Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.09.05 @ 03:41:11 Player: cptwinky Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (11) 55 Value Destroyed (533) 533 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (9198) 9198 TOTAL SCORE: 17326 Bonus ------- High Alert Combat Kills 20 Follower Combat Kills 1634 Met Imprinter 300 Was Imprinted 300 Win 3000 Win Speed 3944 Cogmind --------- Core Integrity 441/1600 Matter 239/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (13) ----- Hacking Drone Bay (1/1) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Reaction Control System Enhanced Hardcell Cannon Plasma Cutter Peak State ------------ > --- POWER ------------ Backup Power I Backup Power I > --- PROPULSION ------- Gravmag Array VTOL Module VTOL Module Nuclear Pulse Array > --- UTILITY ---------- Improved Reaction Control System Hacking Suite System Restoration Module > --- WEAPON ----------- Backup Laser I Variable Charge Gun > --- INVENTORY -------- Cooled VTOL Module Impulse Thruster Array Hacking Drone Bay Plasma Cutter [Rating: 50] Favorites ----------- Power Backup Power I Engine Backup Power I Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion VTOL Module Treads Biometal Heavy Treads Leg Aluminum Leg Hover Unit Linear Gravjet Flight Unit VTOL Module Utility Improved Reaction Control System Device Improved Reaction Control System Storage Zionite Biocell Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Zionite Light Carapace Weapon Light Assault Rifle Energy Gun Zionite Laser-S Energy Cannon Advanced Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Enhanced Hardcell Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 6 2 . . 2 2 2 2 Power 1 | . . . . . . . 1 . . . . . . . Propulsion 6 | . . . 1 . . . 2 1 . . 1 1 . . Utility 11 | . . . 1 . . . 3 1 . . 1 1 2 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 62 | . 4 2 2 1 1 3 3 4 . 16 8 10 3 5 Power 2 | . . . . . . . . . . 2 . . . . Engine . | . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . 1 . . . . Reactor 1 | . . . . . . . . . . 1 . . . . Propulsion 29 | . 2 2 2 . . 2 1 . . 6 5 6 1 2 Treads 1 | . . . . . . . . . . . . . . 1 Leg 7 | . . 2 . . . 1 . . . . . 4 . . Wheel . | . . . . . . . . . . . . . . . Hover 8 | . . . . . . . . . . 2 4 2 . . Flight 13 | . 2 . 2 . . 1 1 . . 4 1 . 1 1 Utility 21 | . . . . . 1 . 2 3 . 6 1 4 1 3 Device 9 | . . . . . 1 . . 1 . 2 1 1 . 3 Storage 1 | . . . . . . . . . . 1 . . . . Processor 4 | . . . . . . . 2 . . . . 2 . . Hackware 4 | . . . . . . . . 1 . 1 . 1 1 . Protection 3 | . . . . . . . . 1 . 2 . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 10 | . 2 . . 1 . 1 . 1 . 2 2 . 1 . Energy Gun 3 | . . . . . . . . . . 2 1 . . . Energy Cannon 1 | . . . . . . . . 1 . . . . . . Ballistic Gun 2 | . 2 . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . 1 . Launcher 1 | . . . . 1 . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . 1 . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . 1 . 2 . . 5 . 2 . . Parts Lost 22 | . . . . . . 1 2 2 . 3 5 4 1 4 Power 1 | . . . . . . . . . . . . . 1 . Propulsion 13 | . . . . . . 1 1 . . 1 4 4 . 2 Utility 6 | . . . . . . . 1 1 . 1 1 . . 2 Weapon 2 | . . . . . . . . 1 . 1 . . . . Highest Loss Streak 4 | . . . . . . 1 2 1 . 2 3 4 1 2 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 4 | 3 3 3 4 4 4 4 4 4 3 3 3 3 3 3 Power . | . . . . . . . . . . . . . . . Propulsion 1 | 1 2 3 1 1 2 1 . 