Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 02:14:46

Player: szymekc

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (88)      440
Value Destroyed (3352)     3352
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (1267)               1267
              TOTAL SCORE: 6979

 Bonus
-------
High Alert Combat Kills    625
Follower Combat Kills      60
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -118

 Cogmind 
---------
Core Integrity             317/550
Matter                     281/300
Energy                     150/150
System Corruption          5%
Temperature                Cool (0)
Movement                   Rolling (160) Ox4
Location                   -8/Garrison

 Parts 
-------
>               --- POWER (1) --------
          Micro Fission Core
>               --- PROPULSION (4) ---
        Armored Huge Wheel
        Armored Huge Wheel
>               --- UTILITY (4) ------
       Improved Cooling System
                Humpback
       Improved Medium Armor Plating
>               --- WEAPON (2) -------
       Enhanced Gauss Cannon
       Advanced EMP Blaster
>               --- INVENTORY (35) ---
     Reinforced Deuterium Engine
         Medium Treads
         Medium Treads
       Improved Medium Treads
       Improved Medium Treads
       Improved Medium Treads
        Armored Huge Wheel
        Armored Huge Wheel
       Improved Cooling System
       Improved Cooling System
  High-capacity Storage Unit
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (200)
       Improved Sensor Array
       Improved Medium Armor Plating
       Improved Medium Armor Plating
        Layered Heavy Armor Plating
       Advanced Shield Generator
       Advanced System Shield
                Relay Coupler [NC] (38)
                Relay Coupler [NC] (40)
                Relay Coupler [Grunt] (25)
                Relay Coupler [Sentry] (22)
   High-powered Tractor Beam
                Tesla Rifle
          Heavy Particle Cannon
          Heavy Plasma Cannon
  Hypervelocity Coil Gun
       Advanced EMP Blaster
       Improved Remote Datajack
                Great Maul
      Makeshift Sword

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
>               --- PROPULSION -------
        Armored Huge Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
       Improved Cooling System
                Humpback
       Improved Medium Armor Plating
>               --- WEAPON -----------
       Enhanced Gauss Cannon
       Advanced EMP Blaster
>               --- INVENTORY --------
     Reinforced Deuterium Engine
         Medium Treads
         Medium Treads
       Improved Medium Treads
       Improved Medium Treads
       Improved Medium Treads
        Armored Huge Wheel
        Armored Huge Wheel
       Improved Cooling System
       Improved Cooling System
       Improved Cooling System
  High-capacity Storage Unit
  High-capacity Matter Pod
  High-capacity Matter Pod
       Improved Sensor Array
       Improved Medium Armor Plating
       Improved Medium Armor Plating
       Improved Medium Armor Plating
        Layered Heavy Armor Plating
       Advanced Shield Generator
       Advanced System Shield
                Relay Coupler [Grunt]
                Relay Coupler [Sentry]
   High-powered Tractor Beam
       Advanced Beam Cannon
       Advanced Beam Cannon
          Heavy Particle Cannon
          Heavy Plasma Cannon
       Advanced EMP Blaster
       Improved Remote Datajack
                Great Maul
      Makeshift Sword
[Rating: 55]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    V3-11A's Pendant
  Device                   V3-11A's Pendant
  Storage                  Large Storage Unit
  Protection               Scrap Shield
Weapon                     Battle Cannon
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Sub Mat Gar 
Slots Evolved              4    | .   .   .   4   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             94   | .   10  30  32  22  
  Power                    10   | .   4   3   1   2   
    Engine                 8    | .   3   3   1   1   
    Core                   2    | .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               14   | .   3   5   6   .   
    Treads                 11   | .   3   5   3   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  3    | .   .   .   3   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  25   | .   2   6   10  7   
    Device                 7    | .   1   3   1   2   
    Storage                5    | .   1   1   3   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             13   | .   .   2   6   5   
    Artifact               .    | .   .   .   .   .   
  Weapon                   45   | .   1   16  15  13  
    Energy Gun             13   | .   .   4   8   1   
    Energy Cannon          7    | .   .   1   2   4   
    Ballistic Gun          6    | .   1   4   1   .   
    Ballistic Cannon       2    | .   .   1   .   1   
    Launcher               12   | .   .   4   2   6   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   
    Slashing Weapon        4    | .   .   2   2   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   1   5   .   
Parts Lost                 11   | .   1   6   1   3   
  Power                    3    | .   1   1   .   1   
  Propulsion               2    | .   .   2   .   .   
  Utility                  2    | .   .   .   1   1   
  Weapon                   4    | .   .   3   .   1   
  Highest Loss Streak      4    | .   1   4   1   3   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     87   | .   92  91  84  71  
  Engine                   11   | .   9   13  9   3   
  Core                     1    | .   4   .   .   5   
  Treads                   22   | .   26  27  23  .   
  Wheel                    3    | .   .   .   6   18  
  Device                   9    | .   7   11  6   7   
  Storage                  8    | .   14  6   9   9   
  Protection               4    | .   .   2   12  9   
  Energy Gun               5    | .   .   4   13  1   
  Ballistic Gun            3    | .   27  1   .   .   
  Ballistic Cannon         6    | .   .   9   .   5   
  Launcher                 3    | .   .   3   .   6   
  Slashing Weapon          5    | .   .   8   1   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             233  | 14  32  33  230 233 
  Greatest Support         80   | 20  40  40  80  56  
  Greatest Overweight (x)  4    | .   .   .   4   4   
  Average Overweight (x)   .    | .   .   .   1   3   
Largest Inventory Capacity 35   | 8   15  15  35  35  
  Average Capacity         16   | 8   14  9   24  35  
  Most Carried             35   | 6   15  15  35  35  
  Average Carried          15   | 6   9   9   23  34  
  Final Capacity           35   | 8   15  15  35  35  
  Final Carried            35   | 6   15  15  35  35  

