Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.23 @ 01:50:12 // AFD2020/Player2 Player: woegarden Result: Destroyed by Player 2 with Improved EM Pulse Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (35) 175 Value Destroyed (918) 918 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (2115) 2115 TOTAL SCORE: 6388 Bonus ------- High Alert Combat Kills 114 Follower Combat Kills 2259 Friendly Fire -258 Cogmind --------- Core Integrity 0/700 Matter 231/300 Energy 290/290 System Corruption 15% Temperature Cool (0) Movement Core (750) Ox14 Location -7/Lower Caves Parts ------- > --- POWER (4) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit Weapon Cycler > --- WEAPON (2) ------- Wave Gun KE Penetrator > --- INVENTORY (10) --- Light Treads Target Analyzer Spread Laser Advanced Beam Rifle Autogun Mace Signal Generator Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Weight Redist. System > --- WEAPON ----------- Gatling Laser Improved EM Pulse Cannon > --- INVENTORY -------- Improved Titanium Leg Xenon Bombardment Thruster Improved Melee Analysis Suite Target Analyzer Weapon Cycler Spread Laser Spread Laser Advanced Beam Rifle Hammer Signal Generator [Rating: 41] Favorites ----------- Power Micro Nuclear Core Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Great Maul Energy Gun Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Slots Evolved 6 | . . . 2 . 2 2 . . Power 3 | . . . . . 1 2 . . Propulsion 2 | . . . 2 . . . . . Utility 1 | . . . . . 1 . . . Weapon . | . . . . . . . . . Parts Attached 78 | 5 9 4 10 5 14 7 14 10 Power 20 | . 1 3 3 1 3 2 3 4 Engine 9 | . 1 2 2 1 1 . 1 1 Core 11 | . . 1 1 . 2 2 2 3 Reactor . | . . . . . . . . . Propulsion 26 | 2 6 . 2 3 5 . 6 2 Treads 5 | 2 . . . . 1 . 2 . Leg 17 | . 6 . 2 3 3 . 1 2 Wheel . | . . . . . . . . . Hover 1 | . . . . . 1 . . . Flight 3 | . . . . . . . 3 . Utility 12 | 1 2 . . 1 2 2 2 2 Device 7 | . 1 . . 1 1 2 . 2 Storage 2 | 1 1 . . . . . . . Processor 2 | . . . . . 1 . 1 . Hackware . | . . . . . . . . . Protection 1 | . . . . . . . 1 . Artifact . | . . . . . . . . . Weapon 20 | 2 . 1 5 . 4 3 3 2 Energy Gun 12 | 1 . 1 4 . 2 2 1 1 Energy Cannon 2 | . . . . . 1 1 . . Ballistic Gun 3 | 1 . . 1 . . . . 1 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . . . 2 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . 2 . . . Parts Lost 40 | . . 2 3 3 5 2 10 15 Power 13 | . . 1 . 1 2 . 3 6 Propulsion 13 | . . . . . 2 2 4 5 Utility 5 | . . . 1 . 1 . 1 2 Weapon 9 | . . 1 2 2 . . 2 2 Highest Loss Streak 11 | . . 1 2 3 2 2 4 11 Average Slot Usage (%) 90 | . 84 85 88 96 91 99 92 83 Engine 5 | . 14 3 9 . 10 . 5 3 Core 14 | . . 10 1 10 7 30 23 22 Treads 4 | . 20 . . . . . 10 . Leg 22 | . 6 28 44 44 32 29 8 19 Flight 1 | . . . . . . . 5 . Device 9 | . 2 14 8 9 5 15 9 7 Storage 9 | . 14 14 11 11 9 7 7 7 Processor 1 | . . . . . 9 . . . Protection 1 | . . . . . . . 4 6 Energy Gun 7 | . 11 10 14 20 6 7 1 . Energy Cannon 1 | . . . . . 4 5 1 . Ballistic Gun 1 | . 14 3 . . . . . . Impact Weapon 4 | . . . . . . . 10 13 Naked Turns . | . . . . . . . . . Heaviest Build 53 | 6 24 23 27 28 36 52 53 50 Greatest Support 59 | 40 40 20 40 43 50 59 52 59 Greatest Overweight (x) 14 | . 7 1 . . 4 1 2 14 Average Overweight (x) . | . . 1 . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 10 10 10 Most Carried 10 | 5 5 7 7 8 10 10 10 10 Average Carried 6 | 3 2 5 3 6 8 7 8 7 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 Final Carried 10 | 5 4 6 6 7 10 10 8 7 Class Distribution -------------------- 68% | Scavenger-Mutant 18% | Mutant 12% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Generator-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Matter Collected 960 | 233 82 104 88 40 144 . 