Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.21 @ 09:30:09 Player: Six of Ten Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (52) 260 Value Destroyed (2355) 2355 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1800) 1800 TOTAL SCORE: 7735 Bonus ------- Pacifist 200 Entered Garrisons 600 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (20) Movement Flying (40) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Xenon Bombardment Thruster > --- UTILITY (5) ------ Advanced Visual Processing Unit Improved Targeting Computer Relay Coupler [NC] (6) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Cesium-ion Thruster Force Booster Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Advanced Visual Processing Unit Improved Targeting Computer Improved Melee Analysis Suite Relay Coupler [NC] Relay Coupler [Grunt] > --- WEAPON ----------- Datajack Spear Spear > --- INVENTORY -------- Xenon Bombardment Thruster Xenon Bombardment Thruster Improved Cesium-ion Thruster Force Booster Improved Datajack [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Hover Unit Airjet Flight Unit Xenon Bombardment Thruster Utility Improved Targeting Computer Device Force Booster Storage Small Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [NC] Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Slots Evolved 6 | . . 2 . . . 4 . . . Power 1 | . . . . . . 1 . . . Propulsion 1 | . . . . . . 1 . . . Utility 3 | . . 1 . . . 2 . . . Weapon 1 | . . 1 . . . . . . . Parts Attached 52 | 6 1 3 8 1 1 15 . 15 2 Power 7 | 1 . . 1 . . 2 . 3 . Engine 6 | 1 . . 1 . . 2 . 2 . Core 1 | . . . . . . . . 1 . Reactor . | . . . . . . . . . . Propulsion 13 | 2 . 1 1 . . 4 . 4 1 Treads 4 | 2 . 1 1 . . . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover 6 | . . . . . . 3 . 3 . Flight 3 | . . . . . . 1 . 1 1 Utility 15 | 1 1 1 2 1 . 4 . 5 . Device 3 | . 1 . . . . 2 . . . Storage 1 | 1 . . . . . . . . . Processor 5 | . . 1 1 . . 1 . 2 . Hackware 2 | . . . . . . . . 2 . Protection 4 | . . . 1 1 . 1 . 1 . Artifact . | . . . . . . . . . . Weapon 17 | 2 . 1 4 . 1 5 . 3 1 Energy Gun 3 | 2 . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 7 | . . 1 4 . 1 . . 1 . Ballistic Cannon 3 | . . . . . . 3 . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 2 | . . . . . . 2 . . . Special Melee Weapon 2 | . . . . . . . . 2 . Unidentified Prototypes 1 | . . . . . . 1 . . . Parts Lost 25 | . . . 3 . . 2 . 9 11 Power 6 | . . . 1 . . . . 4 1 Propulsion 9 | . . . . . . 2 . 3 4 Utility 2 | . . . . . . . . . 2 Weapon 8 | . . . 2 . . . . 2 4 Highest Loss Streak 11 | . . . 1 . . 1 . 3 11 To Critical Strikes . | . . . . . . . . . . Average Backups 5 | 1 4 7 7 5 5 4 4 4 3 Power . | . 1 1 . . . . . . . Propulsion 2 | . 2 3 3 2 2 . 1 1 2 Utility 2 | . . 1 2 2 3 2 2 1 1 Weapon . | . 1 1 . . . . . . . Tool/Special . | . . . . . . . . . . Unused Backups 6 | . . . 3 1 . 1 . 1 . Power . | . . . . . . . . . . Propulsion 3 | . . . 3 . . . . . . Utility 2 | . . . . 1 . 1 . . . Weapon . | . . . . . . . . . . Tool/Special 1 | . . . . . . . . 1 . Average Slot Usage (%) 93 | . 98 94 99 100 100 90 92 83 65 Engine 11 | . 14 11 10 11 11 13 15 7 3 Treads 15 | . 28 22 22 22 22 14 . . . Hover 5 | . . . . . . 4 23 17 13 Device 3 | . 12 11 2 . . 6 7 3 . Storage 2 | . 