Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.01 @ 18:54:49 Player: pakman Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (179) 895 Value Destroyed (5197) 5197 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (714) 714 TOTAL SCORE: 12246 Bonus ------- High Alert Combat Kills 214 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 189/300 Energy 99/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Authchip [Processor] Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Large Storage Unit Advanced Targeting Computer Quantum Capacitor Component Analysis Suite > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Angular Momentum Engine Light Fission Core Light Fission Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Antigrav System Linear Gravjet Authchip [Processor] Kinetic Spear [Rating: 74] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Antigrav System Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Great Maul Slashing Weapon Great Axe Piercing Weapon Kinetic Spear Build | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Fac Was Fac Slots Evolved 12 | . . 2 2 . 2 2 . 2 2 . . Power 2 | . . . . . 1 . . 1 . . . Propulsion 2 | . . . 1 . . . . . 1 . . Utility 7 | . . 1 1 . 1 2 . 1 1 . . Weapon 1 | . . 1 . . . . . . . . . Parts Attached 178 | 7 8 14 17 30 31 4 10 51 . 2 4 Power 34 | 1 1 3 3 3 8 . 1 12 . . 2 Engine 11 | 1 1 3 2 1 . . . 2 . . 1 Core 23 | . . . 1 2 8 . 1 10 . . 1 Reactor . | . . . . . . . . . . . . Propulsion 42 | 2 3 2 4 13 5 . 2 9 . . 2 Treads 5 | . . . . 5 . . . . . . . Leg 5 | . . . . . . . . 3 . . 2 Wheel 29 | 2 3 2 4 8 5 . 2 3 . . . Hover 3 | . . . . . . . . 3 . . . Flight . | . . . . . . . . . . . . Utility 45 | 2 2 2 3 4 6 4 5 16 . 1 . Device 26 | 1 1 . 1 3 4 1 4 10 . 1 . Storage 10 | 1 1 1 1 . . 3 1 2 . . . Processor 4 | . . 1 . 1 . . . 2 . . . Hackware 3 | . . . . . 1 . . 2 . . . Protection 2 | . . . 1 . 1 . . . . . . Artifact . | . . . . . . . . . . . . Weapon 57 | 2 2 7 7 10 12 . 2 14 . 1 . Energy Gun 8 | . . . 2 1 . . 1 4 . . . Energy Cannon 1 | . . . . . . . . 1 . . . Ballistic Gun 22 | 2 1 5 3 4 2 . . 4 . 1 . Ballistic Cannon 13 | . 1 2 1 2 5 . 1 1 . . . Launcher 1 | . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 10 | . . . 1 2 5 . . 2 . . . Slashing Weapon 1 | . . . . . . . . 1 . . . Piercing Weapon 1 | . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . 2 3 . 1 . . 2 . . . Parts Lost 94 | . 6 3 4 17 16 . 14 26 . 5 3 Power 23 | . 1 2 1 2 4 . 3 7 . 2 1 Propulsion 30 | . 3 1 2 7 6 . 3 4 . 2 2 Utility 23 | . . . 1 3 3 . 6 9 . 1 . Weapon 18 | . 2 . . 5 3 . 2 6 . . . Highest Loss Streak 10 | . 5 2 2 5 7 . 10 6 . 5 3 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 84 | . 99 97 97 93 93 88 64 67 73 40 5 Engine 4 | . 13 10 5 . . . . 1 . . 1 Core 6 | . . . 3 7 14 13 6 6 15 7 . Treads 1 | . . . . 10 . . . . . . . Leg 1 | . . . . . . . . 2 15 6 3 Wheel 15 | . 27 21 25 14 19 13 3 5 . . . Device 12 | . 13 11 8 8 20 21 20 12 10 10 . Storage 9 | . 14 17 9 9 5 6 9 5 10 5 . Processor 6 | . . 3 9 17 8 6 6 4 5 3 . Hackware 2 | . . . . . . 6 1 8 . . . Protection 1 | . . . 9 . . . . . . . . Energy Gun 1 | . . . . 1 5 . 1 3 . . . Ballistic Gun 10 | . 19 18 23 14 3 . . 2 10 6 . Ballistic Cannon 5 | . 7 13 . 2 5 13 12 2 . . . Impact Weapon 2 | . . . 3 5 4 6 . 1 . . . Naked Turns 204 | . . . . . . . . 36 . 