Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.08 @ 15:35:09

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (13)       2600
Robots Destroyed (214)     1070
Value Destroyed (8772)     8772
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (3910)               3910
              TOTAL SCORE: 20072

 Bonus
-------
High Alert Combat Kills    2196
Follower Combat Kills      468
Entered Garrisons          400
Used RIF Installer         500
Entered DSFs               500
Friendly Fire              -154

 Cogmind 
---------
Core Integrity             1213/1300
Matter                     300/300
Energy                     140/570
System Corruption          1%
Temperature                Cool (75)
Movement                   Treading (230) Ox1
Location                   -3/Garrison

 Parts 
-------
>            --- POWER (3) --------
  Reinforced Deuterium Engine
  Reinforced Fission Core
       Light Antimatter Reactor
>            --- PROPULSION (6) ---
     Armored Treads
    Advanced Medium Treads
    Advanced Medium Treads
    Advanced Medium Treads
    Advanced Medium Treads
>            --- UTILITY (9) ------
    Advanced Cooling System
    Improved Coolant Injector
             Huge Storage Unit
    Improved Targeting Computer
       Heavy Reflective Plating
    Improved Focal Shield
    Advanced Force Field
>            --- WEAPON (3) -------
             Gamma Rifle
             Matter Neutralizer
             Nova Cannon
>            --- INVENTORY (25) ---
       Micro Antimatter Reactor
     Armored Treads
    Advanced Medium Treads
    Advanced Medium Treads
    Improved Coolant Injector
             Energy Well (350)
    Improved Energy Well (400)
    Advanced Weapon Cycler
    Hardened Medium Armor Plating
    Hardened Heavy Armor Plating
     Layered Medium Armor Plating
             EM Disruption Field
    Advanced Force Field
             Relay Coupler [NC] (35)
             Matter Neutralizer
             Matter Neutralizer
             Matter Neutralizer
       Heavy Proton Missile Launcher
       Heavy Missile Launcher
             Great Maul

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
  Reinforced Deuterium Engine
       Light Neutrino Core
>            --- PROPULSION -------
     Armored Treads
    Advanced Medium Treads
    Advanced Medium Treads
    Advanced Medium Treads
    Advanced Medium Treads
    Advanced Medium Treads
>            --- UTILITY ----------
    Advanced Cooling System
    Improved Coolant Injector
             Huge Storage Unit
    Improved Targeting Computer
   Precision Energy Filter
    Hardened Heavy Armor Plating
    Improved Focal Shield
    Advanced Force Field
>            --- WEAPON -----------
             Gamma Rifle
             Gamma Rifle
             Gamma Rifle
>            --- INVENTORY --------
       Micro Antimatter Reactor
     Armored Treads
    Advanced Medium Treads
    Advanced Medium Treads
             Cooling System
             Energy Well
    Improved Energy Well
    Advanced Weapon Cycler
    Hardened Medium Armor Plating
    Hardened Medium Armor Plating
     Layered Medium Armor Plating
             EM Disruption Field
    Advanced Force Field
    Advanced Force Field
             Relay Coupler [NC]
             Matter Neutralizer
             Matter Neutralizer
             Matter Neutralizer
             Matter Neutralizer
             Nova Cannon
       Heavy Proton Missile Launcher
       Heavy Missile Launcher
             Great Maul
[Rating: 134]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Neutrino Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Medium Treads
  Treads                   Improved Medium Treads
  Leg                      Aluminum Leg
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Heavy Armor Plating
Weapon                     Gamma Rifle
  Energy Gun               Gamma Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Heavy Proton Missile Launcher
  Impact Weapon            Great Maul

 Build                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  -4  -3  -3  
-------                    Run  | Jun Mat Mat Min Mat Fac DSF Fac Fac Gar Fac Fac Res Gar 
Slots Evolved              14   | .   .   2   .   2   2   .   2   2   .   .   2   2   .   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   1   .   1   .   .   1   1   .   .   .   .   .   
