Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.12.08 @ 22:09:06 Player: Lunatic Blue Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (113) 565 Value Destroyed (3418) 3418 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (812) 812 TOTAL SCORE: 8455 Bonus ------- High Alert Combat Kills 173 Destroyed Z-Imprinter 1000 Exposed GOLEM Chamber 500 Friendly Fire -861 Cogmind --------- Core Integrity 0/700 Matter 137/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Experimental Heat Sink Improved Salvage Targeting Computer Makeshift Salvage Targeting Computer Improved Targeting Computer Makeshift Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Signal Interpreter Remote Datajack Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys II Zionite Glidesys II Zionite Glidesys II > --- UTILITY ---------- Huge Storage Unit Zionite Metafield Generator Improved Salvage Targeting Computer Improved Targeting Computer Zionite Light Carapace > --- WEAPON ----------- Wave Gun Wave Gun Wave Gun > --- INVENTORY -------- Zionite Light DM Reactor Zionite Light DM Reactor Armored Treads Medium Treads Experimental Heat Sink Improved Cooling System Huge Storage Unit Advanced Signal Interpreter Improved Salvage Targeting Computer Kinecellerator Transmission Jammer Experimental Reaction Control System Advanced Phase Shifter Zionite Heavy Carapace Makeshift System Shield Wave Gun Minigun Minigun Precision Assault Rifle Heavy Rocket Launcher Rocket Array Rocket Array Remote Datajack Powered Hammer [Rating: 90] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Zionite Glidesys II Utility Improved Targeting Computer Device Improved Cooling System Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Makeshift Hacking Suite Protection Improved Light Armor Plating Weapon Minigun Energy Gun Precision Shock Rifle Ballistic Gun Minigun Launcher Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Slots Evolved 6 | . . 2 2 2 . . . . . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 3 | . . . 2 1 . . . . . Weapon 1 | . . 1 . . . . . . . Parts Attached 157 | 7 5 19 29 35 8 7 6 39 2 Power 10 | 2 1 1 2 2 . . . 2 . Engine 4 | 2 1 1 . . . . . . . Core 5 | . . . 2 2 . . . 1 . Reactor 1 | . . . . . . . . 1 . Propulsion 37 | 2 1 6 9 10 . 3 . 6 . Treads 28 | . . 4 9 10 . 3 . 2 . Leg 4 | 2 1 1 . . . . . . . Wheel 1 | . . 1 . . . . . . . Hover 4 | . . . . . . . . 4 . Flight . | . . . . . . . . . . Utility 40 | 1 1 6 9 5 2 1 . 13 2 Device 13 | . . 3 3 1 1 . . 5 . Storage 5 | 1 . 1 2 . . . . 1 . Processor 5 | . . . 2 1 . . . 1 1 Hackware 1 | . . . . . . . . . 1 Protection 16 | . 1 2 2 3 1 1 . 6 . Artifact . | . . . . . . . . . . Weapon 70 | 2 2 6 9 18 6 3 6 18 . Energy Gun 19 | . . . 1 8 3 . . 7 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 39 | 2 2 5 7 8 3 3 3 6 . Ballistic Cannon . | . . . . . . . . . . Launcher 8 | . . 1 1 1 . . 1 4 . Special Weapon . | . . . . . . . . . . Impact Weapon 4 | . . . . 1 . . 2 1 . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 16 | . . . 2 3 . . 1 10 . Parts Lost 34 | . . 1 8 2 . 3 . 20 . Power 4 | . . 1 1 . . . . 2 . Propulsion 11 | . . . 2 . . 1 . 8 . Utility 6 | . . . 3 1 . . . 2 . Weapon 13 | . . . 2 1 . 2 . 8 . Highest Loss Streak 14 | . . 1 6 1 . 2 . 14 . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 98 | . 96 99 98 99 99 100 99 94 29 Engine 1 | . 14 10 . . . . . . . Core 5 | . . . 8 7 7 7 7 1 . Reactor 1 | . . . . . . . . 