51 117 Heaviest Build 70 | 12 18 32 33 30 39 51 38 63 63 70 16 Greatest Support 60 | 20 32 32 36 60 44 44 44 60 60 60 30 Greatest Overweight (x) 14 | . 1 1 1 2 2 1 10 5 1 14 . Average Overweight (x) . | . . . . . . . 1 . 1 . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 15 10 15 15 15 5 Average Capacity 9 | 6 9 10 10 10 8 8 10 9 15 9 5 Most Carried 10 | 6 9 10 10 10 9 6 9 10 10 10 4 Average Carried 7 | 2 6 9 9 9 6 4 6 6 10 7 1 Final Capacity 15 | 8 10 10 10 10 5 10 10 15 15 5 5 Final Carried 10 | 6 7 10 10 10 5 6 9 10 10 5 1 Class Distribution -------------------- 21% | Scavenger-Mutant 20% | Mutant 10% | Scavenger-Assassin 9% | Hacker-Mutant 8% | Scavenger-Skirmisher 8% | Gunner 7% | Scavenger-Gunner 7% | Skirmisher 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Assassin | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Skirmisher | -6/DSF Hacker-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Fac Was Fac Matter Collected 4195 | 229 445 787 752 846 427 34 64 611 . . . Remotely . | . . . . . . . . . . . . Salvage Created 7366 | 95 432 1400 1242 1420 633 34 151 1959 . . . Parts 359 | 6 18 100 57 80 20 1 3 74 . . . Haulers Intercepted 19 | . 2 5 4 6 . . . 2 . . . Recyclers Shooed 7 | . 2 . 2 2 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Fac Was Fac Combat Hostiles Destroyed 106 | . 8 23 15 24 13 . 4 19 . . . Melee 15 | . . . 2 5 4 . . 4 . . . Guns 42 | . 7 8 11 7 2 . 1 6 . . . Cannons 32 | . 1 15 . 4 4 . 3 5 . . . AOE 5 | . . . . 3 . . . 2 . . . Classes Destroyed 16 | 2 4 5 2 1 1 . 1 . . . . Worker 20 | . 1 2 6 3 2 2 . 4 . . . Builder 9 | . . 2 . 6 1 . . . . . . Tunneler 1 | 1 . . . . . . . . . . . Hauler 19 | . 2 5 4 6 . . . 2 . . . Recycler 11 | 1 1 1 1 1 1 . . 5 . . . Mechanic 2 | . . . . 1 . . . 1 . . . Operator 2 | . . 1 . 1 . . . . . . . Watcher 9 | . . 2 2 1 1 . . 3 . . . Swarmer 14 | . 3 . . 3 4 . . 4 . . . Grunt 53 | . 5 15 8 10 6 . 2 7 . . . Brawler 1 | . . . 1 . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . Sentry 24 | . . 7 4 10 1 . . 2 . . . Specialist 2 | . . . . . . . 2 . . . . Hunter 6 | . . . 2 1 . . . 3 . . . Programmer 5 | . . . . . 2 . . 3 . . . Best Kill Streak 6 | 2 3 6 5 5 3 2 2 5 . . . Combat Bots Only 6 | . 3 6 3 3 3 . 2 5 . . . Max Kills in Single Turn 3 | 1 1 2 1 2 1 1 1 3 . . . Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . 2 . . . 2 . . . Melee 1 | . . . 1 1 1 . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Fac Was Fac Hostile Shots Fired 928 | . 72 57 69 129 160 . 107 176 . 9 149 Missed 266 | . 17 12 17 33 44 . 30 42 . . 71 Damage Taken 11764 | . 618 622 830 1497 1645 . 1864 3122 . 382 1184 Core 3527 | . 178 120 114 220 255 . 583 894 . 256 907 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 202 | . 15 136 . . . . . 51 . . . Core Remaining (%) 48 | 100 28 70 . 39 63 . 31 10 . . . Volleys Fired 341 | 3 65 57 61 55 27 1 23 48 . 1 . Largest 3 | 2 2 3 3 3 3 2 3 3 . 3 . Hottest 235 | 40 55 93 73 137 137 96 151 235 . 84 . Shots Fired 856 | 6 125 171 173 148 55 2 56 118 . 2 . Gun 593 | 6 104 94 173 97 28 . 10 79 . 2 . Cannon 259 | . 21 77 . 47 27 2 46 39 . . . Launcher 4 | . . . . 4 . . . . . . . Special . | . . . . . . . . . . . . Kinetic 708 | 6 125 171 168 122 39 2 46 27 . 2 . Thermal 122 | . . . 5 22 16 . 10 69 . . . Explosive 4 | . . . . 4 . . . . . . . Electromagnetic 22 | . . . . . . . . 22 . . . Robot Hit Streak 14 | 3 6 12 14 13 6 . 