Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.17 @ 10:36:34 Player: OccultOnion Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (69) 345 Value Destroyed (2050) 2050 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5455 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 271/300 Energy 73/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (6) ------ Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Light Angular Momentum Engine Gravmag System Medium Storage Unit Advanced Targeting Computer Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core > --- PROPULSION ------- Carbon-fiber Leg Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Medium Storage Unit Structural Scanner Improved Sensor Array Signal Interpreter Improved Light Armor Plating Focal Shield > --- WEAPON ----------- Gatling Laser Autogun Autogun > --- INVENTORY -------- Light Ion Engine Light Angular Momentum Engine Carbon-fiber Leg Gravmag System Advanced Targeting Computer Arc Projector [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Katana Energy Gun Pulse Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 1 1 . . Utility 4 | . . 1 1 1 1 Weapon 1 | . . . . 1 . Parts Attached 76 | 1 2 18 8 7 40 Power 9 | . . 2 2 . 5 Engine 4 | . . . 2 . 2 Core 5 | . . 2 . . 3 Reactor . | . . . . . . Propulsion 26 | . 1 7 2 3 13 Treads . | . . . . . . Leg 7 | . . 1 . 2 4 Wheel 13 | . 1 4 1 . 7 Hover 4 | . . 2 1 1 . Flight 2 | . . . . . 2 Utility 24 | 1 . 7 2 1 13 Device 17 | . . 7 2 . 8 Storage 4 | 1 . . . . 3 Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 17 | . 1 2 2 3 9 Energy Gun 5 | . . . . 1 4 Energy Cannon 1 | . . 1 . . . Ballistic Gun 7 | . 1 . 1 . 5 Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 3 | . . 1 1 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 1 1 1 Parts Lost 55 | . 2 6 5 4 38 Power 8 | . . 1 2 . 5 Propulsion 22 | . 1 4 2 3 12 Utility 10 | . . . . . 10 Weapon 15 | . 1 1 1 1 11 Highest Loss Streak 13 | . 2 3 2 4 13 To Critical Strikes 1 | . . . 1 . . Average Slot Usage (%) 88 | . 98 93 95 93 78 Engine 5 | . 14 8 5 7 2 Core 2 | . . 2 2 . 4 Leg 7 | . 25 8 . 7 5 Wheel 10 | . 1 16 16 2 10 Hover 4 | . . 1 15 14 1 Device 13 | . . 10 18 15 17 Storage 16 | . 28 22 18 15 9 Processor 3 | . . . . 6 6 Energy Gun 4 | . 12 . . 6 6 Energy Cannon 1 | . . 3 4 . . Ballistic Gun 6 | . 15 9 6 3 3 Ballistic Cannon 1 | . . . . 3 1 Slashing Weapon 5 | . . 8 6 7 3 Naked Turns . | . . . . . . Heaviest Build 43 | 19 19 22 25 30 43 Greatest Support 52 | 20 20 26 26 22 52 Greatest Overweight (x) 9 | . 6 3 2 3 9 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 10 | 8 8 8 8 8 10 Average Capacity 8 | 8 8 8 8 8 8 Most Carried 8 | 8 8 8 8 8 8 Average Carried 6 | 6 7 7 7 7 5 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 8 8 8 8 8 5 Class Distribution -------------------- 32% | Scavenger-Assassin 30% | Scavenger-Mutant 23% | Mutant 13% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Assassin | -7/Factory Scavenger-Assassin | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1448 | 219 91 198 136 54 750 Remotely . | . . . . . . Salvage Created 3100 | 89 244 707 508 145 1407 Parts 162 | 4 17 49 20 5 67 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 6 | . . . . . 6 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 45 | . 7 10 8 3 17 Melee 6 | . . 5 . . 1 Guns 31 | . 7 3 5 3 13 Cannons 6 | . . 2 2 . 2 AOE 1 | . . . 1 . . Classes Destroyed 11 | 1 2 5 . . 3 Worker 3 | . . 1 . 1 1 Builder 5 | . . 1 1 . 3 Hauler 1 | . . . . . 1 Recycler 10 | 1 . 2 2 . 5 Mechanic 1 | . . . . . 1 Watcher 4 | . . 2 1 . 1 Swarmer 14 | . 3 . 3 . 8 Grunt 19 | . 4 4 3 3 5 Duelist 2 | . . 1 1 . . Sentry 8 | . . 5 1 . 2 Hunter 2 | . . . . . 2 Best Kill Streak 8 | 1 4 5 8 3 4 Combat Bots Only 4 | . 4 3 4 3 3 Max Kills in Single Turn 2 | 1 1 1 2 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . 1 . . Melee 1 | . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 5566 | . 