Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.17 @ 10:36:34

Player: OccultOnion

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (69)      345
Value Destroyed (2050)     2050
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5455

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     271/300
Energy                     73/100
System Corruption          3%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
           Carbon-fiber Leg
>          --- UTILITY (6) ------
           Signal Interpreter
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Light Ion Engine
     Light Angular Momentum Engine
           Gravmag System
    Medium Storage Unit
  Advanced Targeting Computer

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
           Fission Core
>          --- PROPULSION -------
           Carbon-fiber Leg
   Compact Wheel
   Compact Wheel
   Compact Wheel
>          --- UTILITY ----------
    Medium Storage Unit
           Structural Scanner
  Improved Sensor Array
           Signal Interpreter
  Improved Light Armor Plating
           Focal Shield
>          --- WEAPON -----------
           Gatling Laser
           Autogun
           Autogun
>          --- INVENTORY --------
     Light Ion Engine
     Light Angular Momentum Engine
           Carbon-fiber Leg
           Gravmag System
  Advanced Targeting Computer
           Arc Projector
[Rating: 38]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Fission Core
Propulsion                 Compact Wheel
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
  Flight Unit              VTOL Module
Utility                    Small Storage Unit
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Katana
  Energy Gun               Pulse Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   1   1   .   .   
  Utility                  4    | .   .   1   1   1   1   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             76   | 1   2   18  8   7   40  
  Power                    9    | .   .   2   2   .   5   
    Engine                 4    | .   .   .   2   .   2   
    Core                   5    | .   .   2   .   .   3   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               26   | .   1   7   2   3   13  
    Treads                 .    | .   .   .   .   .   .   
    Leg                    7    | .   .   1   .   2   4   
    Wheel                  13   | .   1   4   1   .   7   
    Hover                  4    | .   .   2   1   1   .   
    Flight                 2    | .   .   .   .   .   2   
  Utility                  24   | 1   .   7   2   1   13  
    Device                 17   | .   .   7   2   .   8   
    Storage                4    | 1   .   .   .   .   3   
    Processor              1    | .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   17   | .   1   2   2   3   9   
    Energy Gun             5    | .   .   .   .   1   4   
    Energy Cannon          1    | .   .   1   .   .   .   
    Ballistic Gun          7    | .   1   .   1   .   5   
    Ballistic Cannon       1    | .   .   .   .   1   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   1   1   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   1   1   
Parts Lost                 55   | .   2   6   5   4   38  
  Power                    8    | .   .   1   2   .   5   
  Propulsion               22   | .   1   4   2   3   12  
  Utility                  10   | .   .   .   .   .   10  
  Weapon                   15   | .   1   1   1   1   11  
  Highest Loss Streak      13   | .   2   3   2   4   13  
  To Critical Strikes      1    | .   .   .   1   .   .   
Average Slot Usage (%)     88   | .   98  93  95  93  78  
  Engine                   5    | .   14  8   5   7   2   
  Core                     2    | .   .   2   2   .   4   
  Leg                      7    | .   25  8   .   7   5   
  Wheel                    10   | .   1   16  16  2   10  
  Hover                    4    | .   .   1   15  14  1   
  Device                   13   | .   .   10  18  15  17  
  Storage                  16   | .   28  22  18  15  9   
  Processor                3    | .   .   .   .   6   6   
  Energy Gun               4    | .   12  .   .   6   6   
  Energy Cannon            1    | .   .   3   4   .   .   
