Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.13 @ 13:36:46 Player: zer0hour Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (169) 845 Value Destroyed (5965) 5965 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (239) 239 TOTAL SCORE: 10909 Bonus ------- Pacifist 200 High Alert Combat Kills 39 Cogmind --------- Core Integrity 0/1000 Matter 287/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (700) Ox13 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Advanced Heat Sink Improved Particle Charger Weapon Cycler Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Battery Matter Compressor > --- WEAPON ----------- Heavy Ion Cannon Cooled Particle Cannon Coil Gun KE Penetrator > --- INVENTORY -------- Advanced Heat Sink Improved Particle Charger Weapon Cycler Force Field Arc Projector Heavy Laser Heavy Laser Heavy Laser Plasma Rifle Thermic Laser Improved EM Pulse Cannon Plasma Cannon Gauss Rifle Gauss Rifle Gauss Rifle Flak Gun Flak Gun Flak Gun Heavy Machine Gun Proton Missile Launcher [Rating: 76] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 2 | . . . . 1 . 1 Propulsion 4 | . . 2 . . 1 1 Utility 2 | . . . 2 . . . Weapon 2 | . . . . 1 1 . Parts Attached 143 | 7 1 17 30 32 34 22 Power 21 | 2 . 4 2 5 4 4 Engine 16 | 2 . 4 2 3 3 2 Core 5 | . . . . 2 1 2 Reactor . | . . . . . . . Propulsion 44 | 2 . 5 9 13 9 6 Treads 15 | 2 . 5 . 5 3 . Leg 29 | . . . 9 8 6 6 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 25 | 1 . 4 8 3 7 2 Device 12 | . . 2 2 2 4 2 Storage 7 | 1 . 1 2 . 3 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 6 | . . 1 4 1 . . Artifact . | . . . . . . . Weapon 53 | 2 1 4 11 11 14 10 Energy Gun 15 | 2 1 1 3 . 3 5 Energy Cannon 7 | . . . 1 2 3 1 Ballistic Gun 24 | . . 3 4 7 6 4 Ballistic Cannon 3 | . . . 1 1 1 . Launcher 4 | . . . 2 1 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . 1 1 2 2 . Corrupted Parts 1 | . . . . . 1 . System Corruption 3 | . . . . . 3 . Parts Lost 100 | 3 . 11 13 22 11 40 Power 14 | 1 . 1 2 2 3 5 Propulsion 36 | . . 6 4 9 5 12 Utility 13 | . . 2 2 4 1 4 Weapon 37 | 2 . 2 5 7 2 19 Highest Loss Streak 23 | 2 . 5 5 7 4 23 To Critical Strikes . | . . . . . . . Average Backups 11 | 1 1 8 14 10 15 16 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . 2 . . 2 4 Weapon 8 | . . 5 11 9 13 11 Tool/Special . | . . . . . . . Unused Backups 14 | . . 2 5 . 4 3 Power 1 | . . 1 . . . . Propulsion . | . . . . . . . Utility 4 | . . . 1 . . 3 Weapon 9 | . . 1 4 . 4 . Tool/Special . | . . . . . . . Average Slot Usage (%) 77 | . 71 69 78 74 86 76 Engine 9 | . 14 10 8 9 11 2 Core 1 | . . . . 1 . 6 Treads 11 | . 28 20 3 11 14 . Leg 10 | . . . 18 11 7 23 Device 5 | . . 7 6 5 5 4 Storage 14 | . 14 11 17 9 19 16 Protection 1 | . . . 7 1 . . Energy Gun 3 | . 14 6 3 . 4 4 Energy Cannon 3 | . . . 2 3 6 5 Ballistic Gun 12 | . . 13 7 17 14 7 Peak Build Rating 76 | 6 5 13 36 59 67 76 Average Rating 33 | 5 5 9 24 45 52 57 On Entrance 23 | . 4 5 12 22 59 63 Avg Prop Armor Cover (%) 12 | 12 13 13 . . . . Naked Turns . | . . . . . . . Heaviest Build 111 | 12 10 35 54 68 86 111 Greatest Support 136 | 40 20 80 60 88 136 110 Greatest Overweight (x) 21 | . . 1 16 16 4 21 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 20 | 8 8 15 15 15 20 20 Average Capacity 14 | 7 8 14 15 15 17 20 Most Carried 20 | 2 2 15 15 15 20 20 Average Carried 11 | 1 1 9 14 10 15 16 Final Capacity 20 | 8 8 15 15 15 20 20 Final Carried 18 | 1 2 14 12 15 18 4 Class Distribution -------------------- 31% | Mutant 28% | Scavenger-Gunner 16% | Scavenger-Mutant 14% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 4817 | 264 . 334 906 1380 1228 705 Remotely . | . . . . . . . Salvage Created 8659 | 28 . 824 1203 2458 2273 1873 Parts 410 | . . 