 5 | . . . 14 Ballistic Gun 13 | . 17 21 2 Launcher 1 | . 2 . . Naked Turns . | . . . . Heaviest Build 28 | 17 25 10 28 Greatest Support 66 | 20 20 32 66 Greatest Overweight (x) 1 | . 1 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 4 4 Average Capacity 4 | 6 5 4 4 Most Carried 4 | 2 4 4 4 Average Carried 2 | . 1 2 3 Final Capacity 8 | 8 4 4 4 Final Carried 3 | . 2 2 3 Class Distribution -------------------- 60% | Hacker-Mutant 34% | Scavenger-Mutant 5% | Hacker-Sprinter Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Hacker-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 1049 | 258 352 134 305 Remotely . | . . . . Salvage Created 1741 | . 546 260 935 Parts 110 | . 34 14 62 Haulers Intercepted 1 | . 1 . . Recyclers Shooed 2 | . 1 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 34 | . 12 4 18 Guns 19 | . 11 4 4 Cannons 11 | . . . 11 AOE 3 | . 1 . 2 Classes Destroyed 11 | . 7 1 3 Worker 4 | . 1 2 1 Builder 3 | . 1 . 2 Tunneler 2 | . . 1 1 Hauler 1 | . 1 . . Recycler 5 | . 1 1 3 Operator 1 | . . . 1 Watcher 5 | . 3 . 2 Swarmer 12 | . 6 . 6 Grunt 17 | . 6 4 7 Duelist 1 | . . . 1 Sentry 4 | . . . 4 Best Kill Streak 8 | . 8 2 7 Combat Bots Only 5 | . 5 2 4 Max Kills in Single Turn 3 | . 2 1 3 Gunslinging 1 | . 1 . . Exploded 1 | . 1 . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1039 | . 369 122 548 Core 160 | . 67 29 64 Absorbed by Shields 168 | . . . 168 Core Remaining (%) 80 | 100 . 61 . Volleys Fired 151 | . 68 27 56 Largest 2 | . 2 2 2 Hottest 112 | . 70 70 112 Shots Fired 276 | . 122 53 101 Gun 216 | . 118 53 45 Cannon 52 | . . . 52 Launcher 8 | . 4 . 4 Special . | . . . . Kinetic 184 | . 107 47 30 Thermal 32 | . 11 6 15 Explosive 8 | . 4 . 4 Electromagnetic 52 | . . . 52 Robot Hit Streak 40 | . 26 27 40 Robot Miss Streak 3 | . 3 1 1 Penetration Max . | . . . . Secondary Targets 4 | . 2 1 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 221 | . 93 45 83 Core Hits 99 | . 36 20 43 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3021 | . 935 350 1736 Guns 1434 | . 736 344 354 Cannons 894 | . . . 894 Explosions 687 | . 199 . 488 Melee . | . . . . Ramming 6 | . . 6 . Kinetic 1089 | . 621 292 176 Thermal 430 | . 115 52 263 Explosive 450 | . 199 . 251 Electromagnetic 1046 | . . . 1046 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Effects 3 | . . . 3 Message Errors 3 | . . . 3 Overload Shots . | . . . . Overflow Damage 41 | . . . 41 Projectiles 22 | . . . 22 Explosions 19 | . . . 19 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 5 | . . 2 3 Shots 1 | . . . 1 Rammed 4 | . . 4 . Targets Rammed 4 | . . 4 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 244 | . 244 2 108 Average Temperature 47 | . 73 1 24 Received Heat Transfer 569 | . 249 111 209 Effects 4 | . 4 . . Energy Bleed 1 | . 1 . . Interference 3 | . 3 . . Siege Activations . | . . . . Robots Corrupted 2 | . . . 2 Combat Hostiles 1 | . . . 1 Parts Fried 10 | . . . 10 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 1 . 1 Heat Transferred 1099 | . 333 148 618 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . . 2 Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 354 | . 223 150 354 Initial 40 | . . 40 . Average 95 | . 110 44 140 Maximum Alert Level 1 | . 1 . 1 Low Security (%) 83 | 100 81 100 69 Level 1 16 | . 18 . 30 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 1 . 1 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 53 | . 22 4 27 Peak Tracking Total 7 | . 7 2 3 Tactical Retreats 3 | . 1 . 2 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 4 | . 1 . 3 Indirectly 1 | . . . 1 Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused 2 | . . 2 . Traps Extracted . | . . . . Installed 2 | . . 2 . Triggered 2 | . . 2 . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 5 | . 1 . 4 Max in Single Turn 2 | . 1 . 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 8 | . 5 . 3 Terminals 4 | . 3 . 1 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 3 | . 2 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 23 | . 14 . 