197 72 Remotely . | . . . . . . . . . Salvage Created 1827 | 93 212 78 103 183 317 . 695 146 Parts 73 | 1 10 7 15 15 15 . 8 2 Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . 23 17 Prevented 16 | . . . . . . . 10 6 Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Combat Hostiles Destroyed 28 | . 3 4 3 6 6 . 4 2 Melee 6 | . . . . . . . 4 2 Guns 19 | . 3 4 3 6 3 . . . AOE 3 | . . . . . 3 . . . Classes Destroyed 10 | 1 1 1 2 1 3 . 1 . Worker 1 | . . . 1 . . . . . Hauler 1 | . . . . . 1 . . . Recycler 3 | 1 1 . . . 1 . . . Operator 1 | . . . 1 . . . . . Watcher 1 | . . . . . 1 . . . Swarmer 14 | . . 3 2 3 3 . 2 1 Grunt 11 | . 3 1 1 2 2 . 2 . Brawler 2 | . . . . 1 . . . 1 Sentry 1 | . . . . . 1 . . . Samaritan 4 | . . . . . . . 3 1 Best Kill Streak 4 | 1 1 3 2 3 4 . 2 1 Combat Bots Only 3 | . 1 3 1 3 3 . 2 1 Max Kills in Single Turn 4 | 1 1 1 1 2 4 . 1 1 Gunslinging 1 | . . . . 1 . . . . Exploded 3 | . . . . . 3 . . . Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Damage Taken 4370 | . 83 269 292 296 1022 155 683 1570 Core 918 | . . 33 84 54 160 15 168 404 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 70 | 100 . 71 . 56 55 . . . Volleys Fired 159 | 4 27 24 27 18 52 . 6 1 Largest 2 | 2 2 1 2 2 2 . 2 2 Hottest 149 | 60 60 40 112 112 133 . 149 114 Shots Fired 231 | 7 48 24 45 36 57 . 12 2 Gun 209 | 7 48 24 45 36 41 . 6 2 Cannon 21 | . . . . . 15 . 6 . Launcher 1 | . . . . . 1 . . . Special . | . . . . . . . . . Kinetic 45 | 3 27 14 . . . . . 1 Thermal 179 | 4 21 10 45 36 56 . 6 1 Explosive 1 | . . . . . 1 . . . Electromagnetic 6 | . . . . . . . 6 . Robot Hit Streak 10 | 3 5 5 7 8 10 . 10 1 Robot Miss Streak 7 | 2 3 2 2 2 7 . 2 1 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . 1 1 . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . Shots Hit Robots 173 | 5 30 15 28 20 32 . 25 18 Core Hits 70 | 2 13 6 10 10 16 . 9 4 Critical Hits 1 | . . 1 . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . Melee Attacks 42 | . . . . . . . 20 22 Impact 42 | . . . . . . . 20 22 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 8 | . . . . . . . 7 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 7 | . . . . . . . 5 2 Damage Inflicted 3764 | 45 260 154 410 331 898 . 1123 543 Guns 1816 | 45 260 154 393 319 463 . 145 37 Cannons 257 | . . . . . 184 . 73 . Explosions 251 | . . . . . 251 . . . Melee 1411 | . . . . . . . 905 506 Ramming 29 | . . . 17 12 . . . . Kinetic 230 | 14 133 69 . . . . . 14 Thermal 1770 | 31 127 85 393 319 647 . 145 23 Explosive 251 | . . . . . 251 . . . Electromagnetic 73 | . . . . . . . 73 . Impact 1411 | . . . . . . . 905 506 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 14 | . . . . . . . 5 14 Average Corruption 5 | . . . . . . . 4 6 Corruption Purged . | . . . . . . . . . Effects 45 | . . . . . . . 28 17 Message Errors 17 | . . . . . . . 12 5 Matter Fused 11 | . . . . . . . 6 5 Heat Flow Errors 6 | . . . . . . . 4 2 Energy Discharges 2 | . . . . . . . 1 1 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . 4 2 Data Loss (major) 1 | . . . . . . . 1 . Targeting Errors 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 554 | . . . . . 1 . 477 76 Projectiles 35 | . . . . . . . 35 . Explosions 1 | . . . . . 1 . . . Melee 518 | . . . . . . . 442 76 Knockbacks 5 | . . . 1 . . . 2 2 Impact 5 | . . . 1 . . . 2 2 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 3 | . . . 2 1 . . . . Kicked 3 | . . . 