14 11 10 . . . . . . Processor 18 | . . 8 19 22 22 16 23 22 19 Hackware 1 | . . . . . . . . 7 10 Protection 6 | . . . . 11 11 11 7 2 . Energy Gun 4 | . 28 22 11 . . . . . . Ballistic Gun 13 | . . 8 21 33 33 1 . . 3 Ballistic Cannon 3 | . . . . . . 16 . . . Piercing Weapon 3 | . . . . . . 2 15 11 4 Peak Build Rating 43 | 6 7 13 15 17 16 40 37 43 39 Average Rating 21 | 4 6 11 14 15 16 29 37 34 25 On Entrance 18 | . 6 7 13 15 16 16 37 37 39 Avg Prop Armor Cover (%) 11 | . . . . . . . . 11 . Naked Turns . | . . . . . . . . . . Heaviest Build 38 | 13 14 17 17 13 11 38 24 29 16 Greatest Support 66 | 40 40 43 46 46 46 66 24 27 27 Greatest Overweight (x) 4 | 1 . . . . . 4 . 3 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 Average Capacity 5 | 6 8 8 7 5 5 5 5 5 5 Most Carried 8 | 4 6 8 8 5 5 5 4 5 4 Average Carried 5 | 1 5 7 7 4 5 4 4 4 3 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 Final Carried 8 | 4 6 8 5 5 5 4 4 4 2 Class Distribution -------------------- 51% | Gunner 20% | Mutant 17% | Gladiator 10% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Gunner | -9/Garrison Gunner | -9/Recycling Tank | -7/Factory Gladiator | -7/Garrison Gladiator | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Matter Collected 1493 | 244 . 60 356 76 60 381 121 170 25 Remotely . | . . . . . . . . . . Salvage Created 1909 | . . 103 537 141 113 387 165 463 . Parts 113 | . . 5 41 12 8 19 3 25 . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Combat Hostiles Destroyed 49 | . . 2 17 4 2 11 3 10 . Melee 14 | . . . . . . 1 3 10 . Guns 25 | . . 1 17 4 2 1 . . . Cannons 9 | . . . . . . 9 . . . AOE 1 | . . 1 . . . . . . . Classes Destroyed 7 | . . 2 2 . . 3 . . . Builder 1 | . . . . . . 1 . . . Watcher 2 | . . 1 . 1 . . . . . Swarmer 10 | . . . 7 . . . . 3 . Grunt 24 | . . 2 6 4 . 7 3 2 . Sentry 9 | . . . 4 . 2 1 . 2 . Hunter 4 | . . . . . . 2 . 2 . Programmer 2 | . . . . . . 1 . 1 . Best Kill Streak 5 | . . 1 5 2 1 4 3 3 . Combat Bots Only 5 | . . 1 5 2 1 4 3 3 . Max Kills in Single Turn 2 | . . 1 2 1 1 2 1 1 . Gunslinging 1 | . . . 1 . . . . . . Exploded 1 | . . 1 . . . . . . . Melee 1 | . . . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Hostile Shots Fired 394 | . . 23 64 11 18 68 18 101 91 Missed 139 | . . 6 15 5 5 20 6 33 49 Hits 255 | . . 17 49 6 13 48 12 68 42 Melee 5 | . . . . . . . . . 5 Projectile 250 | . . 17 49 6 13 48 12 68 37 Critical Strikes 2 | . . . . . . 1 . . 1 Damage Taken 3415 | . . 149 536 67 195 716 190 827 735 Core 896 | . . 34 109 34 15 79 36 157 432 Absorbed by Shields 53 | . . . . . . . . . 53 Core Remaining (%) 84 | 100 100 . . . 52 . . . . Volleys Fired 109 | . . 9 51 9 11 28 . . 1 Largest 3 | . . 3 3 3 3 3 . . 1 Hottest 111 | . . 103 103 66 63 111 . . 23 Shots Fired 321 | . . 27 149 27 33 84 . . 1 Gun 264 | . . 27 149 27 33 27 . . 1 Cannon 57 | . . . . . . 57 . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 262 | . . 9 108 27 33 84 . . 1 Thermal 32 | . . 9 23 . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 27 | . . 9 18 . . . . . . Robot Hit Streak 13 | . . 7 10 5 10 13 . . 7 Robot Miss Streak 8 | . . 1 8 1 3 3 . . . Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 223 | . . 20 64 13 25 60 6 28 7 Core Hits 92 | . . 