43 82 113 95 77 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed 12 | . . 2 1 5 2 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 111 | 2 . 16 21 30 25 17 Guns 72 | 2 . 16 11 18 12 13 Cannons 30 | . . . 8 10 9 3 AOE 8 | . . . 2 2 3 1 Classes Destroyed 19 | 1 . 5 7 2 4 . Worker 13 | . . . 2 4 2 5 Builder 13 | . . . 3 2 4 4 Tunneler 3 | . . . 1 . 1 1 Hauler 1 | . . . . . 1 . Recycler 23 | . . 2 1 9 5 6 Mechanic 1 | . . . . 1 . . Operator 1 | . . . . . 1 . Watcher 5 | . . 2 1 1 . 1 Swarmer 8 | . . 4 1 3 . . Grunt 49 | . . 4 6 13 16 10 Brawler 3 | . . . 1 2 . . Duelist 3 | . . . . . 2 1 Sentry 14 | . . 8 2 1 1 2 Specialist 8 | . . . 6 2 . . Hunter 10 | . . . 4 5 1 . Programmer 9 | . . . . 3 3 3 Heavy 3 | . . . 1 1 1 . Behemoth 2 | . . . . . 1 1 Assembled 2 | 2 . . . . . . Best Kill Streak 16 | 1 . 4 4 9 6 16 Combat Bots Only 5 | 1 . 4 3 5 4 4 Max Kills in Single Turn 6 | 1 . 1 2 2 2 6 Gunslinging 1 | . . . . 1 . . Exploded 2 | . . . 1 2 2 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 1416 | 53 . 124 238 307 359 335 Missed 429 | 17 . 29 77 89 113 104 Hits 987 | 36 . 95 161 218 246 231 Melee 14 | 8 . . 1 1 2 2 Projectile 973 | 28 . 95 160 217 244 229 AOE 1 | . . . . . 1 . Critical Strikes 29 | 1 . 5 5 8 5 5 Part Disruptions 4 | 2 . . . . 1 1 Damage Taken 16705 | 674 . 1483 2576 3755 3922 4295 Core 2645 | 198 . 257 259 573 353 1005 Absorbed by Shields 32 | . . . . . . 32 Regen/Repaired (Parts) 394 | . . . . 101 293 . Core Remaining (%) 33 | 20 20 35 52 18 58 . Volleys Fired 430 | 10 . 69 102 112 71 66 Largest 4 | 2 . 2 2 3 4 4 Hottest 253 | 100 . 88 88 122 223 253 Shots Fired 1150 | 20 . 127 176 317 282 228 Gun 860 | 20 . 127 95 257 194 167 Cannon 270 | . . . 71 58 86 55 Launcher 20 | . . . 10 2 2 6 Special . | . . . . . . . Kinetic 739 | . . 78 97 273 162 129 Thermal 298 | 20 . 49 52 9 78 90 Explosive . | . . . . . . . Electromagnetic 113 | . . . 27 35 42 9 Robot Hit Streak 24 | 3 . 23 16 13 24 15 Robot Miss Streak 8 | 7 . 6 4 5 8 4 Penetration Max 1 | . . . . 1 1 1 Secondary Targets 7 | . . . . 6 1 . Max Gunslinging Chain 2 | . . . . 2 1 . Shots Hit Robots 727 | 7 . 86 118 194 178 144 Core Hits 384 | 4 . 38 68 82 108 84 Critical Kills 6 | . . . . 2 1 3 Critical Parts Destroyed 7 | . . . . 5 . 2 Critical Strikes 17 | . . 1 1 7 2 6 Burn 2 | . . 1 . . . 1 Destroy 13 | . . . . 7 1 5 Blast 1 | . . . 1 . . . Corrupt 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 17464 | 88 . 1149 2446 4338 4622 4821 Guns 10469 | 88 . 1149 1049 3050 2524 2609 Cannons 4897 | . . . 982 1127 1723 1065 Explosions 2055 | . . . 372 161 375 1147 Melee . | . . . . . . . Ramming 43 | . . . 43 . . . Kinetic 9519 | . . 786 1118 3370 2173 2072 Thermal 4745 | 88 . 363 884 262 1533 1615 Explosive 769 | . . . . . . 769 Electromagnetic 2388 | . . . 401 706 916 365 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . . 7 5 Average Corruption 5 | . . . . . 5 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 49 | . . . . . 40 9 Message Errors 15 | . . . . . 13 2 Matter Fused 13 | . . . . . 9 4 Heat Flow Errors 7 | . . . . . 6 1 Energy Discharges 6 | . . . . . 5 1 Parts Rejected 2 | . . . . . 2 . Parts Fused 2 | . . . . . 2 . Data Loss (minor) 1 | . . . . . 1 . Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . . 1 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 320 | . . . 19 109 53 139 Projectiles 108 | . . . 19 72 17 . Explosions 212 | . . . . 37 36 139 Melee . | . . . . . . . Knockbacks 9 | . . . 6 2 1 . Impact . | . . . . . . . Kinetic 9 | . . . 6 2 1 . Secondary . | . . . . . . . Self-Inflicted Damage 47 | . . . 32 . . 15 Shots 4 | . . . 3 . . 1 Rammed 1 | . . . 1 . . . Targets Rammed 6 | . . . 6 . . . Kicked 5 | . . . 