8 12 . 7 . Robot Miss Streak 9 | 1 4 7 5 9 8 . 7 5 . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . 3 . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . Shots Hit Robots 603 | 3 70 88 109 127 55 2 29 118 . 2 . Core Hits 259 | 3 25 51 39 55 29 . 9 48 . . . Critical Kills 3 | . . . 1 2 . . . . . . . Critical Parts Destroyed 22 | . . . 4 7 8 . . 3 . . . Critical Strikes 30 | . . 1 5 9 8 . 2 5 . . . Burn 1 | . . . . . . . 1 . . . . Blast 2 | . . 1 . . . . 1 . . . . Smash 25 | . . . 5 9 8 . . 3 . . . Sever 1 | . . . . . . . . 1 . . . Impale 1 | . . . . . . . . 1 . . . Melee Attacks 186 | . . . 26 58 53 6 . 43 . . . Impact 158 | . . . 26 58 53 6 . 15 . . . Slashing 19 | . . . . . . . . 19 . . . Piercing 9 | . . . . . . . . 9 . . . Sneak Attacks 33 | . . . 5 13 3 2 . 10 . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 15874 | 35 765 1410 2612 4193 1667 212 955 3975 . 36 14 Guns 5407 | 35 600 765 1447 977 277 . 92 1178 . 36 . Cannons 3473 | . 165 645 . 622 367 . 863 811 . . . Explosions 310 | . . . . 205 . . . 105 . . . Melee 6670 | . . . 1165 2389 1023 212 . 1881 . . . Ramming 14 | . . . . . . . . . . . 14 Kinetic 6782 | 35 765 1410 1375 1357 494 . 863 447 . 36 . Thermal 1880 | . . . 72 242 150 . 92 1324 . . . Explosive 205 | . . . . 205 . . . . . . . Electromagnetic 323 | . . . . . . . . 323 . . . Impact 5498 | . . . 1165 2389 1023 212 . 709 . . . Slashing 591 | . . . . . . . . 591 . . . Piercing 581 | . . . . . . . . 581 . . . Highest Corruption 22 | . . 1 1 1 2 . . 1 . 18 22 Average Corruption 2 | . . 1 1 1 1 . . 1 . 13 19 Corruption Purged 1 | . . . . . . . . 1 . . . Corruption Blocked . | . . . . . . . . . . . . Effects 53 | . . 2 6 17 6 . . . . 15 7 Message Errors 6 | . . . 1 4 . . . . . 1 . Matter Fused 8 | . . . . 3 3 . . . . 1 1 Heat Flow Errors 8 | . . . 3 1 1 . . . . 3 . Energy Discharges 5 | . . 1 1 1 1 . . . . . 1 Parts Rejected 2 | . . . . . . . . . . 1 1 Data Loss (minor) 10 | . . . . 6 1 . . . . 3 . Data Loss (major) 2 | . . . 1 . . . . . . 1 . Alerts 2 | . . 1 . . . . . . . 1 . Misdirections 7 | . . . . . . . . . . 3 4 Weapon Failures 3 | . . . . 2 . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 2768 | . . . 654 844 666 157 24 423 . . . Projectiles 25 | . . . . 1 . . 24 . . . . Explosions . | . . . . . . . . . . . . Melee 2743 | . . . 654 843 666 157 . 423 . . . Knockbacks 41 | . 1 5 4 17 8 . 2 3 . . 1 Impact 12 | . . . 4 2 3 . . 2 . . 1 Kinetic 23 | . 1 4 . 11 4 . 2 1 . . . Secondary 6 | . . 1 . 4 1 . . . . . . Self-Inflicted Damage 7 | . . . . . . . . . . . 7 Shots . | . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 402 | . 30 282 192 342 402 27 104 216 . 141 . Average Temperature 73 | . 13 59 40 105 154 14 41 53 . 65 . Received Heat Transfer 2643 | . 288 279 351 513 303 . 369 540 . . . Effects 5 | . . . . . 5 . . . . . . Shutdowns 2 | . . . . . 2 . . . . . . Energy Bleed 2 | . . . . . 2 . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . Parts Fried 34 | . . . 5 9 10 1 . 9 . . . Impact Corruptions 84 | . . . 17 29 22 3 . 13 . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 6 | . . . . . . . 1 5 . . . Heat Transferred 3284 | . . . 148 518 333 . 259 2026 . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Fac Was Fac Peak Influence 540 | 10 140 461 540 533 272 43 90 301 125 58 80 Initial 242 | . 