6 34 7 5 23 4 12 1 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . Critical Strikes 3 | . . . 1 . . 1 1 . . Destroy 1 | . . . 1 . . . . . . Blast 1 | . . . . . . 1 . . . Impale 1 | . . . . . . . 1 . . Melee Attacks 50 | . . . . . . 5 6 33 6 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 43 | . . . . . . 5 6 28 4 Sneak Attacks 2 | . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . 2 . Follow-up Attacks 3 | . . . . . . . . 3 . Damage Inflicted 3691 | . . 313 716 141 255 1151 203 815 97 Guns 1512 | . . 260 716 141 255 127 . . 13 Cannons 954 | . . . . . . 954 . . . Explosions 48 | . . 48 . . . . . . . Melee 1160 | . . . . . . 70 203 803 84 Ramming 17 | . . 5 . . . . . 12 . Kinetic 2172 | . . 86 596 141 255 1081 . . 13 Thermal 236 | . . 127 109 . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 106 | . . 95 11 . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 1160 | . . . . . . 70 203 803 84 Highest Corruption 2 | . . . . . . 1 1 1 2 Average Corruption 1 | . . . . . . 1 1 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 12 | . . . . . . 4 1 6 1 Message Errors 4 | . . . . . . 1 1 2 . Matter Fused 1 | . . . . . . 1 . . . Heat Flow Errors 3 | . . . . . . 1 . 2 . Energy Discharges 1 | . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 . . . Alerts 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 30 | . . . . . . . 8 22 . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 30 | . . . . . . . 8 22 . Knockbacks 3 | . . . . . . 3 . . . Impact . | . . . . . . . . . . Kinetic 3 | . . . . . . 3 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 6 | . . . . . . . . 6 . Shots . | . . . . . . . . . . Rammed 7 | . . 3 . . . 1 . 3 . Targets Rammed 7 | . . 3 . . . 1 . 3 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 289 | . . 138 289 45 81 199 11 216 . Average Temperature 71 | . . 63 75 18 35 85 7 95 . Received Heat Transfer 873 | . . 36 162 36 72 210 108 132 117 Effects 2 | . . . 2 . . . . . . Interference 2 | . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 475 | . . 225 250 . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Maximum Alert Level 1 | . . . 1 1 . . . . . Low Security (%) 88 | 100 100 100 80 36 100 100 100 100 100 Level 1 11 | . . . 19 63 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 351 | . . 52 272 351 175 112 98 85 42 Initial 166 | . . . 21 166 157 . 26 51 42 Average 73 | . . 17 96 230 83 37 43 24 20 Influence Increases 1494 | . . 99 442 185 89 339 82 246 12 Destroy 0b10 Robot/C 930 | . . 40 340 80 40 220 60 150 . Destroy 0b10 Robot/NC 15 | . . 5 . 5 . 5 . . . Destroy Leader 200 | . . 2 80 . . 60 10 48 . Successful Hack 73 | . . . 5 . 49 19 . . . Disable Machine 30 | . . . . . . 30 . . . Anti-Garrison Action 100 | . . . . 100 . . . . . Destroy Structure 14 | . . 7 2 . . 5 . . . Partial Spotted 36 | . . . . . . . . 36 . Lose Combat Pursuer 96 | . . 45 15 . . . 12 12 12 Influence Decreases 1482 | . . 47 238 90 440 301 22 283 61 Entered New Map 393 | . . . 31 90 194 . 12 47 19 Time Decay 947 | . . 47 187 . 246 291 . 176 . Lost Part 132 | . . . 20 . . 10 . 60 42 Lost Ally 10 | . . . . . . . 10 . . Squads Dispatched 15 | . 1 1 3 . . 4 . 6 . Investigation 3 | . . . . . . 1 . 2 . Extermination 2 | . . . . . . 1 . 1 . Reinforcement 7 | . 1 1 2 . . 2 . 