5 . Treads 22 | . . 21 26 29 30 30 30 4 . Leg 1 | . 28 11 . . . . . . . Hover 5 | . . . . . . . . 24 . Device 7 | . . 8 9 7 7 7 7 11 7 Storage 7 | . 14 11 15 7 7 7 7 3 . Processor 12 | . . . 2 14 15 15 15 15 18 Protection 6 | . 10 2 8 6 6 7 7 3 . Energy Gun 6 | . . . . 6 22 15 . 7 . Ballistic Gun 16 | . 28 32 27 16 . 7 22 14 . Naked Turns . | . . . . . . . . . . Heaviest Build 110 | 12 21 29 101 105 102 106 105 110 . Greatest Support 83 | 20 20 60 60 80 80 83 83 83 3 Greatest Overweight (x) 8 | . 1 1 8 2 1 1 1 6 . Average Overweight (x) . | . . . . 1 1 1 1 . . Largest Inventory Capacity 25 | 8 8 10 25 25 25 25 25 25 5 Average Capacity 20 | 7 8 8 18 25 25 25 25 14 5 Most Carried 25 | 3 8 10 24 25 25 25 25 25 2 Average Carried 19 | 1 7 8 13 24 25 24 24 13 2 Final Capacity 25 | 8 8 10 25 25 25 25 25 5 5 Final Carried 25 | 3 8 10 24 25 25 22 25 2 2 Class Distribution -------------------- 55% | Scavenger-Gunner 15% | Scavenger-Mutant 7% | Scavenger-Sprinter 5% | Gunner 4% | Mutant 4% | Scavenger-Skirmisher 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Sprinter | -7/Deep Caves Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Matter Collected 4486 | 223 217 629 1151 1040 287 269 29 586 55 Remotely 697 | . . 548 149 . . . . . . Salvage Created 5530 | . 295 698 1442 1463 291 482 . 859 . Parts 297 | . 22 47 88 75 11 23 . 31 . Haulers Intercepted 7 | . . 1 3 3 . . . . . Recyclers Shooed 5 | . . . 3 2 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 24 | . . . . . 2 22 . . . Prevented 9 | . . . . . 5 4 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 94 | . 10 15 25 21 1 11 . 11 . Guns 88 | . 10 12 24 19 1 11 . 11 . AOE 6 | . . 3 1 2 . . . . . Classes Destroyed 16 | . 3 6 2 1 1 . . 3 . Worker 4 | . 1 . 1 2 . . . . . Builder 3 | . . 1 2 . . . . . . Hauler 7 | . . 1 3 3 . . . . . Recycler 7 | . . 1 2 4 . . . . . Watcher 3 | . . 2 1 . . . . . . Swarmer 22 | . 6 3 7 3 . 3 . . . Grunt 35 | . 4 10 10 6 . 5 . . . Brawler 1 | . . . 1 . . . . . . Duelist 6 | . . 1 1 1 . 3 . . . Sentry 10 | . . 1 5 3 1 . . . . Hunter 1 | . . . 1 . . . . . . Programmer 8 | . . . . 8 . . . . . Z-Light 2 | . . . . . . . . 2 . Decomposer 1 | . . . . . 1 . . . . Assembled 3 | . . . . . . . . 3 . Golem 5 | . . . . . . . . 5 . Thug 1 | . . . . . 1 . . . . Savage 1 | . . . . . 1 . . . . Mutant 1 | . . . . . 1 . . . . Best Kill Streak 10 | . 3 10 7 6 1 3 . 3 . Combat Bots Only 7 | . 3 7 6 4 1 3 . 3 . Max Kills in Single Turn 4 | . 2 4 2 3 1 2 . 1 . Gunslinging 1 | . 1 . . . . 1 . . . Exploded 3 | . . 3 1 2 . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Damage Taken 6665 | . 253 841 1280 1159 114 675 . 2287 56 Core 1136 | . 45 258 119 74 . 45 . 539 56 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 13 | . . . 13 . . . . . . Regen/Repaired (Parts) 117 | . . . . 117 . . . . . Core Remaining (%) 73 | 100 82 35 78 . . . . . . Volleys Fired 390 | . 22 34 79 60 15 18 . 162 . Largest 3 | . 2 3 3 3 3 3 . 3 . Hottest 190 | . 46 76 78 190 155 155 . 162 . Shots Fired 878 | . 44 103 234 174 47 55 . 221 . Gun 870 | . 44 102 233 173 47 55 . 216 . Cannon . | . . . . . . . . . . Launcher 8 | . . 1 1 1 . . . 5 . Special . | . . . . . . . . . . Kinetic 692 | . 44 102 233 163 36 29 . 85 . Thermal 141 | . . . . 10 . . . 131 . Explosive 8 | . . 1 1 1 . . . 5 . Electromagnetic 37 | . . . . . 11 26 . . . Robot Hit Streak 28 | . 7 9 28 15 21 7 . 23 . Robot Miss Streak 4 | . 