 Class Distribution 
--------------------
 68% | Mutant
 20% | Hauler-Mutant
 10% | Derelict-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Subcaves
 Derelict-Mutant | -8/Materials
   Hauler-Mutant | -8/Garrison

 Resources                      | -11  -10  -10  -8   -8   
-----------                Run  | Yrd  Mat  Sub  Mat  Gar  
Matter Collected           3086 | 200  311  589  528  1458 
  Remotely                 .    | .    .    .    .    .    
Salvage Created            3168 | .    392  449  1494 833  
  Parts                    178  | .    21   28   79   50   
Haulers Intercepted        5    | .    1    .    4    .    
Recyclers Shooed           .    | .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      16   | .    .    16   .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Sub Mat Gar 
Combat Hostiles Destroyed  73   | .   9   9   24  31  
  Melee                    3    | .   .   .   3   .   
  Guns                     23   | .   9   2   12  .   
  Cannons                  14   | .   .   1   .   13  
  AOE                      29   | .   .   5   8   16  
Classes Destroyed          16   | .   3   4   6   3   
  Worker                   1    | .   .   .   1   .   
  Builder                  2    | .   .   .   2   .   
  Hauler                   5    | .   1   .   4   .   
  Recycler                 1    | .   .   .   1   .   
  Operator                 1    | .   .   .   1   .   
  Watcher                  4    | .   .   .   4   .   
  Swarmer                  23   | .   2   3   7   11  
  Grunt                    29   | .   7   .   12  10  
  Brawler                  2    | .   .   .   .   2   
  Sentry                   9    | .   .   1   4   4   
  Hunter                   1    | .   .   .   1   .   
  Programmer               3    | .   .   .   .   3   
  Behemoth                 1    | .   .   .   .   1   
  Artisan                  2    | .   .   2   .   .   
  Cobbler                  1    | .   .   1   .   .   
  Subdweller               6    | .   .   6   .   .   
Best Kill Streak           8    | .   2   3   6   8   
  Combat Bots Only         8    | .   2   3   4   8   
Max Kills in Single Turn   4    | .   1   3   4   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   3   3   3   
  Melee                    1    | .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -8   
--------                   Run  | Yrd  Mat  Sub  Mat  Gar  
Hostile Shots Fired        411  | .    35   52   102  222  
  Missed                   121  | .    13   20   28   60   
Damage Taken               4093 | .    402  875  1047 1769 
  Core                     368  | .    43   92   25   208  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   96   | .    96   .    .    .    
Core Remaining (%)         73   | 100  .    46   .    .    
Volleys Fired              229  | .    38   56   51   84   
  Largest                  2    | .    2    2    2    2    
  Hottest                  143  | .    60   100  100  143  
Shots Fired                356  | .    76   81   90   109  
  Gun                      200  | .    76   34   78   12   
  Cannon                   100  | .    .    25   8    67   
  Launcher                 56   | .    .    22   4    30   
  Special                  .    | .    .    .    .    .    
  Kinetic                  130  | .    75   15   .    40   
  Thermal                  50   | .    .    15   8    27   
  Explosive                36   | .    .    22   3    11   
  Electromagnetic          140  | .    1    29   79   31   
  Robot Hit Streak         19   | .    9    17   19   8    
  Robot Miss Streak        4    | .    4    1    4    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    .    2    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    
Shots Hit Robots           236  | .    49   49   79   59   
  Core Hits                144  | .    18   20   61   45   