9 Successful 17 | . 9 . 8 Failed 6 | . 5 . 1 Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 5 | . 4 . 1 Terminals 12 | . 8 . 4 Fabricators . | . . . . Repair Stations 3 | . . . 3 Recycling Units 8 | . 6 . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 5 . 4 Record 1 | . . . 1 Prototype ID Bank 1 | . . . 1 Investigation Status 1 | . 1 . . Recall Assault 1 | . 1 . . Registered Components 1 | . . . 1 Zone Layout 4 | . 3 . 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks 6 | . 4 . 2 Report Inventory 3 | . 2 . 1 Retrieve Matter 1 | . 1 . . Retrieve Components 2 | . 1 . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 2 . 3 Full Trace Events 2 | . 1 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 19 | . . . 19 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 12 | . 9 . 3 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 2579 | 73 759 855 892 Spaces Moved 2168 | 52 829 796 491 Core 4 | 4 . . . Treads 77 | . . . 77 Legs 400 | 48 80 . 272 Wheels 701 | . . 692 9 Hover 798 | . 694 104 . Flight 188 | . 55 . 133 Fastest Speed 32 | 50 37 56 32 Average Speed 85 | 114 64 95 102 Slowest Speed 160 | 120 150 120 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 3 | . 1 . 2 Cave-ins Triggered . | . . . . Exploration Rate (%) 56 | 3 98 99 26 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched 2 | . . 2 . Spaces Dug . | . . . . Terrain Destroyed 28 | . 11 . 17 Melee . | . . . . Projectile . | . . . . AOE 28 | . 11 . 17 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 2653 | 65 949 847 792 Wait 167 | . . 2 165 Move 2159 | 51 826 795 487 Hop 3 | . 1 . 2 Pick Up 63 | 7 19 7 30 Fast Attach . | . . . . Attach 26 | 7 4 1 14 Detach 1 | . . . 1 Swap 32 | . 16 3 13 Drop 45 | . 15 6 24 Fire 151 | . 68 27 56 Melee . | . . . . Ram 4 | . . 4 . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap 2 | . . 2 . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 16) 74 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Evolved 1 slot: Utility x1 314 | -10/Materials | Build established: Hacker-Mutant 406 | -10/Materials | Identified exit to Mines 406 | -10/Materials | Discovered exit to Mines (range 11) 523 | -10/Materials | Identified exit to Materials 523 | -10/Materials | Discovered exit to Materials (range 8) 641 | -10/Materials | Discovered exit to Materials (range 16) 685 | -10/Materials | Discovered exit to Mines (range 12) 719 | -10/Materials | Discovered exit to Materials (range 16) 833 | -10/Materials | Entered Mines 1100 | -10/Mines | Found a hidden stash of uninstalled traps 1168 | -10/Mines | Discovered exit to Materials (range 5) 1239 | -10/Mines | Build established: Scavenger-Mutant 1246 | -10/Mines | Learned location of Storage (-8) 1247 | -10/Mines | Discovered exit to Materials (range 5) 1354 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1688 | -10/Mines | Entered Materials 1688 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1995 | -9/Materials | Build established: Hacker-Mutant 2119 | -9/Materials | Repaired Lgt. Nuclear Core 2580 | -9/Materials | Self-destructed Last Messages --------------- 02498_ Dropped Adv. Sensor Array. 02498_ K-01 Serf collects debris. 02499_ Acquired Hardlight Generator. The Hardlight Generator is an example of a part that consumes a large amount of energy each turn, consider turning it off when not vital. 02501_ Dropped ECM Suite. 02503_ Acquired Hardlight Generator. Note that some effects don't stack, e.g. attaching both Hardlight Generator and Hardlight Generator does not combine the two effects (all such effects are marked ). Your per-turn energy upkeep is currently significantly in the negative, which may be okay for now but be prepared to manage it more closely. 02505_ Dropped Weight Redist. System. 02507_ Acquired Hardlight Generator. 02541_ W-16 Scout distress signal alerts nearby ally. 02542_ Destroyed Hover Unit. 02545_ Hover Unit fried. 02545_ Sensor Array fried. 02545_ W-16 Scout destroyed. 02574_ S-10 Pest IFF system glitched. 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