  Utility                  7    | .   .   1   .   1   1   .   1   1   .   .   .   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             224  | 1   17  27  .   12  2   14  31  4   20  54  5   21  16  
  Power                    13   | .   1   3   .   .   1   .   1   1   .   3   1   .   2   
    Engine                 10   | .   1   3   .   .   1   .   1   1   .   2   1   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               47   | .   4   11  .   3   .   7   5   1   2   7   1   6   .   
    Treads                 45   | .   2   11  .   3   .   7   5   1   2   7   1   6   .   
    Leg                    2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  72   | .   3   3   .   3   1   3   14  1   12  17  1   5   9   
    Device                 37   | .   1   1   .   1   .   .   5   1   8   12  .   3   5   
    Storage                4    | .   2   .   .   .   .   1   .   .   .   1   .   .   .   
    Processor              3    | .   .   2   .   .   1   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             28   | .   .   .   .   2   .   2   9   .   4   4   1   2   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   92   | 1   9   10  .   6   .   4   11  1   6   27  2   10  5   
    Energy Gun             33   | .   2   4   .   .   .   .   .   .   2   16  1   6   2   
    Energy Cannon          31   | .   .   1   .   4   .   3   7   1   2   8   .   3   2   
    Ballistic Gun          10   | 1   6   3   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               17   | .   1   1   .   2   .   1   4   .   2   3   1   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   4   .   .   .   .   .   .   .   6   .   .   .   
Parts Lost                 16   | .   3   2   .   .   .   1   4   .   .   .   .   1   5   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   1   1   .   .   .   1   2   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   .   .   2   .   .   .   .   1   3   
  Weapon                   5    | .   2   1   .   .   .   .   .   .   .   .   .   .   2   
  Highest Loss Streak      5    | .   2   2   .   .   .   1   3   .   .   .   .   1   5   
  To Critical Strikes      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   95  99  100 98  100 99  99  94  94  97  100 94  95  
  Engine                   11   | .   14  10  11  9   15  15  13  11  11  9   10  9   6   
  Treads                   30   | .   20  32  33  36  30  30  33  35  35  34  31  28  28  
  Leg                      1    | .   7   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   11   | .   9   2   11  8   7   7   12  17  13  18  16  18  22  
  Storage                  7    | .   14  11  11  9   7   7   6   5   5   5   5   4   4   
  Processor                6    | .   .   19  11  9   15  15  6   5   5   5   5   4   4   
  Protection               6    | .   .   .   .   9   7   6   12  5   8   8   8   8   7   
  Energy Gun               5    | .   9   7   .   .   .   .   .   .   6   9   11  12  7   
  Energy Cannon            5    | .   .   2   11  11  15  14  12  11  4   1   .   1   4   
  Ballistic Gun            4    | .   17  10  11  5   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             199  | 13  89  96  96  105 113 117 143 148 161 161 176 193 199 
  Greatest Support         170  | 20  40  60  60  80  80  100 140 160 163 156 160 170 170 
  Greatest Overweight (x)  2    | .   2   2   1   1   1   1   1   .   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   1   1   1   1   1   .   .   .   .   1   1   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 8   17  25  25  25  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 6   20  25  25  25  24  25  25  25  25  25  25  25  25  
  Average Carried          22   | 6   13  23  25  24  23  23  24  24  24  24  23  24  21  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 6   20  25  25  25  23  25  24  25  25  25  25  25  21  

 Class Distribution 
--------------------
 55% | Scavenger-Mutant
 39% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/DSF
           Mutant | -6/Factory
           Mutant | -5/Factory
 Scavenger-Mutant | -5/Garrison
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -4/Factory
   Scavenger-Tank | -3/Research
 Scavenger-Mutant | -3/Garrison

 Resources                       | -11  -10  -9   -9   -8   -7   -7   -6   -5   -5   -5   -4   -3   -3   
-----------                Run   | Jun  Mat  Mat  Min  Mat  Fac  DSF  Fac  Fac  Gar  Fac  Fac  Res  Gar  
Matter Collected           3380  | 200  346  404  .    244  .    110  631  47   271  397  257  252  221  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10328 | .    757  900  .    596  .    297  1379 123  1421 1881 408  1527 1039 
  Parts                    494   | .    47   61   .    35   .    23   74   3    68   67   16   60   40   
Haulers Intercepted        13    | .    2    2    .    4    .    1    .    .    .    4    .    .    .    
