Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.08 @ 21:35:36 Player: V_ Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (64) 320 Value Destroyed (2118) 2118 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (211) 211 TOTAL SCORE: 4529 Bonus ------- High Alert Combat Kills 11 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 286/400 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Walking (120) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (4) ------ Medium Matter Pod Advanced Visual Processing Unit Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Ion Engine Relay Coupler [NC] (25) Relay Coupler [Sentry] (24) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Cooling System Advanced Visual Processing Unit Improved Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Gauss Rifle Improved Light Cannon > --- INVENTORY -------- Reinforced Ion Engine Improved Targeting Computer Medium Armor Plating Improved Light Cannon [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Improved Targeting Computer Device Cooling System Storage Medium Matter Pod Processor Improved Targeting Computer Protection Light Armor Plating Weapon Particle Cannon Energy Gun EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Flail Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 74 | 7 13 28 23 3 Power 10 | 1 2 2 5 . Engine 7 | 1 2 2 2 . Core 3 | . . . 3 . Reactor . | . . . . . Propulsion 24 | 4 3 13 3 1 Treads . | . . . . . Leg 19 | 2 . 13 3 1 Wheel 2 | 2 . . . . Hover 1 | . 1 . . . Flight 2 | . 2 . . . Utility 15 | . 1 6 8 . Device 3 | . . 3 . . Storage 1 | . . . 1 . Processor 5 | . 1 . 4 . Hackware . | . . . . . Protection 6 | . . 3 3 . Artifact . | . . . . . Weapon 25 | 2 7 7 7 2 Energy Gun 9 | 1 3 3 1 1 Energy Cannon 1 | . . 1 . . Ballistic Gun 5 | 1 . 1 2 1 Ballistic Cannon 7 | . 1 2 4 . Launcher 2 | . 2 . . . Special Weapon . | . . . . . Impact Weapon 1 | . 1 . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 32 | . 1 7 17 7 Power 5 | . 1 1 2 1 Propulsion 10 | . . 3 4 3 Utility 7 | . . 1 6 . Weapon 10 | . . 2 5 3 Highest Loss Streak 11 | . 1 4 11 3 Average Slot Usage (%) 76 | . 64 86 69 74 Engine 7 | . 13 9 3 . Core 2 | . . . 4 9 Leg 21 | . . 33 18 25 Flight 4 | . 14 4 . . Device 4 | . . 9 4 . Storage 1 | . . . . 9 Processor 9 | . 3 4 20 18 Protection 3 | . . 6 2 . Energy Gun 4 | . 12 2 . 1 Energy Cannon 3 | . . 6 2 . Ballistic Gun 2 | . . 1 2 9 Ballistic Cannon 5 | . . 6 9 3 Impact Weapon 1 | . 9 . . . Naked Turns . | . . . . . Heaviest Build 27 | 5 9 27 27 16 Greatest Support 46 | 20 20 46 43 36 Greatest Overweight (x) 8 | . 1 1 8 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 Most Carried 4 | 3 4 4 4 4 Average Carried 2 | . . 2 2 3 Final Capacity 4 | 4 4 4 4 4 Final Carried 4 | . 2 4 3 3 Class Distribution -------------------- 62% | Scavenger-Mutant 37% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 1442 | 192 245 431 505 69 Remotely . | . . . . . Salvage Created 1991 | . 446 677 799 69 Parts 115 | . 30 34 50 1 Haulers Intercepted . | . . . . . Recyclers Shooed 4 | . 3 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 48 | . 13 13 20 2 Guns 8 | . 3 1 2 2 Cannons 30 | . 2 10 18 . AOE 10 | . 8 2 . . Classes Destroyed 11 | . 5 3 3 . Worker 6 | . 2 2 2 . Builder 2 | . . . 2 . Tunneler 1 | . . . 1 . Recycler 6 | . 2 3 1 . Watcher 1 | . 1 . . . Swarmer 14 | . 9 . 5 . Grunt 21 | . 4 8 7 2 Brawler 1 | . . 1 . . Duelist 3 | . . 1 2 . Sentry 8 | . . 3 5 . Hunter 1 | . . . 1 . Best Kill Streak 6 | . 6 5 5 2 Combat Bots Only 5 | . 3 3 5 2 Max Kills in Single Turn 2 | . 2 2 2 1 Gunslinging . | . . . . . Exploded 2 | . 2 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 3816 | . 269 1010 1990 547 Core 922 | . 88 280 409 145 Absorbed by Shields . | . . . . . Core Remaining (%) 64 | 100 64 30 . . Volleys Fired 169 | . 27 62 65 15 Largest 2 | . 2 2 2 2 Hottest 107 | . 95 107 107 69 Shots Fired 234 | . 31 82 101 20 Gun 76 | . 21 21 19 15 Cannon 151 | . 3 61 82 5 Launcher 7 | . 7 . . . Special . | . . . . . Kinetic 144 | . 3 43 78 20 Thermal 58 | . 4 31 23 . Explosive 7 | . 7 . . . Electromagnetic 25 | . 17 8 . . Robot Hit Streak 21 | . 8 9 21 5 Robot Miss Streak 8 | . 5 8 7 3 Penetration Max 1 | . . . 1 . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 152 | . 18 50 75 9 Core Hits 100 | . 23 25 44 8 Critical Hits 2 | . . . 2 . Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3765 | . 