1 . Assault . | . . . . . . . . . . Garrison 3 | . . . 1 . . . . 2 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Distress Signals 1 | . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 99 | . 1 12 21 5 2 17 5 18 18 Peak Tracking Total 15 | . . 6 6 2 1 4 4 3 15 Tactical Retreats 6 | . . 2 1 . . . 1 1 1 Traps | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Traps Triggered 5 | . . . 1 . . . . 2 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Machines Disabled 4 | . . . . 2 . 2 . . . Max in Single Turn 1 | . . . . 1 . 1 . . . Garrison Relay 2 | . . . . 2 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Machines Accessed 26 | . 1 . 4 1 10 4 1 5 . Terminals 14 | . . . 1 1 6 2 1 3 . Fabricators 2 | . . . . . . 1 . 1 . Repair Stations 1 | . . . 1 . . . . . . Recycling Units 6 | . 1 . 1 . 4 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . 1 . . 1 . 1 . Total Hacks 61 | . 3 . 10 1 20 17 2 8 . Successful 33 | . 2 . 4 . 13 12 . 2 . Failed 27 | . 1 . 6 1 6 5 2 6 . Catastrophic 4 | . . . . . 1 . . 3 . Database Lockouts 1 | . . . . . 1 . . . . Manual 33 | . . . 4 . 14 11 . 4 . Terminals 42 | . . . 7 1 16 12 2 4 . Fabricators 5 | . . . . . . 3 . 2 . Repair Stations 1 | . . . 1 . . . . . . Recycling Units 8 | . 3 . 1 . 4 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 5 | . . . 1 . . 2 . 2 . Terminal Hacks 8 | . . . 1 . 4 3 . . . Record 1 | . . . . . 1 . . . . Part Schematic 2 | . . . . . 1 1 . . . Terminal Index 2 | . . . . . 1 1 . . . Recall Investigation 1 | . . . 1 . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . Zone Layout 1 | . . . . . . 1 . . . Fabricator Hacks 2 | . . . . . . 2 . . . Load Schematic 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 7 | . 2 . 1 . 4 . . . . Report Inventory 6 | . 1 . 1 . 4 . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 5 | . . . 1 . . 2 . 2 . Unlock Access 3 | . . . 1 . . 1 . 1 . Coupler Status 2 | . . . . . . 1 . 1 . Unauthorized Hacks 11 | . . . 1 . 5 5 . . . Terminals 11 | . . . 1 . 5 5 . . . Track 1 | . . . . . . 1 . . . Assimilate 1 | . . . . . . 1 . . . Botnet 8 | . . . 1 . 5 2 . . . Operators 1 | . . . . . . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 21 | . 1 . 3 1 7 3 1 5 . Full Trace Events 4 | . . . 1 . . 1 . 2 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 1 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time 51 | . . . . . . 51 . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Used RIF Installer 2 | . . . . 1 . . 1 . . Threat Obfuscator 1 | . . . . . . . 1 . . Robots Hacked 5 | . . . . . . . . 4 1 Non-combat 2 | . . . . . . . . 2 . Combat 3 | . . . . . . . . 2 1 Robot Hacks Applied 6 | . . . . . . . . 5 1 overload_power 2 | . . . . . . . . 2 . amplify_resonance 1 | . . . . . . . . . 1 overwrite_iff 1 | . . . . . . . . 1 . formatsys_low 1 | . . . . . . . . 1 . formatsys_high 1 | . . . . . . . . 1 . Relay Couplers Released 7 | . . . . 7 . . . . . Machine Destruction 7 | . . . . 7 . . . . . Attached 2 | . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Total Allies 4 | . . . . . . 1 . 3 . Largest Group 2 | . . . . . . 1 1 2 2 Highest-Rated Group 39 | . . . . . . 10 10 39 39 Highest-Rated Ally 26 | . . . . . . 10 10 26 26 Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Active Infowar (turns) 3737 | . 