Recyclers Shooed           14    | .    4    2    1    1    .    .    5    .    .    1    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  -4  -3  -3  
-------                    Run  | Jun Mat Mat Min Mat Fac DSF Fac Fac Gar Fac Fac Res Gar 
Combat Hostiles Destroyed  171  | .   18  20  .   18  .   6   29  1   26  18  4   16  15  
  Melee                    2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     45   | .   15  10  .   1   .   .   .   .   6   7   .   2   4   
  Cannons                  42   | .   .   4   .   5   .   3   14  1   6   8   .   1   .   
  AOE                      54   | .   3   4   .   12  .   3   11  .   7   1   2   4   7   
Classes Destroyed          14   | .   5   3   .   .   .   1   3   1   .   1   .   .   .   
  Worker                   9    | .   .   2   .   .   .   .   5   .   .   .   2   .   .   
  Builder                  7    | .   .   1   .   .   .   .   4   .   .   .   1   1   .   
  Hauler                   13   | .   2   2   .   4   .   1   .   .   .   4   .   .   .   
  Recycler                 9    | .   1   3   .   .   .   .   2   .   .   2   .   1   .   
  Operator                 3    | .   1   .   .   .   .   .   1   .   .   .   .   1   .   
  Watcher                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Swarmer                  57   | .   6   11  .   10  .   3   16  .   6   .   .   .   5   
  Grunt                    73   | .   12  3   .   5   .   2   7   .   14  8   4   11  7   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   18   | .   .   6   .   3   .   .   1   1   3   .   .   4   .   
  Hunter                   5    | .   .   .   .   .   .   .   .   1   1   1   .   .   2   
  Programmer               13   | .   .   .   .   .   .   .   3   .   1   8   .   1   .   
  Heavy                    2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Behemoth                 3    | .   .   .   .   .   .   .   1   .   1   .   .   .   1   
Best Kill Streak           13   | .   6   7   .   9   .   5   13  1   5   5   6   11  5   
  Combat Bots Only         9    | .   5   6   .   9   .   5   6   1   5   3   4   9   5   
Max Kills in Single Turn   4    | .   2   2   .   3   .   2   3   1   3   1   2   4   3   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   2   .   3   .   2   2   .   3   1   2   3   3   
  Melee                    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -6   -5   -5   -5   -4   -3   -3   
--------                   Run   | Jun  Mat  Mat  Min  Mat  Fac  DSF  Fac  Fac  Gar  Fac  Fac  Res  Gar  
Damage Taken               8998  | .    721  1094 .    591  .    552  1827 109  678  596  40   995  1795 
  Core                     649   | .    168  169  .    53   .    .    113  18   34   7    .    15   72   
  Absorbed by Shields      3287  | .    .    .    .    .    .    .    827  41   485  546  43   511  834  
  Regen/Repaired (Parts)   313   | .    109  .    .    31   .    .    173  .    .    .    .    .    .    
Core Remaining (%)         82    | 100  32   .    57   90   .    100  86   .    .    94   100  .    .    
Volleys Fired              475   | .    63   51   .    45   .    19   83   4    80   52   4    26   48   
  Largest                  3     | .    2    2    .    2    .    2    2    2    2    2    3    3    3    
  Hottest                  315   | .    70   113  .    136  .    136  160  178  178  210  225  315  225  
Shots Fired                902   | .    124  98   .    81   .    34   152  8    145  99   6    66   89   
  Gun                      507   | .    122  74   .    24   .    .    .    .    100  63   3    51   70   
  Cannon                   340   | .    .    21   .    48   .    30   138  8    40   32   .    9    14   
  Launcher                 55    | .    2    3    .    9    .    4    14   .    5    4    3    6    5    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  177   | .    107  46   .    24   .    .    .    .    .    .    .    .    .    