707 1056 1835 167 Guns 779 | . 184 162 348 85 Cannons 2180 | . 32 701 1365 82 Explosions 755 | . 486 174 95 . Melee . | . . . . . Ramming 51 | . 5 19 27 . Kinetic 2002 | . 32 446 1357 167 Thermal 987 | . 115 516 356 . Explosive 516 | . 421 . 95 . Electromagnetic 209 | . 134 75 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 1 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Effects 3 | . . . 3 . Message Errors 1 | . . . 1 . Targeting Errors 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage 199 | . . 107 92 . Projectiles 36 | . . 10 26 . Explosions 163 | . . 97 66 . Melee . | . . . . . Knockbacks 21 | . . 4 16 1 Impact . | . . . . . Kinetic 18 | . . 3 14 1 Secondary 3 | . . 1 2 . Self-Inflicted Damage 333 | . 68 208 57 . Shots 7 | . 4 2 1 . Rammed 4 | . 1 . 3 . Targets Rammed 10 | . 1 2 7 . Kicked 6 | . . 2 4 . Crushed . | . . . . . Highest Temperature 440 | . 77 102 440 72 Average Temperature 94 | . 21 23 174 25 Received Heat Transfer 1206 | . 18 198 675 315 Effects 5 | . . . 5 . Energy Bleed 1 | . . . 1 . Interference 4 | . . . 4 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 2 . . Heat Transferred 1644 | . 198 743 703 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 410 | . 277 310 410 385 Average Influence 194 | . 119 175 247 319 Maximum Alert Level 2 | . 1 1 2 1 Low Security (%) 54 | 100 91 64 28 . Level 1 45 | . 8 35 68 100 Level 2 . | . . . 3 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 3 2 4 . Investigation 3 | . 2 . 1 . Extermination . | . . . . . Reinforcement 3 | . 1 2 . . Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 5 | . . 4 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 71 | . 17 19 28 7 Peak Tracking Total 7 | . 3 4 7 5 Tactical Retreats 7 | . . 1 6 . Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 5 | . 1 . 2 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 10 | . 1 5 2 2 Max in Single Turn 3 | . 1 3 2 1 Garrison Relay 2 | . . . . 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 10 | . 4 4 2 . Terminals 6 | . 3 2 1 . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 2 | . 1 1 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 23 | . 9 10 4 . Successful 17 | . 5 9 3 . Failed 6 | . 4 1 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 14 | . 8 3 3 . Fabricators . | . . . . . Repair Stations 3 | . . 3 . . Recycling Units 5 | . 1 4 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 9 | . 4 3 2 . Record 4 | . 1 2 1 . Prototype ID Bank 2 | . 1 1 . . Level Access Points 1 | . 1 . . . Recall Reinforcements 1 | . . . 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks 5 | . 1 4 . . Recycle Component 1 | . . 1 . . Process 1 | . . 1 . . Report Inventory 2 | . 1 1 . . Retrieve Matter 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 2 2 2 . Full Trace Events 2 | . 2 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 32 | . . 32 . . Parts Recycled 1 | . . 1 . . Recycled Matter 9 | . . 9 . . Retrieved Matter 9 | . . 9 . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 6 | . . . . 6 Machine Destruction 6 | . . . . 6 Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 2448 | 65 493 1008 564 318 Spaces Moved 1736 | 63 462 720 266 225 Core 81 | 14 5 . 62 . Treads . | . . . . . Legs 968 | 14 . 525 204 225 Wheels 107 | 35 72 . . . Hover 116 | . 116 . . . Flight 464 | . 269 195 . . Fastest Speed 37 | 50 37 37 50 120 Average Speed 100 | 82 85 97 125 120 Slowest Speed 450 | 120 120 120 450 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 2 | . 2 . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 4 47 49 22 41 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched . | . . . . . Spaces Dug 6 | . 6 . . . Terrain Destroyed 123 | . 62 31 30 . Melee . | . . . . . Projectile 4 | . . 1 3 . AOE 119 | . 62 30 27 . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 2191 | 75 533 941 386 256 Wait 128 | . 8 103 17 . Move 1728 | 62 457 719 265 225 Hop 2 | . 2 . . . Pick Up 16 | . 5 6 2 3 Fast Attach 56 | 7 8 23 16 2 Attach 20 | . 5 5 7 3 Detach 29 | 3 11 9 5 1 Swap . | . . . . . Drop 27 | 3 9 12 2 1 Fire 169 | . 27 62 65 15 Melee . | . . . . . Ram 4 | . 1 . 3 . Kick 6 | . . 2 4 . Crush . | . . . . . Escape Stasis 6 | . . . . 