Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.24 @ 19:27:42

Player: Rainynight

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (25)      125
Value Destroyed (503)      503
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (14)                 14
              TOTAL SCORE: 1442

 Bonus
-------
Follower Combat Kills      14

 Cogmind 
---------
Core Integrity             0/250
Matter                     270/300
Energy                     58/250
System Corruption          0%
Temperature                Cool (6)
Movement                   Treading (480) Ox4
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
        Compact Wheel
>               --- UTILITY (2) ------
                Heat Sink
                Huge Storage Unit
>               --- WEAPON (2) -------
      Makeshift Laser
                Beam Cannon
>               --- INVENTORY (25) ---
          Light Treads
                Wheel
                Wheel
                Heat Sink
  High-capacity Matter Pod (200)
      Makeshift Sensor Array
      Makeshift Terrain Scanner
      Makeshift Hacking Suite
                EM Pulse Gun
          Heavy EM Pulse Gun
          Heavy EM Pulse Gun
          Heavy EM Pulse Gun
          Heavy EM Pulse Gun
                Particle Gun
                Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
           Mini Grenade Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
        Compact Wheel
>               --- UTILITY ----------
       Improved Heat Sink
                Huge Storage Unit
>               --- WEAPON -----------
      Makeshift Laser
                Beam Cannon
>               --- INVENTORY --------
                Ion Engine
          Light Treads
          Light Treads
                Wheel
                Wheel
                Heat Sink
                Heat Sink
  High-capacity Matter Pod
      Makeshift Sensor Array
      Makeshift Hacking Suite
                EM Pulse Gun
          Heavy EM Pulse Gun
          Heavy EM Pulse Gun
          Heavy EM Pulse Gun
          Heavy EM Pulse Gun
                Particle Gun
                Beam Cannon
                Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
           Mini Grenade Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Protection               Weapon Shielding
Weapon                     Beam Cannon
  Energy Gun               Makeshift Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             37   | .   17  13  3   4   
  Power                    4    | .   1   1   1   1   
    Engine                 3    | .   .   1   1   1   
    Core                   1    | .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               13   | .   8   3   1   1   
    Treads                 8    | .   5   2   .   1   
    Leg                    .    | .   .   .   .   .   
    Wheel                  5    | .   3   1   1   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | .   2   2   .   1   
    Device                 3    | .   1   1   .   1   
    Storage                1    | .   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   15   | .   6   7   1   1   
    Energy Gun             1    | .   .   .   1   .   
    Energy Cannon          6    | .   1   4   .   1   
    Ballistic Gun          4    | .   3   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               4    | .   2   2   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 8    | .   .   4   .   4   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   1   .   1   
  Utility                  2    | .   .   1   .   1   
  Weapon                   3    | .   .   2   .   1   
  Highest Loss Streak      4    | .   .   3   .   4   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     98   | .   93  99  100 98  
  Engine                   9    | .   5   7   14  14  
  Core                     4    | .   8   6   .   .   
  Treads                   14   | .   17  14  14  13  
  Wheel                    12   | .   9   13  14  14  
  Device                   12   | .   8   13  14  13  
  Storage                  14   | .   14  14  14  14  
  Energy Gun               4    | .   .   .   8   14  
  Energy Cannon            16   | .   .   24  19  14  
  Ballistic Gun            7    | .   27  2   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             92   | 13  88  92  92  91  
  Greatest Support         40   | 20  40  10  16  16  
  Greatest Overweight (x)  9    | .   8   9   9   5   
  Average Overweight (x)   6    | .   5   8   5   5   
Largest Inventory Capacity 25   | .   25  25  25  25  
  Average Capacity         24   | .   21  25  25  25  
  Most Carried             25   | .   20  25  25  25  
  Average Carried          21   | .   14  23  24  24  
  Final Capacity           25   | 8   25  25  25  25  
  Final Carried            25   | 6   20  24  25  21  