  Thermal                  382   | .    15   48   .    48   .    30   138  8    40   32   .    9    14   
  Explosive                43    | .    2    3    .    9    .    4    14   .    5    1    .    .    5    
  Electromagnetic          300   | .    .    1    .    .    .    .    .    .    100  66   6    57   70   
  Robot Hit Streak         16    | .    15   10   .    12   .    13   13   13   13   16   3    11   16   
  Robot Miss Streak        4     | .    2    3    .    3    .    2    4    1    2    3    1    2    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    2    .    .    .    .    .    .    .    1    .    .    1    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    1    .    .    1    .    
Shots Hit Robots           586   | .    89   72   .    53   .    23   93   5    73   68   5    51   54   
  Core Hits                353   | .    37   37   1    35   .    14   69   2    47   35   8    35   33   
  Critical Kills           5     | .    1    .    .    .    .    .    4    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         9     | .    1    1    .    .    .    .    4    .    .    .    .    1    2    
    Meltdown               4     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    
    Destroy                2     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    
    Corrupt                3     | .    .    .    .    .    .    .    .    .    .    .    .    1    2    
Melee Attacks              10    | .    .    10   .    .    .    .    .    .    .    .    .    .    .    
  Impact                   10    | .    .    10   .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           20732 | .    1083 1477 7    1950 .    677  4210 140  2784 2553 571  2533 2747 
  Guns                     7161  | .    870  825  .    261  .    .    .    .    1507 1396 55   1106 1141 
  Cannons                  6114  | .    .    287  .    738  .    473  2381 140  507  886  .    223  479  
  Explosions               7060  | .    174  204  .    940  .    204  1774 .    770  229  485  1153 1127 
  Melee                    119   | .    .    119  .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  278   | .    39   42   7    11   .    .    55   .    .    42   31   51   .    
  Kinetic                  1501  | .    758  482  .    261  .    .    .    .    .    .    .    .    .    
  Thermal                  6900  | .    112  607  .    738  .    473  2438 140  507  886  162  223  614  
  Explosive                5021  | .    174  204  .    940  .    204  1717 .    770  20   .    .    992  
  Electromagnetic          6913  | .    .    23   .    .    .    .    .    .    1507 1605 378  2259 1141 
  Impact                   119   | .    .    119  .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    .    .    .    .    .    .    6    .    .    7    .    1    1    
  Average Corruption       2     | .    .    .    .    .    .    .    2    .    .    5    .    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  45    | .    .    .    .    .    .    .    27   .    .    13   .    .    5    
    Message Errors         10    | .    .    .    .    .    .    .    4    .    .    5    .    .    1    
    Matter Fused           13    | .    .    .    .    .    .    .    9    .    .    2    .    .    2    
    Heat Flow Errors       6     | .    .    .    .    .    .    .    4    .    .    2    .    .    .    
    Energy Discharges      3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    2    .    .    1    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    
    Data Loss (major)      3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    1    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            394   | .    .    5    .    66   .    21   82   .    2    59   29   80   50   
  Projectiles              144   | .    .    .    .    20   .    .    35   .    .    59   .    30   .    
  Explosions               250   | .    .    5    .    46   .    21   47   .    2    .    29   50   50   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      468   | .    68   40   .    26   .    32   63   .    1    151  .    .    87   
  Shots                    14    | .    2    1    .    1    .    1    2    .    1    3    .    .    3    
  Rammed                   26    | .    7    5    1    2    .    .    5    .    .    3    1    2    .    
Targets Rammed             29    | .    8    7    1    2    .    .    5    .    .    3    1    2    .    
  Kicked                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        404   | .    18   158  .    129  .    .    297  114  250  404  147  393  193  
  Average Temperature      76    | .    4    41   .    58   .    .    68   48   67   103  72   134  92   
  Received Heat Transfer   1950  | .    186  333  .    162  .    99   309  .    197  85   10   260  309  
  Effects                  2     | .    .    .    .    .    .    .    .    .    .    1    .    1    .    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    1    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           27    | .    .    .    .    .    .    .    .    .    7    4    2    9    5    
  Combat Hostiles          24    | .    .    .    .    .    .    .    .    .    7    2    2    9    4    
  Parts Fried              76    | .    .    .    .    .    .    .    .    2    10   19   2    30   13   
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              5     | .    .    .    .    .    .    .    5    .    .    .    .    .    .    