6 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 66 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 7) 305 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 11) 554 | -10/Materials | Identified exit to Materials 559 | -10/Materials | Entered another Materials area 559 | -9/Materials | Evolved 2 slots: Propulsion x2 729 | -9/Materials | Lost 4 parts (1p1n1u1w) 750 | -9/Materials | Core integrity fell below 50% 873 | -9/Materials | Lost 3 parts (2n1w) 1072 | -9/Materials | Build established: Scavenger-Mutant 1270 | -9/Materials | Repaired Imp. Aluminum Leg 1512 | -9/Materials | Discovered new exit (range 16) 1567 | -9/Materials | Entered another Materials area 1567 | -8/Materials | Evolved 2 slots: Utility x2 1753 | -8/Materials | Discovered new exit (range 13) 1821 | -8/Materials | Garrison activated, responded to threat 1898 | -8/Materials | Lost 11 parts (1p3n4u3w) 1967 | -8/Materials | Core integrity fell below 50% 1996 | -8/Materials | Lost 5 parts (1p2u2w) 2106 | -8/Materials | Identified exit to Garrison 2131 | -8/Materials | Entered Garrison 2166 | -8/Garrison | Triggered checkpoint 2177 | -8/Garrison | Garrison Relay disabled 2234 | -8/Garrison | Triggered checkpoint 2311 | -8/Garrison | Discovered new exit (range 10) 2364 | -8/Garrison | Garrison Relay disabled 2392 | -8/Garrison | Triggered checkpoint 2430 | -8/Garrison | Triggered checkpoint 2443 | -8/Garrison | Core integrity fell below 20% 2449 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02290_ Field strength at 8. 02291_ Stasis field depleted. 02311_ EXIT=FOUND 02364_ Garrison Relay disabled. 02364_ Relay Coupler [Sentry] tumbles out of relay unit. 02364_ Relay Coupler [Swarmer] tumbles out of relay unit. 02364_ Relay Coupler [NC] tumbles out of relay unit. 02366_ Relay Coupler [NC] fries itself. 02367_ Dropped Minigun. 02372_ Acquired Relay Coupler [Swarmer]. 02372_ Relay Coupler [Swarmer] fries itself. 02376_ Acquired Relay Coupler [Sentry]. 02378_ Acquired Relay Coupler [NC]. 02392_ Beams of light sweep through the air. An alarm sounds. 02395_ Imp. Aluminum Leg destroyed. 02401_ Beam Rifle destroyed. 02430_ Beams of light sweep through the air. An alarm sounds. 02440_ Aluminum Leg destroyed. 02445_ Lgt. Nuclear Core destroyed. 02446_ Lgt. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | # #????????????????????????????# #??## ###??? | | # #????????????????????????????# #??# [ #??? | | # #????????????????????????????# #??###### #??? | | # #????????????????????????????# #???????# #??? | | # #?????????????????############ #???????# #??? | | ^ #?????????????????# ^ #???????# ###? | | #?????????????????# ^ #???????# #? | | # #?????????????????# ######### #???????# #? | | # #?????????????????# #???????# #???????# #? | | # #?????????????????# #???????# ######### ###? | | # #?????????????????# #???????# #??? | | # #???????????####### #???????# ###########??? | | # #???????????# ## #???????# #????????????? | | # ############# ## ##??????# #????????????? | | # ######## #????????????? | | # #????????????? | | # #????????????? | | ############ ## ##ggg###########????????????? | | ???????????# ## ## ###????????????????????? | | ???????????" g #????????????????????? | | ???????????" #????????????????????? | | ???????????" ^ g #????????????????????? | | ???????????" ^ #????????????????????? | | ???????????# ## ## ###????????????????????? | | ???????????# ## ## ##########?????????????? | | ???????????# @ #?????????????? | | ???????????# #?????????????? | | ???????????# ####### #?????????????? | | ???????????## ##""""## ##??????????????????????? | | ????????????# #??????# #???????????????????????? | | ????????????# #??????# ????????????????????????? | | ????????????? #??????# ????????????????????????? | | ????????????? #??????# ????????????????????????? | | ????????????? ???????# ????????????????????????? | | ????????????? ???????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????##?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 265 Matter Stores 316 Matter Capacity 400 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 300 Evasion (%) 62 Targeting Accuracy 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Please Form A Line Troublemaker Challenges ------------ None Game ------ Seed ForceInsulationStorm Manual? 0 Play Time 00:47:12 Cumulative 4.0 hours Start 2020.04.08 @ 20:47:21 End 2020.04.08 @ 21:35:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 11 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc50fe71-5b62-4309-afff-7842e869e0b1