5 . . . Crushed . | . . . . . . . Highest Temperature 526 | 248 . 147 299 526 344 318 Average Temperature 105 | 133 . 32 104 146 88 75 Received Heat Transfer 4224 | 60 . 450 576 1158 1050 930 Effects 20 | 1 . . 1 15 3 . Shutdowns 7 | . . . . 7 . . Energy Bleed 6 | 1 . . . 3 2 . Interference 1 | . . . 1 . . . Matter Decay 2 | . . . . 1 1 . Short Circuit 1 | . . . . 1 . . Damage (minor) 1 | . . . . 1 . . Damage (major) 1 | . . . . 1 . . Damage (core) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 6 | . . . 1 2 1 2 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . . 4 . . 1 2 Heat Transferred 7645 | 259 . 976 1162 309 2226 2713 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . . . 2 . 2 2 Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 2 | . . . 1 2 1 1 Low Security (%) 81 | 100 100 100 88 79 46 92 Level 1 18 | . . . 11 18 53 7 Level 2 . | . . . . 1 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 490 | . . 152 236 490 274 293 Initial 238 | . . . 21 100 238 89 Average 104 | . . 41 91 145 196 92 Influence Increases 3929 | . . 517 678 1234 819 681 Destroy 0b10 Robot/C 2180 | . . 320 420 600 500 340 Destroy 0b10 Robot/NC 300 | . . 20 40 85 70 85 Destroy Leader 592 | . . 104 122 162 132 72 Successful Hack 66 | . . 28 5 7 26 . Disable Machine 195 | . . . 15 60 30 90 Destroy Structure 141 | . . . 46 15 16 64 Partial Spotted 15 | . . . . 15 . . Lose Combat Pursuer 240 | . . 45 30 90 45 30 Active Sensor Use 200 | . . . . 200 . . Influence Decreases 3929 | . . 466 509 966 1124 864 Entered New Map 494 | . . . 30 120 250 94 Time Decay 2364 | . . 396 358 626 614 370 Lost Part 921 | . . 70 121 220 110 400 Purge Threat 150 | . . . . . 150 . Squads Dispatched 29 | . . 2 6 10 9 2 Investigation 7 | . . 1 1 3 2 . Extermination 8 | . . . . 3 4 1 Reinforcement 13 | . . 1 5 4 2 1 Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . 1 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses 2 | . . . . 2 . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 8 | . . 2 3 2 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 174 | 9 3 21 30 50 36 25 Peak Tracking Total 7 | 5 2 6 6 5 6 7 Tactical Retreats 17 | 3 . 3 2 5 2 2 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 4 | . . . 1 1 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 13 | . . . 1 4 2 6 Max in Single Turn 3 | . . . 1 2 1 3 Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 21 | . . 5 3 3 8 2 Terminals 12 | . . 4 3 1 4 . Fabricators 2 | . . . . . 1 1 Repair Stations 2 | . . . . 1 1 . Recycling Units . | . . . . . . . Scanalyzers 4 | . . 1 . 1 1 1 Garrison Access 1 | . . . . . 1 . Total Hacks 56 | . . 15 6 12 16 7 Successful 32 | . . 8 4 6 10 4 Failed 21 | . . 6 2 5 6 2 Catastrophic 3 | . . . 1 . 1 1 Database Lockouts 3 | . . 1 . 1 . 1 Manual . | . . . . . . . Terminals 28 | . . 12 6 2 8 . Fabricators 2 | . . . . . 1 1 Repair Stations 9 | . . . . 6 3 . Recycling Units . | . . . . . . . Scanalyzers 15 | . . 3 . 4 2 6 Garrison Access 2 | . . . . . 2 . Terminal Hacks 16 | . . 7 4 . 5 . Record 1 | . . . . . 1 . Prototype ID Bank 1 | . . . 1 . . . Open DSF 1 | . . . . . 1 . Branch Access Points 1 | . . 1 . . . . Terminal Index 1 | . . . 1 . . . Scanalyzer Index 1 | . . . 1 . . . Unreport Threat 1 | . . . . . 1 . Locate Traps 4 | . . 2 1 . 1 . Dispatch Records 1 | . . 1 . . . . Registered Components 1 | . . 1 . . . . Zone Layout 3 | . . 2 . . 1 . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks 5 | . . . . 3 2 . Scan Component 2 | . . . . 1 1 . Repair 2 | . . . . 1 1 . Refit 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 9 | . . 1 . 3 1 4 Retrieve Study 9 | . . 1 . 3 1 4 Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . . 3 3 2 5 1 Full Trace Events 5 | . . 2 . 