  Ballistic Gun            6    | .   15  9   6   3   3   
  Ballistic Cannon         1    | .   .   .   .   3   1   
  Slashing Weapon          5    | .   .   8   6   7   3   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             43   | 19  19  22  25  30  43  
  Greatest Support         52   | 20  20  26  26  22  52  
  Greatest Overweight (x)  9    | .   6   3   2   3   9   
  Average Overweight (x)   .    | .   .   .   .   1   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   10  
  Average Capacity         8    | 8   8   8   8   8   8   
  Most Carried             8    | 8   8   8   8   8   8   
  Average Carried          6    | 6   7   7   7   7   5   
  Final Capacity           8    | 8   8   8   8   8   5   
  Final Carried            8    | 8   8   8   8   8   5   

 Class Distribution 
--------------------
 32% | Scavenger-Assassin
 30% | Scavenger-Mutant
 23% | Mutant
 13% | Scavenger-Skirmisher

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
   Scavenger-Mutant | -8/Materials
 Scavenger-Assassin | -7/Factory
 Scavenger-Assassin | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Matter Collected           1448 | 219  91   198  136  54   750  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3100 | 89   244  707  508  145  1407 
  Parts                    162  | 4    17   49   20   5    67   
Haulers Intercepted        1    | .    .    .    .    .    1    
Recyclers Shooed           6    | .    .    .    .    .    6    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  45   | .   7   10  8   3   17  
  Melee                    6    | .   .   5   .   .   1   
  Guns                     31   | .   7   3   5   3   13  
  Cannons                  6    | .   .   2   2   .   2   
  AOE                      1    | .   .   .   1   .   .   
Classes Destroyed          11   | 1   2   5   .   .   3   
  Worker                   3    | .   .   1   .   1   1   
  Builder                  5    | .   .   1   1   .   3   
  Hauler                   1    | .   .   .   .   .   1   
  Recycler                 10   | 1   .   2   2   .   5   
  Mechanic                 1    | .   .   .   .   .   1   
  Watcher                  4    | .   .   2   1   .   1   
  Swarmer                  14   | .   3   .   3   .   8   
  Grunt                    19   | .   4   4   3   3   5   
  Duelist                  2    | .   .   1   1   .   .   
  Sentry                   8    | .   .   5   1   .   2   
  Hunter                   2    | .   .   .   .   .   2   
Best Kill Streak           8    | 1   4   5   8   3   4   
  Combat Bots Only         4    | .   4   3   4   3   3   
Max Kills in Single Turn   2    | 1   1   1   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   
  Melee                    1    | .   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Damage Taken               5566 | .    326  564  483  389  3804 
  Core                     1305 | .    71   111  142  123  858  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         79   | 100  71   72   74   82   .    
Volleys Fired              211  | 3    25   19   25   16   123  
  Largest                  3    | 2    2    2    2    2    3    
  Hottest                  168  | 60   60   56   79   107  168  
Shots Fired                369  | 6    49   27   33   25   229  
  Gun                      314  | 6    49   21   18   24   196  
  Cannon                   55   | .    .    6    15   1    33   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  198  | 3    27   21   18   9    120  
  Thermal                  120  | .    .    .    .    16   104  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          51   | 3    22   6    15   .    5    
  Robot Hit Streak         24   | 2    8    16   9    9    24   
  Robot Miss Streak        6    | 3    2    1    1    4    6    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    1    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    
Shots Hit Robots           266  | 3    31   36   27   15   154  
  Core Hits                124  | 2    12   18   17   6    69   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    2    
  Critical Strikes         4    | .    .    .    .    .    4    
    Burn                   1    | .    .    .    .    .    1    
    Destroy                2    | .    .    .    .    .    2    
    Blast                  1    | .    .    .    .    .    1    
Melee Attacks              63   | .    .    30   8    8    17   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 63   | .    .    30   8    8    17   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            9    | .    .    5    .    1    3    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5832 | 43   401  1138 717  317  3216 
  Guns                     3322 | 43   401  203  192  236  2247 
  Cannons                  923  | .    .    118  338  .    467  
  Explosions               247  | .    .    .    160  .    87   
  Melee                    1337 | .    .    817  27   81   412  
  Ramming                  3    | .    .    .    .    .    3    
  Kinetic                  1957 | 28   219  203  192  50   1265 
  Thermal                  1776 | .    .    .    160  186  1430 
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          759  | 15   182  118  338  .    106  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 1337 | .    .    817  27   81   412  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    1    .    3    
  Average Corruption       1    | .    .    .    1    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  2    | .    .    .    2    .    .    
    Heat Flow Errors       1    | .    .    .    1    .    .    