1 . 2 2 1 1 . Utility . | . . . . . . 1 1 1 1 . 1 1 . 1 Weapon . | 1 . . 2 2 1 . 1 . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 8 | . 3 . 1 . . . 1 . 2 . . . . 1 Power 1 | . 1 . . . . . . . . . . . . . Propulsion 3 | . 2 . 1 . . . . . . . . . . . Utility 2 | . . . . . . . . . 1 . . . . 1 Weapon 2 | . . . . . . . 1 . 1 . . . . . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 10 | . 21 38 9 1 . 4 8 2 5 33 7 19 9 4 Leg 1 | . . 17 . . . 2 . . . . . 3 . . Hover 1 | . . . . . . . . . . 4 4 2 . . Flight 2 | . 6 . 9 . . 2 2 . 5 13 . . 3 1 Device 1 | . . . . . . . . . . 5 1 1 . 1 Ballistic Gun 1 | . 15 21 . . . . . . . . . . . . Peak Build Rating 50 | . 4 4 4 2 9 9 14 11 8 50 35 40 34 28 Average Rating 11 | . 1 3 1 . . 2 6 5 6 31 11 26 24 15 On Entrance 1 | . . . . . . 1 1 2 2 3 3 3 2 3 Avg Prop Armor Cover (%) 5 | . . . . . . 7 . . . 7 10 19 . 7 Naked Turns 1382 | . 29 22 69 89 476 153 38 146 3 36 187 5 33 96 Heaviest Build 14 | . 2 2 . . . 3 3 9 . 14 7 1 13 13 Greatest Support 75 | 3 8 20 8 3 3 8 4 3 5 21 28 30 16 75 Greatest Overweight (x) 4 | . . . . . . . . 2 . 2 2 . 4 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 3 3 3 4 4 4 4 4 4 4 4 4 4 3 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 4 5 5 4 4 4 5 5 5 4 5 3 Class Distribution -------------------- 91% | Mutant 3% | Sprinter 3% | Messiah-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Messiah-Sprinter | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Res Res Acc Matter Collected 1371 | 170 29 41 . 188 10 35 40 36 . 178 123 50 366 105 Remotely . | . . . . . . . . . . . . . . . Salvage Created 240 | . 29 41 . 63 . . . . . . . . . 107 Parts 18 | . 5 4 . 4 . . . . . . . . . 5 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Res Res Acc Combat Hostiles Destroyed 11 | . 2 1 . 6 . . . . . . . . . 2 Guns 3 | . 2 1 . . . . . . . . . . . . Cannons 2 | . . . . . . . . . . . . . . 2 AOE 6 | . . . . 6 . . . . . . . . . . Classes Destroyed 4 | . 1 1 . . . . . . . . . . . 2 Swarmer 5 | . 2 . . 3 . . . . . . . . . . Grunt 4 | . . 1 . 3 . . . . . . . . . . Brawler 1 | . . . . . . . . . . . . . . 1 Programmer 1 | . . . . . . . . . . . . . . 1 Best Kill Streak 6 | . 1 1 . 6 . . . . . . . . . 2 Combat Bots Only 6 | . 1 1 . 6 . . . . . . . . . 2 Max Kills in Single Turn 2 | . 1 1 . 2 . . . . . . . . . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . . 2 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Res Res Acc Hostile Shots Fired 541 | . 6 11 21 15 . 27 50 21 . 48 32 69 23 218 Missed 268 | . 2 4 10 5 . 14 26 13 . 27 9 31 14 113 Hits 273 | . 4 7 11 10 . 13 24 8 . 21 23 38 9 105 Melee 1 | . . . . . . . 1 . . . . . . . Projectile 272 | . 4 7 11 10 . 13 23 8 . 21 23 38 9 105 Critical Strikes 7 | . . . . . . 1 2 . . . 2 . . 2 Part Disruptions 2 | . . . . . . . . 1 . . . . . 1 Damage Taken 5796 | . 35 84 167 152 . 218 328 495 . 344 656 965 187 2165 Core 3065 | . 20 63 139 135 . 100 246 303 . 119 416 262 103 1159 Absorbed by Shields . | . . . . . . . . . . . . . . . Ignored by Resistances 57 | . . . . . . . . . . . 57 . . . Core Remaining (%) 62 | 100 . 66 . . . 6 71 . . 57 63 79 92 27 Volleys Fired 73 | . 4 6 . 8 . . . 8 . . 3 . 32 12 Largest 2 | . 2 2 . 1 . . . 1 . . 1 . 1 1 Hottest 225 | . 40 40 . 33 . . . 98 . . 225 . 