2 1 . . . . Crushed . | . . . . . . . . . Highest Temperature 389 | 10 49 3 212 389 328 3 370 242 Average Temperature 111 | 7 17 3 64 118 89 3 89 175 Received Heat Transfer 1137 | . 48 120 93 129 297 36 54 360 Effects 9 | . . . . 2 3 . 3 1 Shutdowns 1 | . . . . . . . 1 . Energy Bleed 4 | . . . . . 1 . 2 1 Interference 4 | . . . . 2 2 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . . . . . 3 1 Impact Corruptions 31 | . . . . . . . 27 4 Robots Melted 1 | . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . . . 2 3 . . . Heat Transferred 3819 | 75 281 200 909 786 1227 . 304 37 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Peak Influence 1205 | 5 206 152 560 479 1205 571 . . Initial 548 | . 3 38 23 132 186 548 . . Average 305 | 1 65 55 316 342 719 548 . . Maximum Alert Level 4 | . 1 . 2 2 4 2 . . Low Security (%) 47 | 100 98 100 21 . 11 . . . Level 1 22 | . 1 . 36 67 29 . . . Level 2 20 | . . . 42 32 2 100 . . Level 3 4 | . . . . . 25 . . . Level 4 5 | . . . . . 31 . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 2 . 1 1 5 . . 1 Investigation 1 | . 1 . . . . . . . Extermination . | . . . . . . . . . Reinforcement 4 | . 1 . 1 . 2 . . . Assault 2 | . . . . 1 . . . 1 Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Distress Signals 9 | . 3 . 1 . 5 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 145 | . 19 7 17 16 38 3 20 25 Peak Tracking Total 9 | . 3 3 4 4 9 4 7 8 Tactical Retreats 4 | . . . . . 1 . 2 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Traps Triggered 3 | . 3 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Machines Disabled 12 | . 1 . . 4 6 . 1 . Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Machines Accessed 2 | . . . 1 . . 1 . . Terminals 2 | . . . 1 . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 6 | . . . 3 . . 3 . . Successful 3 | . . . 1 . . 2 . . Failed 3 | . . . 2 . . 1 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 6 | . . . 3 . . 3 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . . . 1 . . 2 . . Record 3 | . . . 1 . . 2 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . . . . . . 1 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Total Allies 7 | . 1 3 . 3 . . . . Largest Group 4 | . 1 4 4 4 2 1 1 1 Highest-Rated Group 145 | . 59 101 109 145 107 85 86 87 Highest-Rated Ally 87 | . 59 61 69 72 78 85 86 87 Total Orders . | . . . . . . . . . Ally Attacks 247 | . 29 10 50 25 63 2 22 46 Total Damage 7230 | . 522 189 682 1103 2494 45 905 1290 Kills 93 | . 7 3 15 13 29 . 12 14 Allies Corrupted 1 | . . . . . 1 . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . 1 . . 3 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Turns Passed 6096 | 72 501 970 428 639 669 322 1877 618 Spaces Moved 3549 | 36 220 590 209 418 345 219 1118 394 Core 20 | 8 2 . . . . . . 10 Treads 980 | 28 171 . . . 7 . 770 4 Legs 2533 | . 47 590 209 418 332 219 338 380 Wheels . | . . . . . . . . . Hover 6 | . . . . . 6 . . . Flight 10 | . . . . . . . 10 . Fastest Speed 50 | 50 150 150 120 120 120 122 150 123 Average Speed 142 | 135 160 150 120 120 127 122 159 134 Slowest Speed 750 | 160 400 150 120 120 330 150 210 750 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 45 | 4 33 98 18 82 33 5 89 49 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched 3 | . . 1 . 2 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 3 | . . . . . 3 . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 3 | . . . . . 3 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Total 4296 | 51 328 653 341 519 519 273 1171 441 Wait 366 | . 