    Energy Discharges      1    | .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            371  | .    .    191  8    41   131  
  Projectiles              8    | .    .    .    8    .    .    
  Explosions               48   | .    .    .    .    .    48   
  Melee                    315  | .    .    191  .    41   83   
Knockbacks                 5    | .    .    .    .    .    5    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  5    | .    .    .    .    .    5    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      121  | .    .    .    38   .    83   
  Shots                    3    | .    .    .    1    .    2    
  Rammed                   3    | .    .    .    .    .    3    
Targets Rammed             3    | .    .    .    .    .    3    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        379  | .    45   69   168  126  379  
  Average Temperature      83   | .    20   32   28   70   104  
  Received Heat Transfer   1455 | .    132  234  216  243  630  
  Effects                  7    | .    .    .    .    .    7    
    Shutdowns              1    | .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    1    
    Interference           4    | .    .    .    .    .    4    
    Matter Decay           1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              4    | .    1    .    3    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Melted             7    | .    .    .    .    1    6    
  Heat Transferred         3749 | .    .    .    100  407  3242 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    2    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Peak Influence             290  | 5   100 236 187 60  290 
  Initial                  42   | .   3   42  39  3   .   
  Average                  86   | 3   37  127 94  30  93  
Maximum Alert Level        1    | .   .   1   .   .   1   
  Low Security (%)         88   | 100 100 73  100 100 87  
  Level 1                  11   | .   .   26  .   .   12  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          10   | .   1   1   .   1   7   
  Investigation            2    | .   .   .   .   .   2   
  Extermination            1    | .   .   .   .   .   1   
  Reinforcement            7    | .   1   1   .   1   4   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Distress Signals           2    | .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              95   | .   9   17  10  7   52  
  Peak Tracking Total      17   | .   4   3   3   3   17  
  Tactical Retreats        5    | .   .   .   1   .   4   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Traps Triggered            8    | .   .   3   2   .   3   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   2   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac 
Machines Disabled          12   | .   1   .   1   .   10  
  Max in Single Turn       4    | .   1   .   1   .   4   
  Garrison Access          2    | .   .   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Machines Accessed          22   | .   2   6   4   4   6   
  Terminals                20   | .   2   6   4   3   5   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   1   
Total Hacks                47   | .   4   14  12  6   11  
  Successful               21   | .   2   7   4   2   6   
  Failed                   26   | .   2   7   8   4   5   
    Catastrophic           9    | .   .   2   2   2   3   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   28   | .   1   9   9   4   5   
  Terminals                44   | .   4   14  12  5   9   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   2   
Terminal Hacks             17   | .   2   5   4   1   5   
  Open DSF                 2    | .   .   .   .   .   2   
  Branch Access Points     1    | .   .   1   .   .   .   
  Emergency Access Points  2    | .   .   1   .   .   1   
  Terminal Index           4    | .   .   1   1   1   1   
  Alert Level              2    | .   .   1   .   .   1   
  Unreport Threat          4    | .   1   .   3   .   .   
  Zone Layout              2    | .   1   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   1   
  Seal Access              2    | .   .   .   .   1   1   
Unauthorized Hacks         2    | .   .   2   .   .   .   
  Terminals                2    | .   .   2   .   .   .   
    Botnet                 2    | .   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         19   | .   2   6   4   3   4   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Turns Passed               3282 | 69   267  833  358  492  1263 
Spaces Moved               1865 | 45   141  559  250  259  611  
  Core                     25   | .    4    .    .    .    21   
  Treads                   .    | .    .    .    .    .    .    
