Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.17 @ 15:26:25 Player: Demise Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (104) 520 Value Destroyed (2509) 2509 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-51) -51 TOTAL SCORE: 4818 Bonus ------- High Alert Combat Kills 287 Follower Combat Kills 57 Met Imprinter 300 Friendly Fire -695 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (9) Movement Treading (220) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Improved Treads > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit High-capacity Storage Unit Armor Integrity Analyzer > --- WEAPON (2) ------- Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY (24) --- Heavy Ion Engine Improved Treads Improved Treads Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit High-capacity Matter Pod (200) Advanced Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Bomb Factory No. 2 Storm Laser Improved Grenade Launcher Rocket Array Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Armor Integrity Analyzer > --- WEAPON ----------- Heavy Assault Rifle Precision Grenade Launcher > --- INVENTORY -------- Heavy Ion Engine Improved Treads Improved Treads Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit High-capacity Matter Pod Advanced Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Bomb Factory No. 2 Storm Laser Improved Assault Rifle KE Penetrator Improved Grenade Launcher Self-destruct Interrupter [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Treads Treads Improved Treads Flight Unit Improved Flight Unit Utility Large Storage Unit Storage Large Storage Unit Processor Armor Integrity Analyzer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 76 | 6 25 5 34 1 5 . Power 10 | 1 2 . 7 . . . Engine 10 | 1 2 . 7 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 13 | 2 5 . 5 . 1 . Treads 12 | 2 5 . 4 . 1 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . 1 . . . Utility 17 | 1 5 . 10 . 1 . Device . | . . . . . . . Storage 12 | 1 5 . 5 . 1 . Processor 2 | . . . 2 . . . Hackware . | . . . . . . . Protection 3 | . . . 3 . . . Artifact . | . . . . . . . Weapon 36 | 2 13 5 12 1 3 . Energy Gun 6 | 1 3 . 2 . . . Energy Cannon . | . . . . . . . Ballistic Gun 22 | 1 7 3 9 1 1 . Ballistic Cannon . | . . . . . . . Launcher 4 | . . 2 . . 2 . Special Weapon 4 | . 3 . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . . 5 . 2 . Parts Lost 5 | . 2 . 2 . . 1 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility . | . . . . . . . Weapon 4 | . 2 . 2 . . . Highest Loss Streak 1 | . 1 . 1 . . 1 Average Slot Usage (%) 98 | . 99 100 98 100 97 98 Engine 11 | . 13 14 10 11 11 11 Treads 23 | . 27 28 22 22 22 21 Storage 29 | . 27 28 26 33 33 33 Processor 7 | . . . 11 11 11 11 Protection 1 | . . . 5 . . . Energy Gun 2 | . 8 . . 9 . . Ballistic Gun 20 | . 18 27 21 12 19 22 Naked Turns . | . . . . . . . Heaviest Build 78 | 13 41 45 63 62 78 78 Greatest Support 46 | 40 46 46 46 46 46 46 Greatest Overweight (x) 2 | 2 1 . 1 1 1 1 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 24 | 6 16 16 22 22 24 24 Average Capacity 17 | 5 11 16 18 22 22 24 Most Carried 22 | 6 16 16 22 22 22 22 Average Carried 17 | 3 11 16 18 21 21 22 Final Capacity 24 | 6 16 16 22 22 24 24 Final Carried 22 | 6 16 16 22 21 22 22 Class Distribution -------------------- 53% | Mutant 46% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 2335 | 334 536 222 1093 34 45 71 Remotely . | . . . . . . . Salvage Created 3763 | 204 718 207 2394 107 . 133 Parts 258 | 15 41 17 176 4 . 5 Haulers Intercepted 8 | . 2 . 6 . . . Recyclers Shooed 4 | . 1 . 3 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 Prevented 3 | . . . . . 2 1 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 69 | . 13 6 48 . . 2 Guns 62 | . 12 . 48 . . 2 AOE 6 | . . 6 . . . . Classes Destroyed 12 | 3 6 . 3 . . . Worker 2 | 2 . . . . . . Builder 1 | . 1 . . . . . Tunneler 6 | 4 . 2 . . . . Hauler 8 | . 2 . 6 . . . Recycler 4 | 1 . 2 1 . . . Mechanic 1 | . . . 