Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.02 @ 01:17:17 // Halloween2020/ForbiddenLore Player: Odoacre Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (32) 160 Value Destroyed (1120) 1120 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (334) 334 TOTAL SCORE: 3214 Bonus ------- Pacifist 200 High Alert Combat Kills 134 Cogmind --------- Core Integrity 0/550 Matter 299/300 Energy 98/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Advanced Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Datajack Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit > --- WEAPON ----------- Beam Rifle EM Pulse Cannon Flak Cannon > --- INVENTORY -------- Improved Datajack [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Advanced Visual Processing Unit Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 2 | . . 1 1 Utility . | . . . . Weapon 1 | . . . 1 Parts Attached 42 | 6 4 6 26 Power 6 | 1 . . 5 Engine 4 | 1 . . 3 Core 2 | . . . 2 Reactor . | . . . . Propulsion 18 | 2 3 3 10 Treads 1 | . . . 1 Leg 6 | . . 1 5 Wheel 7 | 2 . 2 3 Hover 4 | . 3 . 1 Flight . | . . . . Utility 5 | 1 1 1 2 Device 1 | . 1 . . Storage 3 | 1 . 1 1 Processor 1 | . . . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 13 | 2 . 2 9 Energy Gun 1 | . . . 1 Energy Cannon 2 | . . . 2 Ballistic Gun 7 | 2 . 2 3 Ballistic Cannon 1 | . . . 1 Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 24 | . . 3 21 Power 5 | . . 1 4 Propulsion 10 | . . 1 9 Utility 2 | . . . 2 Weapon 7 | . . 1 6 Highest Loss Streak 7 | . . 2 7 Average Slot Usage (%) 67 | . 98 70 61 Engine 6 | . 14 9 4 Core 3 | . . . 5 Leg 6 | . . 1 9 Wheel 8 | . 18 8 6 Hover 4 | . 9 11 2 Device 5 | . 12 11 3 Storage 9 | . 14 11 8 Processor 3 | . . . 4 Energy Cannon 3 | . . . 5 Ballistic Gun 9 | . 28 17 4 Ballistic Cannon 2 | . . . 4 Launcher 1 | . . . 2 Naked Turns . | . . . . Heaviest Build 35 | 11 12 17 35 Greatest Support 35 | 32 32 32 35 Greatest Overweight (x) 6 | . . 1 6 Average Overweight (x) . | . . . . Largest Inventory Capacity 14 | 6 6 8 14 Average Capacity 7 | 5 6 7 7 Most Carried 7 | 1 5 7 4 Average Carried 2 | . 2 5 1 Final Capacity 8 | 6 6 8 4 Final Carried 5 | 1 5 5 1 Class Distribution -------------------- 81% | Mutant 16% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1015 | 159 . 271 585 Remotely . | . . . . Salvage Created 1039 | . . 271 768 Parts 59 | . . 17 42 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . . . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 26 | . . 6 20 Guns 7 | . . 6 1 Cannons 8 | . . . 8 AOE 11 | . . . 11 Classes Destroyed 6 | . . 1 5 Builder 4 | . . . 4 Tunneler 1 | . . . 1 Operator 1 | . . . 1 Swarmer 4 | . . . 4 Grunt 18 | . . 6 12 Sentry 4 | . . . 4 Best Kill Streak 7 | . . 3 7 Combat Bots Only 6 | . . 3 6 Max Kills in Single Turn 3 | . . 1 3 Gunslinging . | . . . . Exploded 3 | . . . 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2692 | . . 520 2172 Core 735 | . . 165 570 Absorbed by Shields . | . . . . Core Remaining (%) 86 | 100 100 58 . Volleys Fired 78 | . . 24 54 Largest 3 | . . 2 3 Hottest 130 | . . 43 130 Shots Fired 142 | . . 44 98 Gun 71 | . . 44 27 Cannon 52 | . . . 52 Launcher 19 | . . . 19 Special . | . . . . Kinetic 93 | . . 44 49 Thermal 2 | . . . 2 Explosive 19 | . . . 19 Electromagnetic 28 | . . . 28 Robot Hit Streak 15 | . . 7 15 Robot Miss Streak 13 | . . 1 13 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 88 | . . 28 60 Core Hits 62 | . . 11 51 Critical Hits 1 | . . 1 . Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2595 | . . 388 2207 Guns 569 | . . 371 198 Cannons 746 | . . . 746 Explosions 1231 | . . . 1231 Melee . | . . . . Ramming 49 | . . 17 32 Kinetic 793 | . . 371 422 Thermal 14 | . . . 14 Explosive 1231 | . . . 1231 Electromagnetic 508 | . . . 508 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . 1 4 Average Corruption 1 | . . 1 3 Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 39 | . . . 39 Projectiles . | . . . . Explosions 39 | . . . 39 Melee . | . . . . Knockbacks 5 | . . . 5 Impact . | . . . . Kinetic 5 | . . . 