3 4 3 4 1 4 . 4 . Penetration Max 1 | . . . . 1 . . . . . Secondary Targets 14 | . 1 3 1 3 . 6 . . . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . . . Shots Hit Robots 588 | . 28 64 148 120 40 31 . 157 . Core Hits 261 | . 12 28 63 56 14 19 . 69 . Critical Kills 1 | . . . 1 . . . . . . Critical Parts Destroyed 2 | . . . . 2 . . . . . Critical Strikes 7 | . . . 1 2 . . . 4 . Burn 4 | . . . . . . . . 4 . Destroy 3 | . . . 1 2 . . . . . Melee Attacks 31 | . . . . 1 . . 21 9 . Impact 31 | . . . . 1 . . 21 9 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11912 | . 444 1294 2486 2665 686 613 . 3724 . Guns 11083 | . 444 1086 2409 2566 686 556 . 3336 . Cannons . | . . . . . . . . . . Explosions 829 | . . 208 77 99 . 57 . 388 . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 7964 | . 444 1086 2409 2376 536 264 . 849 . Thermal 2734 | . . . . 190 . 57 . 2487 . Explosive 772 | . . 208 77 99 . . . 388 . Electromagnetic 442 | . . . . . 150 292 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . . 5 3 6 6 6 6 . . Average Corruption 4 | . . 5 2 3 6 6 6 . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 146 | . . 9 23 36 40 35 3 . . Message Errors 37 | . . 2 8 10 8 8 1 . . Matter Fused 28 | . . 3 3 5 9 7 1 . . Heat Flow Errors 15 | . . 1 2 6 3 3 . . . Energy Discharges 21 | . . 1 1 8 6 4 1 . . Data Loss (minor) 24 | . . 1 3 7 9 4 . . . Data Loss (major) 7 | . . . 3 . 1 3 . . . Misfires 8 | . . 1 . . 3 4 . . . Alerts 3 | . . . . . 1 2 . . . Weapon Failures 3 | . . . 3 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 13 | . . . 7 . . . . 6 . Projectiles . | . . . . . . . . . . Explosions 13 | . . . 7 . . . . 6 . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 307 | . . 26 . . . 60 . 221 . Shots 10 | . . 1 . . . 1 . 8 . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 336 | . 17 227 336 231 246 251 . 330 . Average Temperature 54 | . 10 51 63 24 65 49 . 66 . Received Heat Transfer 1763 | . 66 258 459 204 36 297 . 416 27 Effects 3 | . . . . . . . . 3 . Interference 3 | . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . . . 3 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 4453 | . . . . 259 . 50 . 4144 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Peak Influence 627 | . 379 481 627 395 . . . . . Initial 182 | . . 75 182 171 . . . . . Average 285 | . 193 265 429 237 . . . . . Maximum Alert Level 2 | . 1 2 2 1 . . . . . Low Security (%) 23 | 100 56 32 3 24 . . . . . Level 1 58 | . 43 47 39 75 . . . . . Level 2 17 | . . 19 56 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . 2 1 2 10 . . . . . Investigation 3 | . 1 . 1 1 . . . . . Extermination 5 | . . . . 5 . . . . . Reinforcement 3 | . 1 1 . 1 . . . . . Assault . | . . . . . . . . . . Garrison 4 | . . . 1 3 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Distress Signals 9 | . . 1 5 3 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 152 | . 16 26 45 30 1 15 . 14 5 Peak Tracking Total 9 | . 4 6 9 5 1 4 . 7 3 Tactical Retreats 13 | . 1 2 4 . . 2 . 4 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Traps Triggered 7 | . 2 . 2 3 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . 1 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Machines Disabled 4 | . 1 . . . . . . 3 . Max in Single Turn 1 | . 1 . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Machines Accessed 23 | . 3 3 8 9 . . . . . Terminals 15 | . 