58 58 Shots Fired 83 | . 8 12 . 8 . . . 8 . . 3 . 32 12 Gun 23 | . 8 12 . . . . . . . . 3 . . . Cannon 52 | . . . . . . . . 8 . . . . 32 12 Launcher 8 | . . . . 8 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 64 | . 8 12 . . . . . . . . . . 32 12 Thermal 11 | . . . . . . . . 8 . . 3 . . . Explosive 8 | . . . . 8 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 13 | . 3 3 . 5 . . . . . . . . 7 13 Robot Miss Streak 2 | . 1 2 . . . . . . . . . . 2 2 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 32 | . 5 7 . 3 . . . . . . . . 8 9 Core Hits 21 | . 3 2 . 9 . . 1 . . . . . 2 4 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 2 | . . . . . . . . . . . . . 1 1 Blast 2 | . . . . . . . . . . . . . 1 1 Melee Attacks 9 | . . . . . . 1 4 4 . . . . . . Impact 9 | . . . . . . 1 4 4 . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 1392 | . 35 56 . 491 . . 5 1 . . . . 342 462 Guns 91 | . 35 56 . . . . . . . . . . . . Cannons 802 | . . . . . . . . . . . . . 342 460 Explosions 491 | . . . . 491 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 8 | . . . . . . . 5 1 . . . . . 2 Kinetic 893 | . 35 56 . . . . . . . . . . 342 460 Thermal . | . . . . . . . . . . . . . . . Explosive 491 | . . . . 491 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . 8 3 9 9 4 1 . 3 Average Corruption 5 | . . . . . . . 8 1 6 8 3 1 . 2 Corruption Purged 3 | . . . . . . . . . . 3 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 22 | . . . . . . . 1 . 2 10 6 . . 3 Message Errors 4 | . . . . . . . . . . 2 2 . . . Matter Fused 8 | . . . . . . . . . 1 3 2 . . 2 Heat Flow Errors 2 | . . . . . . . . . . 2 . . . . Energy Discharges 3 | . . . . . . . . . 1 1 . . . 1 Parts Rejected 1 | . . . . . . . . . . 1 . . . . Data Loss (minor) 4 | . . . . . . . 1 . . 1 2 . . . Overload Shots 3 | . . . . . . . . . . . 3 . . . Overflow Damage 61 | . . . . 50 . . . . . . . . . 11 Projectiles 11 | . . . . . . . . . . . . . . 11 Explosions 50 | . . . . 50 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 3 | . . . . . . . . . . . . . . 3 Impact . | . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . . . . 3 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 30 | . . . . 28 . . 2 . . . . . . . Shots 1 | . . . . 1 . . . . . . . . . . Rammed 3 | . . . . . . . 1 1 . . . . . 1 Targets Rammed 3 | . . . . . . . 1 1 . . . . . 1 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 250 | . . 1 . 9 . 11 3 112 . 250 142 . . . Average Temperature 62 | . . 1 . 7 . 11 3 48 . 119 75 . . . Received Heat Transfer 789 | . . 45 60 63 . 72 126 18 . 84 9 111 12 189 Effects 1 | . . . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Res Res Acc Maximum Alert Level 2 | . . . . . . . 2 . . . . 1 1 2 Low Security (%) 92 | 100 100 100 100 100 . . 72 100 100 100 100 96 74 80 Level 1 4 | . . . . . . . 12 . . . . 3 25 6 Level 2 2 | . . . . . . . 15 . . . . . . 13 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 451 | . 93 51 21 180 . . 432 191 52 105 113 353 223 451 Initial 192 | . . 36 6 . . . . 168 37 22 51 25 192 96 Average 96 | . 43 32 3 111 . . 149 158 39 51 38 58 190 172 Influence Increases 2836 | . 113 41 15 190 . 60 487 178 15 292 159 583 148 555 Destroy 0b10 Robot/C 880 | . 40 20 . 120 . . 60 60 . 80 60 180 40 220 Destroy 0b10 Robot/NC 20 | . . . . . . . . . . 5 . 5 10 . Destroy Leader 210 | . 10 . . 20 . . 