1 . . . Operator 4 | . 1 . 3 . . . Watcher 8 | . 3 . 5 . . . Swarmer 18 | . 3 6 9 . . . Grunt 39 | . 10 . 27 . . 2 Brawler 2 | . . . 2 . . . Sentry 10 | . . . 10 . . . Best Kill Streak 5 | 5 4 3 5 . . 2 Combat Bots Only 5 | . 4 3 5 . . 2 Max Kills in Single Turn 3 | 1 1 3 1 1 . 1 Gunslinging . | . . . . . . . Exploded 3 | . . 3 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2717 | . 510 98 1554 . 159 396 Core 527 | . 99 23 318 . 11 76 Absorbed by Shields . | . . . . . . . Core Remaining (%) 75 | 100 . 51 . . . . Volleys Fired 236 | 13 65 13 130 4 . 11 Largest 2 | 2 2 2 2 2 . 2 Hottest 123 | 60 100 53 123 46 . 46 Shots Fired 456 | 26 124 20 256 8 . 22 Gun 446 | 26 119 16 255 8 . 22 Cannon . | . . . . . . . Launcher 4 | . . 4 . . . . Special 6 | . 5 . 1 . . . Kinetic 386 | 13 72 16 255 8 . 22 Thermal 27 | . 26 . 1 . . . Explosive 4 | . . 4 . . . . Electromagnetic 39 | 13 26 . . . . . Robot Hit Streak 24 | 6 18 9 24 2 . 8 Robot Miss Streak 6 | 1 4 2 6 2 . 2 Penetration Max . | . . . . . . . Secondary Targets 6 | . . . 6 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 296 | 17 76 11 171 4 . 17 Core Hits 151 | 8 35 11 85 4 . 8 Critical Hits 4 | . . 1 3 . . . Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 3 | . . . 3 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5348 | 221 1135 480 3197 65 . 250 Guns 4911 | 195 1073 137 3191 65 . 250 Cannons . | . . . . . . . Explosions 431 | 26 62 343 . . . . Melee . | . . . . . . . Ramming 6 | . . . 6 . . . Kinetic 4276 | 62 571 137 3191 65 . 250 Thermal 296 | 26 270 . . . . . Explosive 343 | . . 343 . . . . Electromagnetic 427 | 133 294 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 1 1 1 1 . Average Corruption 1 | . 1 1 1 1 1 . Corruption Purged . | . . . . . . . Effects 25 | . 7 4 12 1 1 . Message Errors 10 | . 2 3 3 1 1 . Energy Discharges 5 | . 3 1 1 . . . Data Loss (minor) 7 | . . . 7 . . . Targeting Errors 3 | . 2 . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 14 | . . 14 . . . . Projectiles . | . . . . . . . Explosions 14 | . . 14 . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 31 | . . 31 . . . . Shots 2 | . . 2 . . . . Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 102 | . 102 . 69 . . . Average Temperature 20 | . 36 . 14 . . . Received Heat Transfer 999 | . 243 . 585 . . 171 Siege Activations . | . . . . . . . Robots Corrupted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 625 | 50 575 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | 1 1 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 931 | 35 411 106 931 354 . . Initial 354 | . 22 1 1 354 . . Average 342 | 18 157 67 545 354 . . Maximum Alert Level 3 | . 2 . 3 1 . . Low Security (%) 41 | 100 60 100 14 . . . Level 1 24 | . 38 . 17 100 . . Level 2 23 | . 1 . 47 . . . Level 3 10 | . . . 20 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 3 . 9 . . . Investigation 6 | . 2 . 4 . . . Extermination . | . . . . . . . Reinforcement 4 | . 1 . 3 . . . Assault 2 | . . . 2 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 9 | . 1 . 8 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 103 | . 24 6 68 . 1 4 Peak Tracking Total 6 | . 5 3 6 . 1 3 Tactical Retreats 5 | . 2 . 2 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 4 | . 3 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 7 | . 2 3 2 . . . Max in Single Turn 2 | . 1 2 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 21 | . 7 . 14 . . . Terminals 14 | . 5 . 9 . . . Fabricators . | . . . . . . . Repair Stations 3 | . 1 . 2 . . . Recycling Units 3 | . 1 . 2 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 83 | . 28 . 55 . . . Successful 53 | . 21 . 32 . . . Failed 30 | . 7 . 23 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 51 | . 17 . 34 . . . Terminals 54 | . 20 . 34 . . . Fabricators . | . . . . . . . Repair Stations 10 | . 4 . 6 . . . Recycling Units 12 | . 4 . 8 . . . Scanalyzers 7 | . . . 7 . . . Garrison Access . | . . . . . . . Terminal Hacks 20 | . 8 . 12 . . . Part Schematic 4 | . . . 