Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.22 @ 15:24:47 Player: SURFACESEEKER Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (89) 445 Value Destroyed (3326) 3326 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (6) 6 TOTAL SCORE: 6397 Bonus ------- High Alert Combat Kills 6 Cogmind --------- Core Integrity 0/700 Matter 50/300 Energy 93/100 System Corruption 11% Temperature Cool (137) Movement Treading (200) Ox2 Location -7/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Light Treads > --- UTILITY (5) ------ Large Storage Unit High-capacity Storage Unit Terrain Scan Processor Target Analyzer > --- WEAPON (2) ------- Powered Hammer > --- INVENTORY (18) --- Light Ion Engine Improved Carbon-fiber Leg Large Storage Unit Large Storage Unit High-capacity Storage Unit Improved Terrain Scanner System Backup Module Shock Rifle Gatling Laser Flak Gun Flak Gun Precision Assault Rifle Precision Assault Rifle Remote Datajack Great Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit High-capacity Storage Unit Terrain Scan Processor Target Analyzer > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY -------- Light Ion Engine Heavy Ion Engine Improved Deuterium Engine Large Storage Unit Large Storage Unit High-capacity Storage Unit Improved Terrain Scanner System Backup Module Field Recycling Unit Shock Rifle Flak Gun Flak Gun Precision Assault Rifle Precision Assault Rifle Remote Datajack Great Maul Powered Hammer [Rating: 37] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility High-capacity Storage Unit Device Terrain Scanner Storage High-capacity Storage Unit Processor Terrain Scan Processor Weapon Assault Cannon Energy Gun Particle Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . . 2 . . Utility 3 | . . 2 . 1 . Weapon . | . . . . . . Parts Attached 128 | 7 3 19 35 27 37 Power 23 | 1 . 6 3 7 6 Engine 16 | 1 . 6 2 5 2 Core 7 | . . . 1 2 4 Reactor . | . . . . . . Propulsion 41 | 2 2 5 16 8 8 Treads 3 | . . . . . 3 Leg 30 | 2 2 5 12 8 1 Wheel 7 | . . . 4 . 3 Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 23 | 2 . 4 5 3 9 Device 13 | 1 . 1 2 1 8 Storage 2 | . . 1 1 . . Processor 8 | 1 . 2 2 2 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 41 | 2 1 4 11 9 14 Energy Gun 10 | 1 . 1 4 1 3 Energy Cannon . | . . . . . . Ballistic Gun 20 | 1 1 3 5 3 7 Ballistic Cannon 2 | . . . . 2 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 9 | . . . 2 3 4 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 1 . 2 Parts Lost 42 | . 1 2 9 10 20 Power 8 | . . . . 3 5 Propulsion 19 | . . 1 6 2 10 Utility 6 | . . 1 1 2 2 Weapon 9 | . 1 . 2 3 3 Highest Loss Streak 9 | . 1 2 8 4 9 Average Slot Usage (%) 94 | . 99 93 96 93 95 Engine 10 | . 14 8 7 11 12 Core 1 | . . . 1 2 1 Leg 26 | . 28 19 32 29 21 Wheel 1 | . . . . . 3 Device 8 | . 14 10 9 6 6 Storage 14 | . . 11 17 15 15 Processor 13 | . 14 22 9 10 15 Energy Gun 2 | . 8 5 3 1 1 Ballistic Gun 9 | . 18 15 12 5 7 Ballistic Cannon 2 | . . . . 5 3 Impact Weapon 1 | . . . . 2 1 Naked Turns . | . . . . . . Heaviest Build 82 | 7 8 47 70 73 82 Greatest Support 45 | 20 20 20 45 45 45 Greatest Overweight (x) 24 | . . 12 23 3 24 Average Overweight (x) 1 | . . 1 1 1 1 Largest Inventory Capacity 18 | 4 4 12 18 18 18 Average Capacity 15 | 4 4 12 17 18 18 Most Carried 18 | 4 4 11 18 18 18 Average Carried 13 | 2 3 7 15 17 16 Final Capacity 18 | 4 4 12 18 18 18 Final Carried 18 | 4 4 10 18 17 15 Class Distribution -------------------- 85% | Scavenger-Mutant 11% | Mutant 3% | Machinist-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Sto Matter Collected 2741 | 262 88 310 639 697 745 Remotely . | . . . . . . Salvage Created 3613 | 47 111 501 1040 669 1245 Parts 221 | 7 11 38 61 39 65 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 3 | 1 . 