20 30 . 10 30 20 20 50 Allied During Kill 181 | . . . . . . . 13 21 . 17 21 34 15 60 Successful Hack 49 | . 18 6 . . . . . 8 . 5 . . 12 . Disable Machine 120 | . . . . . . . 30 30 . 15 15 30 . . Anti-Garrison Action 350 | . . . . . . . 150 . . . . 200 . . Destroy Structure 231 | . . . . 50 . . 19 14 . 10 18 24 36 60 Partial Spotted 60 | . . . 15 . . . . . 15 15 . . 15 . Lose Combat Pursuer 735 | . 45 15 . . . 60 195 15 . 135 15 90 . 165 Influence Decreases 2405 | . 20 117 32 40 150 60 142 417 89 219 215 289 331 284 Entered New Map 767 | . . 57 11 . 150 . . 177 69 10 54 24 151 64 Time Decay 1126 | . 20 60 21 40 . 20 82 160 20 129 154 150 130 140 Lost Part 147 | . . . . . . . 20 20 . 10 7 40 10 40 Lost Ally 365 | . . . . . . 40 40 60 . 70 . 75 40 40 Squads Dispatched 17 | . . . 1 . . . 6 2 . 1 1 3 . 3 Investigation 4 | . . . . . . . 2 1 . . . 1 . . Extermination 5 | . . . . . . . . 1 . 1 1 1 . 1 Reinforcement 6 | . . . 1 . . . 2 . . . . 1 . 2 Assault 2 | . . . . . . . 2 . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Res Res Acc Distress Signals 7 | . . . 1 . . . 1 . . . . . 1 4 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 155 | . 7 2 10 6 . 10 25 6 4 22 5 21 8 29 Peak Tracking Total 17 | . 3 2 10 3 . 7 13 2 4 9 3 8 4 17 Tactical Retreats 20 | . 2 1 . . . 1 4 1 . 2 1 4 . 4 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Res Res Acc Traps Triggered 3 | . . . . . . . . 2 . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Res Res Acc Machines Disabled 9 | . . . . . . . 3 2 . 1 1 2 . . Max in Single Turn 1 | . . . . . . . . 1 . . 1 1 . . Garrison Access 5 | . . . . . . . 1 . . 2 1 1 . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . . . . . 1 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Res Res Acc Machines Accessed 22 | . 1 1 1 . . . 3 4 . 6 2 2 2 . Terminals 3 | . 1 1 1 . . . . . . . . . . . Fabricators 4 | . . . . . . . 1 2 . 1 . . . . Repair Stations 6 | . . . . . . . . 2 . 2 1 . 1 . Recycling Units 4 | . . . . . . . 1 . . 1 . 1 1 . Scanalyzers 1 | . . . . . . . 1 . . . . . . . Garrison Access 4 | . . . . . . . . . . 2 1 1 . . Total Hacks 45 | . 5 3 2 . . . 7 8 . 12 3 3 2 . Successful 15 | . 3 1 . . . . 2 2 . 4 1 1 1 . Failed 30 | . 2 2 2 . . . 5 6 . 8 2 2 1 . Catastrophic 7 | . . . . . . . 1 1 . 1 2 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 79 | . 5 3 2 . . . 8 12 . 25 6 7 6 5 Terminals 10 | . 5 3 2 . . . . . . . . . . . Fabricators 8 | . . . . . . . 4 3 . 1 . . . . Repair Stations 11 | . . . . . . . . 5 . 4 1 . 1 . Recycling Units 6 | . . . . . . . 1 . . 2 . 2 1 . Scanalyzers 2 | . . . . . . . 2 . . . . . . . Garrison Access 8 | . . . . . . . . . . 5 2 1 . . Terminal Hacks 4 | . 3 1 . . . . . . . . . . . . Robot Analysis 3 | . 3 . . . . . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . 1 . . 1 . Refit 2 | . . . . . . . . . . 1 . . 1 . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . 2 1 . . . Seal Access 3 | . . . . . . . . . . 2 1 . . . Unauthorized Hacks 4 | . . . . . . . . 2 . 1 . 1 . . Terminals . | . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . 2 . 1 . . . . Liberate 3 | . . . . . . . . 2 . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . Jam 1 | . . . . . . . . . . . . 1 . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 18 | . 1 1 1 . . . 2 4 . 4 2 1 2 . Full Trace Events 4 | . . . 1 . . . 