326 564 483 389 3804 Core 1305 | . 71 111 142 123 858 Absorbed by Shields . | . . . . . . Core Remaining (%) 79 | 100 71 72 74 82 . Volleys Fired 211 | 3 25 19 25 16 123 Largest 3 | 2 2 2 2 2 3 Hottest 168 | 60 60 56 79 107 168 Shots Fired 369 | 6 49 27 33 25 229 Gun 314 | 6 49 21 18 24 196 Cannon 55 | . . 6 15 1 33 Launcher . | . . . . . . Special . | . . . . . . Kinetic 198 | 3 27 21 18 9 120 Thermal 120 | . . . . 16 104 Explosive . | . . . . . . Electromagnetic 51 | 3 22 6 15 . 5 Robot Hit Streak 24 | 2 8 16 9 9 24 Robot Miss Streak 6 | 3 2 1 1 4 6 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . . 1 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 266 | 3 31 36 27 15 154 Core Hits 124 | 2 12 18 17 6 69 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 4 | . . . . . 4 Burn 1 | . . . . . 1 Destroy 2 | . . . . . 2 Blast 1 | . . . . . 1 Melee Attacks 63 | . . 30 8 8 17 Impact . | . . . . . . Slashing 63 | . . 30 8 8 17 Piercing . | . . . . . . Sneak Attacks 9 | . . 5 . 1 3 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5832 | 43 401 1138 717 317 3216 Guns 3322 | 43 401 203 192 236 2247 Cannons 923 | . . 118 338 . 467 Explosions 247 | . . . 160 . 87 Melee 1337 | . . 817 27 81 412 Ramming 3 | . . . . . 3 Kinetic 1957 | 28 219 203 192 50 1265 Thermal 1776 | . . . 160 186 1430 Explosive . | . . . . . . Electromagnetic 759 | 15 182 118 338 . 106 Impact . | . . . . . . Slashing 1337 | . . 817 27 81 412 Piercing . | . . . . . . Highest Corruption 3 | . . . 1 . 3 Average Corruption 1 | . . . 1 . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . 2 . . Heat Flow Errors 1 | . . . 1 . . Energy Discharges 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 371 | . . 191 8 41 131 Projectiles 8 | . . . 8 . . Explosions 48 | . . . . . 48 Melee 315 | . . 191 . 41 83 Knockbacks 5 | . . . . . 5 Impact . | . . . . . . Kinetic 5 | . . . . . 5 Secondary . | . . . . . . Self-Inflicted Damage 121 | . . . 38 . 83 Shots 3 | . . . 1 . 2 Rammed 3 | . . . . . 3 Targets Rammed 3 | . . . . . 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 379 | . 45 69 168 126 379 Average Temperature 83 | . 20 32 28 70 104 Received Heat Transfer 1455 | . 132 234 216 243 630 Effects 7 | . . . . . 7 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Interference 4 | . . . . . 4 Matter Decay 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . 1 . 3 . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 7 | . . . . 1 6 Heat Transferred 3749 | . . . 100 407 3242 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 2 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 290 | 5 100 236 187 60 290 Initial 42 | . 3 42 39 3 . Average 86 | 3 37 127 94 30 93 Maximum Alert Level 1 | . . 1 . . 1 Low Security (%) 88 | 100 100 73 100 100 87 Level 1 11 | . . 26 . . 12 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 1 1 . 1 7 Investigation 2 | . . . . . 2 Extermination 1 | . . . . . 1 Reinforcement 7 | . 1 1 . 1 4 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 2 | . . . . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 95 | . 9 17 10 7 52 Peak Tracking Total 17 | . 4 3 3 3 17 Tactical Retreats 5 | . . . 1 . 4 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 8 | . . 3 2 . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . . 2 Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 12 | . 1 . 1 . 10 Max in Single Turn 4 | . 1 . 1 . 4 Garrison Access 2 | . . . . 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 22 | . 2 6 4 4 6 Terminals 20 | . 2 6 4 3 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 1 1 Total Hacks 47 | . 4 14 12 6 11 Successful 21 | . 2 7 4 2 6 Failed 26 | . 2 7 8 4 5 Catastrophic 9 | . . 2 2 2 3 Database Lockouts . | . . . . . . Manual 28 | . 1 9 9 4 5 Terminals 44 | . 4 14 12 5 9 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 1 2 Terminal Hacks 17 | . 2 5 4 1 5 Open DSF 2 | . . . . . 