  Critical Kills           2    | .    1    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         11   | .    1    2    1    7    
    Meltdown               1    | .    .    .    .    1    
    Destroy                1    | .    1    .    .    .    
    Blast                  7    | .    .    1    .    6    
    Corrupt                1    | .    .    1    .    .    
    Sever                  1    | .    .    .    1    .    
Melee Attacks              86   | .    .    66   16   4    
  Impact                   4    | .    .    .    .    4    
  Slashing                 82   | .    .    66   16   .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            4    | .    .    2    2    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           7425 | .    645  1404 2419 2957 
  Guns                     2492 | .    643  295  1382 172  
  Cannons                  1560 | .    .    246  54   1260 
  Explosions               2275 | .    .    279  471  1525 
  Melee                    1096 | .    .    584  512  .    
  Ramming                  2    | .    2    .    .    .    
  Kinetic                  1531 | .    643  31   .    857  
  Thermal                  1243 | .    .    245  322  676  
  Explosive                1344 | .    .    279  175  890  
  Electromagnetic          2209 | .    .    265  1410 534  
  Impact                   .    | .    .    .    .    .    
  Slashing                 1096 | .    .    584  512  .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         5    | .    1    1    .    5    
  Average Corruption       1    | .    1    1    .    4    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  70   | .    1    41   .    28   
    Message Errors         15   | .    .    10   .    5    
    Matter Fused           26   | .    .    14   .    12   
    Heat Flow Errors       4    | .    .    2    .    2    
    Energy Discharges      9    | .    .    6    .    3    
    Parts Rejected         1    | .    1    .    .    .    
    Data Loss (minor)      10   | .    .    7    .    3    
    Data Loss (major)      1    | .    .    .    .    1    
    Misfires               1    | .    .    1    .    .    
    Weapon Failures        3    | .    .    1    .    2    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            55   | .    .    .    .    55   
  Projectiles              3    | .    .    .    .    3    
  Explosions               52   | .    .    .    .    52   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 6    | .    .    1    .    5    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  5    | .    .    1    .    4    
  Secondary                1    | .    .    .    .    1    
Self-Inflicted Damage      199  | .    .    69   31   99   
  Shots                    12   | .    .    4    1    7    
  Rammed                   3    | .    3    .    .    .    
Targets Rammed             3    | .    3    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        562  | .    2    155  315  562  
  Average Temperature      111  | .    2    51   78   235  
  Received Heat Transfer   1254 | .    150  66   468  570  
  Effects                  7    | .    .    .    .    7    
    Shutdowns              2    | .    .    .    .    2    
    Matter Decay           2    | .    .    .    .    2    
    Short Circuit          1    | .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    1    
    Damage (core)          1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           3    | .    .    1    1    1    
  Combat Hostiles          3    | .    .    1    1    1    
  Parts Fried              16   | .    .    3    13   .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    1    
  Parts Melted             1    | .    .    .    1    .    
  Heat Transferred         1547 | .    .    518  274  755  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      6    | .    .    .    4    2    