  Legs                     540  | 45   117  107  .    108  163  
  Wheels                   1126 | .    20   440  249  .    417  
  Hover                    165  | .    .    12   1    151  1    
  Flight                   9    | .    .    .    .    .    9    
  Fastest Speed            50   | 120  115  90   90   108  50   
  Average Speed            120  | 120  125  112  93   147  125  
  Slowest Speed            515  | 120  350  245  126  260  515  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       22   | 3    32   49   29   6    16   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 35   | .    .    15   5    7    8    
Terrain Destroyed          96   | .    .    15   15   7    59   
  Melee                    35   | .    .    15   5    7    8    
  Projectile               1    | .    .    .    .    .    1    
  AOE                      60   | .    .    .    10   .    50   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Total                      2463 | 55  183 690 332 333 870 
  Wait                     134  | .   6   40  23  33  32  
  Move                     1860 | 44  140 558 249 258 611 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  71   | 5   6   16  12  6   26  
  Fast Attach              13   | .   .   3   1   .   9   
  Attach                   55   | 1   2   9   5   7   31  
  Detach                   9    | .   .   .   .   1   8   
  Swap                     8    | .   .   6   2   .   .   
  Drop                     32   | 2   4   9   7   .   10  
  Fire                     211  | 3   25  19  25  16  123 
  Melee                    63   | .   .   30  8   8   17  
  Ram                      3    | .   .   .   .   .   3   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   4    | .   .   .   .   4   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto)
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   70 | -11/Scrapyard | Entered Materials
  326 | -10/Materials | Discovered new exit (range 8)
  333 | -10/Materials | Build established: Mutant
  337 | -10/Materials | Entered another Materials area
  337 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  417 | -9/Materials  | Discovered new exit (range 8)
  864 | -9/Materials  | Identified exit to Mines
  864 | -9/Materials  | Identified exit to Storage
 1006 | -9/Materials  | Lost 3 parts (1p2n)
 1155 | -9/Materials  | Discovered new exit (range 13)
 1170 | -9/Materials  | Entered another Materials area
 1170 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1271 | -8/Materials  | Build established: Scavenger-Mutant
 1505 | -8/Materials  | Discovered new exit (range 15)
 1528 | -8/Materials  | Entered Factory
 1528 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1790 | -7/Factory    | Lost 4 parts (3n1w)
 1958 | -7/Factory    | Discovered new exit (range 9)
 2018 | -7/Factory    | Identified exit to Factory
 2020 | -7/Factory    | Entered another Factory area
 2020 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 2079 | -6/Factory    | Build established: Scavenger-Assassin
 2456 | -6/Factory    | Lost 13 parts (2p4n4u3w)
 2814 | -6/Factory    | Lost 3 parts (1u2w)
 2880 | -6/Factory    | Core integrity fell below 50%
 2958 | -6/Factory    | Lost 5 parts (3n1u1w)
 3113 | -6/Factory    | Build established: Scavenger-Skirmisher
 3230 | -6/Factory    | Core integrity fell below 20%
 3257 | -6/Factory    | Lost 10 parts (2p3n2u3w)
 3273 | -6/Factory    | Cargo convoy interrupted
 3283 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
03275_ Dropped Com. Wheel.
03275_ Autogun destroyed.
03275_ Penetrated by Slug.
03276_ Dropped Structural Scanner.
03276_ Dropped Imp. Light Armor Plating.
03276_ K-01 Serf collects debris.
03277_ Dropped Hpw. Shock Rifle.
03279_ Slammed into G-50 Soldier.
03279_ K-01 Serf collects debris.
03279_ U-05 Engineer repairs door.
03280_ Slammed into G-50 Soldier.
03280_ Destabilizing: System corrupted (+1).
03282_ C-30 ARC bursts open, deploying its payload.
03282_ X-72 Disruptor unfolds itself.
03282_ H-66 Slayer unfolds itself. <x3>
03282_ I-36 Angel unfolds itself.
03282_ Slug penetrates Wall.
03283_ Triggered Ambush Trap.
03283_ G-50 Soldier emerges from a hatch in the floor.
03283_ S-27 Virus emerges from a hatch in the floor. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          28
Energy Capacity            680
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PointHeartWheel
  Manual?         0
Play Time         00:45:08
  Cumulative      106.1 hours
  Start           2022.02.17 @ 09:52:10
  End             2022.02.17 @ 10:36:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          212
  Rogue           212
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          55
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          82x60
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2025e39f-1daf-4fe5-bbda-aa69c276614a