55 30 82 69 81 36 9 4 Move 3541 | 35 219 589 208 417 344 218 1117 394 Hop . | . . . . . . . . . Pick Up 83 | 7 11 5 8 6 18 8 10 10 Fast Attach 6 | 3 . . . . 3 . . . Attach 48 | 2 5 2 7 2 6 3 12 9 Detach 1 | . . . 1 . . . . . Swap 24 | . 4 2 3 3 5 4 2 1 Drop 30 | . 7 1 3 3 10 4 . 2 Fire 159 | 4 27 24 27 18 52 . 6 1 Melee 35 | . . . . . . . 15 20 Ram . | . . . . . . . . . Kick 3 | . . . 2 1 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 491 | -10/Materials | Discovered new exit (range 16) 574 | -10/Materials | Entered Mines 574 | -10/Mines | Accompanied by 1 ally 647 | -10/Mines | Discovered new exit (range 9) 758 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 761 | -10/Mines | Found Prototype Device 885 | -10/Mines | Discovered new exit (range 14) 953 | -10/Mines | Build established: Scavenger-Mutant 976 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1041 | -10/Mines | Learned Materials emergency access door positions 1544 | -10/Mines | Entered Materials 1544 | -9/Materials | Accompanied by 4 allies 1544 | -9/Materials | Evolved 2 slots: Propulsion x2 1812 | -9/Materials | Discovered new exit (range 15) 1972 | -9/Materials | Entered Mines 1972 | -9/Mines | Accompanied by 1 ally 2121 | -9/Mines | Met a Derelict testing a Signal Generator 2128 | -9/Mines | Found Signal Generator 2525 | -9/Mines | Learned Materials security intel 2566 | -9/Mines | Discovered new exit (range 8) 2606 | -9/Mines | Lost 3 parts (1p2w) 2611 | -9/Mines | Entered Materials 2611 | -8/Materials | Accompanied by 2 allies 2611 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2613 | -8/Materials | Identified Exp. Sensor Array 2836 | -8/Materials | Discovered new exit (range 12) 2876 | -8/Materials | Garrison activated, responded to threat 3256 | -8/Materials | Identified exit to Factory 3280 | -8/Materials | Entered Factory 3280 | -7/Factory | Accompanied by 1 ally 3280 | -7/Factory | Evolved 2 slots: Power x2 3577 | -7/Factory | Build established: Generator-Mutant 3583 | -7/Factory | Discovered new exit (range 15) 3602 | -7/Factory | Entered Lower Caves 3602 | -7/Lower Caves | Accompanied by 1 ally 3867 | -7/Lower Caves | Learned location of 1 exit from Factory 3908 | -7/Lower Caves | Lost 4 parts (1p2n1w) 3978 | -7/Lower Caves | Learned 12 Factory zone layouts 4007 | -7/Lower Caves | Discovered new exit (range 8) 4154 | -7/Lower Caves | Lost 3 parts (1p1n1w) 4189 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4229 | -7/Lower Caves | Lost 3 parts (1p1n1u) 4512 | -7/Lower Caves | Build established: Scavenger-Mutant 4791 | -7/Lower Caves | Learned location of 1 exit from Factory 5479 | -7/Lower Caves | Entered another Lower Caves area 5479 | -7/Lower Caves | Accompanied by 1 ally 5506 | -7/Lower Caves | Core integrity fell below 50% 5532 | -7/Lower Caves | Lost 3 parts (1p2n) 5641 | -7/Lower Caves | Discovered new exit (range 10) 5698 | -7/Lower Caves | Learned 4 Factory zone layouts 6002 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6019 | -7/Lower Caves | System corruption reached 10% 6034 | -7/Lower Caves | Core integrity fell below 20% 6072 | -7/Lower Caves | Lost 11 parts (4p3n2u2w) 6097 | -7/Lower Caves | Destroyed by Player 2 with Improved EM Pulse Cannon Last Messages --------------- Player 2: "Thinking about swapping in my Imp. Medium Armor Plating and Lyr. Light Armor Plating..." 06056_ Player 2 attaches Rnf. Deuterium Engine. 06057_ Imp. Light Armor Plating fries itself beyond repair. 06057_ Lgt. Treads self-destruct mechanism malfunctions. 06058_ Lgt. Nuclear Core fries itself beyond repair. 06064_ Player 2 attaches Imp. Treads. 06066_ Mace self-destruct mechanism malfunctions. 