  Combat Hostiles          4     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    
  Parts Melted             19    | .    .    .    .    2    .    1    13   1    1    .    .    .    1    
  Heat Transferred         10556 | .    333  1221 .    1332 .    851  4200 250  850  740  50   185  544  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -7   -7   -6   -5   -5   -5   -4   -3   -3   
-------                    Run  | Jun  Mat  Mat  Min  Mat  Fac  DSF  Fac  Fac  Gar  Fac  Fac  Res  Gar  
Peak Influence             1523 | .    280  341  132  450  209  303  557  294  1523 1183 702  870  1155 
  Initial                  799  | .    .    .    132  51   204  146  158  259  207  799  579  368  645  
  Average                  458  | .    88   160  132  265  204  232  236  262  917  974  668  540  978  
Maximum Alert Level        4    | .    1    1    .    2    1    1    2    1    4    4    3    3    4    
  Low Security (%)         32   | 100  76   54   100  32   .    42   44   .    .    .    .    .    .    
  Level 1                  27   | .    23   45   .    45   100  57   40   100  9    .    .    32   .    
  Level 2                  11   | .    .    .    .    21   .    .    15   .    15   .    90   53   12   
  Level 3                  20   | .    .    .    .    .    .    .    .    .    47   86   9    14   41   
  Level 4                  8    | .    .    .    .    .    .    .    .    .    27   13   .    .    46   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          32   | .    5    1    .    1    .    1    12   .    .    4    2    6    .    
  Investigation            4    | .    2    .    .    1    .    .    1    .    .    .    .    .    .    
  Extermination            5    | .    .    .    .    .    .    .    3    .    .    1    1    .    .    
  Reinforcement            15   | .    3    1    .    .    .    1    4    .    .    2    1    3    .    
  Assault                  2    | .    .    .    .    .    .    .    1    .    .    1    .    .    .    
  Garrison                 6    | .    .    .    .    .    .    .    3    .    .    .    .    3    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    2    .    .    .    .    1    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    1    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  -4  -3  -3  
---------                  Run  | Jun Mat Mat Min Mat Fac DSF Fac Fac Gar Fac Fac Res Gar 
Distress Signals           13   | .   1   2   .   3   .   .   3   .   .   2   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              248  | .   31  23  .   25  .   10  47  8   34  26  4   21  19  
  Peak Tracking Total      10   | .   6   6   .   9   .   4   6   5   5   4   5   10  10  
  Tactical Retreats        9    | .   .   2   .   .   .   .   2   .   2   1   .   2   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  -4  -3  -3  
-------                    Run  | Jun Mat Mat Min Mat Fac DSF Fac Fac Gar Fac Fac Res Gar 
Traps Triggered            16   | .   2   2   .   1   .   .   3   .   2   4   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  -4  -3  -3  
----------                 Run  | Jun Mat Mat Min Mat Fac DSF Fac Fac Gar Fac Fac Res Gar 
Machines Disabled          33   | .   .   1   .   .   .   .   11  1   3   8   .   4   5   
  Max in Single Turn       6    | .   .   1   .   .   .   .   2   .   1   6   .   1   1   
  Garrison Relay           3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  -4  -3  -3  
---------                  Run  | Jun Mat Mat Min Mat Fac DSF Fac Fac Gar Fac Fac Res Gar 
Machines Accessed          19   | .   4   3   .   2   1   .   5   1   1   1   .   1   .   
  Terminals                12   | .   2   3   .   1   1   .   3   .   1   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   .   1   .   .   1   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   
Total Hacks                49   | .   14  6   .   8   1   .   14  1   2   2   .   1   .   
  Successful               27   | .   10  1   .   5   1   .   6   1   1   1   .   1   .   