2 . . . Parts Field Recycled 6 | . . . . . 6 Retrieved Matter 54 | . . . . . 54 Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Combat Hostiles Destroyed 73 | . 4 11 18 17 23 Melee 3 | . . . 2 . 1 Guns 59 | . 4 11 15 9 20 Cannons 9 | . . . . 8 1 Classes Destroyed 13 | 1 2 1 5 3 1 Worker 5 | . . . 1 2 2 Builder 1 | . . . 1 . . Tunneler 3 | 2 . 1 . . . Hauler 1 | . . . . . 1 Recycler 3 | . . . 2 . 1 Mechanic 2 | . . . . 1 1 Watcher 1 | . . . 1 . . Swarmer 13 | . 2 . . 4 7 Grunt 36 | . 2 6 13 7 8 Brawler 1 | . . . . 1 . Sentry 16 | . . 5 4 2 5 Hunter 2 | . . . 1 1 . Programmer 5 | . . . . 2 3 Best Kill Streak 9 | 1 2 3 4 4 9 Combat Bots Only 9 | . 2 3 4 4 9 Max Kills in Single Turn 2 | 1 1 1 1 1 2 Gunslinging 1 | . . . . . 1 Exploded . | . . . . . . Melee 1 | . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Damage Taken 6749 | . 252 531 1700 1879 2387 Core 1039 | . 38 83 203 283 432 Absorbed by Shields . | . . . . . . Core Remaining (%) 81 | 100 84 79 63 . . Volleys Fired 269 | 6 21 33 62 74 73 Largest 2 | 2 2 2 2 2 2 Hottest 128 | 60 60 88 128 109 93 Shots Fired 515 | 12 35 61 115 151 141 Gun 449 | 12 35 61 115 93 133 Cannon 66 | . . . . 58 8 Launcher . | . . . . . . Special . | . . . . . . Kinetic 409 | 6 24 49 90 145 95 Thermal 106 | 6 11 12 25 6 46 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 22 | 3 7 15 22 20 14 Robot Miss Streak 8 | 2 3 2 4 4 8 Penetration Max . | . . . . . . Secondary Targets 9 | . 1 1 2 1 4 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 407 | 6 22 49 96 105 129 Core Hits 206 | 2 5 21 49 39 90 Critical Hits 5 | . . 1 1 3 . Critical Kills 2 | . . . . 2 . Critical Parts Destroyed 2 | . . . 1 1 . Melee Attacks 51 | . . . 8 13 30 Impact 51 | . . . 8 13 30 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 4 | . . . 1 1 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7169 | 66 247 779 1706 1883 2488 Guns 5330 | 66 247 777 1449 1130 1661 Cannons 729 | . . . . 627 102 Explosions . | . . . . . . Melee 1079 | . . . 254 121 704 Ramming 31 | . . 2 3 5 21 Kinetic 4784 | 33 158 607 1122 1686 1178 Thermal 1275 | 33 89 170 327 71 585 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 1079 | . . . 254 121 704 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . . 1 . 10 11 Average Corruption 8 | . . 1 . 9 9 Corruption Purged 4 | . . . . . 4 Effects 182 | . . 4 . 88 90 Message Errors 25 | . . 2 . 13 10 Matter Fused 31 | . . . . 15 16 Heat Flow Errors 13 | . . . . 4 9 Energy Discharges 17 | . . . . 11 6 Data Loss (minor) 21 | . . 2 . 7 12 Data Loss (major) 9 | . . . . 3 6 Misfires 9 | . . . . 6 3 Misdirections 15 | . . . . 11 4 Targeting Errors 35 | . . . . 16 19 Weapon Failures 7 | . . . . 2 5 Overload Shots . | . . . . . . Overflow Damage 291 | . . . 93 5 193 Projectiles 5 | . . . . 5 . Explosions . | . . . . . . Melee 286 | . . . 93 . 193 Knockbacks 16 | . . . . 8 8 Impact 7 | . . . . . 7 Kinetic 8 | . . . . 8 . Secondary 1 | . . . . . 1 Self-Inflicted Damage 10 | . . . . 2 8 Shots . | . . . . . . Rammed 2 | . . . . 1 1 Targets Rammed 7 | . . 1 2 2 2 Kicked 5 | . . 1 2 1 1 Crushed . | . . . . . . Highest Temperature 282 | . 30 195 282 257 269 Average Temperature 68 | . 13 76 63 76 63 Received Heat Transfer 2076 | . 96 195 828 357 600 Effects 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions 12 | . . . 