2 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 116 | . . . . . . . 116 . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . 15 . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . 2 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . . . . . . . Machine Destruction 2 | . . . . . . . 2 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Res Res Acc Total Allies 24 | . . . . . 4 . 2 4 . 4 2 3 3 2 Largest Group 4 | . . . . . 4 4 2 4 . 3 2 3 3 1 Highest-Rated Group 288 | . . . . . 155 155 170 202 . 210 206 288 243 269 Highest-Rated Ally 269 | . . . . . 41 41 85 51 . 70 103 103 81 269 Zionite Dispatches 9 | . . . . . . . 1 1 . 2 1 1 1 2 Heavy 2 | . . . . . . . 1 . . . 1 . . . Light 2 | . . . . . . . . . . 1 . 1 . . Hacker 2 | . . . . . . . . 1 . . . . 1 . Experimental 2 | . . . . . . . . . . . . . . 2 Hover Resupply 1 | . . . . . . . . . . 1 . . . . Total Orders 5 | . . . . . . . . . . 2 . . 2 1 DROP 1 | . . . . . . . . . . 1 . . . . RETURN 4 | . . . . . . . . . . 1 . . 2 1 Ally Attacks 149 | . . . . . . 2 7 23 . 27 7 31 25 27 Total Damage 7014 | . . . . . . 23 591 674 . 294 529 1875 844 2184 Kills 39 | . . . . . . . 3 3 . 5 3 11 5 9 Allies Corrupted 1 | . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Res Res Acc Active Infowar (turns) 307 | . . . . . . . 158 . . . . 149 . . Optics 158 | . . . . . . . 158 . . . . . . . Sensors 149 | . . . . . . . . . . . . 149 . . Robot Analysis Total 3 | . 3 . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . . . . . . Drone Launches 5 | . . . . . . . . . . 1 . . 2 2 Drone Recoveries 5 | . . . . . . . . . . 1 . . 2 2 Zionite Intel Received 12 | . . . . . . . 2 2 . 5 1 1 1 . Main Access 1 | . . . . . . . 1 . . . . . . . Branch Access 1 | . . . . . . . . . . . . . 1 . Guard Positions 1 | . . . . . . . . . . . 1 . . . Component Stockpiles 2 | . . . . . . . . 1 . 1 . . . . Prototype Stockpiles 1 | . . . . . . . . . . 1 . . . . Component Schematics 1 | . . . . . . . . . . 1 . . . . Unaware Analyses 2 | . . . . . . . 1 . . 1 . . . . Trap Installations 1 | . . . . . . . . . . . . 1 . . Active Terminals 1 | . . . . . . . . 1 . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Res Res Acc Turns Passed 3353 | 21 79 130 113 106 477 209 222 320 41 302 454 326 263 290 Spaces Moved 5077 | 32 109 86 264 168 702 380 383 344 101 600 673 457 345 433 Core 2981 | 32 46 39 133 168 702 317 169 344 6 39 367 249 67 303 Treads 5 | . . . . . . . . . . . . . . 5 Legs 79 | . . 47 . . . . . . . . . 32 . . Wheels . | . . . . . . . . . . . . . . . Hover 150 | . . . . . . . . . . 4 119 27 . . Flight 1862 | . 63 . 131 . . 63 214 . 95 557 187 149 278 125 Fastest Speed 29 | 50 37 50 32 50 50 44 40 50 35 29 32 32 45 45 Average Speed 47 | 50 43 88 41 50 50 49 44 64 35 32 48 49 46 49 Slowest Speed 250 | 50 50 120 50 50 50 50 50 150 50 150 150 120 250 145 Overloaded Moves 22 | . . . . . . . . . . . . 22 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 50 | . 2 . 10 . . 5 7 . . 11 . 8 . 7 Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 28 | 2 29 16 32 32 86 63 16 11 71 20 12 13 9 18 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 5 | . . . . . 1 . . . . 4 . . . . Known Exits Taken 1 | . . . . . . . 1 . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 . . . 1 1 1 1 . Scrap Searched 6 | . . . . 1 3 2 . . . . . . . . Spaces Dug 54 | . . . . 40 . 1 4 6 . . 