  Failed                   22   | .   4   5   .   3   .   .   8   .   1   1   .   .   .   
    Catastrophic           3    | .   .   2   .   .   .   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   9    | .   1   5   .   .   .   .   3   .   .   .   .   .   .   
  Terminals                29   | .   6   6   .   4   1   .   8   .   2   2   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Repair Stations          13   | .   6   .   .   4   .   .   3   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   
Terminal Hacks             10   | .   3   1   .   1   1   .   2   .   1   1   .   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          3    | .   1   .   .   .   .   .   2   .   .   .   .   .   .   
  Locate Traps             2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       12   | .   6   .   .   4   .   .   2   .   .   .   .   .   .   
  Scan Component           6    | .   3   .   .   2   .   .   1   .   .   .   .   .   .   
  Repair                   6    | .   3   .   .   2   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Unlock Access            2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   
Unauthorized Hacks         2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   2   3   .   2   .   .   4   1   1   1   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   3   .   .   2   .   .   1   .   .   .   .   .   .   
  Time                     189  | .   78  .   .   89  .   .   22  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   9   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  -4  -3  -3  
------------               Run  | Jun Mat Mat Min Mat Fac DSF Fac Fac Gar Fac Fac Res Gar 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   .   .   1   2   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   3    | .   .   .   .   .   .   .   .   1   2   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    13   | .   .   .   .   .   .   .   .   .   13  .   .   .   .   
  Machine Destruction      13   | .   .   .   .   .   .   .   .   .   13  .   .   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   3   3   3   1   .   .   
  Autooverrided            3    | .   .   .   .   .   .   .   .   1   2   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  -4  -3  -3  
--------                   Run  | Jun Mat Mat Min Mat Fac DSF Fac Fac Gar Fac Fac Res Gar 
Total Allies               11   | .   .   .   .   .   .   .   5   2   4   .   .   .   .   
  Largest Group            4    | .   .   .   .   .   .   .   3   4   2   .   .   .   .   
  Highest-Rated Group      175  | .   .   .   .   .   .   .   87  168 175 .   .   .   .   
  Highest-Rated Ally       95   | .   .   .   .   .   .   .   37  49  95  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               76   | .   .   .   .   .   .   .   45  11  20  .   .   .   .   
  Total Damage             2414 | .   .   .   .   .   .   .   882 606 926 .   .   .   .   
  Kills                    15   | .   .   .   .   .   .   .   7   .   8   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  -4  -3  -3  
-------                    Run  | Jun Mat Mat Min Mat Fac DSF Fac Fac Gar Fac Fac Res Gar 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -6   -5   -5   -5   -4   -3   -3   
-------------              Run  | Jun  Mat  Mat  Min  Mat  Fac  DSF  Fac  Fac  Gar  Fac  Fac  Res  Gar  
Turns Passed               9880 | 2    1678 1378 18   729  65   262  1772 176  1622 1011 262  246  659  
Spaces Moved               3593 | 1    668  463  7    199  27   75   607  94   718  392  101  52   189  
  Core                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   3332 | .    408  463  7    199  27   75   607  94   718  392  101  52   189  
  Legs                     261  | 1    260  .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  240  240  240  240  240  162  163  161  160  240  229  149  
  Average Speed            209  | 120  201  240  240  240  240  242  233  163  177  178  241  237  218  
  Slowest Speed            320  | 120  320  320  240  240  240  245  244  163  241  243  243  240  229  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 2    88   37   4    29   1    82   24   6    92   15   4    2    36   
  Regions Visited          13
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    1    .    .    1    .    .    .    1    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    .    .    1    .    .    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 115  | .    .    20   .    9    .    5    37   .    12   9    .    .    23   
Terrain Destroyed          408  | .    16   29   .    48   .    19   109  2    79   31   8    1    66   
  Melee                    3    | .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               11   | .    .    .    .    .    .    .    .    2    .    7    .    1    1    
  AOE                      394  | .    16   26   .    48   .    19   109  .    79   24   8    .    65   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  -4  -3  -3  
---------                  Run  | Jun Mat Mat Min Mat Fac DSF Fac Fac Gar Fac Fac Res Gar 
Total                      5054 | 1   884 614 9   374 28  126 803 109 932 586 111 115 362 
  Wait                     467  | .   92  10  .   92  .   .   44  2   72  58  .   3   94  
  Move                     3583 | .   667 462 6   199 26  74  606 94  717 391 100 52  189 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  128  | .   26  22  1   13  .   8   18  3   19  9   1   4   4   
  Fast Attach              38   | .   3   6   .   2   .   1   3   .   3   19  .   .   1   
  Attach                   45   | .   5   4   .   4   2   4   9   2   .   2   2   2   9   
  Detach                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Swap                     141  | 1   9   17  .   6   .   9   19  2   17  33  3   19  6   
  Drop                     132  | .   11  25  1   12  .   11  16  2   23  19  .   7   5   
  Fire                     475  | .   63  51  .   45  .   19  83  4   80  52  4   26  48  
  Melee                    10   | .   .   10  .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    27   | .   7   7   1   1   .   .   5   .   .   3   1   2   .   