 Alert                          | -11  -10  -10  -8   -8   
-------                    Run  | Yrd  Mat  Sub  Mat  Gar  
Peak Influence             1567 | .    141  .    699  1567 
  Initial                  380  | .    .    .    189  380  
  Average                  515  | .    61   .    443  928  
Maximum Alert Level        4    | .    .    .    2    4    
  Low Security (%)         27   | 100  100  .    4    .    
  Level 1                  16   | .    .    .    41   .    
  Level 2                  26   | .    .    .    54   16   
  Level 3                  20   | .    .    .    .    59   
  Level 4                  8    | .    .    .    .    23   
  Level 5                  .    | .    .    .    .    .    
  High Security            .    | .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    
Squads Dispatched          3    | .    2    .    1    .    
  Investigation            .    | .    .    .    .    .    
  Extermination            .    | .    .    .    .    .    
  Reinforcement            3    | .    2    .    1    .    
  Assault                  .    | .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    

 Stealth                        | -11 -10 -10 -8  -8  
---------                  Run  | Yrd Mat Sub Mat Gar 
Distress Signals           4    | .   1   .   3   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              143  | .   14  54  39  36  
  Peak Tracking Total      9    | .   3   3   6   9   
  Tactical Retreats        12   | .   2   4   3   3   

 Traps                          | -11 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Sub Mat Gar 
Traps Triggered            12   | .   2   2   .   8   
  Indirectly               1    | .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -8  
----------                 Run  | Yrd Mat Sub Mat Gar 
Machines Disabled          13   | .   .   2   4   7   
  Max in Single Turn       2    | .   .   .   2   1   
  Garrison Relay           3    | .   .   .   .   3   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  
---------                  Run  | Yrd Mat Sub Mat Gar 
Machines Accessed          18   | .   8   .   8   2   
  Terminals                13   | .   5   .   6   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                36   | .   21  .   13  2   
  Successful               20   | .   11  .   8   1   
  Failed                   16   | .   10  .   5   1   
    Catastrophic           4    | .   1   .   2   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   20   | .   12  .   8   .   
  Terminals                25   | .   13  .   10  2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   
  Recycling Units          6    | .   6   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   
  Garrison Access          1    | .   .   .   1   .   
Terminal Hacks             9    | .   5   .   3   1   
  Record                   1    | .   1   .   .   .   
  Part Schematic           2    | .   2   .   .   .   
  Robot Analysis           3    | .   1   .   2   .   
  Emergency Access Points  1    | .   .   .   1   .   
  Zone Layout              1    | .   1   .   .   .   
  Security Stations        1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Retrieve Components      2    | .   2   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   
  Insert Component         1    | .   .   .   1   .   
  Analyze                  1    | .   .   .   1   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         4    | .   2   .   2   .   
  Terminals                3    | .   1   .   2   .   
    Track                  1    | .   1   .   .   .   
    Assimilate             1    | .   .   .   1   .   
    Botnet                 1    | .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
    Mask                   1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         14   | .   6   .   6   2   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   3    | .   2   .   1   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     26   | .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  
------------               Run  | Yrd Mat Sub Mat Gar 
Used RIF Installer         1    | .   .   .   .   1   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    12   | .   .   .   .   12  
  Machine Destruction      12   | .   .   .   .   12  
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -8  
--------                   Run  | Yrd Mat Sub Mat Gar 
Total Allies               14   | .   .   13  1   .   
  Largest Group            12   | .   .   12  4   .   
  Highest-Rated Group      228  | .   .   228 74  .   
  Highest-Rated Ally       19   | .   .   19  19  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               45   | .   .   39  6   .   
  Total Damage             561  | .   .   540 21  .   
  Kills                    4    | .   .   4   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Sub Mat Gar 
Robot Analysis Total       3    | .   1   .   2   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -8   -8   
-------------              Run  | Yrd  Mat  Sub  Mat  Gar  
Turns Passed               9015 | 6    967  5250 1464 1328 
Spaces Moved               4637 | 6    482  2843 686  620  
  Core                     .    | .    .    .    .    .    
  Treads                   3720 | .    474  2843 403  .    
  Legs                     14   | 6    8    .    .    .    
  Wheels                   903  | .    .    .    283  620  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            120  | 120  120  160  130  145  