4 . . . Robot Analysis 6 | . 5 . 1 . . . Branch Access Points 2 | . 1 . 1 . . . Terminal Index 2 | . 1 . 1 . . . Locate Traps 3 | . 1 . 2 . . . Hauler Manifests 1 | . . . 1 . . . Zone Layout 2 | . . . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 10 | . 4 . 6 . . . Scan Component 5 | . 2 . 3 . . . Repair 5 | . 2 . 3 . . . Recycling Unit Hacks 3 | . 2 . 1 . . . Report Inventory 2 | . 1 . 1 . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 3 | . . . 3 . . . Insert Component 2 | . . . 2 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 17 | . 7 . 10 . . . Terminals 15 | . 6 . 9 . . . Track 4 | . 1 . 3 . . . Assimilate 1 | . . . 1 . . . Botnet 8 | . 4 . 4 . . . Operators 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . 1 . . . Mask 1 | . . . 1 . . . Tunnel 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 19 | . 7 . 12 . . . Full Trace Events 4 | . 1 . 3 . . . Feedback Events 2 | . 1 . 1 . . . Corruption 2 | . 1 . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . 5 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 5 | . 2 . 3 . . . Time 148 | . 52 . 96 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . 3 . . . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 3 | . . . . . 3 . Largest Group 3 | . . . . . 3 3 Highest-Rated Group 93 | . . . . . 93 92 Highest-Rated Ally 42 | . . . . . 42 42 Total Orders . | . . . . . . . Ally Attacks 23 | . . . . . 13 10 Total Damage 500 | . . . . . 275 225 Kills 1 | . . . . . 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total 6 | . 5 . 1 . . . Derelict Logs Recovered 3 | . . 1 . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 8074 | 164 1613 931 2956 350 1948 112 Spaces Moved 3973 | 68 790 552 1262 187 1069 45 Core 6 | 6 . . . . . . Treads 3967 | 62 790 552 1262 187 1069 45 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 180 180 180 Average Speed 172 | 156 162 160 178 180 180 180 Slowest Speed 180 | 160 180 160 180 180 180 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 59 | 5 96 98 91 30 84 12 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . 1 . . . 3 . Known Exits Taken 2 | . 1 . 1 . . . Unknown Exits Taken 4 | 1 . 1 . 1 1 . Scrap Searched 4 | . . 1 . . 3 . Spaces Dug 4 | . 3 . 1 . . . Terrain Destroyed 49 | 5 9 25 10 . . . Melee . | . . . . . . . Projectile 14 | . 3 1 10 . . . AOE 35 | 5 6 24 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 4741 | 98 984 579 1730 193 1101 56 Wait 322 | . 73 7 238 1 3 . Move 3967 | 67 789 551 1261 186 1068 45 Hop . | . . . . . . . Pick Up 65 | 9 18 1 28 . 9 . Fast Attach 28 | 6 9 1 10 . 2 . Attach 13 | . 3 . 7 1 2 . Detach 4 | . 1 . 2 . 1 . Swap 35 | . 13 4 17 . 1 . Drop 70 | 3 13 2 36 1 15 . Fire 236 | 13 65 13 130 4 . 11 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: [*Exi] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 165 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 16) 763 | -10/Materials | Identified exit to Mines 1039 | -10/Materials | Discovered new exit (range 16) 1096 | -10/Materials | Repaired Lgt. Treads 1123 | -10/Materials | Repaired Ion Engine 1505 | -10/Materials | Discovered new exit (range 16) 1778 | -10/Materials | Entered Mines 1890 | -10/Mines | Discovered new exit (range 8) 1978 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2024 | -10/Mines | Learned 2 Materials zone layouts 2251 | -10/Mines | Discovered new exit (range 13) 2709 | -10/Mines | Entered Materials 2709 | -9/Materials | Evolved 2 slots: Utility x2 2710 | -9/Materials | Identified exit to Materials 3315 | -9/Materials | Discovered exit to Materials (range 3) 4028 | -9/Materials | Identified exit to Mines 4510 | -9/Materials | Repaired Imp. Treads 4660 | -9/Materials | Build established: Hauler-Mutant 4709 | -9/Materials | First assault squad dispatched 4774 | -9/Materials | Core integrity fell below 50% 5005 | -9/Materials | Repaired Imp. Treads 5038 | -9/Materials | Repaired Hvy. Assault Rifle 5125 | -9/Materials | Discovered exit to Materials (range 13) 5665 | -9/Materials | Entered Mines 5668 | -9/Mines | Met a Derelict bent on vengeance 5890 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5937 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5937 | -9/Mines | Discovered new exit (range 5) 5974 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 5988 | -9/Mines | Destroyed YI-UF0 6015 | -9/Mines | Entered Zion 6072 | -7/Zion | Given A8's code to call for help 6114 | -7/Zion | Discovered new exit (range 9) 6151 | -7/Zion | Learned location of Warlord (-5) 6225 | -7/Zion | Found Prototype Energy Gun 6292 | -7/Zion | System corruption cleaned by Quarantine Array 6330 | -7/Zion | Learned Factory security intel 6475 | -7/Zion | Found Prototype Device 6568 | -7/Zion | Learned location of 1 exit from Lower Caves 6636 | -7/Zion | Learned Factory repair station intel 7012 | -7/Zion | Learned Factory garrison access intel 7031 | -7/Zion | Found Prototype Launcher 7031 | -7/Zion | Identified Rocket Array 7083 | -7/Zion | Gained Derelict followers 7391 | -7/Zion | Learned location of Recycling (-7) 7862 | -7/Zion | Core integrity fell below 20% 7963 | -7/Zion | Entered Proximity Caves 7963 | -6/Proximity Caves | Accompanied by 3 allies 8075 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07867_ H-77 Assassin destroyed. 07871_ Coil Gun self-destruct mechanism malfunctions. LOCATION=UNKNOWN GOAL=ESCAPE 08032_ XV-6MU(p) destroyed. 08044_ Destroyed Plasma Rifle. 08045_ V1-I80(b) destroyed. 08046_ DU-7C5(g) destroyed. 08056_ G-67 Veteran destroyed. 08057_ Acquired 35 matter. 08060_ Acquired 6 matter. 08062_ Adv. Heat Sink self-destruct mechanism malfunctions. 08062_ Lgt. Antimatter Reactor fries itself beyond repair. 08063_ Acquired 6 matter. 08064_ Electrolaser fries itself beyond repair. 08064_ Imp. Treads destroyed. 08065_ Flexi-carbon Leg fries itself beyond repair. 08066_ Acquired 6 matter. 08074_ G-50 Soldier destroyed. 08075_ Acquired 6 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????###??????????????????????????????????????????? | | ### #??????????????????????????????????????????? | | #???????????????????????????????????????????? | | #????????????? ?? ???????????????????????????? | | #????????????##?? ???????????????????????????? | | #???????????? ## ???????????????????????????? | | ????????????? ##?????????????????????????? | | ?????????????# ##????????????????????????? | | ?????????????# ####?????????????????????? | | ?????????????# ##??????????? ????????? | | ?????????????# "" ##????????? ????????? | | ?????????????? """" ###????? ??????????? | | ??????####????# "" ????? ???????????? | | ?????## ##???# "" ?????? #????????????? | | #???## #???# """" #????? #???"????????? | | ##### #???# """" #????? # " ??????? | | #??## """" ##### "???????? | | #### ! #????????????? | | ### /!% #?????????????? | | ??## ### !%@#### ??????? | | ???# # ### ##?## [g*#????? # ?????? | | ???# ## #?## ##???####!#??????????### ??????? | | ??# ## #??####???????##% ?????????????????????? | | ??# ## #???????????????! ???????????????????? | | ??# ### #??????????????? #?????????????????? | | ??# #?# #??????????????? ####?????????????????? | | ?? ?? #??????????????? #????????????????????? | | ? ??# #??????????????? ????????????????????? | | ? #??# ???????????????###????????????????????? | | #???# ??????????????????????????????????????? | | ##????####??????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Armor Integrity Analysis 33 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Hcp. Matter Pod | -9/Materials | Hacked Imp. Flight Unit | -9/Materials | Scanalyzed Hcp. Battery | -9/Materials | Hacked Lrg. Matter Pod | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DataDeliveryBeamcaster Manual? 0 Play Time 00:50:05 Cumulative 131.5 hours Start 2020.12.17 @ 14:34:15 End 2020.12.17 @ 15:26:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 120 Rogue 120 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 62 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 84178f18-b152-4b48-9252-9764f98cbc9b