205 151 520 549 571 853 121 641 126 Optics 3288 | . . . 427 549 571 853 121 641 126 Structural 449 | . 205 151 93 . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Turns Passed 3846 | 84 229 151 521 549 571 853 121 641 126 Spaces Moved 2651 | 46 140 63 193 323 337 529 163 696 161 Core 23 | 2 . . . . . . . . 21 Treads 1413 | 44 140 63 193 323 337 313 . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover 1004 | . . . . . . 216 163 553 72 Flight 211 | . . . . . . . . 143 68 Fastest Speed 34 | 50 160 160 160 160 160 52 52 34 37 Average Speed 111 | 156 160 160 160 160 160 116 52 60 45 Slowest Speed 300 | 160 160 160 160 160 160 300 52 240 52 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 26 | 3 27 6 29 36 69 15 34 17 32 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . 1 . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 7 | . . 6 . . . 1 . . . Melee . | . . . . . . . . . . Projectile 1 | . . . . . . 1 . . . AOE 6 | . . 6 . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Total 3259 | 55 145 92 314 340 349 698 188 872 206 Wait 323 | . 3 14 51 2 . 101 20 109 23 Move 2644 | 45 139 62 193 321 336 529 162 696 161 Hop . | . . . . . . . . . . Pick Up 20 | 4 2 1 2 2 . 4 . 5 . Fast Attach 32 | 6 1 2 2 . . 11 . 9 1 Attach 18 | . . . 3 . . 5 . 8 2 Detach 5 | . . . . . . 1 . 4 . Swap 15 | . . 1 5 2 1 1 . 5 . Drop 27 | . . . 7 3 1 12 . 4 . Fire 109 | . . 9 51 9 11 28 . . 1 Melee 46 | . . . . . . 5 6 29 6 Ram 3 | . . . . . . . . 3 . Kick . | . . . . . . . . . . Crush 4 | . . 3 . . . 1 . . . Escape Stasis 12 | . . . . . . . . . 12 Rewire 1 | . . . . 1 . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Garrison -9/Recycling -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 5) 301 | -10/Materials | Build established: Mutant 314 | -10/Materials | Entered another Materials area 314 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 326 | -9/Materials | Discovered new exit (range 4) 465 | -9/Materials | Entered Storage 657 | -9/Storage | Build established: Gunner 953 | -9/Storage | Garrison activated, responded to threat 986 | -9/Storage | Identified exit to Garrison 986 | -9/Storage | Entered Garrison 1018 | -9/Garrison | Installed Relay Interface Framework 1168 | -9/Garrison | Triggered checkpoint 1188 | -9/Garrison | Garrison Relay disabled 1204 | -9/Garrison | Triggered checkpoint 1302 | -9/Garrison | Triggered checkpoint 1371 | -9/Garrison | Discovered new exit (range 17) 1436 | -9/Garrison | Triggered checkpoint 1473 | -9/Garrison | Garrison Relay disabled 1535 | -9/Garrison | Entered Recycling 2024 | -9/Recycling | Discovered new exit (range 17) 2106 | -9/Recycling | Entered Factory 2106 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 2311 | -7/Factory | Discovered new exit (range 21) 2642 | -7/Factory | Build established: Tank 2959 | -7/Factory | Identified exit to Garrison 2959 | -7/Factory | Entered Garrison 2959 | -7/Garrison | Accompanied by 1 ally 3047 | -7/Garrison | Build established: Gladiator 3061 | -7/Garrison | Expanded RIF knowledge: Threat Obfuscation 3065 | -7/Garrison | Discovered new exit (range 12) 3080 | -7/Garrison | Entered Factory 3603 | -7/Factory | Garrison activated, responded to threat 3681 | -7/Factory | Lost 3 parts (1p2w) 3717 | -7/Factory | Discovered new exit (range 9) 3721 | -7/Factory | Identified exit to Garrison 3721 | -7/Factory | Entered Garrison 3721 | -7/Garrison | Accompanied by 2 allies 3777 | -7/Garrison | Triggered checkpoint 3793 | -7/Garrison | Core integrity fell below 50% 3838 | -7/Garrison | Core integrity fell below 20% 3843 | -7/Garrison | Discovered new exit (range 18) 3847 | -7/Garrison | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 03830_ Field strength at 40. 