  Escape Stasis            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Rewire                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Mines
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-5/Factory
-5/Garrison (discovered 3 exits: *Fac x3)
-5/Factory
-4/Factory
-3/Research
-3/Garrison

 History 
---------
 Turn | Location      | Event
    3 | -11/Junkyard  | Discovered new exit (range 0)
    3 | -11/Junkyard  | Entered Materials
   42 | -10/Materials | Discovered new exit (range 7)
   47 | -10/Materials | Discovered new exit (range 16)
  316 | -10/Materials | Build established: Mutant
  467 | -10/Materials | Discovered new exit (range 3)
  472 | -10/Materials | Core integrity fell below 50%
  526 | -10/Materials | Repaired Lgt. Assault Rifle
  553 | -10/Materials | Repaired Lgt. Assault Rifle
  581 | -10/Materials | Repaired Grenade Launcher
  918 | -10/Materials | Discovered new exit (range 14)
 1681 | -10/Materials | Entered another Materials area
 1681 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1992 | -9/Materials  | Build established: Scavenger-Mutant
 2058 | -9/Materials  | Discovered new exit (range 15)
 2440 | -9/Materials  | Discovered new exit (range 11)
 2615 | -9/Materials  | Discovered new exit (range 3)
 3059 | -9/Materials  | Entered Mines
 3059 | -9/Mines      | Discovered new exit (range 5)
 3066 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 3077 | -9/Mines      | Entered Materials
 3077 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3326 | -8/Materials  | Repaired Adv. Beam Cannon
 3366 | -8/Materials  | Repaired Imp. Heat Sink
 3610 | -8/Materials  | Destroyed 9 combat bots
 3768 | -8/Materials  | Discovered new exit (range 16)
 3806 | -8/Materials  | Entered Factory
 3806 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 3868 | -7/Factory    | Identified exit to DSF
 3871 | -7/Factory    | Entered DSF
 3927 | -7/DSF        | Additional patrols routed to DSF
 4099 | -7/DSF        | Discovered new exit (range 12)
 4133 | -7/DSF        | Entered Factory
 4133 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4520 | -6/Factory    | Build established: Mutant
 5042 | -6/Factory    | Garrison activated, responded to threat
 5085 | -6/Factory    | Spotted B-75 Beast
 5104 | -6/Factory    | Destroyed B-75 Beast
 5724 | -6/Factory    | Discovered new exit (range 12)
 5771 | -6/Factory    | Lost 3 parts (2n1u)
 5832 | -6/Factory    | Repaired Hrd. Heavy Armor Plating
 5883 | -6/Factory    | First assault squad dispatched
 5905 | -6/Factory    | Entered another Factory area
 5905 | -5/Factory    | Accompanied by 2 allies
 5905 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 6081 | -5/Factory    | Identified exit to Garrison
 6081 | -5/Factory    | Entered Garrison
 6154 | -5/Garrison   | Triggered checkpoint
 6154 | -5/Garrison   | Triggered checkpoint
 6222 | -5/Garrison   | Triggered checkpoint
 6263 | -5/Garrison   | Garrison Relay disabled
 6331 | -5/Garrison   | Discovered new exit (range 3)
 6457 | -5/Garrison   | Build established: Scavenger-Mutant
 6491 | -5/Garrison   | Garrison Relay disabled
 6698 | -5/Garrison   | Found embedded Infiltrators
 6906 | -5/Garrison   | Discovered new exit (range 11)
 6952 | -5/Garrison   | Triggered checkpoint