  Average Speed            159  | 120  159  160  159  155  
  Slowest Speed            160  | 120  160  160  160  160  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       57   | 2    68   96   56   63   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             20   | .    .    20   .    .    
Spaces Dug                 52   | .    .    41   3    8    
Terrain Destroyed          204  | .    .    150  27   27   
  Melee                    29   | .    .    23   3    3    
  Projectile               15   | .    .    .    6    9    
  AOE                      160  | .    .    127  18   15   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -8   
---------                  Run  | Yrd  Mat  Sub  Mat  Gar  
Total                      5822 | 5    602  3382 966  867  
  Wait                     536  | .    53   342  87   54   
  Move                     4633 | 5    481  2842 685  620  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  101  | .    12   20   47   22   
  Fast Attach              26   | .    4    9    11   2    
  Attach                   26   | .    1    9    9    7    
  Detach                   5    | .    .    1    4    .    
  Swap                     42   | .    5    12   12   13   
  Drop                     82   | .    5    18   38   21   
  Fire                     229  | .    38   56   51   84   
  Melee                    86   | .    .    66   16   4    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    3    | .    3    .    .    .    
  Escape Stasis            40   | .    .    .    .    40   
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            13   | .    .    7    6    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat] / [*Min x2] / [*Sub])
-10/Subcaves (discovered 3 exits: *Mat x2 / [*Rec])
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
    7 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  525 | -10/Materials | Discovered new exit (range 16)
  646 | -10/Materials | Discovered new exit (range 5)
  690 | -10/Materials | Repaired Lgt. Treads
  777 | -10/Materials | Discovered new exit (range 7)
  964 | -10/Materials | Discovered new exit (range 7)
  974 | -10/Materials | Entered Subcaves
  979 | -10/Subcaves  | Learned Materials machine intel
 1001 | -10/Subcaves  | Discovered new exit (range 8)
 1011 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1082 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 1123 | -10/Subcaves  | Lost 4 parts (1p2n1w)
 1399 | -10/Subcaves  | Core integrity fell below 50%
 1412 | -10/Subcaves  | Discovered new exit (range 15)
 1770 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2316 | -10/Subcaves  | Visited triangular shrine
 2326 | -10/Subcaves  | Found Prototype Device
 2326 | -10/Subcaves  | Identified V3-11A's Pendant
 2331 | -10/Subcaves  | Befriended Subdweller
 2381 | -10/Subcaves  | Befriended Subdweller
 2386 | -10/Subcaves  | Befriended Subdweller
 2435 | -10/Subcaves  | Befriended Subdweller
 2435 | -10/Subcaves  | Befriended Subdweller
 2460 | -10/Subcaves  | Befriended Subdweller
 2504 | -10/Subcaves  | Learned location of 1 exit from Materials
 2505 | -10/Subcaves  | Befriended Subdweller
 2505 | -10/Subcaves  | Befriended Subdweller
 2635 | -10/Subcaves  | Befriended Subdweller
 2665 | -10/Subcaves  | Befriended Subdweller
 2675 | -10/Subcaves  | Befriended Subdweller
 2960 | -10/Subcaves  | Shifting Twisted Machinery released Ripper
 3077 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
 3102 | -10/Subcaves  | Ambushed by angry Subdweller bent on revenge
 3145 | -10/Subcaves  | Befriended Subdweller
 3163 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
 3477 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Sword
 3590 | -10/Subcaves  | Discovered new exit (range 8)
 3625 | -10/Subcaves  | Befriended Subdweller
 3741 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 3896 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
 3906 | -10/Subcaves  | Shifting Twisted Machinery released Humpback
 3938 | -10/Subcaves  | Ambushed by angry Subdweller bent on revenge
 4017 | -10/Subcaves  | Lost 3 allies
 6224 | -10/Subcaves  | Entered Materials
 6224 | -8/Materials  | Accompanied by 4 allies
 6224 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 6225 | -8/Materials  | Identified exit to Factory
 6226 | -8/Materials  | Loaded intel: 54 machine locations
 6330 | -8/Materials  | Lost 4 allies
 6550 | -8/Materials  | Build established: Derelict-Mutant
 6681 | -8/Materials  | Discovered exit to Factory (range 5)
 7451 | -8/Materials  | Build established: Hauler-Mutant
 7611 | -8/Materials  | Identified exit to Garrison
 7688 | -8/Materials  | Entered Garrison
 7694 | -8/Garrison   | Triggered checkpoint
 7711 | -8/Garrison   | Spotted B-75 Beast
 7735 | -8/Garrison   | Installed Relay Interface Framework
 7848 | -8/Garrison   | Triggered checkpoint
 7879 | -8/Garrison   | Destroyed 8 combat bots
 7883 | -8/Garrison   | Lost 3 parts (1p1u1w)
 7912 | -8/Garrison   | Triggered checkpoint
 7932 | -8/Garrison   | Learned Materials security intel
 7939 | -8/Garrison   | Garrison Relay disabled
 8159 | -8/Garrison   | Destroyed B-75 Beast
 8486 | -8/Garrison   | Triggered checkpoint
 8590 | -8/Garrison   | Discovered new exit (range 11)
 8643 | -8/Garrison   | Triggered checkpoint
 8781 | -8/Garrison   | Garrison Relay disabled
 8837 | -8/Garrison   | Triggered checkpoint
 8886 | -8/Garrison   | Triggered checkpoint
 8956 | -8/Garrison   | Triggered checkpoint
 9011 | -8/Garrison   | Garrison Relay disabled
 9016 | -8/Garrison   | Self-destructed