1 . 2 . Terrain Destroyed 106 | . . . . 63 . 1 4 9 . . 3 . 24 2 Melee 6 | . . . . . . 1 4 1 . . . . . . Projectile 37 | . . . . . . . . 8 . . 3 . 24 2 AOE 63 | . . . . 63 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Res Res Acc Total 5797 | 36 132 128 258 182 828 393 425 428 106 691 754 534 415 487 Wait 526 | . 10 31 . . 121 12 31 60 . 78 47 68 30 38 Move 4978 | 31 104 85 244 167 701 371 370 344 100 579 672 444 344 422 Hop 36 | . 2 . 9 . . 3 6 . . 9 . 4 . 3 Pick Up 28 | 5 5 2 2 2 2 1 1 2 3 . . . 1 2 Fast Attach 50 | . 2 2 . . . 1 3 3 . 17 7 10 2 3 Attach 31 | . 2 2 2 2 1 3 4 3 1 1 1 2 3 4 Detach 18 | . . . . 2 1 1 5 2 . 1 1 1 3 1 Swap . | . . . . . . . . . . . . . . . Drop 20 | . 3 . 1 1 2 . 1 1 2 6 2 . . 1 Fire 73 | . 4 6 . 8 . . . 8 . . 3 . 32 12 Melee 9 | . . . . . . 1 4 4 . . . . . . Ram 1 | . . . . . . . . 1 . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 25 | . . . . . . . . . . . 21 4 . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 3 exits: [*Mat] / [*Exi] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -5/Factory -5/Waste -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 2 exits: *Res / [*Upp]) -3/Research -2/Research (discovered 3 exits: *Acc / Qua x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 22 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Discovered new exit (range 15) 98 | -10/Materials | Released all parts (4) 101 | -10/Materials | Entered Mines 113 | -10/Mines | Assembled infested the area 219 | -10/Mines | Discovered new exit (range 5) 227 | -10/Mines | Released all parts (4) 231 | -10/Mines | Entered Materials 231 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 325 | -9/Materials | Discovered new exit (range 11) 338 | -9/Materials | Discovered new exit (range 16) 342 | -9/Materials | Released all parts (2) 344 | -9/Materials | Entered Mines 353 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 386 | -9/Mines | Core integrity fell below 50% 430 | -9/Mines | Discovered new exit (range 9) 431 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 441 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 441 | -9/Mines | Discovered new exit (range 5) 450 | -9/Mines | Entered Zion 504 | -7/Zion | Given A8's code to call for help 515 | -7/Zion | Given the Hacking Drone Bay 516 | -7/Zion | Found Prototype Device 520 | -7/Zion | Identified Hacking Drone Bay 601 | -7/Zion | Met Imprinter 609 | -7/Zion | Imprinted 611 | -7/Zion | Declared Zion's savior 656 | -7/Zion | Build established: Mutant 662 | -7/Zion | Learned Factory emergency access door positions 788 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 798 | -7/Zion | Discovered new exit (range 15) 927 | -7/Zion | Entered Proximity Caves 927 | -6/Proximity Caves | Accompanied by 4 allies 933 | -6/Proximity Caves | Spotted B-75 Beast 1130 | -6/Proximity Caves | Discovered new exit (range 10) 1131 | -6/Proximity Caves | Core integrity fell below 20% 1134 | -6/Proximity Caves | Released all parts (2) 1136 | -6/Proximity Caves | Entered Factory 1136 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 1181 | -6/Factory | Retrieved Zion intel report: Main Access 1181 | -6/Factory | Identified exit to Factory 1219 | -6/Factory | Discovered new exit (range 12) 1221 | -6/Factory | Spotted B-75 Beast 1228 | -6/Factory | Found Prototype Processor 1228 | -6/Factory | Identified Exp. Targeting Computer 1241 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 1242 | -6/Factory | Zion Heavy squad teleported in 1358 | -6/Factory | Entered another Factory area 1358 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1359 | -5/Factory | Identified exit to Upper Caves 1451 | -5/Factory | Retrieved Zion intel report: Active Terminals 1472 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 1473 | -5/Factory | Zion Hacker squad teleported in 1678 | -5/Factory | Released all parts (2) 1678 | -5/Factory | Manually triggered Chute Trap 1678 | -5/Factory | Sucked down chute 1678 | -5/Factory | Entered Waste 1692 | -5/Waste | Spotted C-40 Crusher 1693 | -5/Waste | EMP discharged 1695 | -5/Waste | Spotted C-40 Crusher 1695 | -5/Waste | Spotted C-40 Crusher 1697 | -5/Waste | Spotted C-40 Crusher 1709 | -5/Waste | Spotted C-40 Crusher 1713 | -5/Waste | Discovered new exit (range 10) 1716 | -5/Waste | Released all parts (1) 1719 | -5/Waste | Entered Factory 1741 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 1742 | -5/Factory | Zion Light squad teleported in 1788 | -5/Factory | Found Prototype Protection 1788 | -5/Factory | Identified Zio. Weapon Casing 1808 | -5/Factory | Zion Hover Resupply teleported in 1863 | -5/Factory | Spotted B-75 Beast 1905 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 1940 | -5/Factory | Retrieved Zion intel report: Component Schematics 1960 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 1963 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 2019 | -5/Factory | Discovered new exit (range 5) 2021 | -5/Factory | Released all parts (11) 2021 | -5/Factory | Entered another Factory area 2021 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2255 | -4/Factory | Lost 3 parts (3n) 2305 | -4/Factory | Discovered new exit (range 15) 2309 | -4/Factory | Retrieved Zion intel report: Guard Positions 2310 | -4/Factory | Zion Heavy squad teleported in 2316 | -4/Factory | Discovered new exit (range 16) 2475 | -4/Factory | Entered Research 2475 | -3/Research | Accompanied by 2 allies 2475 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2566 | -3/Research | Spotted B-86 Titan 2629 | -3/Research | Lost 4 parts (4n) 2742 | -3/Research | Retrieved Zion intel report: Trap Installations 2743 | -3/Research | Zion Light squad teleported in 2796 | -3/Research | Discovered new exit (range 16) 2800 | -3/Research | Released all parts (7) 2801 | -3/Research | Entered another Research area 2801 | -2/Research | Evolved 2 slots: Utility x2 2819 | -2/Research | Lost 3 allies 2862 | -2/Research | Retrieved Zion intel report: Branch Access 2862 | -2/Research | Identified exit to Quarantine 2863 | -2/Research | Zion Hacker squad teleported in 2948 | -2/Research | Spotted B-90 Cyclops 2980 | -2/Research | Allies destroyed B-90 Cyclops 3045 | -2/Research | Discovered new exit (range 11) 3064 | -2/Research | Released all parts (4) 3064 | -2/Research | Entered Access 3064 | -1/Access | Evolved 2 slots: Utility x2 3133 | -1/Access | Zion Experimental squad teleported in 3238 | -1/Access | Core integrity fell below 50% 3261 | -1/Access | Spotted B-99 Colossus 3293 | -1/Access | Zion Experimental squad teleported in 3351 | -1/Access | Discovered new exit (range 7) 3354 | *** | Escaped! Last Messages --------------- 03338_ R-10 Processor collects Adv. Heat Sink. 03341_ R-10 Processor collects Myomer Leg. 03341_ K-01 Serf collects debris. 