6 5 194 164 242 28 30 25 125 43 5 Average 196 | 3 56 267 362 373 152 37 51 121 125 26 46 Maximum Alert Level 2 | . . 2 2 2 1 . . 1 . . . Low Security (%) 53 | 100 100 35 . 1 66 100 100 67 100 100 100 Level 1 33 | . . 45 61 59 33 . . 32 . . . Level 2 12 | . . 19 37 39 . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 24 | . 2 2 3 4 4 1 2 6 . . . Investigation 7 | . . 1 2 . 2 1 . 1 . . . Extermination 3 | . . . . . 1 . . 2 . . . Reinforcement 11 | . 2 1 1 3 1 . 2 1 . . . Assault . | . . . . . . . . . . . . Garrison 3 | . . . . 1 . . . 2 . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Fac Was Fac Distress Signals 8 | . 1 . 2 3 2 . . . . . . Communications Jammed 2 | . . . . . . . . 2 . . . Distress Signals 2 | . . . . . . . . 2 . . . Times Spotted 185 | . 18 29 26 32 19 . 7 32 . 6 16 Peak Tracking Total 9 | . 4 4 4 5 4 . 3 4 . 6 9 Tactical Retreats 16 | . 1 . . 2 1 . 3 5 . . 4 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Fac Was Fac Traps Triggered 15 | . . 2 . 2 1 . . 7 1 . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Fac Was Fac Machines Disabled 7 | . 1 1 . 2 . . 1 2 . . . Max in Single Turn 1 | . 1 1 . 1 . . 1 1 . . . Garrison Access 1 | . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Fac Was Fac Machines Accessed 34 | . 4 6 8 4 5 2 . 5 . . . Terminals 18 | . 2 3 4 4 2 1 . 2 . . . Fabricators 2 | . . . . . 1 . . 1 . . . Repair Stations 4 | . 1 1 1 . . . . 1 . . . Recycling Units 3 | . 1 1 1 . . . . . . . . Scanalyzers 4 | . . 1 2 . 1 . . . . . . Garrison Access 3 | . . . . . 1 1 . 1 . . . Total Hacks 93 | . 8 25 25 11 11 4 . 9 . . . Successful 63 | . 4 25 18 6 4 1 . 5 . . . Failed 30 | . 4 . 7 5 7 3 . 4 . . . Catastrophic 5 | . . . . 1 2 1 . 1 . . . Database Lockouts . | . . . . . . . . . . . . Manual 18 | . 2 3 8 5 . . . . . . . Terminals 44 | . 5 10 12 11 3 1 . 2 . . . Fabricators 5 | . . . . . 2 . . 3 . . . Repair Stations 11 | . 2 4 3 . . . . 2 . . . Recycling Units 4 | . 1 2 1 . . . . . . . . Scanalyzers 22 | . . 9 9 . 4 . . . . . . Garrison Access 7 | . . . . . 2 3 . 2 . . . Terminal Hacks 20 | . 2 8 4 3 2 1 . . . . . Record 6 | . . 4 1 1 . . . . . . . Robot Schematic 2 | . . . . 1 1 . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . . Open DSF 2 | . . . . . 1 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . Alert Level 2 | . . 1 . 1 . . . . . . . Locate Traps 2 | . . 1 1 . . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . 1 . . . Build 1 | . . . . . . . . 1 . . . Repair Station Hacks 9 | . 2 4 1 . . . . 2 . . . Scan Component 5 | . 1 2 1 . . . . 1 . . . Repair 4 | . 1 2 . . . . . 1 . . . Recycling Unit Hacks 3 | . . 2 1 . . . . . . . . Report Inventory 2 | . . 1 1 . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . Scanalyzer 19 | . . 9 8 . 2 . . . . . . Insert Component 9 | . . 4 4 . 1 . . . . . . Analyze 10 | . . 5 4 . 1 . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . 1 . . . Unauthorized Hacks 9 | . . 2 4 3 . . . . . . . Terminals 9 | . . 2 4 3 . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . Botnet 8 | . . 2 4 2 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 29 | . 4 4 7 4 4 1 . 5 . . . Full Trace Events 7 | . . 2 2 . 1 1 . 1 . . . Feedback Events 1 | . . . 1 . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . 1 1 . . . . . . Robots Built 3 | . . . . . . . . 3 . . . Authchips . | . . . . . . . . . . . . Time 76 | . . . . . . . . 