5 Secondary . | . . . . Self-Inflicted Damage 114 | . . 8 106 Shots 3 | . . . 3 Rammed 12 | . . 7 5 Targets Rammed 13 | . . 7 6 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 560 | . . 15 560 Average Temperature 170 | . . 8 180 Received Heat Transfer 1086 | . . 249 837 Effects 19 | . . . 19 Shutdowns 4 | . . . 4 Energy Bleed 4 | . . . 4 Interference 2 | . . . 2 Short Circuit 1 | . . . 1 Damage (minor) 3 | . . . 3 Damage (major) 5 | . . . 5 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 6 | . . . 6 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 37 | . . . 37 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 675 | . 15 180 675 Initial 71 | . . 5 71 Average 345 | . 1 86 485 Maximum Alert Level 2 | . . . 2 Low Security (%) 42 | 100 100 100 14 Level 1 4 | . . . 6 Level 2 53 | . . . 78 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 12 | . 1 3 8 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 8 | . 1 3 4 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Construction Impeded 2 | . . . 2 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . . 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 53 | . 1 17 35 Peak Tracking Total 8 | . 2 8 7 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . . 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 7 | . . . 7 Max in Single Turn 2 | . . . 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 1 | . . . 1 Terminals 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 3 | . . . 3 Successful . | . . . . Failed 3 | . . . 3 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 3 | . . . 3 Terminals 3 | . . . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . . 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 996 | 41 92 188 675 Spaces Moved 683 | 33 101 129 420 Core 23 | 3 . . 20 Treads . | . . . . Legs 199 | . . 5 194 Wheels 351 | 30 57 58 206 Hover 110 | . 44 66 . Flight . | . . . . Fastest Speed 50 | 50 56 56 50 Average Speed 102 | 95 80 79 115 Slowest Speed 350 | 100 100 150 350 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 3 30 16 40 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 119 | . . . 119 Melee . | . . . . Projectile . | . . . . AOE 119 | . . . 119 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 833 | 39 108 170 516 Wait . | . . . . Move 680 | 32 100 128 420 Hop . | . . . . Pick Up 9 | 1 4 2 2 Fast Attach 29 | 6 1 1 21 Attach 6 | . . 1 5 Detach . | . . . . Swap 7 | . 3 4 . Drop 11 | . . 3 8 Fire 78 | . . 24 54 Melee . | . . . . Ram 11 | . . 7 4 Kick 2 | . . . 2 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 42 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Discovered new exit (range 8) 134 | -10/Materials | Entered another Materials area 134 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 307 | -9/Materials | Discovered new exit (range 15) 318 | -9/Materials | Build established: Mutant 322 | -9/Materials | Entered another Materials area 322 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 589 | -8/Materials | Lost 5 parts (1n1u3w) 700 | -8/Materials | Lost 4 parts (1p2n1w) 857 | -8/Materials | Core integrity fell below 50% 897 | -8/Materials | Lost 3 parts (1p2n) 970 | -8/Materials | Core integrity fell below 20% 997 | -8/Materials | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 00939_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M004. 00947_ U-05 Engineer lays Concrete. 00947_ Med. Storage Unit destroyed. 00950_ Aluminum Leg destroyed. 00953_ Triggered Alarm Trap. 00953_ An alarm sounds. 00953_ ALERT: Alarm triggered, dispatching investigation squad. 00955_ U-05 Engineer lays Concrete. 00968_ EM Pulse Cannon destroyed. 00981_ Slammed into K-01 Serf. 00983_ Minigun destroyed. 00986_ Carbon-fiber Leg destroyed. 00986_ Slammed into W-25 Informer. 00994_ Slammed into A-02 Transporter. 00994_ Wheel destroyed. 00994_ System corrupted by crushing effect (+3). 00994_ A-02 Transporter sends out distress signal. 00995_ Slammed into A-02 Transporter. 00995_ Destabilizing: System corrupted (+1). 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