3 3 5 4 . . . . . Fabricators 1 | . . . . 1 . . . . . Repair Stations 1 | . . . . 1 . . . . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers 3 | . . . 1 2 . . . . . Garrison Access 2 | . . . 1 1 . . . . . Total Hacks 58 | . 9 7 18 24 . . . . . Successful 28 | . 5 2 8 13 . . . . . Failed 29 | . 3 5 10 11 . . . . . Catastrophic 7 | . . . 2 5 . . . . . Database Lockouts 1 | . 1 . . . . . . . . Manual 27 | . 9 7 5 6 . . . . . Terminals 37 | . 9 7 12 9 . . . . . Fabricators 1 | . . . . 1 . . . . . Repair Stations 4 | . . . . 4 . . . . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers 13 | . . . 4 9 . . . . . Garrison Access 2 | . . . 1 1 . . . . . Terminal Hacks 9 | . 2 . 5 2 . . . . . Robot Analysis 3 | . 2 . 1 . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . Branch Access Points 1 | . . . . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . . . . Alert Level 1 | . . . . 1 . . . . . Unreport Threat 1 | . . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . . . . 3 . . . . . Scan Component 2 | . . . . 2 . . . . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 8 | . . . 1 7 . . . . . Insert Component 5 | . . . 1 4 . . . . . Analyze 3 | . . . . 3 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 8 | . 3 2 2 1 . . . . . Terminals 7 | . 3 2 1 1 . . . . . Botnet 3 | . 2 1 . . . . . . . Operators 4 | . 1 1 1 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . Tunnel 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 21 | . 2 3 7 9 . . . . . Full Trace Events 1 | . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . Time 13 | . . . . 13 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 5 | . . . 1 4 . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Robot Analysis Total 3 | . 2 . 1 . . . . . . Derelict Logs Recovered 4 | . . . . . 1 2 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Turns Passed 12544 | 68 413 766 1442 2845 1319 1116 1946 2537 92 Spaces Moved 5494 | 50 200 318 550 1066 527 435 772 1399 177 Core 214 | 6 . . 1 . . . . 30 177 Treads 3652 | . . 173 549 1066 527 435 772 130 . Legs 389 | 44 200 145 . . . . . . . Wheels . | . . . . . . . . . . Hover 1239 | . . . . . . . . 1239 . Flight . | . . . . . . . . . . Fastest Speed 24 | 50 120 160 160 240 240 240 242 24 50 Average Speed 183 | 111 165 181 205 240 240 240 242 83 50 Slowest Speed 520 | 120 190 240 450 320 240 242 242 520 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . . Exploration Rate (%) 47 | 3 43 36 52 29 50 73 80 74 30 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 . . . 1 . . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 1 . Scrap Searched 9 | . . . . . 1 3 2 . 3 Spaces Dug 8 | . . . 4 1 . . 3 . . Terrain Destroyed 115 | . . 9 6 5 . 3 3 89 . Melee 4 | . . . . 1 . . 3 . . Projectile 4 | . . . 2 2 . . . . . AOE 107 | . . 9 4 2 . 3 . 89 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Total 7316 | 58 242 436 711 1274 553 472 815 2576 179 Wait 1033 | . 3 43 20 38 2 6 . 921 . Move 5485 | 49 199 317 549 1065 526 434 771 1398 177 Hop . | . . . . . . . . . . Pick Up 97 | 2 7 11 21 30 . 2 8 16 . Fast Attach 65 | 6 1 2 8 15 2 . 4 25 2 Attach 26 | . . 4 8 4 . 3 . 7 . Detach 6 | . . . 1 1 . . . 4 . Swap 67 | 1 4 13 13 17 6 4 2 7 . Drop 116 | . 6 12 12 43 2 5 9 27 . Fire 390 | . 22 34 79 60 15 18 . 162 . Melee 31 | . . . . 1 . . 