03831_ Field strength at 28. 03832_ Administrator 4a reveals location of phase wall. 03832_ Administrator 4a reveals location of Stasis Trap. 03832_ Field strength at 11. 03833_ Stasis field depleted. 03833_ Triggered Stasis Trap. 03833_ A bubble of rippling energy engulfs the area. 03833_ Field strength at 88. 03833_ Field strength at 76. 03834_ Field strength at 61. 03834_ Xenon Bombardment Thruster destroyed. 03835_ Field strength at 51. 03836_ Field strength at 32. 03837_ Field strength at 22. 03838_ Field strength at 8. 03838_ Stasis field depleted. 03841_ P-60 Hacker resets S-27 Virus, system corruption cleaned. 03843_ EXIT=FOUND 03847_ Y-54 Guardian springs to life. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????###################?????????????????????? | | ???????? #?????????????????????? | | ???????? #?????????????????????? | | ???????? #?????????????????????? | | ???????# #?????????????????????? | | ???????# #?????????????????????? | | ???????# #?????????????????????? | | ???????# #?????????????????????? | | ???????#g @ ############??????????? | | ??????g #??????????? | | ?????? g < s #??????????? | | ???????# ######### #??????????? | | ???????# #???????# #??????????? | | ???????? #???????# #??????????? | | ???????? #???????# #??????????? | | ???????? #???????/ #??????????? | | ????????? #???????# #??????????? | | ????????? #???????# #??????????? | | ?????????? #???????# #??????##### | | ?????????? #???????# #??????# | | ??????????######YYY#########???????# #??????# | | ???????????????####????????????????#^ ####???# ## | | ???????????????????????????????????#^ / #???# #? | | ???????????????????????????????????# ## #???# ## | | ???????????????????????????????????# #??#???# + | | ???????????????????????????????????# ######## ## | | ???????????????????????????????????# ## ## #? | | ??????????????????????????????????## ## # ## | | ??????????????????????????????????# ! # | | ??????????????????????????????????# =% | | ??????????????????????????????????# % | | ??????????????????????????????????# ## # | | ??????????????????????????????????# ## ## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 65 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 63 Targeting Accuracy 6 Melee Accuracy 6 Recoil Reduction 3 Force Boost 20 Relay Coupler Types 2 Relay Coupler Value 45 Item Schematics ----------------- Flight Unit | -9/Recycling | Hacked Datajack | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Oppo Buddy You Will Be Upgraded Challenges ------------ None Game ------ Seed VampiricDroneBroadsword Manual? 0 Play Time 00:52:41 Cumulative 42.5 hours Start 2026.08.21 @ 08:36:36 End 2026.08.21 @ 09:30:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 30 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ab36a7a3-f0f4-43ad-85f9-680cd13c189c