2 . 10 Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 2 | . . . 1 1 . Heat Transferred 2717 | 75 200 407 740 148 1147 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Peak Influence 411 | 10 161 207 271 187 411 Initial 72 | . 6 67 39 72 37 Average 96 | 6 88 105 146 52 107 Maximum Alert Level 2 | . . 1 1 . 2 Low Security (%) 91 | 100 100 95 87 100 81 Level 1 6 | . . 4 12 . 11 Level 2 1 | . . . . . 7 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 24 | . 2 3 3 4 12 Investigation 6 | . 1 2 2 1 . Extermination 6 | . . . . 3 3 Reinforcement 5 | . 1 1 1 . 2 Assault . | . . . . . . Garrison 7 | . . . . . 7 Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Distress Signals 4 | . 1 . 1 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 106 | . 7 14 26 22 37 Peak Tracking Total 11 | . 5 5 5 4 11 Tactical Retreats 10 | . 1 4 3 . 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Traps Triggered 2 | . . 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Machines Disabled 6 | . . . . 2 4 Max in Single Turn 1 | . . . . 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Machines Accessed 26 | . 4 7 6 7 2 Terminals 17 | . 3 5 5 2 2 Fabricators 2 | . . . . 2 . Repair Stations 2 | . . . . 2 . Recycling Units 2 | . 1 . . 1 . Scanalyzers 3 | . . 2 1 . . Garrison Access . | . . . . . . Total Hacks 86 | . 13 24 30 16 3 Successful 53 | . 7 18 19 8 1 Failed 33 | . 6 6 11 8 2 Catastrophic 6 | . 1 . 2 2 1 Database Lockouts . | . . . . . . Manual 47 | . 11 11 19 3 3 Terminals 53 | . 11 17 19 3 3 Fabricators 5 | . . . . 5 . Repair Stations 6 | . . . . 6 . Recycling Units 4 | . 2 . . 2 . Scanalyzers 18 | . . 7 11 . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 1 3 1 . 1 Robot Analysis 2 | . . 2 . . . Prototype ID Bank 1 | . 1 . . . . Open Door 1 | . . . . . 1 Level Access Points 1 | . . 1 . . . Branch Access Points 1 | . . . 1 . . Fabricator Hacks 3 | . . . . 3 . Load Schematic 1 | . . . . 1 . Build 2 | . . . . 2 . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks 3 | . 1 . . 2 . Report Inventory 2 | . 1 . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer 17 | . . 7 10 . . Insert Component 8 | . . 4 4 . . Analyze 9 | . . 3 6 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 22 | . 5 8 8 1 . Terminals 21 | . 4 8 8 1 . Track 6 | . 1 2 3 . . Assimilate 6 | . 2 3 1 . . Botnet 9 | . 1 3 4 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Tunnel 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 23 | . 3 6 6 7 1 Full Trace Events 5 | . . 2 2 1 . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 7 | . . 3 4 . . Parts Built 6 | . . . . 6 . Matter 204 | . . . . 204 . Time 102 | . . . . 102 . Total Part Build Rating 6 | . . . . 6 . Parts Repaired 1 | . . . . 1 . Time 26 | . . . . 26 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . . . 9 . Parts Scanalyzed 7 | . . 3 4 . . Part Schematics Acquired 7 | . . 3 4 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Robot Analysis Total 2 | . . 2 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Sto Turns Passed 6915 | 208 241 1212 1500 1875 1879 Spaces Moved 2540 | 149 146 509 573 853 310 Core 24 | 9 . 7 2 . 6 Treads 21 | . . . . . 21 Legs 2400 | 140 146 502 561 853 198 Wheels 95 | . . . 10 . 85 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 150 103 150 106 Average Speed 155 | 115 120 181 155 150 161 Slowest Speed 1250 | 120 120 650 1200 210 1250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 6 23 30 39 13 25 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . 1 . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug 14 | . . . 1 8 5 Terrain Destroyed 16 | . . . 1 10 5 Melee 14 | . . . 1 8 5 Projectile 2 | . . . . 2 . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Total 4908 | 172 177 739 1058 1271 1491 Wait 1741 | . 3 140 319 270 1009 Move 2535 | 148 145 508 572 852 310 Hop . | . . . . . . Pick Up 119 | 11 3 27 38 19 21 Fast Attach 4 | . . . . 4 . Attach 79 | 7 1 15 24 15 17 Detach 1 | . . . 1 . . Swap 45 | . 2 4 11 8 20 Drop 57 | . 2 11 21 14 9 Fire 269 | 6 21 33 62 74 73 Melee 51 | . . . 8 13 30 Ram 1 | . . . . . 1 Kick 6 | . . 1 2 2 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / *Sto) -7/Storage History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 209 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 11) 450 | -10/Materials | Entered another Materials area 450 | -9/Materials | Evolved 2 slots: Utility x2 678 | -9/Materials | Build established: Scavenger-Mutant 1024 | -9/Materials | Identified exit to Materials 1662 | -9/Materials | Entered another Materials area 1662 | -8/Materials | Evolved 2 slots: Propulsion x2 2794 | -8/Materials | Lost 8 parts (6n1u1w) 3000 | -8/Materials | Discovered new exit (range 11) 3162 | -8/Materials | Entered Factory 3162 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3264 | -7/Factory | System corruption reached 10% 3294 | -7/Factory | Lost 4 parts (1p1u2w) 3385 | -7/Factory | Repaired Aluminum Leg 3477 | -7/Factory | Fabricated Aluminum Leg? 3600 | -7/Factory | Fabricated Aluminum Leg (x3) 4651 | -7/Factory | Discovered new exit (range 8) 4781 | -7/Factory | Discovered new exit (range 15) 5037 | -7/Factory | Entered Storage 6141 | -7/Storage | Garrison activated, responded to threat 6382 | -7/Storage | Core integrity fell below 50% 6460 | -7/Storage | Lost 9 parts (2p4n1u2w) 6466 | -7/Storage | Garrison activated, responded to threat 6696 | -7/Storage | Garrison activated, responded to threat 6725 | -7/Storage | Core integrity fell below 20% 6795 | -7/Storage | Destroyed 9 combat bots 6802 | -7/Storage | Lost 3 parts (3n) 6916 | -7/Storage | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06886_ G-47 Trooper knocked back. 06892_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S014. 06897_ U-05 Engineer builds a Wall. 06902_ R-06 Scavenger collects Lgt. Nuclear Core. 06903_ G-47 Trooper knocked back. 06905_ Flak Gun destroyed. 06906_ R-06 Scavenger collects VTOL Module. 06907_ System corrupted: Heat flow error (+255). 06910_ Overheating: Energy bleed (-26). 06910_ R-06 Scavenger collects Autogun. 06912_ Lgt. Nuclear Core destroyed. 06913_ Critical hit. 06913_ Lgt. Treads destroyed. 06914_ Destroyed Aluminum Leg. 06914_ G-47 Trooper system corrupted by crushing effect. 06914_ Field Recycling Unit destroyed. 06915_ R-06 Scavenger collects Lgt. Nuclear Core. 06916_ Destroyed Particle Gun. 06916_ G-47 Trooper system corrupted by crushing effect. 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Nuclear Core | -8/Materials | Scanalyzed Imp. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Aluminum Leg | x3 | -7/Factory Aluminum Leg | x3 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightNodeWand Manual? 0 Play Time 01:02:27 Cumulative 111.0 hours Start 2021.12.22 @ 14:22:05 End 2021.12.22 @ 15:24:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 91 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 52 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 14/Terminus Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5b5c5ab5-9977-4c07-9976-6b9b7bf60465