 Last Messages 
---------------
08992_ Slug penetrates S-10 Pest.
08992_ S-10 Pest suffers critical hit (Blast).
08992_ Destroyed Lgt. Ion Engine.
08992_ S-10 Pest knocked back.
08993_ Acquired 7 matter.
08994_ Slug penetrates S-10 Pest.
08994_ S-10 Pest destroyed.
08995_ Acquired 1 matter. <x2>
09011_ Garrison Relay disabled.
09011_ Relay Coupler [Hunter] tumbles out of
  relay unit.
09011_ Relay Coupler [Sentry] tumbles out of
  relay unit.
09011_ Relay Coupler [Swarmer] tumbles out of
  relay unit.
09011_ Relay Coupler [Duelist] tumbles out of
  relay unit.
09011_ Relay Coupler [NC] tumbles out of relay
  unit.
09013_ System corrupted: Matter fused (-7).

 Map 
-----
+----------------------------------------------------+
|               #??????????????????????????????????? |
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|  #??????# #####%########?????????????????????????? |
|  #??????#  ???#[#????????????????????????????????? |
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|  #?????#  ???## #??????#!!!#?????????????????????? |
|  #?????###???#" #??????# @"#?????????????????????? |
|  #???????????##=##+##### #"#?????????????????????? |
|  #????????????#%         ###?????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           58
Energy Generation          15
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             800
Utility Shielding          66
Evasion (%)                55
Recoil Reduction           4

 Item Schematics 
-----------------
  Huge Storage Unit | -10/Materials | Hacked
 Cargo Storage Unit | -10/Materials | Hacked
           Humpback | -8/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TargetingMolecularPurifier
  Manual?         0
Play Time         01:00:22
  Cumulative      183.9 hours
  Start           2024.04.22 @ 01:14:14
  End             2024.04.22 @ 02:14:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          74
  Rogue           72
  Adventurer      2
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/0/1/0/0/0/0/0
Lore%             63
Gallery%          76
Achievement%      63
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 58662b5f-9dd9-4026-b755-179584f94bcd