21 9 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Central database locked down 318 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 12) 482 | -10/Materials | Entered another Materials area 482 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 766 | -9/Materials | Build established: Gunner 767 | -9/Materials | Crushed by falling debris 767 | -9/Materials | Core integrity fell below 50% 791 | -9/Materials | Destroyed 7 combat bots 1224 | -9/Materials | Discovered new exit (range 14) 1248 | -9/Materials | Entered another Materials area 1248 | -8/Materials | Evolved 2 slots: Utility x2 1390 | -8/Materials | Lost 6 parts (2n3u1w) 1562 | -8/Materials | Build established: Scavenger-Skirmisher 2061 | -8/Materials | Build established: Skirmisher 2251 | -8/Materials | Garrison activated, responded to threat 2685 | -8/Materials | Discovered new exit (range 3) 2690 | -8/Materials | Entered Factory 2690 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2727 | -7/Factory | Build established: Scavenger-Gunner 3427 | -7/Factory | Garrison activated, responded to threat 4960 | -7/Factory | Repaired Lgt. Treads 5039 | -7/Factory | Discovered new exit (range 10) 5047 | -7/Factory | Identified exit to Lower Caves 5167 | -7/Factory | Build established: Scavenger-Mutant 5530 | -7/Factory | Build established: Scavenger-Gunner 5535 | -7/Factory | Entered Lower Caves 6052 | -7/Lower Caves | Encountered a Warlord checkpoint 6196 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 6458 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6761 | -7/Lower Caves | Build established: Scavenger-Mutant 6809 | -7/Lower Caves | Discovered new exit (range 9) 6854 | -7/Lower Caves | Entered another Lower Caves area 7016 | -7/Lower Caves | Discovered new exit (range 9) 7379 | -7/Lower Caves | Learned 4 Factory zone layouts 7429 | -7/Lower Caves | Build established: Scavenger-Gunner 7433 | -7/Lower Caves | Learned Factory terminal intel 7941 | -7/Lower Caves | Discovered new exit (range 12) 7970 | -7/Lower Caves | Entered Zion 8019 | -7/Zion | Found CR-A16's Pointy Stick 8088 | -7/Zion | System corruption cleaned by Quarantine Array 8298 | -7/Zion | Discovered new exit (range 10) 8468 | -7/Zion | Learned 4 Factory zone layouts 8596 | -7/Zion | Learned location of Data Miner (-6) 8676 | -7/Zion | Learned Factory emergency access door positions 8910 | -7/Zion | Given the Hacking Drone Bay 8912 | -7/Zion | Found Prototype Device 9472 | -7/Zion | Found Prototype Launcher 9472 | -7/Zion | Identified Rocket Array 9502 | -7/Zion | Found Rocket Array 9908 | -7/Zion | Discovered new exit (range 4) 9911 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 9916 | -7/Zion | Entered Deep Caves 10020 | -7/Deep Caves | Build established: Scavenger-Mutant 10209 | -7/Deep Caves | Attacked by Z-Imprinter 10236 | -7/Deep Caves | Destroyed Z-Imprinter 10261 | -7/Deep Caves | Lost 6 parts (1p4n1u) 10337 | -7/Deep Caves | Found Prototype Device 10337 | -7/Deep Caves | Identified Zio. Metafield Generator 10379 | -7/Deep Caves | Found Prototype Protection 10379 | -7/Deep Caves | Identified Zio. Weapon Casing 10520 | -7/Deep Caves | Z-Facility disabled 10711 | -7/Deep Caves | Found Prototype Protection 10827 | -7/Deep Caves | Discovered new exit (range 6) 10848 | -7/Deep Caves | Build established: Scavenger-Gunner 10877 | -7/Deep Caves | Exposed GOLEM chamber 11301 | -7/Deep Caves | Found GOLEM Unit 11637 | -7/Deep Caves | Build established: Scavenger-Sprinter 11830 | -7/Deep Caves | Spotted as-13946 11857 | -7/Deep Caves | Destroyed as-13946 11860 | -7/Deep Caves | Found GOLEM Unit 12350 | -7/Deep Caves | Spotted as-07857 12417 | -7/Deep Caves | Core integrity fell below 50% 12448 | -7/Deep Caves | Core integrity fell below 20% 12453 | -7/Deep Caves | Entered Proximity Caves 12454 | -6/Proximity Caves | Identified exit to Factory 12480 | -6/Proximity Caves | Lost 14 parts (1p4n1u8w) 12545 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 12499_ Found Unknown Processor. 