 Class Distribution 
--------------------
 94% | Mutant
  5% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
 Commander-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Jun Mat Min Exi Min 
Matter Collected           946  | 200 312 166 268 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            894  | .   339 171 360 24  
  Parts                    52   | .   19  15  15  3   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Combat Hostiles Destroyed  21   | .   11  8   .   2   
  Guns                     7    | .   6   .   .   1   
  Cannons                  3    | .   .   2   .   1   
  AOE                      11   | .   5   6   .   .   
Classes Destroyed          5    | .   4   1   .   .   
  Worker                   1    | .   1   .   .   .   
  Builder                  2    | .   .   2   .   .   
  Recycler                 1    | .   1   .   .   .   
  Swarmer                  11   | .   3   6   .   2   
  Grunt                    10   | .   8   2   .   .   
Best Kill Streak           5    | .   5   3   .   2   
  Combat Bots Only         4    | .   4   3   .   2   
Max Kills in Single Turn   2    | .   2   2   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   2   2   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Jun  Mat  Min  Exi  Min  
Damage Taken               1352 | .    506  334  .    512  
  Core                     261  | .    64   41   .    156  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  14   | .    .    14   .    .    
  Regen/Repaired (Parts)   136  | .    136  .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              115  | .    43   25   39   8    
  Largest                  2    | .    2    2    2    2    
  Hottest                  120  | .    40   120  120  110  
Shots Fired                218  | .    79   45   78   16   
  Gun                      118  | .    72   14   24   8    
  Cannon                   89   | .    .    27   54   8    
  Launcher                 11   | .    7    4    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  86   | .    72   14   .    .    
  Thermal                  121  | .    .    27   78   16   
  Explosive                11   | .    7    4    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         15   | .    10   6    15   2    
  Robot Miss Streak        3    | .    3    2    2    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    4    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           142  | .    57   29   50   6    
  Core Hits                51   | .    23   11   13   4    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         3    | .    .    .    2    1    
    Burn                   3    | .    .    .    2    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2779 | .    983  766  910  120  
  Guns                     853  | .    417  107  261  68   
  Cannons                  976  | .    .    275  649  52   
  Explosions               944  | .    566  378  .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  6    | .    .    6    .    .    
  Kinetic                  524  | .    417  107  .    .    
  Thermal                  1384 | .    .    354  910  120  
  Explosive                865  | .    566  299  .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            126  | .    72   32   22   .    
  Projectiles              34   | .    .    12   22   .    
  Explosions               92   | .    72   20   .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      47   | .    .    47   .    .    
  Shots                    2    | .    .    2    .    .    
  Rammed                   1    | .    .    1    .    .    
Targets Rammed             1    | .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        162  | .    33   162  74   40   
  Average Temperature      26   | .    10   46   22   13   
  Received Heat Transfer   435  | .    288  141  .    6    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    
  Heat Transferred         3023 | .    .    692  1998 333  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Peak Influence             214  | .   191 214 .   124 
  Initial                  74   | .   .   74  .   .   
  Average                  83   | .   131 41  .   112 
Maximum Alert Level        1    | .   .   1   .   .   
  Low Security (%)         99   | .   100 99  .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   4   .   .   .   
  Investigation            2    | .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Jun Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              30   | .   17  7   .   6   
  Peak Tracking Total      5    | .   5   3   .   4   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Jun Mat Min Exi Min 
Machines Disabled          1    | .   .   1   .   .   
  Max in Single Turn       1    | .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Jun Mat Min Exi Min 
Machines Accessed          9    | .   5   .   4   .   
  Terminals                4    | .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                62   | .   13  .   49  .   
  Successful               54   | .   5   .   49  .   
  Failed                   8    | .   8   .   .   .   
    Catastrophic           3    | .   3   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   4    | .   3   .   1   .   
  Terminals                9    | .   9   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   4   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             52   | .   3   .   49  .   
  Record                   49   | .   .   .   49  .   
  Branch Access Points     1    | .   1   .   .   .   
  Zone Layout              2    | .   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   5   .   .   .   