76 . . . Total Robot Build Rating 15 | . . . . . . . . 15 . . . Part Schematics Acquired 8 | . . 3 4 . 1 . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 4 | . 1 2 . . . . . 1 . . . Time 134 | . 26 58 . . . . . 50 . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . . 3 . . . . . . . . . Parts Scanalyzed 8 | . . 3 4 . 1 . . . . . . Part Schematics Acquired 8 | . . 3 4 . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Fac Was Fac Total Allies 3 | . . . . . . . . 3 . . . Largest Group 3 | . . . . . . . . 3 . . . Highest-Rated Group 87 | . . . . . . . . 87 . . . Highest-Rated Ally 29 | . . . . . . . . 29 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Fac Was Fac Robot Analysis Total 1 | . . 1 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Fac Was Fac Turns Passed 8152 | 58 894 1092 804 1370 1208 200 181 1754 215 198 178 Spaces Moved 5293 | 42 585 735 557 746 779 169 53 1060 110 179 278 Core 460 | 1 . . . . . . 9 83 . 137 230 Treads 280 | . . . . 280 . . . . . . . Legs 347 | . . . . . . . . 147 110 42 48 Wheels 4163 | 41 585 735 557 466 779 169 44 787 . . . Hover 43 | . . . . . . . . 43 . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 90 80 80 86 100 100 50 190 50 50 Average Speed 103 | 79 94 104 86 117 99 102 169 111 190 105 62 Slowest Speed 750 | 80 100 105 95 240 110 115 550 300 190 750 120 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 36 | 3 67 65 42 78 21 5 37 18 3 86 11 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . . . . . Unknown Exits Taken 5 | 1 1 1 1 . . . . 1 . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 45 | . . . 1 11 26 6 . 1 . . . Terrain Destroyed 81 | . . . 1 32 26 6 . 16 . . . Melee 42 | . . . 1 11 26 4 . . . . . Projectile 23 | . . . . 9 . 2 . 12 . . . AOE 16 | . . . . 12 . . . 4 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Fac Was Fac Total 6902 | 57 815 937 718 1019 1059 181 92 1442 117 182 283 Wait 747 | . 148 111 39 91 156 . . 195 7 . . Move 5283 | 41 584 734 556 745 778 168 52 1059 110 178 278 Hop . | . . . . . . . . . . . . Pick Up 83 | 6 8 11 6 17 8 2 6 19 . . . Fast Attach 80 | 7 1 6 8 8 10 1 4 34 . 1 . Attach 60 | . 6 5 3 11 10 1 4 16 . . 4 Detach 6 | . . 1 2 . 1 . . 2 . . . Swap 38 | . 1 3 6 11 11 2 2 1 . 1 . Drop 36 | . 2 9 11 8 5 . . 1 . . . Fire 341 | 3 65 57 61 55 27 1 23 48 . 1 . Melee 186 | . . . 26 58 53 6 . 43 . . . Ram 2 | . . . . . . . . . . 1 1 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 37 | . . . . 13 . . . 24 . . . Rewire 3 | . . . . 2 . . 1 . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -6/Factory -6/DSF -5/Factory -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 334 | -10/Materials | Build established: Mutant 415 | -10/Materials | Core integrity fell below 50% 451 | -10/Materials | Lost 5 parts (1p2n2w) 481 | -10/Materials | Discovered new exit (range 9) 649 | -10/Materials | Discovered new exit (range 13) 878 | -10/Materials | Repaired Seismic Detector 953 | -10/Materials | Entered another Materials area 953 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1598 | -9/Materials | Build established: Gunner 1891 | -9/Materials | Discovered new exit (range 15) 2005 | -9/Materials | Repaired Lgt. Cannon 2039 | -9/Materials | Repaired Autogun 2045 | -9/Materials | Entered another Materials area 2045 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2738 | -8/Materials | Discovered new exit (range 7) 2830 | -8/Materials | Discovered new exit (range 7) 2843 | -8/Materials | Build established: Scavenger-Mutant 2849 | -8/Materials | Entered Storage 2976 | -8/Storage | Lost 5 parts (1p3n1u) 3021 | -8/Storage | Lost 3 parts (3w) 3653 | -8/Storage | Build established: Scavenger-Assassin 3854 | -8/Storage | Lost 3 parts (1p1n1u) 3986 | -8/Storage | Core integrity fell below 50% 4011 | -8/Storage | Garrison activated, responded to threat 4207 | -8/Storage | Discovered new exit (range 5) 4212 | -8/Storage | Identified exit to Factory 4219 | -8/Storage | Entered Factory 4219 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4377 | -7/Factory | Lost 3 parts (1p2n) 4788 | -7/Factory | Build established: Scavenger-Mutant 5272 | -7/Factory | Lost 7 parts (2p1n2u2w) 5413 | -7/Factory | Discovered new exit (range 15) 5426 | -7/Factory | Identified exit to Factory 5427 | -7/Factory | Entered another Factory area 5427 | -6/Factory | Evolved 2 slots: Utility x2 5626 | -6/Factory | Identified exit to DSF 5627 | -6/Factory | Entered DSF 5657 | -6/DSF | Additional patrols routed to DSF 5759 | -6/DSF | Lost 10 parts (2p3n4u1w) 5772 | -6/DSF | Core integrity fell below 50% 5791 | -6/DSF | Discovered new exit (range 13) 5807 | -6/DSF | Identified exit to Factory 5808 | -6/DSF | Entered Factory 5808 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5821 | -5/Factory | Lost 4 parts (1p2u1w) 6002 | -5/Factory | Lost 3 parts (3u) 6240 | -5/Factory | Build established: Hacker-Mutant 6304 | -5/Factory | Fabricated G-50 Soldier (x3) 6409 | -5/Factory | Lost 3 parts (1n2w) 6409 | -5/Factory | Lost 3 allies 6632 | -5/Factory | Repaired Lgt. Angular Momentum Engine 6678 | -5/Factory | Lost 3 parts (1p1u1w) 7006 | -5/Factory | Build established: Scavenger-Gunner 7085 | -5/Factory | Garrison activated, responded to threat 7139 | -5/Factory | Lost 4 parts (1p1n1u1w) 7193 | -5/Factory | Core integrity fell below 50% 7193 | -5/Factory | Released all parts (12) 7217 | -5/Factory | Lost 3 parts (2p1u) 7257 | -5/Factory | Core integrity fell below 20% 7294 | -5/Factory | Lost 6 parts (3p1u2w) 7550 | -5/Factory | Discovered new exit (range 6) 7562 | -5/Factory | Entered another Factory area 7562 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7604 | -4/Factory | Build established: Scavenger-Mutant 7777 | -4/Factory | Sucked down chute 7777 | -4/Factory | Entered Waste 7792 | -4/Waste | EMP discharged 7792 | -4/Waste | System corruption reached 10% 7807 | -4/Waste | Spotted C-40 Crusher 7817 | -4/Waste | Found Quantum Capacitor 7832 | -4/Waste | Spotted C-40 Crusher 7837 | -4/Waste | Spotted C-40 Crusher 7851 | -4/Waste | Spotted C-40 Crusher 7859 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7861 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7862 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7867 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7870 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7873 | -4/Waste | Spotted C-40 Crusher 7873 | -4/Waste | Crushed by Compactor (1 part destroyed) 7892 | -4/Waste | EMP discharged 7904 | -4/Waste | Lost 5 parts (2p2n1u) 7913 | -4/Waste | Spotted C-40 Crusher 7924 | -4/Waste | Released all parts (3) 7970 | -4/Waste | Discovered new exit (range 11) 7975 | -4/Waste | Entered Factory 8067 | -4/Factory | Lost 3 parts (1p2n) 8067 | -4/Factory | Core integrity fell below 50% 8123 | -4/Factory | Core integrity fell below 20% 8153 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- GOAL=ESCAPE 07989_ System corrupted: Energy discharge (-60). 