1 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 9 | . . 1 . 3 1 4 Parts Repaired 2 | . . . . 1 1 . Time 45 | . . . . 32 13 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 1441 | . . . . 1441 . . A.S.S. 1441 | . . . . 1441 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 9283 | 1386 171 1340 1333 2145 2026 882 Spaces Moved 3627 | 219 104 554 568 886 1005 291 Core 26 | 2 . . 2 7 . 15 Treads 2194 | 217 104 554 187 442 690 . Legs 1407 | . . . 379 437 315 276 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 97 112 122 120 Average Speed 174 | 158 160 185 163 181 166 189 Slowest Speed 1100 | 160 160 240 850 850 400 1100 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 16 26 52 40 26 26 7 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 110 | . . . 53 9 14 34 Melee . | . . . . . . . Projectile 33 | . . . 18 1 3 11 AOE 76 | . . . 35 8 10 23 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 5687 | 1235 109 741 792 1170 1170 470 Wait 1292 | 996 3 73 48 94 11 67 Move 3621 | 218 103 553 567 885 1004 291 Hop . | . . . . . . . Pick Up 97 | 4 2 22 14 23 27 5 Fast Attach 56 | 4 . 8 5 14 15 10 Attach 64 | 3 1 6 11 17 8 18 Detach . | . . . . . . . Swap 66 | . . 3 25 12 17 9 Drop 55 | . . 7 14 13 17 4 Fire 430 | 10 . 69 102 112 71 66 Melee . | . . . . . . . Ram . | . . . . . . . Kick 5 | . . . 5 . . . Crush 1 | . . . 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 22 | -11/Scrapyard | Discovered new exit (range 16) 1177 | -11/Scrapyard | Assembled infested the area 1353 | -11/Scrapyard | Core integrity fell below 50% 1387 | -11/Scrapyard | Entered Materials 1408 | -10/Materials | Build established: Mutant 1500 | -10/Materials | Discovered new exit (range 12) 1558 | -10/Materials | Entered another Materials area 1558 | -9/Materials | Evolved 2 slots: Propulsion x2 1721 | -9/Materials | Identified exit to Mines 2010 | -9/Materials | Lost 5 parts (3n1u1w) 2275 | -9/Materials | Core integrity fell below 50% 2292 | -9/Materials | Build established: Scavenger-Mutant 2381 | -9/Materials | Central database locked down 2525 | -9/Materials | Discovered new exit (range 10) 2840 | -9/Materials | Build established: Mutant 2898 | -9/Materials | Entered another Materials area 2898 | -8/Materials | Evolved 2 slots: Utility x2 3465 | -8/Materials | Lost 3 parts (1p1n1w) 3747 | -8/Materials | Build established: Scavenger-Mutant 3899 | -8/Materials | Lost 5 parts (2n2u1w) 4129 | -8/Materials | Discovered new exit (range 12) 4231 | -8/Materials | Entered Factory 4231 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4880 | -7/Factory | Found Prototype Device 4883 | -7/Factory | Lost 3 parts (2n1u) 4935 | -7/Factory | Identified Active Sensor Suite 4970 | -7/Factory | Lost 7 parts (1p3n3w) 5330 | -7/Factory | Build established: Scavenger-Skirmisher 5425 | -7/Factory | Core integrity fell below 50% 5986 | -7/Factory | Core integrity fell below 20% 6191 | -7/Factory | Central database locked down 6251 | -7/Factory | Discovered new exit (range 12) 6272 | -7/Factory | Identified exit to Factory 6326 | -7/Factory | Repaired Hvy. Assault Rifle 6376 | -7/Factory | Entered another Factory area 6376 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6694 | -6/Factory | Spotted B-75 Beast 6851 | -6/Factory | Destroyed B-75 Beast 6877 | -6/Factory | Lost 4 parts (1p2n1w) 6955 | -6/Factory | Repaired Lrg. Storage Unit 7017 | -6/Factory | Lost 3 parts (1p2n) 7328 | -6/Factory | Build established: Scavenger-Gunner 7340 | -6/Factory | Garrison activated, responded to threat 8215 | -6/Factory | Discovered new exit (range 20) 8402 | -6/Factory | Entered another Factory area 8402 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 8827 | -5/Factory | Central