06069_ Player 2 acquires Particle Gun. 06073_ Acquired Lgt. Treads. 06081_ Acquired Mace. 06090_ C-30 ARC bursts open, deploying its payload. 06090_ G-50 Soldier unfolds itself. 06090_ G-47 Trooper unfolds itself. 06090_ L-41 Fighter unfolds itself. 06090_ I-36 Angel unfolds itself. 06091_ System corrupted: Matter fused (-10). 06092_ Slug penetrates G-50 Soldier. 06095_ Player 2 attaches Lyr. Light Armor Plating. 06096_ Player 2 attaches Particle Gun. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????# ????? | | ???????????????????????????????????????????# ????? | | ???????????????????????????????????????????#$ ???? | | ???????????????????????????????????????????# ??? | | ???????????????????????????????????????????# ?? | | ???????????????????????????????????????????# #? | | ???????????????????????????????????????????# # | | ??????????????????#####????????????????????# | | ??????????????????? #??????????????????## | | ???????????????????? ??????????????????# | | ????????????????????# ##??????????????????## | | ?????????????????????# ###?????????????????### | | ????????????????????## #???????????????????## | | ????????????????????? %! #???????######???###?## | | ??????????????????????# ###????## #??## ##? | | ???????????????#??????# #???## #??# # | | ???????????????# ?????# i #??## ##?# | | ???????????????#" ????# l g#### g #?# | | ???????????????#" #### @ g % ##### #?## | | ???????????????#" +!%# @ ### #???# ##?## | | ???????????????????#%%% ####?## #???# #### | | ?????????????# #####! #?????# #???# | | ?????????????# %% #?????# #???# | | ?????????????#########"##?????# #??## | | ?????????????????????###?????## #### ## | | ?????????????????????????????# ### | | ?????????????????????????????# % ### ##?# | | ????????????????????????????## ##?## #??## | | ???????????????????????????## ##### #???## | | ???????????????????????????# ## #????? | | ???????????????????????????# #????? | | ??????????????????????# ## #????? | | ?????????????????????# ??# ##???? | | ??????????????????????# ???# #???? | | ??????????????????????# ????# ## ##???? | | ??????????????????????# ????# #### ##????? | | ??????????????????????? ?????# #??## ##?????? | | ?????????????????????????????# ??## #??????? | | ?????????????????????????????# ??# #?###??? | | ?????????????????????????????# ## ### #?## | | ?????????????????????????????# ### | | ????????????????????????????# | | ???????????????????????????# ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 46 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 50 Melee Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Slots Evolved 6 | . . 2 . 2 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . Utility 3 | . . 1 . 1 1 . . . Weapon 1 | . . . . 1 . . . . Parts Attached 64 | . 18 1 9 3 16 5 2 10 Parts Lost 13 | . . . . . 3 . 1 9 Damage Taken 2111 | . 80 17 154 192 764 . 400 504 Core 286 | . 22 17 25 12 85 . 63 62 Player 2/Cogmind (%) 23 | . 100 34 22 18 34 . 27 13 Absorbed by Shields 507 | . . . . . 285 . 133 89 Damage Inflicted 5916 | . 522 189 406 212 2347 45 905 1290 Player 2/Cogmind (%) 61 | . 66 55 49 39 72 100 44 70 Combat Hostiles Destroyed 65 | . 4 3 6 5 21 . 12 14 Player 2/Cogmind (%) 69 | . 57 42 66 45 77 . 75 87 Game ------ Seed IntegrityUltimateLance Manual? 0 Play Time 00:57:09 Cumulative 39.0 hours Start 2022.02.23 @ 00:53:00 End 2022.02.23 @ 01:50:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 47 Rogue 17 Adventurer 30 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 34 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a7930f95-98e7-4d26-a1dc-f6fd7308ed35