12499_ Found Maul. 12499_ Found 24 Matter. 12501_ Searching scrap... 12501_ Found Adv. Terrain Scanner. 12501_ Found Unknown Hackware. 12501_ Found 30 Matter. 12502_ Acquired Unknown Hackware. 12502_ Identified Mak. Hacking Suite. 12505_ Acquired Unknown Processor. 12505_ Identified Mak. Salvage Targeting Computer. 12508_ Acquired 30 matter. 12511_ Searching scrap... 12511_ Found Focal Shield. 12511_ Found Hcp. Storage Unit. 12511_ Found Humpback. 12511_ Found Lightning Gun. 12511_ Found 25 Matter. 12512_ Acquired 25 matter. 12544_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????# ##??????????????????? | | ?????????????????????#### ##?????????????????? | | ????????????????????????## #?????????????????? | | ?????????????? ????????# #?????????????????? | | ?????????????? ???????# ##?????????????????? | | ????????????? ??????## ##??????????????????? | | ????????????? ??????## ##???????????????????? | | ?????????????? ??#### ##?????###???????????? | | ????????????# ### ##??### #???????????? | | ????????????# #### #???????????? | | ???????????? ## ## ##??????????? | | ???????????????????# #??????????? | | ???????????????????## ## #?????????? | | ???????????# ####### #### #?????????? | | ???????????# ######??# ##?????????? | | ???????????# #???????#####??????????? | | ???????????# #### ##??????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????# #???????????????????????? | | ????????????????#### #???????????????????????? | | ????????????????# #???????????????????????? | | ????????????????# ### #???????????????????????? | | ????????????????# ??## #???????????????????????? | | ??????????????? ????# #???????????????????????? | | ??????????????# ?????# ####????????????????????? | | ??????????????##??????#% @ #????????????????????? | | ??????????????????????#* g s s ???????????????? | | ??????????????????????## g #?????????????? | | ???????????????????????# g #?????????????? | | ???????????????????????# ##?????????????? | | ???????????????????????## #### ###??????????????? | | ????????????????????????# #???###????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 27 Energy Capacity 265 Matter Stores 400 Matter Capacity 400 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 400 Core Shielding 20 Weapon Shielding 100 Evasion (%) 59 Targeting Accuracy 6 Recoil Reduction 4 Salvage Targeting 6 Offensive Hacking 11 Item Schematics ----------------- Hacking Suite | -7/Factory | Scanalyzed Imp. Weapon Shielding | -7/Factory | Scanalyzed Hvy. Rocket Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurveybotTargetBlade Manual? 0 Play Time 01:21:50 Cumulative 129.4 hours Start 2022.12.08 @ 20:42:29 End 2022.12.08 @ 22:09:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 230 Rogue 230 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 65 Gallery% 73 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9832e929-bbf4-4d05-b227-18f178ebfd5d