  Full Trace Events        2    | .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     26   | .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Jun Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             2    | .   .   .   2   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Jun Mat Min Exi Min 
Total Allies               6    | .   .   1   2   3   
  Largest Group            5    | .   .   1   2   5   
  Highest-Rated Group      69   | .   .   31  31  69  
  Highest-Rated Ally       31   | .   .   31  31  21  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               7    | .   .   .   .   7   
  Total Damage             55   | .   .   .   .   55  
  Kills                    2    | .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   3   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Jun  Mat  Min  Exi  Min  
Turns Passed               3151 | .    742  1060 1083 266  
Spaces Moved               1436 | 1    318  466  514  137  
  Core                     .    | .    .    .    .    .    
  Treads                   66   | .    66   .    .    .    
  Legs                     31   | 1    30   .    .    .    
  Wheels                   1339 | .    222  466  514  137  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            120  | 120  120  200  175  175  
  Average Speed            189  | 120  185  204  182  175  
  Slowest Speed            320  | 120  320  215  215  175  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       47   | 2    37   67   92   41   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    1    .    
  Known Exits Taken        1    | .    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    
Scrap Searched             3    | .    .    1    .    2    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          87   | .    41   46   .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      87   | .    41   46   .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Jun Mat Min Exi Min 
Total                      1666 | .   406 523 588 149 
  Wait                     9    | .   1   6   2   .   
  Move                     1432 | .   317 465 513 137 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  37   | .   19  9   9   .   
  Fast Attach              6    | .   3   2   1   .   
  Attach                   11   | .   3   4   .   4   
  Detach                   3    | .   2   1   .   .   
  Swap                     20   | .   11  7   2   .   
  Drop                     21   | .   7   3   11  .   
  Fire                     115  | .   43  25  39  8   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    1    | .   .   1   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   11   | .   .   .   11  .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 0)
    1 | -11/Junkyard  | Entered Materials
  133 | -10/Materials | Identified exit to Mines
  305 | -10/Materials | Build established: Mutant
  653 | -10/Materials | Repaired Lgt. Treads
  743 | -10/Materials | Entered Mines
  762 | -10/Mines     | Learned location of Zion (-6)
  829 | -10/Mines     | Discovered new exit (range 8)
  884 | -10/Mines     | Lost 3 parts (1u2w)
 1365 | -10/Mines     | Learned 8 Materials zone layouts
 1704 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1791 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1793 | -10/Mines     | Discovered new exit (range 5)
 1803 | -10/Mines     | Entered Exiles
 1803 | -10/Exiles    | Found Exiles lab destroyed
 1803 | -10/Exiles    | Accompanied by 1 ally
 2865 | -10/Exiles    | Discovered new exit (range 14)
 2886 | -10/Exiles    | Entered Mines
 2886 | -9/Mines      | Accompanied by 2 allies
 2889 | -9/Mines      | Core integrity fell below 50%
 2967 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2999 | -9/Mines      | Discovered new exit (range 7)
 3120 | -9/Mines      | Assembled infested the area
 3125 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 3143 | -9/Mines      | Core integrity fell below 20%
 3152 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
03123_ Found 32 Matter.
03125_ A derelict emerges from the shadows: "You need to get out of here!
  I've been tracking a group of Assembled to figure out where they're
  coming from, and they're closing on this area, come on!"
03135_ D-53 Grenadier unfolds itself.
03135_ Mercenary 2a destroyed.
03135_ Trooper 2b destroyed.
03135_ *Trash-2000 destroyed.
03137_ Mercenary 1a destroyed.
03137_ Trooper 2a destroyed.
03139_ Lgt. Treads destroyed.
03139_ Imp. Heat Sink destroyed.
03139_ D-53 Grenadier destroyed.
03142_ The unstable cave ceiling collapses. <x3>
03144_ Ion Engine destroyed.
03146_ The unstable cave ceiling collapses.
03146_ Aluminum Leg crushed.
03147_ D-53 Grenadier suffers critical hit (Burn).
03150_ The unstable cave ceiling collapses.
03150_ Beam Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
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| ???????????????????##                    <  """  # |
| ????????????????????#   d         #### #    """    |
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| ????????????????????#         ##  ???##?#        # |
| ????????????????????#        ######?????#          |
| ????????????????????##        #????????##          |
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| ??????????????????#      !% ##??#                  |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Weapon Shielding           33
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GravitonFlakProjector
  Manual?         0
Play Time         00:16:26
  Cumulative      338.5 hours
  Start           2023.11.24 @ 19:12:02
  End             2023.11.24 @ 19:27:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          366
  Rogue           339
  Adventurer      2
  Explorer        25
Win Type          -
  Total           20
  Types           17/1/0/2/0/0/0/0/0
Lore%             76
Gallery%          83
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 072b1665-34f3-4afc-9170-94ce599f14a5