08005_ ALERT: All DSF locations entering lockdown mode. 08009_ System corrupted: Lgt. Fission Core rejected. 08023_ Lgt. Angular Momentum Engine destroyed. 08030_ K-01 Serf collects debris. 08034_ Carbon-fiber Leg destroyed. 08070_ K-01 Serf collects debris. 08082_ Slammed into U-05 Engineer. 08082_ U-05 Engineer knocked back. 08089_ System corrupted: Matter fused (-6). 08089_ Slug penetrates Wall. 08090_ S-27 Virus destroyed. 08091_ K-01 Serf collects debris. 08107_ Triggered Shock Trap. 08107_ The floor emits a surge of raw power. 08107_ System corrupted (+2). 08110_ Triggered Shock Trap. 08110_ The floor emits a surge of raw power. 08110_ System corrupted (+2). Map ----- +----------------------------------------------------+ | """ ??????????????????????????? | | """ ????????????????????????? | | """ ? ???????????????????????? | | ???????????????????????????? | | ??????????????????????????? | | #########+#############??????????????????????????? | | ?????????????????????????????????????????????????? | | ???#?????????????????????????????????????????????? | | ? #?????????????????????????????????????????????? | | ? #?????????????????????????????????????????????? | | ? #?????????????????????????????????????????????? | | " #?????????????????????????????????????????????? | | " #?????????????????????????????????????????????? | | " #?????????????????????????????????????????????? | | " #?????????????????????????????????????????????? | | " #?????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | #/#######################+##?????????????????????? | | = ????????????????????? | | # ##### #########???????????????????? | | # #???# """ # """"""" ??????????????????? | | #+#???# """ = s/ """"""" "?????????????????? | | #???# """ ########s""""""" ""????????????????? | | #???# #??????#s""""""" """""?????????????? | | " #???# +??????# s @ #????????? | | " #???#########??????# #????????? | | #??????????????????# #????????? | | #??????????????????# ?????????? | | ##???????????????????###################?????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 44 Energy Capacity 280 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 150 Point Defense Rating 80 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Matter Filtering 30 Energy Filtering 50 Kinecelleration 30 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Com. Wheel | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Lgt. Cannon | -8/Materials | Scanalyzed Assault Cannon | -8/Materials | Scanalyzed Deuterium Engine | -8/Materials | Scanalyzed Signal Interpreter | -8/Materials | Scanalyzed Imp. Sensor Array | -7/Factory | Scanalyzed Robot Schematics ------------------ B-36 Bruiser | -8/Storage | Hacked R-06 Scavenger | -7/Factory | Hacked Fabricated ------------ G-50 Soldier | x3 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonicSwordMachine Manual? 0 Play Time 01:50:58 Cumulative 33.9 hours Start 2024.06.01 @ 16:01:18 End 2024.06.01 @ 18:54:49 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 26 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a0333dff-4bf6-4f10-b095-eef4831662cc