 7051 | -5/Garrison   | Local machine network offline
 7056 | -5/Garrison   | Triggered checkpoint
 7120 | -5/Garrison   | Triggered checkpoint
 7165 | -5/Garrison   | Spotted B-75 Beast
 7206 | -5/Garrison   | Destroyed B-75 Beast
 7438 | -5/Garrison   | Triggered checkpoint
 7503 | -5/Garrison   | Installed Relay Interface Framework
 7534 | -5/Garrison   | Garrison Relay disabled
 7670 | -5/Garrison   | Discovered new exit (range 14)
 7703 | -5/Garrison   | Entered Factory
 8603 | -5/Factory    | First assault squad dispatched
 8692 | -5/Factory    | Discovered new exit (range 15)
 8714 | -5/Factory    | Entered another Factory area
 8714 | -4/Factory    | Evolved 2 slots: Power x1, Weapon x1
 8888 | -4/Factory    | Discovered new exit (range 13)
 8976 | -4/Factory    | Entered Research
 8976 | -3/Research   | Evolved 2 slots: Utility x2
 9088 | -3/Research   | Garrison activated, responded to threat
 9220 | -3/Research   | Destroyed 9 combat bots
 9222 | -3/Research   | Identified exit to Garrison
 9222 | -3/Research   | Entered Garrison
 9438 | -3/Garrison   | Spotted B-86 Titan
 9440 | -3/Garrison   | Triggered checkpoint
 9448 | -3/Garrison   | Triggered checkpoint
 9551 | -3/Garrison   | Lost 5 parts (3u2w)
 9575 | -3/Garrison   | Destroyed B-86 Titan
 9628 | -3/Garrison   | Found Hvy. Reflective Plating
 9881 | -3/Garrison   | Self-destructed

 Last Messages 
---------------
09616_ Dropped Rnf. Deuterium Engine.
09616_ Dropped Cooling System.
09623_ Acquired 2 matter.
09628_ Acquired Hvy. Reflective Plating.
09629_ Acquired 130 matter.
09634_ ALERT: Dispatching investigation squad to Research.
09640_ Acquired 14 matter.
09661_ System corrupted: Matter fused (-6).
09685_ The unstable cave ceiling collapses.
09692_ Acquired 6 matter.
09718_ The unstable cave ceiling collapses.
09802_ Destroyed Lgt. Antimatter Reactor.
09805_ G-67 Veteran system terminally corrupted.
09805_ Plasma Rifle fried.
09805_ Adv. Heat Sink fried.
09807_ Acquired 10 matter. <x2>
09819_ <4H2CIYJP76 O I2<NO,7J PITTGYWSV
09836_ G-67 Veteran destroyed.
09880_ Adv. Medium Treads severed.
09881_ Hrd. Medium Armor Plating severed.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????????????????????#   &&% |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           99
Coolant Potential          80
Energy Generation          46
Energy Capacity            570
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             1050
Resistance: KI             25
Resistance: TH             25
Resistance: EM             25
Weapon Cycling             25
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           6
Energy Filtering           50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NuclearAerolevImmobilizer
  Manual?         0
Play Time         01:01:16
  Cumulative      854.6 hours
  Start           2023.05.01 @ 10:04:53
  End             2023.05.08 @ 15:35:09
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1284
  Rogue           1284
  Adventurer      0
  Explorer        0
Win Type          -
  Total           81
  Types           47/1/14/14/4/0/0/1/0
Lore%             92
Gallery%          92
Achievement%      85
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b57b4524-680b-4693-b161-a1b1b419f54f