2 Branch Access Points 1 | . . 1 . . . Emergency Access Points 2 | . . 1 . . 1 Terminal Index 4 | . . 1 1 1 1 Alert Level 2 | . . 1 . . 1 Unreport Threat 4 | . 1 . 3 . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . . 1 1 Seal Access 2 | . . . . 1 1 Unauthorized Hacks 2 | . . 2 . . . Terminals 2 | . . 2 . . . Botnet 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 19 | . 2 6 4 3 4 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 3282 | 69 267 833 358 492 1263 Spaces Moved 1865 | 45 141 559 250 259 611 Core 25 | . 4 . . . 21 Treads . | . . . . . . Legs 540 | 45 117 107 . 108 163 Wheels 1126 | . 20 440 249 . 417 Hover 165 | . . 12 1 151 1 Flight 9 | . . . . . 9 Fastest Speed 50 | 120 115 90 90 108 50 Average Speed 120 | 120 125 112 93 147 125 Slowest Speed 515 | 120 350 245 126 260 515 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 3 32 49 29 6 16 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 35 | . . 15 5 7 8 Terrain Destroyed 96 | . . 15 15 7 59 Melee 35 | . . 15 5 7 8 Projectile 1 | . . . . . 1 AOE 60 | . . . 10 . 50 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2463 | 55 183 690 332 333 870 Wait 134 | . 6 40 23 33 32 Move 1860 | 44 140 558 249 258 611 Hop . | . . . . . . Pick Up 71 | 5 6 16 12 6 26 Fast Attach 13 | . . 3 1 . 9 Attach 55 | 1 2 9 5 7 31 Detach 9 | . . . . 1 8 Swap 8 | . . 6 2 . . Drop 32 | 2 4 9 7 . 10 Fire 211 | 3 25 19 25 16 123 Melee 63 | . . 30 8 8 17 Ram 3 | . . . . . 3 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 4 | . . . . 4 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 70 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Discovered new exit (range 8) 333 | -10/Materials | Build established: Mutant 337 | -10/Materials | Entered another Materials area 337 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 417 | -9/Materials | Discovered new exit (range 8) 864 | -9/Materials | Identified exit to Mines 864 | -9/Materials | Identified exit to Storage 1006 | -9/Materials | Lost 3 parts (1p2n) 1155 | -9/Materials | Discovered new exit (range 13) 1170 | -9/Materials | Entered another Materials area 1170 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1271 | -8/Materials | Build established: Scavenger-Mutant 1505 | -8/Materials | Discovered new exit (range 15) 1528 | -8/Materials | Entered Factory 1528 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1790 | -7/Factory | Lost 4 parts (3n1w) 1958 | -7/Factory | Discovered new exit (range 9) 2018 | -7/Factory | Identified exit to Factory 2020 | -7/Factory | Entered another Factory area 2020 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2079 | -6/Factory | Build established: Scavenger-Assassin 2456 | -6/Factory | Lost 13 parts (2p4n4u3w) 2814 | -6/Factory | Lost 3 parts (1u2w) 2880 | -6/Factory | Core integrity fell below 50% 2958 | -6/Factory | Lost 5 parts (3n1u1w) 3113 | -6/Factory | Build established: Scavenger-Skirmisher 3230 | -6/Factory | Core integrity fell below 20% 3257 | -6/Factory | Lost 10 parts (2p3n2u3w) 3273 | -6/Factory | Cargo convoy interrupted 3283 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03275_ Dropped Com. Wheel. 03275_ Autogun destroyed. 03275_ Penetrated by Slug. 03276_ Dropped Structural Scanner. 03276_ Dropped Imp. Light Armor Plating. 03276_ K-01 Serf collects debris. 03277_ Dropped Hpw. Shock Rifle. 03279_ Slammed into G-50 Soldier. 03279_ K-01 Serf collects debris. 03279_ U-05 Engineer repairs door. 03280_ Slammed into G-50 Soldier. 03280_ Destabilizing: System corrupted (+1). 03282_ C-30 ARC bursts open, deploying its payload. 03282_ X-72 Disruptor unfolds itself. 03282_ H-66 Slayer unfolds itself. 03282_ I-36 Angel unfolds itself. 03282_ Slug penetrates Wall. 03283_ Triggered Ambush Trap. 03283_ G-50 Soldier emerges from a hatch in the floor. 03283_ S-27 Virus emerges from a hatch in the floor. 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