database locked down 9040 | -5/Factory | Spotted B-75 Beast 9160 | -5/Factory | Core integrity fell below 50% 9171 | -5/Factory | Lost 23 parts (4p7n12w) 9215 | -5/Factory | Destroyed B-75 Beast 9257 | -5/Factory | Core integrity fell below 20% 9284 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Hcp. Battery destroyed. U-05 Engineer lays Concrete. Penetrated by Slug. Slug penetrates Wall. System corrupted: Substantial component data lost. U-05 Engineer destroyed. Slug penetrates Subcomponent Replicator. Slug penetrates A-15 Conveyor. Penetrated by Slug. Force Field destroyed. Penetrated by Slug. U-05 Engineer builds a Wall. Slug penetrates Wall. Penetrated by Slug. System corrupted: Matter fused (-10). Slug penetrates Subcomponent Replicator. Slug penetrates Wall. Slug penetrates Subcomponent Replicator. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?#######?????????????????????????????????????????? | | ?# #?????????????????????????????????????????? | | ?# #?????????????????????????????????????????? | | ?# #?????????????????????????????????????????? | | ?# #??????????????#??????????????????????????? | | ?# #????????????? #??????????????????????????? | | ?# #???????????" #?????????????? ?????????? | | ?# #??????????? #?????????????? ???????? | | ?# #?????????? #?????????????# #????? | | ?# #?????????? #??????????????# #????? | | ?# #????###### #??????????????# #????? | | ?# ###### +??????????????# #????? | | ?# / #??????????????# *#????? | | ####+######## #??????????????# ==#????? | | # #???# ##??????????????# =!%#????? | | # ##### #???????????????# =!#????? | | # =!! #?############### #????? | | + " !*%[ != #####?# ## ##?##? | | # [!= #?????# # ## ## | | # ###### #?????# # !% ## | | # #????# ####### @ """"" #= =!%![ | | ### ###????# o A; """ # |[! = | | ??# #??????########## ""h% +% != [ | | ??# #??????????????## # % =%=%= | | ??# #????????#######; h #=[ % %!% = | | ### ########## ### #%! # | | # #?# =| " | | # #?# % "######/##### # | | # #?# ### %%= #?? | | + ################?# % #?? | | # # ! #????# * #?? | | # # ] #????# #?? | | """"" """"""" # # #????###########?? | | """"" """"""" # # ??????????????????? | | """"" """"""" ###### " ????????????????????? | | """"" """"""" #? ??# ??????????????????????? | | ###### ????????????????????????? | | ##+##########????????????????? | | #????????????????? | | ##+######## #????????????????? | | ############# # [ ## #????????????????? | | ##??????????????# # ! ## ##???????????????? | | ????????????????# + # #???????????????? | | ????????????????# # + " #???????????????? | | ????????????????# + # #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 49 Energy Capacity 980 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 5 Particle Charging 20 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 12% | -7/Factory Lrg. Storage Unit | 16% | -6/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked Arm. Treads | -7/Factory | Hacked Med. Treads | -7/Factory | Hacked Plasma Cannon | -7/Factory | Hacked Imp. Medium Treads | -6/Factory | Hacked Carbon-fiber Leg | -5/Factory | Hacked Flexi-carbon Leg | -5/Factory | Hacked KE Penetrator | -5/Factory | Hacked Neutrino Core | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- 10k Club A Problem For Future Me Curiosity Killed The Cat Fitting Room I Spy More Dakka Please Overwhelming Power Corrupts Serviceable Loadout Some Acronyms Are Better Than Others Sprinter Throw Away The Key You Again Challenges ------------ None Game ------ Seed AssemblyAuthchipBooster Manual? 0 Play Time 02:06:15 Cumulative 8.8 hours Start 2026.03.13 @ 11:22:10 End 2026.03.13 @ 13:36:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0be65a8a-ba37-4f63-ad81-bd7ff83f7fba