03343_ Hacking Drone released from Hacking Drone Bay. 03345_ K-01 Serf collects debris. 03345_ Hacking Drone retrieved by Hacking Drone Bay (no repairs). 03347_ Hacking Drone released from Hacking Drone Bay. 03347_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 03348_ Biometal Heavy Treads destroyed. 03348_ Hacking Drone attempts to hack Terminal... >>Open(Door) Sealed Barrier opened. 03349_ K-01 Serf collects debris. 03350_ Hacking Drone retrieved by Hacking Drone Bay (no repairs). 03351_ The Access Shell folds into the floor. 03351_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????#/??????????? | | ???????????????????#""""""""""#????? ??????????? | | ???????????????????# #????# ??????????? | | ???????????????????# #????? ??????????? | | ???????????????????# #????? ??????????? | | ???????????????????# "" #?????# #?????????? | | ???????????????????# "@ #?????# #?????????? | | ???????????????????# #?????# #########?? | | ???????????????????# #?????# #?? | | ???????????????????# #?????# #?? | | ??????????????????## ##????# H #?? | | ??????????????????# #????# #?? | | ??????????????????##"" ##????# #??? | | ???????????????????#"" #?????# #??? | | ???????????????????#"" #?????# #??? | | ???????????????????#T #?????# #??? | | ???????????????????#"" #?????# #??? | | ???????????????????#"" #?????# #?## | | ???????????????????#"" ####### # | | ???????????? g % # ] | | ??????????# %%! + | | ???????????######################"#/######## # | | ???????????????????????????????##! %=*=!!#?# # | | ???????????????????????????????#"=! %!!%=#?# #? | | ???????????????????????????????##*=*[%=!!#?# #?## | | ????????????????????????????????# %!%!!! #?# #### | | ????????????????????????????????# * #?# | | ????????????????????????????????# % "## | | ????????????????????????????????# " " # #### | | ????????????????????????????????# # " #??? | | ????????????????????????????????# #?" #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 17 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 400 Resistance: KI 25 Weapon Shielding 100 Evasion (%) 74 Melee Accuracy 8 Recoil Reduction 2 Offensive Hacking 14 Item Schematics ----------------- Mic. Fission Core | -5/Factory | Z-intel Melee Analysis Suite | -5/Factory | Z-intel Energy Filter | -5/Factory | Z-intel Com. Matter Pod | -5/Factory | Z-intel Imp. Transmission Jammer | -5/Factory | Z-intel Hyp. Coil Gun | -5/Factory | Z-intel Gauss Rifle | -5/Factory | Z-intel Thermal Shield | -5/Factory | Z-intel Phase Cannon | -5/Factory | Z-intel Imp. Deuterium Engine | -5/Factory | Z-intel Mni. Drone Bay | -5/Factory | Z-intel Com. Wheel | -5/Factory | Z-intel Hvy. Treads | -5/Factory | Z-intel Arm. Huge Wheel | -5/Factory | Z-intel Triangulator | -5/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Master Rebuilder Challenges ------------ None Game ------ Seed ArmoredWeaponCore Manual? 0 Play Time 00:44:15 Cumulative 1944.3 hours Start 2025.09.05 @ 02:57:33 End 2025.09.05 @ 03:41:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1280 Rogue 1276 Adventurer 4 Explorer 0 Win Type 0 Total 257 Types 193/12/19/10/3/1/4/9/4/2 Lore% 98 Gallery% 97 Achievement% 67 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 66f0601e-218c-466c-892e-3664a64473b1